Cat is angry. Dog is angry. Zombie is hungry.
Find a way to reconcile everyone in my little puzzle game that will put your logic and memory to the test in 13 levels. Can you do it?

Find a way to reconcile everyone in my little puzzle game that will put your logic and memory to the test in 13 levels. Can you do it?

I spent about 24 hours total in the weekend working on the game, and recorded (the vast majority of) it all!
I made "Snow Flipper" - a fishing tycoon where you play as a penguin!
https://www.youtube.com/watch?v=08sH86I6dGg
Our game just passed the 20 rating mark. It's a multiplayer game at its core, but we made sure it's playable alone as well, since we figured that most of the time not enough players are playing to be viable as a multiplayer game during the rating phase.
As part of the multiplayer, since we've set it up as a peer-to-peer game, we also built a master/match making server that also provides somewhat up to date server and player counts, which the game client fetches to show the numbers in the main menu.
Shortly after the game went live we added a log line to the master server when ever the stats are being fetched, which under normal circumstances should always happen at least once when starting the game.
The log currently shows 11 unique clients that fetched the statistics I think we had 2-3 rating when we added the log line, which suggests that ~10 people (about half) never even started the game, but rated it.
Maybe some of these people have restrictive firewalls that blocked outgoing connections, but 10 people seems a little high for that.
Have other people some data on this? I've recently seen a JamBrain issue that briefly mentioned this problem. We never had issues receiving our 20 ratings in the past, but we are usually 3-4 people playing, rating and commenting games, but now I'm unsure how many people actually played our games.
So, basically, it all started with the idea to invert the mechanics of Hidden Folks. Instead of the player searching for hidden characters, they would be saving them from being poked by some mysterious villain's hand. Plus, I wanted the creatures being saved to be as cute and defenseless as possible. For some reason, the image of those little sootsprites from Spirited Away kept popping into my head.
Something like that.

Then came two nights of experimenting and endless giggling at the funny situations our 'sandbox' was generating. The soot sprites were ready right away — even though I’m no artist, drawing little cute circles with eyes wasn’t hard. While our developer Anastasia was putting together the game’s logic, I was creating the houses in the right style, assembling them in Unity, and filling them with the soot sprites.
Just look at them! That was a time of pure, unclouded joy in the development process, something I think many of us haven’t felt in a long time, even though we’ve been in game development for years.

Our game designer Max was trying to help out on two projects at once, and our project manager Dima — on three, no less. By the way, here they are: game 2 and game 3
None of us got much sleep, and we were all falling behind.

But the fun was totally worth it! The final step was adding sounds, and that’s when the game really got its full vibe — becoming the cutest pastime on the internet. Even though the game still has no clear goal, no understandable beginning, and no logical end, it’s still awesome. Try it yourself ;)
Currently live at https://twitch.tv/ategondev playing games from the jam! Feel free to stop by and watch me play your game
I run a raffle system after every game for who gets played next
When the theme was announced as "Tiny Creatures" I knew I had to make a game about these little guys:

Springtails are tiny critters that are beneficial to our soil, and they have the coolest defense mechanism that allows them to spring away from predators at over 20,000 RPM and over 80 times their body size! The jumps are incredible, and they're also incredibly chaotic.



My game, Springtail, is my attempt to recreate the behavior of these tiny creatures, presented as a Foddian/Rage game. My aim was to make the jumps as chaotic and funny as they are in real life!
Springtail plays similarly to Jump King, so expect to fall a lot. It's not a genre for everyone, so I describe how to enable cheat tools in the game description. I hope you like it! :)
Need some ratings on your game?! Anyone who rates my games and leaves a comment, I'll rate your game back! I'm only playing games that have web builds <3
I made (yet another) baking game! Run a kitchen of tiny fairies to make cakes! The game is super chill and will only take a few minutes to try out <3
I can't wait to try your games out!
stop by and add yours to my list :) coderah.tv
Also checkout my puzzle game, its short (and rough) :D



Awakened from Stardust Build_0.1 is out now!
It's a puzzle game where you control sheep by painting color.
Try it Here

3 malevolent mobsters await you in critter gang! Be sure to get over and see if you have what it takes to defeat all of them and take down the mafia!
https://ldjam.com/events/ludum-dare/56/critter-gang

Because of this wonderful experience that is Ludum Dare I've started up an X account, and I want to fill my feed with pure game dev joy but find it hard to do so without help! So I would appreciate if any of you would care to follow so I can follow back and fill that feed with game dev goodness :smile:
X: https://x.com/NickHellquist
Wish you the best / Nick
If I try to view all entries, I can sometimes only see one or two games, and sometimes it says there's no games at all. Viewing compo entries only works normally as far as I can tell, but jam only entries gives me an empty list.
In our silly game "A Fish-Based Game" we tried to make it so we could generate a giant variety of fish
We do this in three ways with the first being the fish behavior system!
This system had 3 different fish triggers that activated based on certain conditions these were: idle, get hurt, tap on the glass, and lastly a proximity one that went unused. Then we had 5 different actions with randomized values that generated actions these were: panic, swim away from fish, swim towards fish, move in direction, and stop(which we cut from the final game)
it was all made in unreal blueprints by @beadyeyes and this system was then also used to create the boss fishes that you fight in the game! it was great to not only have a system that generated fish for our game as well as breed it but the system was quite easy to use! In another timeline perhaps there would only be custom-designed fish in the pool!
These two fishes are used by the cheater Sarah and are meant to swim in a circle around the arena chasing each other!

And here are their behaviours!


Next time I'll be posting about the other two systems that made our fishes more unique the blendshapes on and the gradient mapping! as well as some resources for others to learn them! since I was an artist/designer on this I didn't get too much hands-on experience with the code for the behaviours!
with those next two systems, the possibilities of fish really are endless!
Gnarp, the simple fae... or is she? For just 1 Miku Point, you can summon an army of Gnarps - low health and low damage, but they provide a horde to distract your foes!

Play here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness


i think this is the first time i didn't get nerd sniped by some useless feature. started a day late but managed to put something together. wish i had a bit more time to balance stuff but i think the main mechanic turned out pretty satisfying. give it a try :)
https://ldjam.com/events/ludum-dare/56/runner

Hello! After realizing my game is hypocritically clicky, I'd love to hear your feedback! How would you like to see this game improved?


Our game,Need for snail, is a nostalgic racing game that combines the visual charm of classic retro style with the ‘Tiny Creatures’ theme. The game features fast-paced single-round gameplay, emphasizing the use of skills at the right time and pre-race equipment setup, and defeating various strange opponents.
The game has fixed the bugs, adjusted the balance, and is now playable.
Welcome to play and leave your thoughts and ratings!
https://ldjam.com/events/ludum-dare/56/need-for-snailmidght
Ever wondered if it was possible to make a game in a graphing calculator? Well the answer is YES! Come check it out! https://ldjam.com/events/ludum-dare/56/ant-smasher