Ludum Dare 54 September 29–October 2, 2023

I am participating again this year!

So excited for this jam! Last year i somehow managed too get in the top 100 in the comedy category so i hope i can manage too get into the top 100 in a different category this year ^_^ LudumDare54 Themes.PNG Also these are my themes suggestions.

We're making a Game Engine for this Jam!

Me and some of my friends are getting together to make a game engine from scratch for Ludum Dare 54! I'm so excited and I hope you will be too. You can read more about it on my blog.

I'm in…

…I guess

Sugg LD54.png

*hacker voice* I'm in.

This is my 7th Ludum Dare in a row. Huzah! Hello to everyone, newbies and veterans alike! :tada:

Screenshot_1.png

Normally I don't go in to jams with a plan, but this time me and @gardenovena are planning on making a city builder game or a base builder game. We haven't planned more than that, we'll just try to fit the genre to the theme.

Good luck, everyone!

"is Key" PSA

I am going to automatically downvote any theme that includes "is Key" out of principle, and I encourage everyone else to do the same.

We know it's key. It's the theme. Saying it's key is redundant.

It's like if you want the theme to include music and you suggest the theme, "Music is key and is very important and should be included".

Just say "Music". Simple, concise, effective.

Please, take the few moments to look over your themes, and if any of them include "is key", just delete that part. You're a programmer; you need to learn how to be concise. Start here.

We're in!

Oh! It's time for my 15th Ludum Dare in a row!

This time, we'll participate in a team of 4: 2D artist, 3D artist, and 2 programmers! It's twice too many programmers, if you ask me, but we'll see how it goes. :)

If nothing unexpected happens, we'll be using the following setup:

I have no idea what we'll end up with, but I expect it to be a productive and fun weekend. Good luck, everyone!

Midnight Blood Rush now has a Steam page !

For LD51, we released a game named Count Down Dracula. We kept working on it after the jam, improved the design and the graphics a lot, and it is turning into a full fledged game, named Midnight Blood Rush !

CMemMBR/emsteam_page.png

We just made a Steam Page for the game, if you like roguelites and fast paced action, it would be great to wishlist the game, as it helps us get visibility on Steam ! https://store.steampowered.com/app/2502310/MidnightBloodRush/

https://www.youtube.com/watch?v=utb-HNgMM0E

9th Time for me!

Getting ready to the 9th Ludum Dare in a row! Very exciting!!!

Also, we're launching one of our previous Ludum Dare games to steam in the next 6 weeks-ish! If y'all want to support a fellow Ludumer, please feel free. Questions, comments and feedback is welcome too. Thanks, love ya.

Header Capsule.png https://store.steampowered.com/app/2485090/CharlestheBee/

html52d: Yet Another Game Engine Alternative

The whole Unity debacle is a big mess, and I know that opinions are divided on whether or not it's a good choice to use going forward and just how badly they've shot themselves in the foot. But I'm not here to continue that discussion. Instead, I'm here to promote another alternative game engine: html52d.

Yeah, I know the name sucks. I should probably come up with a better one at some point. :stuckouttonguewinkingeye:

Here's the short version: html52d is a lightweight, high-performance, mobile-friendly rapid development library for building web-native 2D games, provided under a permissive open-source license.

Lightweight: html52d weighs in at around 100KiB of Javascript source code. Not only is it a small download, it's organized to try to keep the overhead down at runtime to leave more room for your own code to do its work.

High performance: The code underlying the performance-critical portions of html52d is hand-optimized to keep things fast. It tries to avoid doing anything you don't absolutely need it to do.

Mobile-friendly: html52d works in mobile web browsers and provides touchscreen controls in addition to keyboard and mouse controls.

Rapid development: Unlike Unity, Godot, Unreal, or most other well-known game engines, there's no build process necessary -- you can write code that runs directly in the browser, unmodified. You can use whatever tools you're comfortable with, and all you have to do is reload the page in the browser to instantly try out your changes.

Web-native: html52d is designed for producing web-based games, making it specifically suitable for game jams and interactive experiences for websites. This allows it to be optimized for the in-browser experience instead of shoehorning a desktop experience into a browser window.

Permissive open-source: html52d is provided under the MIT license. It is free for anyone to use, modify, and redistribute without requiring you to open-source your own code if you don't want to.

It's stable enough that I've shipped several jam games using it so far, and one person other than me has used it as well. But it's also still under active development, so I try to fix any bugs that come up and I try to make it more useful over time without violating the above principles. (Currently I'm adding WebGL support in addition to the current Canvas renderer, which should hopefully improve the behavior on mobile devices.)

Suggestions~

I'll be joining a certain team under lead of @wouter52, but doing less this time then before as I have another something to do (getting a D&D voice chat campaign ready). Still though, here are my suggestions for the theme!!

I somehow cannot upload the picture, but...: - Picture perfect - Moon - Guard

Help I need ideas..

every LD I make a stupid splash screen while working on the project template, and this one is no exception! I had a couple of weird ideas but I've decided to settle with this one, problem is that I'm not sure where to go from here:

https://youtu.be/YzqdIbae85g

I was thinking I'd have the other godot logos react to the farter by saying things like "come on man" etc.. or the crown doing the "booo" thing or just something completely random :laughing: but I'm not feeling very creative today, any ideas?

here's the splash screen of last LD for reference:

https://youtu.be/NI11whU5zV8

In if I don't forget

I'll likely be doing an original old xbox game for this one, or at least starting on one if I get far enough along on the directx stuff to get something running before the jam date. If not I'll use Uni^H^H^Hgodot or something.

If xbox I'll be using some sort of chimera of groglibs off my github, and probably blender for characters and radiant for levels. I'm switching from quake army knife and the switch is not yet done so I might use that. I use 3d coat for texturing if I get that far.

ludum.png

I'm in, for the second time this year.

Since I'm not preoccupied with professional projects as of this moment, it's time for me to dive into another LD.

And since Game Jam Plus will also be held a few weeks later, I'll do the gimmick of making the game in one jam and finishing it in another.

Furthermore, I also decided to come up with my own themes.

Clipboard01.jpg

Wish me luck.