Ludum Dare 54 September 29–October 2, 2023

Unreal Multi-user collaboration

This year my team are going to be trying out Unreal. Previously we used PhaserJS and worked in VSCode. We were able to easily collaborate with live-sharing: multiple users/cursors in a single VSCode instance. We found it really powerful and worked together well in this kind of set up. We really wanted to try and find something similar in the new engine we were going to use (whichever it was) and while doing research we learned that Unreal has some kind of support for this. Today we had our prep session and explored Multi-user collaboration in Unreal, and came across some limitations that we weren't expecting: - It only works with LAN (!?) - It doesn't real-time sync blueprints - We have no idea if it syncs code at all (we're not even sure we'll be writing code)

However we were able to get things working with Hamachi, and it was honestly a really exciting prospect to "see" each other in the world and work in real time together. It felt a bit like we were playing a game together, and really woke something up for the team. We're now really looking forward to next weekend and cant wait for the Jam!

If anyone else is interested in getting this set up, we just followed this youtube tutorial: https://www.youtube.com/watch?v=7wM7f_AJgMA

Slaughtered? That's too brutal a word.

And on that note, I'm more forgiving when it comes to selecting themes. As my personal rule of thumb, I only slaughter themes that are...

1) Already used in a previous Ludum Dare.

2) Already used in a previous Global Game Jam.

3) Impossible to implement on the narrative side of things.

But for this edition of LD, I'm adding a special, one-time condition.

4) Has something to do with the brouhaha surrounding Unity.

Come on, everyone. You need to do better than that.

And to prove that I'm indeed a forgiving person...

Clipboard01.jpg

LDJAM auto voting hack

Do you like hacking? I love hacking. I made a chrome extension to vote Yes if the theme is one word, and No if its multiple words... (I do a delay 1s between votes, to not overwhelm the server)

https://youtu.be/MqDikBOyNk4

I have a new recruit, "Eclipse Dog"

For next jam LD54 it'll be me, Lachlan5150 and, Eclipse Dog I can not wait for next jam, good luck to everyone participating! Edit Eclipse Dog and Lachlan5150 do not have an account.

Joining again! This time, with a custom game engine.

If the theme is particularly inspirational, I plan to join again. Over the past year I've been working on my own silly webGL game engine (from scratch). Likely I'll take this opportunity to continue iterating on that project and maybe even finish a game this time around!

https://github.com/SharpCoder/webgl-engine

Hopefully in!

It's been a while since I've participated in LD. I've been learning Godot due to recent events, and I'm excited to put it to the test. I do have a job now, so I'm not sure how much I'll be able to complete, but Godot seems so much better for rapid game prototyping than pretty much any tool I've used in the past.

The Keyboard Cowboys Ride Again!

keyboardcowboys.jpg

Back in the saddle again...

Lookin' forward to participating in yet another wild and wacky Ludum Dare!

Very curious to see what the landscape of submissions is going to look like, especially after the whole Unity fiasco. The Cowboys have decided to continue using Unity in jams for now, but here is an official word from our engineer:

unityGames.png

Good luck to all, and may the theme selection be ever in your favor! :pointright: :cowboy: :pointright:

Ill make this same post again later in the jam but

I hate that I even feel the need to make this post

DO NOT

BULLY, DOWNRATE, HARASS, OR ANYTHING OF THE SORT TO ANYONE

JUST BECAUSE THEY USED UNITY

This has been a turbolent and stressful time to many. Please be considerate and remember that were all here to make video games and have fun