Ludum Dare 54 September 29–October 2, 2023

I'm in (my tools/initial ideas)

I totally forgot about the tradition of doing this! I'm a lil different here as I'm a tabletop creator (like physical games, not digital tabletop stuff, although one of the tools below makes that possible).

My tools of the trade are: * Canva for creating rulebooks, card images, etc. It's also great for codesigning, as more than one person can mess with it at once. Note: I do NOT the AI aspects though, I don't do AI-generated stuff. * nanDeck for generating the card files if I do any cards. * Screentop.gg for a digital implementation of the game (if I do one). It's like Tabletop Simulator but free, doesn't overheat computers, and doesn't have any queerphobia like TTS does! * An HP OfficeJet 8015e printer and an HP Instant Ink for the zillion test prints I'll do. 🤣

And as for ideas, I'm looking to make one of these (or something entirely different if my brain decides to chase a different squirrel): * A space survival game with a shrinking ship: The parts of your ship are on separate cards, and you use them to adjust the dice you roll each round against the onslaught of threats that keep coming at you. As your ship takes damage, the parts flip over and are less useful; if a damaged part gets hit again, it's permanently lost and falls off, making your ship smaller and smaller. * An inventory management polyomino roll and write in which you gather items dropped in a dungeon, making them fit in a smaller and smaller space in your backpack.

I hope everyone has an amazing Ludum Dare, I am MASSIVELY HYPED myself!!!

-✨Beth, apparently one of like 5 people who are actually happy that Limited Space won

Theme thoughts

I really liked the idea when I voted for it, but now I actually both love and hate it. Initially I thought about some obvious things like limited inventory, but after theme reveal I have so many crazy ideas I hate it :laughing: . Going to brainstorm it with my partner until we get to the least crazy and most fun ones...

Oh no. Not again.

I don't know about the other veterans, but for my part I'm starting to get tired of having to redo LDs that I've already done before. It's not like there are tens of thousands of possible original themes, right? 😤

Nevermind. Let's find something original on a theme which is not at all, trying to not thinking of the next LD theme, which will probably be "lonely", "don't let it die" or "unbalanced" :rolling_eyes:

Is there no longer an embed HTML5 option?

In a previous Ludem Dare I was able to embed an html5 game on my page. This time around I don't see the option. Is the new expectation to host on itch and link to it?

Reusing code?

As far as I understanding reusing code from old projects is all good, right? I'm doing the compo.

Rigged Election

This is a outrage! I literally can't believe this. I DEMAND a recount.

boycott #ld54

Wait a sec... actually, I'm only outraged because I'm stumped on ideas. Good luck to all, been looking forward to this!

Habemus Char!

Bewarer of Dwarf!!!Character_IDLE-DEMO.gif

Good night everyone!

Spent this hour crocheting and brainstorming ideas. Came up with some and sent them to my partner for further work. But for now - it's time to get some rest. See yall this morning!

Current Setup

Finally thought of an idea on what to make of this theme.

I will be using MonoGame for the groundwork, and Aseprite for the art. For music this time I'll go as simple as using any browser music making tool.

Bestest theme ever

This theme is so broad, you can do almost anything, because everything in a game can be limited or is limited anyway .. space in a map, space in your inventory, space in your vehicle, the entire universe, ... On the other hand, you don't have to do anything to satisfy the theme so it becomes irrelevant.

I'm In !!!

The theme remind me "running out of space" of the LD 42, but this is an interesting theme.

Space_management.jpg

THE THEME ALWAYS ROCKS

THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS

Got an idea on the board

Seems I'm gonna be going back to my narrative-driven, dialogue-heavy roots... and back to my PICO-8 roots as well.

No dialogue so far, though:

untitled_1.gif

The idea is this: the Earth is about to be destroyed by an asteroid (or something) and everyone's being evacuated into space via rockets. You're in charge of one of the rockets, but it has limited space, and there's not enough room for everyone. So how do you decide who lives and who dies? Well, that's the dilemma you'll be faced with.

For now, though, I'm heading off to bed. Goodnight, and good luck.

So little space so much to store

It's kind of puzzle genre to me since first game title came to my mind is Sokoban which is suited the theme. But hey I might end up with physics based game too since there is certain constrains too to overcome. A premise were done at least.