Collecting acorns


I have no idea what i'm doing. Glad that @cobaltjt is doing all the programming xD
BUT. After a not so nice night im back and it's time for the last few things!

The process of turning an image into an actual game:

I'm calling it a little early this time, as real life demands its due, but I've really enjoyed this one. My entry this time around is a short-and-sweet puzzle game, made in PICO-8. Check it out!

And now to enjoy the remains of my weekend.

I only have like 3 hours since I will submit to compo and I still have to add an objective, balance all capacity and rent numbers, and do more work on the "start the day" scene where you will have to defend the occupied spaces from viruses.
Added a win condition and polished things up a bit
I think it turned out pretty well considering I did basically zero warming up and was busy playing Shiren 5 until the theme was announced after which I had to figure out what tools to use and to actually install them to my new laptop that I hadn't used for any gamedev before this.
https://mauno.itch.io/ld54
I'm done with my game. Good luck to everybody still in work :thumbsup:
Take a look at :
https://ldjam.com/events/ludum-dare/54/limited-space-in-space

https://youtu.be/ws__x1srke4
What does "Wrecking jail" make you think of in terms of gameplay/mood, as a game title?
Here's our main character, if it can help!

8 more hours to go, and things are looking good. The game seems to run stable, the gameplay elements are in place. I got sounds and even music, though it shows that I am not a composer... :sweat_smile: Now it is time to create some content with the level editor.
I was going for additional gameplay elements, and may add them later today to be used in additional levels, but for now I want to get some basic content done so the game is fully functional for an upload, should I run out of time.

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Been working with @shad since the start of the 54th LD. 40h later we do have a working game! A couple of things still need working out but Loot Goblin is coming soon, and with my Goblin impersonations xD
Hello fellow citizens!
there appeared a visitor of the magical, woolly kind.
we should see and find out which occupation he’ll find.
In this bustling city, overloaded with sheep
vertical stables are highly in need
our city is busy with collecting ideas
come back, follow the call for smart volunteers.


On the second day, our computer broke down. We experienced the limitation of the game development space!
But that doesn't stop us, we just go to the next level of difficulty! Let's keep going!

Alright our game is called Begrenzt Pong (possibly Pong Begrenzt) Begrentz is german for limited and this is normal, very normal game of pong, you play both paddles and ooh hey look power up! These could be one of 3 good or 3 bad power ups (power downs) but you may notice some... odd things, but who knows bugs, your imagination, find out at my scratch profile when it releases. PurplishLilac (Lachlan5150 may actually have it).
Sometimes gamedev is just one step after another ;-)
https://youtu.be/New1945W-go
This is for a game where you need to reach the exit on the ceiling so building stairs is a top move!
Spent (waking) time since last vid making debug graphics for Godot to help debug my carrying code. Have quite a nice little utility now -- the lines and crosses you see in the vid. Might share if sufficient interest (after some tidy-up).
Now finally have carrying working sufficiently, on to an end condition -- an exit!
Also, alas, looking at progress, I guess I'll be going for jam rather than compo. Ah well.
Previous posts:
Gonna need a last minute facelift but I like it so far

That's it ! I've done my main gameplay loop, and most of basic graphism. I need some Sound FX, music, some polish, and i'm good to go for the compo !
Good luck to all compo contestants, I can't wait to try out what people have come with that theme !