Ludum Dare 54 September 29–October 2, 2023

New Game by Newbie

Hello, We(2 members) are newbie participating in LD54.

We want to show our sample image and get some feedbacks. Yet the development is progressing, the image is JUST A CONCEPT what we want. Please feel free to ask and say about our design(or anything else is fine)! Thanks :) 스크린샷 2023-10-01 오후 9.37.32.png

Some slimy enemies to crush !

It's all taking shape in a pretty cool way ! Here are the enemies, a race of slime aliens that managed to lock you in a cell ! Break out, or more exactly, break them out with your cage ! LineUp.jpg

Introducing "Code Crusader"

We finally came up with a name for our game! This means that it's time for devlog and I'll start by telling you a little bit about our game!

The place of action is cyberspace, in which you have to take on the role of a core defender.

During your journey you will have to: -Maintain core energy -Liberate cyberspace from the spread of the virus -Collect the core fragments

And in the end restore restore the core and save cyberspace

[Start] your game старт.png

One day to make a game?

Okay, I'll take that challenge. I haven't made a game in a year, and I'm a little rusty, so I'm sticking with the tried and true. But with a little twist. (And I only have one day... today... to make this, so here it goes!)

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In a jam

For my first time in Ludum Dare, I'm having to go from a compo to a Jam. Usually I'm stuck with compo because of work, but thanks to a long weekend (and multiple coding errors pushing back the game) I have a third day on the table! Really decided to push myself and what I could code with this one and it's showing, who would have guessed programing a complex enemy script to play your chess-like board game against you would be difficult 😅

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I have a CPU player now, just need to make them smarter. Hopefully I can turn this mess of nunbers into something actually good looking!

Update#4: Title screen for the LiGHTHOLDER

Made a simple title screen for the game - I was wondering if the scene should be at night, with the Lighthouse lantern on, but the during-the-day version somehow suited me more.
Probably will have some second thoughts in a couple of hours though

Also, I've finally started working on the player/lighthouse upgrades!
After that I will do some polishing & add sounds.

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The concept of the game on Ludum jam 54

Our game offers a unique and interesting environment where players can showcase their car driving skills. The limited space adds authenticity and challenge to the game, while the use of symbolic controls adds uniqueness. Inspired by the 16-bit era, the game creates a nostalgic atmosphere. We aim to deliver the excitement and adrenaline of retro PS-1 games. By combining the "Limited Space" theme with the "Space" key, we offer players new and exciting opportunities for a unique gaming experience. photo2023-09-3019-56-36.jpgphotoem2023-09-30/em19-56-36.jpg

Idea process before finishing the game

The first idea in my head was making a game with the title called "Under the rubble". Basically a simple visual novel with choices for the day, but I scratched it due to the fact that I have very limited artistic skills and I don't feel the game very engaging. The second idea came is to make a random generated tiles with limited turns to explore. However, my artistic skill is also killing the idea. And I do feel that my mom was kinda right about how confusing the tiles looking like: chosen_1.png. Nope, not gonna go that way either for another reason is not engaging. The third idea and final idea came to me when I reply to my mother when she was calling for me and didn't hear my reply well. Then the title for the game: lungage. limited lung capacity is kinda interesting and in my ability. And so I copied most of my in another progress project then slap its mechanic and fixing quite exhausting. So why I posted this? It should be like a log of my progress and also wanting to encourage the others not to give up or give in the temptation of lazy devils. You have one day to go my fellow jammers :))))

We have gameplay!

After a day of wrestling with Godot's physics engine the gameplay is finally coming together.

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In the meantime, we're working on backgrounds etc.

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some progress

it starts to qualify for the theme!

https://v6p9d9t4.ssl.hwcdn.net/html/8798649/index.html

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Packing

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UI mock-up

Art will appear in the game soon, but for now we are sharing a mockup of the UI with you🥰 изображениеem2023-10-01/em162929002.png

Ok I tried Unreal Engine 5

The idea: you locked in a huge office, you have claustrophobia and you need to get out of there, because walls are literally pushing you. What I've reached for now is this. And eventually, I can't perform the main feature of my game. Working on it. Guess I won't make it for the compo I.gif