Angry girl


This was the most difficult hazard to implement.

Wonky arm mechanics but it made for a fun gif!



Well, apparently attempting to make a Compo game isn't such a bright idea when you are just at the beginner phase of the engine you use. No way I can finish the game in my mind tonight, especially if I have to do the art, too. I'll use pre-made assets and focus on coding and designing the game (and of course will opt-out the related categories).
My idea is
"You witness the epic battle between the fearless heroes and relentless undead in this game about greed. Except that you are no hero, but a rogue who loots the dungeon during the battle. The weight you carry has a limit, so you need to pay attention to the value and weight of the loot. Oh, and don't die, because a rogue lives only once.
You can increase your weight limit and buy thief kits. It's also possible to gain from fallen heroes if you feel greed too much, but you'll also gain the wrath of their siblings-in-arms."

Cruising around in limited space
https://youtu.be/U28CM9va9Ns
I am on my way back from a weekend gathering, but I will try to make a game anyway! I still have tonight and tomorrow, right? ;)
I am thinking of making a "1-dimensional" game. :thinking:
I thought i couldn't participate in this LD, but it turned out, i got some time to create something. After programming the base mechanics like player controller and flashlight, i started to create the fist rough map layout. Let's see if i can navigate this labyrinth of ventilation shafts to find the exit. And yes its a space themed limited space game :joy:
While working on the project i get soooooo many new ideas for it. I hope i can add some of them.

Hey everyone! I hope your LD is going well. Just passing by to share... we have our first prototype!
Our game is a narrative timetable management where you must plan a week. There are a lot of events but a limited space on the agenda for doing all.
What do you think?



Here's somes little images from our game ! i hope you'll like it c:






Its Jury Duty today

I added more complex bullet patterns and a level structure. Less time to polish then i thought but content is coming along great!


Today it was AudioStreamRandomizer, which you can use to randomly pick from a set of sounds and play them with randomized pitch and volume!
Also here's another screenshot of the game :)

Do come say hi on stream!! I'm going to be crunching very hard and I feel like a walking corpse but hopefully I'll have enough CHA to respond like a human 🫠 See you soon!

Having a lot of fun with this game jam! Our game will be dialogue heavy. How's everyone doing?

Got everything working, now just have to make levels.
The legacy of our several Ludums. Who doesn't love a woman's butts?
UI design in the best traditions of our love.

Ok, I finally managed to submit my entry fore the compo. I wanted to give a try at UE5 this time and I went full-on with it. I knew it would take me quite some time to get things right, but that's part of the fun.
Here is the link to the entry: https://ldjam.com/events/ludum-dare/54/warehouse-keeper
And a small video of the game itself. I wanted to put in way more features to make it better than the usual sokoban-like game, but there is way too little time and I won't be able to spend much more time in front of the screen today. So here it is, I hope you will enjoy it.
