go little rockstar
@nomersol rockin' with those lines

@nomersol rockin' with those lines

Gotta polish that effect a bit more - but for now I'm pretty happy with it


It's been a year since I've made a game and I'm a bit rusty. And unity updates decided my old games no longer work so... that's causing a little issue. But I'm pushing through. And why is the player so floaty now? Gravity doesn't seem to be effecting things like it used to.
Title screen done, first five levels designed, now to start adding some spin.

Finally in a position where I can implement some more features!
piercing + splitting bullets seems OP tho..
Hope everyone is having fun crunching :3
But I am just reading about other things people are doing instead.
We're making our game on Godot, it's the first time that we're using it ! Here's somes assets and image of the game c: !
We took "Limited space" very seriously and... you're limited to press space



terrified i have done something wrong, the game is called no pockets if anyone can see it there

The color option was chosen based on your advice. Thank you!
Completed the sound details. All music is consistent with its screen. Music bits are synchronized with the visuals. Finalizing the interface: movement of musical parts. Added all screens in draft form: main menu, win, lose.
https://youtu.be/It-4Is43dr8?si=H4hEQPvvFFrtwHF8
Though progress is slow the land grows.
This'll be my first 'Jam' as most of this weekend I've been building a treeless treehouse, so definitely won't be finished in 5 hours haha :laughing:
So far I have a decent pun, some programmer art, and a working ( and even somewhat fun ) concept.
Use mouse / touch to draw a perimeter , then move the cat around within that walkable area.
I am not smart enough to actually make challenging puzzles , so this'll probably be really easy. :thinking:


Tamanegi Collective (that's us!) are back at it again for another Ludum Dare; this time we have got to say, not a fan of the theme. But we won't let that stop us! In our ideation, we wracked our brains trying to work out something for the theme of Limited Space, and we eventually came upon an idea we all rather liked:
'What if the world you knew was one of those Ubisoft radio towers?'
You'll have to wait and see exactly where we're taking this idea, but we're making great progress. We're really excited to show you all what we've made!







ng

https://ldjam.com/events/ludum-dare/54/birds-limited-space
First time participating in ludum dare…
I would like to ask why my game does not appear in the game list?

Not that I wouldn't have an idea, but it was the first time I was about to create in 3D. Even though I practiced with Blender before LudumDare, it took all of my energy today, especially the animation part.
Good luck to all of you, see you next time.
First Godot game is done!
It was a special experience, but I'm still very positive about a future married to Godot. I'm not a 3D AAA game developer; I'm a hobbyist and won't need all the power of the bigger engines. I want to be able to create, and I do see Godot focusing on making it easy to create. Using ray-casts was way too easy! 😊
The game isn't anything amazing, but it wasn't planned to be. I just wanted to learn to use Godot. I think it was a success.
Link to game: https://ldjam.com/events/ludum-dare/54/blocko-2000-delux-mega-pulsar-big-thing-xtreme-maybe-not/

I "finished" the game last night, but my buddies ran through it and found a ton of holes in the colliders on the WebGL version, spent this morning improving the level block geos, modifying colliders, THEN SOME HOW ONE WAS PUSHING/PULLING the player for literally no discernable reason so that was like 2 hours of trouble shooting, and then somehow the floor colliders on like 30% of the level went back to default sizes....
it's all fixed now and I'm rebuilding but DAMN that was stressful
https://youtu.be/bOublJ3HD-Q
https://ldjam.com/events/ludum-dare/54/mineraider-ld54
First time trying to make a game in Godot (not to say in a real engine) with not much time available this week-end. I'm still pretty happy with what I made, see you next LD !
For context: you control up to two little dinosaurs trying to not get crushed by falling meteors on their tiny stranded island.

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GOOSE SLAYER
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