After not doing a game jam in years we are faced with a heart breaker, our scope was too big and we just dont think its going to deliver on time.
This was our first 3d game, me and my best friend who have done this for years have determined that delivery may not happen so my only choice is acceptance. I plan on continuing making the map and making it playable but delivery is not going to make it.
I'm am hugely thankful to my team of 3 artists, Naomi Borrego, my good friend Neiyah, and I. They pulled through big time.
My programmers Michael and Mai also did big work on the back end making the AI and the world interact.
Kyle with the goated audio and the sick engineering in the background
My post mortem, we needed a smaller scope and to prioritize things better, and it falls on me as i should have gave out better instructions.
In the last 2 days me and my art team pumped out so much stuff its incredible and I dont think anyone can challenge the work we put in to make it work but it was too much, my friends work on Monday and we dont have time so we really only had 2 days to work on a game so everyone enjoy the screenshots of the map along with me as I reflect on mistakes and the sadness that we wont be able to deliver on time this year.





I'm still going to spend an all nighter finishing what I can and getting it done so that my artists can at least show off what we made together.