Depths of Eonar!

I sure would appreciate a play and a rate!
https://ldjam.com/events/ludum-dare/54/depths-of-eonar

I sure would appreciate a play and a rate!
https://ldjam.com/events/ludum-dare/54/depths-of-eonar
Since there's still no way to filter games by platform,
I set up my pure-CSS filtering page (plus some quality-of-life features with javascript) again:
tsjo.st/r/ld54/
(can't make a clickable link because of ldjam's new spam filter)

Are there any other features that it should have?
Can anyone help with this? It seems like the website needs some kind of permission enabled to play the games embedded
The itch.io embed works fine

"Get Rid of the Alien" is the name of my compo submission, give it a try if you like!
give it a try if you like!
It was a rollercoaster to be sure, but the game is now ready and operational! Come try your hand at mayoring a mountaintop city. 
https://ldjam.com/events/ludum-dare/54/$378078

I hope I get this idea done in time for the jam submission
Hear ye, hear ye, good folk! This is the story of Bonaventure, young hero in the making!

I hope you enjoy my humble participation! I can't wait to discover yours :)
https://ldjam.com/events/ludum-dare/54/the-incredible-adventure-of-bonaventure-the-hero
Guys, hi! We need to be honest with you, our Unity developer left our team, so we won't be able to finish our game :( Thanks for all support but we need to capitulate...

This is the first game jam I've done in a while, and I'm happy with what I made! It's definitely not perfect though. Were I grading this, I'd give it a C; passing, but not exceeding minimum expectations. The gameplay is fun but lacks depth, the sprite work is minimal, and the sound isn't present enough to grade. I think the fish tank idea is a fun spin on the theme, but doesn't make it a core mechanic in meaningful way.
Mostly I'm happy to have gotten something out; I've been making a lot of prototypes lately, but rarely marking something as "done", so it feels good to have something I can call complete*.
*Not that I'm never going to update it...even if a project is done, it's never truly finished.
Done and up! Let's pack some boxes and see who get the best packed! Pack-it! is a puzzle game where you have to pack boxes and get as many items as you can bevore it get's too fast :D
:package::package::package::package: Find it here
:package::package::package:


There were some bugs I didn't catch that required a fix, stuff well within the rules, however there were a few things I changed that I didn't know if it would break the rules or not, so I have uploaded a second build for both download and web.
bug fixes: - fixed inventory dropping below 0 - fixed colliders being set to default sizes - fixed death sending player to victory screen instead of death screen. - fixed a bug causing the "inventory full" message to display even if you were not full.
changes: - Changed victory conditions now you need a minimum of 2 items before you can use the elevator instead of a full inventory - Change the inventory drop system instead of UI buttons you can now use num 1 - 5 to drop corresponding items to make room for higher value (@ellaris) idea - Changed interact from E to Left mouse
https://ldjam.com/events/ludum-dare/54/mineraider-ld54
After an exhausting weekend we have a submission! We developed for 48 hours and took a few hours today to package.
Check out our game, Waylight https://ldjam.com/events/ludum-dare/54/waylight
The engine is your everything, your light, space and life.


Dimensional Grove: The Rotational Odyssey is my 6th ludum dare game entry! I had a great time.
I always try attempt a new mechanic or genre during my jams, this time was 3D and FPS. I think it turned out well for the time I spent on it. give it a try, let me know, and I will play and rate your game too!
https://ldjam.com/events/ludum-dare/54/dimensional-grove-the-rotational-odyssey
Almost done with the game. This is my second time participating in Ludum Dare with my friend who is a game designer. Last year we did not manage to complete the game on time since we neglected planning stage and were unable to properly assess our resources and define an adequate scope. This time we spent half a day on brainstorming and cutting the scope so we definitely learned from previous mistakes. I myself am a product ux/ui designer and have no relation to game design or development. However, taking part in this event helped me to cope with my recent burnout. Switching activities is a thing! Thanks everyone for taking part in this event, I can't wait to play your games :v:

First time joining the jam and it's hella fun! Come check out our little game :)

First time joining the jam and it’s hella fun! Come check out our little game :)


I was curious about which filters others use, so I created a poll.
https://strawpoll.com/BDyNE5pmkZR
For me it's mainly Danger and Feedback, although I do occasionally check Smart.
First time joining the jam and it’s hella fun! Come check out our little game :)

Here is our game Ambling Below.
I finished something! It's a very simple action/puzzler that can be played in a couple minutes. Give it a shot ^^



