Almost Done, The End is Near
We are working hard still, it is 2 a.m. for us but we cannot stop!
By the way, this image is how our game UI looks. Any suggestions, idea, or questions?

We are working hard still, it is 2 a.m. for us but we cannot stop!
By the way, this image is how our game UI looks. Any suggestions, idea, or questions?


This is my entry for this 54th LudumDare session - StarDust. It's an exploration game displaying a strange aesthetic. I hope that all is fine for you. I wish you the best, my dear friends. I'm really tired - it's time to sleep ++
https://ldjam.com/events/ludum-dare/54/stardust

Me: let's not overscope this time
Also me: let's create an RTS in 48 hours from scratch

Removed
after whole night of excited debugging

Alright, I've added enough content to the game to hopefully give a couple of minutes of playtime!
I have a handful of either additional systems or reworks to existing systems in mind that could "take this game to the next level", but I'm already feeling burn out enough as it is to try to cram some more development into the remaining 4 hours. Maybe one day I'll revisit this project and try to flesh the ideas out further, but for now I'm content with what's already present in the game.
I have a working game, "published" in under 3 days; that's something to be proud of in my books! (even though it would really only qualify as a prototype if I tried to take it to market hahaha)
Build tiny machines to solve puzzles — https://ldjam.com/events/ludum-dare/54/micromachines

I just finished! https://ldjam.com/events/ludum-dare/54/$377129
https://ldjam.com/events/ludum-dare/54/$377129
This was my first ever game jam, heck, my first time ever making an actual game. But, I dont think I knew enough to build it even with 20 different tabs open, don't think I was meant to maybe, maybe this was not for LD. I tried, I mean, I have screens, ui, player animations, physics coded, even music! And yet, with less than 5 hours left, I know I won't be able to finish all this. Its sad. Honestly, I wish I could have done more.
To all those who completed the Jam (compo, normal, whatever), congrats!!! ♡\( ̄▽ ̄)/♡ From the bottom of my heart, I'm proud of you and I hope next year I can be as proud of myself as I feel for you guys. I know I will love playing your games (I know once the sadness settles, the excitment buzzing in me will be wonderfully high) and I hope, whether a jam or normally, people might love playing mine.
I wanted to add LD to my college portfolio, so not finishing feels like not 1 but 2 losses, two violent punches to the gut. I can't even bring myself to power through, I know I won't finish. maybe I was too ambitious, or wasn't emotionally ready with loss so recent, or overthought too much, or didn't have as much free time as I thought I would, or was not as ready as I should have been, there's so much isn't there?; /but/ I love my idea - and I suppose at the very least, I have something to continue with. Going through with it is better than abandoning it, right?. No ranking or rating or official 'participation' for me, but I mean, maybe I could send it to the admissions officers and hope the little astronaut and his smore wins them over? I don't know, I'm rambling.
I don't think I should be practically venting here, but I'm alone - don't really have 'friends', nor will family understand these feelings and this struggle, nor are they really willing to. hurts, but it is what it is. I don't know if anyone here gets it too. I mean, I doubt anyone was as foolish as me to go in blind - watched 1 tutorial and a half for my game engine, then a ton of videos regarding jams, and hoped that my expertise as an artist would help me with zooming through pixel art (pixel art was fun though) - I was way too optimistic, and a bit over my head I'm sure, but I suppose that's a lesson learned huh.
I've heard Game jams are learning experiences, we each have our own lessons; while yes, I won't learn anything related to how good my game possibly is or isn't, I learnt some stuff. Maybe listening to you all will teach me more. I feel fragile right now; but I'm trying to console myself. It's one jam, not the end of the world. There's another chance to try again, cause I mean, /I tried/, you know?
I tried.
That means the world right? finally tried to take a step towards my dream? my ambitions? that counts for something, right?
lets not get to poetic, Murakami.
To you all, once again, regardless if it matched your vision, turning out better or not meeting your standard (but being wonderful none the less), I'm proud of you.
Seeing these games, the dev posts and updates, the streams, it all fills me with so much awe and inspiration, and just glee. I'm a hatchling to all this: I play games like I breathe, yet I suppose taking flight to make them is going to be hard - but seeing you all shows me that maybe one day, I can do it too. You guys have worked so wonderfully, putting all that you could give for these past 48 to 72 hours, so take some rest, and give yourself a pat on the back, you did more than earn it. Pretend I'm giving you guys a virtual hug, as a thanks for bringing your ideas into the world for us to enjoy, and to say 'you did well, congratulations dearest warrior.' I may know none of you but you've all made me proud and I hope you continue to do what makes you happy - whether its continuing game dev or trying new avenues - I'll be silently cheering you all on from my little corner of the world. ╰(´︶`)╯♡
And to myself, I get it, I'm stressed, and I couldn't do it; but you gave it a shot and that matters. This isn't for college, or some event, at the end of the day its for you, for us - our passion, our dreams. This was not your time /so what/, maybe some other jam, maybe the next LD (I mean look at all the people who picked themselves up after not finishing last time, you can do it too)
so yes, I didn't finish in time. but
I tried, right?
What a lovely first Game Jam. To be honest, I'm super happy to have a complete game (complete is a big word, there is no sound), that works. It was hard, I lost a lot of time coding and debugging, but it was fun. I hope you all had a nice game jam, and I hope to see you all in April!
(A question too: is there specific places on the internet to find a team for LD??)

A dream come true. I am not at all proud of the finished game or that I've neglected my wife and dog these last couple of days but it feels good to be able to say that I have participated in THE game jam.
I am amazed at everyones contributions and have no idea how you all do this. Not sure if I'll ever do this again but I'll definitely play your submissions and envy at how you have the time and effort to create some awesome stuff.

Dungeon Junk is complete! I planned on only spending 15 hours on it but ended up at 16.5 hours. I'd have probably been alright but I got halfway through then realised I'm still terrible at level design so abruptly changed the game to not need one, which meant I ran out of time to do anything besides pen scribbles for the art. Still, it looks better than the awful Paint splodges I had for most of development.
Too much thinking on the first day of the jam...
The idea was to fill a sushi tray with sushi pieces, while taking into account customer preferences.
Overscoping made the game impossible to finish within the time frame of the jam. I don't even have clear what are the mechanics and the game loop, so I will try to finish it in the 3 weeks of the extra mode.
I don't even have a clear vision of the mechanics and the game loop, but so far this is more or less the aspect of the game:

I'm sharing my progress here as a way to motivate myself to complete the project. Otherwise, it would end up in the pile of unfinished projects...
Hey is anyone else having issues with links being turned into < /link> in their ludum dare submission? I'm trying to set up a series of links to everyone's socials and our past games but the preview just eats all the links now :(

I didn't have good motivation before the theme was announced. I had zero ideas about the game I could create in just two days.
And then something just clicked. The theme is great in a sense of the freedom it offers. You can figure out something smart, but it's also possible to kinda go with whatever.
I feel good about the end results (https://ldjam.com/events/ludum-dare/54/cavebots). This is a game I would like to improve after the jam.
And this is great, because I don't like when a game has to be too jam-focused.
It would make it out-of-context when released outside of the jam ground.
P.S. - I wish ldjam site allowed me to post links. :D I have no idea how my "trustworthiness" can be increased.
It's been a long few days, but after lots of bug fixing, playtesting and balancing, and many, many cups of coffee later, development on my entry for the jam, "Relics", has finally concluded. I have many feelings about the game; it had it's issues, it's ups and downs. It had its fair share of odd development choices and questionable gameplay mechanics, but in the end, I'm still pretty proud of what I was able to pump out in just a couple days on my own. At the end of the day, I do enjoy my little 2.5d Puzzle Platformer game.