Ludum Dare 49 October 1–4, 2021

Sugar Fever OuO

Working at the sprite of our hero with a sugar unstable DNA xDWhatsApp Image 2021-10-02 at 11.01.37.jpeg

In and started!

I'm participating with the same team as I've worked with for the past few LDs. We didn't like Unstable much initially, though we came up with an idea that we are pretty happy with.

We're going to have a character whose emotional state changes easily, and whose physical attributes change based on the current emotional state. (Strong when angry, jumping when joyful)

We're also trying to figure out how to fake a perspective while using 2D art assets. Here's how things look so far:

screen1.png

We're in !

Here's a first look of the working station where you will stabilize and pack unstable potions!

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Which one should we go with?

We are testing palettes. The setting is peacefully apocalyptic, as in, the world falls apart and you move along, but don't fight or see a lot of action.

concepts.png Numbered like

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I get a little bit Genghis Khan...

So, our brainstorming session took a wild ride yesterday and it took us in a weird place :D. We came up with this little guy going on who knows adventures of himself. Stay tuned for our stupidly goofy game!giphy.gif

UNSTABLE CONCOCTION DevBlog #002

Planning the tutorial level .. all core mechanics explained in 30secs of gameplay!? GeneMachineemLD49/em008emTUTORIAL/emLEVEL_PLAN.jpg

We have a rough story in mind now... let's design the main character(s) GeneMachineemLD49/em004emCHARACTER/emDEVELOPMENT.jpg

Keptin, de core is UNSTABLE!

titlescreen.png Ah well... this time I have actually nice idea for a game and for the theme, but considering I have some ostrich butchering for tonight planned and I have to finish preparation of the presentation of a "real" game project for the wednesday, I'm not sure I'll be able to do more then some sketches... :/

And we're off...

Goal today is get the core gameplay working as soon as possible, want to avoid hoping the game comes together at the end of day 2. So I'm avoiding polish right now and just focusing on raw tactical gameplay. First step, got character selection and movement working.

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First progress!

Hello 👋

Below you can find our first progress GIF. Don't worry, @hacktier and @mk-awesome are already working hard getting the first real models and graphics into our game.

Currently all "models" are temporary. Our game will be like Plants VS Zombies, but you'll need to protect the servers from incoming viruses and other attacks.

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And also here's a sneak peak at what the gun will look like: AntiVirus.jpeg

placeholder art

it do be holdin places tho

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First day update

Ludum Dare 49 - Theme - Unstable

Team: Le YaoTang; Wilson Cotripa; Moonlher ; Estevan Fernandes.

First day - Level Design / Character Design / Blocking / Atmosphere. First steps: Test blocks without worrying too much about assets. Test and substantiate colliders and apply randomity to future teleport portals. Test music with colour palette. Still without a plot or hard game design.

LD49InitialGameDesignLevelDesign20210930em14080202.png LD49GameDesignLevelDesigninEngine2.png LD49CharacterDesign20211002/em00114817.png mandumejChar2.png