Join the ludem dare jammers community discord
https://discord.gg/S6MCUHDE
https://discord.gg/S6MCUHDE
Working at the sprite of our hero with a sugar unstable DNA xD
Our playable character <3


So sorry, they're not really used to being in front of the camera
I'm participating with the same team as I've worked with for the past few LDs. We didn't like Unstable much initially, though we came up with an idea that we are pretty happy with.
We're going to have a character whose emotional state changes easily, and whose physical attributes change based on the current emotional state. (Strong when angry, jumping when joyful)
We're also trying to figure out how to fake a perspective while using 2D art assets. Here's how things look so far:

Here's a first look of the working station where you will stabilize and pack unstable potions!

We are testing palettes. The setting is peacefully apocalyptic, as in, the world falls apart and you move along, but don't fight or see a lot of action.
Numbered like
1 2 3
4 5 6
7

So, our brainstorming session took a wild ride yesterday and it took us in a weird place :D.
We came up with this little guy going on who knows adventures of himself.
Stay tuned for our stupidly goofy game!
Planning the tutorial level .. all core mechanics explained in 30secs of gameplay!?

We have a rough story in mind now... let's design the main character(s)

Made explosive barrels for our game : )

Ah well... this time I have actually nice idea for a game and for the theme, but considering I have some ostrich butchering for tonight planned and I have to finish preparation of the presentation of a "real" game project for the wednesday, I'm not sure I'll be able to do more then some sketches... :/

Goal today is get the core gameplay working as soon as possible, want to avoid hoping the game comes together at the end of day 2. So I'm avoiding polish right now and just focusing on raw tactical gameplay. First step, got character selection and movement working.


Hello 👋
Below you can find our first progress GIF. Don't worry, @hacktier and @mk-awesome are already working hard getting the first real models and graphics into our game.
Currently all "models" are temporary. Our game will be like Plants VS Zombies, but you'll need to protect the servers from incoming viruses and other attacks.

And also here's a sneak peak at what the gun will look like:

it do be holdin places tho

Ludum Dare 49 - Theme - Unstable
Team: Le YaoTang; Wilson Cotripa; Moonlher ; Estevan Fernandes.
First day - Level Design / Character Design / Blocking / Atmosphere. First steps: Test blocks without worrying too much about assets. Test and substantiate colliders and apply randomity to future teleport portals. Test music with colour palette. Still without a plot or hard game design.


bug or feature?
