I've done it
I've created the world's most normal horse

I've created the world's most normal horse

Enemy and player frigates blocked in!
It's a bit past a day now and for my solo tamagotchi-type evolving game I've gotten: creatures which evolve egg>baby>adolescent>adult>egg when over fed, support for multiple types of evos, health and waste system, buyable food with coins, food inventory, nested menus with scrolling, 1 minigame (want 3, we'll see), and saving/loading, All with only 3 buttons/4 colours!!
First minigame is a keep'em-up ala game and watch :3 ^w^
Next wants: 2-3 minigames total, more art for creature options (rn 1 egg, 3 baby, 4 adolescent, 1 adult are made), buyable and swappable/customizable furniture instead of fixed pieces, and maybe music/sound effects!
Platforming is ready, but a lot of work still ahead.

https://youtu.be/hPELKJ89WNw

I forgot how short was 48 hours. For what I have done, it is way prettier than my last entry (that was done 3 years and a half ago) but... well... it's not much of a game for now ^^' I must say I lost so much time on simple things just because I didn't know how to do them with Godot.
On the bright side, I must say I learned a lot ahah ^^"
I will obviously cut some features I wanted to add.


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they were out of free time though :( got everything else tho, enjoy your snacks and sodas kids
Hi !
I finally have my core feature developed !
There is also some associated sound ! (But i can't record it for now)
https://youtu.be/nA7k-cJF3hY
Indie Games dev here o/



So, I entered Compo a bit late, so trying something simple, this is my progress for day 1
Using Aseprite, LDtk, Paint.Net, Godot with import plugins, sfxr, may be some music generator.
I've started quite late, just a few hours ago and it's time to go to bed, but hopefully will have something playable tomorrow.
You control a clunky spacecraft with your gamepad and try to navigate the level.
https://www.youtube.com/watch?v=LioeXpe1YAs

Dynamic floor affected by force. This will be the main play-ground.
