Narrowing down the narrative and mechanical design
Came up with a document that finalized topics, adding text that helps show their scope and what they encompass. Also came up with a little grid that shows the main factors in what might decide the force's attitude in dialogue.

It was hard deciding how many topics should be addressed mechanically. It's gotta be enough that the deduction isn't too simple, but not so many that it's impossible to get anywhere. And they have to be concrete enough to be recognizable.
Here's the quotas I've set for my narrative content:





If I knew how to post recorded gifs I would do that, but this will do for now.









Good night!
Would we have to opt out of art for using stock images as textures?