More like a title screen than a menu... but also the first level... ¯\_(ツ)_/¯

Ludum Dare 49 October 1–4, 2021
A menu, with accidental text shading!
Our game in process
We finally decided what concept of the game will be. Made a lot of sketches and graphics, and our game prototype almost working.!
Here is some sketches:

Something went wrong
Shaders are easy, they said...

Video of making and animating the character
I thought it would be cool to record the process of making the game assets that were used in making our game in blender. This is the video from day 1 where I focused on making the main character and animating his walking. I'll also be uploading another video of making the environment and objects.
https://www.youtube.com/watch?v=Cs3tCXyBjZY
Design apd: game screen render

I am not sure I am going to make it

I'm pretty tired and there is lots left to do. Not sure how far I will get. Theresa currently has one attack, and I'd like a few more - it's hard to make it feel fun to play as well. Will keep trying!
dear god why have I attempted this
You know, there should be some step between thinking "Hey, that's a funny idea" and actually making multiple different games and merging them into one
So yeah, I think with 10 hours left on compo, I think it is now definitely a jam game



Hey... I just make the games. I don't claim to be good at them!

At a certain point, a making a hardcore platformer just becomes an excuse to punish random people for no good reason. And I have to say... I don't mind that at all!
I still have to make some music and a few sounds. Then playtest and (quite a lot of) polish!!
Because I'm tired
So, even when I get like nine hours of sleep (I mean to nap for two) I'm exhausted, and bad puns start creeping in.
Anyone else think next year's Ludum Dare (LD50) should be all about toxic substances? (Shout outs to medical, chemistry, and well rounded nerds who get the joke)
Pffff, first LD, got myself in a rabbit hole :-D
Spent way to much time making portals in UE5, I'm now very familiar with render targets :-D Ok, back to making the actual game.... 
Work in progress: https://storage.googleapis.com/ludumdar49_3vilm33pl3/LudumDare49.exe
Betrayal.

I am out... Probably
Well... Damn..
I thought i will make it, but it looks like big fat nope here. So... Sorry guys. Here is last gif.

I plan to work on this game outside jam, so feel free to follow me on itch. https://druid-cz.itch.io/
Good luck everyone!
Finding a title...
Well, our specialty is not exactly picking a particularly great title for our games. Any suggestions?

Finding a title...
Well, our specialty is not exactly picking a particularly great title for our games. Any suggestions?

Almost Finished
I've finally almost finished with my game. All it needs is a touch of post-processing and a bit of polish!
And, by the way, here's the spaceship :-

Kindly ignore the tiled background.
VFX!
Working on some VFX for our weapons and impacts :smile: 
need sleeeeeep
i caught a cold last week and this is my first time to develop a game
suffering while enjoying
Lunchtime! Day Two
I've learned to go with simple art for these solo game jams, so hopefully these buildings will look alright. Also gonna do some simple audio this time, since I can't imagine techno beats fitting with a city planner game.

This is looking better and better by the hour!
We have some early level design by @theheheo and some enemies in the level curtsey of @kirren

I think this is shaping up to become pretty fun ;)
