Ludum Dare 55 April 13–16, 2024

Piggies jam

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So, long story short about our jam experience:

We quickly developed our idea, so by the end of day one, we had some working mechanics in place. What should have been our next steps? Naturally, we should have been testing the game, playing it, creating levels, and so forth—that's what a game design lesson would tell you in the first five minutes. However, what did we find ourselves doing instead? We focused on UI, expanding mechanics, refining graphics, adding sounds, and composing music... Yes, everything but the actual gameplay.

Then, suddenly, we realized that we had only 8 hours left before the jam ended, and all we had was a rudimentary tutorial level with no sense of balance.

We scrambled to create levels, but soon realized that with our current set of mechanics, we couldn't make them engaging. New ideas emerged for enhancing our game, but time wasn't on our side.

Nevertheless, we learned valuable lessons, and for the next jam, we'll prioritize the gameplay above all else.

Despite the challenges, we did achieve one thing we set out to do: create a game about funny pigs. If you're curious to see some amusing piggies in action, feel free to check out our game: Piggy Harvest

South City Worker Exam: Post-Mortem

After restarting multiple times, I have successfully finished my game for Ludum Dare Jam! I am going to share the development process, and explain my choices for the final game.

First Idea

At first, I wanted to make a first-person game where you play as a wizard that can only summon around four different objects. It was up to the player to use these objects together to defeat enemies, primarily using a kick function. I had three ideas for objects before I switched gears:

  • A Dodgeball
  • A Banana Peel
  • A set of double doors, closed.

So I was thinking that the dodgeball could spawn in front of you and bounce, giving you time to decide on your angle. It can bounce off of multiple enemies before is disappears, but it can also hit you.

The banana peel was to cause enemies to fling into the air momentarily, giving you some breathing room to decide what to do next, or to use their momentum to throw them off ledges or into traps.

The double doors are my favorite; You can spawn them and use them as a makeshift shield, but their durability is very low. You could also optionally use it as a melee weapon, spawning the doors in so you could kick them open and knock anyone behind it down to the ground. Finally, it could be used to force enemies to take a different path, as the doors are locked and you have the keys. You could also use the doors to boost enemies through that had slipped on the banana peel, and the dodgeball could force a kick-function on the door at a distance. I was thinking about having enemies occasionally try to open the door, giving the small illusion that they alive and are not trapped in a video game.

But as I dug more into the game, I realized I was way WAY overscoping what I was capable of, and scrapped the idea.

Second Idea

My next plan was a PICO-8 game where you are a medic summoned to help someone at the top of a perilous mountain. You would platform around deadly hazards and such until you get to the top. When you ask them if they are okay, they say that they are having a rough time and feel down. I would then do a double fake out by having the medic give them a Ludum Dare game, made specifically for them as a gift, cheering them up.

So it turns out making solid platforming controls is very hard. I feel like the limitations of the PICO-8 could have given me some leeway (Pixel push out of walls etc) but I still had trouble. I couldn't roll out a nice Swept AABB algorithm either because that would take far too long. I tried to do everything in Godot instead, but the technical setup of that was also going to be a while. I am realizing now that I don't really have the luxury of making a more traditional game now, considering I'm halfway through the contest. I have to get super minimalist with my ideas to complete on time.

Final Idea

I had decided to make an exam-style game, based around a world I have been building since... Uh hold on [Checks Calandar] 2012.

The world started out as a high-school project for media communications; where we had to make a 45-minute radio broadcast that included music, commercials, and interstitial commentary. Me being super extra decided to make a story-focused radio broadcast that took place in the future. The story is completely different now 12 years later, but some core aspects haven't changed that much. Me and a dear online friend voiced everything, and my final grade was something to the effect of 107/109.

The idea was that you were being summoned to help in a place called South City. Naturally the player has very limited knowledge on these questions, much like the character coming in from what would probably be a small community nestled in somewhere.

The exam does not bar entry when failed. Instead it acts as a guide to the knowledge the player/character currently has, giving them an idea of where they need some education. The others working in South City also vote on your final placement a bit later; a lot of different areas of work need every person they can get, and there's a lot of competition on talent. You will most likely be placed where help is needed the most first, followed by areas that need your skillset. This is why you can't 'fail' the exam, and why you're not given a final result at the end. This is kind of a blue-balling for the player but it makes the most sense story wise, which isn't very good game design :L

I managed to submit my game with ten minutes left on the competition timer, but I submitted for the Jam due to the use of modified music from Kevin Macleod; a slowed down version of River Fire that is supposed to go down in pitch the further in the exam you go.

Final Thoughts

I let the little feature-creep goblins get me! awdauwdhuahs

I need to be more careful about how I scale my ideas. But I am VERY happy with the final result. I've been wanting to make something using this world for a long time, and it feels really nice to get some ideas out there. I'm hoping to make more things and share the full story, but that will take a lot of time.

You can play the final game down below. Thank you for reading my post-mortem! I hope you all enjoyed Ludum Dare and are having fun playing other peoples games! :heart:

https://ldjam.com/events/ludum-dare/55/south-city-worker-exam

froggy

if you like frogs, maybe you'll like our little rhythm game:

https://ldjam.com/events/ludum-dare/55/ancestor-rain

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(also features tiktaalik) tiktaalik.png

Tutorial for Hellcaster

I've uploaded a video tutorial for my entry. Hope it helps

https://youtu.be/LeA9uXN_GGo

https://ldjam.com/events/ludum-dare/55/hellcaster

I'm making a post-jam!

My game penta-mania had a pretty good reception, and I'm going to take it further!

My plan is to take 1-3 months on weekends to try to breath a little more life into it. The biggest aspect I want to tackle is some rogue-like elements. For me, that means multiple beatable "stages" that you can play in sequence as part of a playthrough, with some in-run progression. I will probably not do any meta-progression.

I enjoyed making the little monsters. Each one took me around 5 minutes to draw, with all animations. I want to channel this level of quality (for the most part), so I don't get tricked into spending 5 hours on each enemy, and making no progress.

Please let me know if you have any good ideas for this post-jam phase :)

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Middleman Summons is now playable on mobile!

Manage the summons of others in this conveyor puzzle game

Making mobile games work on Itch.io + Godot is such a breeze, interested for your opinions on the mobile version!

Play it here: https://ldjam.com/events/ludum-dare/55/middleman-summons

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For anyone interested, I will also be playing your LD games tonight (and tomorrow!) at https://www.twitch.tv/basicmilky

Me Want Donut! - A Post-Mortem

My LD55 Game: Me Want Donut!

This was my 12th Ludum Dare, and the first one after taking about 3 years off… it’s great to be back. This time I used Godot instead of Unity. I’ve been using Godot off and on for about 6 months and this was the first time I finished a game using this engine.

Friday

As always, once the theme is announced, I have difficulty trying to find a game I want to develop. I do look over the possible themes and jot down some ideas, but for Summoning, I had nothing. I decided to see what came to me. After a few hours, nothing did, and since it was late I decided to call it a night.

Saturday

Up early Saturday morning to see if I can put together an idea. I had an idea where someone would get items for the player. I started coding basic movement and after a few hours, I had something working. A few dozen updates later and the game morphed into what it is now… bringing donuts to a monster.

I learned a lot about Godot on Saturday… trial by fire. I had to (quickly) learn how to create and use tile maps, how to animate objects with sprite sheets and individual images, and how to create builds for Mac and PC.

Sunday and Monday

Both days were spent on testing, adding “just one more” idea to improve gameplay, adding sound and visuals, and getting ready for submittal.

What Went Well

I am impressed with Godot and gdScript and how easy it is to put together a game. I am also glad I had a few months to work with Godot and put together some smaller games… the experience really helped during the game jam.

What Can Be Improved

I seem to have a difficult time putting together an idea for a game once the theme is announced. It takes me forever, and I “wing it” as I go along. The end result is what counts though… I do get a game out, but it seems more difficult. I also had a little trouble understanding what all the UI Nodes do, but I got something workable.

Future?

Of course, every LD leaves me thinking that I should expand my game, and this one is no different. I do have some ideas that I think will make this a lot of fun to play with a group. I’m going to spend some time to work that out. Who knows… maybe something will come out of this game in the long run.

My LD55 Game: Me Want Donut!

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We learned alot and had so much fun! #CATTHULHU

Have you ever summoned a Princess Cthulhu Cat? If not, now is the perfect time! Thank you to everyone for their feedback on our game. We've learned a lot and had a ton of fun. Download now! :smirkcat: :twohearts: https://ldj.am/$385078

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Dungeon Internship

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Thanks for all the first feedbacks on Dungeon Internship, our Puzzle/Scoring game !

We have a lots of ideas to improve the game, following your feedbacks !

If you didn't play Dungeon Internship, you can start read the old grimoire and try to understand how to summon monsters ! https://ldjam.com/events/ludum-dare/55/dungeon-internship

Playing your WebGL games on stream!

Hop in, send me your links, and I'll check out your games on stream :)

https://www.twitch.tv/koolruz

Edit: Technical difficulties have been resolved, and I'm now actually live 😅

Happy Friday!

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Hi everyone! Hope everyone's had a great week of rating! If you have any extra time on your hands, I would love if you could play and leave feedback on my game Chessummon! Almost to 20 ratings!

https://ldjam.com/events/ludum-dare/55/chessummon

We are rating

Rating with @petr-vejchoda on our projector 📽️ and it is lit!🔥🔥231528E8-C04C-4C4C-9158-CA31A349B1D9.jpeg

Who Summoned It? Learn the truth!

Who summoned the Booglo? Talk to the fairy in a bottle for hints and learn the truth!
https://ldjam.com/events/ludum-dare/55/who-summoned-it
https://superultragames.itch.io/whosummonedit

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Hi folks, we've been really appreciating the feedback to our game - Who Summoned It?
Many of you were curious to see how the whole story plays out, but couldn't quite get it right.
We added some hints in-game for those of you who weren't able to figure out the exact combination so that you can see the ending and get the full story of the summoning of the abominable Booglo! Talk to the fairy in a bottle, but be careful what you wish for if you want to figure it out all by yourself!

The most difficult game ever?

Ahoy there, fellow gamers! I present to you an exciting playthrough of my game Robo Climb with some commentary. Why you ask? Well, let me tell ya!

This game is challenging and frustrating ~~and buggy~~! There is no way you can beat it. Many tried and all gave up in anger. And before I bring more unhappiness into this world, I simply made a video of me playing it, so you don't have to go through all this pain.

You don't believe me? Well, try for yourself, but you've been warned: https://ldjam.com/events/ludum-dare/55/robo-climb

For everyone else here's the video:

https://www.youtube.com/watch?v=Nx4pgSAMDF0

Enjoy!

Demonware Incorporated (Now Hiring!)

Sick of your job? Want something worse?? APPLY TODAY!!!

Job title: FULLEST TIME MISCELLANEOUS RITUAL ACCOUNTANT

Duties/Responsibilities: Demon summoning paperwork that we don't feel like doing

Pay rate: you keep your soul

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Apply now: https://ldjam.com/events/ludum-dare/55/demonware-incorporated

Post your high score in the comments!

Uncommon hardware / unusual setup games list (weekend repost)

Hi! This is a list of games the fulfill at least one of these requirements: - Can be or must be played on hardware other than a basic computer e.g. PlayDate games, VR games - Require unusual setup like setting up a virtual machine or emulator - Are played best IRL, e.g. paper and pencil, physical games - Are multiplayer

These games are often harder to get people to play than most LD games, and it's hard to find them when you are looking for them. If you have the required hardware, or have the time and energy to do the setup, or have friends available for multiplayer games, here is a list where you can find them all in one place.

If you know of more games that fit the bill, let me know in a comment and I will add it.

Deprecating this copy so I don't have to maintain multiple copies. Master list available here: https://ldjam.com/events/ludum-dare/55/i-am-a-wizard-and-my-shoulder-hurts/uncommon-hardware-unusual-setup-games-list

Back to the Jam

Greetings guys, :duck:

after my first game jam pretty much exactly five years ago I am back with my new team. As we had a great time we are going to create join our forces after this project.

So it would be a great honor to receive some feedback for this so we atleast appear on the leaderboard!

Kindest regards,

Max :performingarts: ld55/em2.png