Ludum Dare 55 April 13–16, 2024

Day 1 Progress

Only finished concepts for enemies, about to make title screen to have my project visible on here.

Not sure how far I'll get by the end of tonight...

Now with 100% more magenta

It's the end of day 1 and we seem to have lost a texture somewhere, judging by the suspicious magenta permeating our fog. Despite that, things seem to be progressing nicely, we got camera and movement set up, enemies and minions spawning and some fancy animations. Tomorrow we're continuing onward to the actual summoning mechanics.

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24 hours later

Still A LOT to do, but at least it's starting to look nice. :)

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24 hours down, 24 hours to go.

My tutorial level is mostly finished, and I'm proud of my sound design and primitive art. I've been stuck for hours on a few very annoying bugs, though. Going to do my best to overcome and get this thing to a fully working state!

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To the Mana born

Slow progress ,and running low on caffeine and puns.

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The Sumo-ning

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1 full day down.

Current features:

  • Player team sumo
  • Enemy Team sumo
  • Rice plate (green plate: extra thrust ability progress)
  • Sushi plate (peach plate: extra stun ability progress)
  • Ramen Bowl (Blue bowl: extra summon ability progress)
  • Summoning can occur when summon ability is at 100%, When you summon you loose size and mass. If an AI character is at 100% summon progress it will summon another of it's kind.
  • Thrust when at 100% and activated will give an immediate boost in forward speed. Use this to knock opponents off the edges quicker.
  • Stun when at 100% and activated will stun all characters on the other team around the activated stun location within a short distance. This stun will halt their ability regenerations, mass gain, movement, and rotation for a short duration of time.
  • When the character you are actively controlling dies. The game will pick another character on your team that you will control.

Things to potentially add:

  • Menu screen
  • Moving Obstacles
  • Different levels
  • More pickup items: (Dumplings increase maximum mass? Chopsticks grants the ability to throw character over self?)
  • Different enemy types (bosses, easier characters)

First 24 hours done! Everything is fine!

This first time using Godot is going... good-ish. She's ugly as sin right now but the mechanics are coming together. Going to finish up the summoning/battle loop tonight and crank out some top tier programmer art and sound tomorrow!

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What could possibly go wrong!?

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Time to light up a cigar, grab a splash bourbon, and get back to work!

Minion Swagger is real swagger]

Streaming now!

Streaming Ludum Dare gamedev now, come on in for good vibes n good tunes and working and stuff!

Lessgo LD55!!!

--> http://twitch.tv/squuuidly

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Technically functional!

Lots of placeholder art, but you can technically complete a game loop! Tomorrow's goals: * art * implementing the manual (tutorial and recipes) * sounds and music

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Making some progress

After 24 hours, I've got a basis of a game.

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The base mechanic is in, the scene is mostly laid out, and my brother-in-law laid down a sick track titled "Wapner's Revenge". I'm not sure how good I can get it looking, I don't really know what I'm going to do for character models, and I would like to add more content and mechanics, but I should be able to at least submit something for the jam.

Diabolical Love: A Monstrous Dating Game Show

Here's the first peek at my solo gam jam entry "Diabolical Love". In this game, you get to interview 3 lovely gentlemen (from the depths of the nether world) some burning questions to see if any of these soulless monsters may actually be your soulmate.

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