concept art for an alchemical game ^__^


Day one is over. A lot of work has been done. Time to rest
As you can see I'm making a platformer (in Unity)
Haha! It's going slowly, but Albertine can walk and jump and almost summon! (still working out the mechanics on the things she summons!) Don't know if I'll be done at the end, but happy with progression. It's my first LD, can't you guess?


It's starting to look like something. I don't think I'm going to be able to make it for the Compo though...
https://www.youtube.com/watch?v=kAeS97D525k
So, I've done plenty of game jams in my college in the past (started with level design, very slowly transitioning to a concept/asset artist over the years) and I was happy to tackle this new frontier with an old college friend, who invited me to try this out with them in the first place.
...Until said friend flaked out on me during the first hour of this event, leaving me effectively clueless on what to do next. I've at least worked with Unity a bunch with other projects before so I'm not going at this entirely blind, but I've rarely done any solo projects with a deadline like this (and it's also been years since I've actually touched a game engine for more than 5 minutes).
So if anyone out there is willing to let me come aboard, I'm more than happy to help out in any way I can! I'm currently more familiar with hand-drawn assets (main tool is Clip Studio Paint), though I'm more than happy to start learning pixel art - I even bought Aseprite a while back to start experimenting with it.
As proof of my current skill, here's some concepts I've been working on for a very loose proof of concept I was talking with my friend about before I was left alone:
Water Slime

Fire Wyrm

Grass Treant

Hope to hear back from someone!
The main character of my game is done.
But you won't be playing as the main character :rofl:
Done:
Left to do:
Keep jamming people! Daahrien
End of day one progress! The skeletons will actually be very much a friend, but some, like this one, will have other plans.





hey everyone. having some trouble getting my project to launch without erroring in firefox specifically, seems to launch just fine in chrome and edge. seems to be related to the way im handling audio input, but once again... only failing in firefox. can anyone helped me with the attached error?
thanks, hoping everyone is having a great jam B)
You'll soon be able to build your own golem! I sure hope I have enough time to redo the placeholder graphics.

it's been a while since the last jam and i'm gonna be honest with yall i forgot how to do it properly BUT!
this time me and my friend @kndratova decided to collaborate with our friends from @durkagames! in addition we got our beloved ones with whom we teamed up before – @rekkorize as a sound designer and @nomersol as an artist <3
i hope the first day of LudumDare 55 went pleasantly for you guys!
here some little dudes from brainstorm by @nomersol (the idea might be trivial but i can assure you it's lit)

So the data layer is working beautifully, to the point that a CSV file that I convert to JSON online is basically all I need to create new cards but getting the views started this evening so I've something to show was a bit of a priority.
It's a card game! :D 
Take note. This is how you build solid foundations. Only 4 hours ago my system only supported the placement of one penguin on a single log. With some careful rejiggering and computer science thing doing I have generalized this function to support multiple logs. As a player you now have the option to choose which log you want your penguin to rest upon. There is no support yet for multiple penguins across multiple logs, but I have a good feeling that in 15 hours I'll have that licked as well.


So, I've done plenty of game jams in my college in the past (started with level design, very slowly transitioning to a concept/asset artist over the years) and I was happy to tackle this new frontier with an old college friend, who invited me to try this out with them in the first place.
...Until said friend flaked out on me during the first hour of this event, leaving me effectively clueless on what to do next. I've at least worked with Unity a bunch with other projects before so I'm not going at this entirely blind, but I've rarely done any solo projects with a deadline like this (and it's also been years since I've actually touched a game engine for more than 5 minutes).
So if anyone out there is willing to let me come aboard, I'm more than happy to help out in any way I can! I'm currently more familiar with hand-drawn assets (main tool is Clip Studio Paint), though I'm more than happy to start learning pixel art - I even bought Aseprite a while back to start experimenting with it.
As proof of my current skill, here's some concepts I've been working on for a very loose proof of concept I was talking with my friend about before I was left alone:
Water Slime

Fire Wyrm

Grass Treant

Hope to hear back from someone!
(Reposting, not sure if this was ever read the first time I tried to send this)
I'm enjoying putting this together so quickly! I'm not too worried about the artwork and I kept the state machine for the player(s) sleek, so they're pretty much completely done on that side (unless I want to add a visible trail to the Night - which I'd like to do, but might take too long).
I can spend the whole day tomorrow putting together a few puzzles; maybe even a monster. I'm considering that the real challenge for myself; how quickly can I put together some good puzzles with this game mechanic? Does it have enough depth to fit into a real game?
It's kind of fun to play with even without anything to interact, so that's good.

Finaly we made it to the end of the first party day....

She may not look like it, but she's definitely one of the sharpest out there ! :knife:
Be aware of her deadly gaze...

Hello everyone!
Nearly 24h have passed, and after a (sleeping phase and) day have passed, I first had a long brainstorming phase and hopefully came up with an interesting idea (and not the x-th clone of an interesting, but established game play loop).
I am more the "bottom_up" guy... and so the first 24 hours were for me... A lot of underlying techniques have been programmed, so hopefully I can implement the actual content more fastly.
Have fun!
Hendrik / stratcat66