I call it a day. I couldn’t get the game playable enough to worth submitting it for the compo.
But I didn’t give up on the game itself! I will try to finish it up for the jam. Until that, here are some screenshots:



These are actual screenshots from the first few seconds of the game, not mockups. It’s almost playable, but it’s held together by duct tape and shoelaces.
A few words about the game
The protagonist is a living mountain, a colossus of a sort. From his perspective, time works differently. The player could observe the world changing around him, as centuries pass by in a blink of an eye.
The game focuses on properties of evolution such as the slowness of the process, not so much on improvement, but on adaptation, and the hard fact, that one does not personally evolve, but one hopes to pass on something the descendants might benefit from.
The game is a puzzle platformer, where you can’t jump, but you can climb obstacles, push things around, smash things to reach new lands. Every level consists of multiple puzzles, and every level the world changes, and so does the protagonist. The journey through the game is text narrated.
How far I got
Well, not too far. I’ve got some puzzles planned, some narrative elements and the backbone of the story. I got half of the game mechanics working. The menus are working, the texts have a hint of animation for good measure.
The game is implemented from scratch in C++ without a game library. (Turns out it wasn’t a very smart idea in a compo with such a time limit)
The sprites are not animated yet and everything is painfully basic. There won’t be any sound or color… and the graphics you saw are not placeholders. They gonna stay.
I would loved to be part of the competition, but I was seriously unprepared, and managed my time too casually. I guess I don’t have competitive enough personality.
Anyway, I had great fun so far and I wish everyone good luck!
Cheers