LD25 December 14–17, 2012

Okay.

Just under three hours. Everything is done, except for levels and music. Right. C’mon. I can do this.

Game Over!

It was a long run, and I’m getting tired so I’m calling this the Revenge of the Goats.

Goals Assessment

Finishing a game! – done! Not exactly the theme I hoped for but awesomely fun nevertheless.

Fun and Experience – done! Learnt quite a few things,one of them was that I need to project my views better.

Use what I accomplish this weekend as the base for a bigger and amazing game – Maybe if I get an actual artist, heh.

Features not implemented

Armies, I mean I wanted to have ramming goats throwing themselves at humans holding pikes! But that’s way too epic for my drawing skills and to do in 48 hours with my current experience.

Dracula’s Treasure!

Here’s my submission – Dracula’s Treasure, I hope you guys enjoy it! I started off this jam with an idea for a “Dracula Dating Sim” which would place Dracula in high school, where he would try to win the heart of some incredibly stereotypical high school girl by dressing as an incredibly stereotypical high school boy. All in all, I don’t think I knew enough about dating sims, dialog trees, or high school to get it playable. Here’s a peek at what I had gotten done by Saturday morning:

draculasama

So on Saturday afternoon I set out on making a new game based loosely on Flicky and City Connection where you play as Dracula trying to protect your valuables from impending eviction:

gameplay

Anyway, I wanted to do something a little different – and even though this is closer to my M.O., I tried a lot of new things and learned quite a bit.

Great LD! The theme was great (even though I’m not advanced enough to tackle some of the better ideas I had for it) and the company was great!

 

Tags: 2D, as3, Flixel, platformer, postmortem, screenshot

LD25 – Checking In!

I’ve finally completed my game!

It is available here at laguz.us ( my webpage ).

There are Flash (web), Windows, and OSX versions.  I HIGHLY suggest playing one of the desktop versions for better performance.

You can find the official LD25 page here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7685

And the game is finally up

Yup, I’m finally done with it. It’s been a productive weekend, yet I feel I’ve been kinda lazy today. Nonetheless, I managed to create a decent game, so I’m happy with it. Now let’s see what the rest think of it…. Do you?

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11565

LD 25 Update #4 ~ Final Stage!

Well here we are, about 3 hours till its over! I think what I have done is pretty nice for my first Ludum Dare 😀

Last little bit I have done since last update was I redid some of the tile textures as well as the character models. Now it looks much better than before.

Final version! With shading!

Final version! With shading!

Considering making more levels, possibly more hazards, but for now, for this competition, I think it’s case closed ^.^
Thanks everyone! Hope you all fair well!

JAR Download:
https://dl.dropbox.com/u/92616665/sheepmuncher.jar

DONE!

Well, this is the earliest I’ve ever finished… and wow, am I glad to be done! :)

SCREENSHOT:

BACKSTORY:
You are the most villainous dog ever. And all you want to do is pee on stuff.
Do it!

ENTRY|GAME:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7737
http://davidwparker.com/ludumdare/ld25/

GAMEPLAY:

Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he’ll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.

ABOUT:
This is an HTML5 game I made with Cocos2d-HTML5. It’s the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.

Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97

BUGS/THINGS I WANTED TO DO/ETC:
* Sound seems to only work in Chrome.
* A little bit laggy (especially due to sound effect- see no sound version below).
* Collision detection is a little off.
* Dog can also remain 100% on the hydrant (collision detection doesn’t stop you from moving).
* The dog only pees in one direction.
* The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee.
* No end game condition (you can have negative health).
* No way to mute sound effects / only 1 sound effect.
* No music.
* Only fire hydrants (no other entities to pee on).

OVERALL:
* I liked it a lot. If you read any of my blog posts, you’ll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch… so I’m pretty pleased where I ended up, all things considered.

Tags: #LD25 #DOGGIEDESTROYER #DOGGIES #URINE #HTML5

:(

Well, it’s after 11pm here in the UK, and I still have virtually nothing to show. I guess I now have various graphics that can be cycled through with the ‘p’ key, and a moveable character, but that’s it – the problem was, OpenGL wasn’t working for me, so I lost all of the first day (almost, anyways) and I lost half of today because I went to see the Hobbit and then ate at a restaurant for dinner (read: not my idea, although the film was great!)
I’ll still upload it anyways, although I’m expecting last place (Wooden Spoon, anyone?), and if you can be bothered to rate it whatsoever, I’ll be really happy (even with all one-stars!)
Anyways, may the best game win (certainly not mine) –

Polar
(-:)>*

Do You Remember…

white_rabbit

Huzzah!  This Ludum Dare I created my first ever Unity game called ‘The White Rabbit’. Really had a fun time messing around in Unity, excited to learn and experiment more in the future. But for now, here’s my game:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5821

And here’s another shot of screen:

orange_room

 

Congratulations to everyone who participated in LD 25, looking forward to checking out your games!

Finished :D

So the thing is im kind of happy i finished a game because after the first one i didnt want it to just be a one off.  So that was an achievment now if i keep going i can say i have done every LD since my first :p.  And it was my first scrolling game ever.  On a side note of achievments… we(the team) won 52-8 against Guildfordians which is good to know we can comfartably beat one of the worst in this league ;D.  However there were a few pointers to improve on next time.  They are that i should plan time for making more content so it isnt 2 levels -_-.   I should also spend the few days before working out how LWJGL appletloader works on dropbox instead of drawing 😀 mwhaha yes i made a simple engine tried for 30mins to get it online (appletloader) but then said hey ill do it on sunday when i have tonnes of time after finishing my 5000mb game ;). So i feel very bad after reading that guy who wanted everything online or something because if id have spent a whole day working it out maybe i would have a web link instead of just LINUX/MAC/WINDOWS.  But hey ho html is boring if you know almost none compared to glsl and lindtt rabbits ;D.LD25secondaryhere it is, my game as you can the 6 supposed enemies and levels werent created instead only 2 levels but there is always next time.  And wow the background is horrible… game dev art …………………

Cherry popped and game submitted

The first time is officially over. I am no longer a virgin.

It has been an intense 2 days but I’ve learnt alot and had fun! And best of all, I was able to deliver a game :) It might not be the funniest one you’ve ever played but at least it works (to my knowledge) 😉

Anyways, check it out HERE

A little screenshot for you

screen

 

 

 

Cheers and good nite!

Tags: booyaka, done, haxepunk, ld48, yiiiha

frog.recurse(contactsList);

Because you shouldn’t have to remember the agent’s phone numbers, here’s a contacts list with all the numbers you need to know.

It also doubles as the credits screen. :p

device-2012-12-16-151057

My First Ludum Dare Game!

I am super excited! Well, as much as I can be when sleep-deprived and braindead!

 

This is my first ever Ludum Dare submission and it’s been a brilliant experience. I’ve learned so much in the last 2 days and will definitely try to take part in the next LD!

 

My game page is here (with a proper write-up, controls etc). I hope you enjoy it!

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7513

 

 

Good luck to everyone still working on their games! Can’t wait to play lots of them! 😀

 

BadSantaMenu

BadSanta

And Completely Done

Ludum 2 Image 6

 

In the end, I’m fairly happy with how it turned out. Download it here:

http://www.mediafire.com/?wzyqyj7gfsy1qu9

 

Done!

Link

black

I’m too tired to draw some fancy titlescreen.

Slow progress

So after having to go and do a lot of Christmas shopping today I got some time to work some more.

  • Mouse control of the Villain (at the bottom of the screenshot) is working fine now.
  • The Hero’s randomness is working quite well the Villain can’t just hide in a corner anymore.
  • The Interrogation list (tempted to call it the intera-goat-ion list :-p) is working. This gives the player feedback on what questions they’ve been hit with by the Hero.
  • Audio is also working – the questions “ping” off the sides as they bounce and the Villain has a funny “agh!” sound when hit with a question.

screenshot

 

Still to do:

  • Menu
  • Highscores
  • Question tweaking – I’d like to make some questions larger sizes than others
  • Hero AI – hopefully I can get him spewing questions the longer the level goes on!

Mr. Cylinder – Unfinished but submited.

I dont have time to finish game (wrote about it in the last post) but I submited it  and I am very proud of my work. :)

LD25 2012-12-16 23-57-32-81

Entry:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17616

Only version for Windows (tested on Windows 7)