LD25 December 14–17, 2012

Almost done!

I have pretty much everything I want done. I’ll think a bit more and if i don’t get any new cool and doable ideas, I’ll submit. For now, take this: progressupdate2

looks better

Screen Shot 2012-12-16 at 3.28.24 PM

 

Ok, the game at least looks decent now, but it’s still not very interesting. I even added a nifty bg (it’s rain on the metal case of my bbq grill outside). It’s almost more of a challenge right now to figure out how to lose. And also I spent a whole lot of time working on the scrolling minimap yesterday and realized today that it’s not useful, so most of the map is just blank space. It’s still pretty cool though I think.

Anyways now I have like 2.5 hours left to see if I can tweak the gameplay and make it fun. Or at least add a little more interaction, it’s totally stupid that this is animating right now since most of the time the screen is not moving.

Here’s the link if you want to play:

Evil Lair LD25

If you have ANY ideas of how to make this fun please let me know thru twitter or a comment…

Entry submitted: Bullet Hell Reversed

 

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18318

So here goes my first LD submission. 😛   At first, I was trying to come up with many crude prototypes as soon as possible, and didn’t give art or other stuff much thought. However I was not well prepared and spent too much time testing basic functionality and fixing programming issues, and cutting out things I shouldn’t have spent time to make.

So this submission is kind of a prototype “bullet hell” game, but with playable side REVERSED. I was thinking will it even be playable or has any fun element in this. It turns out somewhat enjoyable as a proof of concept actually (though for a very short period of time). I haven’t got time to implement sound or make better art, though.

 

wip8

 

wip6

 

Woodcut Ted

Finally made it!!

 

my first LD entry ever is “Woodcut Ted

kg

a game where you play as a woodcutter trying to cut as many trees as you can without being caught by the ranger.

I could spend no more than 8/10 hours for the entire game so its very basical and incomplete..

 

btw i hope you’ll like it!

 

link!

 

Nature’s Villain

This was one hectic Ludum Dare! Happy about what I ended up with. The game “Nature’s Villain”, is a strategy, turn-based game in style of “Advance Wars”. It also has certain influences from games like Battlfield 1942, where you have to capture & hold bases.

Check it out when you get a moment and let me know what you think!

To the game: Nature’s Villain

Now the real fun begins: Playing all your guys’ games!

Bach

Home stretch!

Home stretch; basically all that is left is that you have to be able to lose the game. I have a little less than 2.5 hours to implement that. Wish me luck!

Getting close to finished

Completion

 

Written in HTML5, tried and tested on the latest versions of both Firefox and Chrome. Please give it a shot here, try to finish it at least once and if you enjoy it, don’t forget to vote/thumbs up/like/share/subscribe/follow!

The Mute King

Feedback would be great!

s0  s4

 

Thanks!

A Game!

Howdy Y’all. I have finished my first game ever!

This has been a lot of fun and I can’t wait to start playing all the awesome games I’ve been watching get developed.

Play mine here.

title
Hey, it’s my game! *smiley face*

mornin
What? Game. Time? Don’t know. Coffee? Yes, please.

See you again in four months!
-Mezzo

Need a miracle to finish

So today was spent with family and now I have about 2 hours worth of schoolwork.  In a short amount of time the guest room that contains my computer will be occupied, so I will get to work as soon as possible with my school work and hopefully finish before the end of the submission hour.

The one problem with LD is that you are expected to cut yourself off from the outside world to deliver a fun game. I will probably submit a crappy game that only had 8.5 – 9 hours of work. I understand that there is the jam to submit my game to, but then I need to work on a monday after school. It seems that until I have much better coding skills it is hard to schedule to make a game.

Enough ranting I have 2 hours and 15 minutes to do about 4 hours worth of work.

F*ck it all!

Right, I’m sick of doing course-work surrounded by people doing a game jam, so I’ve decided to make a game as well. In 2 hours and 10 minutes. Time starts. Now.

Update #3

Heyo.

My last update probably. I have finally managed to make any actual gameplay into the game. However, at the moment you cannot win ( or lose unless you do very stupid decisions ) and the game really isn’t fun :( I still got couple of hours time left, so lets hope that I manage to improve the game a bit :)

 

Untitled

How to be a Super Successful Politician finished

My game, How to be a Super Successful Politician, is as near as finished as I can get this weekend. I am a little dissapointed in how it turned out. I didn’t have as much time as I wanted, and motivation was lacking. But still good fun and had a blast being part of LD.

Check it out:
How to be a Super Successful Politician screen 1

How to be a Super Successful Politician screen 2

How to be a Super Successful Politician screen 3

A bit buggy at the moment for some reason but here it is:
http://www.allusiondesign.com/games/politician/

– Scott

I’m back and aiming for the jam

The weekend wasn’t on my side sadly but I’m here and aiming for the jam.

In the last hour I have made a tree with the pathways in the maze – levels are procedural ofcourse. Here is a picture of the tree visualized.

Visualized paths in tree

Now, on to my first ever legit AI in my life: a simple DFS.

Tags: AI, dfs, maze, procedural, screenshot, tree

Bad Puppy: Postmortem

Bad Puppy by Chris Sanyk for Ludum Dare 25: You are the villain

I think this one ended up coming together ok.  It’s not much of a game, but I was able to turn it into something at least playable in the last couple hours.

This was originally going to be called Puppy Hitler, but I ended up changing course, and spent most of Saturday in a reflective headspace, thinking about the decision, and as a result I was not very creative or productive on Saturday.

What worked:

  1. Humor: I think I had decent humor in this game.  The title screen and endgame are good.
  2. Animation:really like the animation for the petting and wagging dog.  I like the color effect I pulled off on the score.
  3. Sounds: I used Audacity and a bit crusher filter to do voice samples that hopefully sound like 8-bit voice chip synthesis.  This was used for the bark and the “Baaad Puppyyyyyyy!” and the panting and the “Good boy!” sounds.  I think the only sound I created with bfxr was for the Start screen when you press Enter to start the game.

What didn’t:

  1. Humor: I thought my original “Puppy Hitler” concept was funny, and I still kindof do, but I can appreciate that it’s not the sort of humor that everyone would like, understand, or appreciate.
  2. Animation: The walk animation for the person character is passable, but I’m not happy with it.  I had a very hard time creating an even halfway decent walk animation, and worked on this a ridiculous number of hours that I don’t even want to think about on Saturday, and scrapped.
  3. Music: I was going to try to do some kind of music, but I had no idea what kind of music would create the right mood.  It feels like something is missing, just a little, without any music, but I think the other elements still work to create a silly mood.
  4. Gameplay:  It’s a pretty shallow game with not a lot of replayvalue.  Still, it was pretty fun to make it, and once I got past the point of having a test level, and actually implemented the (admittedly quite rudimentary) AI, it became fun pretty quickly.

Tags: Bad Puppy, Chris Sanyk, csanyk.com, GameMaker Studio, ld25, puppy hitler, You are the villain

Comments

Edocentrique
16. Dec 2012 · 22:19 UTC
I liked it anyway !

Progress!

I wasted the first 26 hours or so being indecisive about things. ): Having almost given up, I finally had a concrete idea as I was about to sleep. One very productive all-nighter later, I just to polish it. 😀

I Finished My Game, Waldo

So I managed to finish my super-simple game about a contract killer in a timely manner.

Here is the link for my entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8403

The game was almost done yesterday, so I had a whole day to just polish it. Aiming really low payed off for me nicely. I just hope it won’t get too bad ratings due to its simplicity.

Unfortunately I still couldn’t make music for the game, I have to practice it before the next compo.

Here are some screenshots:

WaldoTitle

Title screen

Waldo02

BAM! You’re dead!

Waldo03

Two targets in the city

I see there a lot of games submitted already, I can’t wait to try them out!

And for those of you who are still working hard: Don’t give up! You can do a lot in 2 hours!

Tags: 2D, compo, final, game, ld25, progress, screenshot, Windows, xna

Finished! Sort of…

Two hours to go and I finally have a finished game. No sounds or music yet and I had to cut down on my planned cutscenes… but on the bright side, there doesn’t seem to be any serious bugs, so I can go and play a little with bfxr to at least add a few sound effects.