Official announcement of the game!
We’re participating in the Jam, so we still have time to finish up the game, but I wanted to lay out our idea!
The game: You’re the Boss!
The goal: Be a villainous boss. You can give work to people, and yell at them if their goofing off. The more work you keep them at, the more points you get! But be careful! If you give too much work, or yell at someone that isn’t playing around, they get angry, and you lose money! But if you don’t give them ENOUGH work, they start to compliment you, and you lose money! If you catch someone playing, they immediately go to the highest work load, and get a strike. Three strikes and they’re fired! (Constant points from a high work load)
You want to reach the amount of points to beat the level as fast as possible.
Implemented:
Movement
Giving work
Shouting at workers (and workers slack off once in a while)
Monitors show workload: green (really low), dark green (low), yellow (normal), orange (high), red (really high), broken computer (angry!)
Changes levels when you reach the necessary points
Health (money) goes down if you’re complimented or make a worker angry
SFX for when you get complimented, give work, or make someone angry
To implement:
More UI to make it clear when you’re shouting or giving work
WIN and LOSE scenario UI
Level balancing
Menus
New player textures
