LD25 December 14–17, 2012

Two hours left and a serious bug

Where is the heads up display?

It’s visible. It’s at position (0, 0). It has the front-most depth. And it has a parent.

SO WHY CAN’T I SEE IT???

Edit: as soon as I posted this, I figured it out. It was visible, but the stuff inside it (its children) weren’t. Rubber ducky debugging FTW!

Zombies!!! Omnomnomnom

Zombies!!! Omnomnomnom

 

SO, I haven’t been able to actually get any work done for the Ludum dare because yet another event came up that I just had to go to, so now I have a little to no time left to make anything.

 

 

I’m going to something anyway.

 

Comments

dick_claus
16. Dec 2012 · 22:57 UTC
You can still post your game as a jam. This way you have one more day. I did this for previous LD.

Last minute insight

http://dl.dropbox.com/u/75065952/LD25.swf

shot4b

shot4

Wow, I think I’m actually going to make it. Not that I’d doubted I’d finish, but the fun aspect of my game was a bit lackluster until the very last hours. Still has some minor collision bugs and lacks a real counter for scores, but it’s about as much game as you’re gonna get. And I must say it’s quite a gem as it is.

Feed my Frankenstein

And I’m done! I really didn’t think I was going to get this one in inside the deadline, but then everything just seemed to come together at the last minute.

Is it everything I was aiming for when I started out yesterday? Well, not quite but it’s pretty damn close. Considering yesterday was a total write off and I only started coding this morning, I’m really quite pleased with what I ended up with. If I’d had a whole weekend to play with, I think it could have been downright awesome.

So what’s missing? Well the original plan called for the local towns and cities to get annoyed with your predations and send armies back to your castle to try and stop your evil schemes. Having to worry about being attacked while your minions were away would have added a decent element of risk to the game that’s not there right now. It could also have done with a lot more time spending on balancing the combat mechanics.

That aside, I’m pretty happy with how it turned out – my pixel art skills have definitely levelled up from “bloody awful” to “basic” – and I’m definitely getting better at having something finished inside a tight deadline, which bodes well for #onegameamonth next year.

Right, back to work in the morning, guess I’d better get some sleep…

Oh wait – I should probably link to the game, shouldn’t I?

Here you go :

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5206

2 hours left

Almost done, but one of the main features is still missing. And also a title screen and all that is missing.

gottarun

Probably won’t make it.

Too little, too late

I have real sprites now and a hero wandering around, but I doubt it’s going to be a game worth playing within two hours. I’ll probably submit it as a Jam entry if the extra day gives me time to finish it.

Kind of ironic- in LD #23 I have a lame, barely themely idea but finish it comfortably in time, and this LD it’s the opposite. Oh well.

Tags: journal

A Villain Project

I’m just about to finish my game. There are still a lot of things in TODO-list, but I’m very tired. So I’ll upload my game as it is now.

Here is some screenshots.

P.S. Goat Inside :) 1goat

4
56

Finished, Sort of…

Well (I’ve started all my posts for LD25 with Well, 😛 ),  I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:

 

Steam WorkShop

Entry Page

Screen

 

Tags: done, finished, meh, Okay, steam, stuff

The Villainy continues late into the night…

Evil never sleeps… but it had a restful day, and so, there’s more to be added to my game.

A story, some semblance of purpose, the goals of Death, Money, and World Domination are being woven in during these final hours… there is much to do…

ld25_08_employee_welcome

ld25_09_death

 

Comments

Bemmu
16. Dec 2012 · 22:30 UTC
This looks very promising.

Glimmy :)

So… My first finished game… :)

And there’s a goat too 😛

Enjoy at least for few secs!!! 😀

https://www.dropbox.com/s/24svhe5w5fgmxwh/LBLD.swf

plus1Goat

Oh wow, I actually did it!

I’ve known about Ludum Dare for a few years now, and have always wanted to join, but never did for fear of failing. Well, on this first attempt, I managed to create a game! This feels unbelievably satisfying.

Of course, my game isn’t going to place highly or win any recognition, but who cares about that? In 48 hours, I created a game with a framework and language I’ve never used before, and managed to stick to a schedule enough to actually get a playable game accomplished.

Here are some stats from the weekend:

  • Cups of coffee: 12
  • Tracks listened to: 465
  • Lines of code: 1394
  • Game jams completed: 1

Congratulations to everyone!

Check out my entry here! (I really need to work on my game naming skills, I know)

Timelapse will be up soon!

Timelapse is up!

EndNet – A multiplayer backstab bonanza!

It is done! A from-scratch multi-player game in 48 hours! I can only hope I draw enough players for it to be fun, hehe.

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15756

Finished!!!

Yes I finally finished making my game! Woohoo!!

End of Day Two

What are you gonna do to this cat ?


Milestone 3 reached !! Yyayyy \o/

We’re a bit surprised to have manage to reach that point.

Some explanations: To interact with an element, building or NPC, press arrow_down, then to select an action in the message box, use the mouse. I know it’s not ideal, but we gonna change that later.

Soon Milestone 4: More actions, more NPC (a goat and a dog are coming soon), a nice begin screen, and a nice end screen telling you what sin you are depending on your actions in game.

Voila voila, we still have 26 hours for that as we are in the Jam. BTW, the team is Alice, who did gameDesign and Artworks, and myself for code.

http://kingsavate.fr/ld25/branches/m3/

Kim Jong UnIcorn

I had a lot of fun to create this game :)

in-game

My Entry

Have Fun :)

‘Do not help the princess’ is Done!

I just finished my game, or at least I posted it.

In Gamesprites

There are somethings that missed in the game, but I loved the theme,and it was a little tough to get a good and simple idea.

The better part of this LD48 was that as a programmer, I think my drawing is really good. I always wanted to learn pixel art, and this jam was like a really good course.

I hope everybody did learn something really good like me in this jam =)

PS: And I forgot, here is the link for the game: http://t.co/PTvDjoWf

 

LD25 over for me

Well, I spent a vast majority of awake hours this weekend on my entry, and its now done, and submitted. Its my first LD, and I have really enjoyed working on a personal project so hard and using such a high percentage of my time on it, although frankly I doubt I could keep it up much longer (and not just because the GF would murder me).

I am glad I decided early on not to stress about art, or other things that always derail this kind of personal project for me as it allowed me to get a lot further than I normally would, and actually create something resembling an incredibly basic simulation game, which was my intent.

I also noted that the overall quality of my code rapidly hit shocking when the true ramifications of having such a tight time frame hit me, I wont say I’m ashamed of my code, but its not far off…

And in summation, great times had by all.

DONE! And a small rant on the importance of content :)

I’m DONE! Wow what a Roallercoaster of feelings!

This has been my first Ludum Dare (24 I did not even start the game :/) and I’m still processing my feelings! Yesterday morning I felt like “Wow, piece of cake!”, but god dammit what a hell of weekend (but I don’t regret any single moment!).

The first clear conclusion I got from my first LD is that one must pay attention to all game aspects, really, if you want your game to look like finished, pay attentiont to digital content. I’m not saying that it should be ellaborate, but it should be… cohesioned? So is good to implement good mechanics, but give time to create art and playtest!

Anyway, just sent the .rar for Windows (could not compile on Linux and Mac at the end, I should have tested before weekend, as everyone sais… test your tools!).

So after this little rant, I present my first LD project:

BAD MOTHA Nature!

Proud of handmade art hehe.

Proud of handmade art hehe.

One in game picture, with many boats, planes and combos!

And this is the link to Windows game.

Ah, and scenario editor!

GOOD END OF LUDUM DARE 25 PEOPLE! NOW THE BEST, TEST EVERYBODY’s GAMES! 😀