LD25 December 14–17, 2012

What do you think this is?

Ohhhhh! Shiny!

One of the programmers just sent me this screenshot. What do you guys think it is?

Whatever it is, I say it looks pretty awesome.

 

Screenshot+on+12.17.2012+at+12.14.54+AM

 

We’re oh so close. We’re all done with art and audio, now it’s just a matter of implementing all of these beautiful things.

This is gonna be an awesome last day.

 

There is light at the end of the tunnel

That’s the last sprint now!

Keep it up everybody!!! Can’t wait to play all your awesome games!

IMG_0136

Tags: motivation

Comments

Polar
16. Dec 2012 · 19:29 UTC
What about our not-so-awesome games? 0_0
16. Dec 2012 · 20:33 UTC
They will be awesome! They are Ludum Games!!

Five Minutes of Screeching

Screen Shot 2012-12-17 at 11I figured out how to get Python scripts to compile in pyinstaller about 15 minutes before the submission deadline. I had already submitted my source code, so I was in anyway, but… :3 It still made me very, very happy to be able to submit exe files for both Windows and Mac OSX. As the title of this post suggests, I spent several minutes shrilly keening my delight before I was capable of uploading my files to the interwebs.

But they are uploaded. Which means I have Python source scripts, a Windows EXE, and a Mac EXE available for use. HOORAY!

Tags: journal, progress, python, Windows

all Done :D

 

 

Title

 

Finally!

Finally, I have something that looks like a game. The scope has changed from the original concept due to a lot of issues.

 

The aim is to kill the goats and as you kill them, stronger goats replace them on the map. The goats don’t attack you back and they just wander around oblivious to the bullets riddling their body. However, kill too many goats and the big bad killer goat comes…or he will when I get that far.

SplashGame

I’ve wanted to quit a couple of times when I couldn’t get things to work but my girlfriend has kept me on track.

 

Things left to do before I consider it finished:

Killer Goat added

Story screen at the start of the game

Things I would have liked to do and may do after the competition:

Items + Inventory

Weapon Upgrades

Exp and Level Up

Animals drop items that can be sold

Shop area

More Animals

Better AI

Particles ‘N Stuff

I’ve added nice little barrel particles for when the barrels hit the climbers and they say lil things like “MAMA MIA” and “OH HE NOO”!!

SS:

 

ss07

 

Next up: Balancing Difficulty

 

Enough for today :P

Okay, that’s enough for today :)
There are only few things to do tommorow so we’ll probably finish the game :)

not finishing

So it looks like I’m not finishing. Too little time, too much distraction. I’ll just upload what I have anyway, it’s playable after all.

And it’s not like I lost – I learned a new language, so it’s really a big win.

I completed another one!

I managed to make it through another Ludum Dare, and with time to spare.  Think 18 was the last one I stayed in and actually submitted something.

Ok, so my entry is quite simple.  You are a burglar, and you must break into a house to steal the valuables, which, for the moment, is just dollar-sign pickups.  There is no sound, the graphics are basic, but the core gameplay is demonstrated.

I had so much fun making this, that I will be continuing its development when I have some spare time (I mean it this time!!!).  I have a list of features yet to be implemented, and it’ll scale right up to quite a large game … eventually!

Anyway, here it is: Burglar! V0.3.0 Submission

Knights Must Die

My very first Ludum Dare entry is officially completed , yay!

It’s a very basic Tower Defense game and your objective is to stop the incoming knights from rescuing the captured princess.

Play it here :

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18682

hIap4

My game is… Complete?

So, I completed my game… but I’m not satisfied with it. Due to lack of time I couldn’t polish it. Also my lack-of-knowledge in Game Making constrained me. So yeah… I guess everyone has to start from something.

Have a Short Story:

Johnny Fedora was a typical “Evil Gentleman Burglar”, One day he got tired of stealing from grannies and kids and decided to rob SIGMA – Ultra Hi-Tech Bank Still in construction.

The controls are Arrows to move and Space to jump.

IMPORTANT: When you download the game, you must open it in internet browser, cause of it’s swf format.

Click the Golden Goat to download:

THE GAME

1goat (1)

I promise I will get better at making VIDEOGAMES someday D:

 

Comments

ZeDrak
16. Dec 2012 · 20:07 UTC
Finishing a playable game is a huge step to getting better! :)

Earth Beast: My first entry!

Hi everyone,

I have completed my game and its called Earth Beast!

You play as a dragon-like creature summoned by the earth to destroy human parasite that infects it. The earth has had enough of the humans chopping down trees and polluting the air, and now it wants revenge.

Its and arcadey game with leveling up which makes your dragon bigger but harder to control. The art was the most time consuming part, but I hope you folk enjoy it.

Also it has Goats too that give points and XP :o)

I have link to my entry hope it works: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17949

EarthBeast_title

EarthBeast_screen4

1goat (1)

Now I can finally have some food and rest my eyes a bit.

 

3radicat3

 

3radicat3_01

I only had a few hours to participate in Ludum Dare this weekend, so I haven’t gotten really far. I don’t think I’ll get much further; maybe just make some kind of end condition, and make the AI actually try to intercept missiles instead of just shooting randomly into the air.

If you can’t tell, it’s basically just reverse missile command. I had all sorts of other ideas to make it a bit more interesting, but I’ll only have the time to implement one or two of them.

Mug for Drugs

I ended up going for a sort of real-time Drugwars game which I’ve name Mug for Drugs. Still got a few more features I want to add in but i’ll see how it goes.

Demo can be found at: http://joeaxon.co.uk/projects/ld25/

Arrow keys for movement, the other keys should make themselves apparent!

Train jamming and screenshot. Stressed!

First screenshot:

1

 

still haven’t designed any levels. Other than that the code is very close to being done and i only need a few more graphics.

I also jammed on a train today. That was pretty fun.

Uh oh!

The time is rapidly running out and my todo list is only slightly shorter.

Mainlining coffee and bustling through the remainder.

Sorry, Douglas Adams - just this once I shall not agree..

Sorry, Douglas Adams – just this once I shall not agree..

Tags: java, ld25, ld48, libgdx, progress, update

Zomby progress, study time

You’re Zomby, a brain-loving zombie, who likes to eat brains.
After having angered the citizens, they seek out revenge for their loved ones. Zomby then has to protect himself and his home, agianst waves of humans, police, goverment agents and the millitary.

Zomby Progress
This is the current state of the game.

I’ve managed to get attacking, animations, and enemys done, without the help of a spritemanager, as I felt the spritemangagers on the asset store was way to buggy, for my liking.

I have so many features, that still needs to be implemented, but I do not have the time. I have several assignments for tomorrow, so sadly I’m out.
Also, here is a timelapse:

(Video is now uploaded).

I’m Done!

It’s done!  First LD – finito!  The Fix has been submitted, and it’s actually not quite as bad as it could have.  I’ve built my first actual game from the ground up (not counting my warmup game) and I’ve actually managed to implement most of the features I’d initially wanted, with a few exceptions.  Oh, and of course, achievement unlocked! goat

 

PERFECTION

PERFECTION

My coding skills are actually rather good – but dang, I suck at art.  Anyways, best of luck to everybody still competing.  I’ll write up a full post-mortem tomorrow.

Tags: finished, ld25, pygame

Finished – Bacteria

4 hours 18 min…

Wow! I’ve made it with 4 hours left.

01

My first Ludum Dare ends with, Graphics, some Sounds and a nice Music snipped made with the great iNudge Tool. I’ve finished everything i wanted and learned a lot about 2D Arrays, which is great as i am no programmer at all! I will write a short Post-Mortem tomorrow.

Meanwhile you should visit my Entry and Play!

Yeah! Finished my game!

Managed to finish my game. I enjoyed 2 days of coding, it was great!

This is result of my work:

screen

Now its time to open few beers and vote!

Good luck!

War of the Drones

And after the final touchs, this is the result:

drones-final

In an overcrowded world where human population grows wildly, Goverment has found a way to control it usin Drones. As a Drone AI, your mission is to find humans and kill them, flying over their insulting faces. But be careful, there are some human controlled artifacts that will chase you. Lucky you, they are slower simply because they are humans. And you can win Points, indeed!

You can find it in here ( http:manelvf.com/drones )

The code is pure Javascript and is on the web uncompressed. It uses the  amazing lightweight library Zepto.js and bits of code I found on the internets (nothing serious). I will add a Github link in the next days.

It was an amazingly amusing experience. I will repeat.

 

 

LD25: finish!

Okay, so i’ve reached a point where i’m quite happy to submit. It’s been a fun couple of days, and a big confidence booster for myself, knowing that I can still make games with my injuries!!!

If only I had more time, it turned out to be a lot shorter than I expected and there are no sound effects (apart form some dynamic music). Where I planned to have dozens of rooms, each containing all sorts of doors and switches, I ended up with ten rooms, and just a couple of doors and buttons.

Nevertheless, This is the first event-driven game i’ve ever made myself (i’ve always done short one-screen acrade games), and it feels amazing to do something like this from scratch in a completely unfamiliar engine.

Red Legion – VIEW

boxCap2

HeroesFall – Incoming

So, we all remember old shoot em up game (Space Invaders and many others) ?

And with the current LD theme, most of competitors reinvented old game by switching player to IA and that basically what we’ve done.

As a first time, we choose something simple to create and we’ve learn so much from this experience (good and bad).

First of all, we cannot be prepared to everything and create a library for the occasion reveal to be a good idea (helping for repetitive tasks & others things).

And hopefully, we got great result on the first day, most of the game engine was created : really unexpected.

And second day : debug and improvement most of the day, in fact a simple collision bug make us loose time (4h…).

We got some feedback too, becoming the villain can be so disturbing when we recognize a type of game well known, so we had to create a tutorial for newcomers and thank to everyone for that. (That made me think, I got the same problem trying to play on some people compo. Hope people will think of game explanation).

Now we can finally concentrate on the game and maybe if we have the time today to make the first level really cool to play.

Our concept is simple (widely used on this contest : click to win !! [Hell yeah.]), but we want to make it more harder and less dependent on spam your mouse button, more strategic with bonus and other things. But the time is running.

 

So here’s a presentation of the game (used as a tuto) :

tuto

 

And if you want to give it a try : http://ld25.roboot.fr/. Don’t expect something enjoyable right know, but you can have an idea on what we are planning, just let your imagination do the trick.

Give us some feedback, it’s always a pleasure.

 

6th update: Finished!

Huzza and everything! It has been a tough journey, lots of sleep missed out, sitting still for almost two days, killed myself twice, but I made it. My entry can be downloaded from this link. I… Don’t know what to.. I’m sleepy..
I hope I don’t end up in a…

Game jam for the vat…

I ended up setting my goal too high, and I find that I have to concede that I won’t be able to finish in time for the main compo. I still have the intro and outro screens to go, backgrounds, particles and sound. Since work beckons tomorrow, it’s the jam for me… :-)

The idea for my game is an inverse Megaman of sorts; you are the evil emperor, and the league of Good is banging on your front door. You have to escape, but unfortunately, all of your defense mechanisms are standing between you and your spaceship. The LD entry will only have a few screens, but I like the concept enough that I hope I can make it into a modestly sized Metroidvania over the coming months.

Until tomorrow, have some screenshots:

ld25-cryovat-s2 ld25-cryovat-s1

Goodnight, and farewell to the compo for me.

Welp, it’s only 21:48 over here; but I am feeling specifically tired right now. So I am going to call it a night. I am quiet sad that I didn’t finish the comp; but I think I should be able to salvage the game, which I will post here when done. Even if it’s months later than the deadline.

How ever, I might finish the Jam. If I remember saying this when I wake up.

Sorry guys.

Untitled

 

Next time I need to get some people to work with me, me thinks. Is that even within the rules?

Right On Schedule

screen2

Things have been going surprisingly well!

You can still tell I’m not an artist, but I’ve got the bare-minimum art done (I’d like some clouds, hills, or something else to fill that empty space in the background if there’s time), and the humans behave much more (though still not entirely) according to the laws of physics.  I’m satisfied with all the mechanics, so that just leaves sound/music (and writing instructions- I saved that for last in case there’s any last-minute mechanical changes) and I’m home free!  I might actually have time to add extra polish!  Probably not goats, though, but that’s okay.  Maybe for a post-compo version.

I don’t want to jinx anything, but I think this has been my best LD performance yet.  This is already leagues better polish-wise than I managed with my LD 24 entry (which I took an extra 24 hours to do), I’m going to have art, sound, and MUSIC (a first for me), and I didn’t overscope!  I’m very happy with how this has been coming out.

To the finish line!

 

LOL run against the time!!!

I just know that LD25 it’s already running today at 19:58,so,well RUN AGAINS’T THE TIME!!!

 

I’ll try to make a game in less 4 hours,so,well,START RUN!

Finished!

Though I doubted it earlier, I am done with a few hours to spare.

It was a fun if somewhat stressful experience.

Click here to play my game of blowing up a power plant.

Screen

Good luck,

Nilmrots

789 – Game completed

I’m done for real this time. It was fun. Nice to see so many great games. Already having fun playing them.

A-Mz0ZLCQAExxE_.png-large

My entry or just go play!

Tags: compo, html5

Eligible???

I have now basicaly finished the game and am testing on other machines, at this point i ask is it ok if i used a preemade paper texture and heavly minimpualted it and used it for overlays?

Or dose that put me in the jam?

If i enter the dare and its not sutible dose it go into the jam? or have  i then missed my chance?

Comments

team_snyderbyte
16. Dec 2012 · 20:40 UTC
I’d say that’s totally fine, I’m watching this closely, so just submit it and let us play! 😉

Next time I’m doing a platformer!

With four hours remaining, the base game is complete. I’m heading into my art and sound polish phase.

I’ve spent a lot of time working on an interface handler for Flashpunk, probably more than I should have. It’s quite robust and looks real purdy, but it isn’t strictly game related development. I suppose I now have some nice interface code I can port to my other Flashpunk projects now.

Update screenshot — Also evil goats(as indicated by their red eyes) goat

ld25-2 ld25-2

4 Hours Left

I’m really glad I did this LD. It’s really pushed me to learn about using particles with flashpunk – which I had never done before.

There are particles everywhere now!

4 hours left

 

ToDo List (pretty much all maybes):

  • Add particles
    • Dying troll
    • Links from flowers to suns
  • Fading in and out screens
  • Redo Sky
  • Add animated flower roots

Completed my 4th Ludum Dare Compo

Success!

I present you: THE PRINCESS IS MINE



yeah … that’s Grakkor and he really hates goats 😉

Finished my first Ludum Dare

2 days of hard work, a lot of fun, and a lot of time spent staring at a screen.

The game is called carnage and you play as a demon with a hatred for humanity.

The game is far from perfect, but I’m quite proud of myself for what I achieved in just 2 days. I didn’t know I had it in me.

Screencap5

Play it here

Tags: blender, carnage, ld25, unity

Slow pace

I’ve come to halt on development. My game is done but can always use more polish. The trick is spending time to think about what I can polish in the last 3 hours. I spent the last few hours since I last posted getting some lunch, doing laundry and worked on some audio queues for the game ending.

I don’t know what I’m gonna do with my last few hours.

Eye on the real prize…

I could probably finish my game today. I could. All I need to add are a couple of graphical features.

But you know what? Your prize is your game. And I know that I can win a much nicer prize if I swap over to the jam and leave myself some time to do this properly.

Plus, that way I can use some lovely sound effects that somebody else made for my game 😀

My only regret is I won’t get to compare my game to my friend’s entries based off LD scores… Ah well!

Nothal (JAM) Update #1 GIVE US NAMES

A part of Ludum Dare culture has been to update the community with your progress as you go. We have been rather busy, none of use know Javascript or webdev and we decided to make a HTML5 game from scratch.

Without further wordwrangling have a screenshot:

Nothal

example

We are at the stage of rapid improvements, so this is not really a good view of a final product, but it is proof one exits.

Nothal is hopefully going to be a game about you, the Ship AI, who has been recently burdened by the knowledge from you corporate sponsors that your crew is so unprofitable that it would be better to kill them and collect

You new job is to find ways to kill the crew without violating your core programming, and without arousing the suspicion of the crew all while preforming the mundane daily tasks required of you.

HERE have a tech demo.

This is the amazing theme music our sound artists (who will likely carry the project)

Finally, if you made it this far, leave your name (or a nice pseudonym) we will add it to our random name generator library!

This way there will be around a 1 in 1000 chance of you having to kill yourself in game!

Give us names!

 

GOATS

They look better sideways.

1goat

Just about done!

That was way more intense than my first entry, but I think I’m done now.

You can play it online with here:littleball.co.uk/ludumdare/ld25/

It runs well on Chrome and Safari. Firefox runs a little slower, but works just fine.

Done!

LD25 is over and as always i’m half dead (in a good way!).

I believe this is my fourth ludumdare and this time i decided to make a copy of a popular game, but with the twist that you play as the villain (I wonder where i got that from!). I really wanted to think outside the box and pick a game that hopefully no one else would choose. I ended up going with Tetris!

Now you must be thinking, there is no villain in Tetris, are you mad? The answer to that question is yes, i am quite mad, and i guess you’ll have to play the game if you want to find out who the villain is! Tetris proved to be a perfect challenge for a semi-hardcore ludumdare session and i had my fair share of up and downs. At one time i was stuck for hours and ended up rewriting almost everything, just to end up with even more messed up code! (turned out i had misspelled a variable).

I must say i’m quite satisfied with the results. It’s not that innovative but it still looks neat and works, which is most important! I hope you enjoy playing it as much as i did making it!

P.S No Goats :(

Screen shot 2012-12-16 at 9.57.48 PM

Done :)

Well I finished my first LD entry.

It is nothing special, but since I wasted entire day yesterday with idea that was way to much work I had to scrape something.

You can test it here

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18306

It was great and exhausting experince, and I’m hooked on LD

Hopefully for next LD I’ll organize better

See you all next time, cheers!

Final Update – Finished!

What a weekend! I feel knackered, my bones ache, I have ran out of coke, my bed feels unused and my sofa feels worn out… was it worth it, I finished the game, so yes! This is my first LD and I think I have done it justice, I’m happy with what I made, I had time to polish it and get all the little bits in, including fixing the bugs I spotted.

In terms of following the theme, I think I was a little loose, I found the theme a difficult one to go for, so I just headed for my first instinct “Make a game in space, that way I don’t have to animate anything” and then worked out some way to fit the theme into it.

My design process was definitely “fluid” in that I simply spent the first day, playing and adding features one by one, with only the vaguest of overviews of what I wanted to make and nothing written down, most mechanics came about simply by thinking to myself “It would be cool if…” and then going ahead and doing it, for once I wasn’t winging when a designer came up with an obscene idea… because I was the designer! I’m not sure if this is the best way to develop a game, perhaps (definitely) for a large project it isn’t, however for such a small tight project I think it worked well, I was never sat twiddling my thumbs “thinking” (a.k.a procrastinating), I was always doing something.

I chose to make the game black and white on purpose, I’m no artist so black and white meant I was guaranteed colors that worked well together and would look like they were meant to be, I then added splashes of bold color for variety and to add interest… I don’t think that turned out too badly!

Here’s a rundown of the tools I used in the end:

  • Code – C# & XNA 4.0, chosen because I know it well and knew it would give me the ability to make whatever I wanted.
  • Art – Photoshop, the standard really.
  • Audio – BFXR for sound effects, Background music was made using an android app called “Plasma Sound”.
  • Google Code & SVN for hosting, regular commits in case anything went wrong.
  • A cafetiere for copious amounts of coffee.

And the finished product:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7049

LudumDare25Project 2012-12-16 18-59-14-13

goat +1 goat (take a look in the screenshot above)

 

Day 2 – Evening

I have a reasonably fun game. I think that’s a significant success!

The downside is that I’m getting stuck trying to package it up. For Windows I’ll distribute the .exe, three required .dll’s and all the assets (.png, .ogg). For Linux the best I can do is tell people to install Allegro 5.0.8, otherwise they probably won’t have all the dependencies the game needs. Static linking isn’t possible with the official Go compiler.

I’ve submitted what I have so far. I just hope enough people can get it working and vote on it.

Screenshot

CLICK TO LOCK AND LOAD

I have added a reference to goats 😀1goat

Good luck to everbody still going!

Princess and the Villain

Princess and the Villain - Menu

Princess and the Villain – Menu

Princess and the Villain - Game Play

Princess and the Villain – Game Play

 

 

 

 

 

 

 

 

 

 

With my limited time, father of 3 kids :-) its a surprise that I’ve been able to make anything at all, but here it is.

I decided to give Game Make a go and focus on the game creation rather than writing c#.  First time using Game Maker and found it rather fun and I may even consider purchasing a copy for future compos.  Great for quickly getting something running and that is vital when you have less than 10 hours in the 48.

Submission coming shortly….

 

 

Comments

16. Dec 2012 · 20:25 UTC
I personally can code in Java and C#, but for game cration, nothing beats GameMaker IMO. It does have its quirks, but it speeds-up so much development time that its worth.

Progress! Building a level!

Here is the town so far, with all of the villagers exterminated shortly before taking this photo. Rest assured, there are villagers!

progress7

It’s over !

I just finished my game !

splash

You control a monster. You have to scare children in a dormitory.

Hard arcade style ! Avoiding the light is not easy, you have to think about your route ! (Pro tips : start from the beds on the right).

Have fun every one !

Defeated. Again.

I vowed I would not fail two Ludum Dares in a row, but here I sit again, four hours to go, with the realization that while what I have could be brought to some stage of completion, it would not be in any way fun, and I would not enjoy finishing it.
I could write a long, ranty post about what went wrong at this point, but I’d only be echoing a lot of other posts, so here’s a description of my concept instead:

What I’ve got at the end of it all:
My concept was a reverse, SNES-style RPG, ‘Willful Encounter’, where instead of ‘random encounters’ you control ‘willful encounters’, pitting monsters against the heroes without warning. You would receive tokens for every tile the ‘player’ walks his party across, which you can spend creating a group of monsters to assail him. Stronger monsters would cost more tokens and different environments would give attack and defense modifiers to different monsters.

An expansion of the concept might involve detailed AI controlling the movements of the player’s party, the ability to spawn loot to attract his attention, and the ability to select a sub-set from a vast array of creatures at the start of the game.

But with only four hours to go I have yet even to implement the battle system, and the monster party construction. These are essentially the meat of the gameplay, and could only be finished in a really rough un-fun form in the time that remains. So what do I have?

  • Tile loading from an image
  • A player party that walks north to your tower
  • The ability to initiate a battle
  • A nice transition to the battle scene and back
  • Battle environments based on the player party’s location
  • The beginnings of a really terrible battle system

battlegroundsMeadowbattlegroundsBridge

battlegroundsMarshbattlegroundsGraveyard

battlegroundsMountainmapPlaypartyWalkUpattackButtonIdleattackButtonOverattackButtonPress

WorldHUDTemplate

screenie01

screenie02

screenie03

Oh, and good luck to the rest of you!

Comments

16. Dec 2012 · 20:30 UTC
Nice start and good artworks!
16. Dec 2012 · 20:54 UTC
That’s a fantastic concept. Have you considered trying to finish it up in time to be a Ludum Jam entry?

Curse You! Update #3

Oops!Almost there….

Comments

munchor
16. Dec 2012 · 20:40 UTC
caught*
munchor
16. Dec 2012 · 20:41 UTC
Stay as close* also probably sounds better

Bad news…

In hindsight, maybe trying to make a game in just 24 hours wasn’t such a good idea.

I now have the bare bones of something basically playable. A bit more code and it’ll be playable and ready for balancing and playtesting – but as is, it’s not something that I’d be happy putting in front of the public, even for a game jam entry. So the new plan is to finish off the game over Monday, take the full 48 hours over it, and release it as a Ludum Jam entry.

The good news is, now I can spend a bit more time on polish. I can give the game a main menu, some sort of tutorial, maybe some sound effects, maybe even add other players. And it gives me time to figure out how on earth I’m going to include goats.

EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM is ready

Finally!

EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM is ready.

PLAY

screen01

 

I wanted this game to be much, much bigger than it is. Unfortunately, as usual I ran out of time and I had to throw stuff out.  Nevertheless I’m happy, tired but happy.  Good luck to all who are still working and see you in next LD

goat

First Playable

My game is a twist on mario from the enemy’s perspective.  I wanted to experiment with making the player feel bad about their actions.  I am running out of time to polish so I can’t talk much now, but if anyone wants you can check out my first playable here…

http://dl.dropbox.com/u/42191645/DarkWorld_Beta.zip (Windows download)

 

snapshot_0066

The Unexpected

So I lost, like, five hours of work and now I don’t have time to finish for the Compo unfortunately. Depending on tomorrow’s schedule, I might make it a jam game.

 

We’ll see. :(

Comments

16. Dec 2012 · 20:35 UTC
Source control!
16. Dec 2012 · 20:36 UTC
I was just about to say the same thing! Considering your supposed to provide source at the end, and google code is free there’s no excuse 😉
Kaphonaits
16. Dec 2012 · 21:03 UTC
i used Git and i screwed things up and now all my commits are buggered and asdfaiusdhfohaoidsf why god why.

Title screen!

Any better idea for game title?

The game is a “Gauntlet got raped by Dungeon Keeper” in which you protect your Orbs of True Evilness from a righteous paladin.

screen15

Comments

16. Dec 2012 · 20:42 UTC
Orb Guard, Evil Guard, The Dark Side
Hvedrung
16. Dec 2012 · 20:55 UTC
You’re a lawful evil overlord fighting a lawful good paladin. There may be some character alignment pun there. Or Orb Keeper.
Bougou
16. Dec 2012 · 21:59 UTC
I like your titlescreen !

Splash

 

FRAGMENT DIVISION. Have had a very fun weekend – it’s really cool to spend a weekend and make something that’s playable and actually (I hope!) fun to play. This is the first game I’ve made, and I found Unity to be a great tool for producing a minimum viable product as quickly as possible and iterating on it over the weekend. Much like any using this approach with any other sort of software development, this gave me a lot of opportunity assess and redraw the game’s direction as I went on.

Take a look and see what you think!

Fragment Division – PC / Mac / Linux

inGame2

White Wizard Tower – Day 2

Run into a lot of troubles with pain in my arms and shoulders today, game jamming isn’t for me in that regard I guess.

Only one enemy and one spell got in, at least there is a scoring mechanism and an end, so it’s an actual ‘game’ now.

Unfortunately the ‘Villain’ part is left in the story, not so much in the game.

Submission is here: http://www.ludumdare.com/compo/ludum-dare-25/?uid=18683

WhiteWizardTower03

frog.recurse(opine);

What I love about the 72 hour team jam

You have some more time for polish and bug fixing. Also, people with strong skills in some areas and weaknesses in others can come together to make something super sweet!

What I don’t love about the 72 hour team jam

All you 48 hour guys are all wrapping up right about now and I won’t get a chance to really play your awesome stuff until tomorrow, and likewise you won’t be able to play mine until then either. Sadface.

Menus icons ending oh my.

WOOOOO I think the game is pretty much done. Now I need to fix all these crashes. It doesn’t even work on android :(. Need to fix that to call this fully completed. So I have added loading screen image. Icons. Menu to start. Game Over screen. Congrats Screen. Def filling out.

iOS Simulator Screen shot Dec 16, 2012 2.37.28 PM

Next Goal: Stability

Tags: cocos2dx

Mr. Cylinder – Unfinished

Well too much time spended on collision (7 hours!) and too many things left to do. Idea was too big for amateur like me and I failed but I  learned many things.  I’m going to add welcome screen, ending screen and release it as unfinished. See you in next Ludum Dare! (or miniLD?) :)

Comments

Chewynouget
16. Dec 2012 · 20:59 UTC
Well it’s unfortunate you didn’t get it done, but oh well! Your better from it! Can’t wait to see you next time!

You are the Hero — 3 hours left

At the minus 6 hour mark, I hit rock bottom, 75% finished is usually the state when I lose all motivation. Since then, I managed not to bail out, and the game is coming together nicely. It won’t be great, much shorter than I planned, and will have a ton of cut features, but it will be done.

 

I think I am done

I didn’t get around to make any post during dev, I had some plans to go out last night (I know… I know terrible) and was rushing to get a concept together and some basic assets.  At the end of last night I didn’t even have any code written, but I was pretty sure I knew what I was doing, still failure was quite possible.  Today it just all came together.  I am quite proud that there are zero textures in this game.  Most of all I am proud of the ribbon on the box.

ChristmasCaper

green_present_ender~206 quads

caper_render_01~760 quads

2nd Day Update

After a lot of hours looking new functions of C#, the main core of game is almost done, and we are going to release.

editor

There is the map editor, where you can make your fantastic mazes and then upload to the server, where the other players can try it.
After uploading, the other players can enjoy playing in your map and others.

listado

 

1goat

goat

And That’s a Wrap!

Treasure Defender is now done!

A beaut’, isn’t she? I’ve got a whopping 8 levels in the main campaign, and the option for myself (or others!) to make even more! While this game certainly isn’t my most fun, I would say I’m proud for getting the thing to even run. I even got some rudimentary (SFXR) sounds in, and music for the main menu. Try it out here!

Procedural world destruction

So, it’s still pretty far from a complete game but I have been tuning my world generation to make it pretty interesting, and I can destroy trees as well as the cylinder people now.

I’ll keep working on it as a Jam entry, although I won’t have much free time tomorrow.

Burning trees and the remains of some poor cylinder

Burning trees and the remains of some poor cylinder

It’s also not particularly efficient right now, I assume because of the number of coordinate transforms and draw operations it has to do.

Not surprising…

T-3 remains, but I’m losing steam. If I had the game framework all in place and working fine, then I might think there was a chance and I would keep going. But I’m still struggling with basic camera and animation systems. I didn’t THINK this was a complicated game when I started it, but I guess that’s often the case.

I learned a lot about MOAI, so that’s good. I can’t say I’m going to stick with this framework — the accuracy/lack of documentation was quite frustrating at times. I liked that I could drop to C++ if I needed to, and I didn’t like that I had to drop to C++ just to add arrow key support. I like how easy it is to do threads and action blocking, but dislike the lack of type safety in Lua. I would prefer a solution with better browser support, and the Chrome examples that come with MOAI are uselessly out-of-date. I clearly need to study more best practices in game development (my knowledge of the subject is rusty by 15 years), and do a better job of examining other people’s games with a developer’s eye.

I’m leaving off with a scrolling map full of procedural Abbey rooms. Although there’s some variation in the doorways I didn’t get to implement more interesting room types. There are monks who move around on their own, but without pathfinding they look silly. Monks experience hunger, fatigue, and guilt. When any value is sufficiently high enough they have a chance to seek food, a bed, or do work. Here’s a monk chowing down in the middle of nowhere with little “num num num” messages popping over his head:
Screen Shot 2012-12-16 at 5.06.17 PM

The monks have four sides to them, and that’s call. I didn’t get to animating their movement or any other actions:
Screen Shot 2012-12-16 at 3.13.05 PM

Here’s the dust monster (that’s you) in native form. The camera was not cooperating. Sometimes I could get it to smooth scroll and follow you about and sometimes not.
Screen Shot 2012-12-16 at 5.06.06 PM

In native form, you can sneak behind a monk and possess them. Well, that’s the theory, that’s where I left off. The notion was you’d have a timer before the mythical underworld sucks you back in, so you’re hopping from body to body trying to forestall that. Here’s a possessed monk:
Screen Shot 2012-12-16 at 5.08.07 PM

Little blue swirlies about his head. You would then control the monk, be able to pick up items (such as knives), and then kill other monks with it. Possessing monks provides a kind of nourishment that resets your meter, and also causes it to drain slower. The ultimate goal (because you are a villain, by the way) would be to kill all the monks in the abbey. Monks were built with an alarm level that would determine how suspicious they are, which makes it harder to kill them.

I cut the idea of a snake form, but apparently that wasn’t enough to get this completed in time. Snake-thing would have been your true physical shape, birthed out of a possessed monk. As the snake, your timer would become a health meter, you could kill monks by biting them, but they could fight back. If you died as a snake you’d go back to dust form. The snake could also merge flesh with a freshly-killed monk. This is better than being stuck in dust form but it really freaks out the friars, not to mention the blood trail it leaves when you walk… No matter.

I had fun and I’m glad I did this. If I do it again, I will definitely do some warm up and get together a better personal library. Hopefully by then I’ll also be more adept at MOAI, or something else. I was on my way to trying out Haxe/NME when the contest came up. I will likely continue this game in my spare (and spread-out) time. Good luck to everyone else!

And I am done!

Game finally done(http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14696)

Unfortunatly, I did not include goats :(

What a great weekend, thanks to the organizers, see you next time guys!

Aaaaaaand done.

Phew, that was intense! First Ludum Dare entry and I had so much fun 😀

You can play my entry here:

LD25_final_1

 

(Click on the pic!)

First order of business: rest. Then I’ll see about doing a post-mortem. Good luck to all those that still need to finish!

Done! Submitted! Bridges!

I’ve submitted my game!
It’s a game about throwing people off bridges for your own personal reasons.
I’ll be back later to upload a scan of a list of villains I considered, I’m heading off to demo the game to some more friends now.

There are also goats in the game, or cats, or babies, or whatever. Officially we’ll just call them “nondescript animals.”

You can play it here:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14296

Tags: animals, babies, bridges, british people, conscious bridge, consciousness, death, demons, despair, evil, goats, london, villainy

This LD is almost over… not finished :(

Hi! I think I had a cool idea for this LD but I got stuck during development and wasn’t able to work for too many hours today. So, I won’t submit my work (but maybe I’ll finish it anyway). This was my first attempt at the LD compo and even if I didn’t finished it, it was really awesome and I learned a lot of new things (and that I have to be better at time boxing!). I’ll try to play as many of your games for this LD as possible, I already noticed that some of your ideas were very very very interesting.

See you on next LD!

Okay.

Just under three hours. Everything is done, except for levels and music. Right. C’mon. I can do this.

Game Over!

It was a long run, and I’m getting tired so I’m calling this the Revenge of the Goats.

Goals Assessment

Finishing a game! – done! Not exactly the theme I hoped for but awesomely fun nevertheless.

Fun and Experience – done! Learnt quite a few things,one of them was that I need to project my views better.

Use what I accomplish this weekend as the base for a bigger and amazing game – Maybe if I get an actual artist, heh.

Features not implemented

Armies, I mean I wanted to have ramming goats throwing themselves at humans holding pikes! But that’s way too epic for my drawing skills and to do in 48 hours with my current experience.

Dracula’s Treasure!

Here’s my submission – Dracula’s Treasure, I hope you guys enjoy it! I started off this jam with an idea for a “Dracula Dating Sim” which would place Dracula in high school, where he would try to win the heart of some incredibly stereotypical high school girl by dressing as an incredibly stereotypical high school boy. All in all, I don’t think I knew enough about dating sims, dialog trees, or high school to get it playable. Here’s a peek at what I had gotten done by Saturday morning:

draculasama

So on Saturday afternoon I set out on making a new game based loosely on Flicky and City Connection where you play as Dracula trying to protect your valuables from impending eviction:

gameplay

Anyway, I wanted to do something a little different – and even though this is closer to my M.O., I tried a lot of new things and learned quite a bit.

Great LD! The theme was great (even though I’m not advanced enough to tackle some of the better ideas I had for it) and the company was great!

 

Tags: 2D, as3, Flixel, platformer, postmortem, screenshot

LD25 – Checking In!

I’ve finally completed my game!

It is available here at laguz.us ( my webpage ).

There are Flash (web), Windows, and OSX versions.  I HIGHLY suggest playing one of the desktop versions for better performance.

You can find the official LD25 page here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7685

And the game is finally up

Yup, I’m finally done with it. It’s been a productive weekend, yet I feel I’ve been kinda lazy today. Nonetheless, I managed to create a decent game, so I’m happy with it. Now let’s see what the rest think of it…. Do you?

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11565

LD 25 Update #4 ~ Final Stage!

Well here we are, about 3 hours till its over! I think what I have done is pretty nice for my first Ludum Dare 😀

Last little bit I have done since last update was I redid some of the tile textures as well as the character models. Now it looks much better than before.

Final version! With shading!

Final version! With shading!

Considering making more levels, possibly more hazards, but for now, for this competition, I think it’s case closed ^.^
Thanks everyone! Hope you all fair well!

JAR Download:
https://dl.dropbox.com/u/92616665/sheepmuncher.jar

DONE!

Well, this is the earliest I’ve ever finished… and wow, am I glad to be done! :)

SCREENSHOT:

BACKSTORY:
You are the most villainous dog ever. And all you want to do is pee on stuff.
Do it!

ENTRY|GAME:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7737
http://davidwparker.com/ludumdare/ld25/

GAMEPLAY:

Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he’ll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.

ABOUT:
This is an HTML5 game I made with Cocos2d-HTML5. It’s the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.

Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97

BUGS/THINGS I WANTED TO DO/ETC:
* Sound seems to only work in Chrome.
* A little bit laggy (especially due to sound effect- see no sound version below).
* Collision detection is a little off.
* Dog can also remain 100% on the hydrant (collision detection doesn’t stop you from moving).
* The dog only pees in one direction.
* The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee.
* No end game condition (you can have negative health).
* No way to mute sound effects / only 1 sound effect.
* No music.
* Only fire hydrants (no other entities to pee on).

OVERALL:
* I liked it a lot. If you read any of my blog posts, you’ll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch… so I’m pretty pleased where I ended up, all things considered.

Tags: #LD25 #DOGGIEDESTROYER #DOGGIES #URINE #HTML5

:(

Well, it’s after 11pm here in the UK, and I still have virtually nothing to show. I guess I now have various graphics that can be cycled through with the ‘p’ key, and a moveable character, but that’s it – the problem was, OpenGL wasn’t working for me, so I lost all of the first day (almost, anyways) and I lost half of today because I went to see the Hobbit and then ate at a restaurant for dinner (read: not my idea, although the film was great!)
I’ll still upload it anyways, although I’m expecting last place (Wooden Spoon, anyone?), and if you can be bothered to rate it whatsoever, I’ll be really happy (even with all one-stars!)
Anyways, may the best game win (certainly not mine) –

Polar
(-:)>*

Do You Remember…

white_rabbit

Huzzah!  This Ludum Dare I created my first ever Unity game called ‘The White Rabbit’. Really had a fun time messing around in Unity, excited to learn and experiment more in the future. But for now, here’s my game:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5821

And here’s another shot of screen:

orange_room

 

Congratulations to everyone who participated in LD 25, looking forward to checking out your games!

Finished :D

So the thing is im kind of happy i finished a game because after the first one i didnt want it to just be a one off.  So that was an achievment now if i keep going i can say i have done every LD since my first :p.  And it was my first scrolling game ever.  On a side note of achievments… we(the team) won 52-8 against Guildfordians which is good to know we can comfartably beat one of the worst in this league ;D.  However there were a few pointers to improve on next time.  They are that i should plan time for making more content so it isnt 2 levels -_-.   I should also spend the few days before working out how LWJGL appletloader works on dropbox instead of drawing 😀 mwhaha yes i made a simple engine tried for 30mins to get it online (appletloader) but then said hey ill do it on sunday when i have tonnes of time after finishing my 5000mb game ;). So i feel very bad after reading that guy who wanted everything online or something because if id have spent a whole day working it out maybe i would have a web link instead of just LINUX/MAC/WINDOWS.  But hey ho html is boring if you know almost none compared to glsl and lindtt rabbits ;D.LD25secondaryhere it is, my game as you can the 6 supposed enemies and levels werent created instead only 2 levels but there is always next time.  And wow the background is horrible… game dev art …………………

Cherry popped and game submitted

The first time is officially over. I am no longer a virgin.

It has been an intense 2 days but I’ve learnt alot and had fun! And best of all, I was able to deliver a game :) It might not be the funniest one you’ve ever played but at least it works (to my knowledge) 😉

Anyways, check it out HERE

A little screenshot for you

screen

 

 

 

Cheers and good nite!

Tags: booyaka, done, haxepunk, ld48, yiiiha

frog.recurse(contactsList);

Because you shouldn’t have to remember the agent’s phone numbers, here’s a contacts list with all the numbers you need to know.

It also doubles as the credits screen. :p

device-2012-12-16-151057

My First Ludum Dare Game!

I am super excited! Well, as much as I can be when sleep-deprived and braindead!

 

This is my first ever Ludum Dare submission and it’s been a brilliant experience. I’ve learned so much in the last 2 days and will definitely try to take part in the next LD!

 

My game page is here (with a proper write-up, controls etc). I hope you enjoy it!

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7513

 

 

Good luck to everyone still working on their games! Can’t wait to play lots of them! 😀

 

BadSantaMenu

BadSanta

And Completely Done

Ludum 2 Image 6

 

In the end, I’m fairly happy with how it turned out. Download it here:

http://www.mediafire.com/?wzyqyj7gfsy1qu9

 

Done!

Link

black

I’m too tired to draw some fancy titlescreen.

Slow progress

So after having to go and do a lot of Christmas shopping today I got some time to work some more.

  • Mouse control of the Villain (at the bottom of the screenshot) is working fine now.
  • The Hero’s randomness is working quite well the Villain can’t just hide in a corner anymore.
  • The Interrogation list (tempted to call it the intera-goat-ion list :-p) is working. This gives the player feedback on what questions they’ve been hit with by the Hero.
  • Audio is also working – the questions “ping” off the sides as they bounce and the Villain has a funny “agh!” sound when hit with a question.

screenshot

 

Still to do:

  • Menu
  • Highscores
  • Question tweaking – I’d like to make some questions larger sizes than others
  • Hero AI – hopefully I can get him spewing questions the longer the level goes on!

Mr. Cylinder – Unfinished but submited.

I dont have time to finish game (wrote about it in the last post) but I submited it  and I am very proud of my work. :)

LD25 2012-12-16 23-57-32-81

Entry:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17616

Only version for Windows (tested on Windows 7)