LD25 December 14–17, 2012

First Ludum Dare

Hey Everyone! First Time doing Ludum Dare here. I’ve done GGJ and the Adventure Time Game Jam, but this will be my first solo jam. I’m excited and terrified. Here’s what I’ll be using.

 

Tools:

Language: Actionscript

Engine/Library: Flixel

ART : Photoshop


OTHER:
DAME, FlashDevelop,

SOUND: sfxr / LSDJ

 

Here’s a pic of my setup:

photo

 

I might set up  a live stream but I’m not too sure yet.

Let’s Try this Again

I’ve participated in two Ludum Dares before.

The first was a Jam effort with a couple of other guys, which was a lot of fun and something of a success in it’s own way: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8218

The second was a solo effort for Ludum Dare #24. I was overly ambitious, spet too long on the art and a complex paper-doll-ish system, quit with four hours remaining, and drank beer instead.

But it was a lot of fun, and even with the stress of working life and impending Christmas all around me I’ve committed to trying it again. Immediately.

So HERE you will find the public git repository of the really terrible and horridly embarrassing mess of an SFML 2.0 framework I’ve pieced together in a tiny fragment of the last two weeks. It’s still open to sweeping changes because I’ve had little-to-no time for designing and testing, so I do not recommend you try to use it. I put it together from ideas I’m familiar with so that I’ll know where I stand on Saturday morning, because I have no experience with SFML itself, and don’t want to be screwing with that.

Bad framework or no, it’s working so far, it’s familiar, putting it together so quickly has forced me to get to know SFML, and I have been thinking about nice ways to implement different systems a lot along the way, even if I didn’t feel I had time to experiment. That’s a job for later.

 

Other tools I will be using, notes, etc:
Wacom Bamboo Pen & Touch Tablet – I suck with it, so it’ll keep my art rough (I tend to be a perfectionist with pixelart)
Otomata (http://www.earslap.com/projectslab/otomata) – If I have time for music. I’m not a musician, so this will have to do
SFXR – For sound effects. The classic one. The newer one makes me dizzy
Visual Studio 2010 (which I’m swiftly falling out of love with after this last week)
Windows 7 (my favourite OS)
Linux Mint (if I find time to port during or after the comp)
Dust – The huge collection of it I just found under my keyboard…huh…
GitHub – Source control. Can I keep a live public repository of my LD comp game while I work? I don’t see why not. I also don’t know how to use git properly so uh… let’s hope things go smoothly.
Junk food – To eat when I’m hungry
Coffee – To drink when I’m tired
Beer
– To look forward to when I’m losing focus but not drink too much of because I have work the next day
Digital Camera – To take pictures of all the food and coffee and beer

 

Good luck all!

Comments

7heSAMA
12. Dec 2012 · 23:08 UTC
Let’s “TRI” this again?! Get it?! AAHAHAHAHHAHHAHAHAHHHHAH

Does a Ludum Dare timer exist?

Is there a Ludum Dare countdown program? I had not seen one listed on the tools page. It would preferably notify you when the blog updated, when time passes, etc. If this program exists,  please tell me. Thanks!

-Bactopiad

Comments

Zelen3d
12. Dec 2012 · 22:51 UTC
There isn’t such a program that I know of, but you can manage your time using the Pomodoro technique, which, if used properly, can boost your efficiency notably.
12. Dec 2012 · 22:58 UTC
It’s right up at the top of the page. Right now it’s counting down until the start of the compo and jam, and then it will change to an “time until end of game-making” timer. :)
12. Dec 2012 · 23:05 UTC
The ludumdare page has an RSS feed, so any good RSS reader should be able to give you desktop notifications, and there are countless countdown timer programs out there. It shouldn’t be too hard to get something going. For me, the website works fine though.

LD25 Warmup Game – Z-Like

I put this up yesterday but forgot to post about it 😛

Finished up a warmup game this last weekend, ended up being kinda a zelda-roguelike hybrid with randomly generated floors, took about 12 hours to make, can check it out here

http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=7131

and see my post with the tools used and information on the game engine here, I could really use the support to get this thing developed further, it’s well along but has so much more to go!

http://www.ludumdare.com/compo/2012/12/09/im-in-new-engine-releasekickstarter/

 

I’m in!

Ludum Dare is pretty much the best thing ever. But we all know that, right? ;)

Tools:

  • Framework: OH god, I don’t know what dev framework I’m going to use. I’m probably going to develop on top of Haxe/HaxeFlixel, but that could fall apart if they seem lacking for some reason. Regardless, I’m compiling to Flash. Python, as much as I love you, porting you to other platforms is a nightmare.
  • Pixen: There’s this great pixel editor called Pixen for OSX that I’ve been using for the last few LDs. I recommend it to anyone who needs a good editor.
  • FL Studio: Aw ye. I’m not skimping on audio this time. Beware.
  • Sublime Text 2: Sublime Text 2 is a phenomenal editor, and its support for autocompletion with Haxe is sick!
  • SFXR: Indispensable in generating those chirps and tweets. :P
  • Git: For those moments when you’re like “Oh God, what happened, it was working like 5 minutes ago…”
  • Coffee: SO MUCH COFFEE
  • Goats
How can you say no to that face??

How can you say no to that face??

  • Wait, what was I talking about
  • Goats
  • Huh
  • Goats
  • Goats
  • Nevermind I’m ending this list

Goals:

  • Above 4.0 in audio. I’m so much better at audio production than I was the last time I actually did audio in a LD game.
  • Improve in graphics. Baby steps here. One of these days I need to drill down and really improve my graphics, but for now I’ll be lucky to get something passable.
  • Beat all my previous submissions in overall. YEAH THATS RIGHT. AND NOTHING IS GOING TO STOP ME!!!!!

 

I’ll be committing all my code here regularly: https://github.com/johnfn/ld25 Follow me! I’ll also be putting up base code there, if I ever get around to it…

4

This entry was posted on Wednesday, December 12th, 2012 at 11:29 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in

this will be the second time LD for me.
I would like to use Python or HTML5 but still considering which to use…

Tools:(Python)
Libraries:Pygame,PyOpenGL
IDE:GVim + Pydb

Tools(HTML5)
Libraries:EaselJS,SoundJS
IDE:GVim,Firefox

Tools(common)
Sound:sfxr, LMMS
Artwork:Gimp,Inkscape, and paper & pencil & scanner

good luck everyone!

Entering this dare

Right, third LD time I guess.

Still going to go with C++ because I love that language. With the help of Visual Studio 2010, SFML, some home-grown libraries and a fair amount of code snippets just wanting their glory.

Let’s hope this one works out better than the last, where I got sick halfways through and was forced to quit it.

Stream will be available at http://twitch.tv/ananace and this time I’ll remember to run a timelapse program in the background, I want a nice video after all.

Good luck to the rest of you people I guess.

Tags: C++, ld25, sfml

trace(“FlashPunk has started successfully!”);

http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=5551

I told you I’d make a warmup. And now I feel… warm. It’s like piss running down my hairy legs.

I didn’t know anything about ActionScript or FlashPunk when I started this, but it only took a couple hours of actual work to make. Experience helped, but I had to unlearn things too. I mostly struggled with the tree generation (because I did it dumb the first time) and all that nasty reference stuff, combined with FlashPunk abstracting away information that I’m used to being ubiquitous. Still, I get the impression it’s a powerful framework once you learn its way of thinking, and it feels great to have maed gaem with it.

But much like warm piss, transient feelings of success go cold fast. An ambitious developer always aims higher, all the way to integer overflow.

The real test is exactly two days away. Not sure if picking up Ogmo would be worth it at this point. I think I’ll just go take a look at others’ FlashPunk games and see how I’ve been doing everything all wrong.

Tags: flashpunk, planet piss, warmup

First LD! Here we go!

Hi folks, I’m rukbotto and LD #25 will be my first competition.

I’ll work with my brother @davix1228 and we’ll be participating in the Jam. We know nothing about creating videogames so probably won’t be finishing anything playable. Anyways, this gonna be really fun!

After doing some research (googling), these will be our perks:

  • Haxe+NME+HaxePunk for coding
  • Pixen for artwork
  • sfxr or bfxr for sound
  • Chronolapse for timelapse

We’re also streaming the whole process on twitch.tv for those interested :).

Let’s jam!

 

Comments

13. Dec 2012 · 00:55 UTC
It’s always more fun when you have no idea what you’re doing. Good luck!

I’m in.

Wheeeeeeeeeeeeeeeeeeee.

Lanaguage: C++ && (Maybe) Lua
Code: VIM
Music: Midi-keyboard && zynaddsubfx && Ardour && Hydrogen
Graphics: Photoshop || The GIMP
Map Editor: Tiled
Livestream: http://www.twitch.tv/gazok (Maybe)

Construction

Cause, you know you want to build robots!

All right. So, as for Team Jam rounding up. I wish there was some sort of message system here otherwise I wouldn’t have to do this. However! I’d still like to go through the list:

 

Programmer: Me!

Programmer: davidsgallant

Audio: maverickprogrammer

Designer(?): Wixio

Other: ???

But really, I’d really love it if we could get some more people or an artist or two here. If you have a skill set that you’d think you can contribute then post below! We will be grouping up in the chat on Friday!

Also, Construction. Cause robots are cooler then zombies.

Comments

13. Dec 2012 · 01:28 UTC
robots are cooler then zombies

I’m in

Base Framework: https://github.com/epc09/c-game-project

Lang: C

Libraries: SDL (SDL_image,  SDL_ttf,  SDL_mixer (if possible))

Artistic Content: GIMP (no idea about sounds)

Good luck, people.

 

Going for it.

I am going to make a game with Java and Slick2d. Can’t wait.

I’m in!

This will be my second Ludum Dare attempt, and hopefully the first I complete. I’ll be using:

  • Language: Java
  • I will be developing for Android (maybe a desktop port later)
  • Images: Paint.net
  • Audio: Bfxr
  • Wacom drawing tablet
  • Android tablet for testing
  • Dropbox to host the source
  • I may use this virtual joystick if necessary.

I’ll be live-streaming here.
My setup:

my setup

First Time Dare

Hi just saying I’ll be making my first entry in Ludum Dare this 25th edition and it is also my first entry in a game jam.

I just want to wish everyone a nice weekend and good luck :).

 

Edit:

Oh and by the way I’ll be using a Java/Slick2d.

I’m probably in

Language: I’ll try Java

Library: LWJGL

Platform: MacOSX (the game itself will probably be cross platform)

Images: Photoshop

I am hopefully in

This will be my first. Super excited. I have always followed every ludum dare but the time wasnt right. But this time.. ho ha.

I will be doing my development on Mac using:

– Unity3d with C#

– ragepixel for pixel art

– drop box for sharing contents and code and everything else

We’re in

We are a team of two members. It’s our first time in Ludum Dare, so we hope we can finish it on time, or at least finish it. We’ll use:

Programming: Java

IDE: Eclipse

Graphics: Photoshop, Paint.net

Sound: SFXR

Comments

jabz
13. Dec 2012 · 01:48 UTC
yeaaaa

Mile High Ludum Dare

Will be on a fligh back from the US to germany on Friday and was hoping to use the flight-time for good. Only problem will be that the theme should not be anounce before I board my plane from Washington to Munich… lets hope for a delay :-)

Will be using Javascript, WebGL, Bxfr and Paint.NET.

I’m half in

Though I will be working morning into afternoon, I plan to participate. By setting a reasonable goal and keeping my ambition in check I think I can complete a fun game in 2 evenings.

I plan to make an HTML5 game using Craftyjs. I will be using paint and Gimp for graphics.

I am still not sure what I should use for sound effects and music, any tips would be most appreciated.

PS This will be my first LD, but it wont be my last, and hopefully next time I will have the full time available.

Tags: im in, ld25

LD25

I recently decided to enter my first Ludum Dare. Not sure how it’ll work out as I’ll have limited time and I’ll be using an engine that I started learning today, but oh well :)

Resources: Adobe Master Suite CS6 (probably wont be using the flash elements, but Photoshop and Illustrator is a possibility), maybe GIMP2, Stencyl, Construct2, or Unity4/3.5 (I dont know why, but stencyl really annoys me for some reason, and I wont even get started on Construct2), possible Blender (if I use Unity4) and a Use an ASUS K-series.

I’m In!

Hey all! This will be my first Ludum Dare!

I plan on using either CraftStudio or LÖVE and Notepad++, depending on the type of game.
I’ll use Paint on Win7, Paint.NET and GIMP for images.
Bfxr for sounds, maybe Audacity for other sound stuff.
I haven’t made much music before, but I’ll try pxtone or Milky Tracker!

Good luck everyone! Let’s have an excellent weekend and MAKE SOME GAMES!!

Going all in!

So after a long endearing closure to this sprint and then planning for the next at work, I’ll be coming home to kick it LD off with my friend, ZDolshin!

This will be an awesome and probably my most favorite project to date, for a few reasons.
3) I’ll be working with a good friend of mine on a nice, small project for the first time ever. (The small project being a first, not the working together.)
2) I’ll be working from my desktop that I have finally assembled! It’ll also be in a brand new shiny case!
1) This is my first Ludum Dare!

I mean seriously, how would this not be a chart topper?!
I really can’t wait to get started and have something to show off at the end to all.
I also can’t wait to see every other game out there!

Trying it out

This is my first contest. Development will be done on Slackware Linux.

  • Programming: C
  • Libraries: SDL, SDL_image, SDL_mixer
  • Graphics: Synfig Studio
  • Sound: as3sfxr, ffmpeg/avconv

Good luck!

Ludum Deals for LD25

Deals! Here’s a list of offers and other things.

  • BlackBerry Port-A-Thon 2 — RIM offering $100 for each ported app. Some free devices too. 36 hours starting Friday, but they end before LD does. HTML5, AIR (Flash), Native C/C++ (Unity, Marmalade). Finished.
  • 10% off BetaForce Server Hosting – Use Promo Code: LD4825 (More) – EDIT: Fixed
  • Excelsior JET Java->Native (no JRE) – $10 For Charity Promo (Regular Price $1200+)
  • PlayCanvas Beta Access – 3D HTML5 Tools
  • One Game a Month – Bonus EXP for signing up this weekend
  • Unity Pro 4 Extended TrialT3-NVU8-A2TH-8ESV-UHA4-KJZT – Good for 3 months! – Provides Unity Pro 4.x, Team License 4.x, iOS Pro 4.x, Android Pro 4.x, and Flash Pro 4.x. Expires March 14th, 2013. Ignore mentions of “30-day Unity Pro Trial” during setup. It is wrong. The code is still good until March 14th. Download Unity. Read the PDF. All 400 codes used! Thanks everyone!
  • Genetica 4.0 – 40% “End of the World” discount. Tools for Procedural texture generation.

If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list. Also it should be relevant to what we do here (i.e. make games).

Comments

kibertoad
13. Dec 2012 · 04:14 UTC
Probably makes sense link this info (posted it separately, but it obviously got lost quickly):
13. Dec 2012 · 11:34 UTC
viral_marketing.swf
13. Dec 2012 · 19:30 UTC
I’d be grateful if this was included in the post:
14. Dec 2012 · 12:00 UTC
This is great.
14. Dec 2012 · 13:57 UTC
How do you collect the extra 100xp?
GameJamDoc
14. Dec 2012 · 23:35 UTC
Done! I am presently making the full jump from Indie Game Audio, to creating my own content…so this is a great initiative to get things done! Also Game Jam The Documentary is going into post production…so this is a perfect time :)
nastanley
13. Dec 2012 · 20:18 UTC
Actually, for the BlackBerry port-a-thon, its $100 for *each* app, up to 20 max. So if you’re sitting on some old code for games you’ve made in the past, you could cash out this weekend.
mocker
15. Dec 2012 · 00:34 UTC
You really should clarify this part as it might throw a lot of people off:
Osgeld
14. Dec 2012 · 04:25 UTC
can RIM actually afford 100$ ?(snicker)
15. Dec 2012 · 17:25 UTC
I just started the competition now (had to work) and missed the Unity link, does anyone have the install available? I’d love to get Pro for 90 days to try out.
anokta
17. Dec 2012 · 09:38 UTC
cheers!
17. Dec 2012 · 13:36 UTC
I guess the Unity deal is over …

“Serial exceeds maximum number of activations”
apophenia
19. Dec 2012 · 22:39 UTC
Oh noooooo! I’m so mad at myself for not cashing in the Unity deal! Ack ack ack!

Zwoptex and Löve2D

I created a Zwoptex template that lets you export spritesheets into a format you can use with Löve2D.

You can find it here.

Include the spriteSheet library:
SpriteSheet = require('SpriteSheet')

then load any sheets created in Zwoptex using the template with:

sheet = SpriteSheet:new('sprites')

Draw takes the name of a sprite (defined in Zwoptex) and the same parameters as love.graphics.draw
sheet:draw(name, x, y, r, sx, sy, ox, oy, kx, ky )

Manual method
You can ignore the helper object and just load the spritesheet manually

You just load the spritesheet with

local spriteSheet = require('sheet')

and then draw with

love.graphics.drawq( spriteSheet.image, spriteSheet.frames.green_ball.quad, 100, 300 )

I’m probably going to try my first metatable stuff and create a spritesheet object that makes it easer to draw the sprites.

In

It’s been too long since I participated in a Ludum Dare. I’m in.

I intend to work with lua and love2d, which seems to be more functional than it was when I used it last.

I have a basecode framework that consists of primarily vector and matrix math but also a bit of ui and state management. I’ve uploaded it (here)

testwindow

My beautiful test window to make sure my framework is functional

I will use as many particle systems and geometric shapes as possible for graphics, and draw something messy in paint.net if I am inspired to have meaningful graphics. I dunno about sound, I’ll probably have a silent game or find some sound and music creation tools.

 

I was hoping for the mirrors theme because then I could put my transformation matrices to work on vector reflection, but it looks like it wasn’t too popular.

A new challenger approaches

So, this is going to be my very first LD. I’ve sat on the sidelines a few times, either because of intimidation, or just lack of time. But THIS time it’s different! I’ve got plenty of time, and plenty of confidence. So yeah, I’ll be putting my foot in and stepping up my game.

If anyone’s interested, I’ll actually be streaming the whole time, as so many competitors do. Also, I’ve put out a project base for java, a simple 2d game base with input and display already set up, as well as a looper. I’ll be using this, and anyone else who wants to is welcome. You can find it over here.

Here’s to hoping we get a whopper of a theme this time around, and good luck to everyone who jumps in! 8D

-H

Possibly In

I am going to see how the rest of my week goes because finals are coming up next week and I am thinking I will study for them. Yeah, that is probably a good idea.

 

I am still hoping I will have time to participate, and if I do I will be using:

– LOVE2D

– Tiled (possibly)

– Notepad++

– GIMP / Photoshop (I usually use only GIMP for things like these since it is free, and free is good)

– Mixcraft (possibly)

– Spotify (So I can set up a Ludum Dare playlist to keep me focused)

 

I also have some people that might be interested in helping, so I might end up doing the Jam, but doing so over the internet rather than in one physical location seems like a difficult task and complicated.

 

Good luck everyone!

End of the world is nigh!

We all know that this Ludum Dare theme will be The End of the World :)

Let’s see something other than zombies!

 

edit: Why haven’t I seen a video of parrot/kitten/octopus/hamster predicting the LD vote, like in the World Cup??

Comments

13. Dec 2012 · 06:41 UTC
Here I thought we would be flooded with Mayan games with ‘The End of the World’ theme, I hadn’t even considered the horde of zombie games that would arise…

My workspace

As is customary:

desktop

(The smaller screen is 21″ XD)

Or if I don’t want to be tied to my desk:

supermaximo93_laptop

Or if I’m feeling like a lunatic:

supermaximo93_ipad

 

 

Ludum Dare in Seattle?

Hi all!

I’m an Aussie who is in Seattle at the moment – anyone else in the area and interested in catching up / game-jamming? Oh yes, and I’m in :-) going to be using LibGDX probably, as well as Gimp and SublimeText.

In

It’s been a while since I’ve done a Game Jam and I need my fix. This time I am not sure what I will be using so I will just list everything that I am considering in order of likelihood.

1.Python, Pygame, and Kivy (want to learn it, want to take advantage of phone inputs)
2. C++, SFML, Box2d (if game requires physics)
3. HTML5 and H5GE (if it’s tiled, or fits better in a browser)
4. C#, Unity3d (if the game requires 3d)
5. Flashdevelop, Actionscript, and Flashpunk (If I end up in the jam with friends)

My asset tools will likely be the same:
Blender, SFXR, Audacity, Gimp, Paint.NET, Notepad++

The themes this year are great and I don’t feel we can really go wrong. So good luck everyone and I’ll see you in chat!

 

Hopefully In

It depends on where I am at with my assignments. I plan to submit something, but with finals next week, and a few assignment still needing some work, I’ll have to attend to them first.

 

I’ll be using:

Construct 2

bfxr

Photoshop

Otomata or the python music generator.

In

Super amped.

code-typing: flash develop

using the flixel library

images: pixlr.com

sounds: bfxr

music: musagi

this is my second LD. Lemme know if any of this looks wrong.

Cheers

In

I’ve always wanted to make games but never got anything done since I was 11 when I made a bitching text adventure (including some graphical stuff, in QBasic!)

This is me trying to jump start what has always been my dream but took me another 19 years to figure it out. I plan to make something simple and fun, and if I can manage those two I’ll be happy =D

1.Python, Pygame, I’ll try my best to not make python a required install :S
2. GIMP, Audacity
3.Aptana and Bitbucket

No photos of my desk as it’s covered in a bunch of trash…

LD25 Initial Post

Pretty excited for my first LD. Got my tools all ready to go (and nicely organized using Bins ;D).

 

Environment: Unity 4

Language: C#

Libraries/Plugins/Addons: Itween for Unity

IDE: MonoDevelop

2D Graphics Tools: Photoshop CS5, PyxelEdit Beta

3D Graphics Tools: Sketchup, with Blender and ZBrush on standby

Audio Tools: FL Studio

Music: Spotify

Stream: Twitch.tv/CorsairRazion (via XSplit)

 

Final Votes – I pretty much like them all!

voting_end

 

I’m leaning towards some kind of point and click, perhaps with no avatar to cut down path finding and animation.

 

Comments

HBurd
13. Dec 2012 · 06:21 UTC
Hah, I voted pretty much the opposite

Theme ideas

There are an interesting set of themes, prompting me to do an idea dump. It’s the closest I am going to get to doing any real preparation for this weekend.

  • Colonize – You are a strain of bacteria, trying to spread to nearby jars of mayonnaise. Call the game “Colonnaise”.
  • End of the World – I have been playing a lot of Pharaoh lately. Maybe a level of a city-builing sim, where instead of trying to construct vast monuments, you are collecting resources to make the artifact that brings about the apocalypse?
  • Fortress – Fighting game with badly-animated anthropomorphic castles beating the turrets off each other. Or maybe a clone of a game I vaguely remember from my youth, where you flew a helicopter to drop off troops onto a side-scrolling battlefield so that they can assault the enemy’s fortress.

Comments

johnfn
13. Dec 2012 · 06:47 UTC
I really like your take on End of the World as trying to cause the end of the world, rather than already having witnessed it. I’ll keep that in mind…

3rd time’s a charm

Despite learning OpenGL since last LD, I think it would be best to keep things simple this time. That was my downfall last time, that ultimately resulted in me not being able to submit a working game. I will be using:

Javascript/HTML5 canvas

Graphics: Paint.net

Sound: sfxr

Music: Renoise maybe, but I’m not sure yet

I’m in!

Here I am for my second Ludum Dare! LD24 was my first time with Bio Hierachy and it was amazing! 😀
For this LD I decided to finally drop Game Maker and try something different :) (and more efficient!)

Tools

IDE: FlashDevelop
Language: Haxe
Library: HaxeFlixel
2D Graphics: GraphicsGale
Music: Audacity or Otomata, Bfxr for sound effects

Good luck!

I’m in.

For more than a year, I intend to participate, amazed by competitors’s work.
I have no hope to be ranked, but i’m going to do it just for fun.

Komodo Edit, Gimp, Audacity will be my only friends that week-end for a game coded using only JS and HTML.

I might do a Timelapse, if i don’t forget. Nevertheless, the game can be directly tested because it will be host on Dropbox.

GLHF, btw.

Once more unto the breach, dear friends

Obligatory ‘I’m in’ post.

Tools of choice:

  • Language: C++ or Python
  • Libraries: SFML or Pygame/Pyglet
  • Graphics: GIMP and Paint.NET
  • Music: Acoustic guitar (and a bad microphone) and electric guitar with a cheap distortion pedal.

Tags: ld25

Comments

13. Dec 2012 · 12:01 UTC
Good luck, my friend, and I’ll see you on irc 😉

I’m in!

I’ve never done anything like this in my life, but I can’t wait to try!

I’ll be using pygame, GIMP for graphics, and BFXR for sound.

Good luck to everyone, and a hi-five to anyone else in Japan taking part!

On the road again

Even though I’ve learnt many things since my last ludum dare, I don’t feel ready to use HTML5 this week end, so I’ll stick with Game Maker, because I know I’ll be able to do what I want with the graphisms. I’ll focus on defining the game as precisely as I can and find an interesting idea, based on my previous mistakes in jams. Also, I’m quite happy since I’ve motivated a few people I know to jam this week end as well, so we’ll work on our projects next to each other this week end =D

Im….going to the land of the pandas! (Therefore missing the entry)

I’ll be off to China tomorrow and will arrive 8 hours before the theme is announced. At first I thought I could probably get a game out, but this time, I’m following a tour group…so I don’t get ANY time to actually do this (Not to mention I’ll be freezing to death in the negative something degree weather…). I’ll still be voting and playing games when i get back and maybe make a game that fits the theme then.

So good luck, and more importantly HAVE FUN 😀

Sincerely,

Some guy on the internet who has the username “Cipher”

Comments

Skyshifter
15. Dec 2012 · 13:11 UTC
Aww, too bad D:

Ludum Dare at University Montpellier 2

Hi all :)

This is my second Ludum Dare and my 7th jam, though I still have a lot to learn about making games 😉 Here is my entry from last year.

I’ve organised an real-world gathering this year at the University Montpellier 2 with the help of Gaeel, my fellow Brit’ in Southern France, and a few other people. The faculty has been great, but we only had confirmation and security permissions at the last minute, so we can’t invite any more participants (though visitors can come by Saturday morning). There will be around 14 of us in total, including Guillaume from Swing Swing Submarine and Pierre from Oujevipo. It’s going to be legend… wait for it… dary!

We also plan to stream the event as of Saturday midday using the university’s web-tv.

That said the organisation has eaten up all my spare time this last fortnight and I have a number of projects to hand in next week, so I may have to hijack the dare to work on technology for either:

I’m a bit sad about this :'( Both of which are open-source projects – In this case I’ll develop code tangentially to the base… I’m not sure how kosher this is, probably not at all. I also predict that organisation during the event will eat up a considerable amount of the 48 hour period, so I may not end up with much  – that said I’m super psyched about this event and happy to provide others will a cool working environment :)

Happy New Dare everyone 😀

 

Tags: gaeel, montpellier, oujevipo, swing swing submarine, university, webtv

Deril’s rush preparation

Hi,

I discovered this Game jam couple of days ago… and did not have much time to prepare.

What I did – I skim/read “The Game Jam Survival Guide“!   It is a good read!  (but too expensive IMHO… )

So… I will not be able to prepare asset library, sound library, or game idea library… I will not even have 48 hours… :(
But it is ok! It will only help focus on other fun stuff!

What I do want to prepare well before the start – is my project starting point. I will be using prototype of mvcExpress LIVE.
(Basically it is MVC framework on adrenaline…. it has game loop tools build in, and will have self testing capabilities…)

With it I will put couple of statements under test:

  1. “Quick code and  poor OOP is usually better approach to reach the finish line in game jam.”
  2. “MVC is not good for games packed with rapid action.”
  3. “You don’t have much room for test driven development while rush coding…”

mvcExpress LIVE framework is designed to disprove those statements, and of course – the fact that I am an author of framework will help a lot…

I think… good framework actually will save time because structure, linking, and architecture is clear for you, and managed by framework. (and mvcExpress has smallest boilerplate code overhead, compared with other AS3 frameworks.) Ok… MVC is not good for games with game loop… but mvcExpress LIVE is not strict MVC framework and it  has solutions for this problem. (I also hope I will manage to add framework level testing features today…)

 

I will tell you how it will go.

Tags: flash, ld25, mvcExpress

Comments

13. Dec 2012 · 09:15 UTC
How did you find the Game Jam Survival Guide? I considered it, but it seemed expensive for something so specific…

A Declaration of Inniness.

Meant to post yesterday but the internet decided it didn’t want to play games, make games, or abide by any rules associated with games. In other words it died. But, yes, I would like to say, while attaching all possible positive connotations that do seem to go with the phrase, that I am in fact ‘in’. So yeah, shall be making a game and stuff for funs. *nods*

Language: Java
Tools: Eclipse, msPaint, and the Byond Icon Editor (’cause that thing is hot)
Libraries: LWJGL, (and maybe) Slick

I may be in…

This is my first participation to a ludum dare Event !

Unfortunately, i already have major plannings for this week end so I’ll get only a few hours to get the job done, if I get any.

If so, it’ll be using

  • actionscript /
  • a few libraries & frameworks such as flex 4.8, the as3Signals goodness, robotlegs and maybe the robotlegs state machine.
  • a touch of improvisation on inkscape for the graphics
  • even more improvisation for the sounds (if any)
  • coffee, and rice for the fuel

Good luck to everyone, I sure hope I’ll make up something.

 

(I never posted here nor used wordpress, I pray the old gods and the new that I didn’t break anything by doing so)

Initial post on LD25

Hey, it’s my first post on LD competition. I’m a Russian Programmer and I speak English very bad unfortunately xD

Therefore, will be a lot of language-mistakes, hah) Do not be angry 😀

Language: ActionScript 3.0

Graphics & Design: Photoshop CS5, Flash CS6 for vector and level design

IDE: FlashDevelop

Libraries: Box2D, TweenLite

Timelapse: Chronolapse

Music & Sounds: FL Studio 9, sfxr maybe

Comments

Cross
13. Dec 2012 · 10:28 UTC
Best of luck to you =D
Nimphomaniak
13. Dec 2012 · 11:06 UTC
Желаю удачи! 😉

Practice

I had a practice last night. I messed up with the drawing of the pipes, but other than that I’m happy with not loosing (I think) any of my Flash skills. Hopefully there will be a theme that doesn’t require too many mechanics, and that I can still make a side scroller.

WM 2012-12-13 at 12.19.21

I’m in?

This will be my first Ludum Dare, so lets see how it goes!
If I can manage to pump something out in 48 hours I’ll put it in to comp, otherwise I’ll try get it into the jam. I do have work on Monday, but that never stopped anyone before I’m sure.

I’ll be using Unity mainly, and trying to learn as much on the job as possible. I’ve only done a few games before, but feel it’s time to finish something!

Anyway wish me luck!

 

Comments

bentog
13. Dec 2012 · 11:22 UTC
I’m also using Unity and it’s my first Ludum Dare. I’ll check your game in the near future, good luck!

I’m In! LD25

This is just a quick post to say that I’m taking part in Ludum Dare 25!
Here are the tools I’ll be using:

Code –
Game Maker 8.1 Pro
Game Maker Studio (For possible web port)

Graphics –
MSPaint
Inkscape

Audio –
Audacity
Etherwave Theremin
Gameboy with LSDJ
Propellerhead’s Figure App for iPhone
sfxr
Voice Memos for iPhone

I may also be using two libraries/engines:
Game Cave Effects Engine 3
Martin Piecyk’s Platform Engine

Of course, I may not use all of these tools, and I may use more.
If you shoot me a twitter message @PacifistGames, I’ll be sure to check out your game after the competition ends!
Also check out my website, pacifistgames.com

Gergory is ready to roll!

Hi! First LD, although with a bit more restricted time scope. Toolage:

  • linux
  • sfxr for audio
  • gimp or graphics gale (http://www.humanbalance.net/gale/us/, using wine) for pixels
  • vim or emacs editor (depending on mood)
  • haskell (http://www.haskell.org/platform/) as programming language, with haste backend for targeting html5/js canvas (https://github.com/valderman/haste-compiler)
  • I share my in-progress library for haste canvas bindings, feel free to use: https://github.com/robinp/haste-html5 (see https://github.com/robinp/haste-html5/blob/master/html5-test/Main.hs for quickstart).

Best luck for everyone!

In! (I hope..)

Let’s see if this time everything goes well and I have plenty of time to do a LD (my first one!).

AS3, Photoshop, CFXR, SunVox, a cat sleeping on a chair aside, a -I-hope-busy- girlfriend and who knows what else..

I was thinking of using Flixel or some graphics library, but I think that would limit me a lot. I don’t know what I will do yet, so let’s start from scratch!

Good luck everyone! sleep well!

LD25 : Here I come !

My Battle Gear for the 48h compo :

- Coding : haXe with flashdevelop

- GFX :  Adobe Flash CS5 and/or GraphicsGale

- SFX : SION with my own MML editor ( Many thanks to 8bitmatt who made me discover this great music language )

- My personnal  lib

You can check my previous LD entries here :

LD19

LD20

LD21

LD22

LD23

LD24

5

This entry was posted on Thursday, December 13th, 2012 at 11:26 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In: That’s what I am.

Coming back for… what?  My 5th Ludum Dare?  Not sure exactly.  As always, it’s timed at a very awkward point for me, but that’s just how things go.  I’ve accepted it by now.  Assuming all of the parts that I ordered for my new computer get in on time, and they all work, and I don’t have too much troubling setting it all up, installing an OS, etc. I should be in!  Good luck everyone!

Tags: awesomeness, LD # 25

Comments

kodmaster
16. Dec 2012 · 05:43 UTC
Moooar updates haha Dawkmon was pretty neat and help me a lot with Python, so I wanna to see what you going to make this LD : )

1st Time

This LD coincides with the start the time I’ve booked off work, so I’ve finally got no excuse to not enter!

I’ll be using Unity3d, and hopefully making something I can turn into one of the parts of my main project (but until the theme appears, who knows?). For graphics I’ll probably be using Graphics Gale, but I’m likely to avoid the problem as much as possible (I’m a terrible artist)!

See you all at the starting line!

Well, here’s my base code

According to the rule, if I wanna use any personal code, it’s should be declared and shared ,right?

here it is : http://dl.dropbox.com/u/59758578/LD25_Base_Code.rar

(it’s also on my github )

I didn’t do much special, just collecting some libraries and framework, like flixel, lua-alchemy, tweenlite.

And revising the code of DAME smaples and lua-alchemy samples.

Not sure I will really use these…just in case of failure.

If there is something wrong,  tell me please :p

Thanks!

Tags: basecode

Comments

14. Dec 2012 · 07:43 UTC
I made some changed… add a enemy group and misc

Hi all :D

So this is my first LD competition(recently knew this compo by a friend) and, lacking financial resources, im just going to use

> DK : Game Maker 8

> Graphics: MC Paint

> Sounds : FamiTracker

Not that advance, but hey, its something. Good Luck to u all freshmen like yours truly :)

Libraries that can be used

Greetings,

I am new to Ludum Dare and very much excited about it. I was exploring my options of development tools and I have couple of questions. Can we use open source libraries like Cocos2d-HTML5? Or should we write our own code for animations, effects etc.

Thanks.

Comments

13. Dec 2012 · 12:29 UTC
Yes. From the rules page: “Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.”
13. Dec 2012 · 12:33 UTC
Hi sanjay! Welcome to LD! :)
sanjay.mnambiar
13. Dec 2012 · 13:56 UTC
Thanks a lot Folis and Rose! :)

A little support before the contest

I told my girlfriend that I’m going for LD48 again and the theme might be selected as “End of the World” this time. What I got in the evening was this:

ld1

 

There are some nice ideas written in this paper. :) Don’t try to steal them. :)

Also, here’s a picture of my workspace a day before the contest. It’s going to get a little messy afterwards. :)

ld2

 

Good luck on your little games, everyone! :) Have a lot of fun this weekend.

Tags: deskphoto

Im in, for the 3rd time

Im not gonna miss this ludum dare :-) It might be our last 😛

Tools im gonna use:
Language: AS3
IDE: Flash Builder
Graphics: Photoshop
Audio: Uhh i think sfxr and music, i hope to create some this time :-)
Framework: Im giving Axel a try :-) (axgl.org)

I’m in!

Language: Haxe

IDE: MonoDevelop

Libraries: Haxe NME, HaxePunk

Sound: SFXR, Audacity

Graphics: PyxelEdit

This is my first LD. I will attend in Jam.

 

I’m in!

Language: Torn between the PlayCraft Beta, or C# & Silverlight 5

IDE: PlayCraft Beta orVisual Studio

Sound: Audacity

Graphics: GIMP, Paint

I’m in

Here’s to doing better then last time. Time to test if I’ve learned anything about time management and scope.

I’ll be using
Construct 2
Graphics gale,pickle
Bfxr, Audacity

Tags: ld25

I’m in! From Russia with love

Hi Folks!

I’ll participate the upcoming Ludum Dare, second time (see my first entry). I’m from Russia, so I’ll probably start few hours later than others, but will stay until the end!

This time I’ll most likely to participate in Jam instead of Compo, that will depend on the game theme and my overall progress in first 48 hours. As the rules require, I must post about my toolset, so here it is:

Client: HTML5, CoffeeScript, Playcraft.js, Spine.js

Server: Ruby on Rails 3, Redis

IDE: Sublime Text 2

Graphics: PhotoShop

Audio: SFXR

Follow me on twitter to get the updates.

Let’s enjoy the party!

I’m in!

For second time : I’m in!

Tools:

– IDE: VS2012

– Language: C++

Libs: SFML

GFX: Photoshop/PyxelEdit

– Sound: bfxr, Audacity, guitar + soft (Guitar Rig 5)

 

No Ludum Dare for me

I am not able to join this Ludum Dare :(

If I have at least 1 hour of time, I will do sort of a Nano-LD entry under the terms of a jam entry.

 


What I will look like this weekend

I’m In!

This is my second time round, loved the first one so much I’ve been trying to get a Jam team together but not this time sadly so it’ll just be me entering the compo.

 

Tools

Unity 3D

Paint.NET

SFXR

 

Blender

And maybe a few others.

I am in

Another person in, and that would be me! This is my first Ludum Dare. I’m looking at doing the competition. I don’t feel completely ready for this but no backing down now! Here are the tools I will be using:

Language: D Programming Language

IDE: MonoDevelop with Mono-D plugin

Libraries: CSFML 2.0 with Derelict3 interface and my own library I created to streamline some things.

Graphics: Aseprite, PyxelEdit

Audio: BFXR for sound effects. I probably won’t add music because I don’t know anything about making music.

Hopefully I’ll be able to complete my goal. Good luck to everyone else!

Comments

Jbolte
13. Dec 2012 · 13:36 UTC
Good luck! I hope you complete your goal too.

Added Difficulties…

This weekend is pretty manic for me. I’m going to be spending most of Friday/Saturday in Durham with my old uni mates, or on a train there and back, which is going to drastically cut down my time for gamejamming.

But having said that, of *course* I’m going to be making a game for Ludum Dare 25. What do you think I am, sane or something?

So yeah, this time I’ll be trying to pull a half-ludum (or double-ludum?) and make a game in twenty four hours. Wish me luck.

So far, I’ve got a pretty good idea for the End Of The World theme, a turn-based numerical strategy globe-view-camera disaster game in a similar vein to Pandemic or Fate Of The World. Whether you’ll be playing as the oncoming Mayan Hordes seeking to destroy the world, or the forces of humanity trying to save it, I’ve not decided yet.

And the other good news is, I reckon if I try hard enough I can elbow this idea into any of the Construction (constructing defences), You Are The Villain (Mayans), Fortress (constructing defences) or Colonise (Mayans with a different agenda) themes. Night And Day might be a bit trickier, though…

Oh, and I’ll probably be using Unity3D. If I feel particularly Linux-centred, I might use C++/Irrlicht. Or if my Apocalypse Of The Mayans idea doesn’t come to fruition, I may well be working in 2D with Lua/LOVE2D.

Good luck everyone!

I’m in… ^_^

I’m entering Ludum Dare again and this time I’ll finish a game. So far my tools will consist of:

– Java
– Eclipse
– Slick2D

I will most likely stream it on Twitch.tv as well – http://www.twitch.tv/cookiemonsterza

Good luck to everybody and have fun.

I’m (not) In!

Sorry guys :( No new point & click from me this time around – even though I’ve got a whole boat-load full of ideas. I’m going to be too busy flogging MY NEW, COMMERCIAL ADVENTURE GAME AT ADVENTURE X 2012 IN LONDON HOW COOL IS THAT GUYS SERIOUSLY

Yeah, I’ve been working really hard for the last few months on a new adventure game based on the solid foundations laid by subAtomic and Plan M – this one is bigger, longer and funnier by far. And it actually (properly) has full voice acting. It’s called Astroloco: Worst Contact, and I’ll be at the University of East Anglia in London (near Liverpool Street station) all weekend promoting the game and (hopefully) making friends with other adventure developers!

The event is completely free, no tickets required, so please do pop in if you’re in the area and not too busy with Ludum Dare! More info here – http://www.screen7.co.uk/adventurex/.

This is all thanks to you people – everyone and anyone who has participated or is participating in Ludum Dare. You voted me as the funniest person in the Jam twice in a row, and this wouldn’t be happening if it wasn’t for you. I think that’s a good thing, but you can make up your own mind once you see the finished product.

If you want to find out more about Astroloco, and especially if you have a Steam account, click your way over to http://steamcommunity.com/sharedfiles/filedetails/?id=113074281 and help us get the game onto Steam!

Don’t worry, though. I’m not gone forever, and I haven’t sold out. I love you guys. Provided the next Ludum Dare doesn’t clash horribly with my new, jet-setting, rock ‘n’ roll lifestyle, I’ll be in for that one. And properly in. Not just a little bit. I don’t want to end up just making formulaic (but hilarious) adventure games for every LD – I’ve got some ideas to revolutionise the genre that will blow. your. minds.

Watch this space.

I’m In!

Well, I guess this is it, I’m officially doing this (as long as something doesn’t go wrong with my laptop…)! I’m about to strip a copy of my current project down to just the base engine, with the tile collision, graphic drawing, player object, stuff like that (nothing like enemies obviously…). Wish me luck, and happy Ludum Daring! (Also, I’m hoping “You are the Villain” is the theme, ’cause I actually have an idea for that theme that ISN’T a Wario Land knock off. Though I’d probably be able to figure something out with another theme…)

 

Tools used:

IDE: Eclipse

Language: Java

Engine: Caiman Platformer Base Engine

Graphics: Paint & maybe Pickle

Sound: FL Studio 10 & LPMGv.1.2-B (Edit: Oops, I forgot, I’ll use that one SFX generator, SFXR)

Other Tools: Caiman Engine Level Editor, XSplit

 

Anything else I need to post here?

Ludum Dare Preshow

Just posting here to say I will be using the Flixel library to make my game this coming weekend. Good luck everyone!

http://flixel.org/

Generic LD25 participation title

I’ll be joining the Jam, as I might need that extra day 😀

I’ll use this as an opportunity to try Unity 4.

3D modeling will be done in Blender.

 

Merry Ludum Dare everyone

Tags: ld25, unity

The road so far…

So it’s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs…

Don't worry, kitty! There will be a lot moar!

Don’t worry, kitty! There will be a lot moar!

 

Tags: montage

Streaming & Final Preperations

Ok, so theres only a day and ten hours till the jam. The theme is my determining factor. If I’m not able to find a concept for the theme within two hours of the theme announcement, then im not sure if I’ll join in. But if thats the case I’ll still make something.

And im not so sure of streaming or not. Depends if im in the mood for it. I’ll record it though.

Happy Ludum Dare!

Around the theme

Are we allowed to talk with some friends to get an idea ?

(I’ll do the Compo, my friends do not participate).

Tags: help, question

Comments

agmcleod
13. Dec 2012 · 14:52 UTC
Yes! I’m pretty sure discussion about games and so forth is encouraged. The idea is that you work on the production stuff yourself.

Am I in?

OK, I am, I’ll try LD for the first time.

I’ll be using CraftyJS or LimeJS for building a browser game.

I’m in..

Hi,

I’m in for the first time ^.^

Using:

  • Unity 4 (free)
  • Blender
  • Photoshop / GIMP / Paint.NET
  • sfxr / Audacity

gl to all

Time to try this again

If the theme is doable then I’ll join in

– Unity3D

-Blender

-PaintShop Photo Pro X3

– FL Studio

Aaron McLeod is in!

Figure I should do the official I’m in post.

I’m a ruby developer living in Toronto. I’ve done some basic 2d stuff with JRuby before. Either hitting up HTML5 or Libgdx this time around. No idea what I’m doing yet, ive had some crazy thoughts of concepts, but ill wait until the theme to formulate.

Good luck to everyone, and come hang out in the IRC!

I’m in

Hi, I’m a 17 year old programming enthusiast from the Netherlands.

 

I’ll give a go at creating a small game, I’m not sure if I will succeed at all since I’m very new to programming.

I will either be using gamemaker or pygame with photoshop or even pixel art made with paint. Might give a go at composing music with fl-studio myself as well.

Good luck to everyone, and let the games commence

Ludum Dare 25: I’m in!

Ludum Dare? Yes! In again after completing LD 20,21,22,23 and 24, I can not wait to get started on LD 25. I had a lot of fun the last time with the development of Evolwar, which was a turn based strategy/tactics game. The game also got some good review which made me even more happy. I hope this LD is going to be the same fun as the last.

My Tools:

  • Löve (whats that? only the best 2D framework ever!)
  • my boilerplate code (actually a lot of it is stolen from other people, so thanks to vrld, kikito and so)
  • Pixen, make me some pixels
  • FL + SuperCollider + Audacity, unusual combo, but it works

I wish you all good luck and I hope you make your best game yet :)

In.

So this weekend I’ll be using:

  • Flash CS6
  • Photoshop CS6
  • Audacity
  • Pixelblipz
  • Sfxr

 

LD#25 I’m in

I’m in.. again!

Like last ludum dare, with:

– flashpunk and related sub-libraries, in particular MicroRPG  and Advanced Platformer Engine

– as3fxr,

– gimp,

It’s tiiiiime 😀

I’m in !

Well, my first Ludum Dare. I’ll try to do what I can.

Libraries used : SFML / box2D / bfxr /fftw (Not sure about this one, but FFT are useful in so many ways :p )

Comments

kill0u
13. Dec 2012 · 15:28 UTC
o/

Coder art

Arts probably going to be the main thing I’m gonna struggle with so going to try and do as much in PyxelEdit as I can. http://pyxeledit.com/beta.php

Dare to dare: I’m in!

After skipping the last LD – an unforgivable  mistake – I will once more join the fun!

My last entry (dully) titled NaMa Tek – you had to program a nanobot by designing logic circuits – was the first one I consider to be relatively complete. Better yet, it was ranked #30 in innovation! I am not sure if I can repeat that results, but I will sure as hell try :).

How? With the help of these tools:

  • LÖVE – amazing framework for super fast prototyping and runs without any changes on Windows, OSX and Linux (seriously, you should try it!),
  • … topped with my own libraries: hump (general purpose stuff), HardonCollider (collision detection), Quickie (simple GUI toolkit) and SLAM (easier audio management),
  • … the very useful tween.lua (tweening, duh) and possibly anim8 (sprite animation) by kikito,
  • … and these two snippets,
  • Gimp or procedural stuff for graphics (I suck at that stuff),
  • Audacity, SuperCollider (or, if there is time, LHC) for sound – with bfrx as fallback,
  • Milkytracker or sunvox for music, if any.

Godspeed to everyone – and make the best out of your 48 hours!

Please, gamedev-gods, let me do this

I’m in, atleast I’d love to do the compo, but there are some things coming up this weekend so I might be tempted to drop out.

I would use my default toolset containing:

  • Java + LibGdx (Code)
  • Ableton Live (Music)
  • Sketchbook / Graphics Gale (Graphics)
  • Pixexix + Milkshape (3D)
  • Wavosaur (Sound)

See you at the competition, madpew

Comments

13. Dec 2012 · 16:21 UTC
Ah, if I managed to make a quick game on 1/2 of a Sunday, so can you!

Go with Austrian power 😉

Spicing up Finals Week with: Ludum Dare 25

Hey all!

I am excited to say that I will be entering Ludum Dare! This will be a 4th now, but it has been a while since my last. Unfortunately LD always seems to fall on finals week for me at the University; and this year is no exception. On the bright side, this year I’m letting myself use that as an excuse to not participate at all, and will be working on a game along side of studying.

I plan on attempting to create a game using HTML5, and keeping it very simple.

On that note, a tip to new comers: Allthough it may have been stressed before, ill stress it again: keep the game simple. Scope the project in such a way that you can go through the entire process from start to finish, and end up with a polished game to play.

Good luck all! Looking forward to it!

 

My second Ludum Dare

Alright, I won’t have the full weekend for this, but I will still be in!

I still don’t know what would my resources be, because I will try different things this time. Good luck to everyone!