LD25 December 14–17, 2012

I will Heed the Call

As in the past 10 previous LDs, I do hereby declare my intention to enter and complete yet another. Below are the tools I plan on using:

Winning themes: How do you feel about them? Predictions?

Alright, so the top categories (so far) are:

  • End of the World
  • Construction
  • Time Loop
  • Outer Space
  • Parallel Worlds
  • Salvage
  • Chaos
  • Growth

… the other ones don’t really come close.

 

So, what do you think? Are any of these sparking inspiration?

Personally, I think that ‘end of the world’ is going to win out of sheer number of votes. Plus, people love coming up with apocalyptic scenarios and survival kits, and I think it will make an interesting topic given that we all are supposedly gonna die before my birthday (the 23rd). All LD aside, I can see myself making games that combines multiple themes, like an end of the parallel worlds or outer space construction.

Tags: predictions, themes, what do you think

Comments

johnfn
12. Dec 2012 · 00:49 UTC
I would be psyched for ‘end of the world’.
Suese
12. Dec 2012 · 01:01 UTC
“End of the world” and “Construction” are kind of juxtaposed. Ironic they would both be top picks.
Mechanoxx
12. Dec 2012 · 01:20 UTC
Personally I am really hoping that “End of the world” isn’t picked. There are enough apocalyptic game already, so it will be hard to do something unique. I think that Time loop could be a fun challenge, or growth.
RylandAlmanza
12. Dec 2012 · 02:25 UTC
My favorites out of these are parallel worlds and time loop. Salvage could be cool too. The rest I don’t really care for. I’m also really hoping end of the world doesn’t win, for the same reason Mechanoxx pointed out.
12. Dec 2012 · 06:41 UTC
I agree with Mechanoxx and Ryland (and downvoted End of the world for this reason) but yeah, on the other end, it could be funny because of the context.
12. Dec 2012 · 15:39 UTC
I kind of wish there was a theme named “Apocalypse, but not zombies” or maybe “apocalypses that never have been done”
12. Dec 2012 · 22:35 UTC
Growth was already the theme of LD #7

[Insert Generic “I’m in” Post]

Judging by the title, you can guess that I’m in. Not sure on anything that I’ll be using yet. However, I will be live streaming again. I’ll update later when I have some sort of idea what I’m going to use. Maybe HTML5, or Java, or Assembly! Who knows!

Comments

Suese
12. Dec 2012 · 02:19 UTC
debug.exe <- best IDE ever.
tunnel
12. Dec 2012 · 03:24 UTC
can you use assembly so I can say you did something awesome 😀 and read your code.

I’m in, and super late october challenge completion

IMG_1024Hi Everyone! This will be my second Ludum Dare, over my first (24) I created Panspermia, which I just submitted to both the Android and iOS app stores as part of an extremely tardy effort to do the october challenge.

Last time I decided to do LD as a last minute thing and already had several things planned for the weekend (karaoke and a baseball game among other things), so I didn’t get as much time to polish as I would have liked and didn’t get to sounds (the final version now has really awesome sounds).

Play the Panspermia Demo here

This time I will use:

Engine: Unity
Art: GIMP, Blender, Inkscape
Sound: Audacity, Sunvox, and a headset mic

Good luck!

Tags: deskphoto

I’m Partly In

Being so close to the holidays, I have numerous engagements during this LD — but I’ll try to squeeze in a few hours to do something super-simple.

Tools:  Unity 3d, Photoshop, GIMP, Blender, Audacity, BFXR, atrk-bu, SchismTracker, iTween, A*Pathfinding, Orthello 2D (maybe).

Will be livestreaming here: http://www.twitch.tv/quill18

 

in like Flynn

Kevin Flynn, that is. Oh I hope the theme is Tron-friendly 😀

I’ll be Haxe-ing, GIMP-ing, and SFXR-ing my way through the weekend.

This will be my third LD, and I’m looking forward to it! Good luck everyone!

We’re in!

Me and My friend Alex (Fungineering together) are gonna try our luck with the jam again.

Last Ludum we had a lot of trouble deciding a direction, and kept restarting. This time ’round we’ll try and stick to it.

We’ll be using either Construct 2D, or Java with LWJGL to create the game, GIMP and Paint.NET for the art, sfxr for the sounds, and that cool iNudge tool for music. Lots of Regino’s Pizza and Mountain Dew/Arizona Iced Tea will be consumed.

Good luck to everyone in the Jam and definitely good luck to all in the Compo!

 

I’m In !

I was not expecting to be able to attend this LD but since my newborn little girl is sleeping very well it seems like I can make it !

I’ll be using the following tools :

  • Programming : My beloved Haxe
  • IDE : FlashDevelop
  • Libraries : most likely none, maybe h3d/hxsl if I make things in 3D
  • Graphics : GraphicsGale
  • Sfx : LabChirp
  • Music : SunVox Synth or Benjamin’s MML Player

Also, I’m very happy to see more and more LD games being made in Haxe, and not only by my usual ex co-workers at Motion-Twin deepnight and Benjamin :)

A few recent news about Haxe while we’re at it :

  • The Haxe Foundation was launched on http://haxe-foundation.org , please donate if you wish to support it
  • Stencyl 3.0 is entirely based on Haxe as announced here
  • HaxePunk is a Haxe port of the popular FlashPunk library, and the original FlashPunk library is working on a version 2 in Haxe

Also, based on the great results from last LD, I’m currently working with some friends on a more complete version of Evoland, here’s an exclusive screenshot ;)

evo1

 

You can learn more about the game on http://evoland.shirogames.com

Have a nice LD, may the goat be with you !

 

16

This entry was posted on Wednesday, December 12th, 2012 at 2:00 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in!

Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.

I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.

  • Flixel
  • IntelliJ IDE
  • DAME for level editing if I really, really have to
  • SAI for illustrations
  • PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
  • Sunvox for music
  • BFXR for sound

That covers everything, I think! See you then!

Tags: bfxr, DAME, Flixel, intellij, photoshop, pyxeledit, sai, SunVox

I’m In!!!

My Name is Elvis Brevi, I will use:

Construct2 for ¿programing?, Musical (for android) for music, and Paint for (mediocre) art.

Saludos desde Chile!!!

Tags: chile

We’re in!

 

We’re in!

Same tools, same guys!

I’m in!

Okay.

I have the time off of work. I have a backup laptop with all my dev tools installed in case I lose power for six hours again. I am all prepped. NOTHING WILL STOP ME FROM FINISHING THIS LD! I hope.

What I will be using:

Code

  • Actionscript 3
  • FlashDevelop
  • Flashpunk
  • Some base code I’ve collected throughout some of my Actionscript games, including an implementation of A*

Art

  • Paint.net
  • Pickle
  • Ogmo

Audio

  • Bfxr
  • Audacity
  • iNudge

Warmup Not Weekend!

as mentioned on #ludumdare I’m doing a warmup game.

it is an absolutely silly micromanagement game about trying to keep the interdimensional Sacred Library Tome Retrieval System running, which happens to be an extremely overcomplicated clockwork system that reads a database for a title entered via an oldschool typewriter, stuffs an arm into one fragment of reality in the void where the book was located in the database, pulls out the requested book, and then deposits it at the station, where the user gets their book and leaves.

originally the player was going to control the Sacred Library Tome Retrieval System directly, but I couldn’t think of anything fun, so I decided to do a plan where the player would take on one of the system’s engineers, hardworking individuals who are devoted to keeping the world’s most impractical library reference system working. Get donations from happy customers, use customers to buy metal, use metal to make parts, place parts into system when they break, and take the old parts and smelt them for even more metal!

I’m currently at the step where the inventory’s fully working, so I can start implementing stress points (each of which will have different breaking rates and durabilities. Input rods will break easily, and require swift replacement while cogs can be left to rot for a bit should you be busy elsewhere) which will eventually start working at lower efficiency and need to have parts replaced, and the basics of crafting are in, you can use your metal points to make new items, and smelt scrap metal extracted from the broken parts of TSLTRS for re-use. There are no graphics yet (aside from a font and quick bg to ensure my routines with plane drawing work), so the player is a cyan cube, the world is a set of blue walkways that are somewhat transparent. I figure I should focus first on actually making the gameplay work, as I have no idea if this idea will be fun at all.

Regardless of that, I’m having fun implementing it, and this should take me under 48 hours to complete. Only thing though is that I’d like to make complex background paintings for the environment, but that probably won’t be practical. TSLTRS might not be seen in its full glory until later. I don’t even know what its full glory is in the first place. TSLTRS is a idea I came up with at like 10:03 AM while walking out of school on Monday. I barely even know what the Sacred Library looks like in the first place, so maybe not being able to do the background paintings is a good idea, until I can look at some pictures of gigantic clock towers.

Comments

Beef Pop
12. Dec 2012 · 04:06 UTC
Sounds like it could be a frustratingly fun game! I hope you bring the same creativity to ld25!
Suese
12. Dec 2012 · 05:29 UTC
Sounds a tad complicated.

Im in

Im in for the second time.

Ill be using AS3 with the Flixel Library and SFXR for sound effects.

Draygera here again. ;)

Hey, all. This will be my second Ludum Dare. I hope that this time I can get a functioning game out, especially since the world is going to end. *cough cough*

 

I’m going to be using libGDX and eclipse for my coding and gimp for any art assets I make. This time, I know how to make a splash. Lol

 

Good luck, everybody. And may the best man buy us all (of legal age of course) a beer. 😛

I’m in

This time I will write something playable and containing more than 2 levels. :)

Still will be using some javascript framework (craftyjs I guess).

In for #25

Something about winter makes working on games all day much more appealing… Time for another ludum dare!

 

Tools:

  • Unity (most likely using iTween & NGUI… might use SmoothMoves or GameDraw)
  • gimp / inkscape
  • animoog / audacity / garage band

This time I’d like to get in more of an artistically creative zone… must restrain my inner engineer.

I’m in!

I’ll go with Unity this time. Gimp and Blender will happen, too. Sound will be recorded with Audacity.
Here’s to a great time for everyone :-)

We’re in, Take 2.

So…LD #24 didn’t go so well for any of us, between the hurricane preparations, weekend plans, and general inexperience. The best parts were the art and music, by far. Whatever, set that aside, here’s the team composition:

Name (Twitter)
Skillset

Dae in Cho (@Haloflooder)
Game Maker Studio, graphics, music (I’ll be lucky to keep this guy for LD26, he might do a compo)

Kyle Bradshaw (@TehSkull)
Corona SDK, some GIMP, ideas, social media

Mitchell Orcino (@Mitch_Orcino)
Ideas, sprites

Seth White (@herbivorezombie)
Musician

How our team will fit together in the end will depend on the final theme, though believe me we are already planning, based on Round 1 and 2’s results.

Comments

haloflooder
12. Dec 2012 · 06:20 UTC
Can’t wait 😀

I’m in

This is my first time! I’ll try to finish something but I dont know with what:

Code: Unity or something with AS ( FlashPunk/Starling/Flixel I don’t know ) and FlashDevelop

Graphics: Blender / Gimp / Inkscape

Sound : Audacity / GarageBand / BFXR

I’m sure I’ll use some old scripts and some map editor but for the moment that’s it!

I’m in

Or so i hope. Not entirely sure I’ll have the time, but I’ll do my best. Had a blast last time, even did a post-comp version of my entry. Which made my realise how much more focused many things could have been approached.

(Get Survivalism with improved GFX, tutorial, score system and gamepad support here!)

Resolutions for this time:

– Keep it simpler

– Consider visuals ealier 😉

I’m in so help me…

Been coding for a whole three weeks or something. Thought I’d dive into something I’m way underequipped to do. So here I am!

I’ll be using Unity and Audacity and Sculptris (because it is amazingly easy to create something passable with these).

Wish me luck guys! I might be new but I’m full of good ideas and relevant, but not directly so, skills.

-MM

Comments

12. Dec 2012 · 09:58 UTC
Just keep it ridiculously simple, try to plan a game you can get playable in the first day.
13. Dec 2012 · 11:03 UTC
Good luck!

I’m In !!

Hi everyone !

I’ll be in for LD#25

Probably use:

– Game logic: home made game logic engine

– Rendering:  PlayN or Slick

– Graphics: Gimp

@++

Tags: ld25

The I’m In Post

Here’s my post for this round.

This is an Odd Numbered LD so I have a chance of finishing. It’s like the Trek curse or something.

Here’s my list of tools, for those that care about such things.

  • Unity 3D. #24 was my first time trying to use Unity, and it didn’t go as smooth as expected. I’ve spent the last four months really working with it though.
  • NGUI and iTween. Just for timesaving.
  • Skeletor. I don’t have a link up to this one yet, I’ll be putting it up somewhere soon tho. This is my custom skeleton/framework for Unity. Includes a few handy time saving shortcuts, but I’m still working on bits and pieces of it. This was my big goal for this round, to have this in place BEFORE it all starts. Two days left, right?

    NOTE: Skeletor is not really usable by anyone, nor is it particularly ground breaking or anything. It basically contains some code snippets that I’ve distilled from various tutorials and am in the process of forming into something of a 2D framework (yeah, I know, I know..) What I’ve basically got in there is a 2D sprite animator, a custom plane mesh generator, a timer, a really simple A* class and the beginings of a TileMap class. It’s all pretty Frankensteinish at this point, so I can’t recommend anyone really trying to do anything with it..

  • Audacity, BFXR, Milky Tracker, various iPad apps for doing sound. Still a weak point, so we’ll leave it at that ;p
  • SpriteSomething/Photoshop.

There it is. Timelapse might happen with Gawker. A chance that Spriter might make an appearance.

Tags: im in, ld25

Comments

DavidErosa
12. Dec 2012 · 08:39 UTC
What plugin are you using for the Spriter-Unity integration? Or are you “just” exporting the animations as png?
12. Dec 2012 · 22:15 UTC
“Just” option. I’ve been looking into the SCML spec a bit and wanted to have some form of integration but ran out of time.

I.G.I.!

Si vis ludum, para bellum.

The vapor condensing on the cold morning was the only sign of my presence on the edge of the forest. I hoped. Patiently, I reckoned the isolated building through my binoculars. For the umpteenth time. Hoping that maybe the odds would have improved by mere accumulation. Which, needless to say, was not the case. I could feel the tension in each and every one of my stiff muscles and their sharply silent whine, showing their disapproval for a restless sleep marked by the anticipation. The objective would be soon revealed and, with it, paths opened for 48 hours to fulfill my mission. I must stand ready to adapt myself, to improvise, to overcome.

To win.

This battle’s outcome, in the skin of each and every one of the brave souls that boldly address the insurmountable odds ahead. I salute you!

Guys, I’m Going In. I wish you all luck and inspiration.

End of Transmission.

I am in!

Title says it all 😀

I am going to develop the whole thing in Java with the API LWJGL and maybe Slick-Util, but I am not sure about Slick-Util because the only thing i need from it is the texture loading which isn’t too much of a deal to write it by myself. :)

Tools which I will use:

  • Eclipse
  • Gimp
  • My Brain O_o

 

I’m In!!

Hello Guys!!
This is my first competition like “Do this as fast as you can”. Maybe I can not not finish on time, but will do my best!! 😉

Well, the tools:

Language: Haxe;)
“IDE”: Notepad + +
Lib: HaxePunk.
Graphics: Inkscape, Gimp, Paint.net, pyxel.
Music: LMMS, Sound Club.
SFX: Do not know yet …

Well, that’s it folks!

Good luck to all!

Sorry, for my baby english…

Tags: First entry, haXe, haxepunk, im in, newbie

Comments

goerp
12. Dec 2012 · 09:41 UTC
If you’re on windows you could use Flashdevelop in stead of Notepad ++. It’s got Haxe as well. Even on such a short notice I would consider it.

I’m in

I tried to participate in the last two or three compos but there was always something that held me back from finishing. But this time there will be no such thing. I have a free weekend and there will be nothing between me and the compo.

So, what will I use? To get the tecnical part a little bit aside, I will use impact.js and not some not working thing of my own. Maybe with my pseudo 3d renderer, but we will see what the theme brings.

Textmate is still my favorite editor, Chrome my browser and Photoshop my image tool. I have no fricking clue about audio, so let’s see what will happen there.

I’m excited!

I’m in for my first main event

So after I did 2 mini LD’s and latest October Challenge I finally have a free time for Ludum Dare main event!

Tools

Code : Visual Studio 2010/Visual Studio 2012

Framework: XNA/MonoGame

Sounds: Bfxr, Audacity

Graphics: Pyxeledit, Paint.NET

Stream: Google+ hangout / Twitch.tv

Notes and stuff: Notepad++

IRC: Miranda

 

Maybe my fisrt Ludum Dare

I follow this event since a couple of years now and each time i’ve no time to do it…

Maybe this week-end i’ll can do it. It depends on how my projects evolve and if they are done…

Hope i’ll can do it ffor the first time!

Comments

alwaysinbeta
12. Dec 2012 · 09:33 UTC
Do it. I guarantee you won’t regret it :)

More declaration

I thought I might do a RPG. I made a crappy one recently and might want to scavenge it for usable bits so here is the link to the code:

https://dl.dropbox.com/u/18750716/RPS-RPG.zip

You can even play it online, but it is not very good (and if too much people start to play, my provider will hate me).

http://rps-rpg.goerp.nl/RPSRPG.swf

Comments

tastive
12. Dec 2012 · 18:34 UTC
I just spent a lot more time than I intended to playing your roguelike. I had fun. :p

In again

This is my second Ludum Dare. I would love to participate to the magic it gives!

I’m in.

First time.

I already watched some Ld as spectator. Now, it’s time to join.

Tools : FlashDev, Gimp2.0 or Photoshop, and maybe Audacity.

Im in?

I really dont like to say im in anymore because lately I wasnt able to join Ludum Dare for a few personal reasons, overall, I was too busy. But this weekend seems like its going to be rather dull, so im 90% sure I’m in this time!

Declaration of tools I will use:

  • GameMaker Studio (engine)
  • CorelDraw X6 (for vectorial art)
  • PyxelEdit (pixel art)
  • BFXR (sounds)

 

No music for sure, not only I suck at it, there is no way I could write anything in two days without sucking at it completely, so I wont bother on wasting any time on that. Time is golden coins around here!

Best of luck to you all, love ya! :)

 

Ps: OOHH, its 12/12/12 😀

 

First Ludum Dare

I’m participating for the first time, I hope the result will be good ! (or at least playable)

Tools : Unity, Photoshop, and maybe some redbull

I’m in!

Tools:

  • Coding: Unity in C#
  • 3D: Blender
  • Teture and 2D: Paintshop and Paint.Net
  • Sound: Bfxr, Musagi
  • Screen Cap: Chronolapse

Comments

ChrisG
14. Dec 2012 · 20:33 UTC
*is out again* PC is dead =[

I’m in !

I’ll be using :

  • Programming : Haxe (with IntelliJ)
  • Graphics : Gimp
  • Sounds : BFXR

I will probably try to made a mobile game (and a flash version of course, thanks to Haxe and NME).

Good luck everyone !

Here it goes again!

I’m in! This will be my third LD48 and after my second try Wormelution was surprisingly successful (#46 Overall, #13 Theme) and a prototype for the LD October Challenge was featured on Rock Paper Shotgun I’m excited what will happen this time :-D.

So, here are my tools:

At the moment I’m undecided which platform I will choose it if I know what game I’m going to create.

I hope I get something done, It’s quite cold in Germany at the Moment and meteorosensitive as hell. But I will meet with some fellow Ludum Dare game jammers from my city which will be a lot of fun!

Let’s get it on!

Comments

FelipeTavares
12. Dec 2012 · 11:44 UTC
Macbook PRO + OSX + ADOBE + SUBLIME = WOW!!! Nice setup!

Oh yeah, right!

I said I would enter, well I was so psyched I forgot about the tools and all that.

 

I’ll use XNA, code C# in Visual Studio 2010 and make my art in Photoshop cs5 with my Bamboo tablet. I’ll be making the music in PxTone, either with mouth sounds or some generated stuff, we’ll see.. : )

Aaalll right, think that’s all.

I am in, but I wouldn’t bet on me

I am in! My leave start on Friday, so no work stress.

However, history is not on my side. Of all my game programming jams, Dare or otherwise, I have yet to complete a single entry. I didn’t do the warm up last weekend or ever. In fact, the last time I completed a game was when I was in high school, twelve years ago.

Still, I will try put something together in pygame.

Comments

spooks
12. Dec 2012 · 16:45 UTC
I am betting on you! I will personally look for your game, don’t let me down frnknstn!

Third time’s a charm!

Alright, I’m really, really going to try to make a game this time.  I failed twice now, but this time…  I’m going to make *something*, even if it’s crap.  Hehe.

Tools?  Unity (and a ton of editor add-ons), Blender, probably Photoshop.  Maybe Substance Designer, if I get fancy.  I seriously don’t expect to have enough time to use Photoshop and Substance Designer, though.

Comments

12. Dec 2012 · 14:28 UTC
That’s the idea, just make it your priority to finish a game no matter what, without any quality requirement. And then it might turn out much better than you expect.

I’m In

Gonna do this thing.

I’ll most likely do something using Haxe NME and Nape with generative sound and maybe some multiplayer.

Let’s do this!

I’m going to go all Java on this, old-school style with something like an EGA palette and low resolution (zoomed in for good measure). Unless, you know, the theme suggests me otherwise.

Language: Java

Library: LWJGL

Sound FX: sfxr

Graphics: Paint.net

Let’s get started and be sure to get all your software set up and ready.

See you starside!

Me too me too!

Second timer here. This time I’m using haxe and flambe (on game framework on github). I’ll be doing the jam with another artist. Thank goodness I don’t have to draw…

Nice themes!

There are a lot of good ones this time! I have voted +1 on about 50% of them and usually it’s not even 10%

Let’s hope round 5 is just as good.

 

Anyway, I’m in for the 5th time!

 

 

 

Let’s go for it!!

I’m going to try it once again this time with my best friend, Isaac. Perhaps Ervin might be helping too…

Tools:

– Game Maker 8.0 Pro

– GIMP 2.0

– Inkscape

– Photoshop Element (Isaac)

– Photoshop Touch

– Paint.NET

– PyxelEdit

– MSPaint

– Linux Multimedia Studio (LMMS)

– SFXR

– BFXR

– Audacity

(A little bit overkilled there ^^)

Well we had all these softwares ready to use. I think I might have too much programs and I probably won’t be using all of it though, but it’s safer to have bunch of professional and useful tools anyway, who knows I might need them later on? 😀

First LD!

I’m in for the first time.

Using LÖVE with the Zoetrope library. Also using Gimp, Tiled, LMMS, sfxr, Audacity, and whatever other free tools I need.

X Filling

Luvin the crispy filled pastry round 😀

Participating in the Jam!

Last May real life got in the way when I tried to participate in the dare.  This time I’ve got the full weekend to work on this (and Monday off to boot!) so I’m going to participate in the Jam this time around!

I’ll be using Unity3D 4.x for the engine, using MonoDevelop for my IDE and coding in C#.
GIMP for 2D graphics.
Blender for 3D graphics.

GarageBand for custom music, if possible I’ll also use royalty free music from Incompetch (http://incompetech.com/music/royalty-free/) and obviously attribute any pieces used.

BFXR for sound.

Look forward to seeing what everyone produces this time around :D.

Well, guess I’m in!

It’s my first time doing this, so I’m doing the Jam rather than the Compo. I have no doubt that I’m going to need that extra day. But seeing as I’m in the middle of another game right now, it will be awesome to (hopefully) actually finish one no matter how small it is!

I’ll be using Unity 4 and MonoDevelop with C#, GIMP, bfxr, and whatever else I learn how to use in the next few days.

Good luck everyone!

There I go.

Alright, after two Ludum Dare in which I couldn’t take part, here I am finally.

I’ll use Flash (AS2) and mebbe a little help from my beloved photoshop for graphics. Plus of course friends, tea and coffee all night long.

Good luck everybody, let there be fun !

Failure!

Womp womp.

Sorry gang, I got distracted with some personal stuff this weekend and didn’t end up finishing.  Luckily, LD25 is coming up soon so I’ll give it another shot then!

I’m in for sure!

I am most definitely competing this weekend! Again, I’ll be using Lua/LOVE, GIMP for graphics, Bfxr for sound effects, and probably Garage Band for music since I have access to an old Mac now.

Good luck, everyone!

Timelapse Tool

I’m in for this Ludum Dare, and needed a tool for making a timelapse.  Chronolapse is awesome, but it only lets you use either the primary display or all displays, something that didn’t work for me, so I made my own! It’s simple, and doesn’t have a lot of the features (you’ll need something to stitch them all together afterwards), but it does let you specify which display to capture, or all displays if you want. I figure maybe someone might find it handy for this weekend.  It lives in the system tray, just right click and hit start after running to start capturing.

capper

Grab the program, or the messy c# sourcecode.

Tags: tools

Tools update

So I took the plunge and bought Impact! Bye bye AS3 and Flixel. Here’s an updated tools list:

Languages: Javascript and HTML; Ruby for any server side stuff

Libraries: Impact, Ruby on Rails for any server side stuff

Editor: Sublime Text 2

Graphics: Still no idea, but probably some Paint.NET pixel thing

Audio: FL Studio, Bfxr

 

Time to get productive (aka “I’m in”)

It’s been a while since I’ve been really productive, as in, “don’t rush something into a workable game in a few hours.” This will be a nice distraction from my current project (be an awesome guy and support our project!) too where I’ll be making something by myself.

I’ll be using the usual tools since they’re one of the easiest and quickest to work with. And I’m most familiar with them anyway.

Language :AS3 (flash), everyone should be able to play it with little hassle, right?
Library: Flixel, it’ll make AS3 a walk in the park.
IDE: Flashdevelop, it does the job perfectly fine for this.
Art: GraphicsGale for simple sprites, GIMP for additional editing.
Sounds: sfxr, 100 sound effects in a minute anyone?
Music: Aviary, maybe Otomata. Hey, I’m a developer, not a artist!

Also, the world will end with kittens.

We are in!

I’m in for the 3rd time and my friend (Mindbyte) is in for the first time.

But this time we will do our game for the Jam, because obviously we are a team 😀

My equip:

  • Machine: Acer Aspire 5830TG (with extra 23,6″ monitor)
  • Language: Java
  • Engines: No engine required. I love to write little games in applets.
  • Music: Composing on a Yamaha PSR-E223 and record it directly to Audacity.
  • Images: PhotoFiltre <3

Mindbyte’s equip:

  • Machine: IBM ThinkPad X230
  • Excatly the same language, engine, and so on 😛

Stream:

We will stream on http://twitch.tv/dasmuscheffekt . The stream will be in german.

It will be interesting which of this awesome themes will be picked.

See you coding. <3

InsanityBringer is in. heh

So I’m in. I haven’t done game development for MONTHS at this rate, due to college. But now it’s finals week! And my only finals are today!

Once I’m done with those, I’ll get back to work on my warmup game. My spark to do more game development was inspired by a project for my CS class where you had to write a basic maze game where you walk to an exit. It was simple, I had no proper input libraries for things like keyboard input so you had to type “left” or “right” or “up” or “down” to navigate, and you could pick up items. There wasn’t any real goal, but it was still extremely fun. After that, I started working on TileEngine again, a project of mine, and made the shader and material framework start working, so I can start doing things (mostly pretty water, hopefully <3), and it just quickly struck me how FUN everything was, even if it was challenging and even if I was having trouble setting uv coords in my vertex shader so my fragment shader was spitting out nonsense. However, unable to fully polish up TileEngine for LD, I started with my warmup game, TSLTRS, from scratch using my old tile-based navigation methods (but with a better camera), and that’s been extremely fun to get working.

The toolset I’m going to use is probably the same as always. Visual Studio for codes, C# and .net3.5 for the runtime environment (I should learn mono…), OpenTK for the making stuff appear on screen, Paint.net for pixels, Photoshop E9 (bundled with my tablet) for anything more fancy if the need arises, and sfxr for the sounds (maybe bfxr if there’s a downloadable version). I’d like to say that I’d try Krita for the more fancy stuff, but I feel the project needs more time to mature, especially under Windows. I’ll probably run the game at a “virtual resolution” of 640×480 like I typically do these days, though I hope to play with the viewport settings some so you can properly upscale the window and everything will be under the right aspect ratio. Another thing I might play with, if I have the time, is using a “mega-texture” for the backgrounds, rather than tiles like I tried in the previous LDs. Tiles are simple, but I hate defining them in code. With TileEngine Tiles only contain texture offset and solidity properties (as well as some misc bits for lighting, etc), and then I just apply textures based on the material data and offsets. With TSLTRS, I intend to make all the layers just one large image, so I can add details without having to concern myself with breaking them into separate 16×16 graphics, or an atlas. (of course, this assumes I’m doing a tile based game in the first place)

But above all, I’m just glad to be back in this “game making” stuff, even if I tend to pull that “oh I’m uncreative” crap every once in a while. Thanks, programming professor for putting up that maze project!

Sprite Sheet Previewer

I wrote a simple sprite sheet previewer for an artist that is collaborating with me (in LD25), I don’t know if there are a lot of those around but the main idea was to brush up on some programming before Ludum Dare 25 starts :)

Anyway, it’s really simple but quite useful. If you want it, you can get it here: http://sauronzdev.com/downloads.php?id=7

SSPreviewer

Please don’t sue me Mojang for using your sprite sheet!

 

Guide:

Run SSPreviewer.exe (NOT the .swf, it will crash when opening a sprite sheet)
Set the frame width and frame height
Set what frames you want to play (loop)
Set what FPS you want your animation to play
Set background if you are touchy
Press OK! Done!

Comments

Tom Leonardsson
12. Dec 2012 · 18:23 UTC
Why would they sue you? You can even use their source code.
sletari
12. Dec 2012 · 19:30 UTC
Quite handy, I’m planning on using it this weekend. Thanks!
12. Dec 2012 · 20:10 UTC
Nice and handy, perhaps I could make a request? Add a simple refresh button which would reload the image?
13. Dec 2012 · 13:25 UTC
Added both these features, go to the same link and dl it :D!

I’m in! (hopefully)

I’m hopefully going to be able to do this Ludum Dare and at 14 I may be one of the youngest participants!

Programs:

Code: Unity 3.5, C# / UnityScript, MonoDevelop

Graphics: GIMP, Inkscape

Sound: Audacity and my voice  😀

Music: Not really sure any ideas?

Also:

Is using  the built in physics in Unity against the rules?

Thanks and have fun.

 

Comments

Haette
12. Dec 2012 · 17:14 UTC
If the code or functionality you’re using is freely available, it’s good to use. This is why it’s even ok to use some of your own work as long as you release it for anyone to see ahead of time. Something built into Unity should be just fine.
Zarpar
12. Dec 2012 · 17:27 UTC
Ok thank you for your answer. I am using the free version of Unity so it is freely available

I’m in.

This will be my third Ludum Dare compo entry.

Language: Javascript

IDE: Vim + Chromium console

Graphics: Gimp

Libraries: SoundManager 2, WebGL

Sound: SFXR, MilkyTracker

IMG_0039

Edited to: Update library choices, and add precode to github repository.

Stone Monkey Studios is In

Hey there folks!
The Stone Monkey Studios team is in for the jam on LD 25.

This time around the team will be:

Ryan — All things Code
Jon — Art
Nick — Art
Akash — Sound/Music

Dev Environment: Unity 3.5/MonoDevelop

Art: Maya, Blender, Photoshop

Music: Really, I have no idea. Akash will be using crazy magician magic as far as I know. Probably some instruments, and I assume some sort of computer program, but I (Ryan) don’t know much about that.

Libs: Using CCTextBox for text rendering and also bringing in a Code Library we keep for general stuff such as UI.

Other tools: Dropbox, Coffee, Frozen Pizza.

Happy LD Folks, see you on the inside!

SMSTrans

First time and I’m ready

Joining this, My school gives me 2 weeks to make a game but I’m sure I can do good in a even shorter time span. (Although I will get less time because I’m using the school computers)

Gonna make my game with Game Maker: Studio. I have tiny knowledge of Java and C++ but not nearly enough to make a game with.

Will use Game Makers own image editor and Photoshop CS 3

And for sound and music, I’ll just use famitracker and Audacity

Edit:Will also use sfxr, just saw that tool in the tools tabs and it works great.

Just another post.

Yes, that’s the most generic title ever.

Anyways.
Some of you might have noticed that I’ve been going through every single post searching for new guys and writing a unique comment to each and everyone I found. Today I didn’t find the time to do that, though. (There’s a lot of stuff happening around me right now.)

But as I try my best at encouraging people and giving everyone a warm welcome, we can’t just cut off from one day to the next, right? Of course not! And thus, here’s a general welcome to all of the new guys!

Hello there! You know who you are!
Welcome to Ludum Dare!

 

It’s great, that you decided to join this competition! We appreciate every single one of you! Really! The more people we are, the more fun it is!

 

I’m sure that each one of you guys will try their best to make a great game! And I really hope that everyone manages to reach his/her goal! And even if you don’t manage to finish a game: You’ll learn a lot of valuable lessons, which will help you to finish a even better game in the next compo!

 

I wish you the best of luck a person can have and I’m looking forward to playing all of your games!

 

There you go. I feel satisfied now!

Greetings,
- Folis

Tags: encouragement, motivationn

I’m in again…

I’m in for my second LD and am looking forward to it. This time around I’ll be using the following:

 

– FlashDevelop (and AS3)

– GIMP 2.8

– bfxr (hopefully I’ll get time to do some simple sound effects)

 

Unfortunately I’m using a different computer to last time and CS5 won’t install on this one, as a result I’m going open source! I’ve used FlashDevelop before but never for a full project. It’s much better for coding than Flash CS5 but lacks the visual editor and I don’t have a level editor lined up which could end up stressing me out… so much for being prepared this time around.

 

Good luck everyone.

Frozen Fractal is in again!

It will be hard to top the success of I Am A Ninja (LD22, 50th place) and Cytosine (LD24, 31st place), but I’m going to try my best.

Like my last two games, this one will also be HTML5. I’m not yet sure whether it’ll be canvas2d or WebGL, but I’m leaning towards the simplicity of canvas2d.

My previous two entries were written in raw JavaScript, but this time I’ll be using CoffeeScript instead. It’s just a more pleasant language to work with, and less verbose so quicker to type.

For preparation, I’ve written a tiny Ruby webserver using Sinatra, which uses a Rakefile to automatically compile my assets:

  • CoffeeScript is compiled into JavaScript.
  • SCSS is compiled into CSS, using Compass for its CSS3 mixins (which automatically add vendor prefixes like -webkit- and -moz-).
  • Inkscape SVG files are exported to PNG files.

This makes for the quickest development cycle: just save the file, and refresh the page.

I have three rough game concepts. Here’s to hoping one of them can be bent to fit the theme.

Good luck everyone!

Tags: canvas, coffeescript, compass, html5, inkscape, javascript, ruby, webgl

I’ma In.

Hey people, since this year has been officially designated my “get off my arse and make some games” year, it seems there’s no better way to end it but participate in my first Ludum Dare!

I will be using:

Engine: LÖVE (I was going to use impact.js but I just don’t feel as comfortable in it as I do in LÖVE right now).
IDE: Komodo.
Graphics: GIMP.
Sound: Any tool I can scrounge up, mostly Audacity.

I’ll see you all on the battlefield.

Yet Another Newbie in! (or not so newbie…)

Hi!

This is my “real” first time I participate in a Ludum Dare. Actually I applied for 24… but did nothing, so this time I hope I do something :)

I’ll be using…

Language  C++, OpenGL (and if feasible Pure Data)

IDE  MVS2010 and Pure Data IDE

Libraries/Framework  openFrameworks and Pure Data extended

Audio/Music  real-time generated/modulated sound with PD patch (hope so at least hehe) or Audacity recorded stuff

Art  Paint

My desk:

WP_000586

Cheers to everybody and really willing to participate with you all people!

Comments

12. Dec 2012 · 18:39 UTC
Good luck and have a happy ludum dare 25!

IN25



PS: Applying the first exemption of the second Compo rule, I will use some personal classes that handle tilesets, animations and resolution.

Question about “base code” rule

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

Yeah, so I’m going to make base code (general stuff that I don’t want to worry about over LD weekend, like defining graphic and sound classes, doing some basic MVC stuff, etc)… you know, everything that is not actual game content… and I will provide a link to that stuff in my next blog post.

The question. Is there something that I cannot do beforehand? Like, would defining a “put image onto the screen” class be frowned upon?

If it is, then I can wait. I would just hate setting up game architecture-related classes during my 48 hours.

Comments

12. Dec 2012 · 18:55 UTC
I don’t believe that there is any restriction or limit on what you can declare ahead of time. Just declare it, and make the source available.
evilseanbot
12. Dec 2012 · 19:01 UTC
I would consider the fact that a lot of people are using Game Maker and Unity. I think developing your own base code that goes as far as providing the same functionality as Game Maker or Unity should be good, and Game Maker definitely goes further than putting an image on the screen.
12. Dec 2012 · 19:35 UTC
Alright, that makes sense. I was thinking the same thing, as I kept wondering about the people that use Game Maker and the like.

And I’m in

Well, kinda my first time as I gave up on the previous ludum dare due to time constraints. But Yay! I don’t expect to do anything else this weekend (Except of course sleeping and eating) 😀

IDE: Eclipse

Language: Java

Librarys: LWJGL (www.lwjgl.org)

Music: GarageBand ( maybe something else yet ? )
Sound: cfxr

Art: Photoshop + many different free tools

 

 

I’m In

First timer here. I’ve been watching the last few Ludum Dares hoping to join, but damn work keeps getting in the way. This time it is finally happening!!

 

Language: Java

Sound: SFXR

IDE: Eclipse

I can do this!!

A Special ludum dare groups !

Hi, I’m grifdail !

Sadly i can’t participe to the 25th ludum dare. I’ve got some friend in the same case. But ludum dare is so great we want todo it so we launch the “Guy who can’t do a ludum dare but who are going to do something anyways”  ‘s group!.

If you’re in the same case as us: “Come in! We have cookie” It’s simple as cheerleading on the IRC channel or maybe if you have just a very  litle time this week end, you can try to make a mini game for the jam !

There is no reason to not do LudumDare 25 !

HAPPY LUDUM DARE TO EVERYBODY !

 

Ho, sorry, they ‘re telling me that their’s no cookie left!

Comments

12. Dec 2012 · 19:24 UTC
I’m definitely in !

We are in, oh yes we are

superfluid_jim_desk_ld25

After a haitus of one LD, Team Superfluid are back, this time twice as dangerous … Dave and Jim be Jammin …

I (Jim) will be handling the code side, Dave will be taking art, and we’ll both be working on design. This is our first LD as a team, and DJ’s first game Jam, we are pumped about this!

Tools

Axel and FlashDevelop

Photoshop, Gimp and Illustrator

DAME or Tiled, hmmmm …

Audacity, sfxr, and possibly – just possibly – an electronic drumkit … boom!

See you at the weekend! @jimmypaulin @stuffbydave … @superfluidgames

 

 

Let’s Get Ready To Rumble!!!

hi,
im jack. first LD was big adventure. i didn’t finish my game, but i decided that i will participate in next LD with more power and time (hopefully). so here i am. hope to have fun and i wish the same to all of you!

Code: C#, XNA
Graphics: GIMP, Paint.NET
Sounds: sfxr
boost & power up: whisky 😛

Good luck!

I’m in

This is my second time. Last time I gave up, but here I’m going to try again. I don’t care if I do something extremely simple, I just want to finish this time. I’m using new technologies for me, so that’s another reason for doing something very simple

Language: Dart

IDE: DartEditor

Libraries: I have a very early version of a port of Cocos2D for Dart, here is the repo: https://github.com/ceronman/dartcocos

Music: Probably none

Sound: SFXR

Art: Gimp + Inkscape

Happy hacking everyone!

I’m most likely in…

My coding skills are limited, so as long as its something in my range, I’ll have ago =] Here’s where I’ll be working for the jam. I’ll have to have a trip to the shops to get some food and then my desk will be no longer tidy!

 

Workspace

I’m in!!

Hey i’m in again, this is my 4th time!! i’m so happy to be in this competition again! I don’t need to win because when i’m in this competition i’m learning a lot and that is all i want! :D

Language: C#
Library: XNA 4.0
Platform: Windows
Audio: SFXR, Fl Studio
Images: Paint.NET

Ludum Dare XXV Theme Voting in Visual Form

I took the results of the four preliminary rounds of voting and graphed them to see how popular certain themes are compared to the others. I ranked them by the sum of the pluses and minuses. The top twelve are in the Final Round.
Theme Voting LD XXV

 [click image to embiggen]

Looks like there are three themes that are obvious favorites over the others–End of the World, Construction and You are The Villain–with between 800 and 1000 plus votes (green) and around 500 minus votes (red). For the most part, pluses and minuses for themes stay between 500 and 800 of either kind of vote. The neutral votes (yellow) stay fairly flat, but you can see what appears to be climb on the left side of the neutral votes before it starts it’s up-and-down.  I believe what sets those three highest themes apart from the others is that they managed to get more people than average to select plus instead of neutral, as well as have less people vote negative. In other words, they’re more polarizing. P.S. I don’t know what I’m talking about, look at the pretty colors.

My official prediction is that the top vote getter End of the World is going to be the final round winner. The timeliness is perfect and probably what drove it’s numbers in the first round. We won’t get this chance again, whether the Mayans were right or not.

UPDATE: I added another pretty graph. Since each round had a different open/close time there is obviously a flux in the number of votes cast in each one. Also, some people actually refrained from selecting an option, even neutral, for some themes. This graph shows the percentages of total votes plus or minus based on the number of votes cast for that theme.

Voting2

Tags: theme, voting

In

Finally have everything ready after my hard drive crashed last week.
But I am in, and will try to be on time for the compo instead of the jam this ludum, hopefully

Language: Java, with libGDX
IDE: Eclipse
Graphics: Photoshop or paper/pen (depending on theme)
Sound: Bfxr

Good Luck All, looking forward to playing your games

We’re in too, and we’re here to win!!

We’re a little team called ‘Awakening Games’ and this is our first time at the Ludum Dare but we’re here to make it to (at least it’s what we want). I’ll be the representant of the team, Cerberos will be making all the art stuff and SunLock will be coding with me.

We’ll use the next tools:

Art: Gimp and Audacity.

Code: Eclipse(Java and Java2D).

You can follow us on twitter (@AwakeningGames). See you this weekend!

I’m in too

This is my first attempt at Ludum Dare. My aim is simply to produce something playable.

Language / Platform: C# using Silverlight 5.

IDE: Visual Studio

Libraries: None. I’m hoping to code everything from scratch, although I feel like I might regret this…   😉

Music: Probably none

Sound: I’ve never used SFXR before, but I might try it; otherwise I’ll be recording some sound effects.

Art: programmer art in Paint.Net. It won’t be pretty!

I’m very happy to be joining you all in this fantastic event. Good luck everyone!

I’m in; this will be my first LD

I’m excited to be participating in Ludum Dare for the first time this weekend.

Language: JavaScript / HTML / CSS
Supporting frameworks: jquery.js, underscore.js, backbone.js, require.js, tween.js and modernizr.js
Pre-made classes: gameobject, engine, vector2, rectangle, circle and clock

Various Editors:

Text: Vim
Graphics: Photoshop
Sound: http://www.bfxr.net/

How to package your Java-based game

Howdy, Ludum Darers!

Last Ludum Dare, I wrote a little guide to using Launch4j to package your Java game so that people don’t need Java installed to play it.

I’ve only got Windows instructions, but they’re not old (yet), and you can find them here: http://www.ludumdare.com/compo/2012/08/24/how-to-package-your-java-game-this-ld/

I understand that Linux and OSX are also supported by Launch4j (albeit you need a Mac to package on a Mac, and some variety of Linux to package for Linux), but I can’t vouch for how well they work.

There are other ways of doing the same thing: our team recently got a license of Excelsior which does this, in the comments on the linked post there was mention of Processing, and apparently there are some well-supported OSX applications which do the same thing.

If you don’t already package your game this way, I hope that you seriously consider it: erase every “I really wanted to play this game, but I don’t have Java installed” comment from the possibility of existence!

Happy holidays and Merry Ludum Dare. :)

Lessons from the Warmup

So, I’ve gone and produced my warm-up game.    It’s called Driver Hunter, and it’s laughably abysmal, but I figured it’d be worth doing just to see if I could actually produce a working executable.  Don’t trust  that fancy tool you’ve been told does the trick, because it doesn’t.  Distributing pygame is like fighting an angry dwarf.  In my case, it turns out pygame doesn’t like my system font.  Don’t ask why.  So my game now uses Arial, because I’m hip like that.  If  Pygame2exe isn’t working, maybe it’s worth trying for you too.

So yes, lesson 1) check you can actually publish your damn game.  Do you want to release to mac?  To Linux?  To Windows?  Try it, and make sure it bloody works.

Lesson 2?  Sound.  I’ve never done any of my own sound before, but seeing I’m trying to enter the compo, looks like I’m going to have to!   I discovered automata thanks to this post, and it worked flawlessly, producing something that was at least barely passable as game music.

Other than that?  I’m good to go!  Timetable is cleared, tools are ready, fridge is stocked with diet coke.  I’ll be producing a timelapse if I can :)

Tags: lessons, pygame, pygame2exe, timelapse, tips, warmup

Comments

EatenAlive3
12. Dec 2012 · 20:46 UTC
Wow, automata is pretty cool. Thanks for the link. I’ll be sure to use it if I have 5 minutes left before the end of the competition and I still haven’t added music! xD

I’m In

Language: Java
Libraries: LWJGL, twl PNG decoder
IDE: Eclipse
Music/Sound:SFXR and Others(not decided yet)
Art: Fireworks

My setup (minus the drinks and snacks):

IMG_20121212_224755

I think I’m joining!

Hi there!  I am Zanzlanz!  Glad to see you here at Ludum Dare!

So, I made a game for the last Ludum Dare, but it didn’t turn out as well as I hoped for.  I want to redeem myself, indeed.

However, there’s one thing that must happen in order for me to join for sure.
Some of my friends must join.
I talked to GhostID, Jawn, and Josh-EXE.  Josh-EXE is most likely to join, but I haven’t gotten a yes or no from the others :(
I really really hope I can get GhostID and Jawn to participate this time… otherwise it could end up being a pretty boring compo for me.

So I THINK I’m joining…
If so, it’ll be the same as last year.  I’ll use my basic tools:
– Flash CS5.5 Pro (Yes, it’s legally bought!)
– BFXR
– GIMP
– FL Studio 10 (Also not pirated!)
– Audacity

And I’ll stream with
– XSplit (http://twitch.tv/Zanzlanz)
– Audio Repeater 1.13 (So I can talk on the stream if I have to)

Other things:
– Spotify, iTunes, or Pandora to listen to music.  Most likely just Spotify.
– Can’t stay on the computer after 8… :(
– Water.  Cookies and milk… all that jazz

Also, I’m working on a simple tile engine to help me out.  I actually am quite unsure how far it will get though.   I’ll post the files on Friday.  Make sure I don’t forget.  Please.

Anyways!  Hope to see you this weekend!
Your buddy,
– Zanz

I’m In

Let’s recap:

I’m Falkreon. I’m a prolific Minecraft/Bukkit/Forge/Spout modder and I also develop games as standalone cross-platform JARs.

My goal this time around is to shade in a lot more atmosphere and polish than my previous entries, and continue upping the WTF factor by abandoning or eliding features people generally expect in a genre. Every Ludum Dare, get about ten games I can’t live without, so I definitely agree with the keynote, it’s kind of like getting a hundred xmas presents at the end.

Behind the cut: I relate some of my LD history and share some wisdom received over the course of the production.


My first Ludum Dare was a painful failure. I didn’t know how to kill my babies, and the project was just completely untenable as envisioned. Editing is really important in game design. Ever since then I’ve had a particular approach to my LD design:

  • During the final voting round, I rearrange the top themes into a series of boxes based on similarity of tone or theme. This helps me both pare down the number of early-stage designs, and stay organized and straightforward about my design process.
  • For each box, I write a couple words to a sentence worth of design. Don’t write too much at this stage; just let the possibilities swirl in your head. I usually like all of the design possibilities, but I can only do one; the final theme selection is a sort of useful design roulette. I don’t feel bad about abandoning the other designs because I forced myself not to write too much, and only the particular theme box’s design will work on the selected theme.
  • When the theme comes out, I reserve some of the precious competition time to write more about the design, and think more about the design. This is extremely important, building a game that fits the scope of the time limit, and to some degree you’ve just got to get a feel for it. I don’t want to put an exact number on it, but in practice I usually take a good ten or fifteen minutes just to make sure the design is extremely clever.
  • Most importantly: Once I have a design you’re 99% confident about, I kill my darlings. I take the idea and ask myself: What are all the various things I need to do to make this happen? Then I rank them in order of importance and for time management. During this process I usually find that some of the clever features fall like a rock to the bottom of the list: They’re amazing features, I love them, but they’re totally unnecessary to the design. I doubt I’ll get to them in time, and maybe the design will actually be better with them streamlined out.

My second Ludum Dare, Erased (for #22, the Alone theme) was a tenative success: I released a product. I spent the next month refining it, and it was much more playable in the post-LD version. Even though there was much more that could have been done, at some point I finally admitted that nobody wanted a roguelike that wasn’t rogue-like, and it wasn’t worth polishing. That’s kind of a corollary to “kill your darlings.” Sometimes code is only digestible if you cook it on a rock and then eat the rock instead. Well-meaning programmers can create that code. Don’t feel bad about a failed project, and especially don’t feel bad about the risks you took in the design. Code is cheap if you write it often. Take new and different risks, put in a more thoughtful and skillful effort, and you’ll find that eventually, the risks pay off.

My third Ludum Dare, mini-LD #37, I’m calling a huge success. Little Stories was *exactly* what I envisioned. I removed game mechanics, control systems, and a lot of planned content never made it, but the design wasn’t something I expected to be feature-rich. It wasn’t a platformer, even though it looks like a platformer. For one thing, you can’t jump. You don’t kill anything. The whole goal was different. Not having a template was freeing to me, and suddenly I didn’t have to include something because games of genre X just always have Y. So my final piece of advice is, even if you have a genre, keep cutting. Kill their darlings too.

So, in review:
Kill your darlings,

Kill your darlings,

Kill their darlings too.

All the darlings.

In, with the creepiest language of all time!

Totally in.

Well, make that half in. I do want to participate, but I’ve got a lot already going on this weekend, so we’ll see how much I get done.

 

I will be attempting to code in the language Boo (available at boo.codehaus.org), which is similar to python but rests on top of the .NET framework (I’ll be using Mono because Open Source), which makes it pretty much as fast as C#.

 

It’s a relatively new language (it was first available I think in 2004… correct me if I’m wrong), and there isn’t as much of a documentation and library resource base available for it. Yet. I’m sure as people learn to love this little beauty of a language it will begin to have more things available.

I won’t use unity with this because the computer I’m using has no graphics card… (I know, right?) So that’s a bummer, but whatever. This will be an interesting adventure, even if I don’t get done what I hope to. One never knows until one tries!

For graphics, I will stand by Paint.net as my tool of choice.

Sfxr is great for sound effects.

I play the bass, the guitar, and the drums, and have Garage Band and a mixer… and Saturday I’m having a jam session at my house. Coincidence? Totally. But why not put the music to good use?

On another note, I am excited that the final round of voting is up! I can hardly wait to see what the theme ends up being. (My fingers are crossed for Time Loop… we’ll see how that goes, though.)

Good luck everyone!

++++++++++++++++++++++++

Alright everyone, update here. I ended up having a lot of trouble getting Mono and Boo to play nice on my computer… so I might be using AS3, FlashDevelop, and Flixel.

I’m getting out my Ubuntu machine to see if that will work better– we shall see.

Glad I decided to test things out before the compo, though!

Cheers,

BeefPop

Tags: Beef Pop, declaration, ld25

I’m in

We’ll see if I regret this later. :)

Language: Javascript
Libraries: My own framework.
IDE: Zeus editor + Chrome.
Music/Sound: Goldwave + Milkytracker.
Art: Manga Studio / PS Elements.

I’m a first-timer, and I’m using this to force myself to learn Javascript.

I’ll post up the framework I’m working on on Friday, but as it’s the result of precisely five lunchtimes worth of Javascript experience, I wouldn’t advise anyone else using it. Plus, I’m a real OOP whore, and Javascript’s take on inheritance makes me cranky, you’ll hate it.

Being in the UK, I get to know the theme at 2AM on Saturday from my perspective, so my design technique is going to be to find out the theme then go to bed. Hopefully I will then dream the perfect design, preferably for a shmup of some kind. :)

Comments

Truck
14. Dec 2012 · 09:14 UTC
Ping (:

I’m Probably In

Well, I’m in, as long as I don’t drop out again. The last two Ludum Dares didn’t go very well (lowish ratings in LD 23, and dropping out in LD 24), but with a bit of luck and effort, I should be able turn to that around.

I plan to use Love2D this time, along with my personal library, Ammo.

Good luck to all contestants!

My First Ludum Dare

So I figured I should probably post something, so I’m just going  to get right to it.

This is my first Ludum Dare, and I hope it’ll be the first of many.  I’m going to be using Actionscript (Flash builder) with the Flixel libraries, and PyxelEdit for sprites and stuff.

This will be my first “real” game, and also the first time I’ve gotten in-depth with Actionscript.  I’ve got plenty of programming experience with Java, and the transition to Actionscript hasn’t been all that hard, so I’m feeling pretty good about whatever my Dare entry ends up being.

Not really sure what else there is to say, After the end of the Ludum dare I’ll make another post about what went right or wrong if people would be interested in that.

Best of luck to everyone else attempting the Dare!

I’m in! :P

Hello everyone, I’m Josh-EXE. This year I am joining Ludum Dare

This is going to be my first Ludum Dare and although i’m not the best at programming, i’m going to give it a shot.

This Ludum dare i was pretty much talked into it by my friend ZanzLanz, and I’ve gotten kind of excited even though i am by no means a proffessional, I’m not even on Zanzlanz’s level, but i’m going to try.

My basic tools:
– Game Maker (no, I’m not kidding. I’m a noob)

– Paint.net

– Audacity

And I’ll stream with
– VH Capture (www.twitch.tv/joshdotexe)

– Adobe Media live encoder

Other things:
– Music

– Food, i will eat some

– I will be gone for a few extra hours on Sat or Sun.

– Possibly will talk to other and will take breaks.

 

Anyway, I hope to see everyone on friday night.

– Josh-EXE

Comments

12. Dec 2012 · 22:41 UTC
Thank you so much 😀

If you weren’t joining, I most likely wouldn’t be participating. THANKS!

Doing the jam!

I don’t really care what the theme is, I am flexible and can adapt to it. I will be using Java with Conundrum Engine to make my game. I will be doing it with a couple of my friends to get it done in the 72 hours. I hope to be livestreaming the whole event, but you never know…

I’m in!

I intend to make a persistent browser based game this time around – I’m probably not going to come close to success. Should be fun!

Engine: PHP, MySQL. I’ll be using my MVC framework I’m currently (!) building.
IDE: Notepad++
Art: For anything art, I’ll be using Game Maker’s sprite editor.

When I reach the 48H mark, I’ll decide whether or not to submit the game then or switch to the jam.

I’m in!

This will be my second LD and hopefully far more successful than my first.

After scrapping my game three hours before closing time last time around and cobbling something together in an hour I have learnt my lesson… I hope.

Tools:

Language: Java

Libraries: No extras

IDE: Eclipse

Graphics: Paint.NET, GIMP

Sound: Audacity

Base Code: I may use my Base Code if I fell like it, if I do I’ll link the download before the comp

Other: Lessons learnt from past failures

 

I hope I get to spend some serious time coding if work doesn’t get in the way, other than that, Good Luck to everyone :)

Comments

12. Dec 2012 · 22:22 UTC
Ha! I scrapped mine with five hours to go last time and drank beer instead :/ Good luck!

Well hasn’t Ludum Dare just snuck up on me!

A couple of months ago, I decided to enter the December Ludum Dare Jam as part of a bet on Facebook. Just today, as I was browsing the internet, I came across one of Notch’s tweets about how he will miss Ludum Dare. That’s when it hit me. So I checked the website, and sure enough, Ludum Dare is in two days. As my first Jam, I’m a bit nervous, because I really want to finish my first game, and I don’t know what to expect. Hopefully, I’ll be able to manage somewhat of a game before the time is up, so my fingers are crossed!

~Throughthefire

 

Language: Java

IDE: Eclipse

Experience: Not much…

 

Ludum Dare XXV will not be aLone.

I am declaring my intent to participate in Ludum Dare XXV. Last time out was one of my more successful entries, even if I only got what I would consider a passing score. This time I plan on taking it further. Here are my tools:

  • AS3/Flex+FlashPunk+FlashDevelop
  • Photoshop
  • SFXR
  • Audacity
  • pencil, paper, eraser, ruler, iPad
  • Scanner
  • mIRC

My usual set of guidelines:

  • KISS – Keep It Simple, Stupid! Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
  • Finish most of the work by Saturday night so I can spend Sunday polishing.
  • Don’t run into dumb problems that eat up eight hours.
  • Doodle/Pixel art style. I usually sketch something and then do some post-scanning modifications. I’m not a great artist, so sometimes I’ll just draw half of the object and mirror it to keep it symmetric. I now have an iPad, so I will probably experiment by drawing on it with a stylus.

Tags: declaration, flashpunk

Comments

johnfn
12. Dec 2012 · 23:02 UTC
Nope, LD25 won’t be alone. In fact, that was LD22 😉

I’m In

I’m RokB and this is my first Ludum Dare. I’m not expecting much but I want to try it.

I will use the following:

C++ with CodeBlocks with the MinGW GCC compiler and SFML 2.0. I’ll also be using my own personal very simple thing (don’t even want to call it an engine) which will save me an hour or two (it’s probably really bad though): https://github.com/RenrokB/RokEngine.

Art: Paint.net, GIMP

Sound: sxfr, Audacity

Music (probably not): Demo version of FL Studio

Good luck everyone.

Comments

12. Dec 2012 · 22:42 UTC
Good luck newbie!

I guess you could say I’m a veteran…well…one of the ones who died…are they veterans?