LD25 December 14–17, 2012

I’m Going For It

This is my first time entering Ludum Dare and I’m super anxious and excited to see what I can do. I’m from Richmond, VA, USA and I’m in the sixth month of development with a huge Adventure game I am making. Aside from that, I’ve only completed a couple of small games before this, so it’ll be interesting to see what comes of this.

Development Tools:

  • Language: Java
  • Distibution: intend to use an Applet, but may opt instead for using LWJGL and making an executable .jar and .exe since I have more experience with that
  • IDE: Eclipse
  • Graphics: PaintTool SAI and maybe Photoshop, if I need it
  • Sound: sfxr, Audacity, Ableton

I hope to attend the RVA Game Jam for Ludum Dare as well, though I might have work schedule conflicts that would prevent that, but I intend to compete either way.

I Guess I’m In Too!

Hey Guys! This is my first LD and I’m really excited. I’m not sure what kind of game I’ll make, but if all goes according to plan, it should be good. I think to make it less complicated, I’ll use game maker for making the game and possibly for image editing. I also might try and use Blender for character models. I think for sounds, I’m going to use Audacity. I don’t think that I will be able to record it.

Happy Ludum Dare! And may the force be with you.

Here’s my expression right now.

I’m in!

This is my second year of  Ludum Dare!  My goal is every compo use a different language.

Language: Javascript

Development Tools: Notepad++, Chrome

Graphics: Gimp

Sound: Probably Audacity.

 

doing it….

So this will be my first time entering as well. I’ve seen a lot of first time participants are joining in this time. I hope we can all make some fun games.

My plan of attack is to make a game that lives online. Ill be making it using HTML5 and deploying it on my own site.

Can’t wait to see what everyone comes up with.

Comments

boxerbomb
08. Dec 2012 · 02:08 UTC
I’m glad you have decided to do Ludum Dare! This is my second one! I’ll make sure to check out you game.

Some tips:

Use music or audio

Work on graphics for a while after you are done with the game

Getting ready

Hopefully this time I can be participating without breaking things like legs and feet.

So, here we go again

I’M IN

7 games in 7 days day 5 finished

Really tough day today, but I managed to get the 5th game done. It’s a text-based adventure, with a tiny bit of graphics that have C64’s VIC-II graphics palette and resolution (+ some placeholders).

Full writeup on it is here, as well as a link to the game itself, if you’d like to give it a try. I would write some more, but it’s nearly 7am, and I need sleep badly.

Night, LDers! See you on the weekend.

I’m In.

Ugh, I’ve been procrastinating too much. Gotta start preparing.

Whatever, wish me luck.

Lua FTW.

I’m in

Very cool concept this ludum dare… this will be my first.  I’ll be doing something pinballzy that, of course, somehow fits the theme.  AS3 and Box2D

I’m in again

Maybe this time I’ll actually finish something….maybe.

haven’t quite decided what I’m using yet.

Either:

Love2d + Zoetrope

or

Unity 4

+

Pyxel edit / illustrator

Bfxr + (possibly January)

edit:

just got permission from Disasterpeace to use January for the music, you should check it out.

 

 

 

Count me in!

I’ll be doing the Ludum Dare next weekend, my first one yet.

Language: C#, using XNA

IDE: Visual C# 2010 Express

Graphics: Paint.NET

Sounds/Music: Audacity/Magix Music Maker

I’ll give it my best shot.

Hello! This would be the first time I’m participating in the Ludum Dare, and I am very excited.

Language: Actionscript 3
IDE: Flash Professional
Graphics: Flash, Photoshop
Audio: Audacity, Garageband

Best of luck to everyone!

Welcome to Ludum Dare 25!

Hello and welcome everyone to a very festive edition of Ludum Dare. It’s time to make games, eat food, and be merry… for it could be your last. 😉

Theme voting has begun. Every day this week we’ll begin a new round of voting. Wednesday we tally all the votes, and Thursday when we begin the Final Round. Lets do this!

[ ROUND 1 | ROUND 2 | ROUND 3 ]

[ ROUND 4 | FINAL ROUND | π ]

Special thanks to Sos for again running the Theme Slaughter.

Something you may notice is that theme list is much smaller than usual. One of the common criticisms about Ludum Dare is the themes; So we put the top 100 themes from the slaughter in front of a panel, and meticulously reduced it to a shorter 48 themes. We tried to give you a list of themes with a much greater list of possibilities, so everyone isn’t forced to make basically same game. It was a lot of work, so I want to send a big special thanks out to Sorceress, Phil Hassey, and everyone that helped out with the prune.

Keynote

Hey, we’re early with the keynote for a change! Richard Perrin put together this great homage to adventure games that just couldn’t keep to myself:

That’s it from me. Good luck everyone, and may the best theme win.

Tags: keynote

Fired Up

Definitely ready for my second LD, had tons of fun in the first one. Depending on the theme I’ll either be using:

JavaScript + CSS + HTML5

-or-

XNA / Visual C#

-with graphics by-

Paint.NET + Photoshop + Inkscape (as appropriate)

-and sound by-

Never done sound before, so maybe SFXR?

I’m in, let’s do this, and finish for once!

Yeah, so hopefully this time I will actually finish something, I already have an idea… so I will be using for:

Graphics: Paint.net

Audio: SFXR & Soundation

Language: Java

IDE: Eclipse

I’m in

Will probably just do a browser game or such.

I’m in!

Hello everyone! This is my first Ludum Dare and I hope finish something playable. I’m bit worried about which language to use: haXe with HaxePunk? HTML5? I’m familiar with GameMaker Studio, but I think this time could be a chance to learn new skills. Any suggestion is welcome.

Best!

Xavier

Comments

08. Dec 2012 · 14:56 UTC
Go with what you know, even if it feels boring. You don’t want to be wrestling with your tools when you’re on limited time. There’s nothing more frustrating than getting stuck with some problem with the framework when you’re on a roll.
08. Dec 2012 · 19:08 UTC
Yeah, it’s the right option. There’ll be other moments to learn new tools with more time than in two days :-)

I’m in!

This is my first Ludum Dare, so I am sure I will fail miserably have fun and learn a lot.

I plan on using Construct 2 for the game itself because I do not know how to program yet,  Microsoft Paint and GIMP for graphics, and bfxr and a yet-to-be-determined music-making program for audio.

If anyone out there wants to suggest any tips, feel free, as I could use them.

– Bactopiad

I’m In

First Ludum Dare, fingers crossed! Will be using Java in Eclipse, and Photoshop for graphics. Here goes!

I’m in!

This will be my second LD, first one was catastrophic, this time i come prepared – at least i think so 😀

I will use Flash – again – with the help of FlashPunk or Flixel engines, Pickle for visual content and some kind of sound generator for audio.

Best of luck and lots of fun for me and everybody else!

7 games in 7 days day 6 started

Day 6 - Dungeon Crawler

I got decent, 8 hours sleep, and started working on my 6th warmup game for Ludum Dare – Dungeon Crawler. WOO! Let’s make it awesome 😀

Comments

Seal89
08. Dec 2012 · 17:09 UTC
It looks like the goblin has a red thong on… Please tell me that isn’t the case?

I’m In !

This will be my first Ludum Dare ! I don’t expect to win, I just want participate, I’m a beginner in game development.

I think Ludum Dare is a good way to start making little games. And I think my game will be horrible and unplayable but that will be funny ! :)

Language: C, using SDL (+ SDL_Image) + FMOD for audio.

IDE: Code::Blocks

Graphics: GIMP

Sounds / Music: Maybe SFXR, Audacity and my Keyboard 😀

 

Im In!

First Lundum Dare!

I started coding this year around January and I am using  LWJGL  as well as  slick2D

Laungages: Java, HTML, JavaScript, CSS, Bit of C++!

I do not expect to win: I just want to take part 😀

My first Ludum Dare

This is my first Ludum Dare and I’m super excited about it. Its actually the first time I’ve entered a game jam of any kind (although I’ll be entering the competition element).

Here’s what I’m using…

Framework: Moai
Sound Effects: sfxr
Music: ? (to be decided)
Art: Inkscape
Other tools (Depending on the theme and game design): Glyph DesignerParticle DesignerTexture Packer

I’m also planning on liveblogging my experience on my website here.

Good luck everyone.

I’m in + IconTool

Hello fellow Ludum-Darees!

As usual, I hereby announce my participation in the next Ludum Dare!

My tools haven’t changed, so if you want to know them, just take a look at my previous posts!

Shameless advertising ahead ^^

Also, check out this handy tool I’ve written: IconTool
Ever wanted to create an icon for your game, but failed at finding a good freeware tool? Or are you just looking for a simple way to create icons with multiple resolutions?
IconTool has exactly what you want: No unneccesary functions, just specify the input PNGs and click “Save” to create an *.ico file out of them!
Oh, and if you use it, could you credit me please? Thanks! :)

im in

god they seem to come round fast now heh..

ive not been programming since the last one so i mite need to do a warm up

:)

howieV(binary_girl)

 

I’m in!

Hello!
I’m Huchickut and I’m in!
I will be using Eclipse with Java and Paint.NET for graphics.
GL HF to everybody!

I’m in! First timer here.

This is my first Ludum Dare and I’m gonna be participating in the Game Jam. I will be using the XNA Framework and a game library I’ve been working on that handles input and other basic functions.

I’m in!

So, I have figured out my windows 8 problems, and will be using vista for coding. YAY 😐

I will be using the following things:

Coding: Visual C# 2010 express w/ XNA 4.0 Edit: I will use Visual Studio 2010 Professional 90-day Trial 😀

Graphics: Paint.NET

Sound Effects: sfxr

Music: Probably Fruity Loops

I will be making a library right now that will handle basic input and output, If I have time I will make it gamepad compatible.

Enough with the talking, time for coding!!

I’m in! (Prep time go!)

It looks like I am going to end up making a game instead of studying for finals!

This is my second LD, and hopefully the first one that I actually complete. With the help of “The Game Jam Survival Guide”, written by Christer Kaitila (http://www.amazon.com/The-Game-Survival-Guide-ebook/dp/B007R0NTF4), I have been mentally preparing myself. I just finished testing all of the programs I plan on using to make this game, and even practiced with the actual release (which is what gave me the most trouble last time). I FEEL READY!

Today begins engine coding period of the competition. I am hoping to have simple platformer, shooter, and puzzle engines done by the time the competition starts. Wish me luck!

Programming specs:

Coding: Game Maker Studio Pro

Graphics: Gimp

Sound Effects: sfxr

Release: Dropbox

Inspiration: Pandora (I Fight Dragons Radio)

Lets get kicking!

~Fish

Comments

forddefect
14. Dec 2012 · 10:21 UTC
good luck, I will be using GM:S

I’m in (end of the world edition)

I’m in.

Will use either processing (again), unity, or haxe (with haxeflixel) it depends on the theme and my mood, and my willingness to update everything to their latest versions.

For everything else gimp, audacity+microphone, lms, aseprite, aviary music creator, blender may be used unless I find new better toys.

I’ll be participating in Ludum Dare #25 Jam

I’ll be participating in the Ludum Dare game jam next weekend.  I’ll be using my usual assortment of tools along with a few new ones:

Hardware: Macbook Pro, Wacom Tablet, iPad with a Pogo Connect

Game Engine, Languages, & Tools:  C# using Unity 3D Pro 3.5, MonoDevelop IDE, and MattRix’s Futile framework.

Graphics & Art: Corel Painter 10, Photoshop CS5, Sketch 2, Blender 2.6, Procreate iPad

Music & Audio: sfxr, GarageBand, Nanostudio on iPad

Tags: gamejams, ld25

I’ll be using my good old tool belt

I’ve been making games for the web for the last 10 years or so. Lately, I’ve been playing around with Objective-C/Cocos2d, OpenGL, C#/MonoGame and C++ but I’ve never finished a game with these technologies. Therefore, I got the idea that I’d use Ludum Dare as an excuse to build something non-web.

However, the closer we get the more I’m sure I’ll just fallback to my good old tool belt that I’ve been using for years: HTML and Javascript.

I’ve realised, I’d rather spend my Ludum Dare time actually designing rather than learning various practical things, like how to load sounds in MonoGame. I want to focus on creativity and that’s best accomplished by using tools I know.

Besides, it’s my first time entering a game jam/competition so I really don’t want to make the challenge harder than necessary.

What about you? Are you playing it safe in terms of tech choice or are you challenging yourself with new tools?

Comments

08. Dec 2012 · 19:24 UTC
You can user familiar tools and still challenge yourself, just need to push the boundaries a bit. That said, I’m almost certainly going to do HTML/JS this time as well.
dr_soda
08. Dec 2012 · 21:56 UTC
I think there’s a point at which you are certainly competent to make a game in a new-ish toolset, and that it’s a good test to see if you can do it. For example, my preferred tools for getting something out quickly would be something like Unity or Flash, but in LD23 I used Java, and nothing more than an Android tablet to make an entire game, graphics, sound, and all. I had *never* attempted anything of that scale on my Transformer, and had no idea if it would even work… but it did.

In!

Well it’s been awhile since my last attempt at LD but here we go!

Windows 7

Actionscript 3 with Flashpunk

Sfxr and perhaps LMMS

… and hopefully a good idea!

Bastiandantilus is in

Last time I entered I used Stencyl and it ended up feeling like a bit of a cheat. This time I think I’ll be using HTML5/JS.

Unless someone has a good suggestion for a JS game library that actually makes things easier instead of just more confusing, I’ll probably go vanilla.

I’m in, sort of

I think I’m going to try out a super hardcore mode of the ludum dare 48h compo … by only using about 6 hours of it to make my whole entry.

this is due to the fact that my girlfriend is coming home from her semester abroad and seeing her again after 4 months outranks ludum dare (double checked it to be sure 😉 )

so 6 hours are about everything I have until I have to leave for the airport – but I won’t back out of ludum dare because of it, no, I’ll work even more efficiently!

because of this:

  • 2D game, since the graphics take much less time to make
  • low resolution (same reason)
  • possibly only a 1-bit game (trimming down the graphics work even more)
  • all sound and music will be generated by sfxr and some music generator (like autotracker-c)
  • I’ll use a framework I’m very comfortable and experienced with -> flashpunk
  • I’ll concentrate on core game play features and make something fun instead of a game depending on lots of content
  • no time for anything but furious game development
  • possibly no time to eat during the 6 hours – every minute must be spent developing!
  • I’ll try to upload the game before I leave – most possibly making my game the very first to be submitted 😛

I hope I’ll be able to come up with an idea immediately so I can complete the core game features within the first 3 hours. after that I’m going to make/polish the graphics for about an hour and finish the game in an epic 2 hour showdown – I expect high amounts of caffeine in my blood stream to help me with this.

maybe it’s impossible to make something like a game within 6 hours (completely from scratch and alone) but maybe it’s not – I’ll find out 😀

/edit:

it seem’s I won’t be able to take part after all …

well, there’s always a next time – I’m just hoping the theme isn’t going to be ‘time loop’ since I’d hate myself for not being able to take part with that theme

Comments

dr_soda
08. Dec 2012 · 21:58 UTC
I liked Asylum a lot when I played it last year, so I’m looking forward to seeing what you pull out in such a slim window of time.
09. Dec 2012 · 02:59 UTC
It is possible to do it in 6 hours. I’ve made a full game in 150 minutes. It’s not exactly mind blowing, but many people found it a fun game, even more considering it was developed so quickly.

I’m (Probably) in!

(Hopefully) Signing up for my 3rd Ludum Dare.

 

Not sure what stack I might use, Likely either:

Flash/Flashdevelop or C#/XNA/Visual studio

With Paint.Net, Audacity, Bfxr, Musagi, Notepad++

I’m in!

I’ve never participated in Ludum Dare before, and am very excited to be participating this time ’round.  I recently participated in a jam over at gamejolt.com that was awesome and made me want to do more, so after a 2 weekend break from game jamming, it’s time to hop back in the saddle! I don’t think I’ll be doing the jam, though (however, if time doesn’t permit then sure, jam, why not).

I’m going to be working on Windows 7 with Monogame (XNA) for programming purposes, using paint.net for art and sfxr for sounds, and if I choose to do a game in need of a level editor I’ll be using Matt Thorston’s wonderful OGMO Editor.

Get ready! 3rd time!

Yip this is my third time, hope a great theme wins!

I’ll be using Game maker lite and most likely SFXR.

Unfortunately I will be missing for 8 hours or so but hopefully it wont be too much of a hindrance!

I’m probably in.

So… This will be my first LD.

I surely would not have much time to make a game (HTML5+JS) but… I’ll try. And this the main.

I’m in! Again!

For 4th time. This time, no preparations. I’m not sure what I’ll be using yet (The Games Factory 2 and sfxr again, I think). This should provide additional challenge for me too. 😀
Also, let’s be honest – I don’t think I’ll do any timelapse, like I always claimed I will. However, I’ve got better machine, so I might livestream the whole thing.

Wish me luck!

I’m in!

Hi, I’m in!

First time!

Will code in JavaScript, plus GIMP or MyPaint.

May fail, don’t care :p

I’m in, most likely!

However, I foolishly signed up for some volunteer work on the same weekend. If I can get someone to take my place (which I think I can), then I will totally be competing!

I have very little time to prepare, since this week is also finals week, so I’ll probably stick to what I did back in April: LOVE + Lua, GIMP for graphics, and Bfxr for sound effects. I still have no idea what to do about music (all of my previous games had none), but I guess I can still figure it out before friday! :)

thou shalt be there

3rd full LD for team Will Edwards (http://www.ludumdare.com/compo/author/william_edwards/)

Last game was a bit of a flop at the box office but we were pleased with it anyways. But we’ve learned a few lessons; this one won’t be multi-player online!

Will and I will share the design, Will will code, I’ll do graphics and audio.

 

If anyone wants to join the team to provide backing music please get in touch.

Might.  A couple of comps ago I tried and failed miserably.  But this time, I have confidence!

I’m going to be using C++ (Visual Studio 2010) and SDL as the graphics engine.  I’m going to use SFXR for sounds because I can and also Paint.net for graphics.  I’m going to be using a skeleton gui that I made so that I don’t have to spend 3 hours trying to draw a square.  I’m not sure if I’m going to be able to do it, but I hope to at least send something in.

Best of luck to everybody entering!!!

-zzForrest

I’m in so HARD

We’re going to be making a game next week. So amped!

I’ll be entering the team jam. Making a game in Unity. Probably a game about blowing stuff up (theme depending). If possible we want to jam something multiplayer (so we’re going full retard on the ambition this time).

Good Luck Everyone!

I’m in!

3rd LD, looking forward to it.  I hope I can come up with something slick with the theme we get, regardless of what it is.

My goal in my first ludum dare was to complete a game.  I did, but it was crap, because I over thought and underdeveloped.  In my second, my goal was to make something complete, and polished, and I came up with a very simple entry that works as a great prototype.  This time, I want to make something really engaging or thought provoking.  I want to take a simple mechanic and make it engrossing.

It’s a high goal, but shoot for the stars, as it were.

I will be using Stencyl 2.2 as my development platform, using SFXR for sound effects and samples, Audacity now and again for control, Renoise for music (if I risk it), and Photoshop for my graphics.  I’ll also be cleaning off my desk so that I’m not sitting in front of my TV and therefore have no distractions!

I’ll also be making a timelapse for my game, which I have neglected to do for the first two competitions.  I may livestream, but I don’t know that I’d carry enough viewers to warrant spending the power on my already limited laptop.

I’ll be posting my battle station later this week, right before /compo begins!

In Again.

I’m in again, hoping to this time make a game that is more enjoyable than the last two times I’ve done this.

My tools:

Stencyl, Paint, GraphicsGale, PxTone, Bfxr, and yeah, I think that’s it.

Good luck to the rest of you, and let’s make games.

Looking forward to our very first LD jam!

My friend’s and I have been getting pumped for this for months! I’ve wanted to participate in LD since I first heard about it last year, and every single time there’s been some situation that’s come up to prevent me from entering. Well, NOT THIS TIME! Took the weekend off, we’re getting terminals set up in my friend’s man cave and we’ll be coding away into the wee hours of the morning next weekend to try and finish something that resembles a game! This will be our first ever time working together on a game, and actually the first ever real game we will (hopefully) finish! It’s all very exciting, and I can’t wait to start! Good luck to everyone who is participating!

Comments

BinaryBot
09. Dec 2012 · 05:04 UTC
Good luck, you sould like you will do very well. Whats your programming language?

In!

My 6th LD already! I’ll be using XNA again, and probably keep things 3D as that went pretty well the last two times.

Let’s get it on! 😀

I´m in.

LD 24 was my first LD but I didn´t manage to submit something because I´m still a beginner and I was away half of that weekend. but since then I evolved from super amateur to amateur and I´m looking forward to this LD.

I improved my pixelart skills alot and I seem to code faster and more efficient since LD24.

But I´m sure it will be at least as funny as last time.

I´ll code with BlitzBasic

and I will use Gimp, Aseprite and sfxr.

 

 

I am going to be attempting to make an entry for the famous LD!

Hello! This is going to be my very first time entering into Ludum Dare 48 hour challenge! I am a high school student and a VERY new code writer.

I’ll be using the Eclipse IDE for source code, and Paint.net and Audacity for my assets!

I will try my best and have fun with it!

Comments

nerdyogre254
09. Dec 2012 · 00:49 UTC
Best of luck to you, and glad to see that you’re starting early.

LD25 Warm-Up Weekend Submission is In

I just submitted my LD25 Warm-Up entry, Robozerkertron. It’s a quick little game that plays similar to the old Berzerk and Robotron arcade games.

 

Head on over to the entry page to play and feel free to comment.

Game doLudumDare(time, food, theme, idea);

I shall be joining. First Ludum Dare.


import Rules;
import Clock;
import Game;

static Main(args[...]){
    Clock.setCountDown(48,00,00);

    Rules.read();

    Game ludumGame = doLudumDare(time, food, theme, idea);

    ludumGame.play();
}

Most likely will be made in GM, unless i decide to go with Java.

 

I’m in again!

This’ll be my second Ludum Dare.

I’ll most likely be developing in either Flixel or Unity, using GIMP for graphics, sfxr and Audacity for sound effects, and Figure on iPad for music.

See you guys there!

 

I’m in!

Hello!

This will be my first Ludum Dare.

About me: I’m a highly ambitious person who loves programming — why wouldn’t I be here?

I’m going to be using Java with Eclipse, Paint.NET, bfxr, and LMMS. I’ll also see if I can write some basecode to post here tomorrow, although I’m really lazy when it comes to things like that.

Other than that, good luck to you all, and may the best coder win!

I’m definitely maybe in this time, you guys!

I Really have a decent change of being in for real this time. Maybe.

I may well use the following tools:

 

Language: Python with Pygame and my currently unfinished library for making grids on surfaces. I will use Cx_freeze for compilation.

Image editing: Paint.net

Sound: BFXR and possibly some other thing for ambient music.

IDE: Either IDLE or Eclipse with PyDev depending on my mood. I switch between them frequently.

 

I have a warmup game up if you want to play it.

Comments

09. Dec 2012 · 02:20 UTC
Paint.net? That’s what I use too :) I like it because it’s simple to use but get’s the job done.
xgeovanni
09. Dec 2012 · 02:43 UTC
Yes. Easy to learn but has goddamn transparency.

I’m in for the first time

Hi! This is my first time entering the 48 hour challenge!

 

I will be submitting a game using the http://sgdk2.sf.net open source library!

 

I hope to meet other game developers here!

 

Yep, im in LD25

Well, last time my game was so bad… it can only get better.  :)

Last time i used visual basic, being a newb, and created an awfully glitchy, frozen, crashing, bugged…. game? Or program?

Anyways… I have learnt alot. I am up and running with python, (using the library pygame) and have gotten an IRL freind to teach me photoshop…

Things are getting better. What inspired me to python was the rasberry pi i got. (No, not the pie, pi, its a computer… google it) which has IDLE pre installed. Never know, i might even make a video of me making my game.

Good luck to all, and i hope im not going to fail *as bad*   = )

Comments

xgeovanni
09. Dec 2012 · 12:35 UTC
Kid, you’re both younger than me and seemingly better than me at coding. I’d be proud of that if I were you. I’ll play whatever you produce. I’m hoping it’s good.

I’m in, y’all!

Gonna make this quick.

I AM IN

Codez: Using Unity for the first time with my open-source 2D sprite management system Saloon Engine.

Choonz: LMMS

GFX: Macromedia Fireworks 8

SFX: sfxr and my voice.

 

Good luck to everyone! See you in the octagon.

And, as always…

Round 4…. fight! (I’m in).

I’m in again. 4th Ludum Dare and I can’t wait.

This time around, I have a couple of goals.

First, as per usual, I’ll be learning/teaching myself  a new framework: Cocos2d-html5. I’ve used Cocos2d-iPhone before, so I’m guessing it shouldn’t take too long to get familiar with the JavaScript API.

Second, I want sound! I haven’t done anything with Sound/Music in the previous 3 LDs, so I’m going to make a concentrated effort to do something with sound.

Dev stack:

  • OSX, 10.6.8
  • Chrome/Safari/Firefox (html5)
  • Cocos2d-html5
  • bfxr/cfxr (sound)
  • inkscape/gimp (graphics)

Tags: LD # 25

I’m In…. likely.

Can’t be certain with family in town, but I’ll try my darndest.

 

I’ll be running:

Language: C++

IDE: Eclipse

Compiler: MinGW

Graphics Library: SFML

 

Look forward to it!

I’m In, if I can make it :C

I’ll be using c++ with sfml2 in sublime text 2 graphics will be made in gimp and sounds made with audacity with things I have on hand. This is all assuming I’m not on a plane before 5 o’clock  (the time the theme is released for me) I’ll try my best to get it from a friend with a text, and maybe just maybe if I have to I’ll use that crappy airplane internet for a few minutes. Sadly I wont be doing a time lapse this year since I’ll be using my laptop, instead of my much more powerful desktop. I have a lot more coding experience under my belt now, and should be able to follow the rule of getting something playable as fast as possible, welp, cheers.

 

I’m in… I think

I think I will participate this time. But I’m unsure yet.
And if I participate I still don’t know what to work with.
My options are:
C with Glut
Java with LWJGL
HTML5 with Javascript Canvas

Holy crap. So much to plan… And I should do a training before.
Damn. Should I participate now I shouldn’t I?!

Joining and Declaration

I am hoping to participate in this LD.  I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary.  I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA.  Also include a simple model workshop to play with creating models.

Download here: http://billknye.com/ld/TestModelViewer.zip

 

 

Comments

Toadpud
09. Dec 2012 · 13:41 UTC
Seems interesting, but I got an error 404 trying to open your link. I’ve been working with XNA but in 2D only and I would love to see your code and learn some 3D.

IM IN BOYS

AND BY BOYS I MEAN EVERYONE!

I’m going to be using FLICKSOLE with FLESHDEVELOP

For music and sound i’ll use LINAX MOLETIMEDIA STOODIO (i think) and SFXR (damn it i can’t fuck that one up)

For graphics I’m probably going to use GYMP or GREFIXGAEL

2ND TIME, I’M NOT GOING TO FAIL AGAIN. PREPARE.

Comments

johnfn
09. Dec 2012 · 07:17 UTC
SFXR? WHAT THE HECK IS SFXR? I USE SOFXOR!!!
woutard
12. Dec 2012 · 12:27 UTC
Actually I’d rather use ASSEFFECSAR

My old MIDI keyboard still works!

I’ve never made music for a video game before. Actually, I haven’t really made any recording that’ve been used for something “real”.

However, I’ve been playing in a cover band for years so I’m pretty comfortable behind a set of black and white keys.

So as part of my LD warm up I went down in my basement to get my old midi keyboard. I plugged it in and to my surprise it still worked! Well, sort of… Most keys didn’t work, but I had at least 1,5 octave at the upper end of the keyboard that worked. Luckily, the transpose buttons still worked 😉

Well, this is what came out.

It’s not great, I know. But good enough considering I made it in two hours in the middle of the night on a partly functioning keyboard and without any experience in GarageBand.

What kind of audio do you expect/hope to add to your game? Depending on my game idea, I consider making sound effects with my voice :)

I’m in

Yup… I’m in :)

I’ll be using:

  • Language: C++
  • IDE: Visual Studio 2010
  • Library: SFML
  • The most important: The Big Coffee Machine

I’m in… the first time :s

This is my first time to join LD.
I am nervous…

  • Languages: AS3 / (Lua maybe)
  • IDE: FlashDevelop / Sublime Text 2
  • Graphics: PhotoShop / Flash / Wacom tablet
  • Audio: otomata / sfxr
  • Libraries: flixel / greensock / lua alchemy

Butterflies in my Coding Stomach

Because programmers are like cows!

Okay, not really. Anyway, Gaeel‘s post showing how he voted in round one made me think about how I voted versus how other people might vote. How do you choose? Is it worth voting for more than one theme, really? This is my first Ludum Dare, so… I don’t actually know how each round even works — all I know is that there are many, many themes to pare down.

I kinda voted up things that sound actively inspiring, voted down things that I don’t feel like I want to deal with, and voted neutrally on things that I have no special feelings about one way or the other.

In other news, kinda nervous about doing this altogether. *murloc noise*

I only recently took programming back up again after some years of not touching it. I don’t think I can do anything web based and my computer is currently a Mac. On which I’ve really only been using Python. And I don’t know how to compile executables in it yet because I didn’t think about that until earlier today. I could see if I can get my old laptop running well enough to program in C on Windows, but I haven’t used C in forever. And to top if off, my game may end up being text based just from sheer lack of sufficient skills to do graphics.

Good thing I like adventures. *murloc chorus*

Comments

Madball
09. Dec 2012 · 12:36 UTC
Usually I just think how many possibilites does the theme gives and vote according to that: “+1” is many, “0” is average, “-1” is a little. Remember that you choose the theme not for yourself only, but for other Ludum Darers! (Who would follow this rule… *sigh*)

But this time was special. I made a binary tree and sorted all the themes by the above-written criterion. Lol.
09. Dec 2012 · 12:42 UTC
If you make your game on Python, and you provide the necessary libs to run it (if any), I’ll make sure I’ll play it.
frogmaster
09. Dec 2012 · 12:51 UTC
IMO, it is very important for themes to vary from the previous ones (alone, tiny world, escape, evolution…). That’s why i didn’t choose “trapped” and “quarantine”, although they are very good. “Outer space” and “ghost” don’t look like a well stated theme. I also don’t like “Salvage” and “Unstoppable”, not because they don’t give many possibilities, but because they are hard and it’s very likely that many games will look the same. My favourites are “Mirrors”, “End of the world” and “Guardian”. I think that they are tricky and fun :)
09. Dec 2012 · 13:43 UTC
Madball and frogmaster: Thanks for sharing your thoughts, guys. 😀

I’m in for my 2nd LD

Last time — for my 1st LD —, I ended up screwing many things…
I hated the theme, I spent more than half of my time procrastinating (not even counting sleeping time here), I wasted too much time on an optional feature, and I didn’t train at all.. (plus, I didn’t have snacks / coffee / cigarettes ’cause I was kinda broke =/)

So, for this LD I’ll be using box2d-js to save time on the physics part. Didn’t want to use an external lib, but well as always I realised LD was coming only 6 days ago… I’ll try to stay focus most of the week end, eat well, sleep well, code well :)
Still need to train hard for audio.. Last time Mathieu Hallouin did my music, and it was awesome, but this time I wanna compo so I’ll have to do my best to come up with some music and sfx =/

  • Languages: Haxe + HTML5/JavaScript
  • IDE: Sublime Text 2
  • Graphics: Inkscape / Gimp
  • Audio: BFXR / beatlab
  • Libraries: box2d-js
  • Timelapse: Chronolapse

I’m in :)

SublimeText2, cmake, visual studio c++ commandline compiler, sfxr, and my wip collection of libraries and frameworks (https://github.com/r-lyeh/moon9)

Happy coding to everyone :)

I’m in

This is my second attempt at Ludum Dare, and I’ll be using:

Flash CS4, AS 3.0, SFXR, ProTools.

 

My main goal this time round is to not sleep through the deadline.

My toolchain 2.0

So I finished up my decisions on the tools I’m gonna use for the compo. See the updated list below (And yes, I seriously linked to the Wikipedia article of water.)

Language: Javascript
Library: CraftyJS

Art-sy stuff: Paint.NET
Bleeps and blops: BFXR
Music: Musagi (If I have time to compose)

Crispy stuff: Pringles! And cheese puffs!
Drinking stuff: Caffeine (Coffee, Energy Drinks), Water

General plan: Panix for at least 1 hour at the start and the end of the compo.

And of course an obligatory photo of my desk!

Win7 running on the left, and Fedora 17 on the right.

Tags: deskphoto, toolchain, tools

Competition Confusion

Does the competition start on Saturday or Friday? What 2 days does the comp last?
Thanks.

Comments

09. Dec 2012 · 14:22 UTC
That would depend on your time zone. In the US, it starts on Friday evening, in Europe, that correspond to very early Saturday morning. Then it’s 48h for the compo or 72 hours for the jam. Just look at the count down to figure it out in your time zone.

Oh man I’m feeling stupid, writing this  😀 Do you have to write a post in order to enter competition?
I’m new to LD and I’m hoping to develop something playable 😀

FlashDevelop/Flashpunk/Inkscape/Paint.NET

I’m in for a second time

LD 25 will be my second Ludum Dare, and I’m pumped to apply what I learnt last time to actually make something worth submitting this time.

Last time(LD 24), I overestimated what I could do in the given time span, and pretty soon everything was collapsing around my ears. I had not planned priority and was doing everything impromptu. This time, things will be different if I have anything to say about it.

I’ll be using HTML5/JS, Paint.NET and LMMS.

Good luck to everyone! Let’s do this!

Right. It’s been a year. Let’s do this.

Less than a week to go, and what do I have over last year’s setup?

(this is a list to check off this week before starting)

Is my editor thing ready to go?
Is the build/test server ready?
Is the sql bit ready? (server? ORM? Connector?)

How is your javascript stuff going?

Do you have your books/tutorials done?

are you READY to CODE and not FUTZ WITH YOUR ENVIRONMENT?

Here we go again

On the hard path of  learning about the sentence “FINISH A GAME IN 48 HOURS” in its full mystic meaning =D

Past LDs gave to me 2 projects that I’m still working on:

LD #23 Tiny World

LD #24 Evolution

 

Tools: Unity3D, PaintShoPro/GIMP, ModPlug and Faith

 

I’m also in

My first ludum dare. Let the theme be a good one and good luck to everyone!

I’ll be using Construct 2, JS, HTML5, Paint.NET.

LD25

This will be my second LD and I think me and my friend are doing the jam together, it’s my friends first time.

We will probably stream here I’ve been looking forward to this since my first LD

Second Time

I’m in again! This will be my second time, last time I probably spent too long on the non-game part making it look cool. This time I’m going to jump straight into the game play.

Ludum 24

I’ll be using:

Sublime Text 2

My own Lua powered 2d engine

Photoshop

Probably http://www.drpetter.se/project_sfxr.html for effects

I have no idea about music, I’ve played with some version of fruity loops  once in the past, so maybe that! 😀

 

I’d quite like to play with a point + click interface, or old final fantasy battles game interface but that will depend on the theme.

 

 

LD25 Reporting for Duty

My first event after seeing a friend suffer through a few on his own.

I am using this last week to learn and build a few more things before everything gets started:

  • Generating animation with my own art assets using TPEditor
  • Developing and exporting animations with Pixen
  • Metro needs to be able to import Tiled exports
  • Metro needs the concept of a viewport

Tags: gosu, ld25, metro, ruby

Html5 Base-App

This weekend I created the base that I’m going to use for the next Ludum Dare.
It uses cocos2d-javascript for graphics, box2d.js for physics and a custom Audiomanager.

If you want to get started with cocos2d-javascript, a look on my source code might be useful for you, since the tutorials are outdated.

Physics
I have a custom PhysicsNode class that provides a simple constructor for box2d shapes and synchronizes a cocos2d graphics node with the box2d.body.

Preloading images
I modified cocos2d-javascript to allow simple resource preloading from javascript.
Earlier versions required you to use the cocos2d commandline tool that merged all your files.
Now you can just write this in your Application.js file:

registerResource("images/myimage.png", "image/png");

Audio
The custom Audiomanager first checks which codecs are supported,
when you give it an audio file to preload it will use the first url for a supported format:

Audiomanager.instance.load({
 "ogg": "audio/blub.ogg",
 "aac": "audio/conversions/blub.aac"
 },"blub");

Then you can play it with using the given alias

Audiomanager.instance.play("blub");

The repository also contains a small bash script that converts all ogg files in the audio directory into aac and wav files using ffmepg.

Please feel free to use this base for your own games.
It’s licensed under the zlib license, which means: do WTF you want, just don’t claim, that you wrote code that was written by others.

You can test it here.

Tags: audio, box2d, cocos2d-javascript, html5, javascript, physics

3rd OR 4th Time?

I’ve lost count but I’m still in!

Language: BASIC (Visual Basic 6)
Graphics: Paint
Sound: SFXR

Bring it on!

I’m in!

May the force be with you!

I’m in with python/pygame, gimp and sunvox. Not so epic, but very useful. And RedEclipse as inspiration!

I’m in + new engine release/kickstarter!

I’m in barring any sort of emergency or being called in.

Just like past few LD’s, my toolset

  • Engine:Aether (my own cross-platform engine that’s been in development for quite some time)
  • Art:Sprite editor (soon to be renamed Aether Graphics Editor but the new improved version has a few bugs to work out still)
  • Sound: sfxr/atrk/lmms/audacity
  • IDE: Code::Blocks
  • Livestream: custom scripts (attached lower in this post)
  • Target platforms: Linux/Windows/Android (I unfortunately still don’t have a mac to test compile on)

This LD my engine now has all SORTS of new features and enhancements, and I have just launched a kickstarter campaign to try to get some funding to take it even further now that it’s gotten to the point where it’s more than usable for 2d games, you can check that out here

Kickstarter Campaign

Short version of the most notable engine changes

  • moved from GL2 and GLES11 to GL3.3 and GLES2
  • VASTLY improved performance on android, mostly due to the GLES2 migration, though the pipeline itself has been cleaned up and the old batch rendering system completley re-written with a far more efficient one.
  • huge improvements to the ttf rendering system, it’s faster and now also supports “tabstops” on the screen to make lining up text on non-monospaced fonts very easy
  • internal message pump and state manager
  • interactive debug console
  • built in file and compression handling, path decoding, and configuration objects to manage saving game data and settings
  • simple highscore manager object to retrieve and post highscores from a server

So far I’ve ported two of my android games on the market over to this new engine version

Jewel – my first game for android

Tiny Poker – Was the engine test for the new revision of aether, worked well so made it a full game

 

 

 

 

 

 

 

 

 

 

 

 

And again, here’s the latest modifications of the livestream script i’ve been kinda constantly tweaking.

#!/bin/bash

SIZE=”1600×1200″
BITRATE=”300k”
FRAMERATE=”5″
KEY=”live_xxxxx”

ffmpeg -f x11grab -s $SIZE -r $FRAMERATE -i :0.0 -f alsa -ac 2 -i default -vcodec libx264 -s 1280×720 -vb $BITRATE -ab 128k -ar 22050 -f flv “rtmp://live.justin.tv/app/$KEY”

 

 

 

 

 

 

Tags: C++, compo, ld25

I mean!

I’ve not written a single line of code since half a year now, but I will try to make a game and we’ll see what I’ll be able to do.

This will be my second Ludum Dare: I made the game Sprace during LD23 and I intend to do something incredibly better this time.

  • I will use plain HTML5/JS/jQuery, without any game engine, as I haven’t really taken time to learn something else. Maybe I will try and use the audio and gamepad APIs, but those will probably work only with Chrome.
  • GIMP will be my graphics editor, and Audacity will be my audio editor. Text editor will probably be SciTE or gedit.
  • Depending on how much time I will dedicate to the sound and music, and depending on my inspiration, I may use a guitar (and/or a harmonica?) with a Zoom H2 recorder. As well as anything I will find there if I need it.

I wish a very good luck to everyone! (including me)

1st time!

Ok, I’ll be trying this one, even though I’m going to be kind of busy that weekend, but hey that’s what the Jam is for, right?

anyway…

Game Engine : Blender

Art : Gimp/Photoshop / Blender

Music / Sounds : Fruity Loops

Can’t wait to do this!

Jam Practice

Making some music for a group. Going to enter the jam! Here’ something I whipped up in an hour. Just messing around with the mixer.

https://dl.dropbox.com/u/1333628/Music/chill_blue.mp3

Also, watch this for inspiration on your LD practicing:

http://www.youtube.com/watch?v=YJWI9wq97Bs

Comments

Zelen3d
09. Dec 2012 · 18:16 UTC
Oh, your music is so good. But the Youtube video: WTF !!!!!!!!!!!!!!!!1!!!!!
09. Jan 2019 · 00:09 UTC

Three Rubs : My Warm Up Android Memory Game

https://play.google.com/store/apps/details?id=com.scriptblocks.threerubs

Going to try and use jMonkeyEngine and make a android app this time.

Enjoy the Kitties.

IN!

This will be my fourth Ludum Dare and I am excited! In the past I’ve used Irrlicht with C++, but now I’m going to migrate to SFML since the API is MUCH cleaner in terms of 2D (which I would expect since Irrlicht is an outstanding *3D* engine 😉 ). My last game, Shrink Force, which I did with a team, was 3D, and it ended up being too much to be able to polish, so I’m going with 2D this time.

I have a serious addiction to writing my own game engines, so I will probably write a simple framework for SFML right before the competition.

Tool Box:
– CodeBlocks with MingGW g++
– SFML
– My framework that I haven’t written yet
– Root beer

LD25 Theme Interpretations

(Inspired by Sorceress)

First of all, I should note that I had some conflict with this, but decided to split my votes 3 Positive, 6 Neutral, and 3 Negative, so I had to work around that. May change it to 4/4/4 for the next round. My preferences were for themes that informed gameplay first and foremost, and offered lots of options, and were not too complex for a 48 hour period.

Construction – This is probably what would have gotten my last +1 had I had one. It’s a bit generic, but there are lot of possibilities in almost every genre, storytelling style, art style, etc.

End Of The World – Very common, and more of a storytelling theme than a gameplay theme, which is what I think the themes should be about. It’s not bad, though.

Ghosts – I frankly just stared blankly at this for a few seconds before downvoting. No ideas at all. Perhaps others will be less dense, but I’m not feeling it.

Guardian – This could have some interesting storytelling options in my opinion, and it made me think of Halo which is lovely, but in the end it’s like EotW – too broad and too story-based vs. gameplay-based (there is the gameplay interpretation of attack/defense but that’s too limiting imo).

Inverse World – Could be very awesome, but it seems like too much of a challenge to think up and execute a working concept for Ludum Dare, though I might be selling us short.

Mirrors – Too specific. It’s been a long time since I’ve seen an original game heavily using mirrors. I don’t want half our games to look the exact same.

Outer Space – while I love outer space, and it’s a great setting, it’s not a great gameplay concept.

Quarantine – This one I like a lot. You can basically do anything from creating, destroying, or exploring a quarantine, with any character or group of characters, in any control scheme/genre, with no restrictions on story arc or setting (though it might gather a lot of very stereotypical sci-fi/zombie settings, they fit rather easily).

Salvage – Again, very great from a gameplay standpoint imo (though not as good as Quarantine). Trading, collecting, working around, exploring, etc.

Symbiosis – it’s… not bad… it’s kind of like a weird mix of a backstory concept, mixed with the difficult-to-execute gameplay ideas of Inverse World. Though I might be underestimating us once again.

Trapped – Generic and very similar to the recent theme of Escape.

Unstoppable – Something I have a personal predisposition towards, but I like the idea of fighting the inevitable. And you can make basically anything unstoppable – the player, the enemies, the environment, anything affecting the gameplay or story could be the unstoppable thing. Or multiple things could be! Or they could be considered unstoppable, but not actually be such. Lots of meaningful options.

Comments

Osgeld
09. Dec 2012 · 18:13 UTC
why?

ludumDare.recurse(int times, Object toolChain);

Recursive Frog is curious.

  1. How many times have you done Ludum Dare?
  2. How many times have you used your chosen toolchain to make a game?
  3. Why did you choose the tools that you have chosen?

Comments

mantis
09. Dec 2012 · 17:40 UTC
1) 4 i think

2) for some it’s the first time, for others I used them since forever

3) I’m doing a lecture on Unity3D next week, and I haven’t used it in ages, so I wanted to refresh my knowledge of it. I combined that with warmup for upcoming Ludum Dare. Other tools – s/bfxr, graphics gale, paint.NET, blender, well, they just work.
09. Dec 2012 · 17:43 UTC
1. I’ve done 6 Main-LDs, 1 Mini-LD and hosted a Mini-LD (July 2012)

2. That exact toolchain: 0 times – I still use the same stuff for graphics, sound etc.

3. Because JS is cross-platform, and because I like web stuff in general.
xhunterko
09. Dec 2012 · 18:05 UTC
1:4

2:3

3: I knew multimedia fusion 2 a little bit but that didn’t feel like it had enough to offer. So I switched to Flixel 3 years ago cause it seemed the easiest to learn.
09. Dec 2012 · 21:22 UTC
1: 0

2: 0.25

3: It’s been my experience that even my good friends won’t go through the trouble of downloading and installing something I write. But if you can give them something that runs in a browser with no install people will actually play with it. I thought about Flash, but it’s kind of out of my price range and doesn’t work on my ipad. So I’m trying my hand at HTML5. I went with the Crafty engine because it seemed to have the most active community and the most extensive documentation. I’m running into a lot that’s not well documented though, so we’ll see how it goes :)

Warmup Code Base

Did some experiments on the warm-up weekend to get the basic low-level stuff working and adapted this simple code base from it to use for my competition entry. Code here: LD25 Warmup base code . Includes applet code, texture loading, drawing code, and sound loading/playback.

Testing framework for LD!

Last time my framework wasn’t really prepared for the competition and I had to mess around with things I should not. Good thing is, that I’ve joined TIGSource Advent Calendar  this year and I’ve used this chance to check the framework.

Quick preview to the TIGSource Advent Calendar game (click for full resolution)

A small idea about the ratings

Don’t run away yet! I know that the ratings system has been analyzed by many people and want the underlying system to change, but I just think we should change a small part. I have done two Ludum Dares previously and look forward to this one, except it always makes me mad when people don’t comment on your game after rating it. To make Ludum dare more of a learning experience I believe that to leave a rating, you should have to leave a comment. This would allow us to know any strange outcomes on even more platforms and have a greater idea of how the general public would think about this game. This would also block against people that would just post low scores and not play the games either to advance themselves in the leaderboard, or just get a lot of ‘coolness’. An example of this system is the website codeproject.com where you must leave a comment when you rate an article a 3 or lower. This is just my ramble of this Ludum Dare, but I hope someone else feels the same way.

Comments

johnfn
09. Dec 2012 · 18:27 UTC
I think the problem is that people who don’t leave comments don’t *want* to leave comments, so forcing them to do so would either (1) make them not rate your game at all, or (2) make them leave meaningless stuff comments like “nice game”, which isn’t what you want.

I’m in!

I’m in for my 4th Ludum Dare. In previous LDs I’ve made a fun game, an innovative game, and a polished game. Can I excel in all three this time? We will see.

I think I’ll make my game in LOVE since I want some practice with Lua. I’ll also use Photoshop, sfxr, and autotracker-c.

I’m looking forward to it! See you next weekend!