LD25 December 14–17, 2012

Hi folks !

We will team up with gyhyom to do the 25th jam. We are really excited to deal with the beast. You can track the outsourced code we prepare at https://github.com/delahee/. Many of our libs are already open sourced in the Haxe environment.

Gyhyom is graphic designer and I am programmer, we both work at Motion-Twin.

See ya !

 

 

Comments

Cipher
03. Dec 2012 · 10:46 UTC
Awesome a haxe entry! 😀 I’ve seen haxe but never really tried it out…Love to see what ya guys can come up with!

Anitower Update#8

Another short update.

Finaly i’ve finished logo design (hate working on logos). I’m not fully happy with result but it will do for now. Comments appreciated!

Along side logo I’ve created microsite at anitower.eu with subscribe form (more will come).

In addition I’ve started working on main game menus (very minimalistic/lazy style):

What’s planned for upcoming week of work ?
I need to “code up” those screens. I’ve already finished writting simple UI page management. Nothing fancy but will make my life a little easier.

Also if time allows I would like to design simple tutorial page and inbetween map screen, showing score and gained skills/experience.

That’s all, see ya next week!

I’m In (for the second time)

I’m back for another go.

Last time (LD24) I made the game “The Gift/Curse of Evolution”, which was okay, but didn’t recieve enough votes :(

This time, I will do a few things different:

1) Use my better basecode including GUI code. (Will upload after cleanup)
2) Post more updates as I go
3) Have more time because school will be over
4) Play more games to get better Coolness
5) Attempt to get some sound effects? (highly unlikely as I have never done it before
6) Make a game with more action (Roguelike movement is LAME)

I will be using:

Language Java
Libraries LWJGL, My Basecode
Tools Eclipse, Paint.NET, (bfxr?)
Food Whatever I can find

While slaughtering themes for a few minutes, I found a few of mine, and some interesting ones too:

(Mine)
Potatoes
Hats
Guardian
Warrior
Explosions

(Interesting)
Apocalypse Kittens (upvoted =D)
(Something else that I forgot but was quite funny)

This “I’m in” post will be the first of many. REMEMBER ME AS THE ONE WHO BEGAN THE AVALANCHE! (It would be really awkward if noone else put an I’m in post up. Really really awkward)

4

This entry was posted on Monday, December 3rd, 2012 at 1:54 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in once more.

So, after a jam entry that wasn’t completed on time last time, for the 25th LD I’m doing the compo once more.

I hope my past experiences will help me scope my idea correctly this time, but we’ll see…

As for my weapons of choice, well, it’s basically the same as always :

-Python, along with Panda3D or Pyglet
-Blender, Gimp, …
-Various instruments for music (if I have time)

I’m trying to keep my head clear of ideas until the last friday, when I’m probably going to do the same as last time, and quickly jot down 3 ideas for each theme up for voting on friday. Just to have something to start from at the start of the compo.

Good luck everyone!

PlayCanvas Beta invite for those who Ludum Dare

Hi all,

Not long to go now before LD25. No doubt you are planning what tech to use and making sure that you are well-versed in your chosen tools so you can hit the ground running next weekend.

playcanvas logo

Will and I have been working on PlayCanvas for the last two years and we think we’ve got a really great tool for making HTML5 games.

We want you to be able to use it to make your Ludum Dare games, so we’ve got 30 spots in the Closed Beta available for LDers who email support@playcanvas.com with “Ludum Dare” in the subject line.

PlayCanvas is a browser-based game development environment, so you can build 3D browser games, collaboratively and publish really quickly onto the web. Ideal for people who want to push HTML5 games that bit further but maybe don’t want to write the WebGL themselves. Will has done all the hard maths so we don’t have to :-)

You can check out what was possible 6-12 months ago in our previous LD entries:

Tiny World – This one went pretty smoothly, we integrated Box2D and the extra day for the Jam gave us a chance to add a little extra polish. I spent the first day battling matrix maths though, which thanks to our new Entity library I (and you!) won’t have to this time.

Alone – Fittingly, I entered the solo contest for this one on my own. It was really early days with the Designer tool and pretty painful. Also, clearly, I’m no artist :-) But still we learned a lot.

This time I hope to avoid all the “bit short” comments which both previous entries received.

So, if you are interested in making an HTML5 game, but you don’t want to do all the low-level stuff yourself, or you fancy having a functional 3D art pipeline for Blender, Maya or Max up and running in advance, or you want a level editor tool or you want the guy who wrote the library on email support over the weekend, or you just want to drop us an email and tell us what you think, get in touch!

Dave – PlayCanvas

The Hack-a-Jam Competition On Friday!

After a long 4 months, the Hack-a-Jam is back, and starting in 4 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in four days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too)!

Tags: boons, cogex games, Hack-A-Jam, HJ, Ludum Dare, terrified virus games

GDC 2013 Chat

Hey folks. Since myself and Phil have started making our GDC plans, we thought it’d be a good idea to encourage you all to do the same. To get things started, you should let everyone know in the comments below if you’re planning to attend.

I know a bunch of us have become GDC regulars, so feel free to ask questions. When I have time, I’ll start assembling a mini-faq up here in the post.

We (Ludum Dare) are planning to have a gathering again this year. We haven’t reserved anything yet, but it will probably be GDC Monday GDC Wednesday, and probably at the same venue (Tad’s Steaks). I do regret Tad’s does not have a vegetarian menu, but the venue is just too perfect otherwise (food court style, come as you please, and a full large room we can reserve away from all the other customers).

GDC 2013 and San Francisco Mini FAQ

Q: What pass should I get?
A: The Independent Games Summit pass is certainly the best bargain, but quantities are limited. You should order it ASAP, ’cause it’s getting close to when they ran out last year. It gets you in to the Indie Game Summit on Monday and Tuesday, the Expo Hall, the GDC Play hall, as well as all Sponsored talks Wednesday to Friday. I want to highlight the last one. Sponsored sessions are your talks by NVidia, Autodesk, Unity, and whatnot. Depending on what you do, there may still be content for you after Tuesday.

If you miss the Indie pass, I actually recommend waiting a bit. Around Xmas, the GDConf people send out a coupon. That coupon is typically good for $50 off the Summits pass, or (I think) $100 of the main pass. Go sign up for their newsletter if you like saving money.

Q: Cheap travel?
A: Most of us are arriving by airplane. I don’t have much advice there, other than booking before your flight fills up.

Once you arrive in the airport (SFO), I highly recommend taking the Bart train.

http://www.bart.gov/stations/index.aspx

For about $9 (one way), you can take the train from the airport to Powell St, which is just a few blocks from Moscone.

Q: Food?
A: I’m a big fan of the Food Emporium on the bottom level of the Westfield Mall. It’s a food court, but an amazing one at that. You can eat pretty much anything for about $10, even Steak.

Something I discovered recently is The Food Trucks (another link). As the name suggests, a variety of trucks park themselves at various locations around San Francisco, and at least last year they had a great spot just a block from Moscone. You can find some really wild stuff here, such as a Korean Beef Burito (Koreto). And there’s different trucks each day. Also about $10.

Q: Hotel?
A: This is the main reason I started this post. I highly recommend splitting a hotel room with someone. Many hotels offer a “2 double beds” option for practically no more money. So with that, you can literally pay half price for your hotel if you share. Plus, you have someone to chat with in the evenings after all the chaos. The GDC website has been pretty good lately for hotel bookings.

Another alternative is the Hostel. Bunking with a bunch of other developers is a really cheap way to sleep. (hey can someone give me links and details for hostel(s?). I’ve never stayed there).

Oh and if you snore, there are these. Your fellow indie thanks you. :)

LevelUp v0.6 release

Hello chaps,

I will apologize in advance for the frequent articles on version updates, but that’s good right? New versions mean new features. New features  result in more power. More power let’s you win LudumDare.

Yes, I want you to use LevelUp in the next compo! And to make sure this tool gives you the most freedom possible and runs as stable as you’d expect, i need your feedback.

Let me know of any weird stuff, crashes, bugs, annoyances, missing features and everything that catches your attention!

Here’s today’s changelog:

  • Interface overhaul
  • Restructuring
  • Skins
  • Collapsable project and tool panels
  • Variable tile size (at last)
  • Autoreload tileset when it’s been modified

And this is what it looks like after the interface overhaul:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ lvlupv0.6 lvlupv0.6-c lvlupv0.6-b

 

You can check the homepage for more details or download it directly.

Next version will provide a couple more tools, so look forward to that 😀

 

Enjoy the tinkering

wzl

Comments

04. Dec 2012 · 13:24 UTC
If I enter, I’ll probably use this with FlashPunk. Thanks for the tool!

The Frank Engine

Howdy, Ludum Dare people! I’m an indie developer and I’ve been working on an opensource 2D game engine for a few years now called The Frank Engine. After being in the industry for over 10 years and working on so called “triple a” games with crippling iteration times and garbage code I decided to build my own dream engine from scratch in C++. One of the biggest problems with mainstream games is they focus too much on the final result and not enough on whether development process itself is fun. I wrote my engine so I could have more fun developing games in my spare time while also making faster progress. My philosophy is that a clean system with fast iteration is the key to having a fun process, and if the process is fun then chances are final result will be too.

It has some cool features like an integrated level editor, streaming worlds, dynamic lighting, Box2d physics, sub frame interpolation, a debug console, ogg vorbis music etc. So far it has been used for 3 Ludum Dare comps and several other projects. Probably the biggest project so far is “Faster Blaster” a Metroid/Blaster Master mashup. I plan to use it for Ludum Dare 25 and you can too if you want. Feel free to copy parts of it an use them in your own engine like my half life style debug console, it’s all fully open source!   Here are some links where you can get more info and video…

Tags: deferred lighting, game engine, open source

It’s been a year…

It’s been a year since my first LD. And now I enter once more to show what I’ve learned!

I wasn’t coding for a while, so I don’t thing I’ll be able to make something great right now. So I’m going to take part in warmup and Hack-a-Jam.

Tools:

  • Coding: PhYard builder
  • Graphics: GIMP/Paint
  • Mucis: Guitar Pro 6
  • Timelapse: Chronolapse

I’m going to keep (maintain? lead?) a very detailed journal. Let’s see if I’ll do what I planned.

Waiting…

I’m In!

So after not being able to participate in last years compo, I am definitely in this year. I will also be attending a real life meet-up for the second time at the Shaker Launch House. Well here’s going to be my tools of the trade this year:

 

Language: C# or Java

IDE:  Eclipse if Java, MonoDevelop if C#

Engine/Library: Unity3d if C#, LWJGL if Java

Graphics: Photoshop CS3

Sound: Sfxr

Music: Pxtone

 

I will also be live streaming again this year at http://www.twitch.tv/thejeremystark so if any one wants to come check it out, I would love it!

I’m In! First Time!

Found out about Ludum earlier this year and I have finally decided to try my hand at it. I will be doing the Jam along with two of my roommates. Here is what we are going to try and use:

Language: C#

Engine/Library: XNA 4.0

Graphics: GIMP or Paint.net

Music: Pro Logic Studio

 

Roles will be broken down as such:

Me: Graphics and features coding

Roommate 1: Groundwork and features

Roommate 2: Sound, music, and possibly features. More than likely will also handle timelapse and other community things.

 

Really looking forward to next week. Its going to be a great way to end finals week!

Help please!

Hey people, I am in desperate need of help. I really want to do the Ludum dare 25 game design challenge, first time also, but am only a game designer with lowly skills in regard to programing and artistry. Is there anyone who would team up with me to do this event if possible? As long as you speak English and can program/ do decent art work that is all i ask. This is for anyone, but most directed to people who are like me, in an area where no one really wants to do anything with making games, but You desire to pursue it as a career! please comment or hit me up any way possible and I shall respond in kind. I will check daily for any results thank you!

Comments

mantis
04. Dec 2012 · 17:16 UTC
Ludum Dare is 1 person teams only. You might want to do the Jam, which is bit easier on the rules :).
04. Dec 2012 · 18:37 UTC
Thank you! I have tried Stencyl, but there is no real tutorials for it, and game maker which well is all coding and as stated, not great at that. I will give unity 3d a try along with another system recommended, and thank you for telling me about the jam as well as Ludum dare being only a one person team. :)
06. Dec 2012 · 09:50 UTC
Well that is part of it, I have not had any good courses, books, or any of the sort for coding. The other issue with coding however is that I for some reason don’t really retain coding information well. Just a personal problem I have had in this field for that.
xhunterko
04. Dec 2012 · 20:37 UTC
If you still want to Jam, I’m looking for partners. :)
xhunterko
05. Dec 2012 · 16:29 UTC
Yeah it is. All righty then. If you don’t like or want to code, we could split art duties.

Tredje Gången Gillt!

This will be my third ludumdare and i am really looking forward to it. I think i will go more casual this time and actually get some sleep. I’ll be using Unity!

Good luck everyone, and may the force be with you!

Ludum Dare 25 Participation

Hello everyone!

           We’re just announcing that we’re coming back for our third Ludum Game Jam. We are again returning as a team of two. We were really hoping that between the last jam and now we would be able to get some more practice in an open/cross platform language. It is likely that, we will stick with C# and XNA 4.0 again, as university kept us quite busy this semester.


Our Tools:

Programming: (Possibly) C# with XNA 4.0
Art:
Paint.Net
Sound:
Audacity, possibly wolfram tones.

We hope to continue improving for each competition, so let’s hope #3 can make it a pattern. Either way, we love the feedback we get every time, and are happy we have time to compete again.

As always, best of luck to everyone else for Ludum Dare 25.

I’m Jamin’!

Hopefully I’ll be able to jam with a buddy on twitter. But probably not. So. I was wondering if anybody who’s wanted to jam before would like to make a  Jam team with me?

I will be using:

Flixel (flashdevelop)

GrahpicsGale/Gimp

Sfxr(bfxr)

Fruity Loops

Comments

04. Dec 2012 · 21:46 UTC
There’s a guy a few posts below I read looking for a jamming buddy.
xhunterko
04. Dec 2012 · 21:48 UTC
I seen and posted there. Thanks though!
04. Dec 2012 · 21:52 UTC
No probs! Best of luck to ya!

Most probably game.

I really want to participate, but it’s going to be a tight fit to be able to jam in that weekend.

If I manage it, my tools are going to be:

Coding: Flashpunk (FlashDevelop)

Art: Good old paint.net

Music: Bfxr, or record the sound from my voice, that ought to be fun!

 

Comments

04. Dec 2012 · 21:46 UTC
What kind of art do you like to make when making games? Is it your go-to easy style or do you like to get artsy?

LD25, please find a desk to sit in because I’m gon’ school you.

-Or at least have fun trying.

I need to be more active here! I look forward to every LD comp but only participated in 2 and completed only 1. Obviously I know what I want to be doing: making quick games that are fulfilling to play no matter what length of the game.

Regardless if I have work, I’m going to take some time out and participate. Experience only comes with practice!

ALSO, I’m moving onto mobile gaming. HTML5 and Javascript is more appealing to me everyday. Though my muse is C++ and Java, those are only one of many programming languages all with pros and cons. They’re just tools. The tools I need for quick game-making need to be quick! It’s a principal! 

Rounds of confidence boosting are on me: YOU’RE ALL BEAUTIFUL AND SMART.

For those who have even more insecurities: GOD YOU’RE AWESOME I WISH I COULD BE LIKE YOU.

Now get out there and start warming up. Times a tickin’!

San Francisco Team – Artists wanted

Taking a break from working on rendering extremely large worlds and ready for the jam!

We’re going to be a team roaming around San Francisco in various locations, consisting of mostly programmers. Any artists who want to join in, please leave a comment in this post.

Looking forward,

Florian

Tip: DON’T vote up shallow themes!

Let’s narrow down our selection of themes to be more unique! Generic, shallow themes like “monsters”, “good VS evil”, “mouse only” and “normal” are BAD THEMES!

When you vote on a theme, first think “what game would I be able to make with this theme? how much time would I need to spend on thinking the concept through?”

And only then vote.

Let’s make this Ludum Dare special!

Vote on themes here.

First Dare in js/HTML

I’m excited to be planning my first game competition! I’ve set aside the weekend and my girlfriend may be keeping me fed and productive.

Since my skills are only in web development, I’ll be making the game in Javascript and HTML5. I am contemplating using a framework such as backbone, and I know there are other game-specific frameworks out there, but i think i will probably end up just coding it all with plain javascript and jQuery.

Is there a way to search games from past competitions to see only those that are web-based and mobile friendly? I’d like to look around for inspiration.

I can’t wait to see what the theme is…

Tags: html, javascript

Comments

deathray
12. Dec 2012 · 23:16 UTC
If it’s necessary to explicitly say it: “I’m in!”

My first Ludum Dare!

This is the first time I’ll be competing in Ludum Dare and I’m pretty excited.  My coding skills could use some warming up so I guess I know what I’ll be doing for the next 9 days or so.  That and waiting for inspiration to strike, I guess.  My tools:

Coding: C# (Unity3D)

Graphics: Paint.NET

Music/Sound: Audacity, plus my beater acoustic.

 

 

Ludum Dare 25

I’m in…

The usual, Java, Netbeans, Paint.NET, all that jazz.

Entering the Jam this time so having a friend do all the art and maybe music assets.

Fun times, and good luck to everyone else.

Follow along with me on my website, www.icodedatshit.com

Hack-a-Jam Competition in 2 Days!

After a long 4 months, the Hack-a-Jam is back, and starting in 2 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in 2 days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

Tags: cogex games, Hack-A-Jam, hackajam, HJ, terrified virus, terrified virus games

We are in (Jam)

Four people large team reporting in.

Code: C#
Graphics: Pixels
Sound: bfxr
Music: FL

 

Gearing up for LD25

I wasn’t sure whether or not I’d be doing LD25, but after I decided to organize the Cleveland Game Developers meetup for it, I’m looking forward to a weekend of no sleep and vigorous game development.

Hopefully the theme will be inspiring and I won’t have any major technical glitches.

My tools, once again, for this jam will be:

  1. Game Maker Studio
  2. bfxr
  3. paint.net
  4. MAYBE some other apps.  I’m tempted to try to compose something with famitracker, but I’m not confident enough to say that I’ll be doing that for sure. I also keep wanting to find a happy relationship with a purpose-built sprite editor, so I can do better animations and stuff, but I haven’t put enough time into the candidates that I’ve been learning about still.

I’m also not sure what I want my goals to be for this jam.  My previous games have featured microorganisms.  I’d like to try something different with this one.  I feel like I defaulted to microogranisms for LD24 because they’re easy to draw, and are simple enough animals that you can program them very simply. But I’d like to find ways of programming that makes other types of games possible for me to create in 48 hrs and that means figuring out ways to simplify other types of programming problems.

I’ve been reading a bit about how to implement platformer games in GameMaker, so perhaps I’ll attempt a platformer this time.  I won’t make any final decisions before the theme is announced, because I think it’s important to allow the theme as much freedom to drive the design of the game as possible, but I guess I’m hoping for a theme that inspires me to attempt a platformer this time out.

We’ll see, I guess.

Tags: Cleveland Game Developers, csanyk.com, gamemaker, ld25

Warmup Weekend – Ludum Dare 25

No surprise, Warmup Weekend is back!

Between now and Ludum Dare 25′s start time, you should make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

We’re just getting started!

More Jams going on: Hack-a-Jam, Indie Speed Run

25 Years Of Ludum Dare

None of them were seen again…until Monday.

 

It’s time for me to join again after skipping the last Ludum Dare.

I’ll be using libgdx, Ableton Live, Photoshop. Maybe I’ll go 3D this time. Looking forward to spending my Saturday morning next week brainstorming tons of insane/impossible ideas.

See you around.

Comments

05. Dec 2012 · 18:59 UTC
Last I checked, 25 years ago was 1983, pre-internet and definitely not a time Ludum Dare existed… What, is the picture supposed to be in the future or something? :)

I’m in!

I’ll be entering Ludum Dare #25 and using the following:

  • Java
  • Paint.NET – http://www.getpaint.net
  • libGDX – http://libgdx.badlogicgames.com
  • Liberal quantities of panic coding

I think instead of hosting my game as an applet, a format despised by many, I’ll package it as a .zip using a launcher and JRE appropriate for the platform. It’ll be a larger download but it’ll save anyone from installing Java on their system or in their browser. Bring on the 14th!

I think I’ll be getting in on this upcoming Ludum Dare, it really is PERFECT timing. I get done with my finals for college on the 13th of December. Of course, I’ll have to do something fun that afternoon to celebrate before shutting myself in for 48 hours. 😛

I’m wondering what code I can put together now that might be useful to have when it begins.

Chances are this time around I will be using:

Processing (Language/IDE/Compiler/Amazingness)

GIMP (for Graphics)

Milky Tracker (for Music)

Traveling

I’m going to try to do this; however, that Sunday I’m traveling from PDX to LEX.

I guess I’ll see how things turn out.

IM IN! [edit]

This will be my second Ludum Dare… do I continue with Haxe or should I go for Gameplay3d? Haxe all the way! Also it looks like I’ll be teaming up with my good friend Omen.

Looking forward to meeting fellow LD’ers at Crashspace in LA. Will any of you be there during the day on saturday?

We’ve been putting together an app skeleton to keep from having to write a bunch of boiler plate.
Anyone interested can find it on Bitbucket

Tags: haXe, Haxe NME, HaXeFlixel, haxenme

First Ludum Dare

First Ludum Dare for me, but super excited for an excuse to be doing some solo game development!

As far as tools go, it depends on how the theme turns out, but at this point I’m planning:

Development:
Unity3D

Art:
Maya (3D)
Photoshop (2D)

Sound:
Pixitracker, Audacity.

 

Don’t know what else to add; I work better under pressure, and I want to get something made. This provides the perfect reason!

 

Gaz

I’m in… AGAIN!

Back for Ludum Dare 25! Woo!

Unfortunately my 48 hours will be reduced to about 36 due to other plans.

Will still be using Unity3D, and might be a NOT first person game, but I’m not sure yet 😛

I now have the tools to live-stream, but I’m not sure if it’s worth the effort because I’m not sure how many people will even watch it. If I do it’ll be down at http://www.twitch.tv/robproductions

I don’t know what to do 😛

Good luck, all! :)

MO-TI-VA-TIONNN !!!

I guess, I’m in again :D. YES. Because it’s awesome to make games! And because of the re-design of the website, due to which I just found out: holy moly, PoV, you are the one who made Smiles ( O.O’)   . I didn’t know! I didn’t realize! orz. Gotta do my best to make an awesome game as well ;)!!!

I’m in!

My OC, Pearl String, getting ready for LD and Christmas
Very well! I shall join this Ludum Dare event, FOR THE THIRD TIME!
Even though it is more than a week left until it starts I can already feel the hype build up! ALL THE HYPE! After looking through the themes in the Slaughter poll, I really hope for either the Dream theme or the Tower theme. I already have some vague ideas for what to do in those themes. Better to have a tiny idea prepared than nothing at all.As for language and tools. I’m not fully decided yet on all things. I am 99,9999~% sure that I will create a pixel art game, but I do feel tempted to try to make hand drawn graphics for the game. The thing that stops me is the lack of experience with hand drawn animations and the fact that we only have 48 hours.

Language and IDE
Java in Eclipse or C#/XNA in Visual Studio

Graphics
Pixel Art in Game Maker

Audio
Sin/Saw waves (still looking for a tool to make waves in the first place)

Source for ideas
Staring out the window. Tis a great way to get ideas! (I am not responsible if you would fall into procastination while doing this.)

Other tools
Livestream, friends, chat, TONS of soda and loads of music.

Edit: I just want to add the link to my livestream for anyone who would like to pop in completly randomly and startle the buck out of me. [Link]

A Challenger Appears!

Yo, mappel6 with DragonElf Games, a (very) small indie game company that’s really more of a pastime and composed of approximately 3 people, will be entering the Ludum Dare 25 competition. That would be me. Anyways, as a formality, I’ll be listing my tools here:

~DarkBASIC Professional (Coding)

~Paint.NET and Microsoft Paint (Graphics)

~Dr. Petter’s sfxr (Sound Effects)

Also, if I am allowed, I will use music from two libraries:
~SoundCloud

~This person’s Noteflight, upon recieving permission just in case: http://www.noteflight.com/members/3cdf5af389c28796ae61d857cc18cfac43371a28

Again, this is only if I am confirmed to be able to use these, and if I can’t, I’ll get a VST from http://www.vstplanet.com/index.htm upon the occasion that I have time to make music for my game. I ask that the admins give a ruling upon this, I saw that we were able to use things like SoundCloud but I don’t know where that was and if it was only for the Jam, etc.

Now, about streaming to twitch.tv, I will not be streaming this year. Depend on how my game is received in the community, I will start next year. Good luck to all of you guys, and if I’m not taken up by sleep and school, I will try to judge.

~mappel6, DragonElf Games

Ludum Dare 25 Warmup – 7 games in 7 days, Day 3 done.

Well, that was quite long title. But yeah, I’m progressing nicely, with new minigame – a Tetris clone. Today I managed to finish in 8 hours (started immediatly after work, no distractions other than cooking soup, which gave me much needed breathing time). I’m really starting to feel Unity working for me again. It’s a nice feeling.

You can read full entry, with dissection of what I wanted to do and what I managed to do here. You can also play the game there, if you want (though it’s nothing special, obviously), as it is a Unity web player game.

And now it’s time to go to bed, I need to rest properly, can’t afford to burn out before Ludum Dare, right? Otherwise, what’s the point? See ya all later!

Still looking for fellow jammers to team up with!

I’d really like to jam with a good group of other people. More time plus a decent team equals a better game all around. So, so far the team is:

-Me

-Wixio

-Other person who may or may not be able to jam

I don’t really care what your skill set is. If you want to make a game with other people or you’ve always wanted to collaborate before, then sign up below!

Get in on Team Jam today!

Comments

05. Dec 2012 · 22:54 UTC
I can make music really fast. Can I be in?
07. Dec 2012 · 20:13 UTC
Oh and heads up. I work on weekends. From 2pm-8pm my time and finals to study for. So I’ll have a small window, BUT I can make music fast. So i’ll just have to chime in, see where we’re at, and compose something. Hopefully that’s cool with you.

Taking a Break From my Current Game and…

I’m doing the LD warmup weekend! Yeehaw!!

I need a break from my current project. It’s not going fast enough for me. I’m going to enter the warmup jam to speed things up for me. 😀

I haven’t decided what to make yet, but I’ll post again when I have an idea!

I’m in!! My second attempt at Ludum Dare

Okay guys I’m in!! This is my second LD and I’m going to make a game or at the very least I’m going to try. Last time I used Flash but I’ve been learning Java slowly so this will be my first attempt at making some sort of finished product that I can call a game in Java. I’m hopping to learn a lot and no matter what I know it will be fun!!

 

Coding: Java in Eclipse

Art: GraphicsGale or Photoshop

Err.. yes, I’m in and stuff.

See title.

It’s my 7th time now, and wow… It’s been some time since the 18th Dare, eh?

Anyways, onto the tools of my needs!

Language: JS + Canvas
Library: Probably none.

Art-sy stuff: Paint.NET
Bleeps and blops: BFXR
Music: Err.. Uhm. If I have time. And enough skills.

Crispy stuff: Pringles! And cheese puffs!
Drinking stuff: Caffeine (Coffee, Energy Drinks), Water

General plan: Panix for at least 1 hour at the start and the end of the compo.

And I don’t have any more info to share. I haven’t done much interesting stuff in the past 3 months, besides working on my IRC bot a bit, and creating a chatting application in Python. (The server is really unstable on Windows, though.)

 

See ya!
Folis

 

My Warmup Game Idea – Staraga

So I have my warmup game idea. It’s going to be a remake of Galaga with some extra features. The title – as the title of this post suggests – will be “Staraga”.

The extra features will be:

  • Individual enemy movement behaviors (that is, more than the entire wave moving left and right)
  • Multiple weapons (both guns and missiles)
  • Bosses

I will be making it in Unity using the Orthello 2D framework. I hope that I can get it fairly polish (even if that takes after the time limit I have set for myself) and then put it on Flash Game License for sale.

I am giving myself from noon EST on the 7th to noon EST on the 10th to complete this game, but I will take more time for polish if I need to.

Are you ready? I sure am!

Edit: Woops! I meant on the 7th, not the 6th!

In for my 3rd dare :)

So I’m in for the 3rd time in a row. I was satisfied with my first entry however my second entry has been a semi failure. Hoping to make better this time :)

Here is the usual tool list:
code: EcLiPsE + libGDX
art: aSePRITE
sfx: bFxR
music: FrUity LoOps

I might also use Construct 2 if I were to make a platformer :)

Aside from that I’m still working on my October Challenge game PowerUp, an iPad multiplayer shooter (mini shameless plug)! We are currently doing the final arts and visual effects. Development has been slowed down but is steady (we kind of burned out). I guess we switched from ‘Sprint mode’ to ‘Endurance mode’. Anyway, the game will be released on the 17th of January!

Oh and we are in beta (prototype arts, final gameplay) so if you own an iPad and you are interested drop me a message! (second mini shameless plug)

Good luck to everybody!!!

Hack-a-Jam is TOMORROW!

Ready up! The Hack-a-Jam is back, and starting tomorrow!!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts tomorrow (Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

Tags: 2D, compo, Hack-A-Jam, hack-ajam, hackajam, hackejam, hacker jam, hackjam, HJ, journal, motivation, music, progress, unity

My First LD

This is my first Ludum Dare and I’m both scared and excited about it. Working under pressure with short deadlines is something I actually like, so I think I’m going to enjoy it!

I’m planning on using:

Development – Unity;

Art – Pixelmator;

Sound – cfxr;

Music – Audacity, iSequence HD, Milkytracker (and probably some other stuff).

Can’t wait!

I’m in for the second time!

This is my entrance post. Pretty excited about competing for a second time in LD48.

The tools I’ll be using are Unity, Paint.net, Audacity and sfxr.

Good luck everybody!

I’m In!

This is my second Ludum Dare – I participated in LD24, but ran out of time due to poor practice and design!

This time, I’m going web-only, using JavaSript and the Canvas.  I’ve been considering using the Impact game engine (quite possibly the best $99 I have ever spent, that engine is boss!), but am also experimenting with rolling my own framework for this LD.  I’ll be working on a basic framework this weekend, figuring out standard audio and drawing tools.  When the Compo rolls around, I’ll decide whether to go Impact or Ad-Hoc.

 

Can’t Wait!

 

Videogame Name Generator is Fun

How much inspiration can you get just from a title? I’m reminded of the scene in Ed Wood, where Johnny Depp is trying to pitch his movie ideas, and starts just spouting off titles… “Bride… Of the Atom.” “Dr…. Acula.”

To that end, I give you the Video Game Name Generator:

http://videogamena.me/

A few coming-when? gems:

  1. Mega Zombie Jam
  2. Wild Monkey Over Normandy
  3. Deadly Tetris 1942
  4. British Acid Revolution
  5. Red Hot NASCAR Pimps
  6. Jackie Chan’s Octopus Camp
  7. Bloody Lego in the Outback
  8. Olympic Ping Pong 3000
  9. Pokemon Dance Party
  10. Mind Bending Croquet
  11. Amphibious Hoedown Rangers
  12. Nudist Drug-Dealing Bastards
  13. Black Jazz Hop-A-Bout
  14. Full Metal Love X-Treme
  15. Subterranean Kung-fu Story
  16. Neon Matador Hell
  17. Kinect Plunger Mayhem
  18. Medieval Karate Castle

I think for LD25, I may have to see if I can get a good game idea going from one of these random titles, if I can make one fit with the announced theme.

Tags: videogame name generator

Comments

AyCe
06. Dec 2012 · 14:26 UTC
Asian Janitor Family
06. Dec 2012 · 16:17 UTC
This is great!

I am going to use this as inspiration. Thanks for sharing :)
Henry McLaughlin
06. Dec 2012 · 16:55 UTC
I’m trying to figure out whether I can make “Wild Monkey Over Normandy”. Hm…

In, with speed mode activated !

It’ll be a [24h;36h] participation for many reasons, but I can’t wait to participate, as I now have a ready multi-platforms OpenGL engine prepared for this LD !

Tools:

Last LD, my weakness had been to deal with the builds problems for Windows and Mac at the last moment (as I use Linux). I finally gave up to build executable for these systems… This time, I’m ready!

Good luck everyone, have a lot of fun!

Busy weekend, but heck, I’m in!

I will make an attempt to create my second game for LD, despite the festive season being really busy for me. I will most likely create a game for the 72 hour jam instead of the main compo though.

Tools I’m likely to use:

  • FlashDevelop (with Flashpunk)
  • Paint.NET
  • CGMusic (or I may make my own if I have enough time)
  • Ogmo Editor
  • Bfxr

This may be the last flash game I make for LD. I am planning to make future LD entries using HTML5 technologies. Any suggestions for HTML5 frameworks I can use?

Comments

06. Dec 2012 · 16:01 UTC
Three.js is awesome for canvas/webgl stuff in 3D

I’m in for 1st time

This will be my first LD. I think there maybe won’t be enough time, as I’m busy next weekend, but I’ll try. The game will be in HTML5. I hope the game will be  without any game-breaking bugs, and playable.

I’m using:

Development – Notepad ++ and Mozilla Firefox;

Art – Gimp andd Inkscape;

Sound –Audacity;

Music – Audacity, LMMS.

Comments

Henry McLaughlin
06. Dec 2012 · 17:21 UTC
What language are you using? I would assume JavaScript+HTML5 because of your development tools, but it’d be nice to know for sure. :)
pl0xz0rz
07. Dec 2012 · 10:51 UTC
Yes, HTML5 and Javascript.

In for the Jam!

Probably going to use Three.js (it’s awesome, try it!) and my own generative music system.
Some real world events are keeping me from participating in the compo. Weekend visitors 😉

Other possible tools I’ll use: Tiled, Paint.net, Blender, Bfxr, Open MPT

Good luck everyone!

I’m in!

This will be my third time.

I was first in LD23 and this time I might do the jam because of real life reasons. My tools:

Language: Java
IDE: Eclipse
Graphics:Paint.NET
Sound: Bfxr (and maybe audacity)
Timelapse: Chronolapse (if I get around to uploading it)

I’m looking forward to this one. Let’s see how it goes.

We Jammin’

Ludum Dare upcoming! My fifth LD already! This is my I’m in post!

Tools

Programming: Game Maker 8

Art: Paint.NET

Music: Ableton Live + my trustworthy Roland SH-201 synthesizer

Those are generally the things I tend to use. I hope that my fifth Ludum Dare will be just as awesome, or perhaps even more awesome as my previous Dares!

See you in the IRC!

Sanguine

 

I’m in

I’ll be using Flashdevelop (probably FlashPunk) for code

graphics: TileStudio (if I go for pixelgraphics) or Flash (vectorgraphics, small size!).

For soundFX I’m going for voicegenerated noise.

Music  I’m not so sure about. Might just try a looper with guitar and stuff or  Famitracker. Maybe brush off an idea for a musicgenerator coming weekend (or do a warmup game ofcourse).

Oh, I might want to use my C64  organ, so I have to declare it:

http://coding.goerp.nl/4/AORGN13T.zip

Sourcecode included, for best results use VICE C64 emulator with SID settings: Engine: reSID-FP and SID model 8580, SID filters enabled.

Use F1 F3 and F5 for different sounds.

 

Ludum Dare 25 – My first Time

Oh my god, ludum dare is coming up and I can’t wait. Here are the tools I’m planning to use:

1. Game Maker Engine

2. Photoshop

3. Pickle

I may use game maker only to draw my graphics, who knows and I might use some music generator to have some sounds for my game.

Also, I might do a little warm up this weekend to see how I do…

In??

Missed last two compos due to me being incompetent at making games, so I’ll hopefully actually do something this time around.

Super excited!

Just made my Ludum Dare account and I’m getting ready to make my game for the jam.

I plan to use:

Language: C#, XNA.

Tools: Adobe CS6 and GIMP.

I don’t think I’ll have enough time to add sound effects, so we shall see. My game dev blog is idevelopgames.tumblr.com

I am also using my own personal entity library : https://github.com/redcodefinal/EntityEngine

I’ll also be streaming at http://www.youtube.com/user/idevelopgames – currently, you can watch my pre-jam engine writing.

May be in…

Hopefully I will be in. Unfortunately I have recently received a Windows 8 PC in the past week. This is good, but XNA is not compatible. I will be setting up my old hard drive, but I may not be all set up by the competition. When I know what I am doing I will post again

Entering the arena!

Finally I have time for my second LD48. I’m preparing some extras for everyone and this time I’ll be even streaming the development at twitch.tv. Overall, I’m very excited about it! Now let’s see the tools I’ll be using:

Programming: C++ / my own framework
Graphics: Graphics Gale / Photoshop
Sound:  bfxr (sfx) / NotePad (music)
Other: Live streaming (XSplit -> twitch.tv)

LD #25 BRING IT ON

Duct Tape Games will be participating in LD25, this time planning to focus more on polish than scope (We learnt at least one lesson from LD24).

Cant wait to see the theme.

Details on tools etc:

  • Programming: Unity/C sharp
  • Graphics: Blender/Gimp
  • Music/Sound: Mixcraft 6.0, SFXR
  • Other: Planning on doing timelapse etc this time round.
Will be posting some stuff via our tumblr.

Good luck to all participants.

7 games in 7 days day 4 finished

cityscape

Another day finished. I haven’t done a game per se, but wrote quite a nice piece of code, so I guess it still counts for something. Warmup is done for today. So, hope you’ll enjoy the summary post, and good night :)

Hello, all you fine people!

I’m Dan. I’ve fallen in love with game design, and I feel like LD would be a fun challenge that would hone my skills well.

I’ll be seeing you!

LD25 au Montréal

This will be my third Ludum Dare, and hopefully my best! I’m now living in Montréal (and not yet speaking French very well) but am interesting in meeting other local people who are planning to enter.

Not sure what tools I will be using. Previously I’ve used Python + Pygame. This time I’m interested in using Scala + Slick2D, but that may be too much of a stretch since I’m still pretty new to that framework. I guess it will depend on the type of game. I’m also interested in trying HTML5 Canvas + JS but again it would be a big learning experience.

See you all next weekend!

P.S. There’s a chance that my wife and I will make a team for the Jam instead! :)

ludumDare.recurse(frog);

Will the Recursive Frog execute again for the 4th consecutive Ludum Dare?

Will Recursive Frog be a team or a solo endeavor this time?

Will Recursive Frog make *yet another Android game?*

I don’t quite know the answers to these questions just yet. See, after the last several jams I’ve been inspired to take those games and make them into something bigger and that’s exactly what I’ve been up to for the past couple of months. Ludum Dare has been an incredibly fertile ground for ideas, and the seeds I’ve planted all bear sweet fruit… but is it time to tend the garden that exists currently, or is it as important to keep planting those new seeds?

No matter what I choose to do next weekend, I’ll be jamming along with you all. Maybe it will be on my older entries, or maybe it will be something entirely new.

In any event, the most likely tools involve :

Unity3D & MonoDevelop
C#
Photoshop
SPC Music Sketchpad
Plasma Sound
Pixel Wave
Spectrum Gen
Tape Machine

Or whatever else, really.

Comments

xhunterko
07. Dec 2012 · 04:35 UTC
If your looking to jam, I’m still looking for people to jam with. I have about 3-4 and I’d like to bring as many jammers as I can on. If your interested let me know!

I´M IN !! (for the first time)

First time in Ludum Dare 😀 (i had just made an account)

game engine: game maker

music: maybe im going to compose some songs in guitar hero :)

graphics: game maker image editor(trust me, i really know how to make great things with it) and texture maker

Comments

Cipher
07. Dec 2012 · 09:57 UTC
Good Luck and welcome to the community! 😀

I’m in.

FlashDevelop, FlashPunk, Photoshop, BFXR, Renoise, and WinLAME.

 

Good luck everybody!

Hey Ho, Let’s Go

It’s time to prepare your environment.

Developer Environment

Mine is: OSX, MonoDevelop, HaxeFlixel, Sprite Something and Audacity.

… and may the odds be ever in your favour.

 

Hope to attend

I haven’t developed any games for at least 6 months, but I want to get back into it. I will be switching to HaXe NME if I do join. I will probably do the practice weekend and see how that goes.

FlashDevelop, HaXe NME (maybe haxepunk/haxeflixel), paint.net/gimp, Tiled or DAME, audacity and/or BFXR .

Edit: Just found out about futile, which seems to fit my style better. So I will be using that, all of the above and Pixitracker, maybe flash for drawing…

I’m going for it! Again!

This will be my third Ludum Dare in a row.  Now it’s time to spend the next week preparing.  Hopefully I’ll have a game that’s nicer to look at this time.

  • Code: LÖVE + Spoon (my personal code library) + assorted freely available libraries = Quality game?
  • IDE: Geany.  It’s nice, but I wish I had a better IDE for Lua and LÖVE.
  • Graphics: Gimp, Pinta, and possible Aseprite.
  • Sound: Sfxr, Audacity, and possibly my mic
  • Music: Ardour, Hydrogen, my mic, and my instruments.

I’m going to neglect social obligations so hard this weekend!  Who am I kidding?  I have no social obligations.

I think I’m in

It looks like I’ll be wrapping up my October challenge today or tomorrow (I didn’t actually start til November 1st, but it was still made in the spirit of it), so I should be able to recharge enough to participate again this time around. I’ve spent the time since the last LD getting better at art (still not great), sound, and learning Unity3D. I should be able to make a much better game this time around. It’s crazy to think of how much better I’ve gotten in a few short months.

Ruby Entity-Component Framework available

For participants who might be interested in creating an entry using JRuby + libGDX, I have published the Ruby Entity-Component Framework.

This framework is designed to help game authors construct modern, high-performance games using the elegant Ruby language and an alternative to OOP called an “entity-component system”. An Entity Component System is a programming methodology that successfully addresses many shortcomings of OOP and streamlines game creation and maintenance.

It leverages JRuby for elegance and libGDX for its strong community and features. I also have a Slick2D variant that I can publish if there is demand for that.

The source, including a very simplistic “lunar lander” type game (for teaching purposes) is here:

https://github.com/cpowell/ruby-entity-component-framework

I’m documenting the framework as fast as I can here:

Entity-Component game programming using JRuby and libGDX

(3 parts written, ~5 to go…)

I hope this piques your interest, and I’m open to feedback and suggestions for improvement.

Comments

cpowell
07. Dec 2012 · 23:03 UTC
Just posted Part 4 of the Entity Systems doco on my blog:

Hack-a-Jam Starts Tonight

Ready up! In less than two hours, the Hack-a-Jam theme will be announced, and you will have 48 hours to create your game.

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts very soon, so ready up, create an account, and then start developing!

Tags: cogex, cogexgames, Hack-A-Jam, hackj, hackjam, HJ, jamhack, terrified virus, terrified virus games

Hello World

This is my first Ludum Dare, and I’m totally out of my league so I’m going to keep it simple. I’m going with an HTML 5 game, mostly in Javascript and playable from a browser. I’m liking the Crafty game library. I have this idea to make graphics creation faster by hand drawing them in ProCreate on the Ipad and then using Gimp or Photoshop to turn them into appropriately sized sprites. I haven’t tried it yet so I’m not sure how effective that will be. I’m pretty new to Javascript, so if I run into any insurmountable problems I might fall back on Java (my native language :) and do an applet instead.  I’m getting ready this week by testing out some of the Crafty features, stock-piling kit-kat bars, and lining up my 48 hour all-metal playlist!

Comments

d_m
07. Dec 2012 · 19:54 UTC
What kind of metal? I will be listening to a lot of doom and death for sure.

Looking forward to LD#25

I’m in and looking forward to LD#25.

I ran into a few problems with some library code during LD#24 and so have cleaned it up and published to github as new Processing libraries:

 

Executor library for Processing
https://github.com/heuermh/executor-processing

Scheduled executor service for Processing. Run tasks (reflective method calls to your PApplet) later, repeat tasks at intervals, and schedule tasks to happen after other scheduled tasks.

 

Animation library for Processing
https://github.com/heuermh/animation-processing

Sprite sheet and frame animation support in Processing.

 

Other Tools:

Processing
ChucK
LiCK
IanniX
MeeBlip synth
Loopy
Figure
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

AND IT IS HERE, WITH THIS POST, WHERE I SHALL PROCLAIM MY IN-NESS.

I’m in, people! This’ll be my third LD in a row, and I’m very glad to take the excuse to finally put a new game out there after such a long time since August. Should be a blast!

The only sad thing for me is that, with school returning from the darkened shadows of its summer hiatus, I won’t have time to be as ridiculously active with the community as I was last time, and I probably won’t be stopping to give advice to every other new guy on the block. (Although, I am working on updating a little something…) This kind of pains me a bit, because one of the my greatest accomplishments in LD24 was making my way in to a deeper level of the community, and my two trophies prove it. But you know, priorities. If you’re interested in keeping up with me, you can give me a follow on twitter, where I can spam you with updates far more effectively.

And now, the declaration of tools:

CODE– LÖVE and Notepad++, and whatever libraries I can smash together until they work in semi-glorious harmony.

GRAPHICS– You know, I’ve really wanted to do something different with my graphics, and I’ve been thinking about installing that old pen tablet! Whatever the case, I’ll be using mainly Paint.net, if I don’t break out the old pixel art tools.

SOUND– Musagi and Aria Maestosa for music, with SFXR/BFXR for sound effects and Audacity for whatever else.

OTHER– Tiled, if I decide the game needs it. And XMind for planning.

In other news, I’ve decided to double-up the Warmup Weekend with the Hack-a-Jam! Why not, am I right? Should be fun, and a lot closer to the real thing than just warming up on my own time. I’ll submit it here when it’s done, as well as on the Hack-a-Jam site. EDIT: Alright, so I had to step out of the Hack-a-Jam/Warmup for homework reasons. This is not a good sign for next week…

 

Oh, and once again I issue a universal good luck to all the first-timers, whom without LD could never be the same. 😉

Mandatory ” I’m in! ” Post (Again)

This will be my 2.5th Ludum Dare. The first one I wasn’t good enaugh to programm anything usefull, so I didn’t submit(half one), and last LD I wanted to participate, but couldn’t long enaugh. Just imagine, there were people wanting to meet me in real life. Familiy, Friends Birthday etc. Just imagine: human contact D: yuk!  This time I have held the LD weekend free, so I’ll participate.

Now to the business part of things:

-I will train by writing the tools I want’t to use. Hopefully the extra practice will help me, but it will at least refresh my memory of the librarys. I’m trying to make a small buttons library for pygame (Python SDL Binding) and/or pyglet (Python OpenGL port +  other fancy stuff) and use it to make a simple tile editor and a tiny tool to synthesize some music. I know pygame way better, but you can only rotate sprites in pyglet -_-

-I will try to make a warmup game, but only if I finish those tools first

-An advice to myself and to everyone else: Don’t write complicated code because you think it’s clever and short, then end up debugging and ‘why u no work!!’ it  for longer than the simpler, longer code would have taken. Basicly sums up my entire last Ludum Dare

-Tools and Stuff:

-CPython 3.2

-Eclipse + pydev as IDE

-paint.net for graphics

-pygame,pyglet and the standart library

-possibly my own tools

Well that’s it, wish you all a nice LD, bye

Ludum Dare 25 == opportunity get

I’m in. yup, that’s all you need to know…
i’m using
flashpunk,flashdevelope,tylermoltz leveleditormethod,
audacity unless it fails then go to bfxr
paint.net oh yeah pixels to the max!
probably do a timelapse again as last time that was really cool.

Tags: ld25

I’m in!

After I participated LD Jam as a member of team InfinityLeaks before almost 1 and half year I decided to take up this challenge again, this time solo.

Code: Java 6 with LWJGL lib
IDE: NetBeans
Graphics:  Photoshop, Paint.NET, maybe some others
Sounds: Possible LMMS, not sure yet

Goals Theme Post

I’ve been enjoying the “Game Goal” theme posts, such as this one, and this one. The idea is you just write a context-free list of the player’s goals in your games. Perhaps it will reveal interesting patterns, or buried insights of your own psyche. So here goes my list:

  • Defend your city from Godzilla
  • Build a highway connecting ice floes
  • Beseige or defend a base using elephants
  • Collect the best combination of sicknesses
  • Explore/conquer a fantasy world by playing a dice game (buttonmen variant)
  • As kudzu, strive to completely cover various objects
  • control bugzappers to zap bugs in an orderly fashion
  • Add cowbell to all songs (guitar hero variant)
  • expand/defend a moonbase with a connected network of units (moonbase commander clone)
  • Connect locations by building words, crossword style
  • Save ice-age species from extinction by an oncoming glacier
  •  Fly your spaceship through a cave
  • Explore a series of islands to reach the site of an alien crash landing
  • fight through a robotic underworld (mega-man clone/variant)
  • obtain a sword in a voxelized world (zelda clone)
  • as a dinosaur, try and outrun an oncoming asteroid
  • clear mines on a planet
  • grow a world by gathering followers
  • arrange fish heads and pumpkins into useful combinations
  • Collect and buy/sell trinkets to earn enough to leave a planet
  • cut and paste headlines to make new and better headlines
  • rearrange words (DNA) to make better creatures

Ok, so a couple of themes jump out. A lot of my games are about building and exploring, but not really “sim style”, more like having a protagonist who builds/explores. I do like base building games, and I think there would be a lot more of them if these weren’t all compo games, since I’ve learned to avoid them because of time limits. But even my word games have building/exploring elements. There are some “escape” goals but really knowing those game designs they are really exploration games in disguise.

Which makes a lot of sense. Exploration games are always my favorite to play, and even when they are not specifically exploration mechanics I often focus on that part of them. When Ultima Online came out I was in the beta, and I spent a lot of time just hiking around the huge landscape. At least until highway robbers became too prevalent. I spent more time in “Black & White” exploring the island than training my creature. I played WoW until I had visited all the lands, and then I kind of lost interest. Some of my most ambitious unproduced game ideas are pure exploration games, like a procedural photography game and a realistic orienteering simulator.

Hm. So that’s interesting. I guess I’m going to stop putting of trying “Proteus” and give that a shot.

YAFT (Yet Another First Timer)

I’ve been following the Ludum Dares for a while already, and now I have decided to take part in one. This will be my first Ludum Dare but my second game jam. My first one was the GitHub Game Off in November which was a whole month (and I still didn’t finish my game). I’m curious as to what I’ll be able to do in only 2 days.

Like in the Game Off, I will be using the Dart language to create my game and it’ll be a HTML5/Canvas game. I will also be using an Entity System Framework which I ported from Java to Dart and the simpleaudio library which is a wrapper around the HTML5 AudioContext.

Links:

dartemis (this is the Entity System Framework, the Java original is this one: Artemis )

simpleaudio

Tools: GIMP, Audacity

And this has been my first game, which I did for the GitHub Game Off: GitHub Space Off (works best in Chrome)

October Challenge is Finished!

 

I’ve spent the morning fixing the last few bugs and making a few slight gameplay adjustments to my October Challenge game: “Bit Tanks”. I switched from XNA to Unity, so making a game from scratch took a little longer than I expected, but I’m glad to finally be able expiriment with some other ideas I’ve been having.

 

For now, the game is submitted to FGL for bidding, but once Bit Tanks is available to play publicly (It’ll be free), I’ll be sure to post a link here. Thanks for the kick in the pants, LD!

Bit Tanks Screenshot

 

Art styles

Thinking about how I want to do my gfx for my LD25 game.

Since LD24, I took some time to work on my art techniques.  I’ve got two approaches which I think are viable, both of which I like equally.  So I’m trying to decide.  I don’t *think* that they’d blend together well, but there’s always the option of doing something really creative that does blend them.

Idea 1: Pixel art.  I have a good technique, that I can use consistently to create appealing pixel art quickly.

Idea 2: Hand-drawn, photographed/scanned art. I’ve been doing a bit of sketching with pen on paper, for the first time in years, and am finding that I enjoy it. I’m not sure how well I can animate hand-drawn sprites, but I can at least draw static sprites.

I know I want to do both types of graphics in some project or other, eventually. I’m just not sure what I’ll pick this time.  It’ll either be a decision that becomes obvious when the theme is announced and I come up with my game concept, or else I’ll flip a coin.

Here’s one of my pixel art sketches, of the Marvel Comics villain, Venom:

Pixel Art "Venom"

Pixel Art “Venom”

Here’s a quick sketch I drew from a photo, to give you an idea how I am with a pen:

pug in a bunny costume

pug in a bunny costume

Tags: art style, hand-drawn, pixel art

Staraga – Day One Didn’t Go Well…

Day one is – for the most part, at least – over for Staraga. It was not a productive day.

I have the player’s ship in a Unity applet and it moves with the arrow keys. That’s about it. :(

Here is what I will (I mean it, I will do these) do tomorrow:

  • Enemies with movement and Galaga-style dive-bombing
  • Enemy and player death
  • Enemy wave spawning
  • Items
  • Player weapons

I’m hoping for the best tomorrow. I really am.

Regards,

– Henry

Comments

johnfn
07. Dec 2012 · 21:29 UTC
Hey Henry,

Warmup Weekend = Perfect Time to Make a Holiday Game!

Static Void Games just started doing monthly themes, where any games made with the month’s theme will get a place on the front page. December’s theme is HOLIDAYS!

So if you’re making a Java or Processing game for this Warmup weekend, it’s a perfect excuse to make a holiday game and get on the front page of Static Void Games! Then if you like how the site works, you can use it for your hosting during Ludum Dare next weekend!

For more info, check out the explanation. Either way, happy jamming!

I’m In [Second Time]

Second time here and I’ll try again! 😀 Same Construct 2 IDE, same crappy graphic 😛

Lets do eet.

This will be my 3rd Ludum Dare. Had loads of fun on the last 2 can’t wait to see the theme and get started on this one.

Code: Adobe Flash cs 6 IDE, AS 3

Art: Adobe Flash cs 6 IDE

Sound: SFXR (probably?)

 

Insane 48 hours competition

Hello game designers!!!

never heard of this competition before

but if any of you needs original music/sfx/sound design

im your guy!

peace.

backslap.productionz@gmail.com

Comments

xhunterko
08. Dec 2012 · 00:22 UTC
Hey there! I’m still trying to get people of any skill set together for Team Jam and it doesn’t hurt to have another audio guy in case one can’t make it. There’s roughly 4 of us at the moment. Care to hop in? We’ll keep in touch over the irc.

I’m out!

I know I said I was in, but unfortunately I have other plans during the LD time frame, one of which is unrelated to gaming but I’ll still share it when it’s done because it’s something I will be making. Let’s just say it involves music and video and one of my favorite bands of all time 😉

Good luck to the rest of you, I will support when possible!

I’m in :)

I’m in for Ludum Dare #25 :)

I’ll be using:

  • Code: Flash AS3/Flashpunk or Java
  • IDE: FlashDevelop/NetBeans
  • GFX: Paint.NET
  • SFX: bfxr, sfxr

Unbelievably, my 4th time. Failed last three times with me quitting midway through or school/life interrupting. This time I’ll be determined to at least finish a game even if it turns out crap.

That is all. I wish everybody luck :)

“May the odds forever be in your favor.”

Comments

07. Dec 2012 · 23:50 UTC
Three failures, huh? Allow me to make some suggestions.

Let’s Do this

I am ready for LD25! This is my first time and I am excited and a bit nervous.
  • Code: Microsoft C#
  • IDE: Visual C# Express
  • GFX: PaintNET/PyxelEdit
  • SFX: bfxr, sfxr

I am just hoping to make it all the way through.  I have known about the ludum dare for a few years now and with so many other things to do this is the first time I am able to participate.

 

Happy Coding Everyone, let’s make some games!

Tags: first-timer, ld25

LETS DO IT!

3rd time entering. I have work on the days but Ill do some crazy work at night.

Code: c# unity
Graphics:  Blender, gimp
Sounds: not sure yet.

Oh yeah, I’m in!

I guess I should announce that right? 😉

This will be my fifth (consecutive and total) Ludum Dare, and I’m so excited! I’ve previously gone with Actionscript 3 and the incredible FlashPunk…but now I thinks it’s time to try something I have less experience with: Haxe. It’s similar in syntax to AS3, but has many differences. Combined with NME‘s powerful cross-platformness, and the HaxePunk game engine, there are few limits. I’ll be using FlashDevelop as my IDE. sfxr will make sounds. Caffeine will fuel my brain (sorry, I don’t have a link for either of those things). Other than that, who knows? :)

Good luck all, have fun, may the source be with you, and all that.

I’m in

This is my first time doing Ludum Dare, However I have been programming for exactly a year , I have also watched people do Ludum Dare 24 and I am ready for 25!

Language: Java, if not unity 3D with java script.

IDE: Eclipse

Graphics: Paint.NET

Sound: Undecided