LD25 December 14–17, 2012

As always, I’m All In.

Hey hey everyone!

CNIAngel here to say that I’m in again. I’ve improved since the previous LD and I’m really hoping to pull out a good one. I was going to put up my warmup game as my “I’m In” post, but hit a couple snags xD

Anywho, here’s my tools.

Code: Java (with LibGDX/Box2D)

IDE: Eclipse

SFX: SunVox (For music) and BFXR/SFXR (for sound effects)

Graphics: Aseprite (For sprites and Animation) and GIMP (For large pieces)

I can’t wait for this weekend and I wish everyone the best of luck! 😀

Tags: cniangel, imin, ld25

Here We Go Again

This will be our little group’s third consecutive Ludum Dare Jam. We are a bit more familiar with PyGame this time around, and we’ll be doing our best to fight off the feature creep that dogged us last time. That said, there are so many good themes in the pool, and the possibilities of taking them and combining them with holiday themes sound quite hilarious.

We will have 2-4 coders, a designer/artist, and maybe some musical people if we can scrounge them up. I’m also hoping we’ll get some people from the livestream to help out like the last two jams. It was really cool during LD23 to have our main character sprite come from a viewer in Hong Kong.

Tools:
Language/IDE: Python/Sublime 2/Vim
Frameworks: Pygame
Audio: sfxr/bsfxr/Audacity
Graphics: GIMP, Paint.NET
Source Control: Mercurial
Communication: Mumble/Pidgin
Fuel: Burritos, Dr. Pepper, Raspberries, and Pandora One

Of course I will be timelapsing the whole endeavor, and livestreaming will occur at http://www.twitch.tv/syncarn.

Howdy

Happy to announce I will be participating in Ludum Dare 25

Not sure if I will stream though I will most likely upload a time lapse here:  https://www.youtube.com/user/MYTHICsoftware

 

Will most likely be using:

-Flash / Flashpunk

-Flash Builder

-Ableton Live

-Blender

 

Stocking up on Nos and Doritos. Will be using Pandora for music.

 

If i have time I may make a website for playing the game inside of which will be interactive as well.

 

Good luck to you all and as always happy ludum dare!

 

CHEERS-ENP

 

Comments

10. Dec 2012 · 20:36 UTC
Hey there, ENP!

I’m in once again!

Hey everyone! This is my third LD (first time went pretty badly, second time was a Jam and went pretty well!).

It’s been quite a while since the last time I made a game so I’m looking forward to this LD! Getting a job as a programmer isn’t conductive to game programming in your free time… There’s only so much you can take! But this weekend I’m making an exception.

Tools:

Language: AS3

IDE: FlashDevelop

Libraries: Flixel

Graphics: No idea

Audio: FL Studio

I’ll no doubt need to do some AS3 and Flixel revision on Friday… But as I write this, Chingu (a Ruby game dev library) has caught my attention… Interesting… Let’s hope if I end up using it I don’t get screwed by the Ruby garbage collector. We’ll see.

I also want to try and get more involved in the community this time… More posts to come!

I’m TRYING to be in!

Sup gamedev’rs!
LUDUM DARE?! noooo...
This is hopefully going to be my 3rd Ludum Dare experience! I’m currently in college now so the odds of my friends distracting me to hang out are very high. But! My finals are over before Friday, my only for sure distraction will be seeing the Hobbit, which I’m okay with…..

Here’s the tools I plan on using.

  • Eclipse + Java!
  • Photoshop CS5
  • Garageband
  • Dropbox (to sync my project to use on multiple computers)

Comments

10. Dec 2012 · 21:53 UTC
Why don’t you use some thing like github or bitbucket to sync your files? I use bitbucket whenever I need to sync files between computers. Plus you don’t have to later upload the source separately AND if you make a mistake you can go back to an earlier version of your code.

LD 25 theme voting round 3

Can I quantify how much I disapprove of the slogan appearing at the bottom of this post, “THE END IS THE BEGINNING?”  Think this will bias the polling results on this round much?  I call shenanigans.

image

 

And, here’s why I voted how I did for round 3:

Alter Ego: + Makes me think of superheroes, disguises, Jeckyl/Hyde, that sort of thing.  Good stuff.

Colorize: 0 Would be a cool game to have to change colors of things as a mechanic, but seems more like a mechanic than a theme.

Deception: + How do you deceive a computer?  Or how do you program a computer to deceive a person?  Most videogames are about direct conflict, so this would be a challenging theme to come up with a good idea for.

Invasion: 0 Like Outer Space, there are so many games with an invasion theme, that I don’t know how easy it would be to come up with something interesting, novel, or innovative.  I tend to prefer themes that encourage creativity, rather than familiar ideas that have been done a lot.

Mind Control: + I think it’d be cool to take over enemies’ minds and  use them against other enemies.

Night and Day: + The Day/Night cycles in Castlevania II and other games were pretty fun.

Old vs. New: – Meh.

Powerless: 0 This might be an interesting one, since most games are about being something very powerful.  But I don’t know what I’d do with this theme if it were chosen.

Reincarnation: – With Ghosts and Afterlife already out there, I didn’t feel like voting for yet another theme having to do with post-death.

Swarm: – I don’t want to make a game that has to deal with a ton of instances this time around.

The End is the Beginning: + I meant to click – but the subliminal message coming from the banner at the bottom of the post was too powerful.

Transformation: –

Comments

7Soul
10. Dec 2012 · 22:07 UTC
Not sure, from experience I can tell this usually results on that theme ranking really low
sorceress
11. Dec 2012 · 10:10 UTC
We often have theme related pictures inserted into the voting form. It’s done for humor, and it’s a bit of a tradition we have here.
Suese
10. Dec 2012 · 22:25 UTC
Almost a polar opposite over here. I suppose I selfishly up voted for everything that gave me an instant vision of a game and down voted everything else. I never thought to choose a theme because it was difficult. I might even get a tiny bit of edge in the more difficult categories come to think of it.
10. Dec 2012 · 23:38 UTC
You misread the theme. It´s COLONIZE, not COLORIZE .

LD25 – I’m In

It’s time for another LD! While I wanted to use LÖVE for LD25, I’ve been elbows-deep into GameMaker for a few weeks, so I will be sticking with that.

Tools:

  • Engine/IDE: GameMaker:Studio Pro+HTML5
  • Graphics: The Gimp, InkScape
  • Sound: BFXR
  • Music: Sunvox
  • Timelapse: Chronolapse

Coding Playlist includes: Clint Mansell, General Fuzz, Jack White (Raconteurs, The White Stripes, The Dead Weather, Third Man Records Library), The Black Keys, Asylum Street Spankers, Chet Atkins & Les Paul, Diablo Swing Orchestra, Glen Hansard, Miles Davis, Dave Brubeck, The National, Iggy Pop, as well as some game soundtracks (including: Bastion, Borderlands, Portal 1 & 2).

 

I’m in and got a few hints for beginners!

I’m here for my second LD, and I learnt a lot from my first.
So I got a few hints for other beginners:
1. Know your tools

Very important. You think you do? Then test it.

Take the time for a quick check, could have saved me a lot of time.

 

2. Don’t refactor (if not REALLY necessary)

This is what I call my biggest mistake in LD 24. I didn’t like my code, it was ok but not what I really wanted.

So I refactored – and lost about 15 hours.

Stay with your code if it’s possible, always remember: a prototype doesn’t need clean code.

 

3. Sleep

Another thing which I consider to be very important. I tried to do as much as possible with my time, I coded for 24 hours nonstop and failed miserably.

In the end the code is totally fucked up and your time is gone.

You’ll be tired as hell and start making mistakes. So take a nap, it really helps.

 

Back to the “I’m in!” part:

I’ll use:

Language: Java

Library: Slick2D

IDE: Eclipse

Sound: sfxr

Graphics: Gimp/Paint.net

Energy: Coffee and pizza (what else?)

My workstation didn’t change since last time (and is still/again messed up :o), so I’ll use the old screenshot:
Just my desktop

Alright Ludum Dare 25

Ready to go with the next Ludum Dare! I should have more than 8 hours this time.

Depending on what kind of game I decide to make I will be using Flixel or Stencyl for the game. The sound will be done with a webcam microphone and a guitar, and graphics will be made of pixels most likely.

Here’s hoping for a great theme and a great jam!

Most definitely in

Hiya all!  First timer here, but I am all in for the compo.  I have a bit of game dev experience and a lot of big dreams for the weekend, but at the very least I hope to give the veterans a burst of nostalgia for when they were as naive as me. 😀

I will be working with HTML5.  Not entirely sure which libraries I will employ; I probably won’t get around to framework shopping until Thursday.

IDEs: Aptana Studio, Sublime Text 2

Audio: LMMS, Audacity, sfxr

Graphics: GIMP, Paint.NET

Misc tools: Git, Processing, blended coffee+horchata

I’m in!

Never done a Ludum Dare before – but in for a penny, in for a pound – so I’m going for the compo (rather than the jam).

Tools:

  • Code: CoffeeScript
  • Library[s]: CreateJS
  • Graphics: The GNU Image Manipulation Program, Inkscape
  • Music: KORG DS-10 (run on a Nintendo DS, recorded via line in)
  • Sound: BFXR, KORG DS-10, mircophone

I’m in like Flynn

They say 3rd times a charm, well I’m going to put this to the test with my 3rd entry into the Ludum Dare! I will be employing my usual tools, the very flexible and immensely versatile Fixel framework. I may pull out the big guns and utilize the destructive power of Photonstorm’s fiendish creation, The Fixel Power Tools! All artwork with be created using the all-powerful, awe-inspiring Photoshop CS6! For sound and music I will be using several diabolic programs, Sfxr, Bfxr, Audacity, and Drumcircle. And last but not least all code will be done in the gut-wrenching, thirst-quenching, heavy-lifting Flash Builder!!

So just to summerize…

>>Code: Flash
>>Framework: Flixel with possible Fixel Power Tools
>>Graphics: Photoshop CS6
>>Sound/Music: Sfxr, Bfxr, Audacity and Drumcircle
>>IDE: Flash Builder

GOOD LUCK TO ALL WHO ENTER!!

I’m back for some game designing.

For those very few people, if any at all, who remember my game, the one with the carrots and the shield and the insane difficulty(I had to use Flashpunk’s debugger to even test run it), I’m back. This time, I’ll try to go easy on you guys and add some more content. I guess last time was a good experience, as your feedback did help.

So here is my loadout, almost the same as last time:

IDE: FlashDevelop.
Library: Flashpunk.
Art: GIMP, maybe inkskape, Krita or Blender.
OS: Windows or if I can set it up, Kubuntu.
Music: LMMS
Sounds: SFXR

I wish everyone a good time both making and playing, because that’s really all it’s about. You know, since you don’t really win anything. Except maybe fame I suppose.

Here we go again

Time flies! Seems like last LD was 1 month ago… But as the last time, I’m in!
My choice of platform and coding will depends on the theme, but I think it will be:

Code: ActionScript 3
Library: Flixel
IDE: Flash Develop
GFX: Photoshop CS5

or

Code: Javascript
Library + IDE: Unity3D
GFX: Blender (I suck at modeling)

for either options:
Music: FL Studio (saving me from low overall ratings because of poor gfx since LD23 haha)
SFX: sfxr

You can play my last 2 LD entrees
LD23: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11711 (Fun 36 and Audio 42!)
LD24: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11711 (better than the first IMO, but the max score was Humor 99 :P)

About the theme… I wish Parallel Worlds win. I’ve been upvoting it since LD23 and I think the competition would develop great games. Props for Round 3 Batman subliminar messages.

I hope you will have a great time, because I’ll have for sure!

I’m in

I should mention that I am in.    Tools:  As3, FlashDevelop, Gimp, and my Atari 2600 sound chip emulator located at:   http://danmckinnon.net/downloads/tia_sound.zip  If I do anything server-related it will be PHP w/ MySQL.  I almost forgot.   I may use Flod for music.  Cheers.

Missing this one

Unfortuantely, I am unable to take part in LD 25. But, over the last couple days I’ve been playing around and have managed to finish 1 game, and have another one on the go. Both are dead simple and fun. Just keeping up the habit for LD 26 :)

I’m in for my 2nd Ludum Dare!

I will be a part of Ludum Dare 25.

I enjoyed my first Ludum Dare earlier this year.

I will(most likely) be using:

Engine-Stencyl

Graphics-GIMP

Music-MuseScore

Sound Effects-Sound Recorder+Microphone

Good luck,

Nilmrots

Comments

13. Dec 2012 · 20:57 UTC
Good Luck! I’ll be using stencyl too!

I forgot to say… Of course I’m in!

This will be my fourth Ludum Dare. It’s going to be great. I’ve finished my game the last two times. My first LD was this time last year in which I had no clue what I was doing and failed miserably. After that, April and August were great times for me. I expect this one to be just as awesome.

My game will probably be in 2.5D, depending on the theme. It’s easier to make a quick game that way. Also, simplicity is always best to meet the 48 hour deadline! But that doesn’t mean the games can’t seem complex!

 

Tools

Unity

Anim8or, LithUnwrap

PhotoShop, PhotoFiltre

sfxr

Whatever I can come up with for music.. maybe my game won’t even need music, depending on the final theme.

OneRepublic, Relient K, Taylor Swift, Rush, and U2 will power my motivation throughout the weekend.

 

Have a great time, everyone! And remember, never give up if you can help it at all!

I’m… potentially in?

Hey everyone,

I’ve got a lot on my plate this weekend but I’m going to try and get SOMETHING submitted. The last LD I entered was LD21, so it’s been a while for me.

Whatever I end up doing will be 2D and done in Flashpunk, as any time I DO get should be spent prototyping, not learning a new engine. 😉

Good luck, everyone!

 

In For Number Two (Hopefully)

Almost put a semicolon after that parenthesis…

Anyway, I’m feeling much more prepared for this one than the last one.  I don’t plan on using Flash either.

Coding: Java/Eclipse

Coding Backup:   AS3/Flash Develop

Graphics:  Photoshop/Illustrator

Music:  Java Integrated MIDI/LMMS

SFX:  BFXR

The music should be fun this time, I’ve been playing with MIDI in java, so if the theme suits it, that could be a thing.  I plan on making a more scalable game than last time too, because that was fun.

Oh ya, finals are the Wednesday, Thursday, Friday after ludum, so that could get in the way too.

Good luck and have fun everybody.

I’m in for the 4th time (or 5 ? or 6 ? don’t remember…)

Hi everyone. I have no idea what I’ll use yet, so here’s the usual list of tools/languages I might use or not :

  • FlashPunk
  • Haxe / NME (have to try HaxePunk)
  • Gimp
  • Inkscape
  • Pickle
  • Bfxr
  • Audacity

I’m ready for this LD #25 !

I’m In… or at least I’m trying this time :)

Hi there,

well I’m around since a while now I think, following each LD with a lots of excitement without actually never participating ;(

So I have not yet prepared myself, and don’ t have any expectations, but at least this time I want to  be part of it :)

Coding: javascript/HTML5 (melonJS)

Graphics:  OGA / Photoshop or something

Music:  Garageband  ?

SFX:  SFXR/BFXR

Well that’s it for now, definitely looking forward for the final voting this friday, and good luck to everyone,

Let’s have fun!

Olivier.

I missed the warm-up

Hi. As the title says. I want some quick theme suggestions for an over night practice!

I’ll start streaming 8:30-9(in about an hour) @ www.twitch.tv/skyllartor

Comments

11. Dec 2012 · 01:45 UTC
laser beams, 18th Century London, fog, & dreams! 😀 GO

Insert a creative I’m in blog post name here

Can’t think of a better title… :/

OnionBlitz's workspace for LD25

I’m in! Gonna be joining the compo this time. Haven’t made anything for the past few weeks because of switching computers and stuff so I gotta get ready and learn how to do things again… anyways, I’ll be using these things:

Engine: Unity (C#)
IDE: MonoDevelop
Audio: BFXR, Audacity, Sunvox?, WolframTones?, January?
Graphics: Ragepixel
Misc: BMFont, Chronolapse, CamStudio, VirtualDubMod, Dropbox

Tags: deskphoto

We are in!

Hello! We are team of two: @devolonter and @AhNinniah. And we are very excited to take part in Ludum Dare 25!

What we will be using this time:

Graphics & Animation

— Inkscape

— GIMP

— Anime Studio Pro 9

Sounds & Music

— Guitar Pro

— sfxr

— Garage Band

— Audacity

Language

— Monkey (monkeycoder.co.nz)

Framework

— Flixel for Monkey (devolonter.github.com/flixel-monkey)

We took part in Warmup Weekend as well! Here is our small game, created in 36 hours —  view entry

We wish everyone good luck and to have fun! :)

Tags: deskphoto

Im in…..maybe

With finals coming up, might not be the best game but maybe I’ll try

Cross-Platform Frameworks?

Most of my game dev experience is with iOS. Largely because I’d like to share my Ludum entry with all of y’all, I’ve been looking into using a cross-platform framework. Suggestions?

I’ve looked into Unity, Game Maker, Game Salad, Stencyl. Unity is the big dog in this area, but I find myself a little overwhelmed by it. That doesn’t mean I can’t tackle it, but so far, it hasn’t really clicked. I started looking Antares Universe, Playmaker and uScript for Unity, but haven’t gotten very far. I’m on a mac; and looks like GameMaker for mac is stuck a version behind windows, so I’ll probably skip that.

Any suggestions?

Thanks!

Comments

Osgeld
11. Dec 2012 · 04:00 UTC
what about java or flash?
onefineline
11. Dec 2012 · 23:53 UTC
Flash is dying and doesn’t work on iOS (and elsewhere). I’ve tried using it in the past; and since nothing has really grabbed me, I’m not super-interested in using it, although I’m not religiously against it or anything. And to be totally honest, I hadn’t really thought of Java… although I don’t know how iOS-friendly it is.

We’re in!

All right!  After totally dropping out of LD24 because of other stuff going on in my life, I’m back for LD25!  And I’ve got a friend with me this time 😀

Me (@ddrkirbyisq) and @angelinthe are planning on doing the jam this time around.

Tools:

-Either Flixel (which I used last time around), or FlashPunk (which I still haven’t tried).

-I wasn’t really too happy with DAME last time around, so hopefully I find a tile editor that I like more before LD starts, in case we decide to do something tile-based…

-FL Studio for music, or possibly FamiTracker, or both!

-Labchirp for sfx.

-GIMP for pixel art.

Since we’re doing the jam, it’s probably going to be a little harder to differentiate ourselves…but I’m still determined on making a game that:

-Has awesome music
-Is pretty polished up
-Has awesome music
-Is small but fun
-Did I mention awesome music?

Of course, I’m going to create the entire soundtrack myself during the 72 hours, just like I did for Gulliver.  Woo!

Comments

johnfn
13. Dec 2012 · 04:20 UTC
Looking forward to another sweet soundtrack 😉 I’m in too! Going to do the solo.

Considerations in Preparation

I’m coming into Ludum Dare 25 with rusty programming skills and limited knowledge. This post outlines what I’ve done in the distant past, how I fell out of programming for a while, and what I’ve been doing recently/where I am at now.

At the bottom is my bulleted list of where I stand (or think I do) in programming capabilities (in terms of hardware, software, and know-how). It kinda includes notes-to-self on things to try and figure out this week. Any suggestions/tips you guys might have on that would be much appreciated. xD

My Personal Programming History

A long time ago, when I was in high school, I started learning to program. I had already taught myself HTML, JavaScript, and some CSS — then in its early stages — in middle school and early high school. My school district offered vocational classes ranging from Auto Repair to Cosmology to Computer Science to all high school students at a location fairly centralized in the city. I signed up for the CompSci class, and spent the mornings of my senior year learning first A+ certification material and then programming, with C/C++ as the language of instruction.

I was set on making video games for a living. I didn’t choose my college very well, being a first generation college attendee influenced by unrequited love, but I lucked out and got into what I still feel was a good Computer Science program. However, as I started trying to keep up with news in and about the industry, I started seeing horror stories about how employees were treated, particularly at big companies. In decided to be prudent* and changed majors from Computer Science (which is, of course, useless if you’re not going to make video games) to Japanese Studies (which was and still is interesting, but also brings to mind the delightful opening song from Avenue Q, “What Do You Do with a BA in English?”).

And so it was that I just kinda stopped programming for a while. If we fast forward several years — like, eight — we come to last spring.

*Oh, the foolishness of youth.

Forget Prudent, I Love Games

It was the middle of my first year of teaching English in Japan via the JET Program, and I was already looking ahead towards the end of my tenure. I had already extended my contract to last until August 2013, but I had signed that contract extension about a week before the SOPA issue exploded and I found myself wondering if I should stay the maximum five years I’d originally planned on or go back to the USA and try my hand at activism. Eventually I realized that I would make a terrible activist, but aside from that, many of my English-teaching friends had chosen not to recontract, and several of them had been accepted to graduate school in the fall. I realized that I needed to figure out what I planned to do after JET. If I decided to do something that needed more higher education, I wasn’t going to make the same mistakes I made the first time around. Besides, graduate school applications have to be in really early.

So I soul searched and researched. Did I want to teach at the primary/secondary school level back in the States? No. At the university level? That would be awesome, but after a lot of consideration, I threw that one out, too. I considered a few other things but discarded them, too, before realizing that I really love games (not just video games), more than anything else, and that is where I should direct my efforts. In looking for ways to take all my years of Japanese studyies and put them to use in relation to gaming, I went through a process which can be summed up as follows:

  • Consider video game translation.
  • Research… Oh hey, game localization looks way more awesome than translation, and my programming experience should help.
  • I have to have translation experience first? Hmm…
  • Talk to translator I know: I have to have a second degree to be a translator?!
  • If I’m gonna get a second degree, why not finish the computer science degree I already started?
  • If I’m gonna do that, why not make video games like I originally planned?
  • If I’m going to do that, why not teach myself to program again and just build a portfolio to try to get jobs with and/or be an indie?
  • Alright, back to Plan A (from high school — making video games) it is, then.

And Now. . .

Now I’m working on the whole teaching myself to program thing. I’ve been learning Python and brushing up on my computational thinking with a little help from MOOCs. I’m starting to feel like I have a good platform to start working on more advanced things.

I learned about Ludum Dare, and by extension the existence of game jams, right before Ludum Dare 24 happened. I was unable to participate at the time due to complete inability to make anything. Now, my toolset is limited but extant, and in spite of my disadvantages (including the time difference pushing the end of Ludum Dare halfway into my workday on Monday), I am gonna do my damnedest to produce something. If I have to, it’ll be a text adventure which can only run in the Python IDLE, but by God, I will make something.

My Situation and Limitations, with Thoughts

My primary computer is a Mac laptop.

  • I do own a Windows 7 laptop.
  • However, I bought the Mac because the old laptop was severely in need of replacing and/or a Windows reinstall.
  • Said reinstall hasn’t happened yet because I decided this was the perfect chance to learn to install and use Linux (dual-boot), but I’ve been busy with work, studying, League of Legends, and Borderlands 2.

The only programming language I’m really familiar with at the moment is Python.

  • Thankfully, there are libraries out there designed for game development in Python, such as Pygame and Renpy. I need to look more into what they can do.
  • Otherwise, the only graphical stuff I know how to do is scipy/numpy plots.
  • If I didn’t think that would overly complicate things, I would try to do all my graphics as plots. It does sound fun.
  • The games I’ve played that were made with Renpy were visual novels, but I read somewhere that it’s also designed for simulation games.
  • I need to figure out how to compile in Python so I can distribute my game. xD

I don’t know how to make games in HTML 5 or Flash at all.

  • Though a couple of nice people have already pledged to play the game in Python. :D
  • This seems like a very supportive community. <3

I could theoretically use C/C++ even though I’m rusty, but I don’t really know how to use XCode.

  • I don’t have a C/C++ compiler installed on the Windows laptop, either.
  • I don’t have a personal library of code built up. :(

My First Ludum Dare

Well, this will be my first time entering Ludum Dare.  To be honest, I’ve never actually finished a game, so I’m not sure I’ll be able to do it in 2-3 days…  but I’m definitely gonna try.  I gotta say, I’m kind of excited.

 

The tools I’m going to be using:

Framework: libGDX
IDE: IntelliJ IDEA
Audio: Ableton Live
Graphics: Photoshop

Comments

11. Dec 2012 · 05:20 UTC
Hey woz!

A mostly free weekend. I’m in.

This will be my first attempt.

Will be using:
Language/IDE: Java / NetBeans
Libraries: My own collection of classes I always use (can be found here and here) and depending on the theme, maybe LWJGL and JBox2D
Graphics: Inkscape and Paint.NET
Sound: sfxr, sound isn’t my favorite part while game development

 

LD25, here I come!

Unfortunately I couldn’t enter #24, but I’m here to redeem myself for #25.

I’ve been rockin’ the C# for a while now so I’ll probably use that. I may also get scared and fall back to trusty old C/C++ :-)

The gimp will be preparing my art.

Sfxr, Audio Sauna and Audacity will do the sound.

If I stick with C#, I’ll use OpenTK, otherwise I’ll fall back to what I used last time, which is the Angel2D / C++ combo.

Angel2D is actually a pretty cool little engine that is specifically designed for game jams. It has Lua scripting, basic AI pathing and Box2D physics built in ready to go. For any C++ers out there that are not sure where to start, give it a look at http://code.google.com/p/angel-engine/

It supports Windows, Linux, OSX, iOS and has support Xbox360 controllers.

Anyway, good luck everyone, hope you all produce something you will be proud of.

I’m in…. And I hope I have time for it

Hello Everyone! I’m entering as a solo sadly, plus im still in school AND I am now in exam period so I am seriously thinking whether I will be able to finish it by time…. :(

Anyway, I will be using the following tools for my compo 😀

Graphics

– PAINT/PAINT.NET (YES, I AM A REALLY SUCKY ARTIST)

Sounds

— There won’t be much.

Language

—  C#

Framework

— XNA Game Studio

 

 

 

I’m in maybe :)

Engine: Construct Classic
Audio: BFXR/SFXR
Graphics: Paint.NET, Photoshop, Gimp

Animation: Spriter

I’m in too!

Hi there!

I’m in again and I hope to finish in time this time :-p

I’ll use :

  • Stencyl
  • Paint.NET
  • Pickle
  • sfxr
  • FL studio
  • Audacity

Good luck to all!

We’re In!

Well, since everyone else is writing about it, I guess I will too.

 

This time 2 of Ion Programming’s members will represent the team (of 3, lol) and enter LD25! Since our first entry didn’t go so well (didn’t finish level design…), we thought we would have another crack at a Ludum Dare jam.

 

We will enter the jam using:

  • Java
  • Eclipse IDE
  • Paint.NET
  • Ableton Live
  • Multiple Free VST’s
We wont use any libraries, we will code all of the game by hand…

We might live-stream parts of it at Twitch TV

 

Good luck all!!!

 

I’m in

I’ve cleared the whole weekend, i’ve got my tools in place, and i’m raring to go.

This will be my fourth Ludum Dare, and this time I WILL have a completely playable game at the end of it. I am going to really focus on something small in scope, and aim for feature completion on day 1, and polish / extra content on day 2, which is completely different to how I have worked previously.

As per usual, I will be using Javascript, and my tools will be Notepad++, Chrome and Gimp.

I’m in!

Still using C# but this time I’m trying out MonoGame! Had a little play with it and the only problem I’ve really found is that semi-transparencies in pngs didn’t work. Turns out I needed premultiplied alphas. This is where my next tool change comes in! Using PixelFormer (http://www.qualibyte.com/pixelformer/) instead of GIMP (for the most part) will allow me to straight away export with premultiplied alphas and so far the editor seems perfect for my pixel art needs. Haven’t decided on music yet but I’ll probably do some magic combination of TS404, SFXR, and Musagi as per my usual. Visual Studio is my development environment and after game has been complete in Windows I shall be compiling for Linux.

In terms of libraries, I’ve already stated the use of MonoGame. I’ll probably end up using a modified version of my A* and maze generation stuff at https://github.com/xSmallDeadGuyx/C-AStar if required (e.g. RTS, top-down shooters etc). Probably gonna try for something less gutsy like a platformer, since my RTS at LD23 turned out absolutely HORRIBLY. The worst part is, that RTS was also part of a school project and I may have failed it 😛

Good Luck everyone, feel free to nick stuff from my github, and have fun!

I’m in too!(my first LD)

Hi there, I’m a college student who will get in LD 25 this weekend! With little experience in game development(the only thing I made is Cheep Stack), I’m afraid that I might not be able to complete a playable game. Of course, I will try my best.

Engine: Unity

Graphic: Inkscape

Sound: cfxr (hopefully have time to make sounds…)

I’m in – kikito

I’m kikito, from the LÖVE forums, and I’m joining this compo for the first time.

For coding, I will be using LÖVE as my engine of choice. I’m quite sure I will use some of the open source libraries I’ve published on my github page. My initial release will be a .love file, and I will try to port it to windows once the compo is over.

Art-wise, If I’m not able to get away with simple graphical primitives (rectangles, circles, lines, etc), I will try to get as much as I can from freely available repositories of graphics/sounds and generators. I will commit produce original art only as a last resort. For your own shake.

Communication-wise, I don’t plan to post here very often during the compo itself. Maybe one post during the development, and one post-mortem.

Regards!

Kikito

Comments

plule
11. Dec 2012 · 12:38 UTC
Thank you for tween.lua!
kikito
11. Dec 2012 · 15:07 UTC
You are very welcome, fine sir :)
11. Dec 2012 · 15:37 UTC
Oh, yes! A big thank you from me too. Wouldn’t have finished my last LD game in time without tween.lua!

Monxcleyr Productions is in!

Logo drops awwwwyeah

Monxcleyr Productions is in for Ludum Dare 25’s Jam!

Our tools of the trade:

Language/IDE: Python 2.7, Pyscripter/Notepad++

Libraries: Pygame, Possibly our #HJ Engine and Py2exe to create Windows builds

Sounds: SFXR

Graphics: Photoshop, Paint.net

Goats

And we’ll be creating timelapses with Chronolapse to upload later.

Tags: Monxcleyr, pygame, python

Comments

Cipher
11. Dec 2012 · 10:17 UTC
Your engine looks cool. Can i….try it out?

Moving in

I took a part in the quite entertaning LD 24.
With that said, the upcomming one can only get better.

Now I am more experienced, know what is going to be thrown at me and I had realised that 48 hours is much less than what i expected it to be the last time.
Bring it on! There’s nothing that can surprise me now.

 

My toolset:

Code : Visual c++ 2008 / 2012

Libraries: ClanLib, Box2D.

GFX: Gimp 2.8, ExplosionGenerator v1.1

Sounds: FL studio 10, sfxr, MilkyTracker.

Timelapse: Chronolapse.

 


Good luck to everyone. Let pizzas and coffee give you the power to finish your game!

Tags: ClanLib, compo, ld25

We’re in LD25

My wife (Octopi) and I will be partaking in some jolly good Ludum Daring this weekend. Pip! Pip! Jolly Good! Ahem.

After a year of chaos, and having to leave my job due to ill health in August, I think a little Ludum Dare therapy could be useful, so we shall be Jamming this weekend to see what mess we can make. I haven’t done any coding since August, so this’ll be a good chance to see if I can concentrate enough to do anything.

We shall be running about as Arcade Badgers, and using HTML5 and ImpactJS.
Art via MS Paint and GIMP.
Sound via sfxr and Audacity.
Music (hah) via LMMS or MilkyTracker.

Should be fun!

Tags: arcade badgers, jam, octopi, stuckie

I’m in

i made a little 2d lwjgl base game (just in case ;))  my warmup game. But i hope to make another game after my LD24 attempt (:

 

Code : Java

Libraries: lwjgl

Graphics: gimp/photoshop

Sounds: sfxr

 

goodluck everyone :)

Warmup game: Firepower

I made a game for Hack-A-Jam, and I posted it here as a warmup game. It took me around 6 hours to make everything (Code/GFX/SFX/Music and lots of playtesting).

I am very proud of what I’ve achieved… even though it’s a very simple game, I think it’s a lot fun to play it.

So I am here sharing it with you all :)

http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=14551

Why would I be out?

Yea, I’m in! And I’m pumped. This time I’ll go for an “HTML5”-game in 3D. I love trying out new things in LD. That’s one of the most fun things for me. I recently took a look at three.js (WebGL/Canvas 3D-lib for javascript) and fell a bit in love with it. Hopefully it loves me back :)

Code: Javascript
Libraries: jQuery, three.js, buzz
GFX: Blender 3D
Sound: Renoise
Editor: vim

Comments

goerp
11. Dec 2012 · 12:37 UTC
You js-people! What tools do you use to code? I’ve used some javascript at work, but found it very hard with all the dynamic objects. I type one letter wrong and several hours of debugging follow (oh you typed ‘plyer’ in stead of ‘player’, must be a new property then, no problem I’ll create it for you).

Or do you people have some kind of superpower?

How do you create your time lapse?

Well this is my second Ludum Dare, and I’m looking forward to it. I’m feeling a little more prepared this time,  mainly due to taking part in the warm-up weekend. Here is my warm-up entry. I enjoyed playing around with particles, and hope to get them into my entry.

I’m thinking of creating a time lapse this time around. Rather than installing any software, I’m planning on using a bash command to take screenshots. I will be following the ideas in this post. My question is how long to leave between frames? I’m thinking every minute, but what does everyone else do?

I will be using Vim and Fireworks for the creation of the files, and standard web languages (HTML, CSS, JavaScript).

Comments

11. Dec 2012 · 12:57 UTC
I usually use a 20-30 seconds interval, wich gives a 3-5 minutes long video at 25 fps… If you plan on editing your video, stopping the capture when you sleep etc, you can even pick a shorter interval, depending on how long you want the final video to be 😉

I find that while you’re coding, the interval doesn’t really matter, no one is going to read your code from the timelapse anyway, so you can space the frames. While working on art though, it’s better to have a shorter interval.
sorceress
11. Dec 2012 · 13:26 UTC
Use this formula to compute the capture interval…

IN!! but not really sure

just made my mind today, not really sure what i’m going to do, or with what i’m going to work

Probably:

XNA

GIMP

starting totaly from scratch and with no real plan!!

I’m in!

Code: Flash/Flixel/FlashDevelop (probably)
Sound: bfxr/Renoise
Graphics: Dia/ASEprite

Let’s do it!

I’m in

Fenmar finally conviced me to compete. I never have done anything like this so… what do I have to write?

I will probably use Dreamviewer to code PHP and HTML and maybe Photoshop for some Artwork.

I don’t think I am prepared for this.

Maze Creation Library – Testing

So I continue to test my library before release tonight. Does it work with small mazes?
MazeSmall

Sure does.

How about medium ones:
MazeMed

Great. But let’s get a challenge going.

A 76×120 maze:
MazeBig

Click to enlarge.

Looks good to go.

URL: http://www.kins-home.net/ludum/timelapse/MazeCreatorLib2.zip

Quick level generation.

I’ll be using this in my next project.

Oh and the times here are based on the debug build on a VM, they improve on real hardware using a release build. For example that big maze can be created in under 830 ms.

Tags: .Net 2.0 C#, Code Library, custom library, maze, Visual Studio 2012

In

I’m tired of failing to make games, so I’m in. It’s not like I can’t make games in theory (I have degrees and shit), but as projects go on they tend to die, and their corpses litter my harddrive. So it’s time to make a game. An actual game, and not a loose collection of code that that really really wants to be a game one day but can’t sustain my enthusiasm long enough to make it. So I think Ludum Dare is pretty much perfect to kick things off.

 

I’ll be using HaXe with haxepunk for the programming. I’m not very familiar with either of them, to be honest (been playing with them for the last week), but I’ve done a lot of AS3+Flixel stuff, so maybe it’ll work out.

I guess Gimp for graphics, sfxr/Audacity for sound effects, and maybe Otomata for music. I doubt I’ll have any time to be ambitous on the sound front, and it’s not like I have any instruments lying around – but we’ll see how important it becomes.

I also live about 20 minutes by bicycle from the Tokyo meetup in Kichijoji, so that should make for good motivating. Nothing quite like desperately coding in the middle of the night with other people.

Comments

11. Dec 2012 · 15:38 UTC
Wow, Otomata is pretty cool. It seems to have a very specific style, but I couldn’t stop playing with it this morning (and my work is suffering for it!) I can definitely see using it!

In!

Should be fun :) Been spending time getting a quick build framework under my hands, should be able to have it in place within a couple hours of starting.

 

Will be using flash and brains

 

My first ludum dare

For my first Ludum Dare, i will use :

Art : Gimp and Alchemy,

Music : Hydrogen , Linux Multimedia Studio,

Code : Notepad++, Javascript with canvas and createjs (http://createjs.com/).

Good luck !

Getting ready for first LD

I’m in, this will be my first LD, hopefully I can finish, or at least deliver an executable 😀
For my entry, I’ll be using this unfinished, hacked-together engine that I rolled some time ago, a minimal framework named excessiveOverkill, I’ve put it here on github, it’s full of bugs, have no architecture at all, completely undocumented and no sane person would use this horrible piece of filth 😉
It runs on Linux and Windows, based on SDL and OpenGL, any updates that I do to the engine will be pushed until the combo starts. I hope it’s okay to hack on it during the compo too.

Have fun everyone! :)

Comments

11. Dec 2012 · 16:43 UTC
Hi DST!
Follett
12. Dec 2012 · 13:00 UTC
Careful working on an engine while also making a game. Maybe consider using unity or construct.

I’m In!

Career Programmer and Game Design / Development Professor here!

This is my first Ludum Dare!

I plan on using either set ups depending on the topic and what I come up with for a game concept.

Flash / Illustrator / Photoshop

or

Unity / 3DSmax / Photoshop

 

Very stoked to see what everyone comes up with!

Comments

11. Dec 2012 · 16:40 UTC
Hi docix!

Going in!

Am I crazy? You better believe it!

Why am I crazy? Because I like to lose.

This year I’m planing on using Lua and Löve. I just started learning Lua last week and I’ve never used Löve before. This should be interesting!

I’m trying to gather a team. None of my possible teammates have used Lua before, and I might be the only one with game development experience. So it should be a good time!

This is my 3rd Ludum Dare and I’m a professional JavaScript developer. Thankfully Lua is a prototype language like JavaScript so I think I’ll be ok.

Edit

Good news, Dan Tripp is joining my team! Still waiting on one other team member and possibly an artist.

I’m in!

my english is bad, very bad :$

Code: Processing/Java
Sound: Ableton Live, Reason, Puredata?
Graphics: ArtRage, Photoshop, Paint.net

:)

Comments

11. Dec 2012 · 16:37 UTC
Welcome to LD, Manoloide!

TDRGames – Standing By

TDRGames (tdrgames.com), a small group composed of technology professionals from Western Massachusetts, will be competing in Ludum Dare 25

We’ll be writing an RTS-like game in JS/HTMl5

 

Ah heck, why not?

I was going to skip this one, but changed my mind. Will be doing the compo.

Depending on what the game ends up being, it’ll either be Unity, OpenSLUDGE or just web/Javascript, graphics made with GIMP/Blender. Music with… dunno yet. I’ll hum a tune!

I’m in! A year passed so fast :)

Hey everyone!

It’s me, Galman33, remember?

Wow, a whole year has already passed since my first Ludum-Dare. So many things changed since I joined the indie game dev community, so many jams, so many tweets, so many abandoned projects, one in-dev game and site :)

All of this thanks this awesome thing called Ludum-Dare!

My weapons:

  • Platform – Flash AS3
  • Library – FlashPunk
  • IDE – FlashDevelop
  • Graphics – Paint(What did you expected? I’m a programmer!), GraphicsGale and Pixlr
  • Sounds – BFXR
  • Music – I don’t really know.. I’ll try praying, maybe it will help
  • Food – Mostly M&M, water and some chocolates from France
  • Live stream – ffSplit on Twitch

Currently I’m still on my vacation in France and I’ll be back just in time for this Ludum-Dare! I’m so excited :D

See you there and happy jamming!

Follow me on twitter of live updates!
Check out my site about my in-dev game and indie life!

im in!

hey guys im in!!!!!!!!! i look forward to my second ludum dare compo! lets hope this game actually works…. my first one was sorta fail. anywaus i look forward to chatting with you guys and sadly wont be livestreaming

I’m in!

3rd Compo for me! I don’t think I’ll finish my game because of school, but hey, let’s do it anyways!

Using GameMaker 8.0 Pro, GIMP for graphics, MAGIX Music Maker MX for sound.

Good luck everyone!

My tools

So here’s what I’m going to use for this LD.

I’ll use Unity 4 as my engine and C# for my programming.

For graphics my workflow is ZBrush (sculpting, painting, auto-uv and auto-retopo)-> Modo (general poly modeling, manual uv and retopo) -> Blender (animation). For texturing not done directly in ZBrush, Substance for texture generation (and maybe Filter Forge too) and of course Photoshop to put everything together. Maybe I’ll experiment with that new dDo texture generator.

For music, Reason and Reaper with the Garritan Instant Orchestra sounds. Also Adobe Audition for editing my sound effects. And I just bought Vocaloid in case I want (and I have the time) to have fun with that. :) I was also thinking about maybe using Band-in-a-Box for procedural generation because I actually don’t know that much about music…

I guess I won’t have the time to play with everything… :/

yeah software!

yeah software!

Tags: tools

I’m in !!!

So four months have passed and it’s time for another Ludum Dare.
This will be my fourth LD, but I’m excited and nervous just like first time.
I don’t have time to prepare or do some sort of warm up. So its straight to battle!

My tools, just like last time are:
Language: Java
IDE: Eclipse
Graphics: Paint.NET
Sound: SFXR
And this time also Tiled Map Editor. Last time I was creating maps in .txt file which costed me a ton of time.

Good luck to everyone and I hope you will have a gerat time!

I’m in… and prepared for once

I’m in for my 4th Ludum Dare 48. Couldn’t take part in the last one due to Guild Wars 2 launch being on the same weekend :) but now the stars have aligned properly again and I can join in.

Since my 1st LD (which is the only one I actually finished in) my preparations have been, kindly put, lacking, but this time I’ve cleared the schedule done some quick mock-ups and gotten in to the dev mood, hopefully I can finish something working.

My tool set will be the same as for every LD so far:

  • C++ as the language
  • GNU (GCC & GDB) as tool chain
  • Eclipse as IDE
  • GIMP for “art”
  • TuxGuitar & SFXR for making ones speakers cry

I’ve tweaked ( == stripped and “streamlined” ) my tiny little frame work which I will use as my base-code, and as the rules demand here’s a link to it: Link.

 

For “added value” here’s a picture of my desk,which isn’t that fancy (sorry for the bad quality, my phone is ancient):

desk

 

Lets get ready to rumble!

Tags: C++, eclipse, GIMP, im in, SDL

My theme votes

Screen Shot 2012-12-11 at 4.18.38 PM

Some comments:

  1. Kittens are awesome.
  2. Puttens areSegmentation fault (core dumped)
  3. Puppies are awesome.
  4. Goats suck.
6

This entry was posted on Tuesday, December 11th, 2012 at 5:22 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

How in am I?

How committed am I to LD25? How many other things are on my mind?

Is there anyone else, living or dead with the same commitment to their goal?

Yes. This Guy:

 

That is a male of the genus Latrodectus, and he’s about to get him some, at great personal risk.

 

That male spider is me. And the sex he’s about to have with that big-assed black widow? That’s me and my friends Jamming-out an awesome game this time around.

I hope you each find your own resolve, and if you’d like, your own deadly-sex analogy.

Good Luck! 😀

I’m in. Yeah.

I`m in. Again.

And here is my plan for the weekend:

  • Get lost in the eternal space
  • Go through event horizon
  • Stop existing
  • Create a game
  • Have fun

Create a game… Don`t forget to create a game this time… This is probably the hardest part of my plan but its fun anyway!
Now I’m writing small framework in python for pygame wich can perform basic scene management, collisions, animations, e.t.c.

UPD: Sorry for my broken english…

Tags: eclipse, pygame, python

Hi, I’m IN!

This is going to  be my first time entering, got high hopes.   :)

Plan:

Step one: Make a game

Step two: Sleep

Language: GML
IDE: Game Maker: Studio
visual: Adobe Photoshop

The awsome Jam

Hello ludumers!

 

I’m in for other LD, but this time will be Jam time!

Long story short, my girldfriend wants to participate, but she wants to do mostly art, so we’re teaming up! As we can’t post for the compo (Duh!) we’ll have to do a Jam, but fear not, we will do it in (mostly) 48h because we can’t do anything on saturday.

So 48 hours (more or less), with “hard” deadline (monday), 2 people, Java (probably) 2D (probably), game-on-web (that is important, indeed).

 

See ya!

Comments

11. Dec 2012 · 19:50 UTC
Go to sleep, you have to blit working tomorrow!

Feels like the first time

Nothing like a pending deadline to motivate! For too long I’ve bemoaned that I should make a game. May this weekend prove successful!

First approach to LD

Hey guys!

I’ve been watching this competition for some time, playing many of your awesome games, and finally decided to join for the first time. I’ll take part in jam version and I hope to finish my game.

Still I haven’t decided which tools to use, but I’ll probably use C++ with SDL and Audiere for the code, GraFX II for graphics, SFXR/BFXR for sound and LMMS for music.

Good luck everybody!

I’m in!

Hi guys :)

I’m in for my second ludum dare, and this is what I will be using:

Language:Java

IDE: Eclipse

Utils: Slick-2d, JEngine(My own engine, only for making menus easier)

Other programs: Paint.net,sfxr

My setup:

Sorry about the mess 😀 Just about to have a tidy up, so I can work easyer.

Comments

supermaximo93
11. Dec 2012 · 19:52 UTC
Do you have a bed over your desk and a ladder to the left of your laptop? If so, then I have exactly the same bunk bed/desk as you! (I looked at your pic and was like, “Wait a second… That desk sure looks familiar”)
JPatrick
11. Dec 2012 · 20:48 UTC
Yes I do 😀

I’m in

This will be my first time participating in the LD compo.
I’m unsure If I manage to finish the game but it’s worth a try :)

Engine: IndieLib(not 100% sure because it’s windows only) or (most-likely)SFML
Language: C/C++
Audio: SFXR/BFXR
Music
: autotracker-bottomup
Graphics
: Photoshop, Paint.NET

Good luck everybody!

I’m in!

I don’t have much experience with game dev, but gonna try!
Tools:
Game maker 8 pro or Flashpunk
For the graphics: PyxelEdit, GIMP
For the sounds: SFXR and autotracker-BU

Out? Not this time!

Hi everyone! LD25 is going to be the first compo I’ll be participating in for real (I was more of an observer during previous jams) – as such I’ll do my best to think up, code, complete the game, and then send it into the welcoming arms of the Internet. Also, this will be a learning experience so I’ve picked my tools accordingly:

Language: C++

IDE: VS2012

Library: SFML 2.0

Audio: No idea yet, but probably SFXR/BFXR

Graphics: Photoshop or PyxelEdit (depends on whether it’ll be pixel-art or not)

 

Team Something Beautiful is ready to GO.

We r together first time.  Formed to start in ludum dare competition.

Sound Designer: LOne CassIDy,

Graphic Designer: ALT

and me T800

team somethingbeautiful

http://teamsomethingbeautiful.webs.com/

Comments

Threef
11. Dec 2012 · 19:29 UTC
Powodzenia panowie.
somethingbeautiful
11. Dec 2012 · 20:26 UTC
Thx & Best of luck Threef.

I’m in

I had totally forgotten about LD until yesterday, and impulsively decided to join.

Having little time to prepare, I think I’ll be using Python and not making a web version of the game.

Good luck to everybody!

I’m all in!

This’ll be my fourth Ludum Dare, I’m really looking forward to it. It’s the first one I’ve not had any other commitments that have eaten into my time so it should be good.

Language: Javascript, maybe a little server-side in Python (if it fits, nothing ‘multiplayer’ though)

Graphics: Pixelmator, probably.

Audio: Considering 100% vocalisation, if it fits and doesn’t sound terrible…

 

 

rm -r will not defeat me this time!

I’ll be using version control (which I should have done last time.) to prevent this from fucking me over again.

Language: Javascript (HTML5)

Libraries: Crafty

Sound/Music: Not sure yet. Maybe MilkyTracker

Graphics: Gimp

Comments

Guardian_Bob
11. Dec 2012 · 19:37 UTC
I’ve actually done something a little different, rather than a SCC system I’m using a VM so I can take light weight snapshots at regular intervals. It even preserves debugging state, unlike SCC.
Adam
11. Dec 2012 · 21:04 UTC
I see you are planning to use Crafty. I just found it and have been tinkering witn it through the weekend.

I’m in?

My first one of these, not sure how it all works.

Will be working in XNA with C# as I’ve been learning it recently. Will probably make my art in Paint, and use FamiTracker for audio.

Hopefully people don’t mind downloading the XNA Framework to try my game at the end!

“I’m definitely in” manifesto

For the second time. Last time it was very interesting expirience. It was challenge, scary and fun :)

This time I found interesting and useful all this “I’m in” posts. Got list of many interesting libs and tools to look at.

So here is my manifesto. I’m going to use it as check list while preparing my environment. Here we go:

  1. I’m going to participate in compo alone. If I fail finishing in 48 hours then it’s failed. I will not participate in jam. Jam is too lenient :)
  2. My platform is Adobe Flash
  3. My programming language is ActionScript 3, but there is a chance that I’ll try HaXe this time.
  4. My IDE is FlashDevelop. But sometimes Sublime Text 2 will help
  5. Here is some libs that I probably going to use:
    Starling as a rendering engine
    Greensock classes (TweenLite and TweenMax) or Actuate if I’ll use HaXe
    NME if HaXe will be choosen.
  6. I’m going to draw in Flash IDE, Photoshop and Paint.NET. Also I have the Wacom Tablet.
  7. XnView for basic image manipulations
  8. TexturePacker to create spritesheets
  9. To make some noise I’m going to use FL Studio, Audocity and maybe sfxr
  10. My files manager is Far Manager, It helps me automate many routines.
  11. I’m going to use both desktop and laptop computers (desktop is faster and have full hd display, but laptop can be used on sofa or even in bed). To make it easy to control them both at the same time I’m going to use Mouse without borders.
  12. My VCS is GIT.
  13. I’m going to use Snagit to create timelapse video
  14. My music player is Google Play Music (TODO: create a nice playlist)

I guess that is it! Good luck everyone! I am sure it will be much fun!

I’m in.

I’m officially signing up for my 4th Ludum Dare. Once again I will be using my open source game engine, “The Frank Engine”. I have added a lot of new features that make it much faster to iterate on a prototype. I also added a deferred lighting system with shadow casting and normal maps which I plan on using.  Not sure what I’m going to do about art, was thinking about taking photographs.  I may try to use some ipad apps to make music if there is time.  Probably just SFXR for sound.  This time around I’m going to see Louis CK on Friday night so I may miss the first few hours of the comp but I don’t think it will be much of an issue.  Plan is to keep it simple, get a prototype on Saturday with placeholder art, then art it up on Sunday and polish.

Previous Entries

  • Spacescape (LD21) – Escape the spacestation before it destructs, featuring hand drawn art and vocal sounds.
  • Light The Way (LD20) – Guide the creatures to safety with your light, featuring a cool lighting effect and simple art.
  • Protractor (LD18) – A katamari shoot-em-up, featuring a dynamic ship construction system and abstract visuals.

My Tools

I'm in!

Dude, dude! I’m in!

First time Ludum Dare, reporting in for duty!

I’m not sure what I’ll use yet. I’ll probably default to AS3/Flash (Flashpunk or Starling), but depending on what I decide to do, it might also become AIR, Python (pygame or pySFML2), C# (SFML2.NET) or Unity.

Graphics will be done in Photoshop with my trusted Bamboo Fun, or I’ll go with abstract stuff.

I have no idea what to use for audio yet. sfxr I guess? And something else for music?

Obviously my base code is different for each of the named languages, and I have also different base code for a few genres. In the rules it says “Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.” “Prior to beginning your entry” means before I start coding, but it can be after the theme was announced?

PS: SO STOKED ABOUT THIS

Tags: compo, im in, ld25

Comments

Beef Pop
11. Dec 2012 · 20:00 UTC
Extra points for being stoked. Hell yeah, I’m in a game compo!
Guardian_Bob
11. Dec 2012 · 20:20 UTC
It is better to announce and release all libraries ahead of time. It allows others to get familiar with them so they can use them.

First Ludum Dare (Ludum Dare #25)

Hi all, this is the first time I’m going to participate in the Ludum Dare. I’ve never finished any of the games I’ve done because I was only doing it for the engine knowledge, so didn’t have any idea of what kind of game I was going to make.

Tools:

Oracle/Notepad++ – Programming tools (will probably use Java for easy cross-platform)

MSPaint/GIMP – 2D Graphics

SFXR – Sound Effects

OpenGL/lwjgl – 3D Graphics Library (in case I want 3D acceleration)

 

I intend to make not only the game from scratch, but also the engine, let’s see if the time spent with making engines was worth! 😀

I’m in :P

So I’m in again, after my disastrous previous performance (which was a lot of fun!) I first entered for LD #23 and couldn’t enter the last one due to time constraints, so hopefully I’ll end up completing another game before Armageddon, this time one which works! In fact, I’ll end up missing the first third for other reasons, but hopefully it’ll all be fine. Anyways, good luck to all entering (-:)>*

Polar

TL;DR Good luck, have fun and a Santa smiley (-:)>*

I’m on Board

It may be Finals time, but I don’t care, I only have 3, and thus, will be throwing myself into the void of LD 25. I haven’t coded in at least a year, or maybe more, so expect something even *worse* than the likes of Road to Pain, that one terrible 3D game, etc. See you all this weekend!

I’m doing Ludum Dare #25!

I just moved, so I still don’t really even have a proper desk setup, but I think I will still be ready for LD #25! Here’s the traditional framework/tool declarations.

Framework: Either my as3 framework Stego, which has got me through quite a few LDs, or Unity if 3d feels like the way to go for whatever idea I get.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: Photoshop

Music: I like how it worked out in LD#24 when I didn’t make music exactly but did make kind of a ambient soundscape (with Wario Ware DIY and PaulStretch) for the background and use instrument samples for sound effects. I feel like that came out pretty cool. GreaseMonkey’s music generator is another possibility.

Sound Effects: I think I will use GoldWave to modify either stuff made with BFXR or instrument samples from here.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Interweb pagesite: http://excitemike.com/

IMPORTANT MESSAGE: importantmessagefromcarlsagan

Decisions, decisions…

So I’ve decided against using Ruby/Chingu. So that leaves AS3/Flixel…

But I’ve stumbled across Impact, a HTML5 Canvas game library. I’ve always been a bit skeptical about using HTML5 and Javascript for serious game development, but admittedly I hadn’t really looked into it for a long while. But looking at recent examples… I’m very impressed.

As a web developer I work with Javascript every day, so being able to make half-decent games with it would be great. It would also mean that I can implement, for example, online leaderboards and game saves, extremely easily. I know this is easily possible with other languages and frameworks out there, but being able to use Javascript and Ruby/Rails on the server side makes it trivial for me. (I’ve probably just stated the obvious for you HTML5 game dev buffs out there… but oh well)

So, back to Impact. It costs about £60 ($99 to be exact) for a licence, so I bought the Kindle version of ‘Introducing HTML5 Game Development’ (which is based on Impact) for £6 to see if it’s something I’d like. It’s only 103 pages and I’ve got most of the way through already, but from what I can gather from this book, Impact looks brilliant!

So right now, it’s a toss up between AS3/Flixel and JS/Impact. And I think Impact is winning…

Zdolshin is in.

Looking forward to working with a local friend to build some sort of game this weekend. I am pretty positive it will be small since the two of us can’t dedicate the full 48 hours to the game, but we will be having fun making something anyway.

Taking the liberty to cross out the ones I am not fond of and highlight my favs. The final themes are:

  1. Chaos
  2. Colonize
  3. Construction
  4. End of the World
  5. Fortress
  6. Journey
  7. Night and Day
  8. Outer Space
  9. Parallel Worlds
  10. Salvage
  11. Time Loop
  12. You Are The Villain

Tags: ld25, zdolshin

Oops!

So I was reading all of your lovely (and mostly unoriginal) ‘I’m in’ posts, when I realised I forgot to mention my tools. *facepalm*. So, without further ado:

Language: Either Java, as last time (2D), or for a real challenge C++ and 3D. I normally use C++, but I don’t normally write games.

Environment: The Earth, especially the British countryside. On a more serious note, Xcode for C++ (Yay Macs!) or Eclipse for Java.

Graphics: Probably GIMP, as I finally got X11 working again. And because I can’t afford Photoshop, and there’s no decent graphics software for Mac. Also, I’ll be using a Sprite Editor on my iPad.

Art: What’s the difference? For me, art is the backgrounds, whereas graphics is the sprites. But for the same reasons as above, it is done as above. Making it completely indistinguishable from the graphics (i.e. Same dreadful quality)

Sounds: Probably few, if any. I’ll have to resort to using SFXR, or equivalent Mac port, and possibly GarageBand or if I’m feeling lucky Sibelius.

Music: The same to sound as art is to music. This means the same software, but the focus is much more on Sibelius because it can actually export music, unlike GarageBand.

Storyboarding: OK, this is now getting kinda stupid. But if I can fix my Bamboo tablet pen, I might try using that. Or I might not. I guess it depends on my mood.

And that’s about it. Again, good luck (and Christmas to all), and I’ll see you at the LD (-:)>*

Polar

Let’s do this

1st LD

After passing up the last 3 dares, I think I’m going to give it a try. I am a 17 y/o who has taught himself for the past 3 years, but never actually completed a game. I am going to try this dare because I really don’t have anything to do this weekend, but if something pops up I might just have to throw in the towel, but I’ll see what I can do. I’ve spent the last few years really just making and inventing methods to do things and creating demos. I have yet to come close to “finishing” a game, and hope that this time I can put the effort to do something more than just creating an engine and adding basic detail. Here’s whats in my arsenal:

Language – Java

Environment – Eclipse

Art – Gimp

Sound – sfxr

Lib – (most likely) lwjgl, especially if I decide to go 3D.

Good luck to all, and my the odds be ever in your favor.

Comments

11. Dec 2012 · 21:43 UTC
Good luck man!

Ludum-Dare is exactly the place for you to complete game :)
zzForrest
11. Dec 2012 · 22:04 UTC
I am also doing this for the first time, after passing up 2 great oppurtunities to go in.

I highly suggest using Paint.Net, as it seems to be better for spriting, unless you aren’t going for pixel perfect.

Best of luck bro.

Frustration

It’s been a hard semester for me with a lot of things going on with my life and a lot of difficult tasks to accomplish. Even though a lot of good things happened this year I really feel like passing a trial of fire and I hope I’ll be a better person after I’m done.

In this mood, I’d like to say I have no idea if I’ll have time to participate, but since this is going to be the third Ludum Dare since I started participating, and I never skipped one, I really want to participate. The idea here is to make a very frustrating (but rewarding) game. If I don’t have enough time to elaborate better on a game, I’ll try to make a really small one.

Alternatively, me and my code mate Lessie2D might work together on the Jam.

Or both.

Who knows?

Ready For The Jam

My friends and I will officially be entering Ludum Jam this weekend! I entered Ludum Dare 24 and had quite the experience. This time, I decided to bring some friends along. Looking forward to a great competition, a great challenge, and great games!

Tools: C++ with SFML, sfxr, Paint.NET, Online Pixel Art Maker, GIMP, and probably FL Studio.

So yeah, let’s get this started! I’m sure the theme will be great this time around! (Because Evolution gave me some pretty low standards haha!)

Also: If I ever get around to working on a framework before the competition starts, everything will be found on my Github page.

LD 25: I’m In

I’m in! I completed a game of sorts in 23 for the first time and am better prepared with tools installed and everything this time. Looking forward to doing more this weekend!.

Language – C#

Environment – Visual Studio 2012/EditPlus

Art – MS Paint, SketchBook Pro (iPad),  Blender (a big maybe here as I’m less than proficient with it)

Sound – sfxr

Music – Musagi

Lib – Mono, OpenTK, Monogame

Have fun!