LD26 April 26–29, 2013

I am in again (7th time)

I started doing this LD thing with LD20 and never stopped. I am still an university student and not anywhere close making a meaningfull contribution to the gaming world, so I keep learning and what is better for learning than LD?

Thisis what I use:

I do NOT use any game engine or game creator, because there is none I know and none I would like to try right now, maybe another time.

Other things that help me:

  • Tee or Coca Cola
  • A roommate who really likes to cook and is a walking encyclopedia
  • A keyboard (one that can make music)
  • chips/chocolate/ice cream
  • all those nice websites detailing webstandards/APIs/coding patterns, because seriously, who learns these by heart in our times?

To enjoy LD, I follow simple rules:

  • Have fun!
  • Start simple, have something presentable early and work forward from that!
  • If stuck: switch task! (eg, instead of coding draw/compose something, design levels or just take a break)
  • Take breaks to doodle around/read other peoples posts/test other peoples games!
  • Sleep regularly, sleep depreviation ruines the time you win by staying awake!
  • Have fun!

Lets make some games!

I’m in

I’ll be using libgdx w/ IntelliJ IDEA .. paint.net and sfxr for audio

 

 

AOGHAPGIBLGJABSGPIAWGB

IF YOU WANTED TO MAKE A MINIMALIST GAME YOU COULD HAVE MADE IT WITHOUT IT BEING THE THEME YOU FOOLS

 

But maybe I’ve got an idea or something !   :D

 

 

I’m in!

My first LD. I wasn’t sure if I could participate but there was a change of plans which means free weekend. Goal is to have something finished, even if it’s not the greatest thing out there. I’ll be using:

  • LibGDX
  • Eclipse
  • Paint.net
  • sfxr

I don’t have high hopes of getting my desired theme (Parallel Worlds), so these few hours of preparation that I have left I’ll use for thinking about what to do with other themes. I’ve set up a stream channel and might stream some of the process or just record it all to document as a timelapse. Since my artist isn’t available for the jam I’ll have to do compo with some crappy programmer art. Either way, success or failure, I’m positive that this’ll be a lot of fun! 😀

Getting ready!

So, I’m in. The rules say I must publish the scripts I make before the comp starts. So here they are! http://pastebin.com/111UHFWR

 

Game engine: Unity3D

Text editor: MonoDevelop

3D Modeling: Blender for geometric-ish stuff and maybe Sculptris for complicated sculpture-y stuff.

Bitmap editor: Photoshop

Vector editor (maybe): Inkscape

Music editor: FL Studio 10

Sound effect generator (maaaaaaaaybe): bfxr

ha

Well, here we are again

Well, here we are again. Twice I entered the Ludum Dare, twice I failed. I first tried during the 20th edition (“It’s dangerous to go alone, take this”), but I wasn’t skilled enough, very slow and and couldn’t release a game before the deadline.I believe my second attempt was during the 23rd edition (“Tiny World”). I had joined the jam at the last minute, totally unprepared and with a WIP game engine, which prevented me to focus on the actual game. I left half-way through the competition.

But it’s not the disappointment of failure that I remember the most.  To me, the Ludum Dare will always be an intense week-end during which anybody can free his or her creativity to make something awesome.  Whether we succeed or not, that doesn’t really matter after all. There’ just so much to learn, so many people to discover, so many games to play. That’s why I’m here again.

I think I’m much better prepared now than ever:

  • I’ll code with my Narro Engine, a 2D RPG engine built with love, Pygame and Python 3. And this time, I know it will fully work. I’ve been toying around with it for so long! No missing key feature to add, no more bugs to solve at the last minute. I can play music and sounds, design NPCs with complex behaviours, teleport the player to another map, write text, interact with the map. I’ll be able to focus on the contents. You can have a look at the source code on this GitHub repo (sorry, it’s written in French).
    Note: there are no compiling instructions, no builds nor any example game for now. But I’ll make sure to fix that next week.
  • I’ll design maps with the most powerful and map editor in this world: Tiled. Seriously, if you’ve never tried your hand at it, take a few minutes to discover this incredible tool. It’s under active development, supported by a strong community and it has any feature you’ve ever dreamed of.
    Note:I’ll have to convert the TMX files produced by Tiled to a custom format though. But I will soon a feature to load them directly into the Narro Engine.

  • I’ll use Paint.NET to draw some pixel art. Beware, horribly childish graphics incoming.
  • I’ll use Bfxr and PXTone, the music editing software written by Daisuke Amaya, the guy behind Cave Story. Don’t expect anything but random noise produced with my unexistent musical talent.

Seems good, I’m ready.

Gonna give it a go!

Managed to get Monday off work to do this. In Australia, Ludum Dare starts at 12pm Saturday and runs until 12pm Monday so told the boss I won’t be in 😉

Will be developing it using the Gideros Studio SDK and probably use Paint.Net for graphics along with BFXR for music and probably NoSoapRadio for free music, if needed.

This will be my first Ludum Dare. I did do a 48 hour programming challenge with Techority a couple of years ago and looking forward to this one.

A shame the potato missed out. One of my friends was really excited for it 😉

The Complex Machine

Currently working on the sprites.

Got the concept down too, it’s a lot to do hope i can make it.

 

avaki. the complex machine

avaki. the complex machine

I’m in

This will be my first actually competing.. I will be shooting for the compo

language:      HTML,JavaScript
API/Engine: impact.js
tools:              cfxr, TexturePacker, GIMP, GarageBand, Hydrogen, Textmate

Looks like I’m in!

Looks like I free this weekend, so I’ll be competing in the compo! Unless of course I convince a friend or two to work with me… then we’ll do the jam.

 

Tools:

Language: Java

IDE: Eclipse

Libraries: LWJGL, and possibly a .obj consolidator model loader a friend wrote and gave me a while back. (I’m guessing this counts as a person library) EDIT: It also does binary model loading

Art: Blender/GIMP/Paint.NET

And I think that’s it!

Mission Creek Cafe

Quick note:

There will be a group of jammers gathering at Mission Creek Cafe in San Francisco for the kick-off.

Anybody who desires some company is invited to join!

I’m In!

First LD48 however i have watched 3 times excited to be the one actually coding this time.

Tools:

  • Language- Java (+ a little xml for particles and other things like that)
  • Libraries- Slick2D (LWJGL)
  • Art- Paint.net / Pickle
  • Music- Not sure yet will have to look through tools on ludum dare site
  • Livestream-OBS (http://www.twitch.tv/jacobbev)

 

Tags: 2D, compo

.ni m’I

Before I run out of time:

 

-LÖVE2D

-Notepad++

-Gimp

-sfxr

-Famitracker

Team Magic Muffins!

So…

Just wanna say we’re in for the Jam! First LD, and we’re psyched about it!

We will be using

Programming: AS3 Flixel (FlashDevelop)

Audio/Music: Audacity, BFXR, Garageband.

Graphics: Gimp, Graphics Gale. Hopefully thats enough.

 

We will be streaming live on the following streams:

www.twitch.tv/tinard

www.twitch.tv/elenfir

www.twitch.tv/exergizer

 

Enjoy!

So it begins..

I guess I’m in… I think.

Gonna be using either as3 and FlashDevelop or slick2d and Eclipse.
That is all!

I’m in… Probably

I am planning on doing the compo this year, but my schedule might be pretty full. If I have the time, I’ll definitely go for it. I’ll probably use Gamemaker and Audactiy. Good luck to all!

Im in!!

Let’s see how this goes 😛

Oh and I’m not even sure what I will do.

I will either use XNA with VS2010 or do a web based project with PhpStorm

I’ll use photoshop and illustrator for images along with the wacom tablet

I will do my best!

Well im not much of a coder… Or artist… but im a decent musician; as such I hope to be able to put some good music in my game… If it decides it wants to work!

I entered the LD themed: Enemys as Weapons, unfortunately using renpy wasnt the best for that theme and as such I didn’t release anything…

This time using the longly named OHRRPGCE [Official Hampster Republic Role Playing Game Creation Engine] I hope to do a little better… All the tools in need to design the sprite and map work, and the fundimentals of the game itself are all self contained. I will likely either record some live music for the game or use PX-Tone for that 8-bit sound. As for any extra art, it will be made in GIMP.

I hope I can submitt something that works!

 

 

 

Timelapse

Hey Guiiiis, just letting you know if I have time to edit and upload I will do a timelapse.

So Yeah, I’m In!

Hello, I’m Tahooey and I am a guy who does coding for the fun of it so I decided I would probably do The Ludum Dare. I have never done this but it should be fun! I won’t be 100% dedicated as I have other stuff to do today but I will try my hardest 😀

Language: Java

IDE: Eclipse

Graphics: Custom on Paint.NET

Sound: GarageBand

Wish me Luck!

And so am I!

Im in, for the first time ever!

Using:
For the code:
Flash CS 5 with either AS 2.0 (experienced) or AS 3.0 (always wanted to try it out… I’m a dinosaur, aren’t I ?)
For the looks:
Also, Flash CS5, Pixelmator, maybe a camera and my complete lack of talent whatsoever
For the sounds:
GarageBand, Audacity, a keybord, a mic, and also, one scoop of on the spot improvisation
Framework:
No thank you! every byte is MINE! it’s ALL MINE D:

Where and how: Office event! With co-workers, cameras,  friends, coffee, friends-of-friends, screencasts, coffee, pizza, coffee and some coffee!

In

Okay, guess I’m in, too. First time doing this, and – for that matter – first game.

Tools:

  • Flex / Flash / ActionScript 3
  • Flash Builder
  • Photoshop CS3
  • Tiled
  • Pad of yellow paper
  • Nerf gun
  • Sonic screwdriver
  • Security blanket

GL HF.

I’m in!

Hopefully I’ll actually get something turned in on time this time!

I’m hoping to make some sort of entity and physics based thing no matter what the theme is. I’ve been dealing far too much with static terrain in my normal projects, and want to move away from that and experiment.

Language: Java

Second Go

This will be my second event. I was the artist on “Out for Arrest” for an earlier ludum dare jam. For this event though, i am trying this out as both a programmer and artist. Oh boy, i hope my limited scripting skills will work out for the jam. 8P

 

Good luck fellow ludumdaries!

-PixolPalette

Team Mischief, checking in!

HI everyone!

After knowing each other for a over three years and making games together for over two, NJ and I have finally found the time to join a game making challenge together.

We’re really exited!

We usually use Unity3D for our games but thought it would be fun to try out Gamemaker and see it’s potential and limitations. We’re keeping it simple for this one with the following:

– Gamemaker
– Photoshop
– Google Drive
– Skype
– Sublime Text 2
– Spotify

If you want to see NJ’s mad art skills check out  http://www.twitch.tv/eshandir.
If you want to see me, Phil, aka the world’s slowest programmer check out: http://www.twitch.tv/devphil.

Hope to see you there, now, off for some last minute shopping!

Cheers
TEAM MISCHIEF

 

I’m in

C++ 11 in windows with visual studio 2012

libsdl + it’s libraries.

audacity and MSPAINT for sound and graphics.

Goal is just to get a game done, if it’s good, woohoo!

I’m in again!

Looking forward to Ludum Dare 26! This is my third attempt at a Ludum Dare competition. I was successful on my first try, but not as much on my second, so here’s to another successful event!

Tools of the trade:
Unity 4 + NGUI
Blender
GIMP
FL Studio 11 (and mobile)

Here’s an obligatory picture of my work environment:

Work environment!

Work environment!

Good luck everyone!

Lets Do This brah

I’m soo buzzed about this Ludum Dare.

Most of my uni assignments are done and I’ve not long handed in a games project for my university module (google CSC9N6 for anyone interested)

 

So I’m all ready.

I will be using:

Java!
inteliJ IDE
paint

I might end up using sfxr But I’m not a big sound person, so we will see.

 

Looking forward to seeing everyone’s  entries

Falling for peer pressure, i’m in!

Everyone else seems to be writing “I’m in” posts so why shouldn’t I? I am Yukon Wainczak, a indie flash developer. This is my first Ludum Dare! I know it’s a little late to be posting this… But hey! Why not!

-Stencyl

-paint.NET

-bxfr

-Whatever Music generator/easy to use creator I can find…

 

Yeah…

~Yukon

yukonw.com – Dev blog

Minimalist is not a theme

Woke up like thirty minute ago, to find that the theme is Minimalist.

I am upset.

 

Most people will use this to make a game with  minimalist UI/Controls. This is not a theme, this is a rule. This goes against the LD spirit.

I am still gonna try but not sure I will respect the theme.

Ludumdare I am in you!

Okay, it’s time to daringly ludumise!

It’s been a while since I completed a LD successfully, so my number one goal is to enter something this time. I haven’t given it any thought or prepared any sort of a framework, but I’ll figure out an idea in the morning! :)

Tools:
Engine: Unity / C# / Monodevelop
Art: Photoshop, Sai, 3D Studio Max
Sound: Garageband, Audacity, Microphone

Good luck everyone! Experiment and have fun! Try something new!

First jam from home

Hi guys, this is not the first time I’m participating in a game jam, but it’s my first Ludum Dare, and the first one I’m doing from home. In fact, I’m calling some friends over to my house for helping me out (and maybe do more than one game if time allows (experience suggests otherwise, but anyway…)).

I’m a (sort of) veteran coder, started in a small game dev studio (that went bust a few months after I entered there), then went on to work on a lot of scientific computing/visualization stuff, and now I’m getting back at making games.

I wish all you people best of luck in this compo! Let the good games be made, and let us all have some fun doing them!

Comments

tiagosr
27. Apr 2013 · 02:12 UTC
Turns out we didn’t fully read the rules, so now we’re each doing our own game (or trying to think of a game) instead of everyone trying to do one game.

I dare to ludum again!

I participated in the previous Ludum Dare with my game “Infected” and it was a lot of fun and a great experience for myself.

 

Last time i didn’t have a lot of time so i had to submit my game to the Jam. I hope this time it will be better and i can get it done in time for the comp!

 

I’m really looking forward to #26 of this fantastic event and am excited to see everyone’s contributions!

 

Like last year, tools i will be using for this LD:

  • Unity Engine on Windows
  • Unity Standard Package for Shaders and other quick artsy stuff
  • MonoDevelop for my C# mess
  • Photoshop for 2D art
  • Cinema 4D for something that looks like models
  • My Brain for stuff

 

 

Also, like last year, i will be streaming the whole event at www.twitch.tv/seriouscreeper

 

Thanks and good luck everyone!

I’m IN!!!

 

I drew this. :3

I am in! I will be an artist working with RetroStark and someone else. Name escapes me. : (

Anyway, here is what I will use:

Gimp, Paint.net, Pyxle Edit, Coffee, Pound cake, and a Potato.

 

Wish me luck!

I’m In: 5th Edition

This weekend i’ll be attempting to make my 5th game for Ludum Dare. It really doesn’t feel like its been that many times.

Tools:

-GameMaker Studio

-SFXR

-Paint.net

-Adobe Illustrator

2013-04-27 02.31.10

I am in !

I am super excited about this Ludum dare !

Finally finished my warmup game:Here .

I will be using:

Code:FlashDevelop.

Art“: Paint.net.

Sound:as3sfxr.

Happy jamming everybody!! : )

 

File Hosting?

Does anyone know a good place to upload our games when done with them? Im sort of stuck on which one.

Comments

tiagosr
26. Apr 2013 · 21:43 UTC
I’m going to upload mine to github, they do offer some hosting space along with the versioning stuff.
0pnevma
26. Apr 2013 · 23:40 UTC
Dropbox is pretty good. You can host some html based stuff there also.

Well I guess I’m in then.

I’m gonna give it my best shot and hopefully do better than last time.

Using:

Unity, c#, Photoshop, uSFXR and tk2d.

I’ll try and keep it simple this time. Simple and fun. Being inspired by Guacamelee recently, so perhaps super colourful too.

@thecodermonkey on twitter just incase I ramble on there too.

Good luck all!

I’m In for the Jam!

My wife and I will be participating in the Jam. I’ll be using Unity, Sprite Something, GarageBand and any other tools I need to get my game off the ground, my wife will be contributing her art skills and will use either Adobe Illustrator or Autodesk Sketchbook Pro.

Cheers! Good luck!

I AM IN

Im so freakin excited about this. Ive given up the past few times and im pretty determined to pump out an actual product this time.

Language: Actionscript 3 / Flash / Flex

IDE: FlashDevelop

Library: Flixel,  or maybe Starling

Graphics: Adobe Flash and Photoshop

Audio/Music: bfxr, milkytracker if im feeling brave

Good luck and fun for all!

 

In!

A just-in-case I’m in post. I am hoping to get time at the end of the weekend… I will be cross-compiling C++ to html5 via emscripten.  

I have an initial, very basic framework as a starting point that can be found here: libludum26.zip.

Libraries: emscripten, libSDL, chipmunk, spine-runtime

Other tools: GIMP, sfxr, audacity, Inkscape,  qtcreator, git, cmake, ninja, tiled, spine;

Epic Rage!

Ok, here’s what I’ve done so far:

  1. Open flashdevelop
  2. Open default project
  3. Compile and run
  4. Build Failed
  5. Fuck, this’ll mean a fresh install of flashdevelop
  6. Waste 2 hours installing flashdevelop

Tags: RAGE

LD26 Oh boy here we go!

So this will be my second LD and I’m totally stocked but also tired as its 1 am here in Switzerland. I’ll try to get a good nights sleep so my mind will be ready for the task ahead. As usually my weapons, erhm, tools of choice:

Engine: Unity
Coding: JavaScript (Mono)
Art: 3DS Max and Photoshop
Sound: jesus lord, lets see I have time for that 😀 But if I do it’ll be SFXR and Goldwave

Obligatory workspace picture:

ld26_workplace

I’ll also livestream the entire jam and to a timelapse afterwards. If you feel like watching my confused face as I’m trying to understand my own code then bookmark my Twitch page at: http://www.twitch.tv/naughtyloose/new :)

Timelapse of my last jam:

Good luck everybody!

Comments

umu
26. Apr 2013 · 21:37 UTC
I am envious of your workspace with plant life and adequate natural lighting.

Belated I’m in!

Well, I’ve been so wrapped up in preparation that I forgot to say I’m in!… And I am!

I’ll be using:

  • HTML5 canvas
  • JavaScript ultimately, but Typescript to write it
  • My own little game lib to handle the boring stuff: SandLib

I’m in

Going to give this a try again. I’ll be using Cocos2D-Javascript to make a JS/HTML5 browser game, unless I find a framework that’s better. This will be my first try at making a Javascript game.

I’m in!

and stressed as fuck.

This will be my first LD… Well my first game too, if i manage to finish it.

I’ll use Flixel, toshop  and cafeine. ouh yeah.

I’m In My New Shirt

I'm In

I’m In

Ludum Dare 26 is here and so are my new shirts! I’m in for LD26 (and in my new shirt).

I’m most likely going to use “base code” from the GRITS engine, but either way I’m going to be creating an HTML5/JS Canvas Game.

acronaut111 has landed..

Greetings everyone!

My first time on participating Ludum Dare..

Toolkit:

Visuals: Blender3D 2.66, Photoshop

Sound/Music: Sunvox, Renoise, Live

Some base code for mouselook..

Looking forward to jam! Goodluck y’all!

 

 

LD26 Postmortem

I’m not sure Minimalism should have escaped the Slaughter.

LD48 encourages minimalism anyway due to the time constraint.

I love minimalism as an aesthetic.  I have no idea what to do with it as a theme to base a game design on.  

Is it even a theme?  I am not sure that it is.  I’m happy to be proven wrong by the 1000+ entries that end up getting submitted.  I just hope there are more than a few really good ones ;)

So I made my game the minimal viable game possible.  It’s not really interactive in the usual sense.  You only interact with it to start it.  If you start, you’ve already lost.  “The only winning move is not to play.”  So it recalls 80’s hacker film nostalgia.  It’s ironically self-negating.  It’s meta.  It’s an art game. It’s a slap in the face of the player, frankly.  And a flipping of the bird to the theme voters and the selection process.  Wooo, csanyk is rebellious!

What went well:

  1. I came up with an idea very quickly.
  2. I didn’t waste a lot of time.
  3. Second submission of the compo!
  4. It’s really, really minimal!

What didn’t:

  1. A sarcastic un-game isn’t really all that fun.
  2. As a joke, it’s witty, but perhaps too dry to be humorous.
  3. A bit of a one-trick pony.  0 replayability.

Tags: minimalism, The Only Winning Move Is Not To Play

I’m in

First LD.

Language: Objective – C

IDE: XCode 4.6

Target: Mac OS X 10.8

Library: Cocos2D

Graphics: Pixelmator, TexturePacker, (maybe some yet to be determined pixel art editor)

Audio/Music: Logic Studio

 

How many people target OS X?

Comments

GreaseMonkey
26. Apr 2013 · 21:54 UTC
Very few target it exclusively. You’re basically maximising the odds of you not getting any results due to lack of votes.
rhylbom
26. Apr 2013 · 22:40 UTC
Oh good to see people writing for osx. I support the non mac haters

I’m in too!

I decided that i’m not that much tired, and i think i’ll give it a go :)

So here’s what i’ll use.

Lang: Haxe & NME

I’ll be using my own tools and libraries, or some projects from github.

sheet-splitter – http://www.ludumdare.com/compo/2013/04/25/ive-a-tool-for-you/
s
prite-manager

Maybe a tile editor that i’ll pick from Tools section.

I don’t know about sound, and i don’t know if it’s a compo entry or jam entry, don’t push me !

Anyway, be sure to check the link above, i think a lot of people will find that tool useful.
(P.S. all my libraries are contained in github > https://github.com/onatbas);

Happy ludum dares! and may the odds be ever in your favor !

I’m in

I’m in this time. I will be using Python and pygame, paint.net for graphics, sfxr and audacity for sound.I’m not using any base code.

Slight Vote Change, One More Possible Tool

I had an inspired LD poem right before bed last night, which I tweeted.

Screen Shot 2013-04-27 at 7.15.55 AM

And I had this in response when I awoke.

Screen Shot 2013-04-27 at 7.16.24 AM

So I changed my Afterlife vote.

Screen Shot 2013-04-27 at 7.14.57 AM

 

Also, I reserve the right to use Pygame for sound. I’m about to start learning Pygame on live stream, if anyone wants to check me out.

I’m In

Third LD. Hoping to finish this time.

Language: C#

Libraries: Monogame, Personal Libs (Input, Particles, Rendering)

Tools: PyxelEdit, Tiled, SFXR

Target: Windows, OS X if I have time.

Ready to bake some potatoes!

This is my First Ludum Dare competition, and I’ll be streaming most of it. My weapons of choice will be Game Maker Studio Pro/HTML5 module, the Gimp, Audacity(maybe), and Muse Score. Good luck, everyone!

I’m in for my third LD!

I just hope I get everything done 😀

I’ll use:

Language: Java

Library: Slick2D

IDE: Eclipse

Sound: sfxr

Graphics: Gimp/Paint.net

Energy: Coffee and pizza (what else?)

Setting up everything atm.
Have fun and good luck everyone!

Time to start the stream!

Well, title says all, starting my stream!

I will attempt to stream all night. I will be using unity and learning as I go, but it will be fun and games…or something like that. Anyways, tune in and watch me die on stream!

http://www.twitch.tv/pieman103021

I’m in!

This will be my first time participating in a Ludum Dare and  I’m pretty excited.

Language: Lua

IDE: Notepad++

Target: Windows

Library: LÖVE

Graphics: Inkscape

Audio/Music: Audacity

I am in !

I’m in. May be I will use Flash AS 3.0, Ruby, or HTML5 to code the game and PAINT .net to do the sprites, Sounds and Music I will use creative common licensed stuff.

Tools extention

A friend of mine suggested Action Script 3.0 so maybe i’ll use it

Team Dream State – We’re In

We’re team Dream State, and we’re going to be participating in the Ludum Jam.
GL HF everyone!!!

–Steve Ubach
-Gabriel Silvarredonda
-Jacob Lake

Libraries I will use

I forgot to say what libraries I will be using to develop the game

AS3.0: Flash Punk

Ruby: Rubygame

Weee⁴ !

Weee ! I’m in, again, it’s always fun to participate and you always learn a lot.

This time i’m going to use Haxe with nme(and tilelayer) and FlashDevelop as the IDE.  I’m also going to use paint .Net for the graphics, bfxr for sound effects and potentially autotracker-bu. And…that’s all i have to say i guess, good luck everyone !

Lets do this!

I’m McBeef, from the LD#23 Quinas Studio, who made Giant Step, and LD#24 Team Kl0n, who made Tower of Nugs.

This time I will be participating alone, trying to go for the compo. Here is my setup:

Engine/Framework: MOAI

Language: Lua

Graphics: GraphicsGale and my trusty Bamboo drawing table for crappy pixel art

Audio: Haven’t thought of that yet.

Target: Windows, Chrome and maybe Android (But anyone will be free to build the source for other targets)

 

Good Luck to everybody!

There’s always a first time.

So, first time participating in the Ludum Dare, will go for the Jam and will be collaborating with my brother (will do the spritework) and maybe a friend doing some chiptune stuff. So, this is what we will be using, mostly:

-Actual game making and programing: Game Maker 8.1 Standard

-Art: Photoshop, Gimp, Paint, paint.NET

-Sound/Music: sfxr, bfxr, Audacity and possibly a certain DS homebrew/game whose name I forgot

Other than that I may use Matt’s Game Maker Grandma Engine code as reference/base (if interested you can get it here:  http://forums.tigsource.com/index.php?topic=5790.0  the dude that made also made some nice games which you should check out). I was planning on finish learning Lua’s 2D game development API, LOVE, but I didn’t have enough time to do so so I’ll leave it for another project. I might also stream stuff using OBS or even Xsplit though I am fond of OBS’ quality.

So, yeah, good luck to everyone and I hope to have fun participating and playing whatever comes out of it from other players.

Cheers :3

 

i’m probably in ?

ok so I’m still not actually sure whether I’ll be participating because I don’t have that much free time this weekend and I’m terribly unprepared, but just in case I figured I should submit this tiny framework I just wrote. it’s little more than a C wrapper for SDL/opengl right now but it’ll hopefully be enough to get started. 😛

At any rate, my software of choice :

Code editor : Sublime Text 3

Graphics editor : MS paint/usenti

Sound effects : probably sfx

aaaaand that’s pretty much it. here’s a link to my framework since I can’t upload it here : http://smealum.net/fw.zip

I’m in!

I’m totally in!

This time I’m aiming at making the game playable. This means I promised myself not to do any unnecessary assets before I don’t have a fun prototype. I’ve made this mistake twice and I hope I’ve finally learnt something :)

Anyway, I’ll be experimenting with Ubuntu. I’m pretty sure that I’ll choose:

Engine: Love2d

Tools: Sublime Text, gimp, inkscape, blender, sfxr, Audacity, TuxGuitar/any other simple music program

If the theme fits, I can do something in Unity or Atanua :)

I also have my fingers crossed for all You, guys! Have fun!

In I am – 4th time

Taking part in the Comp.

Good luck to everyone!

Okay, I think I’m ready now

I’ll not begin from total scratch. I just configured my VS project, and imported my Util.h ( with something like 3 or 4 methods to convert strings into int/float and to calculate an angle ) because I really don’t want to search again the code on the web or stuffs like that.

I also thought about sleeping a bit… But I’m clearly too excited for that :/

Anyway, good luck everyone!

I’m in for my 5th LD!

I’m feeling creative this time around!

Stuff being used:
• Eclipse
• Java
• libgdx (nightly)
• paint.NET
• Tiled
• Caustic 2
• Audacity
• Amazon S3

We’re in

We’re so awesomely ready, everything’s setup. A team of four, ready to rock. Nothing can go wrong. Theme disclosed in less than 2 hours.

SO! First thing, a good night of sleep.
photo

I’m in! It’s been a while since I did one of these but I bet the results will be great.

Haven’t decided on an engine yet, waiting to see what the theme is first.

Other tools: Photoshop,Fruity Loops, Audacity

IN

This is my fourth LD. Normally I enter the compo, but since all of my other attempts have been largely failures I’m doing the Jam this time. I’m using Java, with Paint.net for graphics and maybe sfxr for sound (if I get around to that). Anyways, looking forward to it.

Addendum to pre-compo declaration

I’ll also be including Photonstorm’s Flixel Power Tools in my Flixel directory, unsure of whether or not it’ll see use. Just declarin’, is all!

J

Mmmh yes.

 

 

awrestdy

I guess my art style fits the theme well :)

 

 

 

6

This entry was posted on Friday, April 26th, 2013 at 10:18 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ceci n’est pas un post

It’s a rendering on a monitor of a digitally transferred copy of a post. Anyway, a friend and I are going to be competing in the jam. Ought to be interesting, as we’re using SDL. We have yet to produce any images or anything, but not to worry, you guys will be the 3rd-235th to know. And now I must be going. Rather, I should have gone 10 minutes ago. Oh well.

In!

I don’t know if these posts are required or not but I’m in for this round of Ludum Daring.

I’ll be using Unity and Playmaker and my game will most likely be some sort of fps.

I’m in

I’m probably going to be in.  I’m slightly busy with some family birthdays this week, so I may not get much done.  I tried to compete in the last Ludum Dare, but was a bit over ambitious in my concept.  Consequently, I’ll be trying to make this concept as simple as possible.

 

Oh, also I will be using:

Unity/C# for an engine, (Sublime Text as an editor)

Photoshop and/or Paint.net based on the style graphics I end up with for graphics,

maybe audacity for audio,

and Blender for whatever modeling needs arise.

That pretty much covers everything I can think of right now.  It’s very possible that I will not finish my entry, but time will tell. I’m unfortunately potato-less.

 

My first LD48

What I’m prepared to use on this challenge:

GameMaker Studio (with a base file that helps initialize cross-platform window sizes & stuff, available here: http://east.sedalu.com/ld26/2013LD26Base.gmz )

Reason, real-life instruments, BFXR, Audacity

ArtRage, Paint.NET, gimp, Inkscape

 

My goal is to have a finished, playable game by the end of the competition. If it’s fun or interesting, too, that would be great!

I’m also looking forward to participating in the community. With a few real-world commitments over the weekend, we’ll see how much of that I’m able to do.

 

Best of luck to everyone!

In for the compo!

This is my first time trying Ludum Dare.  Very excited.  I’ll be using Unity 4 Pro (thanks ludum deals), Blender, Gimp, and cfxr if I get around to sound.  Good luck everybody!

In like a potato

I’m in. Doing the jam with a super-talented artist-type.

Tools: Either Unity or Cocos2d.

Good luck everyone!

I am in

Haxe – Language
NME library – Graphics / Sound
Audacity – audio
sfrx – sounds
LMMS – music
Windows 7 – OS

Wow. One hour before start and my dev environment is nonexistent…

Well I clearly did my math very, very wrong. I seem to have added an extra two hours onto the start time of LD26. I type this from an old(ish) computer that I just today revived with a new HDD and a fresh install of Windows 8. I still don’t have the JDK installed (accidentally installed 32-bit, which is incompatible with Eclipse 64-bit) so I’m waiting to set that up still. Hopefully I can get everything set up and recompile last year’s entry before the competition begins.

I’m IN!

For my 6th Ludum Dare entry, I will continue my long lineage of ASCII games.

My tools will be simple:

Should any musician be crazy enough to join me with my endeavors, I will also be using SDL_mixer.

Comments

commanderstitch
26. Apr 2013 · 22:47 UTC
Sweet Oldtopman good to have you! xD #6!

I’m in! Fresh blood here

I’ve never tried something like this before and I must confess that I feel a bit terrified but I’ll do my best.

I’m not sure what to use yet, it will depend on the theme but these are my options:

  • AS3.0 / html5 + CSS3
  • Flash Professional CS6 / Eclipse
  • Box2d Flash Alchemy Port + World Construction Kit / Air / box2dweb
  • Photoshop / Illustrator / Paint
  • sfxr

 

I have to say that this could change depending on the theme but these are the options I feel more comfortable with at the moment.

Good luck everyone ! I’m looking forward to see what you can do in the next few hours :)

My Desk is Ready. Me? Not so Much…

So I’ve got everything set up to start! One problem though, I have a soccer match to play at 1:00 pm (sydney time, LD starts at 12:00 here) which means I’ll be a couple hours late to start. Not only that, I have a family obligation that needs to be attended to at 6:00 meaning I’ve got a little bit of a 7 hour penalty because of life. No matter, life happens and I’ll make do. In the meantime I’ve got my desk ready to go, complete with:

WP_20130427

 

 

 

 

 

 

 

  • Water bottle (important)
  • Spare sheets of paper
  • Phone(s)
  • Headphones (for composing music later)
  • Wacom Bamboo Fun tablet (circa 2009)
  • 500GB Hard-drive because reasons
  • Glasses because of myopia.
  • Trusty Computer (core i5, 4GB RAM, 1TB HDD, 1GB Nvidia GTX460)
  • Generic 2.1 logitech speaker setup

It’s a bright sunny day outside right now but you can’t tell from this picture because I live in darkness.

The tools I’ll be using are:

  • Code: Flash CS5/6 (never touched as3 before) OR Processing.js
  • Graphics: Flash CS5/6, Photoshop
  • Sound: (FL Studio 8)

Comments

Waynetron
26. Apr 2013 · 22:42 UTC
Think of it as ‘forced planning time’!
admund
26. Apr 2013 · 23:02 UTC
“I’ve got a little bit of a 7 hour penalty because of life” 😀

zombies don’t have that problem :)

I’m in, just like everyone else

Hey Everyone,

I am in for Ludum Dare for the first time.  I have a lot of experience in programming, just very little in game development.  I intend to keep things simple, for the most part.  My tools include:

  • Visual Studio Express 2012 For Web
  • Inkscape/Gimp/Photoshop for graphics
  • MuseScore/Audacity for some music composition
  • Can’t decide between XNA/HTML5 for game interface
  • Possibly a free Windows Azure website for hosting any server stuff

We shall see how it goes.  Hopefully the theme is something I can work well with.

Oh, and I intend to livestream while I am working at: http://www.twitch.tv/crazygage