LD26 April 26–29, 2013

Framework declaration

I’ve modified my Unity3d Framework for LD26. You can get it here.

Count me in once more

using C# with xna, paint.NET and magix music maker I’ll be joining this Ludum Dare – and hopefully not going to go off-task.

I’ll be drifting in and out of the IRC – I have my Jonathan Coulton and Starbound music to keep me entertained too, so it shouldn’t be too bad for this weekend.

 

Good luck to you all.

Im in

Im in this ludum dare

I’m in!

This is going to be my first Ludum entry! I’m really exited. I hope I prepared all tools I need.

14 hours may be enough (to make chips)

Worst timing ever, this LD, I’ll only be having about 14 hours time on Sunday. Can’t we postpone it? No? Why not? Am I not the most important thing in the universe? No? Damn.

14 hours should be enough for something, though. I’m in.
It’s include a [pəˈtātō] / [pəˈtātə]. I don’t care how it’s pronounced as long as you can make chips from it (yes, those that come with fish, which you may or may not have to fish yourself).

Tools: Unity3D, C#, a kitchen knife, a sack of potatoes, frying pan, salt, vinegar …wait is that still a recipe for a game?

Good luck everyone!

Tags: chips, Fish, potato

Im in!

For real this time!

stuff:

code editor: Flashdevelop

language: Haxe

engine: haxepunk

level editor(if needed): Ogmo editor

graphics: Paint.net, Graphics gale

sound: Bfxr, Audacity

 

Think that’s everything, have fun people!

nearly ready!…..

….the laptops are fired up and stencyl is ready to go…… good luck everyone!

You. Will. Be.

Joining in too, right? We’re gonna make this happen!

<3

Sleeping now.

 

Alright, so I’m in!

I’m in!

Pizza’s in the owen ready to be eaten as the theme is announced! :D

Details of what I’ll use, if anyone cares :)

Language: C++

IDE: Visual Studio 2012 Express

Libraries: SDL with OpenGL and my own library ‘nocturne’ which I’ve been working on this week. (download src:  https://dl.dropboxusercontent.com/u/32267636/nocturne.zip )

Graphics: Adobe Photoshop CS6

Music: I don’t know. I might use the well-known Python script (https://github.com/wibblymat/ld24/blob/master/autotracker.py) if I don’t have time to compose something.

Alright, good luck everyone! :)

Potato Power.

I’m in.

First Ludum Dare for me!

I have been playing around with a brand new javascript library for more than a week. It is called pixi.js and it’s focused on rendering. I will probably use this library with some others. To summarize:

  • Code-Rendering: pixi.js
  • Code-Audio: howler.js
  • Code-Structure: require.js
  • Art: Inkscape
  • Sound: Bfxr
  • Music: lmms (not sure if I will be able to make a track)

There is also the great libGDX which makes me hesitating because I’m quite familiar with …

Anyway, either with pixi.js or libGDX, the game will be playable in a browser without any plugin!

Have fun :)

Don’t use this framework

I’ll be entering this LD using my new, updated framework: https://dl.dropboxusercontent.com/u/53835113/new%20framework.zip

It’s been put together from my old LD and my game project, and is completely untested, so don’t use it for anything. Also, don’t look at its source, because it’s bad code >.>

Tools I will use:
Programming:
Visual Studio 2010
C++
SFML 2.0

Sound:
Autotracker! (thanks GreaseMonkey)

Graphics:
Paint.NET (pixelling like a programmer)

I’m in

Whooo!

Bring it on

Doing the jam with my friends!

http://sv.twitch.tv/deusroffe

Battlestations!

gotkubesetupLD26

A peek at my setup for this weekend and some of the tools I’ll be using for testing. 😉
This is where I’ll be spending most of my life for the next 72+ hours.

Tags: gotkube, LD#26

I’m in ! :)

Well …probably. :)

I’m currently learning about Javascript/Canvas but I have only few basics. So I will try to do something, or at least just a little concept and graphs that I would be able to finish later. And, oh, my english is as approximative as always, sorry about that. :p

PS : I saw this munificent “heart-potato” while doing my food shopping yesterday. It’s destiny ! yum yum yum miss potato you will be a delicious dish HA HA HA !

IMG_2498

 
By the way, this is my desk. For the tools, I will use HTML/CSS/JS and perhaps jQuery on Flashdevelop; and Paint shop pro for the graphics, with MyPaint and Krita if I have to paint. The two later are great cool free and open source tools. :)

IMG_2505

 
Take care and have fun everybody ! :)

4

This entry was posted on Friday, April 26th, 2013 at 6:50 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First time and scared. Just like a virgin.

Hey there! This is the first time I enter LD48 and it’s going to be very interesting and scary to compete against myself to find out what I’m really capable of. I’m not even sure if I’m going to make it but it’s worth a try for sure.

I’m going to use c++ as the main language since it’s the only one I really know well.

Libraries:

  • SFML
  • OpenAL

Software:

  • Visual C++ 2008
  • Photoshop CS3
  • sfxr
  • HxD
  • Notepad++
  • Git

Wish me good luck!

Comments

RadioLemon
26. Apr 2013 · 19:33 UTC
Good luck! Don’t worry about whether or not you make Half-life 14 or something, just have fun and learn! It’ll be a blast!

Guess what

I’m in!

XNA/Paint.NET/BFXR

 

Any other French men (or women)?

RedBulls, Dark Chocolates and #LD48

Alrighty, we have ~5hrs left to start the Ludum Dare #26 or #LD48 competition.
This is my first time on Ludum Dare and I’m keeping my mind blank on this…. will need to spontaneously think of a game based on voted theme when the competition starts.

For those who are wondering what an LD48 is … It is a 48 hr nonstop game development competition.
Simple Rules – Everything (art, code, sounds, assets) has to be created in those 48 hrs. No cheating.

Which type of game/genre?
Well, there’s the fun part. You don’t know the final theme yet.. not before the competition starts :)
This also helps confuse people who want to cheat by creating stuff before-hand.. now you don’t know what type of game to create for ;)

My prep for LD48 looks like this(pic below) and I now have less than 5hrs to take rest so that I can stay awake for the next 48.

Life of Indie Game Developer - Redbulls, dark chocolates and his machines. :)

Life of Indie Game Developer – Redbulls, dark chocolates and his machines. :)

We’re going to stream live here – http://www.twitch.tv/toonheartgames
Although my streaming software is broken (no time to fix) .. I’ll probably try to stream via laptop and work on desktop.

Let the Fun Begin! .. Oh wait.. first 5hrs of sleep please 😛

Second LD

I plan to participate with my friend this weekend, I’ll be using Java with LWJGL as the main coder, and he will be doing his pixel arty stuff.

Second time is the charm

I’m in!

For the second time I’ll be participating (last time was awful, my butter/bread game made in 2 hours: link), not sure yet if my fellow artist Rafael will be joining me, and if we’ll have an aditional programmer with Igor. Not sure about which tools I/we’ll be using either, I’m thinking Unity or Construct2…

Not sure about lots of things, but participating is a done deal!

I’m in

4 hours to go! I’m going to focus on a minimalistic approach to my design this time, and might not even touch my PC tonight. I really want to deliver a very small scope with a good core mechanic that is fun. As always, I will strive for some satire and humor, and adhere to the theme.

 

I’ll be using the standard issue items from the past:

  • Game Maker 8.1
  • Audacity + SFXR + BFXR + maybe my new fangled Zoom H1 mic
  • Paint.NET + Icon XP
  • Pencil + graph paper

Edit: I should also mention that I may use templates posted on my http://whilefun.com/games.php (font example, tweening example, etc.). Feel free to use these as well!

Good luck everyone! :)

In for the very first time

So I’ve decided to take part in my very first Ludum Dare. Yeah, I’m probably gonna fail so hard at this but then again what better way to level up your game dev skills than to take part in a 48/72 hour game development contest 😛

Gonna try for the compo but chances are, I’ll end up submitting for the jam even though I have work on Monday. Anyway…

Likely Tools:

Language: C#
Engines/Frameworks: XNA/Possibly Monogame
IDE: Visual Studio 2010
Art: Positech’s Explosion Generator(in case I need something of the kaboom kind), bvanschooten’s Random Sprite Generator, Paint.Net (I can’t even draw to save my life so content generators for the win XD)
Sound and Music: bfxr, autotracker with schism tracker, otomata/circuli, audacity (for general cleanup)
Misc: A notepad+pen (for jotting down ideas as well as going through problems step by step in case things go wrong)

 

 

I am….. in?

Hey, so I’m going to try this LD challenge….. maybe, lol.

I’m not completely excited by the list of themes, so we’ll see depending on the winning theme.

 

Releasing some code

Language: Haxe

Library: HaxePunk

Link: https://github.com/johnfn/ld26

 

Currently it does nothing special except load a Tiled map file. That’s not too hard.

Also it includes FancyText.hx which allows you to have multi-colored text. Nice!

As LD26 continues I’ll be developing on this repository.

Ludum Dare

Im in! this is my first time

Tools:

Compiler: Game Maker Studio

Language: GML

Code Editor: Parakeet

Graphics: Paint.net

Sound: BFXR

OS: Windows 8

Twitch: www.twitch.tv/gasquake

 

-Gas from GasQuakeStudios

 

 

 

I’m IN for the Competition !

It will be my first Ludum Dare !

As opposed to what I wrote a couple of days ago, I have decided to run for the competition instead of the jam.

My game will be played in the Console window (with colors !),  and will be running both on Windows and Linux !

Code: I’m going to use C#, using MonoDevelop (Xamarin Studio), so that the game will work on both Linux and Windows.

Library: I’m going to use a library that I wrote, called ConsoleEngine (download if you want), which make it easier for me to draw the graphics to the Console screen.

Graphics: Console…     (going to use Paint.Net though)

Music & Sounds: I’m gonna use iNudge.net to crate the sounds.

Timelapse: I will record but I’ll see how it goes,  and if it will be worth uploading.

Gonna be interesting 48 hours !

Enjoy making games everyone :)

I’m In!

Writing C#/XNA

Tools: Visual Studio, SoundHelix, Ableton Live, GIMP & Blender.

Jarcas Studios is in for LD26

Jarcas Studios (which is me) will be participating in Ludum Dare 26, my first ever LD! I plan to use:

  • Unity3D
  • Orthello Free (2D system for Unity)
  • GraphicsGale
  • Pixlr Editor
  • possibly Blender or Sculptris if I decide to go 3D
  • If I get around to making music I will be using Reaper and possibly Reason.

Good luck everyone! Looking forward to this!

I might be in….

Hi,
I have the time, I have the motivation but I don’t know if I’ll actually do something. This depends on the theme and if I can construct a game out of it. I really hope I can, as the last times I participated it was fun, even if I didn’t finished it for the competition.
My potato arsenal:
Coding: C++ (on Windows MSVC 2012, on Linux CodeBlocks with gcc)
Libraries:

  • SDL – For creating the window, handle events and that stuff
  • OpenGL, GLee – For the graphics
  • libpng – For loading images
  • OpenAL – For the sound
  • libvorbis, libvorbisfile, libogg – For the sound files

Basecode: Download I developed it the last two days and it should work on Windows and Linux
Image editor:Paint.NET
Map editor:DAME or Paint.NET
Sound: sfxr, Autotracker and/or musagi

I will try to make a Linux port as well, but there are two things about it:

  • Are they actually anybody out there who would try a Linux binary instead of a Windows one?
  • As I don’t know how to do static linking and dynamic linking with all correct settings, I will have to provide a list of runtime packages necessary for playing the game, as I don’t have enough time left to figure this out…

I wish a merry Ludum Dare!
Helco

Ok, here are the final details about my Ludum Dare #26 participation

Hello, World!

I’ll be participating in Ludum Dare in about 4 and a half hours so I just need to make things official.

My Tools:

Eclipse SDK

-Paint.NET

-Abundant-Music.com by Per: http://www.ludumdare.com/compo/author/krasse/

-SFXR

-Java

 

Libraries:

-LWJGL (lwjgl.org)

-Slick_util (http://www.slick2d.org/wiki/index.php/Slick_util)

-My own base class: https://www.dropbox.com/s/s1xnqirbpa36b92/LWJGLGame.java

 

and Finally, my up-to-date workstation:
P4260720

Ready / All The Gear And No Idea

I have escaped to an empty house, and acquired fuel for the weekend…

IMG_20130426_183209_sm

During a spot of attic archaeology, a giant old Wacom and functional recording equipment were unearthed – and miraculously made to work with a modern computer.

IMG_20130426_220749_sm

Tragically I have little idea what I’m doing with any of it, so just expect my ‘game’ to be a lonely block that moves left and right, with little to do.

Plan: Sleep for a few hours, wake up, check the theme, spend an hour or so having terrible ideas, sleep again (WORK SUBCONSCIOUS WORK!), wake up, make game.

Tags: deskphoto

Comments

berkano
26. Apr 2013 · 19:42 UTC
Wow, some serious supplies there! Looking forward to seeing the results :-)

Jammy Jam

Hello, we’re in, we being myself, bartbes (robot lover) and our friend Joe. This is our first time working as a team proper, and our first real LD entry. Our main goals are to make something fun, and to ‘finish’ it in time, ha.

We will be using:

  • All 3 major OSs (10.6, Arch, 7)
  • Bitbucket – bitbucket.org/Lafolie/ludum-dare-26
  • Löve – Lua / Sublime Text / vim / Notepad++
  • Photoshop
  • Reason / Logic Express / Various hardware

Here’s to LD26, hoping that we all make awesome games!

My messy workstation

My workstation

My messy workstation =P 

  • Construct2 – for game engine [site]
  • msPaint – for graphics,
  • bfxr – for sounds [site]
  • otomata – for music [site]
  • Windows8 OS

I’m short in time, so I’m experimenting the Extreme Go Horse methodology…
somthing like “less thinking more doing” – let’s see what happens… =S

Looking for some webcam and screen capture software now…

 

 

Minimalism? Really?

Minimalism? This is the worst theme for me. I wasn’t terribly motivated before, and this is not helping at all. I can’t think of a single idea that I’d actually want to do for this theme. If I can’t think of anything in the next couple of hours, I’ll just skip this Ludum Dare and play Fire Emblem: Awakening.

For the first time, I’m in!

This will be my first time entering the ludum dare. Must say, the themes seem quite daunting, but this makes me exited at the same time.

For programming, I’ll rely on a comfort-pick with C# and XNA. Without any additional libraries.

While confident in my programming skills, I’m rubbish when it comes to making graphics and audio. I’ll be trying my luck with random picks from the tools section and pray for the best. Or perhaps even resort to some simple procedural content, why make programmer-art when you can make program-art.

All I need now is some music to listen to while programming.

Minimalism?! Well…

In accordance with the theme:

Themes in last round: 20.
Chosen theme: the worst of them.
Ideas: 0.
Motivation: also 0.
Projected outcome: failure.

Minimalism

Minimalism is the theme this year cycle. To be honest and a little bit whiny, I’m none too thrilled about this.  When I think Minimalism, I think of a design choice, an art, sound, or feature choice – not necessarily the theme of an entire game.  The word minimalism itself means a design choice – minimalism in life, in art, or in architecture.  Using last LD’s theme, you can make a Minimalist You are the Enemy game.

I find all my ideas so far centered around the design of the game – make a shooter with this minimalist trait, or a platformer with that minimalist trait – but no games that are Minimal, like last time’s You Are The Enemy.

I still need more thinkin time.

Ludum Dare 48 #26: My First Ludum Dare

This is going to be my first Ludum Dare. I’m pretty nervous.

Here are my choice for tools, libraries, etc. so far:

  • Language:  C++
  • IDE:  Visual Studio Express 2012
  • Libraries:  SDL
  • Art:  GIMP
  • Platform: Windows

My goal for this competition is just to complete a game, and keep it simple. I want to work on scope control and focus. It will be a plus if I get any decent scores. I’m going to be spending most of my time until the start time making sure I can quickly bash out the basic code for setting up the windows, rendering, update, etc.

Here’s my game plan from the start time so far:

  • Friday Night –  Saturday Night
  1. Get basic program up and running [window, rendering, update, fps control, input].
  2. Create a basic game state control [nothing too complicated].
  3. Get something moving based of of input.
  4. Plan the game elements I want to implement.
  5. Break the game elements into there gameplay atoms, and check the scope of the game.
  6. Start implementing the high priority gameplay atoms, such as movement, attacking, GUI, etc.
  7. Get the core gameplay implemented.
  • Sunday
  1. Start polishing the game, and looking for bugs.
  2. Add more/extend features if QA is finished early enough.
  3. Finish quality control at least 2-3 hours before the end time.
  4. Submit.

My current idea is to create a dungeon crawler style game, assuming it works with the theme. My priorities for the game are as follows:

  1. Core Gameplay
  2. Basic Art
  3. Extended Gamplay
  4. Polished Art
  5. Sound/Music

I will be hosting my game on my website here:

http://benshutt.com/[Projects]/LD48-26/

Tags: 2D, C++, first compo, LD #26, LD#26, ld48, ld48_26, SDL, Visual Studio 2012

Once more into the Dare dear friends

Count me in! As always, it was the fabulous keynote that convinced me. This will be my fourth LD. In the first two, I struggled to just get anything done at all, and last time I achieved my aim of writing posts during the compo; a feat I hope to repeat! I like to use these events to try something a bit new, so this time, I’ll be using my home brewed game libraries for Dart. As an (un)wise man once said, “what could possibly go wrong?”. Obviously the results will be compiled to Javascript; I’m not expecting people to be using Dartium!

So, the toolset of the day is:
Programming: Dart + Hengine (my Dart game libraries – source will of course be included)
Art: GIMP, possible Pickle and other stuff if I need it, I even have paper and a hand held scanner if the need arises
Music/Sound: sfxr and. Oh. Looks like Aviary Music Creator has gone (now I see the downside of web apps!) – I’ll have to think what I’m going to do now :(

Yep, I think that’s about it. Have a great LD everyone!

Once more into the breach

I’m in for the compo. Too bad about the potato theme, though…

Editor: Sublime Text 2
Language: Haxe/NME
Framework: HaxePunk, HaxePunk-AI, Ash-Haxe
Visuals: Photoshop, FilterForge
Audio: Audacity, VLC, Bfxr, Autotracker-py
Version Control: Git

I’ll be using the Ash entity system. I’ve written some components, systems, and views in a prior game that I may want to pilfer leverage for the compo. You can find that base code on GitHub. Dead Grinder is not really a game at this moment, so much as it’s a pile of code that could theoretically be reassembled into something resembling a game given additional effort.

Good luck everyone!

Tags: Ash, haXe, haxepunk, nme

Comments

GreaseMonkey
26. Apr 2013 · 20:31 UTC
Some time into the compo I might release a Windows build of sackit + a converter, so you don’t have to put up with a shittily-interpolated output like VLC does.

I’m in!

I, MetroidMan347 am going to make a game this weekend! And I am determined to make something I am proud of!

TOOLS:
CODE: Game Maker Studio Professional
GRAPHICS: Paint, Paint.NET and the GM Graphics editor
SOUND EFFECTS: sfxr
MUSIC: I’m thinking I might be able to slap something together that’s not complete trash using iNudge.

FUEL:
Food: Goldfish Crackers
Drink: Tang

I flippin’ love Tang and Goldfish. That is some of the best snacking fodder I’ve yet come across. Mmmm… tasty.

GAME PLANS:
My hope is to be able to include turn-based battles somehow. I started to write some base code I was going to use but I couldn’t get it finished in time. Maybe after the compo I can release this game’s engine (if I do end up including the feature). Who knows what will happen?

I can’t wait to see all the great games that are going to get made this weekend! I’ll be livestreaming too so if you want to check that out you can head on over to My Twitch Channel or pull it up on the sidebar on the homepage. You can also check my YouTube Channel later this week for the timelapse I hope to be posting.

Beware the Potatopocalypse and DFTBA!

Laterz,
M

Here we go again!

It’s me, TheMightyComp, back for my second LD this weekend.  Last time I did the “Tiny World” theme, and although I had a feature-complete game, design and difficulty were major issues during the revue process.  This time, I intend to focus on developing a single “fun” mechanic with a more minimalistic art/music style, leaving more room for design.

Software I will be using:

C#/XNA

Pixen

Pyxel Edit

cfxr

MilkyTracker

Garageband(?)

Hardware:

2 GHz Intel i7 Macbook Pro (2011)

Casio CDP-120 Digital Piano

 

The day before

6 pm, we leave the studio, leading to Tichau’s apartment near Bastille. We need to recover some stuff if we want to survive….

6:15 pm no trouble until there, we start packing the supply: cables, computers, clothes…

tichaudflat

6:30 pm We arrive at the metro station. We’re going to face the first ordeal: crossing Paris with a huge central unit and the screen. Hopefully  Nashella has a laptop =)

7 pm We’re at home. Everything went well. The stairs were troublesome, but that was ok. We can now settle our H.Q.. Oh no! We forgot to buy beers & food! Let’s go to the mall!

8 pm Pfeew! Food, beer, computer: everything is fine now! Let’s have an aperitif to celebrate =)

beertable

In the meantime, we’re setting up the svn, creating an empty Unity project… Nashella & Tichau are sharping their C, as a game designer I’m writing crappy things like this text, and the graphic designers will be there tomorrow morning.

10 pm enough drinks, Pizza time!

pizzatime

11:32 Well all that useless crap to say : We’re in and it’s going to be an awesome week end! Good luck everybody!

P.S.: (I hope the theme won’t be Afterlife :P)

I am streeming again come and watch

http://www.twitch.tv/ecool377 yeah so, yeah.

Comments

mohammad
26. Apr 2013 · 22:20 UTC
Hey eric its me mo can’t wait for the LD I feel like a drunk bastered hope your game has lots of:

-Sex

-Weed

-Alcohol

-Gurls

Anyway yea I drank too much mountain dew and had a WAAAAY too hard orgasm so yea I’ll see how it cums out with the theme.

*Plunk*

zzz…

Preparations for Ludum Dare at the MADE

I’m organizing the local meetup in Oakland, CA, at the Museum of Art and Digital Entertainment.  Organizing anything can be strange and difficult at times.  I came down to the museum early and took some photos of our soon-to-be work space.

In these preparations, some of the things that were planned for this weekend, most of which may or may not be happening:

And that’s just what I remember.  I had nothing to do with most of it, I just asked for a quiet place where I and some internet strangers could work on some software.

There might be a webcam, but only if I set it up, but the one I was going to use went missing.  If I find it I’ll put it in the twitch.tv stream.

Oh and I forgot power strips!  :(  I’ll swing by my house and grab one, and maybe the MADE has some power outlets somewhere….

IMG_1645

Not the sexiest of seating, but lots of video games should we get bored.

IMG_1646

Just in case more than three people show up, we have additional tables.

IMG_1647

Geeks need exercise too!  Although I am wondering how you plug dance mats in to an Atari.

IMG_1655

In case we get hungry, or need inspiration, which ever comes first.

Comments

LionelJitro
26. Apr 2013 · 20:00 UTC
DDR style game on imacs, you’ll win ludum jam for sure.

I’m In

I’m gonna do it. And there will be a potato in it. I’ll be giving Dart a whirl for this game. And I’ll probably port over some of the code from my last ludum dare entry too. All graphics will be generated by code. Bfxr for sound effects and I’ll find something or other for music.

My working area :)

I’m prepared for this Ludum Dare 26 :) The coffee is done, the project is ready in VS2010. And I cleaned my desktop \o/
Here is the result, where I’ll live during the whole LD
920751_449756925107694_714301146_o

Comments

LionelJitro
26. Apr 2013 · 20:02 UTC
I love the precariously perched laptops.
26. Apr 2013 · 20:37 UTC
Haha, yeah, I’m used to it now, but I still try to be careful. Actually there is no so much risks :)

I’m in

Checking in for my third Ludum Dare. Going to try this one by the seat of my pants, so not much pre-planing.

Probable Software:

  • VS 2010
  • Monogame
  • Paint.Net
  • SFXR
  • musagi

I am going to try and make it more visually appealing this time, and spend a lot more time on graphics.

Good luck all!

Yet another try

I guess I will take another stab at ludum dare.

Language : C#

Libraries : Xna/Monogame + Artemis Entityframework

(Using my own branch which is not yet merged back into the main repo https://github.com/Marwes/artemis_CSharp)

Graphics:Gimp probably

Sound:Sfxr

Change of plans

Javascript sux..
Language.
Change.
Crash Course.
Haxe + Haxepunk.
Madness.

Fun.
Have.
All.

I’m in for my 2nd LD

Second LD. Have been tidying up my base code and jotting ideas down for the final round themes in preparation.

Not going to have that much time to dedicate over the weekend so I’m going to try to keep it simple and focussed.

Code-wise I’ll be using my framework at https://github.com/ianmcgregor/games along with the Starling rendering engine, Nape physics engine and Ogmo level editor.

Tools I’ll use are: FDT, PhotoShop, TexturePacker, Sfxr and Audacity.

In

Oh what the heck, I’m in. This is probably my 7th LD. I seem to have lost count. My tools as usual will be..

CODE: RSV++ and CodeWarrior
LIBRARIES: OpenLVM, Molewerx
GRAPHICS: Bitmaster 4, Paint
SOUND EFFECTS: DfX Pro and wfxr
and MacroPad for design assistance

Good luck everyone!

 

I might be in

Still thinking about joining. The theme will be a decisive factor, so I’ll try to brainstorm a bit with the final voting list.

Tools:
– If I’m feeling particularly bold, I might use Unity/C#. As that’s unlikely, I’ll probably stick with AS3 + Starling using Flashdevelop, and reuse the core classes from my previous entry, Conquer all the castles!
– Photoshop and, depending on the game, perhaps Tiled and Texturepacker
– sfxr, probably, for sound effects. I’m still undecided about music, though.

The dungeon:

20130426_234915

Here we go!

 

 

Ludum Dare 26 started an hour ago. Time 7:03 AM.
Well, everybody ready?
Then let’s go.

GameMaker Studio: Standart + Paint.Net + bfxr

2013-04-27 06.38.59

 

Not sure If I can make it.

Hi i’m 15 years old and this is my very first Ludum dare. I’m not good ad making games so don’t expect anything amazing from me.

The tools of the trade

 

Engine – Unity 4

 

Art – Photoshop cs6 and blender 3d.

 

Sound Not sure yet

Comments

Felipe Budinich
26. Apr 2013 · 20:12 UTC
Best of luck mate 😉

4 hours left, seems forever ! °A°

Entering my first Ludum Contest, hope I could finish it as I’am working with my right wrist splint, and it’s hurting >< but I’ll fight the pain and finish it yarrrr

Not sure yet of which technology I should use, I want to try HTML5 but haven’t got the time to read about it so I think I’ll go back to C++ with SDL (or maybe I’ll try SFML, but got the same problem as HTML5 ._.)

My source will be on https://github.com/Enjaye and I’ll try to stream on http://www.twitch.tv/legniax (but I’m not sure the Kawenga connexion will allow me to do so ^^”)

Working at Montpellier, with Kawenga and Baptême du jeu ♥

Nangie's mascott yay

Comments

GreaseMonkey
26. Apr 2013 · 20:27 UTC
Quick! Switch to VIM before it’s too late!
26. Apr 2013 · 20:39 UTC
Oh, un mog 😀 C’est marrant de voir le nombre de français participants, je m’attendais pas à ne voir autant 😮
Nangie
26. Apr 2013 · 21:50 UTC
Ahah MkPictures, nous on est tout un groupe, si tu vas sur le real world gathering j’fais partie de celui de Montpellier (premier de la liste ^^)
Zccc
06. May 2013 · 14:23 UTC
Where did you get the Ludum pin and sticker? D: I want it too. Also, the plushie is too cute!

I am in.

But a bit sick. Hopefully, it will go better, or at least not worse. That’s my 4th LD and I never gave up, so I hope to continue this trend. But I already feel as tired as at the end of a LD, making this one extra challenging. Worst case scenario I’ll do dead simple code and gameplay concept, and focus on content (doable even with a headache, I think), which is also the opposite of what I usually did in the past.

For the technical part, as before I will use Flash with Haxe, with no base code. Last time I didn’t even use any extra library (my first two LD used Box2D), and I like that sort of purity for a LD game. But I may change my mind if my idea for the theme really needs it.

Anyway, good luck guys and may the inspiration be with you.

Gear / Setup

My PC is a $500 CyberPower PC from New Egg  and it’s perfectly powerful for all the games I’ve played on it.

My Mac is a 2009 unibody MacBook Pro 15″ and is awesome.  I’ve gotten more work done on this computer than any other.  And it’s still awesome after 4 years.

Tags: deskphoto, deskvideo

Comments

berkano
26. Apr 2013 · 20:18 UTC
Great setup! Good luck!
26. Apr 2013 · 20:27 UTC
What’s the green screen for? Oh as I typed that I kinda realised – you’re gonna composite your face onto your computer screen, is that right? I’ve never done such wizardry.

I’m in ;)

I really tired, and I wont have too much time, but I’m in.

My tools are:

Framework: ImpactJs 1.22
IDE: Notepad++
Sound: SFXR, Aria Maestosa, Audacity
Gfx: Photoshop CS 5.5

Best of luck everyone!

PS: I wont be streaming, but I’ll be using Chronolapse this time.

I’m so in!

I’m in!

Engine/Code: GameMaker Studio

Graphics/Art: Photoshop / Illustrator / (Might try out Sprite Something)

Sound/Music: sfxr / musagi / Audacity / (Maybe Garage Band)

I’m in

Today after training i showered, went to the pc, and while starting firefox, i thought ” I wonder when the next LD is going to be? It should be in May right? Better look it up, but

4 hours left

:O

Shit

No time to prepare, no time to learn new tricks, so my tools will be the same as usual:

Python in PyDev(Eclipse)

pygame and pyglet for graphics, sound, keyboard etc.

probably gimp for graphics and mypaint (great program) to use my new graphics tablet

Since my plans never work out and I work better under a little pressure anyway its maybe even better I couldn’t prepare. My last about three LDs failed horribly, two due to weird bugs and one becaus of a lack of ideas. Evolution sounded nice but I just could’t come up with any ideas. Thats why I only upvoted themes this time if could come up with something right away.

Anyways, wishing everybody good luck and a happy failture to myself

Comments

26. Apr 2013 · 20:41 UTC
How are you using PyGame *and* pyglet? Don’t they serve the same purpose in incompatible ways?

I’im In ! =D

Hello everyone I’m Killian (dodo021) from Switzerland.
This is my first Ludum Dare and it seems to be fun  ! =)

My tools :

  • Construct2
  • Photoshop
  • Bfxr
  • Open Broadcaster
  • XChat
  • Firefox
  • Windows 8 Pro x64

You can see my live chanel on twtich [here]

And my dev station :

IMG_5251

LevelUp v0.9 is HERE!

The next version of the most favorite Tilemap editor of anybody and everybody is FINALLY THERE.

Here’s a quick view of changes since 0.8:

  • Ui overhaul, got rid of most of the clutter
  • Added the AutoTiler tool
  • Added the minimap (experimental)
  • Added a photoshop-like action history (in the Overseer tab)
  • Added a bunch of Tip-of-the-Day messages so you don’t get lost (in the Project tab)

Plus a couple more little adjustments and finetunings. I highly suggest you use it, because otherwise your games will suck!

 

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The Startup/Create/Load/Quit dialog The Startup/Create/Load/Quit dialog Different Colorthemes! Different Colorthemes! Look at the amazing landscapes! Look at the amazing landscapes!
A Photoshop like undo-list. Also GREEN A Photoshop like undo-list. Also GREEN

 

And here is once again the preview of the AutoTiler!

 

So if you’re making a 2d RPG or Platformer or anything inbetween i hope you don’t shy away and use this marvelous piece of software (and maybe it won’t even break! If it should you can drop me a message anytime though, and i’ll fix it ASAP, especially during the compo!)

Download v0.9

So, get tilin’ folks!

 

wzl out

In again

So, late announcement, but been planning this for a while.

Going to be using Unity, Boo, whatever other tools come to hand (so probably paint.net and Blender).

Also likely to be reusing code, both from this pile of stuff (roughly a tile based system for Unity) and from my previous entry.

Catch you all on the other side.

Welp, I’m in.

Hopefully nothing will go wrong at this point, so I’m in. Just like last Ludum Dare, I’ll be using Java, Gimp, MS Paint, that one sound effect generator, and either Famitracker, FL Studio, or Beepola, depending on which way I want to go for music…

 

Good luck to everyone BTW!

Good Thing

that I’ve spent the last week or so learning to use Orthello. I don’t know the first thing about 3D modelling, and I’ve had it up to here with Gamemaker’s nonsense.

Unity, Paint.Net and Audacity. Maybe sfxr depending on the theme.

 

Turns out that I have the same ridiculous keyboard as the only other entrant in Nova Scotia.

 

SDC10219

The People’s Republic of Brutopia will compete

Tools

Editor: Sublime Text
Platform: Javascript, HTML5, CSS
Libraries: Pixi.js, Mousetrap.js, howler.js, dat.gui
Sound: Otomata, Audacity,
Graphics: Photoshop, Inkscape
Power ups: Potato chips

Personal base code – some stuff for displaying HUDs and branched dialogue in HTML5  can be found here (as well as the eventual game):

https://github.com/brutopia/ludumdare26

Comments

26. Apr 2013 · 20:39 UTC
You are responsible for me finding out about pixi.js. I’m going to use it now. Thanks for putting this up early.

I just cleaned my desk

I’ve been having some problems with my mouse, hopefully it will work ok for the comp!

ld26_desk

Whats Taters Precious?

Seems like forever ago since #25, and I’ve not been idle!

https://dl.dropboxusercontent.com/u/59900676/GrogLibs.zip

My ludum libs have some snazzy new stuff like helpers for lights & doors and such, a quick entity maker tool, point and directional shadows for the main character if there is one, Kinect motion capture, navmesh style pathfinding, and animation blending to name a few.

Because of the Kinect stuff (which is a bit dodgy, only works well with mixamo rigs), you’ll need the Kinect sdk if you want to use this stuff, or just tear the Kinect stuff out of the code.  Also the shadow stuff used up the last of my shader instructions, so I don’t have dynamic lighting anymore.

Unless the theme throws me a huge curveball, I’ll use my libs as usual, but I’d really like to have a character this time.  It takes a lot of work to build one and get a basic package of animations for it that I’ve never been brave enough to try it.  I’ve gotten much faster, but it is still very time consuming.  I did a practice run today and in 3 hours I had a torso, arms and down to the thighs.  I think that is still too slow.

So for tools I’ll be using my libs, XNA (VC 2010), a big box of Tetley + kettle, my old electric guitar, audacity, sfxr, paint.net, 3dsmax with an awesome autoweight script, and quake army knife.24034yusw25

Hi there!

Flashdevelop + as3 + Gimp + GraphicsGale.

Some my classes: https://dl.dropboxusercontent.com/u/17378679/ludum.zip

Aaaaaaaaaand it’s gone.

Insert a coin to continue

Bonjour,

Silii & Yacodo here. We’ve taken part of the precedent LD and for us it was a really great experience and we learn a lot from it. So it was natural for us to retry it as a team. But as a huge challenger in the procrastination challenge, as since I’m the developer of the team, we didn’t take time to improve the last compo and the library I write for LD25.

Apart from that, I really got some trouble with my computer and had to switch back to an old netbook… (Wind U100-27), poor keyboard but still working and we couldn’t gather together so : The developer get a bad computer and the team work over the Internet and since we still think we are not really good in game making, it’s some kind of an exploit for us. So we are not sure about finishing a game this time. But yes, I put the damn coin and we are taking part of LD one more time.

Might be in.

I have some homework due at the end of the weekend and I’m away all of tomorrow. I hope to work on it tonight and tomorrow night (if i get the work done). I realize I won’t actually have any day time to work. I still look forward to other peoples games regardless.

Let’s see how this goes…

Again, I intend to take part in this glorious event… unfortunately, I didn’t finish any of my last entries on this, since I lost the motivation to work on the games midway… a good idea is usually very important to me to finish a game, and I feel my latest ideas with the themes at hand were crap…

Anyway, rooting for “Survival”, but I won’t get my hopes up, since it never pans out! :)

I’m going to use my old framework (the same I’ve been evolving for these competitions, while keeping within the “no-gameplay code” rule)…

You can download it from here, if you’re interested… it has a couple of test applications so you can see how it works… It features:

  • D3D9 initialization and some helpers
  • FMOD interface for sound
  • 2d Sprites (with sprite caching, etc)
  • 2d Particle System
  • Text
  • 3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.
  • Small simple math library (vectors and quaternions)
  • Simple 3d camera handling system (just with a “look at” operation)
  • XML loading/saving (might come in handy for configuration files, load/saves, etc. The XML loader was created by Frank Berghen, not me… the writer is all me, although the loader also has save functions, but I’m too lazy to figure out how they work)
  • 3d particle system (based on the 2d one, so very rudimentary)
  • 3d sprite system (quads that always face the camera)
  • LUA library support (it’s actually ripped from my engine, so it’s a good support system for LUA)… Last time I used cutscenes and scripting, and loads of the game code was much simpler because of that…
  • DDS image loading for an offscreen buffer (just supports A8R8G8B8 images). Might be useful for some level design stuff, although I’ll probably go back to my old days of text files.
  • 3d Tilemap (Kind of a blocky heightmap with an automatic texture atlas generation and partition of the map in chunks for possible culling (not implemented)).
  • Simple geometry generation (quad, cube, spheroid, caps and cylinders)

The tools I intend on using are:

On the tools side:

  • Visual Studio 2010
  • Photoshop CS5 (for 2d graphics and textures if I decide to adventure into 3d, and for map creation, etc)
  • 3d Studio Max (for modelling if I go 3d, or for title screens and such otherwise)
  • sfxr (or Bfxr) (for audio effects)
  • Live Writer for blogging

Still don’t know what I’m going to do about music, but I’ll figure that out if I get to that point… I’m also probably going to try to structure the project better than usual, by making an initial timeline, scheduling my pauses, etc… Want to see if that improves my workflow…

So, good luck everyone! And may “Survival” win! 😀

Ok, I’m in.

Hello hello, my name is Guilherme and I’m from Behold Studios (a brazilian indie game studio). I got into ludum dare #25 and here I am, ready for this next challenge.

Alright, let’s do this! It’s kind of a weird theme for me but I will try to do something. While talking to a friend, we thought over a nice and cool game that might fit this theme. And this is all I have by now:

Screen Shot 2013-04-27 at 12.29.54 AM

A nice blue car for you to drive. :3

Let’s move on! Good luck to you all.

lets go

I’ll being participating in Ludum Dare for the first time this weekend with the noble goal of having something finished at the end.

Tools: Gimp, Tiled, Visual C++ 2010

Libs: sfml, pugixml (if needed)

Not sure what I’ll do for sound but I’ll figure that out when I get there.

Good luck, have fun everyone.

I’M BACK!

Hiya LudumDarians!

This time I’m going to use:

– GameMaker: Studio

– GIMP 2.7

– SFXR

– my iPad

 

I’ll see you guys later!!

-ENDESGA

3.5 hours to go…

and while I would like to do a post with a tutorial on how to code in Lua disgustingly, by the time I would be done bashing this into my phone we would have started already, and I have lawns to mow.

function applyargs(f, l)
local function g(k)
if k < #l then return l[k], g(k+1) end
end
return f(g(1))
end

Well let’s see how this turns out…

Hello all.  We (and by that I mean me and my mate Khailmik) will be doing the game jam.  This is our first Ludum Dare.  This is our first Jam.  This is our first game.  And it appears to be traditional to have this sort of post.

 

Well to be technical I have made one other game before, but it was a pretty minimalistic platformer.  Digressing, we come from a background in media production, tv/radio… so this is all very new.  We don’t know exactly how it will go, but if luck comes together we will make something that one could rationalize is a game of sorts.  I shall be doing programming (if you could call it that) and sound.  Khailmik will be doing art and animation.

 

Tools and stuff!

 

Stencyl

Spine

Illustrator

Photoshop

Garageband

Logic Express

cfxr

and whatever else we deem necessary….  We hope to have some fun with this, and that everyone else does as well!

Now, I’m off to click the ‘Publish’ button… wish me luck.

Prepping now

Tools for the grueling weekend:

1. Java

2. minimal knowledge of Java

3. Ingenuity to counter #2

4. Google (disguised as #2)

5. Artistic ability of friends

6. Coffee

7. not sleep (see #6)

8. Coffee

Whoa! I totally forgot about my “I’m in” post!

Believe me, I’ve been 100% “in” for LD26 ever since I first watched Notch’s livestream of making Minicraft for LD22.  I just forgot to make this post.

So, yeah. This is my fourth Ludum Dare. I can hardly believe LD23 was a year ago, but I guess it must be true.

This will be my first time using Flash. I chose Flixel as my library. Maybe this year I’ll actually finish a game.

I don’t really have a choice but to make a Compo entry because I will be occupied on Monday.

So, here are my tools:

  • FlashDevelop – IDE
  • Flixel – Library
  • ActionScript 3 – Language
  • GIMP – Graphics
  • sfxr – Sound effects
  • Autotracker-Bu – Music
  • Open Broadcaster Software and twitch.tv – Streaming (here’s my channel)
  • Everything I forgot to mention and will use

Ready for LD

Hi,

This is my first LD, waiting for the final theme…

Stuff I’ll probably be using:

  • Java
  • Slick2d library
  • Eclispe SDK
  • Gimp
  • Imagination…

 

See you all in 48 hours…

I’m in!

It’s been a long while since I’ve done a Ludum Dare, I had a good run of 4 or 5 LDs a few years ago, but I haven’t been able to do any recently, let’s see if we can turn that around…

I’m gonna make something 3D, using C++. I’ll be using an incomplete but mostly functional game engine I made a couple years ago (https://github.com/RileyA/OryxEngine) which uses Ogre3d, OpenAL, bullet physics, and a few other odds and ends. I’ll be developing on Linux, but trying to keep it working on Windows as I go (I might set up an old Windows laptop as a buildbot if I have time in the next few hours).

I’ll be using Blender for modeling, Gimp for textures, and sfxr or something for some simple SFX.

The workspace:

workspace

Comments

26. Apr 2013 · 21:00 UTC
Cool I like Oryx’s state stack. That probably helps decouple initializing and destroying one state within another.

I’m in!

So I’m in!  This is my 3rd LD.  1 and 2 were “It’s Dangerous to go Alone! Take this!” and “Horror.”

I’ll be using LÖVE with zoetrope.

Hey look, I made basecode!

Other tools: Gimp, Tiled, emacs, probably Audacity

Now to see if I can manage to take a nap before the theme announcement…

Tools for the job

First time tackling LD, very very excited.

NetBeans(Because)

GIMP (Because it’s free)

Mac (don’t hate)

 

Pre-LD Pixel Art Practic3

I need to work on coloring without spending 8 hours shading so I can actually get assets. If anybody finds themselves in the desperate need of an orange chameleon I’ve got one for you. It’s only 100 pixels by 100 pixels though :I. I might actually just make this picture my profile…

orangeChameleonm

I’m in

I’m in for my 4th attempt. I’m gradually learning what I can and cannot accomplish in 48 hours. I may just have a shot at finishing this one.

Tools:

  • Scala
  • Eclipse
  • Slick2D
  • Paint.NET
  • Tiled
  • Bfxr

Challenge accepted

Maybe I’l actually finish something this time….

Tools:  Gimp, Inkscape, sfxr, FlashDevelop

Language: Haxe

Libs: nme and maybe box2D or Nape if I go crazy.

Using event and task framework from one of my previous class games posted here

https://subversion.assembla.com/svn/a4_incredibots_remod/

I’m in!

I need some actual motivation to create something. Sign me on, friendo.

Tools:

  • Twine (sorry, one day I’ll learn something more involved. But it is not today!)

Comments

TheColorMan
26. Apr 2013 · 20:54 UTC
The fact that hundreds of people are doing the same thing your doing helps with motivation as well!
Christina Nordlander
28. Apr 2013 · 13:53 UTC
You’re certainly right! Now I’m just waiting for the comp to finish so I can get down to playing everything.

Minimalist Animations

 

I’m no master animator, but I figured… for the idea I want to pull off, I’m gonna need some basic walk frames to get me going.

How harmless can this little guy be?explorer

The sketches infront of me suggest a series of plain white rooms, each with a puzzle to solve that unlocks the next… I think that’s good for a start, but I need to mediate on a story for the hero.

 

Sleep for now.

I’m In – With a Power Smoothie

I’ll be participating in this, my 6th Ludum Dare 48-hour competition! This weekend is something to be excited for, and prepare myself mentally and physically for. Let’s start with the basics:

Programming: C++ in MSVC++ Express 2008

Library: SFML 1.6, for Windows only.

Sounds: Audacity, SFXR, PXTone

Ingesting: A power smoothie made from the finest vegetables.

I’m going to give progress updates throughout the weekend. On this blog, on twitter (@feyleafgames), my facebook (for friends & family), and most likely youtube (because I assume everyone wants to hear my dashing voice!) Saturday early afternoon will be a break-time to spend with my son and my girlfriend. They are important, too ^_^

Viva Ludum Dare 26~

–Benjamin

Tags: C++, compo, in, sfml, smoothies, socialmedia

Comments

solidplasma
26. Apr 2013 · 21:20 UTC
Have a blast! I hope you’ll do the next one, because I’ll probably be doing that one as well!

We’re in

First LD.  Joining as a team. It’s a busy week so I’ll only be around half the time.

 

Language:  Java

Libraries: none (going to be using plain old JDK, as well as some personal code that uses only JDK)

Graphics: To be handled by partner

Audio: sfxr/bfxr, unsure of a music generator

CHECK OUT OUTLAW (WARMUP)

Hey You,

check out my warmup game… I called it “OUTLAW” 😉

controls: wasd and k for kill! (Try to kill the red one 😉

it requires JAVA to run!

Have fun it isn’t finished at all but I will finish it after the Ludum Dare! 😉

http://www.file-upload.net/download-7520190/outlaw.rar.html
(its the small download button with the green arrow on the left)

I NEED A BETTER FILE HOSTER!

Which do you prefer?!

Greetings from Erfurt, Germany :)

Comments

fussycashew
26. Apr 2013 · 21:01 UTC
Dropbox works well, alternatively, I’ll be offering space on my domain. If you’d like, please PM me and I can set up an FTP account.
mackthehobbit
26. Apr 2013 · 21:11 UTC
I’d recommend dropbox, or maybe mediafire. They’re the two that I use for most things.