LD26 April 26–29, 2013

Only one thing to say: I’M IN.

Alright, guys, this is going to be my first Ludum Dare! I feel like I’m up for the challenge.

 

Tools I’m going to be using:

CraftStudio (just to try it out)

BFXR/SFXR

And I’ll probably try out autotracker, see what it can do.

 

Wish me luck!

I’m in – round 4!

Woo hoo, another LD!! Can’t wait. Good luck everyone, hoping for a nice theme and looking forward to playing some cool games!

My tool set:

  • Language: Java
  • IDE: IntelliJ IDEA
  • Libraries: Katsu v3 (Quick-Start IDEA Project + 2D game library built on top of Slick)
  • Level Design: Tiled
  • Graphics: Photoshop
  • Sounds/Music: OpenMPT, Audacity, SFXR

I’ve been working on Katsu recently in the run-up to the compo, it’s now a lot cleaner to use and has some handy new features.

Katsu v3 Features:

  • Ready-to-go standalone distribution build based on Slick2D/LWJGL with launcher scripts (Win+Mac+Linux+Solaris)
  • Ready-to-go applet build
  • Entity/Room/View model (support for multiple views on screen)
  • Sound/music manager
  • Load room & entities from Tiled map
  • Text console (a la Minecraft)
  • Convenient resource structure (tiled maps, tileset, sounds, music)

Getting Katsu

Katsu v3 can be downloaded from here:

https://dl.dropboxusercontent.com/u/21611/ld26/declare/katsu3.zip

All code and content is released under a public domain license. See the README for getting started!

Comments

Robert
26. Apr 2013 · 15:28 UTC
It always makes me tired with frustration when I see people use Eclipse. Glad you’re using a good Java IDE.

We’re in!

ludumdare

 

It getting closer to start and we’re super excited!!

Good luck to everyone looking forward to see all your games!!

Comments

Robert
26. Apr 2013 · 15:24 UTC
Wow is that a 21 inch mouse pad?

Can’t Wait

11211-shot0 (1)

Astro Gardener, my LD23 entry.

I’m super keen to get started on LD 26, it’ll be my third entry.  Not quite eager enough to stay up past 3am to discover the theme though.  I guess I’ll find out when I wake up tomorrow and get straight to coding.  I’ll be using Java to build the game and a small library I cobbled together from code in previous entries

11211-shot0

Tourist Trap, my LD 25 entry.

The library consists of a handful of classes to support development of  simple 2d games using Java2D with rudimentary collision management and playing of sound/music.  Of course if I come up with a game idea that the library can’t support I’ll have to ditch it and code everything from scratch. I think it unlikely I’ll be quite so ambitious.   I’ll be coding in eclipse (in Windows), probably using paint.net for graphics plus bfxr for sound and SunVox for music if I get around to it.

My LD 26 entry!

 

I’m in

This will be my second Ludum Dare

Language: AS3 or Haxe/NME
I really like Haxe, but years of experience I have in AS3 makes me much faster in it

IDE: FlashDevelop
No matter what language i choose FD is my IDE of choice

Graphics: Adobe fireworks, Flash, Pickle, TexturePacker

Sound: sfxr and if I have some time left, I’ll mess a bit in Fruity Loops

Here are few tips for newbies I learned firsthand  previous time I participated

Use familiar tools/workflow
As tempting as it may be to try some new language/framework tooling. 48h is really short when you spend large chunk of that time googling for something.

Simplify things if necessary
It is better to have simpler game that is finished than no game at all

Don’t burn yourself
This is the biggest mistake I made. I managed to finish my game several hours before deadline, but I was so tired I had no strength to add finishing touches. Sometimes a little bit of polish can do miracles to your game

Have fun
After all this is all that matters

Good luck everybody :)

 

At T minus nine hours

So, my attempts at preparation over the week got distracted a lot by Reol Lyfe things and other priorities, but now it’s time to get talons-in and beak-in on it! I still have only a partially functioning SDL 2 on Windows (the official release doesn’t exist yet, so I’m still using the version from Mercurial), so that may break my audio plans, and I’m not sure how OpenGL deployment on Windows will wind up going with random people’s systems, but I think I’m loosely on track for the rest. It’s going to be weaker-Lua stronger-C than I’d originally planned, likely. Plus, I may wind up copying some audio code from my miniLD #38 entry, depending.

Things to do during the remaining leadup time:

  • Get skeleton interactive-application build more completely working (should have had this days ago)
  • Pull fixes from Windows set of Darcs repositories into main home directory on Quail
  • Maybe try to fix DirectSound compile for SDL
  • Make sure other tools are working (GIMP? Qtractor?)

I probably won’t wind up being able to compile for Windows AMD64 or Linux i386, since I didn’t get a chance to set those up. It looks like MinGW is a bit squirrelly about producing 64-bit applications (that is, it requires that one uses the fork, and probably have two installations if one wants to do both?), which is a shame, but oh well.

Whrf. @v@

here we come Id26

Hello everyone, this will be the first ludum dare for logiciel allan and we hope we will be at the height of the challenges of making a game under 48 Hours.

 

Tools that will be used :

Photoshop

Visual studio 2010 – C# – XNA

And other Tools.

Good people, I am in!

This is my third Ludum Dare and I’m super excited to be taking part again! I took a short hiatus from participating last year and I feel like I’ve been missing out big time. I love the community and the games that come out of the LD, and it feels good to be back again.

My goal for this Dare is to step outside my comfort zone and come up with an idea that forces me to be a little more creative than I’m use to :)

Working with Game Maker, Paint.NET, SFXR, and that’s about it. Good luck everyone!

 

-Chris

In! In!

ld26_in

 

Hi guys! I decided I’m going to participate in LD once again.  Here’s my following tools:

  • Unity3D 4 with plugins: NGUI, Toolkit 2D, PlayMaker, A* Pathfinding Project
  • Stuff I made for use with Unity3D: https://github.com/ddionisio?tab=repositories most notably MateUnity and MatePlayMaker, lots of good stuff in there.
  • GraphicsGale
  • Photoshop CS6
  • AngelCode BMFont
  • Notepad++
  • cgMusic with http://solmire.com/ (both works amazing)
  • Bfxr
  • Chocolates

Cheers and Have Fun!

If you want to quickly learn how to music really good!

I found a really good tutorial on YouTube on how to make really good music quickly. I thought it was a good idea to share with you guys:

Skärmklipp

Comments

jolle
26. Apr 2013 · 15:51 UTC
This is very helpful.
26. Apr 2013 · 15:57 UTC
So you’re saying I’ve been making music wrong all this time?

Tools 2.0

First of all, i decided to not stream nor record my LD performance. Yep, strange as it may sound, the idea of beign watched while i work kinda bothers me °_°

Maybe in a few months i will change idea, but whatever, here’s the list of tools i will use:

Coding: Sublime text 2, createjs library . yep, i am going to work with html5;

Graphics: Gimp, Graphics Gale, [Tiled], my graphic tablet ^_^ ;

Sound and music: Audacity, MilkyTracker, Bfxr;

Motivation: SoundCloud, Spotify, Coffee, healthy meals and the right hours of sleep.

 

Yep, this is going to be fun! Bring it on!!     \>:D/

Comments

muton
26. Apr 2013 · 15:51 UTC
I feel the same regarding streaming – I think I’d find it super distracting, and I’m already a borderline-ADHD procrastinator. But I’m new to this, obviously next time when I’m and indie games suuuperstaaarrr my attitude may change. :)

Ludum Dare 26 here I come

Just a quick note stating I will be commiting to LD26. This will be my third LD (although my second completely flopped). Also, wanted to publicly post the code-base I will be using: https://bitbucket.org/KyleMessner/ld_base, which is a refactored version of various code from previous LDs which has been made more general. It comes with some default assets (which are released as freely available) as examples on how to use the code.

Not a whole lot going on, mostly boiler-plate stuff for drawing sprites using WebGL, some text generation routines, a game “loop”, and some Entity (rectangles) updating/drawing/collision-testing, as well as the skeleton of a level-editor that’s easily extensible for many types of games. Also, there are some bugs right now, trying to square it away before the compo starts. If I follow my previous attempts at setting up boiler-plate code before the compo starts, though, I’ll end up throwing this all out the window and rolling something from scratch during the competition like I always do. Le sigh.

But I digress. Unfortunately, I’m also participating in the Google Code Jam which starts at 8pm and lasts for 2.5 hours. I don’t think this should set me back too far though, as it’s only 1.5 hours of compo time, and I can try to multi-task and think of game ideas while coding. Who knows, GCJ might inspire some awesome idea.

Good luck to everyone, I hope to get to play some awesome games next week, and hopefully I can contribute something at least a little fun to the heap of awesome. Happy daring!

Darcs Darcs Darcs

Here’s what I just did with Darcs:

  1. I had a library directory with a test/scratch application in a subdirectory.
  2. I just pulled only the patches making up the addition of that subdirectory to new repository,
  3. used darcs move to move the files into a nicer configuration,
  4. and now that’s going to turn into the skeleton that will get Ludum Dare 26 jam content shoved into it once it starts, with all the revision information from the original part preserved.

Yes, yes, I know, nothing too spectacular ultimately, but I do really ❤ Darcs sometimes.

First LD

Hi all, this is our first time participating in Ludum Dare compo. We will be participating in the Jam. Look forward to what cool and new ideas come out of this. Ready!

Tools that will be used :

Unity3d

Photoshop

BFXR

 

We’re in!

Hey LD!

This is going to be the first LD I’m going to participate in! I’m going to participate with a friend in the Jam, his first time too!

We’re going to be using tools such as

  • Netbeans IDE
  • GIMP
  • Audacity
  • GIT – Repo will be on Bitbucket (Made public after the Jam is over)
  • Jquery library (available on google)

Languages will be HTML5 and Javascript 😀

We’re going to be representing GameCreation Hub, a group on Facebook which we’re a part of.
They’ve kindly allowed us to use their livestream during the event. We’ll try to keep it on as much as possible! :-)

http://www.twitch.tv/gamecreationhub/

So! Time to get some redbull 😀

Lets have some fun!

// Zhoot

Hello LD26!

Hi Guys,

It’s my first Ludem Dare and i am looking forward to maybe finishing a project for once:)
I will be developing solo using the following programs :

  • Unity 3D (using MonoDevelop IDE)
  • Photoshop CS6
  • Blender 3D
  • Logic Pro 7

Starting from scratch without the standard assets package batched with Unity, as it is mainly 3D orientated and this project is likely to be 2D.

Good luck to you all :)

Tags: ld48, LED, unity

I’m in

A little late, as I couldn’t decide between playing it safe with another Actionscript game or taking a rather huge risk and trying a C++/DirectX game. Working is going well on my base C++ code, I’m going to take the risk and try for a complete C++ entry. In the event that the theme is better suited for a 2D game, I’ll go with Actionscript instead.

C++ Specs/Tools:

  • Code: C++, Microsoft Visual Studio 2012
  • Graphics: DirectX 11, Sculptris, Pixexix, Paint.Net
  • Sound: fmod, Audacity, bfxr

Actionscript Specs/Tools:

  • Code: Actionscript 3, FlashDevelop
  • Base Code: Flashpunk
  • Graphics: Paint.Net
  • Sound: bfxr, Audacity

We’re in !

neewSnapshot_20130426_1

For the first time, Sylvain (Me), Mathilde and Alexandre (on the other side of Atlantic) will participate to the LD Jam.

Tools:
– Construct 2
– Photoshop
– Protools

An example of our last GGJ game : http://globalgamejam.org/2013/teponaztli

Good luck everyone.

Note : never again use a softonic software to take a picture.

Team JiTaaNs going in !

Team JiTaaNs will be participating to the ludum dare Jam for the first time tonight.

THE TEAM:
There will be at least 3 of us, Maurogik (myself 😉 ), Supermomo and Babouchot. Two other might join later.

TOOLS :
We will be working in Java and using the Slick2D library for the coding part and Gimp to make the assets.

FOOD:
We know food is the most important thing in our lifes beside video games…So we just bought a lot of it 😉

LOCATION:
Some secret place hidden in the deepest forest of France.

OUR GOAL:
Have fun and blow your mind with something awesome !

 

May the force be with y’all !

Ludum Dare!!!!!

I’m in, obviously. Tools are subject to change, but here we go:

Engine: Unity 3D (Pro, thanks to Ludum Deals!) with 2D Toolkit Package
Graphics: Photofiltre, Paint.Net, probably more
Sound: AudioSauna (great, free web based music creation tool if you haven’t seen it), and audacity. I have a sweet mic, so I might try making some of my own sounds

Ohh, and just to mix things up a little bit, here’s a rough shot of my working area. Hopefully I can keep the toddlers at bay long enough to create something awesome!

Nothing to see here

Comments

26. Apr 2013 · 18:58 UTC
Looks very professional haha! 😀

Muhahahahar! (I’m in)

I’m in for this LD48. I’ll be using Löve2d  because I love it (who doesn’t?). I will probably use lots of @the_vrld‘s stuff such as hump, Quickie and also maybe use some of my experiments from my bitbucket page. Don’t know yet whether I will commit to the Compo or take it easy and Jam.

Looking forward to the weekend!

 

In

I’m heading down to Richmond, VA to join the nice people at http://rvagamejams.com/

This time around, I’m going to build something in Unity.  My hypothesis:  I was spending 60-70% of my time in previous jams building basic engine components, rather than gameplay.  I should be at least twice as productive having switched away from libgdx.

stack: Unity3d, Gimp, Blender, GarageBand

I’m In

I’m in for my 4th Ludum Dare. I’m going to shoot for the Compo deadline, but due to some other commitments, I may have to extend that to the Jam.

I’ve been getting pretty comfortable with CreateJS for my 1GAM games and will most likely be using that again.

Here’s what tools I expect to use:

  • Language: HTML/CSS/Javascript
  • Libraries: Jquery, CreateJS (preload, easel, & sound)
  • IDE: PhpStorm
  • Level Editing: Tiled Map Editor
  • Graphics: Photoshop/Illustrator
  • Sounds/Music: BFXR, Audacity, GarageBand (iPad), Animoog (iPad)

Imana do eet

This seems like a lot of fun. Gonna give it a go.

Flash/Photoshop/FLStudio/I dunno

I have no idea what i’m doing but i’m not gonna let that stop me.

I’m in!

I’m looking forward to tonight with equal parts feverish anticipation and cold dread. Tonight, my friends, I participate in my first Ludum Dare. I’m opting for Java as my language of choice as I’m most familiar with it. I won’t be using any base code or prewritten libraries, but starting from scratch. Here’s a (possibly incomplete) list of resources as per the rules…

bfxr, maybe Audacity

Paint.net

Eclipse

Yeah, I’m not exactly a contender to win judging by the other posts. However that isn’t the point, and I will nonetheless give it my best shot. I look forward to seeing what everyone else comes up with – good luck guys.

See you early on Monday I guess. Bye!

We’re in.

Hello world! We are the Ark Games team, composed of Felix (developer and design guy), Cody (art guy), Finian (another art guy), Leandro (another another art guy) and Dan (music guy). We’re entering the 72-hour Ludum Dare Jam for our first ever entry.

Language: Java

Libraries/Frameworks: Possibly Slick.

GFX: Photoshop/Paint.NET/Graphics Gale

SFX: FL Studio, perhaps SFXR

IDE: Eclipse

So let’s try this again…

So I attempted to make a game for LD25, unfortunately I am ashamed to admit I gave up in frustration after about 8 hours. There were a number of reasons:

The first issue, tried to make a sprite based game using Unity3D… now the clue is in the name, whilst Unity can be used to make 2D games it’s not its primary focus, and when your only target is web deployment there are probably better choices… Unity is great at making complex things simple (Physics, 3D Animation, Terrain Generation, Sound integration) but it’s also pretty damn good at making simple things complex (just drawing a freaking picture on to the screen).

So this time if I use Unity3D I’m going to do something in 3D and make use the out-of-the-box cool stuff Unity has (like physics!) however if I decide to try another sprite based game I’m going to use HTML5 canvas… you can’t get much more straight forward than context.drawImage(…).

The second issue, being based in the UK, I decided starting at ~2am probably not the best approach if I still wanted to be functioning by Sunday afternoon, so I got up at a reasonable time only to be horribly disheartened by all the people posting their already working prototypes after just 5-6 hours.

So this time I’m going media blackout, no checking the Ludum Dare posts – plenty of time to review those later – no twitter, no email. Also considering creating a sign “please don’t disturb unless you’re bringing sustenance”. This does mean I’m not going to post progress reports, but I’ll try to keep a log and post it all in one massive lump at the end along with the hopefully a finished game. I might relax this plan if I need some play-testers on Sunday.

The third issue, last time I did no preparation, I’d never tried to draw 2D sprites in Unity before, I’d not used any of the sprite manager plugins, I’d not practised creating my own sounds or music in years. Learning /remembering this stuff even enough to make place holder sounds takes a very long time!

So this time, I’ve drawn a few sprites with HTML5 already, I’ve worked out what libraries I’m going to use, I’ve got the wonderful SFXR to make some sound effects and tonight I’m going to be messing about with /learning the basics of LMMS in the hope I’ll be able to make some music with it some time over the weekend.

The fourth issue, a common one I think, I was overambitious. After 8 hours I just about had a sprite – which only I could recognise as a bear – you could move around facing in the right direction but not actually animating in any true sense of the word; some sprites that looked something like people (but again only to me it would seem) running about on semi-random paths (avoiding walls and such-like though) and the ability to make them disappear if you pressed space when facing them and were nearby… not really far enough along for 12+ hours in (5 hour delay before I started). It was at this point mostly frustrated by my complete lack of artistic skills that I went “Sod it, I’m going to go play a game rather than make one”.

So this time, whilst I’m also planning on using more appropriate tools, I’m still going to assume everything will take twice as long as I think it’ll take so I’ll try to think of a game to the theme I can make in half a day, that way the prototype might be finished on the first day and I can spend the second day polishing it. So it’s going to be something very simple, but much better to finish eh?

The fifth issue, I can’t drink caffeine (if I do I get heart palpitations) so I have to get a reasonably good night’s sleep, I can’t really crunch the way many people seem to live by.

So this time, well this one isn’t going to go away, but I’m planning on in-taking plenty of sugar and drinking lots of tea instead, and I can probably get away with a single cup of coffee or can of coke per day, so I’ll save that for the late evening in the hope it’ll help me continue to be productive into the night, I’ll just have to make do with maybe 32 hours of productive time (I’ve got to at least be able to get up for work on Monday too).

The final issue, I keep making excuses.

So this time I’m going to stop whining and keep working until the deadline, if it’s finished “yay!” if not, at least I didn’t give up this time.

Good luck everyone!

My first Ludum dare entry

I would like to enter the Ludum Dare competition this year using Java in eclipse, gimp and garage band. I have decided after looking at the rules that using this game engine would benefit me greatly. This is the first time I will be entering and as far as I can tell this is legal, but if it isn’t then please tell me.

 

class first:

import

java.awt.*;

import

javax.swing.*;

import

com.semcom.engine.graphics.Animation;

import

com.semcom.engine.graphics.Sprite;

import

com.semcom.engine.input.InputHandler;

public

class First {

publicstaticvoid main(String []args){

        First f =

new First();

        f.run();

    }

public First() {

    }

private Animation manA;

private ScreenManager s;

private Image back;

publicstaticdoublerotationo = 0;

publicstaticdoublerotationn = 0;

publicstaticdoublerotationa;

publicstatic Sprite man;

publicstaticbooleanrunning = true;

privatestaticfinal DisplayMode modes1[] = {

new DisplayMode(1920, 1080, 64, 0),

new DisplayMode(1920, 1080, 32, 0),

new DisplayMode(1920, 1080, 24, 0),

new DisplayMode(1920, 1080, 16, 0),

new DisplayMode(1280, 720, 64, 0),

new DisplayMode(1280, 720, 32, 0),

new DisplayMode(1280, 720, 24, 0),

new DisplayMode(1280, 720, 16, 0),

new DisplayMode(800, 600, 64, 0),

new DisplayMode(800, 600, 32, 0),

new DisplayMode(800, 600, 24, 0),

new DisplayMode(800, 600, 16, 0),

new DisplayMode(640, 480, 64, 0),

new DisplayMode(640, 480, 32, 0),

new DisplayMode(640, 480, 24, 0),

new DisplayMode(640, 480, 16, 0),

    };

publicvoid loadImages() {

back = new ImageIcon(“res\\images\\background.jpg”).getImage();

        Image face1 =

new ImageIcon(“res\\images\\man.png”).getImage();

        Image face2 =

new ImageIcon(“res\\images\\man2.png”).getImage();

manA = new Animation();

manA.addScene(face1, 250);

manA.addScene(face2, 250);

man = new Sprite(manA);

man.setVelocityX(0.3f);

man.setVelocityY(0.3f);

    }

publicvoid run() {

s = new ScreenManager();

try {

            DisplayMode dm =

s.findFirstCompatibleMode(modes1);

s.setFullScreen(dm);

            loadImages();

            loop();

        }

finally {

s.restoreScreen();

        }

    }

publicvoid loop() {

long startingTime = System.currentTimeMillis();

long cumTime = startingTime;

long endTime = 100;

while(cumTime – startingTime < endTime) {

long timePassed = System.currentTimeMillis() – cumTime;

            cumTime += timePassed;

            update(timePassed);

if (InputHandler.mouseX > man.getX() + (man.getWidth() / 2) && InputHandler.mouseY < man.getY() + (man.getHeight() / 2))

            {

rotationn = Math.round(Math.toRadians(Math.atan((man.getY() – InputHandler.mouseY)/(InputHandler.mouseXman.getX()))));

            }

elseif (InputHandler.mouseX > man.getX() + (man.getWidth() / 2) && InputHandler.mouseY > man.getY() + (man.getHeight() / 2))

            {

rotationn = Math.round(Math.toRadians(Math.atan((InputHandler.mouseYman.getY())/(InputHandler.mouseXman.getX())) + Math.toRadians(90)));

            }

elseif (InputHandler.mouseX < man.getX() + (man.getWidth() / 2) && InputHandler.mouseY > man.getY() + (man.getHeight() / 2))

        {

rotationn = Math.round(Math.toRadians(Math.atan((InputHandler.mouseYman.getY())/(man.getX() – InputHandler.mouseX))) + Math.toRadians(180));

        }

elseif (InputHandler.mouseX < man.getX() + (man.getWidth() / 2) && InputHandler.mouseY < man.getY() + (man.getHeight() / 2))

        {

rotationn = Math.round(Math.toRadians(Math.atan((man.getY() – InputHandler.mouseY)/(man.getX() – InputHandler.mouseX))) + Math.toRadians(270));

        }

rotationa = rotationnrotationo;

            Graphics2D g =

s.getGraphics();

            draw(g);

            g.dispose();

            System.

out.println(“rotationn: “ + rotationn);

            System.

out.println(“rotationo: “ + rotationo);

s.update();

rotationo = rotationn;

if (cumTime – startingTime >= 10000)

{

running = false;

}

if(running){

endTime = cumTime + 1;

}

else{

endTime = 0;

}

try{

                Thread.sleep(20);

            }

catch(Exception ex) {

                System.

err.println(“Error: “ + ex);

            }

        }

    }

publicvoid draw(Graphics2D g) {

        g.drawImage(

back, 0, 0, null);

        g.drawImage(

man.getImage(), Math.round(man.getX()), Math.round(man.getY()), null);

    }

publicvoid update(long timePassed) {

if(man.getX() < 0) {

man.setVelocityX(Math.abs(man.getVelocityX()));

        }

elseif (man.getX() + man.getWidth() >= s.getWidth()) {

man.setVelocityX(-Math.abs(man.getVelocityX()));

        }

if(man.getY() < 0) {

man.setVelocityY(Math.abs(man.getVelocityY()));

        }

elseif (man.getY() + man.getHeight() >= s.getHeight()) {

man.setVelocityY(-Math.abs(man.getVelocityY()));

        }

man.update(timePassed);

    }

}

 

class loop:

import

java.util.Random;

public

class Loop implements Runnable{

String

name;

inttime;

Random

r = new Random();

public Loop(String s)

{

name = s;

time = r.nextInt(999);

}

publicvoid run() {

try{

System.

out.printf(“%s is sleeping for %d\n”, name, time);

Thread.sleep(

time);

System.

out.printf(“%s is done\n”, name);

}

catch(Exception e)

{

}

}

}

class ScreenManager:

import

java.awt.*;

import

java.awt.image.BufferedImage;

import

java.awt.image.BufferStrategy;

import

javax.swing.JFrame;

public

class ScreenManager {

private GraphicsDevice vc;

public ScreenManager() {

        GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment();

vc = e.getDefaultScreenDevice();

    }

public DisplayMode[] getCompatibleDisplayModes() {

returnvc.getDisplayModes();

    }

public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) {

        DisplayMode goodModes[] =

vc.getDisplayModes();

for(int x = 0; x <modes.length; x++){

for(int y = 0; y < goodModes.length; y++){

if(displayModesMatch(modes[x], goodModes[y])) {

return modes[x];

                }

            }

        }

returnnull;

    }

public DisplayMode getCurrentDisplayMode() {

returnvc.getDisplayMode();

    }

publicboolean displayModesMatch(DisplayMode m1, DisplayMode m2) {

if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) {

returnfalse;

        }

if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) {

returnfalse;

        }

if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) {

returnfalse;

        }

returntrue;

    }

publicvoid setFullScreen(DisplayMode dm) {

        JFrame f =

new JFrame();

        f.setUndecorated(

true);

        f.setIgnoreRepaint(

true);

        f.setResizable(

false);

        f.setSize(800, 640);

vc.setFullScreenWindow(f);

if(dm != null && vc.isDisplayChangeSupported()) {

try{

vc.setDisplayMode(dm);

            }

catch(Exception e) {System.out.println(“”);}

        }

        f.createBufferStrategy(2);

    }

public Graphics2D getGraphics() {

        Window w =

vc.getFullScreenWindow();

if(w != null) {

            BufferStrategy s = w.getBufferStrategy();

return (Graphics2D)s.getDrawGraphics();

        }

else {

returnnull;

        }

    }

publicvoid update() {

        Window w =

vc.getFullScreenWindow();

if(w != null) {

            BufferStrategy s = w.getBufferStrategy();

if(!s.contentsLost()) {

                s.show();

            }

        }

    }

public Window getFullScreenWindow() {

returnvc.getFullScreenWindow();

    }

publicint getWidth() {

        Window w =

vc.getFullScreenWindow();

if(w != null) {

return w.getWidth();

        }

else {

return 0;

        }

    }

publicint getHeight() {

        Window w =

vc.getFullScreenWindow();

if(w != null) {

return w.getHeight();

        }

else {

return 0;

        }

    }

publicvoid restoreScreen(){

        Window w =

vc.getFullScreenWindow();

if(w != null) {

            w.dispose();

vc.setFullScreenWindow(null);

        }

    }

public BufferedImage createCompatibleImage(int w, int h, int t) {

        Window win =

vc.getFullScreenWindow();

if(win != null) {

            GraphicsConfiguration gc = win.getGraphicsConfiguration();

return gc.createCompatibleImage(w, h, t);

        }

returnnull;

    }

}

class Animation:

import

java.util.ArrayList;

import

java.awt.Image;

public

class Animation {

private ArrayList scenes;

privateintsceneIndex;

privatelongmovieTime;

privatelongtotalTime;

public Animation() {

scenes = new ArrayList();

totalTime = 0;

        start();

    }

publicsynchronizedvoid addScene(Image i, long t) {

totalTime += t;

scenes.add(new Onescene(i, totalTime));

    }

publicsynchronizedvoid start() {

movieTime = 0;

sceneIndex = 0;

    }

publicsynchronizedvoid update(long timePassed) {

if(scenes.size() > 1 ) {

movieTime += timePassed;

if(movieTime >= totalTime) {

movieTime = 0;

sceneIndex = 0;

            }

while(movieTime > getScene(sceneIndex).endTime) {

sceneIndex++;

            }

        }

    }

publicsynchronized Image getImage() {

if(scenes.size() == 0) {

returnnull;

        }

else {

return getScene(sceneIndex).pic;

        }

    }

private Onescene getScene(int x) {

return (Onescene)scenes.get(x);

    }

privateclass Onescene{

        Image

pic;

longendTime;

public Onescene(Image pic, long endTime) {

this.pic = pic;

this.endTime = endTime;

        }

    }

}

class screen:

 

import

java.awt.*;

import

javax.swing.*;

public

class Screen {

private GraphicsDevice gd;

public Screen(){

GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();

gd = env.getDefaultScreenDevice();

}

publicvoid setFullScreen(DisplayMode dm, JFrame frame)

{

frame.setUndecorated(

true);

frame.setResizable(

false);

gd.setFullScreenWindow(frame);

if(dm != null && gd.isDisplayChangeSupported())

{

try{

gd.setDisplayMode(dm);

}

catch(Exception e){

}

}

}

public DisplayMode[] getCompatibleDisplayModes(){

returngd.getDisplayModes();

}

public DisplayMode findFirstCompatibleMode(DisplayMode modes[]){

DisplayMode[] goodModes =

gd.getDisplayModes();

for (int i = 0; i < modes.length; i++)

{

for (int y = 0; y < goodModes.length; y++)

{

if(displayModesMatch(modes[i], goodModes[y])){

return modes[i];

}

}

}

returnnull;

}

public DisplayMode getCurrentDisplayMode(){

returngd.getDisplayMode();

}

publicboolean displayModesMatch(DisplayMode m1, DisplayMode m2)

{

if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()){

returnfalse;

}

if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth())

{

returnfalse;

}

if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate())

{

returnfalse;

}

returntrue;

}

public Window getFullScreeenWindow(){

returngd.getFullScreenWindow();

}

publicvoid restoreScreen(){

Window w =

gd.getFullScreenWindow();

if (w != null){

w.dispose();

}

gd.setFullScreenWindow(null);

}

}

 

class sprite

import

java.awt.Image;

public

class Sprite {

private Animation a;

privatefloatx;

privatefloaty;

privatefloatvx;

privatefloatvy;

public Sprite(Animation a) {

this.a = a;

    }

publicvoid update(long timePassed) {

x += vx * timePassed;

y += vy * timePassed;

a.update(timePassed);

    }

publicfloat getX() {

returnx;

    }

publicfloat getY() {

returny;

    }

publicvoid setX(float x) {

this.x = x;

    }

publicvoid setY(float y) {

this.y = y;

    }

publicint getWidth() {

returna.getImage().getWidth(null);

    }

publicint getHeight() {

returna.getImage().getHeight(null);

    }

publicfloat getVelocityX() {

returnvx;

    }

publicfloat getVelocityY() {

returnvy;

    }

publicvoid setVelocityX(float vx) {

this.vx = vx;

    }

publicvoid setVelocityY(float vy) {

this.vy = vy;

    }

public Image getImage() {

returna.getImage();

    }

}

class inputhandler

import

java.awt.event.FocusEvent;

import

java.awt.event.FocusListener;

import

java.awt.event.KeyEvent;

import

java.awt.event.KeyListener;

import

java.awt.event.MouseEvent;

import

java.awt.event.MouseListener;

import

java.awt.event.MouseMotionListener;

public

class InputHandler implements KeyListener, MouseListener, MouseMotionListener, FocusListener {

publicstaticboolean[] key= newboolean[68836];

publicstaticintmouseX;

publicstaticintmouseY;

publicstaticintmouseButton;

publicstaticbooleanclicked = false;

@Override

publicvoid mouseDragged(MouseEvent e) {

}

@Override

publicvoid mouseMoved(MouseEvent e) {

mouseX = e.getX();

mouseY = e.getY();

}

@Override

publicvoid mouseClicked(MouseEvent e) {

}

@Override

publicvoid mouseEntered(MouseEvent e) {

}

@Override

publicvoid mouseExited(MouseEvent e) {

}

@Override

publicvoid mousePressed(MouseEvent e) {

}

@Override

publicvoid mouseReleased(MouseEvent e) {

}

@Override

publicvoid keyPressed(KeyEvent e) {

int keycode = e.getKeyCode();

if (keycode > 0 && keycode < key.length)

{

key[keycode] = true;

}

}

@Override

publicvoid keyReleased(KeyEvent e) {

int keycode = e.getKeyCode();

if (keycode > 0 && keycode < key.length)

{

key[keycode] = false;

}

}

@Override

publicvoid keyTyped(KeyEvent e) {

}

@Override

publicvoid focusGained(FocusEvent e) {

}

@Override

publicvoid focusLost(FocusEvent e) {

for (int i = 0; i < key.length; i++)

{

key[i] = false;

}

}

}

and that is what I have got. It is very basic and all it does at the minute is make a man run across a screen and bounce at the edges. As I said before this is the first time I will be entering and as far as I can tell this is legal, but if it isn’t then please tell me.

 

Good Luck everybody

Comments

26. Apr 2013 · 16:30 UTC
You might wanna throw that code in pastebin and just link to that. I wore my finger out scrolling past it on the index, haha.
thewallycollective
26. Apr 2013 · 16:39 UTC
tfw no pastie

I’m in, LD26 Le’ Go

Sup LD.

 

Here’s another chance for me to improve my skillz. I’ve completed the previous LD’s, #23,24 and 25. I’m looking forward to creating something even better this time around. My personal goal this time will be to try to incorporate sound and music!

 

Tools: Gamemaker Studio Pro, Gimp, Audacity, Bfxr, and LMMS.

Good Luck everyone!

Quick Pre-Competition Lesson

Here’s something to consider for your game. This was written on the board at school today for some reason.

super-mario

Comments

26. Apr 2013 · 17:48 UTC
It truly is an infinite well of inspiration :)

I’m in for LD 26

In for Ludum Dare 26! I’ll target windows first, with an update for mac probably a couple hours after the compo ends.

Tools:

  • Custom game engine (C++, based on Cinder)
  • Music – Figure (iOS) and Renoise
  • SFX – BFXR
  • 2D – PyxelEdit and PaletteFuck
  • 3D – Wings3D and Blender
  • Source Control – Perforce

 

I froze my engine code last night so I could post it here today. I wrote a new engine, this time based on Cinder.

Features:

  • Using Cinder, an open source creative coding framework
  • Cross platform (Windows, Mac and iOS)
  • Added support for 2D tiles/animated sprites
  • Added Bullet physics support for full 3D physics.
  • Added game-data objects for render and physics data
  • Added game-data manager class for organization
  • <1,500 lines of code, with more features than my last >20,000 line engine.

TODOs:

  • Cinder audio is busted so audio playback leaks, no looping.
  • Learn how to use GitHub so I don’t keep distributing this as a zip file.

Download Engine Here

 

Wish me luck!

I am in

Just another nube trying to make a game.

Tools: Java, JMonkey Engine 3, Blender, GIMP, Audacity

So just a quick update

I just wanted to update what game library I will use for Java – it will either be LWJGL (Plain), Slick2d, with box2d, and box2dlights, or Libdgx, with Box2dLights. Have fun everyone ! :)

I’m not gonna say it.

Well it’s this time of year again. Of course i’m going to participate who could live without Ludum dare when he tastes it. I had a tiny bite last time in December and now I’m not gonna give it up.

So why do I love LD so much? Well there’s a few things. I love making games from scratch and LD gives me that full control either I want to make it fully over the weekend or use an engine. As well is the aspect that I have never before completed a project and what do you think first time in and I made a game. The feeling was awesome. Of course the game was pretty crappy but that’s a hole another story.

OK so what the plan for this LD? It’s pretty simple make the best game I can in the time period it’s really that simple.

OK OK now for real the tools I’ll be using are:

Some might not get used depending on the theme and the game.

#LudumBeard

Just a friendly reminder to chronicle your #LudumBeard on Twitter for extra cool points!

If you don’t grow a beard well, any hair growth — armpits, legs, teeth — is acceptable.

Thank You

and

Good Luck!

#ludumbeard

I’m in for LD

First time ever, let’s do this!

Tools: Unity, Probuilder Plug-in, NGUI Plug-in, iTween, UltimateFPSCamera, Paint.net, SFX-R, 2D Toolkit.

Easy stand up desk instructions

I posted previously about my new stand up deskamajig and,  in an entirely un-helpful fashion, forgot to include the instructions i used to make it.

Here they are 

I’m from the UK, and the tables/shelf they used in the guide were unavailable for delivery so I went with 2 LACK tables and a LACK shelf and some silver brackets i forget the name of.

in total it came to £42 delivered.

Pics in the previous post here

I am completely in!

It’s time to do this, guys. Your old pal Alex is in!

 

DEV

I’ll be using Flixel, compiling to Flash (naturally). My game, during development, will be hosted here.

 

USR

As part of the competition, I’ll be constantly in the IRC, both giving people my latest versions to try out (when I think something is cool, and not before!), and doing a digest on Saturday and Sunday night. Am I cool yet?

 

ETC

I wish everybody the best of luck in the competition and look forward to seeing a variety of games!

Ah, the 6’th entry will surely be my finest!

I’m in!

awesome!

awesome!

Alma has reached the age of 16 months and she is looking more and more liker her dad, but she’ll turn out to be a programming retro gaming heavy metal enthusiast is yet to be determined, but so far so good. =)

The plan is to not have a plan and use kanbanflow to keep myself from going out of bounds..

Language: Haxe
IDE: Sublime Text 2
Libraries: An entity framework i wrote yesterday (http://www.nilswikberg.se/ld26/framework.zip)
Graphics: Fireworks
Sound: as3sfxr and sunvox

That is all.

Fuck it, let’s do this.

So, I’ve never done Ludum Dare before, but I’ve done the Allegro Speedhack a few times (seems like another life ago now); and I’ve been wanting to get back into gamedev, so… why the fuck not?

Also, Ludum Dare has a few things that Speedhack didn’t:

  1. No file size limits!? FUCK YES.  (As opposed to speedhack’s 250 KB limit — heh, zip level 10 time, take your sprites down to 4 bpp, let’s get that mp3 sound-fx system working, ’cause wav aint cuttin’ it, etc. haha — way too much time fucking around with bullshit — for the benefit of the 7 people left on this planet who still call the internet up on their telephones — and not enough time coding the shit out of some awesome games!)
  2. No technology limits!  That means I can use C#, or any other technology stack I so choose?  DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it’s really not worth it if you’re writing something that’s going to run in “user land” anyway.)

Challenge Accepted
Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam — I’m good to go.  I can’t tell from the rules so correct that if I’m mistaken — somebody — please.  Also do I have to decide if I’m doing the 72-hour-jam or the 48-hour compo up front?  I mean — if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? — Man, I wish I was an IRC nerd right now.

–Mikey

Tags: Challenge Accepted, fuck, fuckyeah, I-gave-that-blogpost-a-picture-blogposts-love-pictures, jam, questions

Comments

YSelf Tool
26. Apr 2013 · 17:22 UTC
As long as you comply with the rules of the compo, you decide compo/jam when commiting your game.
BrainSlugs83
26. Apr 2013 · 20:24 UTC
Also: What if I let people test my game (and report bugs or give feedback) — does that count as “working on a team”?

Getting ready

Gonna try and make it this week end (right before moving, isn’t that an awesome idea 😉 )

My setup will be:

– Unity with C#

– Orthello2D free framework

– A* free

– Photoshop, Audacity and Audition, TexturePacker

 

This should be interesting, quite excited about it !!!

Preexisting Code

Two days of food, snacks and water are prepared, and I can rest until the theme announcement. For my game, I have an interactive audio visualization in mind that can be made quickly if I keep it simple!! I can commit at least the next 48 hours. For the code, I’ll be using Pygame and my Pygame framework. Although the framework is nowhere near stable, I’m posting a link to it because the rules require I share it. It’s public domain code and will remain so forever.

git clone http://git.a-o.in/pgfw/

I’m in post with a hopefully unique title

Yeah! I’m totally excited about this one, I should have the whole weekend to work with only minor interruption. I’m going to be using my minibasecode again, you can find it in my ld48jovoc code dump under the minibasecode subdirectory. Nothing fancy, just helpers to load textures and shaders and set up the screen.

  • language: c++ with SDL and OpenGL
  • graphics: probably blender, photoshop
  • music/sfx: garageband, ipad stuff

And for the record, I think potato would be a fantastic theme.

Good luck everyone!

Ludum Dare 26 finally!

I was waiting for this since Dec. I didn’t have time to participate in LD25 so I’ll make it up in this one. This would be my 4th LD if I remember correctly…

Tools are almost the same:

Good luck to you all and of course – have fun!

I’ve decided to participate in the Ludum Dare 26 competition.

I see that I’m supposed to declare my base code here.

I’ll be using Flixel 2.55 for my framework, and that’s it. No custom templates – I’ll start by remembering how to do a basic Flixel Hello World and then moving up from there. This choice should hopefully encourage me to break my previous comfort zone, and eliminate the hassle of having to prepare a perfectly vanilla “starting template” from pieces of old projects.

So, to reiterate, in summary, I’ll be using only the Flixel framework, and no pre-made personal code to begin with.

A bit more info regarding my tools, just for fun:

I’ll be using FlashDevelop with the Flex compiler, writing in AS3

I’ll be making all of my graphics from scratch, most likely pixel art, and probably mostly in Photoshop CS2 and maybe Pickle for its spritesheeting capacities.

Haven’t decided where I’ll make/get my sounds and music yet, but songs will most likely be sequenced/synthesized from scratch.

Some things in the previous 3 lines may be subject to change, but we’ll see.

I look forward to the madness!

J

I’m In

This will be my third Ludum Dare. I will probably be using Unity, or maybe Flash.

I’m in yay!

So, my plans changed and it turns out that I am free this weekend which means I will be doing the Ludum Dare! Can’t wait :)

List of tools that I’ll be using:

-Unity 3d
– Blender
-FL Studio
-Audacity
Unfortunately, here in Croatia the theme is announced around 4 am so I’ll be going to bed very early. I can’t decide if that’s good or bad :) Anyway, have fun and good luck, everyone!

plash is in!

First Ludum Dare! Woohoo!

Tools

I’ll be using:

  • LÖVE for framework (with basecode building on top).
  • GIMP for pixel & general art.
  • MyPaint for non-pixel art (possibly).
  • bfxr for sound (falling back to sfxr if something terrible happens with Adobe Air).
  • And nothing for music! Don’t know what to do about that.

Still working on basecode. I’m planning on declaring around ~4hr before the Compo starts. Might have to overflow into the Jam if life gets in the way, but it’s looking up so far! Here’s my basecode repo. It’s CC-3.0 Unported, so feel free to use it!

Streamtastic!

I’ll be time-lapsing AND streaming! My Twitch channel is hereabouts. It’ll be a disaster! I’ll probably end up tweeting some manner of nonsense, too.

Declaration edit

Declaring at commit 86dc6389f4. It’s wrong, all wrong! But I’ll figure it out.

I’m probably in…

Not done one of these in a while due to a lack of free time, energy, or inspiration with the chosen themes.

The top themes in the previous voting rounds are fertile ground for imagination, so I’m going to have a crack at it this time!

I’ll be using sfxr for sound effects (if I get that far), photoshop for graphics, and my own very basic HTML5/javascript/canvas boilerplate which can be found at http://github.com/edwardoka/html5gameboilerplate/

Good luck, everyone!

I am the in … yes

Last LD I participated in was LD#23 – so it’s been a year.

I’m ready, and planning on making my first web based game this time. My weapons of choice are:

* impactjs
* gimp
* vim
* sfxr/bfxr/whatnot for sound effects, I think.

It’ll totally be fun.

I’m in

Tools:

Language/IDE/Framework: Haxe/FlashDevelop/HaxeFlixel

Art: Pickle and/or Graphics Gale Free

Audio: sfxr, maybe Autotracker-C if i discover how to use it.

Map editor: Tiled (if applicable)

 

This is gonna be my first LD, let’s see how it goes!

I’m In

Evening All,

Second LD for me and I’m in. Will be using C#, XNA, photoshop, bfxr & whichever random sound synth app I find to make some music. Last time was very stressful but I ended up with a pretty well rounded and polished game by the end of it, I think this time for the sake of my family I will take it a little easier.

Anyway, I will be taking a copy of my last entry and deleting lots of hacks (a.k.a 99% of it) and starting from there!

https://code.google.com/p/ludum-dare-25-gxc/

Good luck everyone!

Scott

I’m in

First LD ever. Hopefully I won’t get crushed by lack of ideas.

I’ll be using:

  • language: JavaScript (HTML5 canvas)
  • library: jaws
  • graphics: probably GIMP
  • sound: sfxr/bfxr
  • music: maybe autotracker
  • editor: vim

Here’s my basecode (mostly some helper functions and a script for converting audio files).

I’ll try to go for the 48h compo and if I run out of time I’ll fall back to the jam.

Potato Challenge

Is potato challenge compatible with jam?

Tags: potato

Comments

26. Apr 2013 · 17:34 UTC
No, potato salad is not compatible with Jam.
26. Apr 2013 · 18:32 UTC
The potato challenge is just an extra bit of fun on top of the existing rules, so, yeah, it’s jam compatible. It’s also post-compo compatible, failed at both the compo AND jam compatible, I forgot to submit my game compatible, LD 27 compatible, as well as being hamburger compatible.

I’m joining the fray

I’m going to try using CraftStudio for this ludumdare.

If it allows me to do so, I’m also going to try and use the AutoTracker-C Music Generator for this one too.

Hopefully, I’ll make more than a rolling ball this year!

 

Indie Statik IS IN! ….Expect Disasters!

ld

Being the fools that we are, Chloi and myself (Chris) have decided to participate in Ludum Dare for the FIRST TIME EVER!

Normally we write about indie games and enjoy doing that over at Indie Statik, but we want to be part of the fun this time and actually attempt to make something, probably awful. We’ve decided to also chronicle the whole game jamming experience so if you want to keep up with whatever we’re doing, we’ll be updating over here!

I’m going to be using Unity and just blagging my way through, while Chloi has a little more talent and is going to be using GameMaker.

Good luck to everyone out there and we’re so happy to actually be on this side of the development process for once!

I’m in for the first time.

Tools:

  • Java
  • Slick2d library
  • Paint.NET
  • sfxr

Haven’t done much in the way of prep work other than a skeleton engine and ideas for a few of the finalist themes. Probably gonna do the Jam to make things easier on me.

Hope you all have fun!

 

 

 

 

We are now setup and ready for the announcement!

2013-04-26 21.05.06

 

2013-04-26 21.05.24

I am in!

I’m in for the third time!  It’s really nice to do this again since I missed the last one.  Going to be doing the 48h competition. Using the same tools as last time.

Programing:

  • FlashDevelop
  • FlashPunk

Art:

  • Paint.NET

Sound:

  • Audacity
  • SFXR

But I wanted kittens…

I was so hyped for kittens this time, and I got disappointed that it didn’t make it to the finals, so I didn’t know if I was going to participate.

However, SudoRossy was in need of an artist, so it seems I’ll join after all.

Tools I’ll be using:

Photoshop CS6
Gimp
Inkscape
my Wacom Graphire4 tablet

Hoping for Minimalism or Dreams as the final theme.

And kittens.
Even though they didn’t make it.

Wish good luck to everyone, and over all, I hope everyone has a great time in making their games!

BlackCode Studio is in… again!

Yup, we’re in 😉

awesome logo

 

THE TEAM (and software!):

Programming – kacperski1, MacronCPP 

  • C++,
  • SFML 2.0,
  • CodeBlocks
  •  no engine, we’re going from scratch! 😀

Graphics – everyone, including Umberto and Victorion 

  • Adobe Photoshop,
  • GIMP

Sounds everyone! also probably zabujca405! 

  • Audacity,
  • SFXR
  • FL Studio

 

Good luck everyone!

Code Library Declaration…

I really should get this out the way before the LD madness gets under way. For my entry I’ll be using a publicly available build of our 2D engine named Titan which runs on MonoGame for Windows. As it comes with cut-scene management, tile mapping, animated sprite sheets, and ogg music playback out of the box, it’s definitely going to come in handy.

After the warm-up practice last week, I realised that I spend far too much time on boiler plate code, so using Titan will mean I can concentrate on making the best game possible, rather than faffing about trying to rebuild something I already have access too.

You can visit the homepage where the engine is free to download here: http://titan.xpod-games.com

Good luck everyone, this is going be a blast :)

Aimee

I’m in with monkey

I’m in.
It will be my second LD.
I don’t have enough time to work the 48h, so I’ll try to create something in 4-5 hours.
Tools: monkey (html5), allegro sprite editor, sfxr (Mac port).

See you!

ready steady

I live in the middle of nowhere on subtropical coast surrounded by palms and old people from several north european countries who come here to spend the rest of their lives living on their pension.

My support team includes giant cockroaches, tookays and snakes.

I’m going to make my game using JavaScript and this engine http://craftyjs.com.
I hope not to use graphics at all but if I have to… well it would be simple pixel art.
As usual for audio/sound I use autotracker, renoise/schism trackers, garage band.

I also hope the theme will fir a rogue like game.

Good luck!

Beardbotnik & ktiger34 Joining In

This is our first Ludum Dare, but we will try to finish something! Just doing the gamejam though, not the competition!

We are both artists so hopefully we can make something pretty yet playable.

Game Engine: CraftStudio

Sound: SFXR

Music: Musagi

Extra Graphics: Photoshop, Illustrator and possibly Blender

Yo Dogs

Hey Dogs,

It looks like I am in again. Hopefully something doesn’t come up this weekend to prevent me from entering. Here is the engine I am going to use in C++ with SDL and OpenGL: https://dl.dropboxusercontent.com/u/795486/ld/ld26/ld26_engine.zip .

CURT

I’m ready

This is my first ludum dare so I dont know how this really works. Im 15 and Im going to be using

-Photoshop CS6

-Unity 4

-Blender

-Not sure what I will use for sound yet

Wish every one else good luck

Ludum Dos

This will be my second Ludum Dare. I really think the first one went well with me. I made a fun little game called Konkey Dong which won the Daily 5th award on Newgrounds.com and fit the theme pretty well.

This LD I’m kind of up in the air about working with myself or a partner, it’ll depend on the theme really.

If I go solo:

Platform: Flash

Engine: Flixel

Sound: LSDJ

Art: Photoshop

Other: DAME, FlashDevelop

If I team up with a buddy of mine:

Platform / Engine: Unity

Art: Photoshop / Illustrator

Sound: ????

Other: ????

Good luck to everyone competing this time. I hope to see some awesome games by the end of it and hopefully…mine will be awesome too!

Introduction of our equip

Hi ,I’m ErwanOfil :)

Me and some friends (Harebourg,Keriz,farfadet,pelleteuse,wardow,guillou53 and morshu)  will participate to the  jam using CraftStudio !

It’s a real-time cooperative game-making platform based around 3D boxes and pixel art,so very usefull for events like the Ludum Dare

I’ve already participate to the ludum dare for this game :

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=6780

But it is the first time that I join myself so i’m pretty nervous :/

So I hope that everything will be well for us :p

 

Im in, 2nd time!

Hi there! Tony and I are entering as a team for the jam for the first time. This is my second time entering, and I’m way stoked.

 

Tools:

Photoshop

Fire Alpaca

Coffee.

 

Let’s see what we can come up with! Good luck everyone!

Hello!

Hello, my name is Brunodev and this is my Ludum first entry.

I plan on doing the whole game engine on Flash, the art on Paint.NET and the sounds on Bfxr.

Well, for now, thats it! Good luck everyone!

Comments

27. Apr 2013 · 01:08 UTC
Good luck to YOU BrunoDev!

Hope you can pull something nifty together :)

First Timer

Today just got better. In the beginning of the school year, some friends of mine and myself created a programming club at my school. Today our A and B teams placed second and third respectively at a java programming competition. At the competition, I heard about this event, and decided to join the cause. With about six months of experience with java, and perhaps a bit of cockiness after today’s competition, I am preparing for a long and awesome weekend.

Signing in from Manchester

Hi all, I’m helping to run the real-world LD gathering in Manchester, UK, we should have about 20 people doing either Ludum Dare or other rapid game things. It’s my first time doing this, I’ll be doing the jam, probably with PyGame or javascript & HTML5. Really looking forward to it!

Comments

26. Apr 2013 · 18:07 UTC
Where is this happening?
26. Apr 2013 · 19:08 UTC
Shame I didn’t know it was happening. Have fun!
27. Apr 2013 · 22:15 UTC
I’m fairly new to Manchester myself, best thing is probably to follow @MCRgamejam, they seem to do lots of events.

I’m in.

See title.

I’m in!

This will be my fourth time, I’m always ready to join this, it’s a pretty awesome experience. I’m quite sick right now though , I hope I can make something worth it! :)

TOOLS:

-Processing or LibGDX
-Paint.NET
-SunVox
-BFXR

 

I Welcome The Ludum Dare Insanity

Brethren in passion of game development, I have taken to simple and non-remarkable tools, for this is my first Ludum Dare, and the question raises even if I can keep everything in this project to a span of 48 hours using simplistic tools and limited time to keep it realistic in vision and scope.

 

Still, I embrace the full chance to watch and join many others, both partially nervous, partially excited, and with the overlooming feeling I have no idea what I’m getting myself into. As stated again, nothing I am using is impressive, but they are what I have decided to arm myself with for the event at hand.

-Using RPG Maker VX Ace (yeah, I know) as my development tool (so programming in Ruby)

-Sound effects are going to be completely home-made in Audacity

-Music is using a free orchestral sound library and being mixed in Sony Vegas

-Using GIMP and MS Paint for spriting

-Streaming all of this on Twitch in 5 hours from this post: http://www.twitch.tv/duskgolem

I almost feel like I’m making a garage game lab on my desktop. Regardless, excited to see everyone’s entries in the end, and let the games begin~

I’m in

Ok. I’m in.

This will be my second Ludum Dare. The last one was a nightmare. But I’ll finished my game in time. I hope I will make it again. I think I will be using Construct 2 again.

Good luck to you all!

Ludum the First

A short intro post to announce I’m in as well. This is my first time entering Ludum Dare. I’m also very new to creating games, but looking forward to the fun. I may not have all 48 hours to work on this, but I hope to complete something in time.

Goal: Make something presentable and playable.

Game Engine: ImpactJS

Sound/Music: Some combo of autotracker.py,  Otomata, GarageBand, CFXR/SFXR, and Audacity.

Graphics: Pixen, Photoshop, Illustrator

Good luck everyone!

I’m In

Game dev student here, taking part in my first Ludum Dare.  I’ll be participating in the jam this time around.  I didn’t have much time to prepare, so I’ll be sticking with Unity.  Best of luck!

I’m in!

I’m in for the second time!

My tools:

  • Language: Actionscript 3.0
  • Engine: If any it will be FlashPunk
  • IDE: Flash Builder
  • Art: Paint.NET
  • Sound: SFXR / BFXR
  • Music: Some music generator
  • Other: Google

I’m in – sort of

I’m crazy busy this weekend so it’s possible that I’ll not be finishing but for the second time I’m going to declare myself in – I’ll not shoot for the stars this time. It’s a shame the potato theme got slaughtered because I had a bunch of potato themed jokes to use – I guess it’s chips were down.

I’ll be using Javascript and HTML5 and stuff like that – maybe even some CSS.

Def not a ‘tater hater,

Filtoid

Mission Accepted

My magnificent girlfriend and I shall be competing in the Jam together.

The tools being used shall be:

  • Eclipse
  • GIMP
  • SFXR
  • A healthy dose of insanity

Just under an hour!

Water: check!
1TB drive: check!
16GB flashdrive: check!
IDE: check!
brain: check!
Computer: check!
Monitor: check!
keyboard: …why are there three?
mouse: …two? What’s going on?
ps3 controller: …why is this here? I haven’t even used it in months…
ps3: why is this thing plugged into my monitor?
internet: check!

Just under an hour until my first Ludum Dare! (Also my first actual game!) I have a feeling I might post quite a bit of stuff, so to keep from spamming the LD page, I made a tumblr page a few days ago which you can see at: http://innovumblog.tumblr.com/ I also have a youtube channel (which I will probably be uploading videos to this weekend) which is http://www.youtube.com/InnovumTechnology

I also have decided to keep myself from putting too much detail into my game, I shall put severe limitations on myself: I will use only the setpixel() function from the windows.h library in c++ for graphics, and the beep() function from the same library for sounds. My game will seem severely primitive, but if it is actually playable with limitations like those, it will be a miracle!

So, good luck to everyone participating, and everyone try your best!

I’m in!

Hey, this is my very first Ludum Dare that I’m going to be doing, so I’m really excited.

Age: 14
Language: Java
Engine: None, pure Java
Graphics: Paint.NET
Sound: as3sfxr
Livestream: twitch.tv/SteFilms

My LD Entry

I’ll probably participate in this LD. I’ll be using C# and GIMP, maybe Audacity and my lib (I hope I can use it now).

In

Yeah sure, why not?

Tools:  Depends on the game idea

Stress level: High

Motivation: enh?

Good lucks! (gulps)

I’m joining the fun

Welcome dear ludum darers.

Can’t forget to write a small introduction post before we all enter the game development frenzy.

This time instead of c++ I’ll give java a go. I am sure that it’ll not dissapoint me.
I’ll be using:

Libraries:
-Slick2d
-Lwjgl
-MiniT*

Software:
-Sfxr
-Fl studio
-Gimp
-Notepad++
-Eclipse
-ExplosionGenerator
-MilkyTracker

* – MiniT is my own pocket java library for use with Slick2d and is made especially for the LD. You can get it HERE.

MiniTechisma Features:
-Efficient XML resource loading
-Component-based
-Easily accessible and expandable game settings
-Basic button object for quick interface creation
-BSD licensed
-Compact
-Loads glsl shaders

Good luck everyone!

We are in!

It has been decided: We will join the Ludum Dare 26 Jam for the first time!

We are a team of 4 software developers and two of us already took part in the 48h compo of Ludum Dare 24. This time we would like to work as a team because it gives us more possibilities to split up the work and focus on the parts we prefer. The more relaxed rules and longer time frame also come in handy.

Of course we are very excited to take the challenge. :)

The team:

  • Tom ()
  • Döbeli ()
  • Crisi ()
  • Beni (http://www.ludumdare.com/compo/author/brookman)

We would like to create a java based game using LibGDX because the library is powerful and allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Style: Probably 2D (?)

Good luck everyone!

We’re in.

Team of 2: Programmer and Artist

This is the first time this team has worked together, so I’m honestly not sure what to expect. We’ll be participating in the Jam, of course.

Tools:

Programming: C++, CodeBlocks and GCC. Code will be using Inugami as well as various other libraries.

Media: GIMP and sfxr (or a clone).

Food: Apples and grapefruit juice (energy overload).

I don’t know who you are.

I don’t know what you want. If you are looking for games, I can tell you I can’t make ’em. But what I can do is hack something barely playable together in Game Maker; 8.0 lite version Game Maker that doesn’t have that nasty watermark. Water mark that is… nightmare for people like me? I think that’s enough of that. First Ludum Dare for me, aiming for some kind of strategy/god game/whack-a-mole mashup.

Good luck.

Comments

26. Apr 2013 · 18:32 UTC
I’m looking for a game, with a start, a middle, and an end. With a theme, some funky graphics, and some weird sound effects. I’m looking for an idea no one’s thought of, packaged together into something that’s maybe serious, maybe funny, but ultimately entertaining. If its playable by the end of this long… long… frantic weekend, then job done. Good luck.

gonna try

Okay, going to try, if I find the time..

tools: common lisp, lispbuilder-sdl, osx

packaging it will suck.

Excited

no-gfif So fucking excited for my first Ludum Dare! Got everything ready(I hope) good luck to all you out there! Have fun!

 

Gif I made to test photoshop was working

3rd participation

This time, I hope achieved a game-play…

IDE : FlashDevelop
Lib : FlashPunk

Graphics : Photoshop/Gimp, Illustrator

Maybe :
Ogmo editor, FormatFactory, LabChirb, Sunvox

A potato blooming in a pot.

I’m in!

Might be a little late to the party, but I’m going to be doing the Jam portion using:

 

  • Java
  • Slick2D and LWJGL
  • Audacity
  • GIMP/Photoshop

And because it’s Java, you can play it when it’s done natively on Windows, Mac, and Linux. I’ll also be streaming some later.

 

Ludum Dare 26 Plan! (Jam)

http://youtu.be/1YuDrGWQvrE

Hi Everyone! This video I explain my Plan for what I am doing in the Ludum Dare 26!

You may want to take some of my plan and add it to yours!

Have a great weekend of hard work and fun!

~CablePlays