LD26 April 26–29, 2013

First-timer!

This is going to be my first gamejam (and what better place than LD). As an AI student, I’m gonna try and focus my game design on that area (if at all possible!). I completely regretted not participating last LD, since I had a brilliant idea for AI in a game. I hope I’m lucky this time around. Hopefully I’ll be able to finish the game since I won’t be able to spare all 48 hrs. (aka WORK!)

 

I’ll be using:

Engine – Unity 4

Graphical Assets – CC stuff and maybe a few textures done in GIMP.

Music – I’ll either get a friend to make something quick for me, or I’ll go undust my unused ORG Maker skills.

Sounds – CC stuff or maybe I’ll try my hand at SFXR.

 

Thx for the oportunity guys!

-Raw

Comments

Zaxuhe
26. Apr 2013 · 00:26 UTC
Welcome, it seems that you are going to participate as a team or use assets from another author, please check the rules as what you posted doesn’t fit into compo, but into jam (compo is 48 hours, single and releasing source code) (jam is 72 hours, team and no source code required + you can use CC assets)

I am so darth.

This’ll be my fifth LD. I’ve failed two. I hope to avoid timesink rabbit holes and my inner editor.

I’m not thrilled with the final round of themes, but I’ll make do with whatever we settle on.

 

Screenshot from 2013-04-25 21:50:26

I haven’t decided whether I’m doing the compo or the jam. I’ll decide which tech to use after I figure out what kind of game I want to make.

Languages: HTML5/Javascript, Unity/C#/Javascript, Ruby

Libraries: iTween (Unity), CraftyJS, jQuery, Underscore.js, CanvasInput, howler.js or lowLag.js or jukebox for audio

Networking: My own unproven, in-development attempt at a simple pub/sub server, reflector.

Sound: Audacity, sfxr, iNudge

Art: Inkscape, GIMP

This post serves as my announcement for the reflector server codebase, though the server is more like a tool than a library. I hope to have it feature-complete before the compo kicks off tomorrow.

I’m also organizing a real-world gathering this time around, so I hope to jam next to a bunch of other jam-driven people.

I’m In!

A-hey!

I’m a little boy: almost fourteen, if I remember correctly.  I’ve been interested in computer programming since I was a toddler.  I started getting into it about five years ago, with Game Maker.  I stepping-stoned from there to Multimedia Fusion 2, Dark Basic, and now Python.

I’ve decided that, to test my programming skills, I’m going to try the Ludum Dare.  I’m probably going to fall flat on my face, but maybe I’ll learn something along the way.

I’m going to be using Python. I’ve decided LibTCOD will be my library in order to hone my ability to adapt to a new programming environment quickly.  I do know a bit about it, but it’s definitely not my native cup of tea.  It will be a challenge.

Trusty ‘ol Notepad++ will be my IDE.  <3

Good luck to you all!  I’m super pumped to be part of LD26.  And if you think LibTCOD is a toy, then you’ve never seen TreeBurn.

 

 

 

Comments

26. Apr 2013 · 01:07 UTC
Welcome and good luck!

I’m In?

Well, no, there’s no doubt in me being “in” – I’m going to try if nothing else. However, I seem to have accidentally scheduled most of my weekend away already (I blame my friends. They don’t program enough to consider this weekend sacred). So… I might have to rush this game – rush it more than I usually do. But that’s okay because there’s really no (reasonable) minimum amount of time in which one can make a game. I’ll probably go back to using Processing, because I haven’t quite gotten the hang of packaging things with SFML.

I’m in (Angouleme) !

Hello,

Last time was a while ago, and I won’t have the whole week end, but I’m in !

I will use Unity3D and whatever is necessary for graphics and music for a guy that is neither a graphist nor a musician 😀

I’ve updated the dead line countdown for the occasion in the unity asset store (totally free tool) :

Chrono Egg v1.1 : http://u3d.as/content/equilibre-games/chrono-egg/2wn

Chrono_s1

 

Et si tu parles français, viens sur le canal IRC #ludumdare-fr sur irc.afternet.org que l’on partage tout ça ensemble :)

Tags: angouleme, France, Ludum Dare, unity3d

LD in 16 hours?

  _____ _             _       _
 |_   _( )           (_)     | |
 | | |/ _ __ ___    _ _ __ | |
 | |   | '_ ` _ \  | | '_ \| |
 _| |_  | | | | | | | | | | |_|
 |_____| |_| |_| |_| |_|_| |_(_)

I’m excited for my 5th LD! But I’m busy on Friday and Sunday… so I’m going to try making a game on Saturday only. We’ll see how it goes! I’ll be using the engine I have the most experience with: AS3 with Flixel.

The themes look great! I can’t wait for Saturday!

Comments

26. Apr 2013 · 01:04 UTC
Wow. That’ll be a compressed schedule! Good luck! I look forward to seeing what you come up with.

Call me a printer

Because I’m about to Jam.

And just like any printer, I have prepared my ink cartridges ( props go to @ThomasNoppers for the color palette), got a fresh new batch of dark, sublimely beautiful, paper, a brand new USBase-code and my driver is powered by MOAI SDK. Most of my ink will be consumed by drawings made in Paint.NET.

So yeah, cheers to a new Ludumdare and to all you guys.

Tags: jam, Printer, Zapaman

CrossDoc – Game idea/design/project control tool

From CrossDoc webpage:

CrossDoc was built to help game developers on transforming abstract game ideas into an executable real world, task to task project. In its core view, a game project can be mapped as a hierarchical tree of elements and individual tasks can be estimated from the interactions between them.

This cross analysis process not only helps to measure the work effort more efficiently but also brings unforeseen ideas on table in design time while showing problematic or too expensive features from start. On these collected tasks, the time effort can be estimated and the time spent on it recorded (either realtime or post work). With these data CrossDoc displays the done/total tasks number, estimated/worked time and overall project completeness in a nice progress bar.

Many otherwise nice game projects falls on lack of motivation and stamina because sometimes people tend to underestimate the complexity of implementing so many nice features planned in the enthusiasm of the brainstorm. To help in avoiding this is the reason behind CrossDoc existence.

Of course it was built for long term projects but this little tool has been helping me since my first Ludum Dare on game design, time estimation and quick project control.
I took some time to polish it and finally share it with the world, so here is it, at time for LD26.

http://www.arcadiumplayware.com/crossdoc/

Tags: tool

Office Setup!

Office Shot!

Office Shot!

Here is my office shot, enjoy!

Tags: deskphoto

Comments

26. Apr 2013 · 04:31 UTC
Diggin it. Programmer+musician=best combo 😛
goerp
26. Apr 2013 · 07:32 UTC
Man, this looks almost computer generated. Neat!

Why didn’t I think to try this earlier?

Definitely in! I’d heard of the LD competitions before, but for whatever reason assumed only the best of the best competed. I’m confident enough in my abilities to give it a try, and it will be my first competition and released project!

I’ll probably be using HTML5/Javascript for ease of distribution and my current obsession over it. If I need art I’ll be using GIMP, and sounds will be generated with either Audacity or sfxr. As for an IDE… I’ll probably spend tomorrow finding a better one. While I enjoy using HTML5/Javascript I have yet to get a “real” IDE. Still using Notepad at the moment. Oops.

Best of luck to everyone!

Comments

mildmojo
26. Apr 2013 · 00:51 UTC
Sublime Text is sublime.
26. Apr 2013 · 00:53 UTC
Welcome! I second sublime. Blazing fast and quick to pick up but there’s depth to it as well. Normally it’s risky to learn a new tool while jamming but sublime is probably an exception.

I’m also in.

Since everyone is doing this, I thought I’d make a post saying I’m in this year again.

And as for my tools.. Oh I choose you!..

FlashDevelop!
Starling!
ProMotion!
Gimp!
TexturePacker!
Renoise!
Audacity!

lets_do_this

Comments

26. Apr 2013 · 01:02 UTC
Have you used Starling before? I’m not a flash guy but one of these days I want to pick it up and Starling looks like a good place to start.

3rd time!! Here we go!

Heya!! I have waited long for this, it’s time for the third game I ever made… hope I can finish it in time and better than my last entry. Now I’ll have a much shorter time (6˜8 hours a day) and will try something new, using for the first time Unity3D (used Slick2D on LD#24 and LibGDX on LD#25). Pretty risky I must say, but I’ll accept the challenge!

Language: C#

Engine: Unity3D

Graphics: Photoshop CS5, possibly Blender

Sound: sfxr

Music: don’t know yet…

Besides using Unity3D, I’ll try a 2D game. Because I have zero experience in 3D and I have some ideas and concepts for 2D in mind, using Unity’s functionalities.

Good for me and everyone!!

Comments

26. Apr 2013 · 00:57 UTC
Good luck!

I’m in…

I’m in, so it seems.

I wish you all luck today.

You will need it soon.

 

This is my first Ludum Dare, but I have participated in two ‘Game in a Day’ competitions, as well as this years Global Game Jam.  I think I am up to the challenge, but I am also a noobie at HTML5, so we’ll see how it goes!

I’ll be up tonight cramming a bunch of Canvas tutorials, so wish me luck, and good luck to you as well!

Comments

26. Apr 2013 · 00:58 UTC
What’s language / tools do you normally write your games in?
Bunzaga
26. Apr 2013 · 01:53 UTC
I program almost exclusively in JavaScript. I have a little experience with Java (from college). I can also read and understand most programming languages, and have successfully ported several tutorials over to JavaScript.

Announcing: Spool. Also um I’m in! #6

Hi I’m mcc! I make games and you can find them at runhello.com. I’m going to be doing Ludum Dare this time for the sixth time. This time I am doing a collaboration with Porpentine.

Also, I made a tool this week! Porp and I do not know what we are going to make this weekend but it’s somehow going to use this tool. It’s called “Spool” and the basic idea is “It’s a Twine networking library?!”. It’s eventually going to be some Twine macros for doing AJAX and a little Tornado web server with some useful web services to AJAX to. Maybe it’s not obvious why that is a thing you would want, but we are going to make something incredibly awesome with it this weekend and then you will see why you want it! 😀

Under the “you can use tools/library code you wrote before the jam, as long as you open source it” rule, here is the code for proto-Spool:

https://bitbucket.org/runhello/spool

The server that’s there now is based on the server for my Ludum Dare 24 game, The World Hates You, and L Arnott helped a ton with doing the macro part that’s there now.

This is going to be the first time I do a web game for Ludum Dare, or really at all (I’ve only made one Twine game before really) so I am at once excited and incredibly terrified! 😀

O R’lyeh?

R’lyeh.

I go by Corthulhu and am hereby declaring my intentions to enter into Ludum Dare 26. This will be my first attempt at participation in the Ludum Dare competition and I am anxious to get started. My intentions are to generate as simple of an idea as I can from the given theme, and in doing so have some possibility of producing a finished product before time runs out.

By keeping my toolkit as simple as possible I hope to limit my scope, and plan on only using the following items:

  • Flash
  • Illustrator
  • Photoshop
  • XNA

I am looking forward to seeing everyone’s updates and submissions, and aim to keep you all posted on my progress as well. Good luck and have fun people…let’s do this!

Corthulhu

Comments

26. Apr 2013 · 01:01 UTC
Welcome and good luck!
Corthulhu
26. Apr 2013 · 02:05 UTC
Thanks for the welcome! It should be fun reducing the theme to a singular idea and attempting to complete a fully realized product.

First pre-botched LD

I won’t have anywhere near 48 hours… but I’ll see what I can bash out using Lua and Love2D.

All preexisting code I may use is available here:

https://github.com/mrcharles?tab=repositories

But mostly it will be Love2D + Hump by VRLD (my own fork) + random libs I’ve been working on for a while.

So yeah… I’m in.

I’ve been working on Zaria for the last couple of months. The idea is to field test it during Ludum Dare. It’s still far from perfect, but I think it is stable enough at this point.

What is Zaria? In short it is a set of extensions to the jMonkeyEngine 3.0. The repo is here: http://sourceforge.net/p/zaria/code/HEAD/tree/

Whatever the theme will be I’ll try to make a 3D RPG.

My toolset:

  • Language: Java
  • Engine: jMonkeyEnigne 3.0 + Zaria
  • IDE: jMonkey SDK
  • Level editing: Tiled, jEdit
  • Modelling/Animation: Blender , Wings 3D
  • Sound/Music: BFXR, Audacity
  • Textures: Gimp, Bryce 7

This is probably the dullest “I’m in.” post ever. But it is 5:07 AM here, and at this hour I’m as witty as punctured tire.

Today’s the Day!

YOOOOOOOOO fellow LDers!

It’s nearly time. That timey wimey moment where you sweat profusely and get ready to begin that wonderful journey to making a game in 48 (or 72) hours!

Just remember these things!

  1. Get some damn sleep.
  2. EAT
  3. Keep It Simple Stupid
  4. Beware the Feature Creep
  5. SLEEP

If you can keep these things in mind and you’ll be on your way!

On a different note, I’m posting a link to my boiler code project this Ludum Dare. https://github.com/CNIAngel/Magnesium-Juliett-1 Just so you know I’m on the up and up.

One last IMPORTANT thing.

Potato Challenge Ya’ll! Put a potato in your games! In any way! And if you do, proudly display one of these emblems* of awesomeness!

potato_small potato_med

LET’S DO IT!!!

 

* Amazing awesome art stuff made in Hexels

In… maybe

Ill give it a go, but your rules are a bit contradictory.

 

**All game code and content must be created within the 48 hours.

Yet you allow the use of base code, libraries and middle-ware?

** You must work alone (solo).

However you are allowed to use other people work (publicly available libraries).

 

So what is it? You work alone, creating ALL content in the 48 hours? Or do you use some other guys base thats had months of work put in to it and mod it to your needs??

 

 

Comments

vladimirdlc
26. Apr 2013 · 02:12 UTC
For Jam you can use almost anything. For Compo you can use free public libraries and base code (Base code should be presented in another post), just be sure that the libraries or code does not involve gameplay, and it if has, don’t use that class/feature.
26. Apr 2013 · 04:58 UTC
Have you heard the expression “exception to the rule”?
Dietrich Epp
26. Apr 2013 · 05:24 UTC
The question is, “what is game code”? Obviously, the Windows standard libraries are not game code, so the question is about where you want to draw the line. For Ludum Dare, a framework is not “game code”. You can use LÖVE, for example. LÖVE is not a game, and its code is not “game code”.

Let’s jam!

I usually enter the compo but this time I want to use non-free Unity plugins and try collaborating. I’m going to work with Samppa Raski for art and Gordon McGladdery for audio. It depends on the idea we come up with but I might try integrating the Leap Motion as an optional control scheme or aim to release it for free on the Google Play store for Android.

  • Engine: Unity (C#)
  • PluginsRagePixeliTween, NGUI for 2D/UI, TNet for networking
  • Art (if I’m doing art): Photoshop, Blender, Paper by Studio 53 for sketching
  • Misc: Wacom Graphire 2, whiteboards, Leap Motion dev kit, Nexus S

Tags: unity3d

I’m In!

Hi guys!  This is my first time participating in LD and I’m eager to see what I can do in 48 hours, finishing the project will be my foremost goal.  It gives me another opportunity to practice making HTML5 games.

I’ll use Javascript/HTML5, Notepad, Gimp, and sfxr for this, I wish everyone participating good luck!

I’m in! First time.

This’ll be my first Ludum Dare! I think I’m going with Love2d since my C++ SDL2 engine isn’t quite ready, and Love2d is fast at prototyping games and is very portable.
Here are my tools:

OS: Ubuntu

Graphics: Gimp, MyPaint, and Inkscape

Sound: SFXR and Audacity

Library: Love2d

I’ll be streaming to Twitch at http://www.twitch.tv/h4tch and recording a timelapse.  The scripts I’m using are available on my BitBucket, so if you’re running Linux (maybe even Mac) you are welcome to use them (requires mencoder and scrot for timelapse, or avconv for recording and streaming).

I’ve got a question, for future reference. If I were to use my own game library, do I have to make its source visible or just make the binary available before hand? I realize you could cheat by stuffing an almost complete game into the binary beforehand(but the game code would show that you obviously cheated). I was thinking about using my own library, and then maintaining binary compatibility with it with my game(since it’s unfinished, but mostly usable and extendible). I also realize the code doesn’t need to be open sourced for it to be visible.

PB and JAM!

First jam for our group this year and we are very excited about participating. Here is our scoop:

Location: Seattle

Language: AS3

Engine: flixel

Graphics: Illustrator and Photoshop

IDE: IntelliJ and FlashDevelop

Beverages: H2O, margaritas, Gatorade, beer, Mimosazzzz, Bloooodddyyyy Maarrrziezeeeesssss,  Teqqquuuuuilllllaazzzzzz…. Bluuurrrrrrgggggg!

Hope we survive!

Best of luck to everyone!

Count me in

First time entering the competition. Looking forward to it!

Tools: GameMaker Studio, SFXR, Audacity, GraphicsGale, Photoshop + many cans of Rolling Rock.

LudumDare 26 Warmup

Bit late, but I thought I better make something before tomorrow and test that I can record my screen.

Just followed the guidelines in the blog post

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make something that should take “hours”, not 2 days.
  • Then package it up…

Two More In the Jam

My brother and I are excited for our first game jam.

We’ll probably use ImpactJS (I can’t recommend it enough), but we have other options. At the very least, our game will run in HTML5. GIMP and Audacity have also served us well in some of our other projects. That, and copious amounts of caffeine.

We’re looking forward to seeing everyone’s entries.

Comments

26. Apr 2013 · 04:24 UTC
Nice, I’ve never used Impact but have always been curious to try it out. Looking forward to seeing what you can produce with it, good luck!

Still don’t know if I’m in…

Well, I’ve spent the last couple days frantically trying to learn enough stuff to feel confident enough to enter the compo…and I’m still not sure whether or not I’ll give it a go.

I was working on a basic platformer, just to get some experience with collision, animation, and other basic stuff. I feel like I know enough that I want to get my hands dirty, but not enough that I could actually produce something in the compo….Now, I’m not saying I’ll be sad if I can’t turn out a good game, but I will be a little sad if I try to enter and can’t manage to put out anything. I’ll feel like I wasted my time. (I’m sure I’ll learn stuff, making it worth the time, but still…)

Anyway, I figure I’ll just plop the extremely (I can’t really stress that enough) simple test I made here in case anyone wants to take a look and see if they can give me some tips (trust me, I could do a lot of the organization better. Especially my animation stuff, which I threw together very quickly just to see if I could get it working before heading to bed).

Applet
Java Source

Well, I guess I’ll see how I feel about this tomorrow. I should have some time to work on stuff before the compo, so who knows…maybe I’ll do enough to feel ready. Whether I join you all tomorrow or not, good luck, and have fun!

I’m in!

First LD! I will try first the compo, why not?

Language: C#

Engine: Unity3D

Plugins (Considering): Itween, GameDraw for modeling

Graphics: Paint .Net

Sound: sfxr looks cool

Music: Maybe I will sing something or use a generator… dunno.

Base code, right now just an empty project with some folders.

GitHubhttps://github.com/vladimirdlc/LudumDare26

I want to make something with pyramids and maybe a transparent shader as I have seen in http://wiki.unity3d.com/index.php/Main_Page

Tags: iamin, unity3d

Potato is out?

Awwww…looks like I’m actually going to have to think of an idea…some of those themes are kinda vague…

We Are In!

After some late night office debate, (12:26 AM!) TripleHexel has now joined the Dare! But, since we must go solo, we told our head programmer (and Co-CEO) Hannah Lane to go on! After she fainted we decided the tools she will be using. (Well… we just recommended things, she made the final decision.)

 

  • OS: Linux / Ubuntu 12.10
  • Graphics: Inkscape and Pixlr
  • Sounds: Public domain, iNudge and Audacity
  • Engine: Ren’Py
  • Programming Language: Python… Technically.
  • Any thing we may have forgotten to mention we will pull out of no where when it is needed!

 

Now! We must purchase infinite coffee, soda and 5-Hour Energy while Hannah begins thinking! The prep begins!

First time for me, I’m ready!

If all goes well, I’m hoping to actually finish a game.

 

Language: GameMaker 8 Pro

Doodling/Art: Manga Studio Ex 4.0

Sounds: Sfxr

Music: Fl Studio 10

 

I’ll be streaming at http://www.twitch.tv/flxp cause you know, why not.

We’re in for the first time

I had participated GGJ for once, but new to LD. I was inspired by a member in my local forum, who just loves LD so much.

As a newbie, I’ll be in the jam instead of event. I’m going to do something with loveleslie and and9. They are too kind to be with me at this very busy moment.  And they will make the art part for the work.

I decide to fully use my time in this jam, and dig deep core mechanism. Spending some time to polish my work is also in my plan. I won’t leave an unfinished one again.

Although I thought of using Polycode, I will stick to Unity anyhow.

Here is tool list.

Unity(C#), with NGUI or maybe 2d toolkit, Photoshop, Illustrator, and so on.

I have not decided music editor yet, cus I’m not familar with this part. But I thought I should teach myself right now.

 

5th Time’s the Charm!!!!

Hey all, my roommate and I are IN for the jam!! This is my 5th time doing the dare/jam, and it’s my roommate’s 3rd time. We are very excited for this one! My girlfriend just surprise visited me with a month worth of groceries!!! Lot’s of goodies for the jam 😀 Also, Finals are coming in a week, but who cares 😀

Our tools will depend on the theme and the game idea we come up with.

If our game is 2D…

– Game Engine: Fission, wrote it myself for the last LD. Grab it here: https://github.com/DrSuperSocks/Fission
– Art: Photoshop
– Music: Fruity Loops
– Fuel: Pizza and root beer

If our game is 3D…

– Game Engine: Snow, wrote it myself for 3D development. It has Irrlicht at it’s core. It’s not open source yet as I haven’t had time to refactor the code, I’m ashamed of it still. Message me if you REALLY want it. It has a level editor too.
– Art: Photoshop, Maya
– Music: Fruity Loops
– Fuel: Pizza and root beer

Happy gaming and coding, and good luck to all!

Comments

goerp
26. Apr 2013 · 11:46 UTC
You might want to check the rules. Some stuff is not allowed if it’s not publicly available. I think.

But pretty cool you have your own 3D engine.

First Ludum Dare!

Hey everyone, I’m in!

This is my first time and first attempt. I was going to use Visual C# Express with XNA 4.0, but after finding out that XNA will never be updated again, I fell it’s my time to swith to Java for good. I loved C#, but Java is mutliplatform and has a really similar syntax! Anyways, here’s what I’ll be using :

IDE/Language : Eclipse (Java)
Engine : Slick2D & LWJGL
Graphics : Paint.NET
Sound : SFXR
Music : My own guitar (might be something else depending on inspiration)

Also I’m gonna be streaming almost the entire thing (I’m planning on sleeping a little bit), so here’s the link : Twitch.tv/PixelNationStudios

this.participateIn(Events.ludumDare26);

Edit: Just wanted to point out that Java is fairly new for me and I learned how to use Slick2D on thursday! Not going to be easy doh…

Comments

Slossius
26. Apr 2013 · 05:25 UTC
Exactly the same as me. XNA fan until its ‘death’ prompted me to look for alternatives. After making Pong in Slick2D, I’d say it’s just as easy if not easier. I do like Visual Studio though…
Phyyl
26. Apr 2013 · 10:27 UTC
@alphonsus I’ll be using JarSplice as well, but i’ll try to make it an applet…

@Slossius I know that feel <(-.-<)… RIP vs studio! All hail eclipse!!

Im in.

I already posted an “I’m in”, but I’m going to be making a change.

In my post I said that i would be using JMonkey, I will most likely

be changing my mind.  So here is the list:

Language: Java

IDE: Eclipse OR JMonkey

Engine : Slick2D OR JMonkey

-This will depend on what the topic is and what I feel like using when the

competition starts

Art: Photoshop CS6 and Paint.NET

Modeling: Blender (IF I use JMonkey)

Sound: BFXR

I will also be using SourceForge to host the game files and source code.

Again, I just wanted to add this, so I had all my bases covered.

Comments

lomani57
26. Apr 2013 · 12:08 UTC
Yes, I would say that would be okay. That is what I will be using, and I dont want to do an .exe file because then Mac and linux users wont be able to play, so I think that an executable jar will work. I will be hosting everything on SourceForge, mainly because I don’t have a website to host it on. I also will be live streaming my development of my game, should be a fun weekend good luck to you

A maybe

If work doesn’t call in the next 20 hours I’ll be in.

Unity (plus NGUI, 2D Platform Controller), Photoshop, Inkscape

 

Cheers,

John A

Keen as mustard

This will be my 3rd Ludum Dare.

I made Small World (LD # 23)

Microscopic Epic Action!

..and My Toothy last time (LD #25)

Munch, munch, munch!

 

 

 

 

 

 

 

 

 

 

 

I’ll be using Unity, Lightwave, Corel, Corel Draw and GarageBand.

One mistake I hope to rectify this time is time management.  I intend to always be releasing every hour, plan features for 1 hour at a time, and have a beta ready in 24 hours, because last time all the good stuff (and showstopping bugs) came at around hour 40 never giving me enough time to do anything about it.

Comments

goerp
26. Apr 2013 · 07:29 UTC
wow, your shark game looks a lot better than my mini ld 41 entry.
psychopsam
26. Apr 2013 · 07:38 UTC
Thanks Goerp 😀 I liked making that game. I drew everything.

Whut?

Isn’t the competition supposed to start today? Or is the timer counting according to a timezone that is  19hrs – from gmt+1?

Comments

26. Apr 2013 · 04:35 UTC
Yeah, it starts at 3am or 4am at GMT+1

I’m In

My weekend is mostly clear. I’ll get a late start on Friday night…but Friday is just for ideas anyways. This will be my 7th time participating in Ludum Dare (and in a row)

 

I’ll be streaming on YouTube (seeing as I still haven’t properly tested twitch yet) You can watch my channel for the stream. http://www.youtube.com/user/Ythmevge/

 

If possible I want to use photography in my game. Particularly Pinhole Photography as Sunday is Worldwide Pinhole Photography Day (http://www.pinholeday.org/) If I’m unable to implement it into my game, I’ll be taking a break for a chunk of Sunday to participate in it.

 

I’ll be using:

Construct 2

bfxr

Photoshop

python music generator

My first Ludum Dare

Well, I have finals on May 6 and right now I want to relax. So, I always wanted to try ludum dare and experience this fun event.

Here are the tools I will be using:

Programming language: Java

IDE: Eclipse/NetBeans

Image editing: Gimp

Sound: SunVox

Comments

johnfn
26. Apr 2013 · 04:08 UTC
relax?
goerp
26. Apr 2013 · 07:26 UTC
My thoughts exactly! But if it helps you relax, go for it!

First Time Taking the LD!

Well, I guess this is it. I’ve been working on a collating and filing sim as a bit of practice, there’s a gif of it below. Excited for the competition! I’ll be using Love2D and lua.

 

2

Comments

RabbitRobot
26. Apr 2013 · 03:54 UTC
I’m also using Love2D (lua)
cwook
26. Apr 2013 · 12:38 UTC
Thanks!

I’m doing it

This will be my first Ludum Dare.

I have never actually made a game and am inexperienced when it comes to programming, but I’m pretty sure that given 48 hours I can probably make a box jump around or something.

Location: Canada

OS: Windows 7

Language: Python

Library: Pygame

IDE: Idle, if that counts.

Art: GraphicsGale or MS Paint, depending on whether or not I have time to focus on graphics.

Sound/Music: Musagi and Bfxr, again provided I can even get the game working at all.

Comments

26. Apr 2013 · 04:25 UTC
You can do it!

Bring it on!

I’m keen to take part however i have plans on the weekend. I’ll try to have at least something done and perhaps will just keep working on it after ludum dare.

Location: Australia

OS: Arch Linux

Language: C++ or potentially python

Library: libtcod or sdl, i do love to use libtcod a lot

IDE: vim rocks!

Art: I will either use ascii or crappy ‘minimalistic’ stick figure designs in gimp.

Sound/Music: I’ll have to look into this. I may just use a couple minutes of guitar play looped.

THIS IS IT!

Well we are down the the last 20 Hours before the announcement!

 

I am so happy to see sooooo many people participating. This will be my third appearance to the LD :)

Definitely in the jam, going to make a wicked awesome OPEN text based adventure game!

There will be enough variables to overload a facebook server! just kidding.

javaScript for me!

Friend’s brain for ideas. (we are in the jam together)

 

GOOD LUCK TO ALL ONCE AGAIN I CANT WAIT TO PLAY YOUR GAMES!

Challenging Myself – Jammin’ This Weekend

I may as well make it official: I’ll be doing my first LD Jam this weekend for LD26.

This is new territory for me. I’ve never made a game before, and the last thing that even came close was almost 20 years ago. Games were the reason I learned how to write code. Despite never writing a game before, I’ve spent a lot of time learning about the components of games and how they are written. I’ve experimented with the technical components involved with graphics, sound, and control, but I’ve never managed to put them all together into something I can call a “game.”

This weekend changes that.

 

Location: Calgary, Canada

OS: Linux (Slackware)

Languages: HTMl5/CSS3/Javascript/PHP

Servers: Apache HTTP, MySQL, MongoDB

IDE: Emacs or Eclipse, based on however I’m feeling at the time.

Graphics: GIMP

Sound/Music: No clue. Cross that bridge when I get to it.

I’m not setup to be able to stream my desktop, or even capture video of it. But I’ll be posting regularly (I hope) to Twitter, Flickr, and Tumblr to document my progress.

Comments

26. Apr 2013 · 04:22 UTC
Good luck to you!

Double Penetration: Two Is Better Than One

I’m in again for Ludum Dare 26, after a successful entry (translate: submitted) in December’s You Are The Villain jam. This time I’m bringing in reinforcements. I am really looking forward to working with my friend Kilnik to collaborate on a Jam entry. He will likely do most of the art and probably level design, should we do a game that requires that. While I would love to give Unity another go (he’s using it for another project), I need a more relaxed atmosphere to properly get my bearings with it. Instead, we’ll continue to use the same tools that I have been using for the past couple years and Flash as the engine.

  • AS3/Flex+FlashPunk+FlashDevelop
  • Photoshop
  • BFXR
  • Audacity
  • pencil, paper, eraser, ruler, iPad
  • Scanner
  • mIRC
  • Google+ Hangout

Using Google+ Hangout is new. I think it will be a good tool for collaboration since we are a few hundred miles apart. It allows video conferencing and screen sharing.

As is usual for the April and August competitions, it falls on the same weekend as a baseball game that I am scheduled to attend. I will lose likely eight hours, but will definitely be thinking of the project and how to move forward with it.

Tags: declaration

Bustin out the duck tape and caffeine

This is my first time entering a LD compo.  We shall see if I can cobble something together in 48 hours!  It has been years since I have completed anything resembling a game, but time to give myself a kick in the butt and try again! Succeed or fail I hope to learn some new things after this weekend.

 

Location: Oregon, US

OS: Linux (fedora)

Language: Python with pygame

IDE/editor: Kate

Graphics: Gimp, Blender

Sound: bfxr

 

It’s on like Donkey Kong!

I’m back for my second take on Ludum Dare. Last time I managed to deliver a simple-yet-satisfying game, even though there were many problems with exporting SFML games – that’s why during LD26 I’ll be using HTML5/JS to make a browser-based game.

Language: HTML5/JS

IDE: VS2012

Framework: Phaser  / Ludus (depending on the game)

Audio: SFXR/BFXR for SFX, ??? for BGM

Graphics: Photoshop or PyxelEdit

 

I’m in for LD26!

I’ll be doing something for LD26 this weekend. Unfortunately I have quite a packed weekend even without LD, so I expect that I’ll only be able to invest around 12 hours total in my entry. I’ll be continuing down the path I started on for LD25 with a HTML5 Canvas game. At this stage I don’t know if I’ll use any libraries, but I will take a quick peek at what’s out there before I begin since I don’t intend to reinvent the wheel as I did last time (which was intentional, for learning).

Let’s hope that the HTML5 audio situation has improved since December…

*edit: I’m going to try going with cocos2D-HTML5; I’ve been using cocos2D on iOS recently, and it sounds like it’ll be a decently easy transition.

Second attempt

Hiiiii :)

My second attempt at Ludum Dare :) .

  • Language: Maybe Lua
  • Engine: Stencyl or Construct or LOVE2d
  • Level editing: Ogmo editor
  • Sound/Music: BFXR, Audacity
  • Textures: Paint.NET, Photoshop, Gimp or illustrator
  • Animation: Spriter

Cant wait!

Im gonna do it! This will be my first Ludum dare, and my main concern is textures. Im not very good at textures. But in any case, its gonna be fun! Good luck everyone!

We’re in for the jam!

This will be my third Ludum Dare and the second time being in the jam. My buddy unihumi will join me just like he did for LD24.

 

I will be doing the coding and he will be in for the graphical stuff as well as sound and music.

 

Coding: Java with LibGDX

Graphics: Paint.Net / Tiled

Sound: SunVox


We’re looking forward to a great weekend!

This’ll be my first LD

Spent a lot of time coding but like writing it’s easier to start than to finish. So this LD will be a great oppertunity to actually finish a game. I’m going to try to make a 2-hour game because I know with that as my goal it’ll probably only take 40 hours.

 

My only hope is that I make something others legitimately enjoy, because that should give me the confidence to finish my in development projects finally.

I’m in!

Hello!  I’m a humble game design student, and my friend loadsofmana has convinced me to give the game jam a try.

I’ll be using:

  • Unity3d (Javascript)
  • Notepad++
  • Paint.NET

A previous game I have made in Unity, Pong Fantasy Quest, can be found here.

unity10

Our team will also be taking the Official Potato Challenge, because potatoes are far more delicious than islands or exploration.  Silly themes are entertaining, and what are games for, but entertainment?

Tags: jam, potato, unity

Comments

loadsofmana
26. Apr 2013 · 05:31 UTC
I’ll be livestreaming our efforts at twitch.tv/loadsofmana once the event starts!

I’m in again !

Heya, second time here for a big LD !
LD25 was my first game EVER made, and now that i’ve made quite a few mini games, I’m glad to be here for challenging myself again !

Location -> Grenoble, France
Tools -> Unity Pro 4 (thank you so much !), Notepad++
Graphics -> Photoshop CS4, Flash as usual
Sound -> Bfxr for sounds,  lmms for music !
3d -> last time i didn’t even had time for blender, so i’ll go with GameDraw, a free addon for Unity allowing to create more shapes than basic ones

I think that’s it, can’t wait to know the theme, and play everyone’s games (yeaaah hollidaaays!)

Have fun !

I’m in !

For the third time, I’m in ! Will it be another questionable mood-art-hipster game ? I don’t know yet 😀

Good ludum dare everyone !

 

 

 

I’m in!

Annoyingly late I’m in post considering how long I’ve been planning to be in and how long I’ve been chatting in #ludumdare, but hey.

 

My plan has been to get more and more hardcore each ludum dare, started with Java, then C#, and now C++. My libraries will be SFML along with a publicly released open-source mini-library I made on my github (like I do every LD): https://github.com/xSmallDeadGuyx/Cpp-Game-Library

 

I haven’t spent enough time preparing though, and I only realized last night that while I’ve been learning C++ and SFML, I never set up a Windows development environment. This is what I’ll be doing today, most likely using cmake since I’m not amazing with normal make.

EDIT: I’m going back to C#! I’ve only been doing C++ for a week and while I’m pretty confident in it, I’d rather just do MonoGame since I know from LD25 that I will definitely be able to write 2000-3000+ lines of code fast. I don’t think I can reach anywhere near that in C++.

In I am!

Yoda

<< Do. Or do not! There is no try! >>

So Ludum dare I do!

Use those tools I will:

>> FlashDevelop as IDE

>> Flashpunk as “Game Engine”

>> Any free sound creator

>> Gimp, PyxelEdit, Pickle , Aseprite ?

Ready I am!
PS : I will certainly not write yoda-like during all the LD. I swear !

I´m in??????

Hello everyone!

I´m a bit undecided about enter or not this edition.

Please tell me regrets to enter this Ludum dare, I´m Slump :(

Thanks

sadman

Tags: bad day, help me!, sad, slump

Comments

goerp
26. Apr 2013 · 07:21 UTC
I would say, do it if you can enjoy it. Try to get positives things out of it.

Let ideas of other pepole inspire you, try to do new things.

For most people making a game in 48/72 hours is hard so don’t enter to win, but enter to have fun.
shaneshanekavanagh
26. Apr 2013 · 07:28 UTC
ENTER!

Making something that doesn’t work is a million percent better than nothing.

Then play the sh*t out of a load of free games.
PabloAM
26. Apr 2013 · 13:09 UTC
Thanks for that replies!!

First LD

My first Ludum Dare !

 

I will participate with MrHalfman, Demurgos and Lykan ! 😀

 

i will use Paint.net :)

 

Have fun !

I’m in!

Hi!

This will by my first time :) but i’m a GGJ almost vetera (two times, KrakJam 2012 and 2013) :)

Programing: probably UNITY

Graphics: Paint, maybe Gimp :)

Sound: some freesound site, maybe  SFXR first time try :)

 

I’m so excited 😀

So IN!

Laptop, tablet, Android phone for testing up and running.
I’ve worked on automating everything in my workspace as much as possible – all my apps now have a custom entry point when in dev mode that also bakes all the resources needing to be baked (such as tilemaps). Resource loading and mouse/touch input working seamlessly on PC and Android.

Language: Java
Library: LibGDX with some of my own boilerplate code (available on GitHub, of course). My last LD project was named “Bacon”, so I believe that “Eggs” was a reasonable follow-up.
Platform: Cross-platform desktop at first, but the game will be designed with Android support in mind. I will work on the port after the deadline for the main game.
Source control: Git
2D Art: ASEPRITE for pixel art, Photoshop for the rest
Sound: bfxr/labchirp for effects, pxtone for the music (provided enough time is available, as always ^_^)
Other tools: Eclipse Juno as an IDE, Powershell for misc. stuff, Tiled Map Editor

Bouncy

Let the games BEGIN!

In !

I’m waaaay late on my school works and my sleep schedule is already screwed up, but hey

#YOLO

Tools of choice :

-Flash (graphics + AS2 programming)

-Photoshop if needed

-Audacity, maybe sfxr (i do not have any skill for music composition, I’ll probably just make basic sound design & that’s all)

-Tea all day long, coffee all night long !

-Friends. Vmvc <3

 

Anyway, good luck y’all, may the potato be with you !

I’m in again

But this time I’ll participate with my teammate for the Jam. We will be using:

Coding: ActionScript 3

Engine: Starling

IDE: FlashDevelop

Art: Illustrator/Photoshop

:)

Ima in!

Yup, I’m going to give this another go, hopefully I won’t hit a brick wall like I did last time and actually get something playable. Mechanics first.

I’ll document this as I go. No idea what I’ll make or what engine I’ll do it in, but that’s the fun right?

 

-foofly

I’m In

I am in again

Tools :

Construct 2

Gimp /Graphic Gale

Audacity

 

Best luck to everyone

Comments

Cell
26. Apr 2013 · 07:12 UTC
Good luck!

This is not about winning

I have been around for six LDs now and have never made a game more than a few dozen people have played. Am I disappointed? No. Because it’s not about winning the competition or get thousands of people play your game; it’s about personal improvement. And it works!

chart_1

A chart showing all of my LD games with their relative rating (position / total submissions)

This is why I love LD. No matter how skilled you are, you will always get some honest feedback from the community helping you become a better gamedev. It’s still a long way to go, but I am super excited to find out where it leads me.

On related news: I’m in for LD 26 :)

Tools: Javascript, three.js, tween.js, Eclipse, Git

6

This entry was posted on Friday, April 26th, 2013 at 7:00 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LETS DO THIS (hopefully)

Pretty busy with http://lifelessechro.com/
Echro random gen screenshot

But hopefully i’ll get some time to work on a ld game.

So,

I’m in, as always.

Comments

psychopsam
26. Apr 2013 · 07:36 UTC
ohhh… link doesn’t work. Would love to try it but I get 404 :(

Next LD

I’m hopefully in. As usual Java with my own framework (or I might try another framework who knows). GIMP/Inkscape for graphics. I rarely put any sound so usually I don’t use anything :)

LD 26 – 17 hours until lift off

All psyched over here to start hacking.

I’m planning to use Unity3d, Pickle, Photoshop, Visual Studio and asfxr.

 

Motivation: check

Energy drinks: check

Tools ready and primed: check

 

My theme favorites: Minimalism or Colony

My head is already a’burst with ideas for most of the themes but those two sound like the most fun!

 

If you are a Developer from Karlsruhe write me @mostley we are doing some kind of mini meetup this weekend at my place.

 

just some random rambling…

I’m In + Cosmic Melody Warmup game!

Yes!  DDRKirby(ISQ) here.  Bit late, but I just finished my warmup game, Cosmic Melody:

http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=7285

It’s a short musical exploration, very cute, reminiscent of World of Snow from last time.  Only takes a few minutes!  Soundtrack download is up on bandcamp too:

http://ddrkirbyisq.bandcamp.com/album/cosmic-melody-original-soundtrack

Cosmic Melody Original Soundtrack

 

Anyways, tools:

– FlashPunk + FlashDevelop (the site is still down!  I’ll be using the downloaded documentation plus archive.org…)

– FL Studio, and mayyyyybe FamiTracker for music.

– GIMP for pixel art.

– Labchirp for sfx, probably?

My goal this time is to make a fun, arcade-style, gameplay-oriented, replayable game.  Especially since all of my LD entries up until now have been “start to finish” type games…I want to make something with less story, less progression, and more just plain gaming fun 😀  And of course, awesome music.  That’s always the #1 goal.

Clean, Stock, Frame

Gonna get a bit of table space going, start zipping, deleting,  defragging,  and regcleaning.

Then get my supplies of caffiene, sugar, and beer.

Then, put together my menus,  dropbox,  and weebly(for hosting).

That should get me to 3am (start time in Irleand (Dublin ( @dogwokgames )))

Deffo tools: Unity 3, GIMP, Blender, Audacity

Maybe tools: PhotoShop, 3dsmax, Unity4, ProTools

GOODLUCK EVERYBODY!!!!

POTATO!!!!!!!

I’m going to “fake” Ludum Dare.

This is my first time doing a Ludum Dare. I am not planning to submit anything, but I want to use the world’s game development vibes as the kick in the seat to get started. However, I don’t think I’m going to actually submit anything.

It sounds like a bit of a copout, but the reality is that I found out about Ludum Dare yesterday, don’t have any experience, and don’t have any preparation. I don’t draw, I haven’t worked with 2D graphics in the last 20 years, and I haven’t worked with any game toolkits or sound libraries before. Ever. I don’t “think” like a game programmer or a game designer so to speak. I also made plans this weekend. But… I can prepare for next time.

So what am I going to do?

My goal will be to simply learn all of the foundational programming information that’ll set me up for Ludum Dare another time. I’ll sit down with Python and PyGame (for the first time!!!!), learn how to draw some graphics, learn how to create an executable, and basically do all of the stuff that everyone else normally does on the warmup weekend. Or, I might use Processing. I haven’t decided yet.

Code: Python and PyGame. . Maybe Processing if Python totally fails me.

IDE: TextMate and the Terminal (any suggestions for improvements are welcome)

Graphics: … what? Graphics? Maybe I’ll use OmniGraffle and line diagrams. The main character’s going to look like a UML diagram.

Sound Effects: BFXR and Logic Pro

Chances are I won’t be able to do anything of significance, but I will be able to tell myself, “Next time Ludum Dare rolls around, you have no excuse.”

Givin it a pop

I have no idea how much time I’ll get for this but I’ll try to get something done… Potato

We are in !

Jam.
We in.
2 people.
First time.
Fun.
Hope.
Good.
Game.

Toolz:

Language: Javascript
Engine: Cocos2d-html
Graphic: Paint.NET, Photoshop
Sound: iNudge, bfxr, Audacity

Timelapse.
Make.

Fun.
Have.
All.

I’m in

This is my third ld. For previous two I made very bad games. This time I will try to make something simple and because I’m a bad programmer I’ll be using pixi.js. This thing uses webgl for rendering and even if I wrote some sh*tty code, game (probably) still will be work fast. Here I started experimenting with clouds.

Good luck to everyone! Can’t wait to see your awesome games.

Potato, of course

Potato, of course

I’m in

somethig 😀

ide: eclipse

language: java

art:paint

audio: –

 

First time in!

This is my first time in. Hopefully everything goes swell and my family wont abandon me for shitting in to a bucket in front of my computer.

Anyway! Tools I’m going to use:

-Stencyl

-Sfxr

-Photoshop

-Panic and paranoia

 

You can find me at Twitter under @Hypnohustler

I am in !

Last time I entered the Jam with Carduus but this time I am going back to the 48h Compo

Like every time, I will be using Haxe + NME as this provide the most flexibility for multi-platform.

 

You can follow me on G+

I will also be streaming on twitch : http://www.twitch.tv/thotor

 

Tags: haXe

In for the Jam

The 4 of us are in for the Jam!

Here is  a tool list:
Language: Java
Graphics: Gimp
Engine: Custom
Version Control: GIT
Collaboration Tool: Google Hangouts

Our team is as follows:
CountNoobula – Developer (@CountNoobula)
CaineOhFelix – Developer (@CaineOhFelix)
Oscuro87 – Developer (@Oscuro87EN)
RedCatProgramer – Graphics (@redcatprogramer)

We will keep our Twitter feeds updated.

Good luck all!

I’m in!!

I’ve been looking forward to this so. very. much.

I signed up for the global gamejam this year without a group and ended up making a game with a group of people I didn’t know yet. We had a lot of fun, but the end result was… not very good.

Because of this experience I’m more motivated than ever to make something awesome this Ludum Dare.
Nothing is going to hold me back this time:
I’ve got three bottles of pepsi in the fridge, pizza’s in the freezer, the day off monday so I don’t have to worry about being tired at work… It is going to be perfect.

This is my fifth consecutive Ludum Dare. So I think it’s about time I’m going to make a timelapse as well. Got the software downloaded so now all I have to do is figure out how it all works.

To make this game I’m going to use
Gamemaker to make a game in
GraphicsGale and/or Gimp to make graphics in
Anvil studio to compose in Free, Recommended!
Ableton Live to mix music in
SFXR and Audacity to make sound effects in
Chronolapse to timelapse in

I think that’s all!

Making a livestream

Hi there,

I have decided to make a livestream this ludum dare. Hopefully people will like seeing my game come together or learn something from it. I have been testing it yesterday and it seems to be working quite well. The main concern I have it that I might reveal some personal information by accident. For instance I might start reading my mail, which I don’t like other people to read.

If you would like to view the live stream tomorrow, you can find the stream here: http://www.twitch.tv/martijn_ludum/videos or by searching for the game “Ludum Dare” on twitch tv.

Im in

I’ve been looking forward to ld26, since I missed number 25.

This time I’m going to have a crack at something 3d in html5 – I’ve been looking at THREE.js which seems like it could be a great framework for prototyping 3d stuff. I can take this weekend to learn how to use it. Probably gonna do a warmup in the next few hours, to iron out any difficulties.

It wouldn’t be my first 3d entry, but the last one was done in XNA and not many people could be bothered to install several microsoft frameworks to get the game running. Hopefully more people will be able to access my LD26 entry – anybody with a modern browser at least. I’ll have to work to ensure I don’t make something too heavy for slightly older machines to handle.

My tools will be vim, THREE.js, sfxr, a sound library which I’ve not yet chosen, and PHP. I’m going to record a timelapse with good old chronolapse.

I’m hoping for the theme “Ancient Ruins” because then I can do an “exploring the temple” game with traps and stuff.

Also, the game must feature a rolling ball that you have to escape from.

I’m in

I missed the last compo, but I’ll have a go at it again this time. Second Ludum Dare over all. I’ll use the same stuff as I did last time:

  • Language: JavaScript (+ 2d-context of the HTML5 canvas), no libraries, no frameworks
  • Runtime: Iceweasel/Firefox, Chromium
  • Editor: vim
  • probably GIMP for graphics, probably sfxr for audio

I’m only slightly less excited than I was at my first Ludum Dare. I’m much more scared, though… 😉

A Missing Piece – Music!

Another post with an amazing revelation (for me)!!!

There is a program out there called autotracker.py.  This code file, when run in python, will automatically generate a piece of background music for you to use in your games – I have just downloaded it, got it to run, and have exported a few background tracks that sound great.  I just discovered this tool today, and am supremely happy I did.  Music (and all art in general) is something sorely lacking in my games – that is no longer the case!

How to use (for Windows):

  1. Download Python 2.x (if you don’t have it already).  Using 2.x is important, as I tried this on 3.x and got errors.  Use 2.x!  Python 2.x can be downloaded here: http://www.python.org/getit/.  Make sure to use the 2.x link.
  2. Install Python.  Simply run the file you downloaded and let the program install.  I installed Python to the standard directory, C:\Python27.
  3. Copy the autotracker.py script file to C:\Python27.  Script file is available here: https://github.com/wibblymat/ld24/blob/master/autotracker.py.
  4. Open up a command prompt window (his Windows Key – R, and type ‘cmd’).
  5. Navigate to where you installed Python.  Use cd to change directory, and use .. to move to the parent directory.  To get to the C drive, type C:.
  6. Run this command: python autotracker.py.  The script will output many lines of text, and will end when the file is saved.
  7. Open the file output in VLC.  Sample the greatness.
  8. Convert the .it file to a readable format – in the case, .OGG.  To convert, go to Media -> Convert/Save.  Follow the dialog there.
  9. Your converted file is ready to be used!

I hope these directions are helpful – I already enjoy the output from this autotracker.py script, hope you do too!

Note: I am in no way affiliated with the creator of autotracker.

Tags: autotracker, autotracker.py, generation, music, music generation, video game music, video game music generation

I’m in

This will be my first LD, I’ve been looking forward to it for a forthnight!

C# Xna

Visual Studio

Photoshop

Something for sounds?

 

Good luck to everyone!

 

Comments

26. Apr 2013 · 09:27 UTC
+1 for using a cute Link avatar! 😀

I’m In!

Hi guys,

This will be my fourth LD and I can’t wait :) I’ve kicked the Mrs and the kids out for the weekend and have got 2 fellow coders coming over to compete also.

I usually use Haxe, but I think I want to shake things up a bit this time.

I’ll probably be using:

Unity3D
Sublime Text 2
Photoshop
Google Sketchup
GarageBand

No doubt something will pop-up that I’m not expecting, but I’ll list that as-and-when :)

Bring it on!

Declaring base code.

Declaring my base code and tool chain.  AS3, FlashDevelop, GIMP, Flym, BFXR,Arkos Tracker.

Here is my template which includes some graphics drawing and collision code.

 

Comments

De10ter
26. Apr 2013 · 11:47 UTC
Hey,

I like the particle effect framework. Simple and functional. My attempts always ended up a hot mess.

If it makes it into my entry I’ll be sure to make a note or where it came from, regardless, I’ve stashed it for future use :3

Ta.
De10ter
26. Apr 2013 · 11:47 UTC
Oh, and good luck!

The final meal

What I’ll be eating while waiting for this LD to begin:

Food

Pasta with a tomato sauce that contains bell peppers and mozarella cheese, topped with mozarella cheese and basil.

Tags: final, foodphoto

First time.

So, i guess I’m in, maybe, hopefully…

Tools and stuff:

Java, libGDX, Gimp, etc. and if there is enough time left some (bass-) guitar and synth.

 

Good luck to everyone and may the Kartoffel be with you.

In for the second time

Compo for the second time ladies and gentleman :P wish me luck, i’m always scared by the themes.

As usual my tools will be: Unity, 3DS Max, Photoshop, Cubase and sfxr with some modifies if needed, much love and have freaking fun everybody! :D

I’m in.

Yay, another LD.

I’ll be using monkey for code,

truespace and photopaint for graphics,

orion pro for music.

Targeting various platforms.

Taking Part Again :)

Ill be taking part again for LD26 :)

 

Language: Java

IDE: Idea IntelliJ

Graphics: Graphics Gale, Paint.NET

Music: SFXR, BFXR and Autotrack C (The python script, can’t quite recall the full name!)

 

I will also livestream all of my work on it on my Twitch channel:

 

www.twitch.tv/sparkedstudios

I’ll be using Unity for once!

I’m in, again.

However, I will not be using the Java framework I’ve been working on, MythEngine. Frankly I’ve been having some performance issues with the engine and feel I’ve written myself into a bit of a brick wall regarding further expansion. I feel that I’m probably going to put this project on hold for now until further notice. Instead I’m going to use Unity for 3D work and the functioning parts of MythEngine for 2D stuff with the hope of finding a more stable and efficient Java engine for use in my later games. I’ve had lots of fun over the past four months writing my own engine and it definitely help to cement a variety of OOP programming practises in me that I had little to no understanding of before I started. I would highly recommend that anyone interested in programming games at least attempts their own framework, if just to fully appreciate how much work basic collision detection involves.

Thanks for reading, Sam. (@Mythalore)

So I’m in for the first time!

Hi everyone,

I have been following the LD community for a while but have never actually entered before now.
I’m going to keep this short as I actually haven’t decided on anything specific for now and I’m probably just going to ad-lib it once the theme is announced.

The game I’m going to be making is probably going to be quite lo-fi 2D with 16 x 16 pixel tiles and sprites. I’m considering doing either a platformer metroidvania of sorts or a top-down RPG depending on what the theme is going to be.

I’ll most likely be using Java and Slick2D for the development as I have some previous experience with that. I might go HTML5 though. Depends on what I feel like in 10 hours.

I don’t know whether I’m going to be streaming or not, since I doubt anyone would want to watch me blunder through making a game.
Maybe once I post some screenshots or progress people might be interested in seeing what I’m doing.

Anyway, good luck to everyone participating!

If battlestar galactica and my particle generator had a baby…

I am not warmed up. I am burning!
I spent two evenings and made this game for warmup. I really got lost with particles. They are sooo much fun!
screen

Click here to play the game!

The background music is the first music I ever made with sunvox (which was basically what I spent the first evening on). If I don’t use sunvox for the music, I will play something on my e-piano as for my first LD entry.

Guess I am ready now. So this also means:
I am in!

I will try to be even more focused on the gameplay and a coherent game loop than last time (I hated the last theme btw. And now there’s “You are the enemy” in the theme list? seriously? Give me potato!)

But back to topic:

It’ll be my third time and I participated in the last MiniLD.
I’ll be using some base code that contains some very basic systems for rendering and stuff based on artemis entity framework. I uploaded it here.

I’ll be using libgdx, artemis, universal tween library and if I decide to do some physics stuff I might also end up using box2dlights.
Also I might use:
cosmigo pro motion
inkscape
spine
sunvox

One of my workmates is also taking part this time. It’s the first time for him and I’m hoping to make im an addict too 😉

I whish everybody tons of fun! Looking forward to playing your games.

Herku is in again

This will be my third Ludum Dare. Here are the things I will be using:

Java with Eclipse as IDE. I will use the Slick2D library.

Grafics made with PAINT.NET and Gimp. I also might try out some of the Pixel editors from the “Tools” page. Tiled will be used for tiles if necessary.

Sound made with SFXR, BFXR or any other of it’s extensions…

If I need i will use Audacity to edit some sounds.

I’m in!

So I’m (rather last minute) deciding to do this. This time, I want to make a game that’s a twitter bot, and play with ideas of virality and narrative.

Tools I’m using are python and Parse (yup, this means I don’t have to do any graphics, sound and so on! Though I spose my bot could post pictures… hmm… interesting…).