LD26 April 26–29, 2013

#teampotato

so i was totally going to do it this time *cough* yeah… >_> Buuuut potatoes never made it to the final round. As such i will be on strike from this LD until potato is reinstated into the voting.

Give us Potato! Or give us death!

Or Fries, Fries totally works too.

Tags: #teampotato #ld26

So seriously, jow on earth do you vote?

Is the page not displaying correctly in chrome or something or is it just unfathomable UI design?  I click on a theme and it takes me to a google link.  WTF?

Comments

25. Apr 2013 · 03:34 UTC
You have to click on +1, 0, or -1.
25. Apr 2013 · 03:58 UTC
In addition to what crowbeak said, If you’re trying right now, voting is closed for all rounds. They’ll open up the final round for voting soon. They’re having hosting problems so I’m guessing they’re waiting until that’s cleared up before they open it up.

I”m IN

Hello guys!

It’s me Foxtacy, participating again in Ludum Dare 48 and POSSIBLY Ludum Dare Jam (if the guy i invited to pixelart for me accepts, he is Tio Palada, his art here: http://tiopalada.deviantart.com/)

And this time I’m going to use:

– FlashDevelop + Flashpunk (or haxepunk)

– FL Studio 10 (My beloved <3)

Prior to the Ludum Dare event i remixed 2 songs from the game Raptor – Call of Shadows from Scott Host:

Pilot of Fortune: http://www.newgrounds.com/audio/listen/532644

And

Call of Shadows: http://www.newgrounds.com/audio/listen/532642

I don’t know, i felt like it. And i loved this game too… So here you have it 😀

I’M INNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!

(aaand i hope i don’t suck terribly again)

PS: potato.

I’m In

I’ve wanted to participate in a LD for over two years but I’ve always found some excuse about being too busy.  Well, not this time.  This will be my first LD entry, so I’m not even sure if I’ll finish with anything playable, but I’m excited to give it a go.

Tools I’m planning on using:

Excited!

Sprite Editor/Pixel Editor for Android???

Hello LD’ers!

So. Ludum Dare this weekend.

And my girlfriend decides to debut her new band on Sunday. On a town two hours away by train!

So I’m looking at a 4 hour downtime in the commute… In order to not waste this time completely, I was thinking that maybe I could work on the art of my game while on the train.

So any suggestions for a pixel art or sprite editor that works well on an Android Tablet?

(Any other suggestions on LD-related things I could do while stuck on a train for 4 hours welcome!)

Thanks!

Tags: android, help, tools, train

Comments

25. Apr 2013 · 04:28 UTC
There’s one for iOS that’s going on sale Friday (see the Ludum Deals page), but that unfortunately doesn’t help you for Android.

Islands!!!

I’m super rooting for the theme ‘Islands’. Because, well, I’m on an island. How about that. Oh, and this particular island is famous for its potatos. (Quayle note: no ‘e’ in there) Purple potatos that defy the potato mold. Perfect fodder for LD48 thought.

World Domination Plan

 

  1. Plant potatoes… check
  2. Sorta-finish my HTML5 game engine… check
  3. Write game in 48 hours………

This is my second LD. Last time I worked with a team of 4 and it worked out great, but being our first team project and our first sizable HTML5 game, we barely made it. Those guys are all busy now but I’ve got a few HTML5 games under my belt, so I think I can handle the 48hr solo compo.

I’m using LD26 as motivation to finish the 2D vector sidescroller engine I started in October, inspired by Synfig Animation Studio, featuring large smoothly-animated cartoon characters. It uses HTML5 Canvas graphics, and ultimately WebGL *if* I can first make a compelling game with it! In accordance with the 48hr compo rules, I’m uploading it to github now… feel free to use it if you’re freaking insane.

v2engine-screenshot

Tools I expect to use:

  • My homebrewed v2engine and maybe vsprite if I get around to WebGL
  • JQuery
  • Chrome, Firefox, Safari?, PHP, NodeJS
  • Linux
  • Geany, Vim
  • Gimp, Inkscape, v2engine character modeler
  • Audacity, QTractor

I’m also entering Suese’s Black Box Challenge …unless it’s “anything but a sidescroller, dear god!!!”

[Insert “I’m in”]

LD26

Okay this time let’s go to the top, i’m ready
I’ll be using Flash or GM8 to code and Illustrator/Flash for art

LD 24 : around 380 -> LD 25 : 38th -> LD 26 : 3,8 ?

I’m entering from Okinawa!

I’m entering the contest for the first time… in fact this will (hopefully) be my first public game. I’ll be programming on a Windows box in VS12 C++ using SDL2, the normal Image/TTF/Mixer extensions, possibly OpenGL 2+ ARB via GLEW and possibly BOX2d. I don’t have a framework except for pre-compiling SDL2 and friends. Graphics software: Adobe CS6, GraphicsGale, FLStudio 11(thank goodness for lifetime updates) and Anime Studio. Linux, Chrome and Android ports possibly given enough time. Good luck all!

I’m back

I didn’t particpate last time, for the exactly same reason I’ll participate this time.

Like always, it’s gonna be javascript, plain old html, css.
Gimp for image, maybe a bit of flash and sfxr for sound.

I’m probably in.

Assuming homework isn’t in the way, I’ll be joining in too.

Tools I’ll be using:

 

Construct 2 for the main thing.

GraphicsGale for art.

SFXR for any sound effects I might use.

I’m in

Going to take this weekend as a chance to make a webgl game using three.js

editor: sublime text 2

engine: three.js (testing with chrome and firefox)

sound: sunvox and audacity

art: blender and photoshop

depending on the theme I may end up using additional open libraries such as tween.js, physijs, etc.

Wait for me guys!

This is going to be my first Ludum Dare.

Software (for the game):

  • Unity
  • Paint.NET
  • Gimp
  • Blender
  • Audacity (+ mic)

Software (for streaming and timelapses):

  • Open Broadcaster Software
  • Chronolapse

 

Wish me luck 😀

Tags: im, in, Post, sign, software, unity, up

I’m in

I’m in! This will be my second Ludum Dare, and hopefully the first successful one (I was successful in one miniLD). I will not have the whole weekend, but hopefully that will be enough.

I have no exact idea about all the tools (the small engine I started writing is nowhere near usable yet), but here’s a list of some I’ll probably use.

Programming/engine: AGS (if going point and click), C# with SharpDX

Graphics: Gimp, Inkscape

Sounds: bfxr, Wolfram Tones (maybe sunvox)

See you at the event!

Edit: Almost forgot to mention I’ll try to participate in the Black Box Challenge (and Potatoooooooo https://www.youtube.com/watch?v=AuzyODgWRp4 )

In, Likely.

Hey.

I’ll try and find the time for another round this weekend. It’s been a while since my last weeping attempts at coherent experiences, but I’m hoping I can take a break from my studies over the weekend for some relaxing, stressful game jamming.

Contrary to earlier, I’ll not be going Flashpunk this time around (although it’s still an excellent choice for quick-n-dirties, I think), reason being that I haven’t been able to set up a sane dev environment on my all-Linux system. FDT and Flex work fine, but a few of Flashpunk’s Object trickery is bugging the syntax checker and refusing to build perfectly healthy code.

Instead, I’ll try out Allegro 5, mixing in Box2D if the theme matches the unfortunately-early ideas banging around my head. I had an early C++ derivative of Flashpunk running through SFML and SDL1.2, but it’s simply too basic for proper use.

Graphics start from Pinto (a Paint.NET wannabe for Linux) for simple painting, possibly working within regions of procedural generation for simplicity.

Sound and music will be minimalist this time (no Raymond Chandler monologues, I promise!) – at best, a few short vocal queues and perhaps some random piano chords.

I’m in!

Hey there,

complete beginner here, but i will take this opportunity to take place and do my best, i will be programming in Java and my aim is to at least get something working which resembles a game, wish me luck!

As an engine, i will be using the GTGE for now, trying to write my own for next competition!

Scrap that GTGE notion, will be using Slick2D.

Will be using today and tomorrow to get into the engine and create a sample game which you will find here!

Greetings,

 

Xatulu

I’m in!

This is my 5th Ludum Dare and I’m potatolly excited! Perhaps you want to check out my previous entries or follow me on twitter (so I can follow your progress, too). My tools:

Language: C#

Framework: XNA (perhaps MonoGame for potating) and my own little framework on which I progress from Ludum Dare to Ludum Dare: GB2D

IDE: Visual Studio 2012

Graphics: Gimp 2.8 and SpriteFont 2 for… fonts

Sound: sfxr, Otomata and iNudge

Good luck!

Rectangle collision (SFML 2.0)

Perhaps somebody saw my post about how I set up SFML 2.0 for cross-compilation. I have one more thing to share. It is in no way necessarily connected to SFML 2.0, but that was what I used here, so modifications would have to be made for other frameworks (or other languages than C++).

What I have made is a very simple demo where a “character” with a rectangular hitbox may be moved with the arrow keys and unable to go through other solid objects, also with rectangular hitboxes – walls, simply. Topdown view.

Here is the source code:
http://pastebin.com/gHvAQ1as

To note:

  • The arrow keys are used to steer.
  • The character’s sprite is 24×24 and the obstacle sprites are 64×64. I made two quick and ugly sprites.
    thing obstacle
  • The resourcePath() thing is an OS X only thing needed before the resource paths. It comes with the OS X OpenGL demo for SFML 2.0.
  • The obstacles are stored as sf::Vector2f‘s (coördinates) in an std::vector (container). Different types of vectors, thus. The same sprite handle is used to draw all of them.

This is the only thing I’ve done for LD that may be considered a “warmup” so far. I did it during a one-hour train ride when I had nothing better to do. Perhaps somebody will find this useful during the competition.

Tags: collision detection rectangle example sfml

I might be in!

Hi, I’m Jishaxe and this is pretty much my first time in Ludum Dare. I did try collaborating with a partner for the last one, but that didn’t go so well.

I’m busy for a few hours during the weekend, so I won’t have as much time as I would like but I hope to spit out some game in the process! It’s a great way to force me to finish a game, something I’ve never actually achieved.

So, if it works out, my tools will be:

Code:

  • Haxe
  • HaxeFlixel + NME if 2D
  • Sandy3D if 3D

Art:

  • GIMP
  • Aseprite if 2D
  • Blender if 3D

Sound:

  • Bfxr
  • Audacity?
  • Some music generator?

Honestly, I don’t know how to make game music. I guess I’ll find something.

I’ll hopefully distribute the game to both Flash and native Windows (maybe Linux?). The wonders of Haxe!

Wish me luck! :)

Binary Gambit reporting. We are in!

bglogo9

We are a team of two and this will be our first Ludum Dare. Our previous projects have been small in scope but we hope Ludum Dare will challenge us to create something exciting with very little. Our work will be recorded and put up in our post mortem in the form of a timelapse video. Starting in the middle of Saturday due to our timezone is also going to present a massive challenge.

Country: Australia

Language: AS3

Libraries: Flashpunk

IDE: FlashDevelop

Graphics: Photoshop and Opengameart.org

Level Design: Tiled

Sound Effects: BFXR

Repo: Bitbucket/Mercurial

 

Our last project can be downloaded and played here:

xenologo_smal

 

Also I made a short warmup vid showing off my workspace. Also proof that the timelapse is going to work!

http://youtu.be/YxDpiX1lAlA

Tags: as3, binary gambit, jam, LD#26

My first time Ludum Dare

Hey, guys.

I’m in! My first time I’m compete in the Ludum Dare. :)

Hopefully I can do this. xD

Next to 1GAM. ^^

Here are my specs:

Language: Java

Libraries: LibGdx, JBox2D,  JBox2DLights, XBoxControllerLib

Programms: Eclipse, Gimp, Physics Body Editor (thanks to Aurelion Ribon 😉

Cheers,

NightDreamer

Twitter: N1ghtDr34m3r

Website: www.nightdreamer-productions.com

I’m in!

Second Ludum Dare and hopefully this time I’ll actually finish :)

Using: Javascript

Ubuntu 13.04

EntityJS

and a random sprite and sound editor I will choose once I have tested a few tonight!

 

EXCITEDS!!!!!!

 

Unity 3d Tutorials

Heya folks,

I have a bunch of easy to follow tutorials for Unity 3d available on my channel, including things like sound manipulation and networking.

http://youtube.com/quill18creates

Source code for the projects can be downloaded from here:

http://quill18.com/unity_tutorials/

There’s not much in there that’s terribly sophisticated — but you may consider the code to be publicly-available libraries/templates for the purpose of using it in a Ludum Dare entry.

 

I’m in

I’ll be joining in this time after having to miss out the last two. I’ll be using:

Hardware: Macbook Pro

Engine: Unity

Graphics: Photoshop/Maya

Music: Garage Band

Sfx : Probably record my own, or sfxr if I’m short of time.

 

What have I done…

… is probably what I’ll be thinking half way through the weekend.

Why did I join is crazy thing?
I have a mission this year and that is to become a Indie Games Developer that can live from it. This requires among many other things practice and what better way to get it than by joining a LD!  So joining LD  (for the first time) is going to (hopefully) be a awesome, crazy and highly sleep deprived learning experience. :)

Country: Germany

Tools
– Unity
-VS 2012
– Paint.net
– Gimp
– Inkscape
– Alarm clock, placed 5m away… with a 30 min timer 😛

See you all later and good luck for your LD projects !

I’m in, let’s do this!

My name’s AlexFili and this is my second Ludum Dare attempt in a row. I previously entered Ludum Dare 25: You Are The Villain. For me, Construct 2 is my tool of choice for several reasons. Web distribution is great for getting my game playable on multiple devices easily and without hassle. As time is of the essence, I need to reduce coding problems and produce a working prototype as quickly as possible.

For the artwork I’ll create most using MS Paint and then polish them up using GIMP. For sounds I’ll be aiming to record as much as possible when the competition starts. I’ll probably make some modifications using Audacity.

Every time I read one of the voting suggestions in the theme a brand new idea sparks off in my head, hopefully I can channel some of that creativity and innovation in my game. In the past I was guilty of making too many turn-based management games… but now I’m more familiar with real-time engines and I’m keen to use physics more.

If I can get a working prototype within the first few hours, then I can spend the rest of the time expanding the game and testing it. If I can publish the game a few hours before the official deadline ends then I will be very happy. Thanks for reading and I wish you all the best of luck with your entries!

Twitter: @AlexFiliUK
Website: http://www.onegameamonth.com/AlexFiliUK

 

I’m in (finally)

This will be my fourth LD. I’m going to join the jam.

Programming: Java

Libraries: Just plain AWT and a framework I put together

Graphics: GIMP

Sounds/Music: sfxr/LMMS

I present to you the WorkSpace 3000

This is where all of that hard pretend work and bountiful procrastination take place. A setting soon to be ravaged by calm panicking, fervent head-scratching, and the inevitable crunch collapse… Good times ahead!

IMG-20130425-00019

Comments

25. Apr 2013 · 10:41 UTC
All your places look so much cleaner than mine… :(

Hello. I’m in!

Hey, first timer here and I’ll be joining jam. 😀

Tools:

  • IDE: Eclipse
  • Language: Java
  • Libraries: Slick2D
  • Graphics: Photoshop
  • Sound: BFXR for SFX and FLStudio for music
  • Misc: A handy notebook for planning, checklists and stuff

I’m really hoping to have something playable and juicy at the same time. I’m really excited and nervous at the same time, this being my first game jam and all. Anyway, good luck everyone!

Comments

AlexFili
25. Apr 2013 · 08:48 UTC
Best of luck!

I’m in once again!

I’ve been on the fence regarding this one, given that my last two attempts ended up in failure. But then I visited the site, and let everyone’s enthusiasm push me into making my decision.

Let’s do this!

I’ll be using HTML5/JS with Paint.NET and sfxr/LMMS. And I sure as hell will make a damn game this time.

We’re in!

Hi, I’m Udo. After hanging around for a few years, this will be my first actual LD. I’ve enlisted the help of my buddy Eric, so we’ll be doing the Jam.

Country: Germany

Language: JavaScript (probably)

Libraries: don’t know yet

IDE: some pansy-ass OS X text editor for me, Eric will probably go vi all the way I imagine

Very excited about this! Hopefully, we’ll manage to get a live feed going as well.

Well, here goes nothing!

I’m In =)

Hi all,

I already made a few LD so I begin to have some tools ready ! I might team up with my mates from “Le Creeper Dépressif” because I’m a (I-like-to-think-it) good dev and GD but a very average graphist and sound designer.

Technology : Haxe + NME
Frameworks : HaxePunk, HaxePunk-gui, My own haxe lib
Art : [if alone] Paint.NET, [else] Pyxel Edit
Sound : cgMusic, Audacity

This time I want to improve my storytelling skills and try for real my 2D normal mapping lib.

Good luck to every one ! Can’t wait to try all your great games 😀
Cheers,
Lythom

You Didn’t Ask And Now I’ve Answered: My Opinions!

Screen shot 2013-04-25 at 10.01.57 AM

After Life

I can see some mechanics with this. Because it is an event, it asks ‘what responses occur’? Which is good in a theme.
I’ve had an idea in mind for a game where dying is just another way to progress in the game. Instead of a linear game, you can how one that branches out per level. If you live and win, the level branches up to the ascending path. If you die, it branches downward to a different path.

After the End of the World
Too specific for my game gravy. Next, please.

Against the Rules

Rules were made to be fragile and accidentally dropped from a great height. “Oops!” You say with your 4 year-old grin. Don’t give me that crap. You little shit.

The First Law States that a player may not touch an enemy, or through inaction, allow an enemy to touch the player.
The Second Law States that a player must obey the orders given to it by the game, except where such orders would conflict with the First Law.
But The Third Law States that a player must protect its own existence as long as such protection does not conflict with the First or Second Laws.

I can envision a game where the player can collect ‘manipulators’ that are randomly generated and dropped by following the main rules. Say the player must ‘reach the exit without dying’. However, the player knows he can jump on them. Once Mr. Goomba is dead-flat, a rectangular piece jumps from the corpse with the words ‘without jumping’. Mr. Mario-man collects it and the rule on the upper-left part of the screen changes to ‘reach the exit without jumping’. Well that’s just impossible and now the player breaks a rule. Suddenly Goombas poor from the top of the screen and the rule changes back to the default ‘without dying’ just to spite you.

This would involve language parsing and some ingenuity, but conceptually sounds pretty neat.

Alternative Physics

Wario Ware knock-off: “Pardon my hat, please.” (Name not relavent at all).
Game Starts.
One screen: living room.
Bucket of water next to player icon.
Large text pops up “PUT OUT THE FIRE”.
Suddenly the couch in the screen bursts into flames.
The player instinctively grabs the bucket of water to put it out.
Water splashes on couch which bursts into bigger flames; spreading to the lamp on the right.
The player SHOULD have used the potato sitting to his initial left. Because they’re nature’s fire extinguishers.
Player gets an ‘X’ .
Next screen: hospital.
Patient needs heart transplant.
“3 SECOND TRANSPLANT” pops up.
The player instinctively grabs the potato sitting on the  operating table; shoving it into the unconscious patient.
The player SHOULD have user the orange sitting on top of the trash bin. Because screw potatoes, man.
Player gets an ‘X’.

Ancient Ruins
Plot twist: It’s the ancient ruins of the year 2013. Using pop culture, we get:
Obese mummies. (Careful. May roll.)
LGBP ghostly pharaohs. (They’re fabulous!)
Encrypted tablets on the walls. (I can’t read this.)
Traps, pits, the spirits of angry jobless civilians, and ancient lore!

<From this theme downward I felt very limited or bored with those themes.>

Side Effects

“Oh look a mushroom!” Mario exclaims; engulfing it into his plumber belly.
Then suddenly, he trips out and dies. What were you expecting? You’re not Alice! Not hardly!

I can imagine leaving the player with lots of  ‘unlisted’ items. Each one doing something
spectacular and with a negative side. Depending on the aesthetic direction and the game mechanic,
this could be a lot of different things:

Example, a game about a cutsie platforming dinosaur? Here’s a purple fruit. Eat it. Now he’s on fire. He can
set previously ‘unharmable’ enemies on fire, but now his skin is melting. I hope he finds a potato to put that out with!

Example, something a bit more geometric. You’re a square. Enemies try to push you back but you need to navigate to the end of the level.
An icon pops up and the square reaches it. Now you’re a stretched rectangle! Rotate sidewise quickly to swing and bat enemies away!

You Are Your Enemy

Freud and I talked about this one. It requires lots of creativity. You could control two entities. One is you and the other wants to harm you. Every step you make, the enemy takes the opposite direction of. If the enemy has you in his sites, you lose the control and he pursuits and destroys you. The goal is to make moves so that the enemy is unable to get to you and you are able to proceed to the next stage.

This will be fun

I’ve recently gone full time indie so have no excuse for finally doing LD (apart from my three other projects…) – I’m going to be playing with WebGL for the first time :)

Comments

TheColorMan
25. Apr 2013 · 08:56 UTC
Hopefully you can actually finish all those projects too!

I’m in!

Let’s do this!

I plan on writing c++ and use sfmlBox2D and probably Boost.

I’ll do the graphics in Grafx2 and in the end probably neglect audio entirely, like I always end up doing. 😛

Comments

gh33da
25. Apr 2013 · 10:09 UTC
I think I like your tools. :) Seriously, after looking at your choices I may pick something similar.

Prize for highest rated game written in C++

Yeah yeah, so prizes are not the goal. But I’m offering a bounty of one Steam game gift of less than $20/2000Yen etc. to the designer of the game that has the highest rating that is programmed in C++. Hopefully it’s my own, because I’d like to buy Monaco and I need an excuse besides Notch tweeting that he likes it. Or, the winner can trade his prize for one potato in my choice of varieties. Tweet me @redsounding after the compo if you’re the winner! Native code forever! Small print:

C++ includes C code but does not include C#(though I love it) and Obj-C.

To be considered C++ it must include some reference to esoteric template meta-programming. Not.

C++11 is encouraged.

One use of the keyword ‘auto’ is required. If your code is not C++0x or C++11 you must define it yourself.

Use of a compiler define or global constant entitled LD48_POTATO is not required, but also encouraged.

End small print. All in fun, of course. Good luck to all.

Edit: Up to and INCLUDING $20 for a Steam game. For you technical types.

In for the Jam

I’ll be in for the jam, since school plans to get in the way too much to finish a game in 2 days. I’ll be using Unity3D.

I am in!

From where I come

Haven’t participated for a while as was mostly interested in non game dev for some time.
Participated before a dozen of times and here are various previous results
Some finished, some not.

Plans and motivations

Actually this time hoped to participate in Jam version with one designer but he ended up too busy these week…

Participating again with aim to try do something for mobile phones using Adobe AIR/Flash as main tech.
Have only some experiments with AIR, actually participated in Global Game Jam in January making Java/Android game prototype.
Yeah native is cool with all performance and access but it definitely not good enough for quick prototyping.
So, I want to stress and squeeze all out of AIR this time around!

Tools:

  • Target platform: Android(I own one duh) and may be Web, depends on kind of game I will be making
  • Coding: FlashDevelop, AS3
  • Art: Flash(animations, UI) and Photoshop(pixel art, textures)
  • Sound effects: as3sfxr
  • Music: probably none, depends on the time + if I find easy enough tool for quick generation of some music

Any advices on music generation apps?

Tags: in, LD#26, tools

Learning java

This is slightly off topic .
As the title says, I am learning java. I am hoping to be able to use java next year in ludum dare.
As for now though. May I have some constructive criticism? Keep in mind I only have about an hours experience :3
Thanks! c:
import java.util.Scanner;

class apples{
public static void main (String args []) {
Scanner keyboard = new Scanner (System.in);
double fnum,snum,awns;
int operator,otherawns,modulus,tfnum,tsnum;
System.out.println(“Welcome to the basic Java calculator!”);
System.out.println(“Please enter the corresponding number for the operator you want, “);
System.out.println(“Division-1 Addition-2 Multiplication-3 Subtraction-4 or Division with remainders- 5 “);
operator= keyboard.nextInt();
if (operator == 1) {
System.out.println(“Enter first number”);
fnum = keyboard.nextDouble();
System.out.println(“enter second number: “);
snum = keyboard.nextDouble();
awns = fnum / snum;
System.out.println(awns);
}else{
if (operator == 2) {
System.out.println(“Enter first number”);
fnum = keyboard.nextDouble();
System.out.println(“enter second number: “);
snum = keyboard.nextDouble();
awns = fnum + snum;
System.out.println(awns);
}else{
if (operator == 3) {
System.out.println(“Enter first number”);
fnum = keyboard.nextDouble();
System.out.println(“enter second number: “);
snum = keyboard.nextDouble();
awns = fnum * snum;
System.out.println(awns);
}else{
if (operator == 4) {
System.out.println(“Enter first number”);
fnum = keyboard.nextDouble();
System.out.println(“enter second number: “);
snum = keyboard.nextDouble();
awns = fnum – snum;
System.out.println(awns);
}else{
if (operator == 5) {
System.out.println(“Enter first number”);
tfnum = keyboard.nextInt();
System.out.println(“enter second number: “);
tsnum = keyboard.nextInt();
modulus = tfnum % tsnum;
otherawns = tfnum / tsnum;
System.out.print(otherawns);
System.out.print(” and a remainder of “);
System.out.println(modulus);
}
}
}
}
}
}
}

Comments

TheColorMan
25. Apr 2013 · 09:23 UTC
Go to “codingbat.com” for awesome practice!
AngelDE98
25. Apr 2013 · 10:00 UTC
1. Use TAB key for readability of code.

2. Class names should be “Uppercase” or “CamelCase” not “lowercase”.
KristianGibson
25. Apr 2013 · 10:47 UTC
Thanks! Ima newbie to Java so I barely know anything xD
HakitoCZ
06. May 2013 · 12:18 UTC
“class apples”

Let me guess. Bucky, the new boston. 😀

I’m in !

This time I will be at Atelier801‘s headquarters (in Lille, France), with my coworkers who will also participate !

I will use :

printf(“hello, world\n”);

Hello, this is my first Ludum Dare; I’m hoping to hack a little game in C with SDL. I’m going to either procedurally generate graphics or make some quick pixel arts in gimp.

Good luck to everyone :)

Oh, I cannot tag my post with ‘C’, each time I try the tag is magically transformed into ‘C++’ :( (actually I wonder if anybody else is going to use plain C :P)

Tags: LD#26, SDL

Anti-potato Conspiracy!

Does anyone else find it suspicious that the first 13 (out of 20) themes listed in the final round only make it up to the fifth letter of the alphabet (‘E’)?  This seems extremely unlikely!

Clearly, this is lazy, hastily thrown-together FAKE data by administrators abusing their power to hide the fact that “Potato” is actually the highest-voted theme by a wide margin.  (And yes, they also faked the results in Round 2.)

The Potato Union demands a public audit of the raw data!

 

(The Potato Union should not be confused with the Onion Union, a loose collection of language reformists working to standardize the sensible pronunciation of vowels.)

Tags: #teampotato, conspiracy, potato, PotatoUnion

First Ludum Dare

I thought I’d drop a post to say that this is my first LD and to declare the tools I’m using. I’ve entered a few game jams before and they’re a lot of fun.

My tools of choice for this LD26 are:

I’m not exactly sure how I’ll tackle music, that will depend partly on the game. I may use some of the suggested Automatic Music Composition Tools.

This game will be my One Game a Month Game for April.

Best of luck to everyone.

Chris

We’re in

Gonna be entering the ludum Jam with at least one other person maybe a bit of help from two other guys.

Im routing for creation and destruction or ancient ruins.

Hopefully we’ll be doing screen and camera time lapses

I’m in!!!

This is my first Ludum Dare.

Language: Javascript

Engine: Crafty.js

IDE: Komodo edit 8

Graphics: GIMP

Sound : Audacity,Bfxr.

Good luck to all!!!!!

I’m in!

Might be in this time!

Tools:
Scala + libgdx
aseprite
bfxr
renoise

Good luck to all.

Small Chance I’m In

Going to a concert on Friday night and the weather is supposed to be beautiful this weekend.

But if the weather gets bad or I find some time I will probably take a small stab at making something.

Tools: libgdx, Java, Eclipse, Ableton Live, Cfxr, Pixelmator

I’m in!

This time around I’ll be trying to make something that doesn’t involve heavy coding. I’ll be trying to focus on my strenghts and finish a game. Focus focus focus. 

Location: Austria, Central Europe GMT +1

Engine/SDK: Adventure Game Studio OR Stencyl

Art: Photoshop, Graphics Gale, Flash

Music: Logic Pro 8

Sound: Bfxr, Logic Pro, self-recorded

Repo: Bitbucket or Dropbox

Looking forward to a productive weekend.

runny

 

I’m in and all

First time here.

Tools

Libs: Libgdx or plain java, but ultimately depends on what the theme inspires me to do :)

IDE: Vim

SFX: Milkytracker

GFX Pixen

Potatoes? No. Red Bull? yes

Location: Buenos Aires, Argentina.

I’m in, too!

Hey guys.

I’m also going to be participating in Ludum Dare for the first time.

Here’s what I’ll be using:

Engine: LOVE2D

Editor: Sublime Text 2

Music/Sounds: Not sure yet, testing programs to see which one will be a great fit

Graphics: Paint.Net

My 2 goals are is to complete the game on time, and also to have fun.

Good luck to all!

PS: If you’re using LOVE, I’d love to hear from ya! :)

Comments

25. Apr 2013 · 11:30 UTC
Yeah! Love2d is an awesome Lua frameworks with possibly the friendliest boards around. Good luck. Say hi from prototypez to all the folks there.
25. Apr 2013 · 11:30 UTC
OBEY!

I’am In!! :P

Hey You,

this will be my second LD! The last time my game was a little bit full of unskipable text so… I’am thinking of banning letters, words, language this time 😀 Actually not programming language…   …you know what I mean.

Hmm… I think I’ll use PROCESSING so I have to talk Java with my computer… (He’s so talented, speaks so many languages).

I will also use GIMP2 and if I figure out how to include sound I will use MUSAGI… :)

I’am looking forward playing all the funny games we will have made!!

Greetings from Erfurt, Germany!! 😛

LETS LUDUM DARE!!! 😀

Comments

25. Apr 2013 · 10:35 UTC
Greetings to Erfurt, from Aachen !!! :)

Hey Ho, let’s go !

My FLD (first ludum dare) 2013!

Hi!

Motivations:

  • To try myself.
  • New experience.
  • Reach a goal.
  • For fun.

Tools:

  • Technology (Unity3d , C# programming language).
  • Target platforms (iOS, Android, Web).
  • Art (Photoshop).
  • Sounds (as3sfxr).

Of course i want!

Comments

wonderwhy-er
25. Apr 2013 · 10:50 UTC
Do it HArrr!

I’m in + just a little base code

So I’m going to jump into the fray for this one.

I’ll almost certainly be using Unity, since that’s what I’m living and breathing these days.

Plus GIMP, Inkscape, maybe a little Hexels (I hear it’s good for drawing hexagonal potatoes).

I’m extremely likely to end up tweaking autotracker.py to generate music too ( https://github.com/wibblymat/ld24 ). Or Ableton Live if I need synth pads for atmosphere.

I feel a little naughty for posting my base code so late, so I actually attempted to start documenting it (and discovered how much it needs cleaning up in the process). Most of it’s not that interesting, except for maybe the sound and music manager parts: https://github.com/omgwtfgames/unity-bowerbird

What I’m gonna use

C++; Visual Studio; CinderLib.

Yes, that’s right, I’m gonna try to stay away from the likes of GIMP and other drawing or sound/music programs. Especially for sound/music this is gonna be a challenge, but I’mma try anyway!

I’m In!

I’m in, and this time I will be using my own engine, Omicron to make the game (first time it’s been used whoooo).

The engine is still basically an unfinished code framework so many problems could ensue…

The source code can be found at: https://github.com/DavidSaxon/Omicron

TOOLS:

Language: C++

Engine: Omicron

Libraries: OpenGL, SDL

Editor: Sublime Text 2

Graphics: GIMP, Blender

Music/Sound: Reason

 

splash_alpha_v100

Comments

25. Apr 2013 · 11:01 UTC
Great logo 😀

I’m In!

This is my first competition so I’m pretty excited.

Language: AS3

Editor: Flash

Graphics: Flash, Illustrator, Photoshop

Music/Sound: FL Studios

Big Potato!

Ok, I was just searching something completely unrelated to potatoes and came across this, couldn’t help posting it here.

potato

Tags: bigpotato, potato

I’m In!

Hey,

this will by my first LD and my first Game ever. Not sure how this will turn out.

 

Location: Germany/Bavaria

IDE: Eclipse

Engine: Slick2d

Art: Paint.net

Sound: Bfxr

Music: my guitar

 

Good luck!

Look! Jimbo Baby found Ludum Dare!

Greetings and Salutations!

RARoadkill is back for his 3rd Ludum Dare but this time he has the help of the Illustrious Fishy!

Together, we are: Team Jimbo Baby

We hope to embody the glory of the old Commodore 64 System and the wonderful games of that era!

We’ll go live here http://www.jimbobaby.com when things get started! We look forward to the challenge!!

  • Languages: Unity3D, C#, Javascript
  • Modelling: Maya
  • Music/Sound: Adobe Audition, SFXR, Acoustica
  • Graphics: After Effects, Photoshop

Good luck!

After one year I manage to participate again (God willing).

Bad luck has always plagued me whenever I decided to participate in these contests. Last time the LD challenge happened during a vacation weekend in which I couldn’t participate. The previous one as well happened during holiday time which found me without a computer (just for that one weekend). Now, you may think I travel a lot etc etc, except I don’t. It was just a very unlucky coincidence, I tend to stay at home for the rest of the year, there must be some sort of unlucky magnetism that brings me to travel around when LD is scheduled.

My previous participation in LD was last April with my Dream Sequencer game, it was a (rather poor, if I have to admit) point and click game I developed over the weekend with C++ and Angel Engine.

It was a fairly interesting experience, I had promised I’d write a post mortem on that but I eventually forgot and I didn’t. I guess we can consider this post to be a somewhat of a late post mortem. I always enjoy challenging myself and even within the scope of this challenge (the LD48) I had decided I would challenge myself further with C++ (a language I had never used before) and Angel Engine (a very simple prototypical engine that I had never used).

Honestly, the challenge went greatly, I learned a lot and I had a lot of fun although it wasn’t easy. This time I plan to challenge myself yet again and try develop a game in ClojureScript. What is ClojureScript? It’s a Lisp dialect (Clojure) compiled to Javascript for HTML5 deliciousness. I’m a Linux user and I know my target audience would be very small if I didn’t provide an OSX and Windows executable. Even then, people playing a lot of LD games just want them to work in the browser without having to download libraries and shady binaries. I do not support Flash, I do not have Flash and I am unable (by choice) to run Flash, so that’s a dead option too. (on the negative side, I won’t be able to play any Flash game, sadly). I dislike Javascript so ClojureScript was the obvious choice for me.

We’ll have to see how it works.

As far as gameplay goes, last time I attempted a point and click (my first ever) and the puzzles were lacking, the story was rushed towards the end (lack of time, curse you C++ and poor planning) and the art wasn’t that great (yeah, I’m a bad artist). Nonetheless I got a very high score (#35) in the Mood category which is what is motivating me to try this style once again. I plan to attempt yet another point and click, it’s my favorite genre and I have played all the classics, this time I might pay more attention to the puzzles and give more details to the mini-universe I will try to fit to the LD theme. I just have to hope to get a good theme (I have a few ideas, who knows…)

From my previous experience, I have to say that designing a point and click is harder than it sound. Putting aside the game engine and mechanics, the puzzles themselves have to blend in well with the world you create. Add too many details and your players will be lost without knowing what to do. Add too little details and the puzzles become obvious (just combine everything you find with everything else and it will eventually work out). Striking a perfect balance between longevity and fun is challenging. To top it off, a good story with proper writing is the icing on the cake. All of this will have to happen in a weekend, who wouldn’t love it? :)

Lets do this!

This will be my third LD and I’m excited.

I will be using Java and Eclipse for programming, Photoshop or Paint.net for art and sfxr and bfxr for sound.
I might make a timelapse with Chronolapse.

Good luck to you all!

Matt

Here’s my theme choices.

ldthemesfinal

 

The ones I up-voted I did so because I think we could get some really neat stuff with them. It gets it zero if I’m okay with the theme but don’t really want it. Each of my down-votes have different reason. Writing quick and don’t have time but I can tell you one thing: I down-voted “You are the Enemy” because it’s the same theme we had last time.

Comments

25. Apr 2013 · 11:49 UTC
You are the enemy is different from you are *your* enemy.
25. Apr 2013 · 11:51 UTC
It’s a little different, because it’s “you are YOUR enemy” not just that you are an enemy, like last time. Still, I do agree it’s similar enough to not want it, or at least, a lot of people may interpret it exactly the same.

Going for the compo for the first time!

Hey there, I’m Manabreak (a.k.a. -manabreak @ Reddit), I’m 24 years old information processing science master’s student from Finland. It’s going to be my first time participating, and I’m excited! I’m going for either desktop game or an Android game, depending of the final theme and the intuition I get. :)

My weapons of choice are:

– Language / Framework: Either C# and OpenTK (if I go for desktop) or Java and AndEngine (if I go for Android)

– IDE: Visual Studio 2012 (if C# / OpenTK) or Eclipse (if Android)

– Graphics: GIMP, Inkscape, ASEPRITE and Blender

– Audio: Psycle

I will start right when the compo starts (that’s 5 AM here in Finland) and I will do pretty non-stop development for, say, 18 to 24 hours. It’ll be followed by a short nap, and then it’s coding, drawing and composing until it’s ready. I aim to be ready before midnight between sunday and monday. Oh, and I’m blogging at http://ld26manabreak.blogspot.com if you are interested. I’m considering of streaming my desktop as well, so if you’re interested in the tools I’ve chosen or just want to see my clumsy development stuff, let me know and I’ll make it happen. :)

I’m in, yo

Let’s do this. Let’s make some games.
I’m planning on making a space-themed game, probably based around Starfox 64.

Tools

  • Unity3D as the game engine/IDE
  •   C# as the main programming language
  • Blender for what will probably be horrible 16-poly modeling
  • Anything else I might need

I’m fairly new to game development so I hope all goes well here! If it works out, I definitely plan on making a write-up about the whole process!
Happy game jamming everyone!

After a long consideration… I’m in!

This is my third ludumdare in a row, but it will be my first ludumdare going solo. I want to test myself to what can I do. So, my tools:

  • Programming: Monkey
  • Graphics: Paint.Net
  • Audio: Audacity

I’m not sure if i will try the compo or jam… anyway, good luck to everyone!

I’m in, one way or another.

No idea what platform or framework(s) I’ll be using, but I’ll come up with something.

In the past I’ve built in XNA, but with that rapidly becoming obsolete I’ll probably do something JavaScript based. Mmmmm, JavaScript….

Does anyone have recommendations for good 2D JavaScript game libraries? (HTML5 Canvas or otherwise)

Comments

25. Apr 2013 · 14:59 UTC
Heh, if you’re willing to deal with a few limitations, you can continue to code in XNA but use JSIL to compile javascript from it. It works surprisingly well.

I’m in for the first time

This is going to be my first Ludum Dare, and if I succeed, it’ll be my first released game from scratch.

Tools:

  • Language: C++
  • IDE: Eclipse CDT
  • Libraries: SDL, SDL_image, SDL_mixer
  • Graphics: MS Paint, Paint.NET, GIMP
  • Sound: sfxr
  • Music: FL Studio

Good luck to everyone!

This is going to be an experience!

Ok so this is my first Ludum Dare.  I’ve done 5 other game jams but this will be my first here.  I’m still working on getting another artist to join my team, but we’re currently a 3 person team.

We will be using HTML5 Canvas for the development and Maya and Blender (some artists have their preferences) for the 3d modeling.

I look forward to this experience I hope it will be great!

In!

Might be doing some (poorly written) interactive fiction again, with Twine.

Otherwise I’ll probably use Haxe+NME+HaxePunk, Bfxr/Sfxr, Audacity, GIMP, and Tiled again.

I’m in !

Let’s dive into what will be my second Ludum Dare.
Can’t wait for the theme and the great ambiance in which we’ll create.

As for my previous entry I’ll use :

C++ / SFML
Audacity
Box2D (maybe)
Mu.Lab (for the music, if I got enough time)

Due to a heavy WE, I’m nearly sure I won’t make a complete game, but still, I like LDs, I’ll make something for sure :)

We are in again! :)

The Gagabu Team is joining this LD, though in its core version :
Grmpf and I for the code
noc. for the graphics (trying to beat his own 6th position for jam graphics)
– and CAPSLOCK for the music (defending his fracking gold medal for jam audio ^^)

We’ll use Haxe and FlashDevelop, probably drawn/painted graphic assets like last time, and I have no idea what kind of obscure voodoo sound softwares CAPSLOCK is gonna use so you can ask him if you’re curious 😀

We probably won’t be streaming this time, but we’ll keep you posted as much as we can here on the LD site!

Good luck everyone! :)

Edit: Can’t resist the urge to share this making-of/clip from last time with you! Fun times ^^

Another First-timer

Pretty excited to join in on this – and hoping I can actually finish! Either way, the experience will be great, I’m sure.

Probably going with Construct 2 for the logic, Illustrator, Photoshop, Pyxel Edit and possibly some Flash for the art and animation, bfxr and FLStudio for sound and music. Now to just wait and cross my fingers I get the theme I want :)

Good luck to everyone!

 

Maybe I’m in

I will probably participate in the competition but I’m not entirely sure if I should use an already existing engine or write a new one.

I’ll most likely start something from scratch, though.

 

For development I use:

  • Programming language: Java
  • Extensions: LWJGL & Slick2D
  • Enviroment: Eclipse
  • Art: Paint.NET
  • Levels: TilED
  • Music: Ableton Live
  • Sound effects: SFXR and several other sources

 

Hoping to actually finish something this weekend. Good luck for everyone else!

 

By the way I’ll stream here: http://twitch.tv/patrikspengler

How I voted in the final round

voteRound5

 

Here’s how I voted this round. Mostly I downvoted the themes I thought weren’t that inspiring, or that would have taken a really long time to develop for. I upvoted a few things based on what ideas I have rolling around at the moment, as well as what looked fun and unique.

However it goes, good luck to everyone in the comp (and the jam!)
36 Hours to go 😀

Comments

25. Apr 2013 · 13:12 UTC
Themes like After the End of the World is kinda cliché, so I downvoted it.

I’m in for the Jam

I am in the Jam version this year. We have a group of 4 people so far:
Programming: me(Tyler Mitchell) and Patrick Galagan

Art: Jonathan Lowery

Sound: Andrew Hesik

We will be using Unity and C# for the bulk of the work.

Code Tools: Mono Develop, Visual Studio 2012, Notepad++

Art tools: Maya, Gimp, Paint.NET, Blender

Sound tools: Ableton, Audacity

Organization tools: Skype, Git, Dropbox, Wunderlist

Looking for one more 3d artist for our group. Super excited, the theme selection is great this time too.

I’ll see you all in IRC chat.

I’m in!

This will be my first Ludum Dare.

IDE: Visual Studio 2010

Language: C++

Libraries: SDL, SDL_image, My own lib

Art: Gimp 2.8

Im in

Code: Python (Eclipse – Pydev)

Art: Paint.NET

Sound: Sunvox

I am in!!

After waiting for several Dares. This time I have decided to enter the competition!

Hopefully I’ll be doing my own art and using ClanLib as my weapon of choice!

Very excited!

I am in !

Code: Java / LibGdx

Art: Paint.NET

Sound: Sunvox

I’m in!… again

Here I am again! For the second time I’ll set sail to participate in LD48.

My Toolchain:

I hope this time my game will be more playable 😉

new here, hmm

I’m In!

When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.

2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)

Let’s hope things go better this time around!

potato

IDE: IntelliJ

Library: Flixel

Map/Level Editor: DAME

Image Editor: Photoshop/GraphicsGale/Paint Tool SAI

Sound Generator: BFXR

Music Editor: SunVox

Timelapse: Chronolapse

Streaming: Open Broadcaster Software

(disclaimer: some of these tools might not end up being used at all)

 

 

Tags: bfxr, DAME, flash, Flixel, graphicsgale, intellij, LD#26, paint tool sai, photoshop, potato, sai, SunVox

Comments

goerp
25. Apr 2013 · 14:11 UTC
Oh, was it “you are your enemy”? I read “you are the enemy”.

But it is virtually the same, and I also hated that theme. But some people made great games with the theme.

minim

Is there anybody who is able to teach me how to use minim in processing?! I really want to add some selfmade sound!!! Fucking NullPointerExceptions! :(                          … 😀

 

Comments

heuermh
25. Apr 2013 · 19:30 UTC
Hello,

I’m in! (・o・)ノ

My first LD participating as a team!

I’m not sure about the audio but I’ll try my best with the graphics~ (still having some problems while using my new tablet though…)

 

What I will be using for the art? paint (yeah, I USE paint for pixel art… sometimes PyxelEdit and GIMP too, but mostly paint), PS and I suppose also Inkscape &  SAI <— still thinking about it, it’ll depend of the theme

 

So yeah, that’s all, good luck everyone! ( *・ω・)ノ

Base code

Finished gutting some base code. No stuff for drawing text so I may just avoid doing that.

You can find the repository here

https://github.com/MoopsLC/ld26

I am In!!

From Chile to Ludum Dare!!

Tools: Unity or Construct2, Photoshop, VisualStudio and Audacity!

Elvis Brevi Pac-Man Face Drunk

my face when I’m drunk

ByE!

I’m in!

My second Ludum Dare. Going to write the game in C++ using Visual Studio 2010 express and http://www.libsdl.org/ :)

 

Good luck everyone!

Can’t wait to see your works.

Checking in! This time with more Android!

Time for my 5th LD!

This time I’m going back to my origins, and trying to use a library I’ve never really touched before: LibGDX!

I was planning to delay my “I’m in” post until after I had some time to play around with the library, but work got in the way… I’ve managed at least to complete a very simple tutorial, and make sure I could deploy a Desktop and an Android version, so no worries, you WILL be able to play whatever mediocre thing I end up making 😀

Here is the toolchain:

IDE: ADT-Eclipse pack;
Code: LibGDX, versioning with git
Graphics: GIMP, inkscape + {sprite generator, sprite maker, isoPix} (android Apps)
Sounds: bfxr, autotracker, and possibly MuseScore

A word on the android apps: I will have to spend 4 hours on a train, and did some searching on the Playstore for sequencing and drawing apps. I couldn’t find any decent sequencing program, but the three apps mentioned above are quite decent. “Sprite Generator” generates random sprites that could be used as base, or as enemies in a simple shooter. Sprite makes allows the drawing of a simple array of images, and isoPix is a pretty decent image editor. None of these replaces GIMP+Inkscape (maybe Sprite generator does), but they are good in a pinch if you are away from your desktop for an extended period of time.

GLHF everyone!

Tags: android, java, libgdx, toolchain

In for the compo!

Looks like I’ve got time this weekend, so I’m going to try to make a thing for this.  Hopefully it goes better than my last LudumDare.

Flashdevelop for coding and flashpunk as my framework.

Graphicsgale for pixels, and maybe Photoshop or Paint.net.

MilkyTracker, Renoise, Audacity, and Bfxr for audio.

Probably using OGMO editor for something.

Here’s my Basecode.  It’s pretty much the same basecode I use for everything.

Good luck everybody!

I’m also in, for the fourth time

I’m in and I’m using the same tools as last time, which means:
LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and maybe Spline

I will try to be IN!

I may be able to, I may not, who knows! Last week my computer’s LCD got busted, so now im developing on my TV (thats 32″ at 1900×1024 baby, yeah!, 1gb timelapse ftw!!!!), so because of this my time in front of it wont be as much as other times, so much HD awesomeness really stresses my eyes.

Also, to sum up problems, I have no internet right now, so I will be tethering from my phone all the time, wich means IRC and maybe a devlog here and there.. it may make things difficult for the submission.. oh well..

SO, the bunch of tools I will (or may?) be using:

  • IDE: GameMaker Studio Professional (Windows, HTML5, Android)
  • Sounds: BFXr
  • Graphics: GMS built in editor, PyxelEdit and CorelDraw X6 (depending on what comes out!)
  • Timelapse: Chronolapse, fo’ sho’!

Thinking about it, im never ‘sure’ if I will enter, but most of theese times is when I do enter the compo, soo.. we all know how this is going to end *wink*

 

GO POTATOES!!!!!…. Oh.

Comments

25. Apr 2013 · 16:12 UTC
I’m also without internet. Trying to decide if that will help or hurt. 😉

LevelUp v0.9 Preview

Helloooooou,

I’ve been busy working on LevelUp, refining the interface once again, adding the autotiler and config, some usability fixes and an experimental minimap!

https://dl.dropboxusercontent.com/u/12237727/Software/LevelUpv0.9pre2.zip

(this release *might* run through mono and wine on linux, but the font loading is broken since it uses gdi32, any reports or hints on that are appreciated!)

I still need some reports about the usability and potential bugs/crashes, so noone gets surprised by mad shizz in the compo.

 

lup09pre4

 

 

Any feature suggestions or bug reports can be send in the comments, in the #ludumdare irc channel (i’m wzl there) or through twitter (@wzl_).

 

I’ll be working on this tomorrow, so there’s still a bit of time to add some shenannigans 😀

 

Potato on!

wzl out

I’m in again

I’m in for a second time.

I will use Crafty.js and probably Photoshop.

Yeah, that’s it, I guess.

Tags: craftyjs

We’re in!

So, let’s give it another try. A lot has changed, and we learned a couple of things. I, for one, am switching an engine to Love with a Zoetrope library. As for some organizational questions: First, there will be two of us (or maybe even three, but we don’t know yet), so we’re aiming for the Jam, if all goes according to plan. Second, I have a project skeleton I’m starting with, and here it is:

https://www.dropbox.com/s/mm69vkywmcxrq3a/ld26-base.tar.bz2

There is a Zoetrope installation, along with a Makefile to easily build a portable distribution of the game. Also, there are about 200 lines of Lua code, that:

  1. Load and display Tiled maps.
  2. Allow you to walk around while displaying some animation.
  3. Don’t allow you to walk through walls.
  4. Allow to execute arbitrary Lua code when you press space near an object. That code can be wrote into the map by setting an object property with Tiled.

I sincerely hope that it’s not too much to start from. And of course if Tiled maps turn out to be not very useful for whatever it is we’ll be working on, I might discard all that code and start from scratch (but with Zoetrope). Oh, also, that link contains a tiled map and an animated sprite for testing, but I’ll get rid of them, of course.

With all that said and done, good luck to everyone else participating in Ludum Dare! May your code be sharp, your art be beautiful and your game be amazing!