LD26 April 26–29, 2013

I’m in (first timer)

I’m in for the fun of it. I’m usually a web developer, but I’m trying my hand at games. I’ve written small games in Java, but I bought GM two weeks ago and I’ve been getting in a lot of practice with it. I like that it let’s me focus my efforts on the things I’m lacking: sprite making and audio. So, for the next one I may use Java, but for my first time, I’ll be using:

IDE/Language: Game Maker Studio Pro/GML no DnD
Graphics: Gimp and GM Sprite Editor
SFX: BFXR, Audacity
Music: Muse Score

Tags: i am in

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This entry was posted on Tuesday, April 23rd, 2013 at 3:04 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

So I’m in (and nobody cares…)

I’ll be in, but just for fun. There is no way I can ever come up with a decent game in 48 hours. I’ll just try, struggle and fail, but I’ll be a part of the LD and that’s all that counts.  I’ll use UNITY3D and programm in C#,  use COREL PHOTOPAINT and maybe GIMP for GFX, use SONAR 7 and BFRX for sound, adding maybe some of the musical instruments lying around here…

I did this for a warmup, might still need more warming up, though… (It’s pathetic… sorry!)

header01

So let’s all have some fun and create some freaky stuff on the weekend ! XD

MS

 

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This entry was posted on Tuesday, April 23rd, 2013 at 3:15 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

im in

I’m going  for the 48 hour compo! im going be useing this

Language: Java

Graphics: Paint.NET

Sound: Audacity

 

 

i hop to do my best

frum cakegamer 😛

I’m in , 2nd time.

I am in (probably).

Last LD I used XNA. This time would be a bit different. I am currently learning SDL so I think it is time to put what I learn to the test.

 

Language/Framework : C++ / SDL
IDE : vim/bash (yes , to me they are integrated :D)
Image : GIMP
Sound : sfxr
I have some personal codes that wraps around SDL that I would like to use.It is currently hosted at github. There will be a few more changes to this codebase this week while I work on my personal project.

I am more of a game mechanic designer and not really an artist. So instead of trying to make a well-polished game, I will do what I did in the last LD, try out any new mechanics that I can think of in the first few hours and see if that works.

good luck and have fun all 😀

 

Comments

rxi
23. Apr 2013 · 15:49 UTC
I keep seeing posts from people using C/C++ and SDL, I think much more than usual. This is my language and library choice also. It’ll be interesting to see what people end up with who are using the same sort of set up as me.

I’m in

I’m in for my fourth Ludum Dare

Language

  • ruby

Frameworks

  • gosu

Text editor

  • vim

Targets

  • OSX
  • Windows
  • Linux

Tools

  • Pixen
  • as3sfxr
  • Tiled

I’m in!

HEY! My name is Wyatt White and I make indie games! I’ve done one Ludum Dare before and it was a total disaster!(The evolution prompt) This time around i hope to use my more recently gained skill to rocket my game to a fun, playable state. I may be working with a member of my team, George Young, or I may be working alone! Who knows!? Either way, these are the tools that will allow me to do what I do;

~Game Maker 8.0 pro

~Notepad

~SFXR

~Paint.net

~Google Drive

~Google Chrome?

~Winamp (am I the only one still using winamp?)

~Possibly Twitch.tv

 

So that’s me! You can also check out information about me and my team(for real projects, not for LD) at this website

Thanks for your time,

Wyatt White

Comments

Hulkabu
23. Apr 2013 · 17:17 UTC
Lol, that link.

Java Update 21

You may or may not know, but right now, there is a huge Java exploit going around.  And it’s in Metasploit, which means that you don’t have to be a hard-core hacker to use it.

http://www.oracle.com/technetwork/topics/security/javacpuapr2013-1928497.html

So, being that many LD games are written in Java, you should update Java now, before the compo.  So you can play all the cool games that are going to be made with more peace of mind that you’re not getting hacked.

Just run Windows Update, or “Software Update” on a Mac.  Or whatever your Linux distro’s update is.  Everyone’s got an update out, it’s that big of a deal.

http://www.oracle.com/technetwork/java/javase/7u21-relnotes-1932873.html

 

Tags: security

Im In. And Potato NEUTRAL.

Hello all.  First off Id like to declare that I will be in this weekend, to the best of my abilities.

I will try to use Flixel or Blitz3D depending on the theme (if I want to use 2D or 3D).

 

SECONDLY, I would like to declare myself POTATO NEUTRAL. Thats right.  Spud Switzerland.

Spud_Switzerland

Tags: imin, PotatoNeutral

Sanguine.IsIn(true);

Hey folks!

I’ll be participating in Ludum Dare yet again, even though I have to prepare for finals. 2cool4school I guess! I’ll be using my usual game jam setup again:

Programming: Game Maker 8.0

GFX: Paint.NET/Flash CS4/Photoshop CS5

SFX: SFXR/my Roland SH-201 synthesizer

Music: LSDj running on GBC/DS running GBC emulator running LSDJ/Ableton Live

See you this weekend folks!

My rig

Thought i might share my workplace with you people!

PICT0011 PICT0009 PICT0010

I’ll be back when my co-worker arrives!

Comments

mihnescu
23. Apr 2013 · 17:08 UTC
Like your side whiteboard, wanted to get something similar for myself for a long time :).

VOTE NO TO POTATO

oie_d9H1hFu9C749

DIE U STUPID DUMB UGLY POTATO! POTATO CAN DIE I WILL NOT LET POTATO WIN!

im in

I’m going  for the 48 hour compo! im going be useing this

Language: Java

Graphics: Paint.NET

Sound: sfxr

Broadcast:  http://ru.twitch.tv/gmaker

Ludum Dare

So I decided I will try the Ludum Dare this time around, hence this blog post. Needless to say the themes look… interesting and I hope the community do a good job of filtering down the correct themes into a refined area. This being my first Ludum Dare I hope it goes well. I will be using HTML5 canvas and Javascript for development, meaning if it goes well it can be ported to other platforms easily. I will be using paint (don’t hate :P) for graphics and I hope everyone enjoys this Ludum Dare and the fun that comes along with it. I may stream my coding at twitch.tv/Vespanetwork – but I will decide that closer to the time.

To conclude;

Language; HTML5 + Javascript + (Maybe slight CSS)

Predefined code; I will be using AnimationFrame code – which I will post.

Code editor; Notepad++

Music; SFXR

Graphics; Paint + (Maybe GIMP etc.)

I will leave any code as a reply to this.

Comments

VespaNetwork
23. Apr 2013 · 16:59 UTC
Animation Frame;

window.requestAnimFrame = (function(){

return window.requestAnimationFrame ||

window.webkitRequestAnimationFrame ||

window.mozRequestAnimationFrame ||

window.oRequestAnimationFrame ||

window.msRequestAnimationFrame ||

function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element){

window.setTimeout(callback, 1000 / 60);

};

})();

I’m in !

Yeahh, this time I can make it!

So happy to join the gathering one more time (it’s been a long time)  :)

I will be using Haxe + NME + Inkscape + TexturePacker + BitmapFont + Ableton.

I’m inifying myself.

Gonna be in for this one… after missing the last two (sad face).

Using this LD to say goodbye to XNA, probably try and port it over to monogame once completed.

Also throw some paint.net, sfxr and FL Studio in the mix.

Using my 2D starter project, with basic gamestates and such, P32D.

Going to follow my traditional Ludum Dare plan of attack

  • First Hour : Panic because I have no ideas for the theme
  • Next 2 Hours :  Start working on the game
  • Next 43 Hours : Continue working on game
  • Last 2 Hours : Finish working on the game

Gonna attempt to stream some of the dev time as well, if all goes smooth… don’t want to spend those precious minutes working out streaming problems…

Tags: im in, xna

Declaration of base code

I just stripped my previous base code from most code (see my previous post http://www.ludumdare.com/compo/2013/04/21/soldans_preperations/ )

Anyway, I’m going to build the game using Visual Studio 2010 Express. Probably won’t have any time to port to any other platform, but hopefully the game will run on Linux/Mac via Wine.

At the moment, only the main.cpp is included, but hopefully, I’ll get some more stuff in place before LD starts. I’m just aiming for some real basic stuff in my base code, some handling for fonts/sprite sheet/animation, music and stuff like that.

I will continuously upload new versions of the base code to my dropbox: https://www.dropbox.com/sh/ixjeqf0x3uxit2r/tPgJexramh/Sunny_Potato

This is also also where I’ll upload the game and code when it’s finished.

Comments

rxi
23. Apr 2013 · 17:24 UTC
> Probably won’t have any time to port to any other platform, but hopefully the game will run on Linux/Mac via Wine.
blasphemous rumours entertainment studios
24. Apr 2013 · 20:06 UTC
A slightly newer version is up now, with fonts and music (dummy track playing via sdl_mixer).
blasphemous rumours entertainment studios
26. Apr 2013 · 20:31 UTC
My final version of my base code is now up on my dropbox account (see above)

Now I’ll go to sleep, as it’s 00:30 here. Won’t set any alarm clock.

For details on my progress, check the documentary/diary.

In for another

I’m ready for episode 26 of LD48, and I’ll be coming with the following tools:

 

In for this round!

I’ll be participating in this round of ludum dare. I will most likely work on it with a partner, but might do it by my self if he can’t make it.

 

  • Language: Java (IDE: Eclipse)
  • Libraries: LWJGL (OpenGL for rendering)
  • Graphics: Photoshop, paint .net, Blender (For any 3d modeling)
  • Audio: bfxr, Audacity

I will try to live stream most of it, if possible: Twitch

POTATO  -itsZN

AARGH

I quite honestly wont have time to participate, but I think I’ll cook something up before or after the compo and submit it to the jam or something in the spirit of the Dare! If only had it been a week later…

I’m in, here’s my base code.

Here’s my plan and basecode for LD26.

What I’m planning to use:

I can also hit the jasmine tests from github pages, kind of like a poor mans build / ci server (http://gtrogers.github.io/ludum_dare_26/tests/SpecRunner.html)

Not sure how much of this I’ll actually use but let’s see what happens!

EDIT: linked all the things.

Still in – but going solo instead

Earlier I posted me and my bro were going to do the jam together

However! I’ve decided that I don’t want to do this with him (nothing personal), so we we’ve both decided we’re each going to do it solo to see which one of us can come up with the better potato-themed game! (hopefully not potatoes actually).

I’ve even created a second warm-up game to better practice so I can destroy his entry!

screenShotOfWarmUp

Still going to write the game in java while using Eclipse, Gimp, and Paint.net for graphics!

Change of Tools

Y’know, Flixel hasn’t updated in quite a while. It seems kinda dead.

I’m thinking of using Axel instead.

I’m going to be playing with Unity in the coming days, but I definitely don’t think that I can do something with it in the 72h of the jam.

So… yeah, I’m switching to Axel.

I also might use Gimp for my graphics since I can’t get anti-aliasing to work in Stage3D so my vector art looks really bad when it rotates. After all, when you export an SVG into a PNG, you end up with a raster image with smoothing baked into it, not a vector image in PNG format.

Anyway, good luck to all entrants!

Also, potato is not a good theme. Just wanted to point that out.

Comments

kibertoad
23. Apr 2013 · 19:07 UTC
No commits for 2 years does look like dead indeed. FlashPunk seems pretty dead as well. Axel isn’t exactly booming with activity either, though.
23. Apr 2013 · 20:35 UTC
Yes go Unity, it’s cool! :)

Going to join the Compo instead of the Jam

I wrote a post before saying I was going to join the jam instead of the compo, however the only reason I did this was because I thought I couldn’t use GameMaker for the compo. Anyways, now that I’ve seen other posts of people using GameMaker for the compo I have decided that Ill be doing that instead of the Jam. Also if someone can confirm that using GameMaker for it is okay I would appreciate it.

My Tools:

GameMaker 8.0

FL Studio 10

sfxr

Paint.NET

Comments

TheColorMan
23. Apr 2013 · 19:10 UTC
According to the rules section on the Ludum Dare site, all development tools are allowed as long as they are publicly available.
23. Apr 2013 · 19:13 UTC
Cool, Thanks! Good Luck Everyone!

You people disgust me.

#TeamNoPotato, you are a disgrace to the human race, and potatos too.

As a punishment, you shall not eat any chips during the Ludum Dare.

You filthy creatures!

I believe I shall be participating

I’ve never done this before. Should be fun.

 

I’m going to be using javascript/HTML5 canvas.

Git for version control. Gimp for graphics.

Sound…I have no idea. I’ll burn that bridge when I come to it.

 

About base code. I’ve been toying with a very specific game mechanic, but obviously I don’t know if this mechanic will work with the theme. Normally this wouldn’t be a problem, it’s just that the mechanic I have in mind involves a table of 256 12-bit integers. Obviously I can’t write that by hand and remain sane. It’s a pretty well-known algorithm, and the tables are publicly available. If you’ve done it before you probably already know what I’m talking about. Do I need to post the table here? I don’t even know if I’ll be using it yet, since whatever the theme ends up being might conflict with my idea.

Consider me “in”

Giving this a second shot.  I learned a lot from my last attempt which was not completed.

 

I think I’m flying solo again :-(  I might try to rally a friend into it.

 

I’ll be using Love2D this time.  First time with Lua, but I’m writing some tools now.  They’ll be published before the event.

 

I’ll post a link to a blog both here and my personal site

 

Comments

23. Apr 2013 · 19:56 UTC
Do you have twitter, i’d really like to follow your LUA + LÖVE Attempt

Jammin’ LD26

We’re in for the Jam.

Coding: Flashdevelop + Flashpunk
Graphics: MyPaint + GraphicsGale + Paint.net + PyxelEdit
Sound: Audacity + BFXR + MilkyTracker

Good luck everyone!

PS
Others may think that Potato isn’t a very good theme.
They may be right, but they may be wrong.
As always we’ll try to incorporate it in our game for McFunkypants’ Challenge.
That being said we’re excited to participate in this Ludum Dare.
Obviously Potato is a joke theme, it would never win in the Theme Voting. 😉

I’m in (maybe)

I’m probably going to be in. I don’t have Internet access at my house at the moment (I’m at a friend’s.) Friday night I’m going to check the theme on my dumbphone, and hopefully service will be restored by Sunday night so I can upload my creation.

GFX: Paint.net &/ Pixelmator
Code: AS3&Flashdevelop / SFML & VS/Xcode.
SFX: SFXR&Beepbox.co / My voice

LD #26 is almost here, and I’m making some changes.

So if you go back to my original post, I talked about using Love2D as my framework. Well I decided to use a different tool that I just discovered recently. It’s called CraftStudio.

 

It’s a lot more simplified than Love2D, but that just makes it easier to work with for this. Also, it has a neat multiplayer  studio, so you and your other team can develop together on the same project in the same namespace. Speaking of that, I got my friend Alex to help develop with me, so we will be entering the Jam instead. And we will both be streaming, at least I will, the entire time. Hope to see you all soon! And check out this tool! its FREE for Ludum Dare weekend! and just released beta!.

 

http://www.youtube.com/watch?v=YDkTCGL1l0s

Comments

23. Apr 2013 · 20:20 UTC
Your link says “502 Bad Gateway” … what is that supposed to mean ?!? :)
Nexx
23. Apr 2013 · 20:26 UTC
Site is currently updating for the beta release. Give it a moment and it should be up soon.
badcc
23. Apr 2013 · 20:27 UTC
This will be very very fun! 😀
23. Apr 2013 · 20:33 UTC
Yeah letz do some engine we know nothing about …! XD! Wheeeee…..!!!!!!!!!!!!!!!!!

Sorry about that, no letz just do it…. ! :)
pandadump
23. Apr 2013 · 21:07 UTC
I’m so using CraftStud.io too. They just added a physics engine in the new beta released 15 minutes ago!!
Osgeld
23. Apr 2013 · 22:45 UTC
I am using EGSL, not as polished as Love2d, but it doesnt make you explode your code over 1000000000 needless callbacks to make pong. Dont get me wrong, I have used Love2d since my first LD about 5 years ago, but it really does make things complicated.

Potato – The Vote Getter

Potato’s results are in:

12. Potato Votes for: 1086 Votes neutral: 204 Votes against: 1311 Total votes: 2601

Whether you voted for potato, voted against potato, or voted meh potato, potato has the most voter turnout for any theme in Ludum Dare history* Long live/Death to/I don’t care about Potato!

 

* well, technically I only looked back to LD 21, but back in those days we’re only talking a few hundred participants rather than thousands.

Code base declaration

Since I’m going to the jam, I think sharing my codebase is not required (right?), but anyway…

Warning: Taking a look at my code base can be very harmful, specially if you’re a good programmer.

You were advised. So, here it goes:

 

Messy code base

 

It includes:

  • Box2dWeb 2.1a
  • PreloadJs 0.3.0
  • TweenJs 0.4.0
  • My code base itself (Abstraction.js, very random name). It glues everything together. It’s kinda messy, and it’s commented in Portuguese. So, good luck if you’re trying to understand this. Some variable names are in Portuguese, some in English…

I plan to clean up and document everything, but it will be after LD 26, for sure.

If you want to have some masochist fun, try to understand this. I just not guarantee you will be sane after that.

I’m In.

First timer, more than a little terrified, I’ll be honest. Good luck everyone!

Tools:
Coding: c++, Visual Studio 2010, Allegro 5 library
Graphics: Paint.net. SUPER CLASSY ARTWORK YO
Audio: Fruityloops, guitar pro, sfxr

Potato location: options screen

Also IN but doing the JAM

First timer here. I ‘ll be doing the game with my girlfriend. She will do the art and leave the coding to me. Have not yet decided about the technology we ‘ll be using but probably C++ with SDL. Good luck and have fun people! 😀

Declaration of library useage

I declared my in-ness a couple weeks ago, but I still need to declare my library usage:

Also, I guess I should throw fuel on the potato pile. Uh, potatoes contain poisonous solanine when green, have a famine named after them, can be used as ammo in cannons, and are starchy. Potatoes are extremely dangerous and should be banned! Therefore, potato is a wonderful theme for LD!

I’m in!

This is my first time attempting a Ludum Dare entry and I’m looking forwards to an awesome weekend, see you all on the battlefield!

Language: Java-SE 1.7

IDE: Eclipse Juno EE

Visuals: Photoshop CS6 Extended, Paint.NET

Audio: sfxr, audacity

Resources: Slick2d, lwjgl library

 

Also, potato is not a theme, it’s an object that can be present, but it isn’t a theme.

I’m in, probably!

I’m in! I’ll be using Game Maker 8 for programming, paint.net for visuals and audacity/whatever to create the audio.

Unless the theme is something stupid, like “potato” or “erosion”, in which case I’ll start my own event, the Erad Mudul, which will have a decent theme.

Hi

I’m hoping to enter this weekend. I will probably not drink coffee and stay up all night. Jam FTW :3

Anyway, I’m already juggling around some ideas. If it’s one of those themes that may result in an ‘art game’, I might make an illustrated text adventure.

If it’s Potato, well, I have a million ideas. I won’t tell you any of them, even if most of them are obvious.

Theme voting is fun 😀

So, if I do enter, play my game (web based, definitely), if not, I look forward to playing all your games.

MY SETUP VIDEO!?!??

setup
watch it please!

Comments

TheColorMan
23. Apr 2013 · 22:39 UTC
32 FREAKING GIGABYTES OF RAM?! :O

Help I’M stuck IN JAM and can’t get out

I’m joining the ludum dare jam this time, contrary to my previous two entries. Which were in the 48 hour challenge. I’ll be participating with my friend Porthog. We will be using:

IDE: Eclipse, Sublimetext2
Language: C++
Libraries: Sfml 2.0, Box2d
Sound: Audacity, sfxr, (some random music gen)
Graphics: mspaint, gimp

Food: pizza, soda.

We are looking to make our game multi player this year, but I guess that depends, there are a lot of “alone” like themes this year.

I am all kinds of In

You had it coming you over-indulgent pixel bastard.

 

Had a fun time with the warm up. Probably spent a lot more time on it than I should have, considering that, true to form, I didn’t really “finish” it. In any case, got some experience using Game Maker Studio, which is good, considering I plan to use it this weekend. Among other things:

  • Game Maker Studio – All that funky stuff it does
  • ASEPRITE – Sprite editing
  • SFXR/Audacity – Sound generation / manipulation (assuming I get this far)
  • LMMS – Music (likewise)

Depending on the theme and probably just how I’m feeling at the time, I may be teaming up with NeonLare and doing this Jam style. He has a better track record for actually getting things finished, and he pretty much rocks at everything I suck at, so that works well. I don’t know what all this potato business is about, but believe it or not, of the food items from my warm up game is a baked potato.

Good luck everybody, lot of good themes out there…. don’t disappoint!

Count me in this thing.

Count me in. Well, maybe. I still have to see what I’m doing this weekend, and whether I feel up to it.

Anyway, hello! My name is Andrew G. Crowell (Overkill in some places, @Bananattack on Twitter). I want to try and use my game engine, Plum, to make a 2D desktop game of some variety for Ludum Dare. It is intended for people to write games in Lua. There is a C++ engine doing the heavy lifting, but it tries to expose as much high-level control as possible. Additionally, the engine backend is entirely comprised of permissively licensed, cross-platform open-source C++ components, making it ideal for game dev in theory — it’s a work in progress, but it has a 2D hardware-accelerated graphics, audio, input, timing, the stuff you need. I have only built a Windows version so far, but the platform stuff is built atop cross-platform libraries and otherwise mostly-platform-independent code. So it should be portable without too many gripes in the future when it looks stable enough. Documentation is also forthcoming.

I guess when the theme comes out and the weekend gets closer, I will have a better idea of what’s going on.

ld26round4

Engine: Plum – http://github.com/Bananattack/Plum
Graphics: Paint Shop Pro, Photoshop or Graphics Gale
Sounds: sfxr/bfxr/sndrec32
Music: Modplug/Sound Club/sndrec32 — uhhh I don’t really know (I suck at music composition)
Timelapse: Chronolapse

Totes in this time, Bro

I’m in again. Last time I participated (LD24) it was all KINDS of awesome. Will be working with bowlercaptain again, and using GM8/GM Studio. Probably MSPaint for art, probably no sounds, though SFXR sounds good.

And that’s about it! Real life is definitely getting in the way this time, but I’ll power through it.

I’m in … power-up the deathray!

I’m in for LD26! I’ve set aside the weekend, and have spent a few hours picking out new tools and preparing them (not enough but better than nothing). My head is completely empty of ideas, but let’s hope that’s a good thing.

My tools:

  • Notepad++ for editting HTML, CSS, JavaScript
  • Chome for testing / development tools
  • jQuery as my only library
  • Pickle and Photoshop for graphics
  • Bfxr and inudge and possibly GarageBand for sound
  • FireFTP for file transferring
  • HostGator for my web hosting
  • Tumblr for blogging

For more info, follow my tumblr: http://deathraygames.tumblr.com/tagged/LD26

Good luck to everyone!

–Luke

I’m in

(First time)

Am I supposed to write a post or something? Ok….

Language: Java

Libraries: libGDX, Aurelien Ribon’s Physics Body Loader

Tools: Netbeans/Eclipse (one or the other), GIMP 2.8, MSPaint, Aurelien Ribon’s Physics Body Editor

Predicted schedule: think about theme, make prototype, get bored, delete prototype, make new game

gl to everyone, I’ll probably go for the jam as I have some other stuff to do

 

 

TSB’s gear

We are counting down to ld26.

tsb

My First Time…

So this’ll be my fist Lundum Dare WOOO! Not sure if I’ll go for Comp or Jam, but I’ll do something either way.

My Weapons Of Choice:

Coding – One of Monogame, Flixel, Gamemaker or Unity (depends on how adventurous I feel, or how many potatoes I have to peel);
Art – Flash, Photoshop, maybe Maya;
Audio – Ableton;
Blogging – My website;

My goal with this is to make something. ANYTHING!

That’s about it. Have fun, I’m looking forward to it!

Second times a charm!

Hello guys, I’m Josh-EXE.

This is going to be my second Ludum Dare, the first one didn’t end so well for me as a black out made me lose half of my game.

This time I’m prepared and I’m ready to work.

 

I will be using Unity as a basic game engine with more than likely UltimateFPSCamera to start with. I will also be using Autodesk Maya to do the 3D graphics and due to my limited texturing ability (I have none) it will most likely cell shaded. As for audio I will be using Audacity like everyone else.

I will be live streaming the creation of my game at (www.twitch.tv/joshdotexe), just as a warning I may or may not be gone a majority of Sunday.

 

I hope to see everyone on Friday night.

Hey Ho, Let’s Go!

First time here, let’s try something new and really amazing :)

My Tools:

Unity 3d, C#, autodesk Maya, photoshop, illustrator, logic pro.

Happy Ludum Dare for all!

Cheers!

First time

Not really sure how well this will go but hey might as well try. I decided today to take part in the compo, so that should be interesting. Have a few things to finish up for courses to allow me to participate this weekend, which will be tough.

Here’s a list of what I will be trying to use

  • Editor: Vim
  • Code: Java 1.7 SE (Might use lwjgl + Slick2D Utils)
  • Graphics: Gimp
  • Sound: Most likely sfxr

Schedule will probably be fairly relaxed, and that’s probably going to screw me, but we’ll see what happens. Good luck :)

I’m in.

Flashpunk/AS3,

garageband,

photoshop.

 

good luck to everybody

love you, @thatredant

Visibility

I’ll be entering this LD. I’m also hosting a punk-as-fuck sub-dare dare on the Braingale forums. Feel free to join in

Tools I’ll be using include Sublime Text 2, Löve2D, Illustrator, Reason, Intuos 4, and a sketchpad

Warmup… week

Was a bit delayed during warm-up weekend, but I’ve checked out all my tools and made a neat little city building prototype using HaxePunk, DataFairy, and Flash Cs5 to draw some simple assets.

product_prototype_v0

The sell button is bit bugged, but I’m not fussing over the small stuff.

Tip: Hold SHIFT down while clicking to build and sell multiple buildings.

Check it out: http://mkv25.net/showcase/games/product_v0.swf

 

My first Ludum Dare

I’ve competed in coding competitions before but i haven’t gotten an opportunity to do Ludum dare until now. I will probably compete this weekend if I like the theme.

Here’s a list of what I’ll be using:

Language: Java 7

Editor: Eclipse

Graphics: Gimp

Sound: Audacity

Library: LibGDX

 

Comments

ecool377
24. Apr 2013 · 04:16 UTC
Have fun, its a really cool experience after your first time, this will be my second ludum! 😀

Hello! Farman.Farout reporting in!

Hey everyone! This is going to be my first LD. I’m really excited to finally be able to participate. I’ve been grinding my skills up all year long! :)

Recently I entered Clay.io’s Got Game competition. After failing to finish a complete javascript engine in a timely manner my partner and I switched over to using Impact JS. We like it quite a bit. With only three days left before the deadline we crafted Gma’s House together from nearly scratch. I’m not a complete stranger to the concept of a jam. Those were three long days!

My current project has the WIP name of Guitar Slinger. I will attach a few images

Screen Shot 2013-04-23 at 11.15.11 PM Screen Shot 2013-04-23 at 11.15.30 PM Screen Shot 2013-04-23 at 11.15.37 PM Screen Shot 2013-04-23 at 11.15.50 PM

–of my pixel art. I’ve been working hard to improve.

Guitar Slinger is also using Impact JS.

Anyhow — I will likely be entering into the competition as solo act. I will be using Pixen, Impact JS, Komodo Edit 8, CFXR, and perhaps recording my mouth / instruments.

 

I wish you all a good jam! May we all jam together

as the cosmic stars align above us

in harmony!

Gan the creator!
Almighty God!
The Universe!
Channel through our hearts and minds and out of our finger tips!

Amen!

I’m just goofing. Let’s do this!

 

Sincerely,

Farman.Farout

Thomas Guererri

 

I’m in!

I’ll be giving this another go and try to get it finished on time!

Potential Tools: SFXR and BFXR, VS2008, Gimp, paint.net, Netbeans, pickle, graphicsgale, lmms

My game will probably be 2d and use c++ and opengl (maybe SDL) for rendering unless I find a simpler route.

PixelShop: a Small simple Pixel Graphics Tool

PixelShop

This is a project I just started recently. I’m hoping I’ll get enough done on it so that it’s actually worth using over Photoshop for simple pixelated retro-style game sprites.

It’s built with Adobe AIR, Starling and ASWing. The performance is very good since it’s powered by Stage3D.

Eventually, I will add frame-by-frame animation, the same concept of symbols, instances and timeline animation that most Flash Developers are used to. Then the final results can be exported to a series of PNG, and automatically launch a TexturePacker project file! Long-term goals anyways…

It’s still too early in development to share it to the world, but I just wanted to give a heads up if others are interested in such a tool :)

Comments

matter123
25. Apr 2013 · 03:51 UTC
looks really nice

I’m in. Maybe.

I’m in, provided things don’t get hectic around here. This is my first go at one of these things and I’m not all that confident in my own abilities, but I’m looking forward to it nevertheless.

Language/IDE: GML/GameMaker.
Art: GameMaker’s graphics editor or Paint.net
Sounds: As3sfxr
Music: Unsure

Allons-y!

My really first Ludum Dare

Hi guys! This will be my first real Ludum Dare, because I couldn’t participate in the previous one.

These are my tools:

Code: Game Maker Studio with the HTML5 module

I’m still polishing my javascript abilities so I’ll use Game Maker to be able to focus a lot more in the design and gameplay of the game

Art: Inkscape or Adobe Illustrator

I’m NOT good with pixel art but I can make some decent simple art with vectors. FAKE it till you make it! :)

Music: If I have time I’ll make some sounds and music with Reaper, if not, I’ll use some from opengameart.

 

I love you all! :)

Tags: gamemaker, html5, illustrator, inkscape, javascript, reaper

I’m in! Also, Warm-Up Game: Laser Control!

I’m 0 and 4 for Ludum Dare compos, but I have been KILLING it productivity-wise this April, so I’m

feeling good about this one!

My tools:

Code: Unity3D, Visual Studio 2010

Art: Blender, Paint.NET, maybe InkScape, depending on the look I want

Sound & Music: SFXR, Audacity, Pxtone

Timelapse: Maybe!

I also made a warm-up game in about ten hours to practice uploading stuff to Kongregate, which can be played here:

http://www.kongregate.com/games/CornerStoreGames/laser-control

It might be ugly as Satan’s duckface selfie, but it’s up and it works, so I’m stoked!

Good luck everybody!

Here comes mbl!

Well this is gonna be my first Ludum Dare/Jam. I’ve been meaning to do this for a while but with school I never had the time, luckily this falls in my holiday break and it means I can make my first attempt!

Code: For my code I will be using Java, a language I feel comfortable with. I’ve been looking at using LWJGL but there is a lot to learn and I don’t think I will be ready to use it in 2 days.

Graphics: For this I will be using a combination of Paint.NET and Photoshop (for more detailed graphics)

Music & Sounds: I am still researching for a tool that I want to use for music, but I am thinking using the SFXR or BFXR for sound effects

I am tempted to just do the Game Jam this time and try and get the game out in 72 hours because I expect that I will have a lot of bugs and errors to work out. But I guess I will see how things go.

Best of luck to everyone

Comments

jancsiba5
24. Apr 2013 · 04:44 UTC
You could ise LMMS(Linus MultiMedia Studio), a free music app for music creation, has a pretty good 3x osc plugin, i created some pretty good sounds with it 😀
24. Apr 2013 · 12:34 UTC
Oh very nice! Thanks for that. Should be awesome for making some music

Twitch.tv account

Finally got around making Twitch.tv live streaming to work. I’ll be live-streaming under the username japtar10101. This is so exciting!

I’m In!

I’m in for the jam!

I also thought I might do something interesting this time around.

I’ve been learning html5 stuff lately so I think I’m going to use that for the jam

I’m using Cocos2d-HTML5 with a NodeJS server and hosted on Heroku.

I plan on pushing the code whenever I can to heroku, which means you can follow my progress and actually play the game as I’m making it!

http://ludum-dare-26-savethejets.herokuapp.com/

 

 

Nooooo! POTATO!

Well, screw you guys. My game is going to have potato anyway!

Entering

I will be entering the ludum dare, making a text-adventure on the Quest engine.

http://textadventures.co.uk/

Look forward to it!

First time attendance

I’m going to try out this event for the first time.

Am going to use: Java, Gimp, Eclipse. Not sure what I’ll do for sounds yet.

Hope I’ll have a good idea for the theme.

Best luck to everyone!

Benjamin

Busy weekend

I may be in, but have a super busy weekend with my daughters birthday and family visiting. May not be able to get anything finished

Tools: Visual Studio 2012. Xamarin Studio, Game Maker, Paint.net, notepad

Good luck all

My First Ludum Dare

Hey guys,

I’m going to be doing my first Ludum Dare this weekend.

Tools: Programming – Visual Studio 2010 Express     Artwork – Photoshop CS6     Sound/Music – FLStudio 9

See you all on the Battlefield!

I’m In.

Yes, I am.

Be ready. I’m going all out on this one. Also, hi. My name is Adam. This is my first Ludum Dare. It’s also my first game development contest.

GL, HF everyone else!

 

I’m In

Second time. Couldn’t finish the game at my first try… Let’s see if I can do something now

Engine: HTML5/MelonJS

Graphics: GIMP

Sound: sfxr / lmms

Cheers!

I’m Into It… Let’s Jam!

 

I’m looking forward to what will be my first Ludum Dare Jampotato or not, there are still many cool themes being voted on! Looking forward to what should be a weekend of good fun :D

It may be LD26 but it's English League title #20 for Man United.

It may be LD48 #26 but it’s English League title #20 for Man United. GGMU!

Language (IDE):  Java (Eclipse)
Graphics: Photoshop
Music + Sound: Most likely going to use Audacity / FL Studio/ sfxr
Libraries: LibGDX

Edit: I’ve now got two friends that want to be involved as well so Jam it is! :)

Tags: audacity, eclipse, fruityloops, java, libgdx, photoshop, sfxr

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This entry was posted on Wednesday, April 24th, 2013 at 6:53 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

PaddoSwam’s first compo

Used tools:

  • PHP 5
  • PHP/MySQL DAL Generator, my own basic generator
  • Smarty, Template Engine
  • Game-icons.net, if fit for the situation
  • Paint.NET, because you always need to manipulate pixels

Side-notes:

  • .NET Developer almost 5 years
  • PHP Hobbyist for over 10 years
  • Broken skills in the visual/creative areas

Did do ‘a-game-in-a-weekend‘ before, which ended up taking 4 days so I have to amp up the speed this time!

 

Getting ready to ruuumble!

I have prepared a topic concerning the Ludum dare 26 on my website, I vow to update the progress of my ld26 challenge through the next couple of days.

http://teamsomethingbeautiful.webs.com/apps/forums/topics/show/8890354-ludum-dare-here-we-come-?page=last

I can’t wait to get started, it will be really interesting with all those fascinating topics, potato being the most interesting, of course ;).I hope that everyone, including me will be able to finish their projects on the given deadline, I’ve aklready bought a stash of redbull to keep me alive through the dark hours ahead of me 😉

Regards

T800

We’re in

Second try! This time I’m in for the jam with Tsuki_Usagi (she’ll work better than me the graphic and audio side). Tools:

Code:  Last time I used GameMaker Studio. It works well but I hate that it’s only for Windows (though you can export to different platforms). I decided to move to HaxeFlixel and it worth to giving a try! (the community is awesome and helps a lot!)

Art: Paint.NET, GIMP, Pixen, Pyxel Edit, oh… well…  Tsuki_Usagi could explain it better.

Sound & Music: SFXR, Audacity…

Timelapse: Maybe!

First time LD + marathon stream

Hihi,

this will be my first time entering the Ludum Dare Compo and i am pretty sure it will be a challenge for me concerning the limited time frame ^^.

I will also livestream the full experience as an marathon with 45minutes naps (hell yeah!) and a lot of Coke.

Good luck to all competitors i hope you guys enjoy it and create awesome games ^_^

 

The tools and equipment I will use:

  • Engine/Framework: LibGDX, Java
  • IDE: IntelliJ
  • Graphics: PS CS6 (+Wacom Tablet)
  • Sound: SFXR
  • Music: Ableton Live 8(+MIDI-keyboard) [if I have enough time]

Stay Connected:

Tags: java, libgdx, livestream

4

This entry was posted on Wednesday, April 24th, 2013 at 8:06 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ludum Dare 26 meetup: Coventry, UK

A meetup organised by Warwick Game Design.

Location: University of Warwick, room B2.03

Time: Although the competition starts at 3am, there will be people around from 8pm on Friday onwards. We will finish at 10pm on Sunday.

Email me at david.truby@gmail.com if you’d like to come!

We’re In!

First official Ludum Dare for me (@garethiw) – code and @gredgie – art. We’ll be participating in the Jam for all three days.

Code:  Monogame. We’ll probably be using a small base engine I put together to test Spine with XNA/Monogame. Full source available here. I may also use the XNA gamestate sample available here.

Art/Design: CS6, Spine, Tiled

Sound: BFXR, Audition

Stream: http://www.twitch.tv/garethiw, using XSplit with webcams and some VLC voodoo to get both our screens on-stream.

Timelapse: Possibly a few days after the jam has ended.

Comments

gredgie
24. Apr 2013 · 08:43 UTC
This LD I’m going to eat dinner off camera so I look less greedy when time-lapsed :>

Tools Amendment

I needed GIMP for something else, but after installing Mountain Lion it no longer worked… so I went to redownload and found a new version. A version which has OSX native windows. I no longer feel the need to rip out my hair when I use it, so I’m adding it to the list of tools I may use.

I would also like to reserve the right to use iNudge, Circuli, and Otomata to help with music. I still plan to sing, but I want background music.

I’m in!

I’m in!

 

Code/IDE: Processing

Art: Paintbrush

Sound: Possibly Garageband + Possible Noteflight + Possibly an electric Piano.

OS: I use Mac

The game *should* work for all computers with Java.  It will have a downloadable exe/app/jar as well as being online.

 

Comments

24. Apr 2013 · 18:23 UTC
yay for processing!

We’re in

Joining in with a friend, this will be our first LD ever.  I am working on the code, she is the artist. We’re joining the Jam (hopefully) for the whole 72 hours.

Code/Engine: Unity3D (C#)

Art: Paint.Net, Pickle, PyxelEdit .. Possibly something else

Sound: Not sure yet

Timelapse: Maybe

Coffee: Yes

 

Tags: potato

I’m in

Hi all, since I’m taking this weekend off from writing essays anyway, I thought I might have a go at my second Ludum Dare.

I will be using:

Engine: LÖVE
IDE: Komodo.
Graphics: GIMP.
Sound: Audacity.

I’m in

Hey everybody, this will be my second time entering the Ludum Dare competition, I’m really excited and I hope I do better this time.

The tools I will be using are:

  • Language: Java
  • IDE: Eclipse
  • Graphics: GIMP
  • Music: Audacity, FL Studio
  • Sound Effects: sfxr

I’ll propably be using a synthesizer for the music, if I have enough time left.
I will also be using Slick2D, which is an open source 2D Java game Library.

Good luck everyone!

In

I will be entering the grand old Ludum Dare compo for the 8th time this weekend. I had an unexpectedly good run out last time winning the mood category and I’m willing to have another go at making something hilarious/upsetting (theme-depending).

I’m also a bit devastated at the low placing of potato in the votes. Shaaame.

My little memory lane: entries from LD 18 through to now

My little memory lane: entries from LD 18 through to now

I expect I’ll be using Flixel one more time, though the itch to try something else exists I’m pretty sure I’ve left it too late :)

Good luck all, see you on Twitter/IRC!

Levelup v0.9 release preparation for LD26! (Also, i’m in :D)

LevelUp v0.9 is in the making.

http://lup.wzl.vg

 

LevelUp v0.9 Preview

 

There’s not a lot of improvements towards 0.8, but it *will* feature an autotiler!

Quick Preview:

 

If you have any feature requests, now is the time. I’ll try to wrap 0.9 up by friday, so you can get accustomed to it before the  compo starts!

 

 

Also: I’m in! 😀

This time i’ll be using my Flow framework again (which i’ll link to in some later post) using C# and OpenGL.

For graphics I’ll be using Aseprite, and for audio Renoise. (Maybe even Blender?! We’ll see…)

 

Let the Potato begin!

HEY YOU

This may be an international community, but for the love of Pete! It’s pronounced:

 

 

:)

I’m in (First Timer)

I am a Unity user and am doing my first ludum Dare. But seeing all these eclipse users is making me nervous. Here is a list of my current Tools,
Unity, Photoshop/Paint, Maya, GarageBand

Let’s do this!

I’ll be participating and live streaming for LD26

I’ll be participating in my 4th LD this weekend.

I’ve been doing #1GAM (One game a month) and have been streaming all my development through Twitch (almost daily). I’ll be doing the same from the Tokyo LD real world gathering at Pico Pico Cafe!

If you’re in Tokyo, come by and say hello, or feel free to watch the live stream and provide feedback while I code!

This will be my first LD where I attempt to do a time lapse of the whole weekend.

 

Good luck to everyone out there! I’m looking forward to seeing what you come up with!

 

Comments

24. Apr 2013 · 10:46 UTC
Yay this is great news! I’ll make sure to watch it while doing my LD :) Get ready! 😀

First LD#48

Heyya, first LD for me! Also first solo game jam. Hope it all works out in the end, potato or no potato!

Code:  Unity3D, C#
Art/Design: CS6, GraphicsGale
Sound: BFXR, Figure, FLStudio

Ludum Deals for LD26

Deals! Here is this LD’s list of offers, bargains and other things.

Development

  • CraftStudioCooperative Game Making Platform – CraftStudio is now Beta (changes)! Help celebrate by participating in the free weekend, starting 24 hours before Ludum Dare.
  • Construct 2Make Games, No Programming Required40% off until April 29th.
  • PlayCanvasCollaborative 3D HTML5 dev suite – 30 spots for access to the private beta. Anyone that submits a game gets a 1 year Indie license after the beta ends. Contact info@playcanvas.com, and be sure to mention LD48 and your Ludum Dare username.
  • Goo EngineModern HTML5+WebGL 3D EngineGoo Technologies is offering early access to Goo Engine free for Ludum Dare participants. Sign up here.
  • AtanuaCircuit logic simulator – Seriously. Sol_HSA, one of our long time Ludum Dare veterans and part of the moderation team is offering a free license to anyone that makes a Ludum Dare game with his logic simulator. And you thought you were hardcore making your LD games in C or assembly. Think again! Use this temp license to try it. Let Sol_HSA know: 109A21DCEE8841D3F1B63738300162A429226A09A8024885C729F8306D2AE46B734812
  • Unity ProUnity Pro Trial (Unity Pro, iOS Pro, Android Pro, Team License), good until May 28th. Use the code T3-NGDY-EPTV-VJUK-6Z4D-PQNF, good for 500 activations.
  • Unity Pro Discount10% off all Pro purchases/upgrades. This offer is available for individual developers and their personal purchases, not for studios. Sign up here. Offer good until May 31st.
  • Loom Game EngineGame Engine with Realtime Editing50% off all subscription plans, and the price is grandfathered for the lifetime of the subscription. Use code: GO_LD26

Content Creation

  • Pixexix ProDraw on (texture) your 3D models using any image editor – Use coupon code LUDUMDARE26 during checkout for 75% off. Read more here.
  • Sprite SomethingiOS Sprite, Animation and Map editor – On sale Friday, April 26th for $1.99 (Regular $4.99). ONE DAY ONLY!
  • Voxatrona Voxel game with integrated editor and exporter – Did you know: Voxatron can export things you make in voxels as .obj format files? Now you know! Don’t have Voxatron? Look here.

If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list.

Also it MUST be relevant to what we do here (i.e. make games).

In

I’m in for a second time. Hope it will be more productive than my first try.

Engine: LÖVE/HGE

Text edit: Sublime text 2/MSVC++ Express

Graphics: GIMP/Aseprite

Sound: none/maybe sfxr

 

Good luck everyone!

 

First time for me…

I’m a relative novice, going through a “I want to be a great programmer” phase, and I’ll be entering Ludum Dare for the first time!

I have most experience (which isn’t very much) with C#/XNA, so naturally I’m choosing to do this project with Java/Slick2D! I’m in the process of warming up with Pong right now, to get to grips with the language and framework. It could be a complete flop, but what the hell – may as well give it a shot!

Java, Slick2D, Eclipse, Paint.NET, (unsure about sound).

Comments

dualtagh
24. Apr 2013 · 11:39 UTC
Why would you naturally choose Slick2D if your experience is in XNA? wouldn’t MonoGame be the natural choice?

but good luck anyway :)
Slossius
24. Apr 2013 · 11:44 UTC
It was a joke! I did consider MonoGame, but having to install VS2010 and XNA again just for the content…

Cap’n #1GAMCRUNCH, Reporting In!

Hey LD-ers,

Guess I should finally do one of these, so… I’M IN! =)

We’re taking off from our monthly #1GAMCRUNCH game jam this month in favor of LD48, so I expect to see lots of #1GAMCRUNCH regulars jamming it up LD style this weekend.

For all of my #1GAMCRUNCH-ers (as well as anyone else who wants to join), we’ll be attempting to run our usual G+ Live Hangout (no YouTube stream this time, sorry)  throughout the entire jam.  (I may also setup a twitch stream, so lookout for that here for my usual embarrassing antics/dancebreaks.)

Since it’s been requested, I’ll also be tweeting out our standard timeline updates throughout the jam.  For non-#1GAMCRUNCH-ers, these are reminders/alerts that follow a recommended jam schedule (adapted from The McFunkypants Method) which, if you’re able to stick to, guarantee you a functional, complete game by the end of the jam while still rested enough to submit it to ludumdare.com and not canigotobednow.net.  Follow @playvue on Twitter to get the updates.

This go around I’ll be using:

CreateJS (http://www.createjs.com/)

Adobe Photostratorworks

Browser-based Neutron IDE

And prolly SXFR or something similar.

Happy Jammin’ to all!

Tags: 1gamcrunch, createjs

I’m in! For the third time

I love doing these challenges there just so great. I hope everyone has a good time this weekend building there games, and remember to vote, and leave valuable feedback on the games so everyone can have the chance on improving there game.  BUT MOST OF ALL have fun! I’ll be seeing your game later;)

Tools:

Almost Everything: Blender

Coding Language: Python

Sound and Music: ???

 

I’ll figure that out soon:)