LD26 April 26–29, 2013

I’m in – to actually make a game

Well, I’m in again – but this time I’m going to try and actually make a game. I’ll be entering the Solo competition, but I may go either with Java or C++.

Language: Java/C++
Libraries: My own engine (see my posting history if you really want to)/SDL 2.0
Graphics: GIMP (if I had more time, I would enter the Jam and ‘recruit’ an artistic friend)
Music: Sibelius/GarageBand (GarageBand had issues exporting last time)
Sound FX: CFXR, the Mac version of SFXR/GarageBand (it works fine for small .wav files)

Good luck, and I hope to see you all there 😛

Polar

Joining the jam now!

After passing last time I will jam this time.
The catch for me making this game is I’m going to work with my girlfriend after she told me she wanted to make a game once.
She is a digital publisher trainee so she got some skills in illustrator and vector art.

Language: Haxe/nme
IDE: flashdevelopgraphics: Paint tool sai, illustrator
Animations: Flash professional
Music: Milkytracker and free audio samples

I’m in for the first time!

This is my first Ludum Dare Compo!  Wish me luck!  😀

Main tool:  Engine001 OR Microsoft Small Basic.  I’m not sure yet.  If I use Engine001, I will use the following tools.  If not, I’m using small basic alone.

Art:  Paint.NET

Sound:  as3sfxr  (http://www.superflashbros.net/as3sfxr/)

Oh… and #teampotato

I’m in, hosting an event, and streaming.

Hello World!

I’m in and hosting the real world meet up in Mountain View, California at the Hacker Dojo.  I even plan to stream this time… Maybe, we shall see.

Tools:

  • Audio:  Audacity
  • Graphics: Paint.NET
  • Language/IDE: Java and Eclipse
  • Frameworks:  LibGDX

Even if I haven’t managed to make a game for a single LD yet, I will still try no matter what.  To everyone participating, lets make some games!

Ok im in + Livestream

So the last few times I’ve tried to participate in the Ludum Dare (LD #23 & #24), or last years 7 Day FPS challenge for that matter, real life has done all within its power to derail my plans and force me to withdraw. Well this time come hell or high water im going to finish, (Insert inspirational music here) and to inspire me to continue working regardless of external interference i shall live stream the entire event for your entertainment and my potential ridicule! (End dramatic music)

Well now that I’ve gotten that out of my system we can get down to business. I intend to live stream both my practice in the week leading up to LD#26 and the entire event itself. It is my intention to start streaming no later than 9pm EST (GMT/UTC-4) and I hope to be live for at least 3 hours each night before the event. Come the day of LD#26 I will be live 2 hours before the event starts (8pm EST GMT/UTC-4) playing a game or two to unwind. If there are any changes i will be posting them to twitter so check there for updates.

For development tools i will be using all free and or open source software, most of which is listed here on the Ludum Dare site. Eclipse for code. (Java + LibGDX) Paint.NET for 2D art. (maybe Gimp as well) SFXR for sound effects. Musagi for some simple music.

Twitter @_Milligan

Twitch @CodeMonkeyMilligan

P.S. ALL HAIL THE MIGHTY POTATO!

Indianapolis Event Maybe?

I’m thinking of hosting an event here in Indianapolis, but I’m not 100% sure if I can trust people as the only place I can host it is in my studio apartment.. If I generate enough interest though, I say I do it anyway. If something goes missing, I will know anyway 😛

Comments

SuperDisk
22. Apr 2013 · 18:25 UTC
I live in a location near Indianapolis, but most likely will not be able to come
23. Apr 2013 · 16:03 UTC
I’d love to do it and would generally be in Indy, but this just happens to be the weekend that I’ll be out of town. Perhaps next time?

DEATH TO CAPSICUMS!!!!

Capsicum Filth

Pro Potato!!!

A -1 for potato is a +1 for capsicum!

#TeamPotato

#NoCapsicum

I have a dream…

The world without potatoes would a happier place :)
And it is a dream worth fighting for!! 😀

Good luck to y’all!

I’m in again

Trying to get a serious entry done this time (depending on the theme).

I might be using Java with libgdx, Wavosaur, Ableton, Sketchbook, Milkshape, Pixexix, SunVox, Paint.Net, GtkRadiant, Graphics Gale.

If I can’t get something serious together I might be doing something for my VIC-20 (using cc65)  or my Genesis (using SGDK)

PS: Please get a fresh fun-theme next time, potato-jokes are outdated.

I’m in!

I am in this time, even though I only have time on Sunday unfortunately, but I’m confident I’ll make a game there! I would love to stream my progress, but my connection is way too slow. I’ll do a time lapse instead!

So, these are the tools I’m going to be using most likely:

  • Programming language: Java
  • Library: Slick2D (Which is pretty much my standard for everything)
  • Graphics: Paint.Net
  • Music: None? I don’t know yet, never created good music by myself…
  • Sound: Bfxr
  • Time lapse: Chronolapse

These things might change on the theme and my actual free time, so I might also be going with a console-only game or Twine – we’ll see!…

Last words for today: NO POTATO!

In

I’m in. Same as last go. Was thinking about something browser based with rails and/or angular, but decided against it.

Language: AS3 using Axel (with FlashBuilder as my IDE)
Graphics: Photoshop
Sounds: As3sfxr
Music: Random music generation tool from googling (probably the one I used last time).

Looking forward to it. :)

I’m in

Well, it’s Ludum Dare time again, which means I’m in, naturally.

My weapons of choice:

  • Language: CoffeeScript
  • IDE: Aptana
  • Framework: My self-made Lyria framework
  • Graphics (2D): GIMP
  • Graphics (3D): Blender
  • Sounds: Garage Band, Audacity, sfxr
  • Other tools: Stylus, Require.js, Node.js, Grunt, Handlebars or Jade templating engine, TexturePacker

I’m hoping for enough time this week-end to actually complete a game, no interruptions and me not getting sucked in by trying to constantly improve my framework. :)

Comments

22. Apr 2013 · 19:25 UTC
Wish you all the best. Show us the power of lyria 😉

TEAM POTATO

Team Potato Flag:
TEAM POTATO

WE WILL BE VICTORIOUS!!!

Anyone who does not vote +1 Potato is not allowed to eat any chips during the Ludum Dare, you evil people.

Tags: #teampotato, #votepotato, potato

Maybe…

I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

  • Programming: Haxe with NME (or with my own base code for Flash)
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
  • Sound recording: ZOOM H2 audio recorder
  • Sound editing: Nero Wave Studio
  • Instruments: An entire symphony orchestra to record sound samples from
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub

potatoNow to prepare I’ll just practice drawing potatoes

 

We Are In — Again

Yes, once again, my sons and I will be entering the Ludum Dare. We have a bit more of a chaotic schedule this time around (baseball, cub scouts, etc) but we will try our best.

Team Hocker — Go!

Team Hocker

 

Tools

We might make a last minute call depending on the theme

Graphics:

ArtRage, Wacom Intuos 3, Spine, Paint.NET, some others.

Sound:

We will probably find free sounds again on the internet.

Engine:

Unity or GameMaker Studio

If we use Unity we will also be using the wonderul 2DToolkit from Unikron software,  for sprites.

So I guess whatever we decode on doing it will be in 2D.

Good Luck to Everyone!

! Team Hocker !

 

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This entry was posted on Monday, April 22nd, 2013 at 8:22 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

So, Let’s Do This

Now, I’m known for not completing my games, however, not trying never got me anywhere. I will be live streaming.

Also, I think I may change things up a bit. Haxe + HaxePunk? Or Lua + Love2D? I don’t know.

Winners don’t use potatoes

Winners_Dont_Use_Drugs_8377

While you’re all going gaga over this LDs hilarious joke theme I think there’s a serious message that needs to be shared.

Also I’d like to point out that I’m currently on a lot of really strong painkillers which may have influenced me during this.

Tags: potato

Actually

I need to put a little update on my I’m In post

Now I’m using a much much faster computer woo
And potato
Plus it runs Windows :(

I’ll still try to give Win/Mac/Lin/Android builds asap.

I’m in

I’m excited for my first LD48!

Language : Javascript

Editor : Sublime Text 2

Graphics : GIMP

Getting ready to rumble

My first Ludum Dare and I am getting a bit of a stage fright. My weapons of choice so far:

  • Cocos2d-x HTML5 for engine
  • Notepad++ and Mercurial for coding
  • Inkscape for graphics, perhaps with some Gimp for final editing
  • Reason 6.5 for music, perhaps with a helping of some external instruments
  • Rode NT1A and Zoom H2N for recording sound effects

My Javascript skills are a bit dusty, so I hope I won’t shoot myself in the foot with the HTML5.

I’m In!

Hey there! I’m very excited to participate for my first time in Ludum Dare. Here’s my setup:

Language: Javascript in HTML5

Framework: (Edited) AngularJS. Maybe.

Libraries: D3.js for vector graphics

Sound: Probably Audacity and sfxr.

Editor: Sublime Text 2

I had a vector potato for you, but WordPress doesn’t seem to like inline SVGs. Oh well.

Best of luck to everyone!

I’m in

Primum ludum dantis and a bit nervous.

 

Language: C++

IDE: VS

Graphics: Photoshop CS6

Sounds: I’m not sure yet

 

Best of luck everyone, and may the best potato win!

I almost forgot, I’m in!

I forgot to post this, almost too late. I am in, and this time I mean it. I still don’t have my promised awesome “I’m in” video. maybe for the big 30 I will. I will be sticking with what I know, that I can use to create something quick and simple(more so than C++ at least), Java. I have a game engine that has been on my github for 10 months or so, it is a small 2D engine with a ton of sleep-written, jury rigged, messy code since I only work when I am amazingly tired after a day or two of no sleep, by coincidence, probably. With that said it probably won’t be to other’s liking to use, but since it has been publicly available I will use it, it gets the job done and I have added some stuff these past few days. https://github.com/djdduty/Wolf2D

Tools:
OS: Arch Linux(Desktop)/Windows(Laptop)
Programming language: Java
Engine: Stated above, Wolf2D
IDE: Eclipse
Art:GIMP/Photoshop/paint.net/Microsoft Paint
sound: SFXR/Audacity
Level editor: I will make one(waste of time, but fun!)
(not excessively detailed, but information that no one cares/needs to know)

Desk pics! (a bit excessive with my screens)
My desk pic, http://i.imgur.com/2ShPkUb.jpg
The three main monitors are 2×21 inch and 1×23 inch, the big monitor to the left of the laptop is a 32 inch tv with shitty resolution, but it allows me to show a bunch of information right next to be face(a little low), good for idling in IRC and glancing over.(not for actively typing in IRC, though.) Anyway, I am sure no one cares and I am just excessively going into too much detail, or showing off that I see everything, either way I’m in!

I’m in!

Ok, so i’m in, i’ll gonna go again.. but this time i hope i finish the game. Second LD, maybe this time i’ll eventually do something doable. I will enter the Jam with a friend. Hope we finish it. We will use:

Construct 2

PhotoShop

BFRX

And some random music generator….

I’m in!

Wasn’t sure if I was going to be able to make it this time, but it’s looking like I shoud be on for my 4th LD!

 

Language: Actionscript 3

IDE/Tools:  FlashDevelop, Notepad++, Paint.NET, Inkscape, Bfxr and Musagi (if there’s time…which there never is :S )

Powered by:  Coffee and snacks

I’m in for the first time.

I will participate for the first time to a game jam, my goal is to have a playing game and fun for this weekend. I wish a good weekend to everybody. I won’t use any game engine for this event because I don’t feal confortable with any for the moment. I will push some basic classes to github in the next day, nothing extraordinary, just keyboard handling, loading a spash screen.

Language : Haxe
IDE : FlashDevelop
Graphic : Gimp
Sound : Bfxr, Audacity
Other : Git

https://github.com/Nambew/LudumDare26

Maybe 4 hours for me?

I might try for a 4 – 8 hour game as I have some time on Saturday. But, as usual, I won’t be able to put in 48 hours. Oh well. :-)

I’m In

Looking forward to seeing what I can come up with.  I did a practice run a while back, and finally a LD Compo Weekend aligns with my calendar.

Toolset:

Engine: Unity 3D

Graphics: Paint.Net, GIMP, NeoTexEdit

Sound: sfxr,bfxr,Audacity

Music: ?

Good Luck to everyone!

Looks like my group has schismed…

It would appear that my group has split up. As such, I will be entering the Dare Solo.

Language: C++ with SDL and SDL_Image

 

IDE/Compiler: Code::Blocks, Minigw32++

 

Graphics: Adobe Photoshop

 

Sound: Audacity and a Microphone; Various instruments

 

I plan to make a 2d old school RPG, hopefully the theme will allow me to set it in modern times.

I will be the consumer of tea and ramen, and destroyer of competitors!

I’m in!

This will be one of my first game competitions and will be doing the jam with my buddy! So excited for Potato 😛 We’re gonna use pure java from scratch and some paint.net and Famitracker for graphics and sound!

Ready to make a game!

I’m in for the jam thing.

i’ll be using gamemaker, with pxtone for music.

glhf!

In Again.

I’m in for Ludum Dare again.  Hoping to make something better this time, but we’ll see.

Tools:

Game Making: Stencyl

Art: Paint / Paint.net / Fresh Paint (maybe)

Sound: PxTone / Bfxr

 

Yep that sums it up, looking forward to going at it again.

May be in + Kali’s Ladder !

Hello !

I will take a boat in a few hours from Andaman to Chennai. It shoudl take 3 days, so I may be in depending on the weather and the chaotic indian boats shedule.

If I arrive in time I will use haxe  graphics gale and my libs

By the way, I worked hard on my 7DRL entry Kali’s Ladder. If you like roguelike please have a look and send your feedbacks here

sc_2

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This entry was posted on Monday, April 22nd, 2013 at 11:16 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First Ludum Dare

So… I’ve never actually made anything more than a really simple text based game. I’ve attempted it before, but never got around to finishing anything. I’d like to try to enter the Ludum Dare this time, but it depends on how busy my weekend turns out to be. Also, as much as I like potatoes, I really do not want to have to have my first actual game titled “LEGEND OF THE POTATO” or something similar.

I’m in!

Somewhat late… since this is my first “I’m in” post ever (and I’ve already taken part of a few compos). xD

Here’s what I’ll be using:

  • IDE: FlashDevelop
  • Language: as3
  • Framework: Flixel
  • Graphics: GIMP (and maybe, but most likely not, Pickle)
  • Sounds: sfxr
  • Music: LMMS
  • Others: I’ll probably use my own tilemap editor… if I use tilemaps at all

I’ll try to focus on not wasting a lot of time on drawing and… well, I don’t really know… making stupid choices, maybe… xD

Let’s all have a great time and make games! =D

Tags: im in

I’m in :)

Here are the tools I’m going to use.

A peeler
eplucheur-pomme-de-terre

A fryer
friteuse-electrique-fr-6-lt-2532469

Good luck everybody! And do not forget to have fun :)

I’m/We’re In.

Entering LD once again. The jam this time, Since I’m working with a team.

Language:GML/Game maker most likely.
Art: Paint.net
Music: Autotracker
Sounds: SFXR

Good luck to everyone!

I am going Lone Ranger!

So after participating 3 times with my LD team ( ConflictiveLabs ) I’ve decided to go solo this round, mostly because I won’t be home and also my mind is a bit tired so I don’t think I can handle 3 days of massive game creation.

For the type of game, I guess I’ll have to wait for the official theme.

For my work tools I’ll use:

Programming: Monkey ( maybe with flixel ).

IDE: JungleIDE.

Gfx: Pixen ( yeah, I love pixel art )

Sound: cfxr ( the mac versión of sfxr )

Music: I don’t know, probably steal something from a free assets library.

I guess that’s all.

Good luck to everyone!

I’m in

Alright, this is going to be a rough one for me since I’ll be at a developer conference part of the day Saturday but I’m doing it.  For tools, I’ll probably make a game using Coffeescript and Crafty.js, using vim and chrome for development and debugging.  For sound, sfxr and audacity are my poison of choice.  I tend to go Paint.NET for graphics but I’m kinda starting to like Pickle, we’ll see.  OR, depending on the theme, I may attempt to make a game using nothing but a potato.  It’s up to fate.

1st Timer Going In!

This is going to be my first LD.

I will be using Slick2D together with Eclipse Java, Paint.net and Pickle for graphics, Fruity Loops for music and Audacity for sound effects. Due to other activities I will not be able to put my full time into this, but I should still be able to get something together!

Here’s to hoping I make something productive!

I’m in.

 

I have decided, once again, to enter the ludum dare jam. I have made posts declaring my entrance in the past, but I am normally quickly overwhelmed by my lack of programming experience/knowledge and end up producing absolutely nothing.

So here I am, ready to maybe actually get something done, even if I fail to complete it!

Now, my tools:

Language: JAVA
Framework: Slick2D & LWJGL
IDE: Eclipse
GFX: Pickle, Pyxel & Paint.net
SFX: sfxr
Music: FL Studio & Audition

And, of course, the ceremonial “I’m in” post would not be complete without a picture of my current workspace:

Current Setup

 

Wish me luck! And a good luck to you!

 P.S.
POTATO!

 

Edit: I failed to mention that I will be entering the jam.
Edit 2: I will also be streaming via twitch.tv

Giving it a go

Alright, I’m in.  I’m exceptionally rookie at all of this, so we’ll see what I can crank out this weekend.  Unity3D, no libraries or codebase to speak of except a couple  practice games and my reference books.  Standard tools.

Have a potato video.

http://www.youtube.com/watch?v=F5-1U5P7mW8

Oh yeah, I’m in!

With all the potato craziness, I forgot to announce this fact!

I’m in for my 6th(!) Ludum Dare. I plan to use Haxe + NME + HaxePunk to make a game for web and mobile devices. I’ll use GraphicsGale or GIMP for art, bfxr and audacity and maybe something else for sound, and caffeine to keep me awake.

Have fun everyone! Remember: #NoPotato #YesMeat

Tags: haXe, haxepunk, im in, nme

I’m in but for one day only

I won’t be able to use Saturday and I wasn’t going to join, but enough people seem to have the same problem. I guess I should just man up and join.

Tools:

Engine/Environment:

  • Unity3d (C#)
  • 2dToolkit

Music/Sounds:

  • bfxr, sfxr, inudge, audacity, guitars, loopy, propellerhead figure, thumbjam, audiobus

Graphics:

  • Pyxel Edit, Photoshop, btfont, dafont.com, others I forgot (I’ll add later)
  • Spine

Streaming and Timelapse:

  • Will stream to twitch.tv/roaet
  • Will have timelapse

I personally feel very uninspired by ‘potato’ and would probably not make a game based on that theme if it happened to succeed.

In like Flynn!

Flynn of Flynn’s Arcade, of course. After the fun of LD25 I’m playing again!

omega500

Will be usin':

Unless the theme is potatoes: then I’ll be making a command line text adventure game.

I’m in — First Timer

I’ve been wanting to give ludum dare a try for a while now.

I’ll probably be using flixel in AS3 and the flashdevelop IDE.

Graphics are likely to be in Paint.net and/or Gimp.

Sounds from bfxr.

Music ?????

Here’s hoping all goes well for everyone!

Comments

23. Apr 2013 · 03:08 UTC
Sounds like my exact toolkit! For music I just work with a composer (say, from the Newgrounds Audio Portal) and only qualify for the jam. :p

We’re in, with or without potatoes!

Discussions about potatoes made me hungry… So I’m in LD 26, with two friends :)

This time we’ll use :

Mind map : Xmind
Game engine : Unity 3D
3D : Blender + Pixexix
GUI : Paint.NET
Sounds : usfxr
Music : abundant-music.com
Food : potatoes

And as a bonus here is a tribute to potatoes :

TributeToPotato

 

Have fun everyone!

Tags: potato

I will go again….without fail I guess…

Last time I didn’t do anything at all. Too much doubts and… laziness (Begone, you evil bug!!). But this time, I plan to do something for real. I don’t care if I make a crappy game, but it will be a game. So I’m in. Well, my tools of choice are as follow:

  • Paper and Pencil: The almighty warriors.
  • GM:S Professional: The last time I made a game here was with GM 8.1 (thas was the game I made on LD#23), so it’s a change.
  • Bfxr: Everybody know it well.
  • GraphicsGale: This time I will use this image tool. Generally I use GIMP but I make pixel sprites, so better use a proper tool for it.
  • PXTone: I still don’t know how to make a proper music, but I can jam! Hahaha!!

Now let’s get started!

 

I’m in #standard

Ludum Dare #24 was my first game jam, an experience I found most enjoyable. Sadly, I couldn’t make it to its 25th edition. However, unless something major happens, I’m totally in for Ludum Dare #26. Aiming at respecting tradition I shall post my arsenal of choice, this is as follows.

  • Environment: Java + Eclipse.
  • Libraries: libgdx & friends, maybe something from my codebase.
  • Graphics: Inkscape, TexturePacker and Flash if I require animations.
  • Audio: Audacity and the dodgy effects produced by sfxr.
  • Others: depending on game details I could use Tiled for level design, Photoshop.

The goal is to finish a game that sucks as less as possible while retaining my mental sanity and some physical health. That means going for a jog each day and keeping the caffeine intake under control.

Keeping things short, I’ll be posting progress updates on Twitter all weekend and a proper postmortem article will follow.

I’m in

I’m in.

This will be my first Ludum Dare living in Melbourne.

I have always done Ludum Dare in AS3 using FlashDevelop but I’d like to give JavaScript a go.

If I use JavaScript I’ll code in Sublime Text 2.

I have very little experience with coding in JS so I may chicken out and go the Flash route.

If my art isn’t procedurally generated, it will be in Paint.NET as I don’t have PhotoShop on this laptop and my tower is

still in the Mountains.

Next Ludum Dare I plan to have a different machine (most likely a Surface Pro for it i5 and Wacom Pen) and I will likely use PhotoShop a lot for that.

I have been reading a lot about NodeJS and maybe will try and package my game as an executable using NodeWebkit

I’d be very impressed with myself if I could implement some kind of networking (not gonna happen).

Very much looking forward to the jam.

-Canyon

Obligatory desktop photo

So, this is one of the places where potato games will come from  (click on images for larger size):

 

Everything here is old or antiquated.

Everything here is old or antiquated.

There's always some sheet music on my desk. In this case, Taffanel & Gaubert flute method.

There’s always some sheet music on my desk. In this case, Taffanel & Gaubert flute method.

And a (poor quality) desktop video, because desktop photos are so 2012:

 

 

Tags: deskphoto, jam, potato

IM IN!

Ok guys, here goes nothing, I’m in. I will be using Stencyl again, or Unity. ASEPRITE. I might  be going to crash space to build my project so meet me there.

If its creation and destruction I’m going to make a fun multiplayer game where the first player has to build a city while the second player has to slow him down from doing it, special power ups and stuff.

 

If its mirrors I’m going to make a game where you have to position mirrors properly to get a laser to a point. therefore winning the game

 

If its Island i am going to make “Jesus The Crocodile 2” or Im going to make a Full game that i am going to continue after the project called “MiniWorld”

I’m in too!

I’ve done a few gamejams, but this will be my first solo 48hour effort.  Most interested in seeing how a deadline impacts a pants-optional dev environment.

I’ll be using
– Unity3D, C#

– GIMP

– Reaper

– A MIDI controller keyboard and bag full of electronic doodads for sounds

 

I’m in!

This is my third Ludum Dare. Didn’t finished something last time, so I’m even more motivated!

I will use ImpactJS, or Unity if I decide to make it 3D.

Good luck!

Here we go again

This will be my 1st year Ludum Dare birthday ;) Let’s have some fun!

Tools I will be using:

  • Language: Coffeescript
  • Engine: Impact
  • Editor: Vim
  • Graphics: Pixen
  • Sound: Bfxr

Obligatory crime scene photo:

Netmute's desk

You may also be interested in a game I build a month or so ago. It’s called Parkour:

Parkour

I’m in (with some restrictions)

I am in!

This will be my second ludum dare, previous was 24 where I made the brain-hurting platformer Dusty Balls http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14709

This time the participation might be tough, because I am going away for the weekend to see some friends and play boardgames and have a good weekend overall, but I’m too tempted to pass the chance to dare the ludum. :)

( (c) www.satwcomic.com )

So, I’m gonna stream through Twitch.tv like before: http://www.twitch.tv/baburo/.

Most of the time you will probably just see some drunk finnish guys playing boardgames and shouting at each other but I hope to squeeze some developing time in there too.

I learned about LibGDX a week ago, so I’m gonna give it a shot, seems like a cool library.
Also it’s time to improve my Java skills which has gone rusty as I’ve been using mainly C# for a few years now.
I might use the tween engine for LibGDX too: https://code.google.com/p/java-universal-tween-engine/.

 

 

Other tools I’m using:

– 3DS Max 9
– Photoshop
– Pickle
– Pyxel Edit
– Musagi
– Potatoes

Have fun everyone!

 

Perhaps

Hi. I’m Kaphonaits. I’ve participated in three previous Ludum Dare compos, I finished 2/3 of said entries. That being said, I might participate in this upcoming compo if I have the time. I might not be able to finish because of Sunday plans, however if I’ll be releasing what I finish regardless with lots of comments and stuff so people can read it and either learn from it or stalk me on the internet just to constantly tell me I suck at programming and should kill myself twice because of it.

Anyway, I’ll most likely make my game in C/C++ with SDL/SFML2. I’ll probably use SFXR/Audacity for audio, GIMP/Paint.NET for graphics, and MSVS/Sublime depending on what OS I do my work on.

Have a nice day everyone 😀

We’re in!

Hi Ludum Darers!
Call us crazy, but a colleague and I are setting up shop for the weekend with about 12 of our game development students. It’s the first time for all involved and should be good fun!
It’ll be the first game most of them have ever made, so I think many of them are opting for the Jam. Possible tools include:

  • Flash Pro/Builder/Develop
  • Unity
  • Java
  • Photoshop/Illustrator/Fireworks/Inkscape/Paint
  • Garageband/Bfxr

Any tips for first-timers would be much appreciated :). Sleeping bags and energy drinks at the ready!

Comments

Kaphonaits
23. Apr 2013 · 06:27 UTC
Try to know what you’re going to make ASAP. Trust me, it helps a lot. I actually failed my last dare because I wasn’t sure about this or that with only ~28 hours left on the clock.
23. Apr 2013 · 06:36 UTC
a good tip is to prepare and read plenty of the “what to do in a game jam” things that are around.
figman123456
23. Apr 2013 · 07:09 UTC
Hey its not my first time 😛

Mars Miner was mine XD

I’m in

Hello, this is my first Ludum Dare and at the same time my first real game:)

I will go in the jam just so I have more time and I may work in team if my graphics artist feels like he would join, I don’t know, I may make everything from scratch:)

  • Environment: Java + Eclipse or C# + Visual studio 2012 Ultimate depends on my mood.
  • Libraries: For Java I’m going to write one from scratch, for C# I will actually use XNA or MonoGame.
  • Graphics: Gimp, Pickle, PyxelEdit, Graphics Gale, Paint.NET.
  • Audio:  Fl Studio, Inudge, SFXR, BFXR, Audacity.
  • Others: I may use Photosop cs6 for making some splash stuff for my game and some other random stuff.

Good luck, Have fun.

Comments

dissonance
23. Apr 2013 · 06:36 UTC
Good luck!
Chronium
23. Apr 2013 · 06:40 UTC
Thanks:)

First time entering

Hi there, this is my first time doing something like this. I have made many games/ experiments already but never really finished or released anything. I wonder how much I can do in 48 hours.

Anyways, this is what I plan on using

  • Enviroment: GameMaker; Although it sucks for large projects, it is great for making something workable in a short time frame.
  • Graphcis: Mypaint for backgrounds, Gimp for everything else
  • Sound effects: Bfxr; it is simply awesome for creating sound effects
  • Music: Public domain music, possibly wolfram tones; I have very little musical talent, so I have to keep it simple here

The weird thing is that I like using GameMaker for quick game making even though I run linux. It runs perfectly in wine though.

By the way, I upvoted Potato. I am very interested to see what kind of things people come up with if that becomes the theme.

I potato does not become the theme (which it probably won’t) I plan on adding a potato easter egg, just ’cause

Tags: first-timer, gamemaker

Let’s talk about 6

The 6th time, the arrival of Ludum Dare came from the behind. But it seems it’s really that time again.

semper

Last LD, I created a perfect game, and it would’ve revolutionized arcade gaming if it wasn’t for you meddling kids. Now that there’s nothing left for me to conquer on that horizon, I feel like making something more abstract this time, like an interactive toy/simulation/”art game”. I suppose my code structure and such will reflect this too (I wouldn’t want to write the same pseudo-engine for the nth time).

Either way, now I want to do something different and just get into that improvisational creative outburst mode, because that’s the best way to get something out of LD.

semper2

(I secretly hate making games and only do it for these blog posts)

Tags: pre-mortem

4

This entry was posted on Tuesday, April 23rd, 2013 at 7:11 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In

Not sure how much time I will actually be able to put into it as i’ll be out of town, but i’ll try anyways

Language: Java w/LibGDX in Eclipse
Graphics: Photoshop 5 & paper/pen
Sound: Bfxr

good luck everyone.

I’m in !

A warm Hi from France !

It’s that time of the year again and after some time far from the LD world I’m very glad to get back here. For this edition I’ll be using:

– AS3 / FlashPunk with FlashDevelop

– Photoshop CS6 / Pickle Editor

– Ogmo Editor (depending on theme)

– FL Studio

See you in a few days, I can’t wait !

Alex

I’m in – first timer

I hope this goes well.

  • I’ll be using game maker 8.0 PRO for programming.
  • Photoshop and the built in graphics editor in game maker.
  • FL Studio Producer edition, Audacity, and BFXR for sounds.

This is my first time to join Ludum Dare, my friend told me this was gonna be awesome so might as well try.

 

 

Comments

TheColorMan
23. Apr 2013 · 09:20 UTC
It’s my first time too! gl hf

LD26 Themes, Round 3!

About all I have to say for this one is that I was considerably more polarized than in rounds 1 and 2.

ld26r3

So here I am!

This is my first Ludum Dare and I will try my best using

  • Java with Slick2D

Just found out how to use this great Engine properly.  *yay*

  • Audacity for Sound (if there will be any)
  • Gimp for Graphics (if there will be any )

Good Luck and even more fun everyone!

(damn I really need some Potatoes right now)

It’s on!

I officially declare my participation in Ludum Dare 26!

I’ll be using:

Code and stuff: GameMaker: Studio

Graphics: Paint.net

Sound: BFXR

Inspiration: Beer

BTW I’m a Ludum Dare virgin so please be gentle 😀

Comments

mackthehobbit
23. Apr 2013 · 11:31 UTC
Haha “Ludum Dare virgin”, best terminology I’ve heard.

Time Management (in my fantasy world)

Since this is my first LD, I’m sure I’ll be panicked. As a programmer, I’ve learned how little I can accomplish if I’m not well organized. So I think that planning and organizing is the key to finish a game in time. Here’s a rough outline of my time management strategy (in my fantasy world):

Overall plan: Day 1 – Basic mechanics, Day 2 – Polishing, level design and sound (if any)

Principles:

  • Split the work into manageable chunks (e.g. 1 hour) and try to finish each within that time.
  • Plan carefully before doing things. (This is hard for me.)
  • Keep a good TODO list.
  • Review the overall progress and update the plan every 6-8 hours.

Now, it’s a time to put this into a real world test. This looks already overwhelming, but in any case this is a big experiment to me.

Statement of in-tents

Hello all!

My name is Fussy. I’m writing this extremely formal letter to state my intents for the upcoming Ludum Dare.

I will be working with my friend in the Jam, her doing art, I doing most everything else.

Tools she’ll be using:

  • Photoshop Elements 8
  • Wacom Tablet
  • FFSplit for livestreaming
  • Timelapse software I do not remember the name of

Tools I’ll be using:

  • Visual Studio 2010/2012 Professional
  • XNA
  • Paint.Net for various things
  • Possibly FL Studio, probably not

This will be my second time in the LD, our first time in the Jam.

Note: I’ll be streaming at twitch.tv/fussycashew

I’m not sure if she’ll be streaming, but if so, she’ll be on twitch.tv/spammyshadow

Good luck!

New beginnings

I’m in ( if time permits )

 

I’ll for sure be using java.

 

I’ll be likely using:

FL Studio and (maybe) Musagi + sfxr
Pickle and/or PyxelEdit
Blender.

I may also decide to use my “Celsius” OpenGL engine. Anyone who would be interested can find me on skype: advokara91.

I’m in!

I’m in for the 48 hour compo! This is my first Ludum Dare. I will be using this:

Language: Java

Graphics: Paint.NET

Sound: BFXR, Audacity

I wish everyone luck! Have fun!

I’m in

I’m in too. It’s not the first time, but first time on my own.

The weapos of choice are Unity and Blender. A little bit of Gimp and Krita, Bfxr and Audacity for the Sounds.

My Warmup can be found here: http://games.aukamp.cc/_games/LD26WU/Web.html (UnityWebplayer)

Ist mostly a test for movement, shaders an modular levelcomponents to smooth out my workflow.

Lets do this an have a lot of fun!

Comments

23. Apr 2013 · 10:45 UTC
Good luck to you!

Hello everybody!

This is my working space for the compo.. I have to admit that I had to clean the desk and half of my room, to actually take this picture haha! :)

My working space, at it's cleaniest :)

My working space, at it’s cleaniest :)

I will take part in the Compo competition, using:

My creativity

Game maker 8.1

Paint.Net

Audacity

Normally I am taking part in the jams, however this time I am going to try to fix up something only by myself, my only ally being the Force of the Jedi, and my fierciest enemy being the

time.

I am already planning to invest some money on redbull type of products to keep me awaken through those terrible long and lonely ;)

, nights.

Goodluck to all other lonely developers out there, I hope everyone, including me will finish their projects on deadline without any “turbulences”.

See you all on the battlefield!

Peace

#NoPotato

If the theme is anything but potato, I’ll be participating from my ‘workstation’. I should really buy a chair…And a monitor…And a desk.

Ooh look it’s a Ludum

Just thought I should probably say something along the lines of “Hello”.

LD26 will be my fourth Ludum Dare, and (if all goes well) my second Compo entry. As is traditional for me, I’ll be using either Lua/Love2D or C#/Unity3D depending on how many dimensions my idea needs.

So far this year, I’ve been taking part in OneGameAMonth, and I’d like this LD game to be one of my entries. Trouble is, I’ve already made one game this month for the Game Prototype Challenge. So what I’m planning to do is to play the rules a bit and release a post-compo version on the 1st May, and enter that instead. Slightly sneaky, and actually quite silly when you realise there’s no actual rule about No More Than One Game Per Month, but at least this way will give me a bit more time in May to clean up some unfinished projects.

I’m a regular in the IRC channel #ludumdare, but during LDs the channel gets too crowded for me to keep track of, so over the weekend I’ll be retreating to #potatoes on the same server.

Oh, and I should probably point out here that I do not want Potato to be the official LD theme, but I do want it to be an unofficial extra theme like Goats last time or Kittens the time before that. Yay for third options!

Tags: altered tree, OneGameAMonth

Workstation (Image Testing)

I am struggling to get use to WordPress and needed to test uploading an image before the competition begins *excited*. As such I present to you a rather shoddily taken photograph of my workstation.

2013-04-23-329

I will be using an old much loved laptop with Intel integrated graphics (Write here, run anywhere).

Tags: first-timer

Recipes for success

A bit off-topic. This is my first LD compo and since as Hippocrates wrote “When in a state of hunger, one ought not to undertake labor” after sending my “I’m in” post I quickly asked myself: what will I eat during those 48 hours? Then I noticed some of you announcing plans to subsist on snacks and fast foods and got the idea that I could share a recipe that can be made easily, fast and in large quantities and save someone from ramen overdose. So, here goes:

Mexican rice (no, no potatoes)

This is not a traditional dish, but it is very easy to do. You will need a large frying pan or (better) a wok. Cook 2 small bags of rice (about 100g), dice an onion, 2 cloves of garlic and 4 wieners, drain a can of corn and red kidney beans. Heat the pan, add oil, add  onion and garlic, wait for them to vitrify, add wieners, wait till they start roasting, add beans and corn, wait till they get warm, add rice. Of course keep stirring it all the time. Then, first add a lot of sweet paprika powder to make the dish red in color, then gradually add hot paprika till you get a proper level of spiciness, add a pinch or two of salt. Voila! I am a rather huge guy and this amount should be enough for two or three lunches, add another bag of rice and two wieners if you are afraid of getting hungry. Serve with ketchup.

Do you have any “mass food production” recipes of you own?

Comments

23. Apr 2013 · 12:06 UTC
My girlfriend is my mass food production engine, but when I am in my vegan bachelor mode and I don’t want her to cook for me I just get a ton of produce and just eat things raw as I feel like I need them. Some times I feel like I haven’t had enough green stuff for the day, so I eat handfuls of fresh spinach.

Let’s do this! Maybe…

I’m in…kinda. I haven’t been feeling very motivated lately, but I feel like I must redeem myself after my last Ludum Dare entry (such failure).  And this is my 4th LD in a row!  I can’t break the streak.  I think I’ll just try to make something, very, very small this time.  I’m going to come up with a plan on what to spend my limited time on (which will likely fall apart).

  • Code: LÖVE + Spoon (my personal code library) + assorted freely available libraries = Quality game?  I’ll have to post this sometime.
  • IDE: Geany.  I might try ZeroBrane, but I had so much trouble trying to change the syntax highlighting.
  • Graphics: Gimp, Aseprite, and Pinta.  Probably more Aseprite than Pinta.
  • Sound: Sfxr, Audacity, and possibly my mic
  • Music: Ardour, Hydrogen, my mic, and my instruments.

I can’t do any worse than last time.  Also, I really hope potato wins.

Tags: love2d, Ludum Dare 26, potato

#potatoclub

potatoclub

Never be complete, stop being perfect, let the [potato] chips fall where they may.

 

Comments

23. Apr 2013 · 13:27 UTC
+1 for the fight club reference. 😉

I/We am/are in!

After skipping the last Ludum Dare in December because of a lack of time, this time I will participate again!
After working alone for the compo the last April and summer this time I will probably work with two frieds, for the jam of course.

Which tools will we use?

XNA with C# as the language
Visual Studio Express (2010 or 2012) as IDE
Paint.net for images/graphics
sfxr for soundeffects
cgMusic or autotracker.py for music
Git for versioning

Let the games (programming) begin!

Im in!

This will be LD #3 for me. My first was 21 where I entered an awful 1 button game, second was 22 where I failed to produce anything for the “Alone” theme.

Anyways It’s been a bit and I’m throwing in my chips with LD #26.

Tools

  • Unity3d(2dtoolkit most likely)
  • Photoshop/Illustrator
  • Garage Band
  • BFXR
  • Blender (knew I was forgetting something)

Now time to vote for themes!

Cheers!

Hello and I’m in, 1st time

Hello LD comunity, this is my first post and my first LD compo. Have been wanting to do something like this forever :)

So a month ago, I broke my procrastination habits, made an account on the site, and started following the community. You guys seem an awesome bunch ^_^

I will be using:

Coding: Flashdevelop with AS3

Graphics: Flash CS6, Paint.NET

APIs: (depending on the game I want to do) Starling, Away3D or the good old native displaylist. If needed might also use Greensock’s awesome Tweening libraries.

Sound & Music: I have no idea what I’ll use for this. Unfortunately for me, usually my brother handles any sounds an music I need for projects with Ableton.
I am thinking to use some of the sound/music generator apps people have been suggesting on the website, if I don’t learn some Ableton basics until then :).

 

Good luck everyone and …

Potato power!!!

This is what you get, potators

And carrots. Do not get in my way when I am giving potators what they deserve.

potejters

 

#NoPotato

The Set Up!

set up

Here it is!

I’m in but unprepared

I’ve done next to nothing to prepare for this LD, so it’ll be the same tools as ever: HTML5, Chrome, Sublime Text, Audacity and GIMP.

#teampotato

Sure, I’ll Join. Why Not.

Ludum Dare 24 brought moderate success, more than I was anticipating, in the raspberry jam category, so I guess I’ll try it again. I think I’ll stick to the blackberry jam again because the competition still seems too frightening. My goal is to put out something; anything that follows is just bonus.

Oh yeah, tools, uh… I’ll stick to format because I’m lazy:

Well there we have it. I wish everyone else luck!

I guess it’s cool to be “in” these days

Hello fellow to-be game developers,

since everyone seems to be in, I will probably have no choice but to foll0w.

I don’t have high expectations, (that’s why I’ll participate in the jam not the compo) and just hope that my first LD won’t be a disaster. I really like to create games and to play games, but somehow I don’t like finishing games… well, we will see about that.

Used Equipment:

  • Programming: Java (Netbeans IDE)
  • Libraries: LWJGL and some code I wrote on top of that (maybe also Slick2D if I’m able to learn it within three days)
  • Audio: sfxr/bfxr/audacity
  • Graphic: Gimp/Paint
  • Workstation Equipment: Two screen, two keyboards, one mouse, one headset and three gamepads.
What I will see for a whole weekend.

What I will see for a whole weekend.

Probably will get some help from some friends in game design/graphics/sounds/playtesting/nonsense ideas (aka inspiration).

I hope I get it running as an applet, because nobody likes downloading files manually.

This will be all for today #nopotato #longlivebacon. Have fun everyone.

I’m in

Quick post to say “I am in”.

I have to implement a few things in this week to use as base code and I will put it here:   https://github.com/danielpm/ldjs

Will use html5, my library in github and maybe socket.io and nodejs. Paint.Net for graphics and will test some tools for sound/music until Ludum Dare starts.

We’re in.

Me and my buddy are trying out this time.

Language: Java

Graphics: Paint.NET

Sound: Audacity

Hoping all the best!

I’m in!

I’m in for the 48 hour compo! I’ll be using Adobe Flash CS5, FlashDevelop, GIMP, Audacity, as3sfxr, Git. I bought some delicious dark roasted coffee beans in Manhattan; my espresso machine is ready!!!

You can download my Flash game jam framework here. I used it for the previous LD48 on Goat Mechanic.

Potato Girl

Shingeki No Kyojin, a great new anime but episode three features awesome Potato Girl!