LD26 April 26–29, 2013

Yet another ‘in’ post

So yeah, I’m in for LD #26!

Anyway, my tools and whatnot:

  • Code – Flash AS3/Java
  • IDE – FlashDevelop/Eclipse
  • Library – FlashPunk/libGDX
  • GFX – paint.NET
  • SFX – bfxr, sfxr
  • Misc. – coffee, tea, water

Hoping for a good theme. Please don’t disappoint 😀

I’m in.

Hello I’m Raincole. This is my second LD. Last time I used Unity, but I have discarded it now because it’s overhead for an indie developer interested in 2D game.

This time I will use Haxe, and its framework NME and light-weight game engine HaxePunk. If you remember, the champion of LD24, Nicolas Cannasse, is the creator of Haxe. After some attempts I found it’s a powerful language.

But I’m not as familiar with Haxe as with Unity, so I may just make a prototype instead of a game. Either way I will try my best.

By the way I plan to use Inkscape to make graphics, and Puredata(it’s a REALLY cool tool) to generate sounds.

I’m in

Haven’t written a line of code in 9 years. But I can’t think of a reason not to be in. So, why not.

I’ll be using GameMaker.

I’m in for the first time!

This will be my very first Ludum Dare. I believe I will be one of the most inexperienced participants, but I will take this challenge seriously. I even talked the Mrs. into taking the kids out of the house for the Ludum Dare weekend. :-) I am still deciding what I will make the game in. Either Unity or XNA 4.0.

Might be in

I might be in for the first time, if my laptop is repaired early enough. I think I’ll do a timelapse video. I’m gonna start for compo, but might end in jam. Language, Genre and other Stuff will be decided when I know the topic.

EDIT: Laptop is repaired. Still don’t know if in. But at least I voted.

Tags: 2D, im in, noob

Metaphysical jellyfish reality

” I’m in. ”

Messing with compasses is fun.

Platform: the html <canvas> with javascript

Tools that I will maybe use:

  • gedit
  • gimp
  • lmms
  • audacity
  • abundant music
  • blender
  • node.js

I will probably listen to SuicideSheeep on Youtube (great chill-out music). 

 

I hope that this time the theme would be something highly spiritual, esoterical, metaphysical, or occult. The more interpretations, the better.

“The Initiatory Ceremony/Voyage”,  “The essence of reality”,  “Higher dimensions/realms”,  “Sacred Geometry”,  “The Illuminati whatnot“, etc…

Also, I propose that this time’s mascot would be a jellyfish, and particularly the Turritopsis nutricula, the Immortal Jellyfish that can reverse its ageing process and possibly obtain immortality.

 

 

Moar gamez!

Woohoo, it’s finally time for another LD!

I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!

I’ll be using:

  • Unity 3D 4.1 Pro (coding in C#)
  • Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)
  • Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)

GOOD LUCK TO ALL!

And here are all the games I managed to make during a LD:

Moar gamez!

Moar gamez!

Tags: declaration, montage, tools

Comments

sorceress
09. Apr 2013 · 16:24 UTC
That’s a mighty collection of LD’s you have behind you. :)
goerp
09. Apr 2013 · 16:54 UTC
Very impressive collection indeed!

We’re in

I am back with bad news:

Me, Duran Coleman, and Chase Michael will be participating in the upcoming Ludum, I lied about the bad part.

Ludumdare 23: I made MiniCity in Pygame.

Ludumdare 25: Duran and I made Obamapology in MMF2.

Ludumdare 26: Duran, Chase and I will make some game in either MMF2 or Klik’n’Play.

Klikker

 

Wooby!

I’m in again!

This will be my 4th LD. YAY! I think I’m starting to get motivated to make something cool. Lately i’ve been working on, well, other things.
Maybe this time I will make something that is actually good. Every Ludum dare has taught me a lot.

My tools:
Language: Java
IDE: Eclipse
Graphics: Paint.net
Sound: BFXR
Timelapse: ChronoLapse
Competition: Ludum Dare (haha)

See y’all then.

return 0;

Tags: im in, tools

I’m in!

First game, first jam, first LD. I hope it’ll be fun!

I’m going to use:
Language: C++
IDE: VS11
Library: SFML 2.0
Sound: SFXR, Audacity
Pixels: paint.NET

I am in again and let me tell you…

I am pumped the hell up.  This is my second Ludum Dare, and while I would describe my first experience as positive and I learned a lot, I feel I can do waaay better than last time.

Tools

Engine/IDE: Unity/Monodevelop

Language: C#

Sound: Audacity + some guitar noise, maybe a cheap keyboard I have lying around I don’t know

 

Last time I was blown away by the creativity and ingenuity on display, especially in such a short period of time.  I can’t wait to play as many of these games as I can!

 

Slight clarification in my “I’m in!”

In my “let’s do this!” post, I forgot to clarify that I’ll be using Unity, version 3.5.7 Pro. In addition, the base library will not include any plugins. I plan on avoiding using any artistic models that comes with Unity, such as the plumber model in Third-person prefab.

I think that’ll cover me for Compo. And while I’m at it, can I ask for any suggestions on live-streaming? Preferably both webcam and screen-capture.

Gamasutra Post + Participation Declaration

I wrote a blog post on Gamasutra entitled What Ludum Dare has Done for Me and it got featured. xD AHMAHGAHD! That puts me at 2 for 2 on my posts being featured. <3

I hereby officially declare that I shall participate in Ludum Dare #26.

  • Language: Python
  • Additional libraries: pyglet
  • Graphical tools: Pixlr, Paintbrush (Mac OSX app similar to MS Paint)
  • Audial tools: Audacity, my voice, maybe conscripted voices if any of my students come over to hang out that weekend
7

This entry was posted on Tuesday, April 9th, 2013 at 11:30 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Maybe…

Hey guys, I MIGHT be in. I’ve never done this before. I have made games in my own time though. If I do do this, this is the stuff I’ll use (everyone’s posting one):

 

Python or Gamemaker (depending on the idea I get)

Photoshop CS5.5 for graphics

sfxr and\or Audacity or Adobe Audition for sound

BB Flashback for recording the ‘haps.

Hopefully I do do this, with something great at the other end, though it should be fun anyway!!!!!

8

This entry was posted on Wednesday, April 10th, 2013 at 1:07 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Need how-to-contest-in-team guide

Hello, LD!

There are some good tutorials and great survival guide about speed game development contests.

But it’s fist time we’ll apply speed development contest as team. And it’s a problem :).

I’ll be very glad, if LD team-players will share their experience how to be efficient while speed game developing in team.

I mean, for example, how to divide work between developers.

 

Thank you LD. And we are in with Java, good mood and lot of ideas :)

Programming a game for a history creative assignment

Hi guys, some of you might remember about 6 months ago I said something about working on a game for my SOSE assignment. The assignment was pretty much meant to be a game (board game sorta thing) or any sort, and to include facts about the Federation of Australia in 1911. I’ve finally gotten around to compiling a .exe version for the Windows users so if you want to take a look, feedback would be nice.

Btw, this was submitted (to the teacher) a while ago, I’m just interested in what you guys think. And also, the game is pretty much the exact same copy as what I submitted, so that’s the finished product.

This may not be finished uploading, if it doesn’t work check back in an hour or so, I have fairly slow upload speeds.

https://dl.dropbox.com/u/75311676/R_for_F.zip (~17MB)

 

–Topaz

I’m in, I think

This should be my first LD, I will try my best.

Language: Haskell or Java

Comments

goerp
10. Apr 2013 · 10:22 UTC
wow, pretty hardcore for 48 hours
johnfn
10. Apr 2013 · 19:01 UTC
choose java! i know haskell is tempting but you’re going to spend way too much time figuring out how to do stuff functionally to have a good game in the end. unless thats your goal 😛

I’m in

I’m in

Going to do this game jam for the first time. Since I’m moving away I’m hoping to do this with a friend and live streaming.

Here is what I am going to use:

Language: Java

Library: LWJGL

IDE: Eclipse

Sound: Audacity/SFXR

Art: Blender/Paint.Net

lets do this!

Asking for help: how would you simulate a city?

I can’t enter LD26 but, rather than complaining and doing nothing about this travesty of priority, I’ve done my own little LD in my evenings.  An hour here and an hour there and, after about 2 days worth, this is how far I got with my city-building game (video):

WillCity2_1

Now I must press on and make a proper full game of this!  Its a big project, of course…

I ask for your help!  How would you simulate a city, at a very deep technical algorithmic level?

I’ve played around with a “priority flood fill” so that, from each zone of a type, it fills outwards over neighbouring tiles using its score as the priority.  There’s a cost lookup by tile type so residential influence travels further along roads, for example.

This is very pretty and its neat but is it useful?  Will a large building with a high score ‘drown out’ nearby low-scoring buildings?  Will the influence of a high score building cause it to reach lots of target zones – e.g. residential finding industrial – quickly, meaning it sates the needs of far-off target zones at the cost of nearer but not-yet-high-score zones?   Will it mean a concentration of score?  Will it be intuitive?

What ways can you think of of actually computing, each sim step, if a zone should increase or decrease score?

Comments

sorceress
10. Apr 2013 · 13:02 UTC
I’m guessing your flood fill idea is of this form: Influence(x+1,y) = Influence(x,y) * Fraction
Topaz
11. Apr 2013 · 08:23 UTC
Not sure if this will help, but I played a game a while back called xlincity, and it was a Debian package which you could download through aptitude. It had a pretty good city simulator and it might give you some ideas.