LD26 April 26–29, 2013

I’m in :D

This will be my 2nd Ludum Dare and 3rd Game Jam, and I am psyched for it!!

This will be my first (and 2nd last, hopefully) doing it during my Junior College period, so I hope that I can get all my tutorials and revision done before the theme is announced.

Tools of trade:
Flash CS6
Photoshop CS6 + Wacom Intuos 4
Garageband + Guitar / Keyboard / Bass
Lots and lots of COFFEH

Hopefully I apply what I learnt during the last 2 jams.

Good luck to all the first time Jammers!

HAPPY JAMMING

-GR

Spent to long playing with Terrain Generation

I found myself up at two o’clock in the morning learning how to make myself a nice little island surrounded by water using Perlin noise. I’m excited to have learned this and hope to be able to use it in the Game Jam. Until then I’m going to work on improving it. Can’t wait to see what everybody else is working on and please leave some feed back I do appreciate it!

island_1 island_2 island_3

Comments

sorceress
10. Apr 2013 · 16:04 UTC
That looks great :)
GreaseMonkey
10. Apr 2013 · 20:58 UTC
Do you mean Actual Perlin Noise, or Plasma Noise (maybe even Diamond-Square)? Plasma and Diamond-Square are pretty easy to do and I’m pretty sure are more common.

Exporting in Eclipse

So before LD 25 I decided to try exporting a very simple game I made, I did it and the game worked perfectly when I opened it. Now I exported  a new project and on opening it, it’s telling me…

zaetgf

It haven’t changed my methods between now and last time, I exported the first one again and it worked. I’m guessing either the new workspace is different or I did something to make it work  last time that and don’t remember what.

Can someone help?

UPDATE: I moved the game to a java 1.6 project instead of 1.7 and it worked. Do I need to change settings? Re-download eclipse? My computer HAS the latest Java update.

Comments

mohammad
10. Apr 2013 · 19:29 UTC
First off it depends what compiler you where using, what engine you use what DDLs extensions you had used what models you used, what system it was made on, what language you script in, what files your missing, what folders you referenced to, and if any lines tried to open a file that was not locally located or was identified as an asset.
goerp
11. Apr 2013 · 13:27 UTC
Have you tried to clean the project?

in menu Project > Clean
Pyro
11. Apr 2013 · 13:47 UTC
Try using this little app:
Cognizant Game Studios
11. Apr 2013 · 18:07 UTC
I was just about to suggest jarsplice!

I’m In!

16 Days to go,  I’m in!

This will be my 3rd ludumdare and it’s going to be a good one!

What i will be using: Either Unity3D or Flash

I will be livestreaming the whole event on the Twitch.Tv account!

My Twitch: http://www.twitch.tv/mattysvn

I hope to see you there!

See you on the other side! 😀

-MattySVN

I’m In! (I think)

Hey guys,

Im proud to announce as long as everything goes to plan that i will be entering the next Ludam Dare. With an exception of going to football halfway through.

Software: GameMaker

Sound: Audacity

Art: Gimp, Paint.net

Maybe a use of other software, but not too sure yet!

I’m iiiiin!

I’m in here again. wooo!

This is what my 3rd one? yeah!

I’ll be using

flashpunk, as3 made by legend chevy ray.

tyler moltz’s style of tiling lvls. Maybe noel’s version of light. :)

audacity and if needed bfxr.

paint.net should be fine for pixels.

hopefully i’ll be able to compose a decent song on musagi. xD

I’m really excited for this ludum dare. They are very entertaining and exciting and it’s the only time during the year that i can program at a very fast pace for a nice extended period. I’m planning on doing a timelapse again. It’s going to be fun fun fun!

 

it's the ld26, it's on!

it’s the ld26, it’s on!

Tags: LD#26

I’m in, science willing

First LD. I’ll consider it a success if I manage to rub two sprites together without crashing.

Engine/Language: Unity, C#

Utilities: Spine, TexturePacker

Graphics: Inkscape, Gimp

Audio: Audacity? Ugh, always forget audio

 

 

I’m in, as usual.

Same tools as always.

Code: FlashDevelop, FlashPunk
Graphics: Photoshop
Music: Renoise
Sounds: [S|B]FXR, and winLame for converting everything to their proper formats.

GOOD LUCK, EVERYBODY! Let’s make some fuckin’ games!

Team CPH-Tech is doing the jam.

CPH will be entering the jam.

Language: C++ with sdl module

Sprite Editor: GIMP

IDE: CodeBlocks

Sound: Audacity, a microphone

We will be making a 2d game, most likely an rpg or rts. Three of us, there are. We will see if there will be foodsprites this time round.

Returning for LD26

I’m back in for LD26, and this time I’m going international. That is to say, I’ll be spending the duration of the competition out of the country. I’ll be teaming up with my partner in game-development-crime in our fortified bunker in Buffalo, NY (well, close to it). Second game jam, first one as part of a team.

 

Dev tools: C#, XNA, .NET, Whiteboards, Dry Erase markers

Eye tools: Photoshop, probably (Wanyo’s call since he’s in charge of that)

Ear tools: That retro sfx sound generator I used last time (the name escapes me), Goldwave, Shure Beta 58A mic (or something like that) and an ART Pre-amp tube (to record XLR input)

 

Probably not going to be livestreaming since I won’t be at home, but I’ll be visiting the dev site this weekend and that’ll give me a better idea of what I’ll be working with.

 

I’m really excited for this LD. I expect game dev is a lot like Resident Evil 6: pretty fun by yourself, but way more fun if you’ve got a partner to do it with, especially when they can handle the parts you’re not very good at and vice-versa.

 

But without the QTEs.

I’m in for the 5th time!

It’s already my fifth Ludum Dare and I’m still excited like in the first time 😀

I feel that this Ludum Dare is going to be super awesome with a lot (1000++++) of great new games!

And as always, my weapons:

  • Platform – Flash AS3
  • Library – FlashPunk
  • IDE – FlashDevelop
  • Graphics – GraphicsGale and Pixlr
  • Sounds – BFXR
  • Music – Maybe some random generated music
  • Food – Chocolate, A LOT of CHOCOLATE 😀
  • Live stream – Open Broadcaster on Twitch
  • Encouragement – Friends, my cat and the Beatles

I’m In!

Follow me on twitter for live updates! ( @galman33 )

Tags: as3, compo, im in

Comments

11. Apr 2013 · 17:05 UTC
Awesome! Good luck mate :)

Can you use the Cryengine 3 in ludum dare?

hello! I was wandering, can i use the Cyengine 3 in ludum dare? and what would i do about the source code? give them the project file?

Tags: <3, cryengine, dare, engine, game, game engine, lundum, udk, unity, video

Comments

Killswitch
12. Apr 2013 · 03:27 UTC
Cryengine or Cyengine? :3
Killswitch
12. Apr 2013 · 03:28 UTC
And yes, any game engine is allowed.
12. Apr 2013 · 03:43 UTC
At one point the wording was you were only allowed to use engines that were freely available to anyone or had a free/trial version that allowed for publishing games. The current wording is “All publicly available libraries and middleware are allowed.” I doubt Cryengine 3 counts as publicly available.
12. Apr 2013 · 03:54 UTC
Yes, you can, all engines allowed and you can just share the project, that’s what people using Unity and Gamemaker do.
12. Apr 2013 · 07:13 UTC
In fact, I think Unity pro(and other commercial engine) should be forbidden. I haven’t seen any entry using it, so it’s not a big problem…
AtsK
25. Apr 2014 · 17:48 UTC
Hey,

Another question: are games using the provided assets (that come with Cryengine ) like sounds, particle sprites, sounds, models, textures etc eligible for the dare or would this count as premade content and force the entry to the Jam section?

Hello

I’M IN! For my first ever game compo, hopefully my brain manages to fart out something nice. I’m going to get a live stream going anyone can watch the hair raising knuckle biting action from Perth, Australia

Code: Libgdx

Pictures: Photoshop

Sound: bfxr, rebirth

We are in!

We are in for our 3rd Ludum Dare Jam. We hope to actually finish a game, unlike last time.

  • Platform – Java
  • IDE – Eclipse
  • Graphics – Paint.NET & Photoshop
  • Sounds – SFXR
  • Music – Ableton Live + Free VSTs
  • Beverages – Schweppes Agrum
  • Time Lapse – CamStudio

weback

I’m in for the 4th Time!

Yes, this will be my Ludum Dare 1 year anniversary!

I’ll using my standard tools of:

  1. Unity3D
  2. Photoshop
  3. Flash (for quick vectors if needed)
  4. Milkshape3D, yay, low-poly models!
  5. SFXR for tasty sound
  6. Audacity for other sound effects / crazy voices

Thanks once again to all the LD admin crew who organise the events and keep the website running, you’re awesome!

(Untitled)

Hello Ludum Dare community! As we approach LD26, I want to share with you a little toy I’ve been working on. Duoludo is an experimental library that provides checkpointing and playback to any javascript game. Duoludo also has a server that saves all player actions, validates them, and serves up the best on a leaderboard, allowing them to be replayed and built upon. You could, for example, use this to crowdsource the testing of a game.

To show you how it works, I made ZEPTO, a minimalist platformer with original music. Give it a try!

zepto

I’m in for LD 26

After watching from the sidelines for a while, I’ve decided to enter.

This will be my first LD, so I expect plenty of chaos, crashing and burning. But I’m as ready as I’ll ever be!

Tools:

  • Flashdevelop
  • Flashpunk
  • Ogmo
  • Paint.NET / Pyxel
  • Musagi
  • Sfxr

Best of luck to everyone entering!

Hack-a-Jam Game Competition in ONE WEEK!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: 2D, 3D, compo, game, game compeition, game jam, gamemaker, motivation, terrified virus games, unity, unity3d, update

1st timer here :D (Call me an LD-Virgin?)

I was planning on joining the previous one, but i had no ideas whatsoever on the genre. We’ll see what the genre will be this time.

Tools (because everyone posts what they make their game with):

  • XNA as framework
  • Paint.NET / Photoshop for graphics
  • SFXR maybe for sfx

 

I wish you all luck :)

Comments

Seal89
12. Apr 2013 · 22:49 UTC
SFXR for sound sfx? So SFXR for sound sound effects

I’m In…

I’ll probably go with Java again as I did with my last LD (24) because it’s cross platform. I know what problems I had in my interface last time, also graphics with no real consistent style. Hopefully I’ll fix that next time.

 

Java, LWJGL, and Slick-util.

I’m in

Hi everyone,

Challenge accepted! This is going to be my first LD and I’m gonna do my best to complete it.

The tools I will probably use for it:

  • HMTL5 + Javascript
  • editor: Bluefish
  • graphics: GIMP
  • music & sound: TuxGuitar and SFXR

My personal goal is create something playable, altough I would like to concentrate on innovation and theme categories.
Good luck making your games, and the more important, have fun!

 

Hi-oh!

SilverCM here, or SilverDomination on Scratch, & this is my first Ludum Dare. whilist I have minimal (but developing) experience at C++ & full out Java writing, I am going to make my game for this round in Scratch. Scratch is considerably an API for young learning developers. Good luck to all other developers as well, & may the odds be ever in our favor *hunger games*.

Comments

eddiewatson
13. Apr 2013 · 05:47 UTC
You have probably driven a worthy and easy method to work on. I hope You are not striving for writing a long and sophisticated code ,it just needs to install once and work longer. That’s a nice share I will also think for this.
Suese
13. Apr 2013 · 08:31 UTC
It is utter doom (and the most common newbie mistake) to use a new programming environment for the competition. Make sure you make one or two test projects with all the bits: an animated sprite, some sound fx, and a song, just so you’re not tripping over yourself learning the new environment going in.
15. Apr 2013 · 22:36 UTC
Oh, a LD entry made in Scratch! clever!

I’m in LD26

Ahh,  many years of game programming competitions.  Seems I rarely finish a title unless it’s a short competition.  Can’t believe I’ve been doing this for 15 years!

Collage of games by Suese

Collage of games by Suese

Of coarse,  I’m in.

I’ll be using AS3 and possibly the Atari 2600 TIA Sound/Graphics simulator software I made for Shorty 2600.

P.s. Shout out for the Ouya!

13

This entry was posted on Saturday, April 13th, 2013 at 2:34 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in…

This will be my first competition! After years of watching this awesome community from the outside I am nervous and excited about joining/becoming part of it.

I started dabbling in OpenGL a couple of years ago and now have a couple of unfinished and abandoned projects under my belt. I’m hoping that LD will force me to see something through until the end.

I might not be very good and will probably not finish on time, but I am sure it will be a lot of fun along the way.

My weapons of choice are:

  • Language: Java
  • Libs: LWJGL, Slick-util
  • Graphics: GIMP
  • Sound: sfxr

I’ll see you on the other side……

Tags: first-timer

Round 1 – I’m all in!

This is going to be my first attempt at the LD after following it for a LONG time. It will only be my 3rd game, the first Being an old school Zelda style game, the second is a Top down Shump that was originally supposed to be a Roguelike for the 7DRL challenge.

Language: Java

IDE: Eclipse, Obviously

Libraries: LWJGL+Slick2D(OpenGL)

Graphics:Gimp, Gimp, Gimp

Audio: Audacity, sfxr, musagi, and maybe LMMS or Renoise

I can’t wait to find out what the Theme is!

I’m in!

Hi everyone,

I’m in for the second time and this time I plan to actually finish.

Since the last LD I’ve been updating dartemis and ported CanvasQuery from JavaScript to Dart. I will be using both libraries for this LD.

  • Platform: HTML5
  • Language: Dart
  • Libraries: dartemis, CanvasQuery
  • Graphics: GIMP and Aseprite
  • Sounds: sfxr

Have fun and good luck to everyone!

Buru…

Were in. 3rd LD :). Using LD26 as our first Java application development. We know nearly all keynotes say not to use the LD as an experiment regarding new languages or sdk etc but to hell with it, LD is the only time we finish our creations (or near enough).  Any way as we have stated before were fed up with the lack of control with unity, true it gives some back but it also takes too much away at the same time. Were really interested in Android development so being a bit backwards (and im not going to score any points with this decision) were going to release the android version first then follow up with a port to web and standalone.

Here’s the Vitals:

  • Platform: Android
  • Language: Java
  • Graphics: pyxel edit, pickle, photoshop
  • Sounds(depends on theme): audacity, bfxr, autotracker-BU, virtual keyboard?, guitar?, bongo?

bring on the good times :) buru…

Comments

Hayawi
14. Apr 2013 · 04:14 UTC
I was reading it and going, “Not Bad”, then I noticed the andriod comment. Thats a bold move, good luck getting upvotes with that technique 😛 Power to Java Devs!

I’m in (First Timer)

I have been following LD for quite a while now, I just never really joined because I am more Web Development based (HTML, CSS, PHP, Javascript, etc) then any language that I could really make a game out of. I do know one language, Lua, really well. It’s actually the first language I learned and I have made multiple games/tech demos out of it. So I thought I would attempt to make a game for LD 26 and see how I do.

Anyway, I guess the trend is to add how you will make the game.

Language: Lua

Library: LOVE2D

Graphics: Photoshop, PyxelEdit

Music: FL Studio

Livestream: xSplit Broadcaster on Twitch

Other Support: Red Bull, My Cat, My Mom.

 

If you want to see what else i’m up to, Follow me on Twitter @NexxCR

I usually talk about developments in Lua that I have been doing on the gaming platform ROBLOX. If not, then I usually ramble.

 

Comments

Zelen3d
14. Apr 2013 · 15:30 UTC
Hey! I too used to build and script stuff in Roblox! It was lots of fun…

Good luck with your first LD!

Streaming Widget Alpha 2

Hey folks. I’ve updated the streaming widget with a number of new features, and an improved look. Like before, if you have any comments or feedback, please let me know.

The Ludum Dare stream list is now live. I’ll be leaving my own stream streaming while I can, just to have something there (no video streams is so boring). Feel free to try it out yourself by starting a Twitch stream, and setting your game to Ludum Dare (you do this from the twitch.tv website).

Widget2

Version: Alpha 2

TODO: Optimize page loading
– Move scripts in to a PHP wordpress plugin that loads the scrips at the page end, so it doesn’t slow down sidebar loading.
– Minify.
– Combine SVG files in to HTML/JS? Maybe

TODO: Write FAQ! If somebody wants to write a “how to stream” guide for Windows, Mac, Linux, etc, please do! Post a link in the comments and I’ll use it. :)

Alpha 1 post is here.

2nd Time In.

I’m in, for the second time!

Tools are a little different from last time, but not too much.

Language: Java

Library: Slick2D – changed from libgdx, because I’m more familiar with it

Graphics: Fireworks 8

Music: Audacity

Streaming: FFSplit broadcasting on twitch!

Drink of Choice: Mountain Dew

Feel free to follow me on twitter : @KMutantSquirrel, I will try and post throughout the challenge!

1st Time In! Yay!

This is my first time participating! And I’ve already made a little timer for time lapse!

Timer
(The text is changeable while the program is running.)

But I don’t think that’s going to help me a lot with the game… :/

Language: Java
Libraries: My own small game engine (uses the Java API)
Graphics: Paint.NET
Sound: SFXR
Drink: Hydrogen oxide with a pinch of carbohydrates. Yummy!

I’m In!

I’m in for the 2nd time. Yay!

Language: Java

Library: LibGDX

IDE: Eclipse

Graphics: Paint.NET

Music: Audacity and maybe Otomata

Sound Effects: SFXR

Hope it goes well, good luck everyone!

Getting used to streaming.

I’ve just registered on Twitch, and I’m going to stream during LD.

I found it rather difficult to test the stream. When I’m viewing the stream, the image gets recursed, and if I turn on the sound it gets really loud over time. However I was told that everything is OK. Thought the XSplit broadcaster I use randomly crashes sometimes.

I have a question: (how) can I put both a screen recording from a computer and a webcam recording from a laptop in one stream?

Tags: stream

I’m in!

This is my first attempt on ludum dare!

Language: C#

Library: XNA

Music: Not decideed yet…

Graphics: paint.NET (what else? :P)

Can’t wait! 😀

Let’s Do This Thing

Myself and a friend of mine, Robert Shenton, will be working together to participate in the Jam.

Language: Haxe

Library: NME

IDE: Sublime Text 2

Art: GIMP

Other than that, we’ll use whatever we need to get the job done. Can’t wait to hear what the theme is. Maybe this year I’ll get lucky and Time Travel will finally make it through.

We are in!

After not finishing last year (but learning a lot), we camp out over at my house this time and Jam along. Me and a friend will create all code and graphics here, while another pal might join over the internet to supply us with some cool music and sounds. We will use:

  • Either XNA (Visual Studio) or Game Maker – depending on our game idea
  • Gimp, MyPaint, Blender
  • SFXR/BFXR
  • Maybe some free assets from the net (mostly stuff posted on reddit /r/gamedev) if needed

Our motto this time is pretty much “Keep it simple, get it done!”. After finishing once myself, the last LD was our first time as a team, and unfortunately we ran into some technical difficulties as well as underestimating certain problems. This year we are off to a good start with new confidence and a better idea of what we can achieve within the short weekend.

I am very exited and I’m looking forward jamming with you guys. I’ll definitely drop in the IRC!

Best of luck and have fun everybuddy!! :)

I’m In! (Hopefully)

This will be my first ludum dare (jam) hopefully, so long as life & homework don’t get in the way. I’m a senior in high school (almost done, GT this fall whoo!), and i’ve worked with quite a  few programming languages and most freely available game engines, but i’ve never really released much of anything so that’ll be new for me. I’ll be working hard (and have been) my c++ library and engine [‘Nucleode’] (library here: https://bitbucket.org/TheBenjaneer/libnucleode ). I currently use sfml, and depending on how things go i may use angelscript as far as other libraries go. I’ll be targeting windows/linux, and if i can get my hands on a mac i’ll attempt a port.

I’ll be using notepad++/gedit/kate for my Ide, a shell with my buildtool for building, log files from the engine for debug, and probably paint.net for graphics.

For audio i’m thinking sfxr and bfxr as well as possibly lmms or fl studio and audacity.

Other possible tools include gimp, inkscape, blender, and any of the tools listed on the ludum dare tools page.

Good luck everyone, and have fun!

I’m in

I’m in again for Ludum Dare #26. This time around I’ll be creating something in Unity, which is a platform that I’ve only recently started learning. That’s a good excuse as any, right?

I’m not sure what specific technologies (as in, libraries) I’ll be using. I’ll probably be porting some of my Java-, ActionScript-, or JavaScript-based libraries to C#, but overall only creating something simple to get to know the platform better.

I’ve also decided to finally add some sound to my entry this time around (my previous entries were all silent). For this, I’ll be using usfxr – my Unity port of the sfxr/as3sfxr engine (I’ll hopefully write a bit more about this prior to LD #26, so more people can use it if they need dynamically generated, randomly mutated audio).

Good luck everyone!

Testing My Environment

I’ve been doing a lot of reading on LD and I know one of the big things people say about LD is that its important to know your tools well beforehand, so when the time comes, you don’t hit a choke point and need to be spending 100 hours(figuratively) Figuring out how to build for distribution.

I’m currently testing all my tools to see how Quickly I can setup a new LWJGL/Slick2D Project, and then find the easiest way to export into an executable jar file I’m also testing sounds, music, and graphics.

I’ll admit, I’m mostly doing music and sound testing because this would be the first game i’d have ever used music or sound. as i’ve never had enough time to implement them in previous compos.

I also decided to set up a Twitch like a bunch of people, so I will have a live stream going all weekend for you all. 😛

http://www.twitch.tv/jay_pc

I also have a Tumblr which has some Mumbo Jumbo from the 7DRL(Shadows of Humanity) somewhere in there is a link if you look for it.(link on the right sidebar)  Ill be updating less important things tumblr, I generally use it to work out Ideas while I’m writing.

http://liquidfrostbitestudios.tumblr.com/

Only 12 More Days!

Going in, for the third time.

The first time I entered, I was using an experimental language, that failed.

Second time I entered, I forgot that Java is annoying. Also, I was too ambitious both times.

Now, comes the third Ludum Dare, I will spend the next week planning on how I should go about making my game, and developing a library to help me with general code (Vectors, perhaps some algorithms, etc). I am going to be putting a lot of work in this year, I do hope I finish.

3rd times the charm

I’ll be joining for the third time using this:

Language: Python

Libraries: Pygame, Pymunk, Personal Game Engines

Content Creation: Photoshop, Paint, Garageband, sfxr, my sketchbook

My history of game making and such.

Im 14, have been using unity for over 6 years now, I had a friend introduce me to it when i was 7 and i messed around in it. After a couple of years I began to make stories and begin to develop fun little mini-games with “Scratch”. eventually my parents shipped me off to ID Tech Camps, a camp where they teach you how to make games, programming and much, much more.  im 12 now I have amazing background on game development i have an engine, but nothing to show…. so i take a break and begin to go into math and stuff. 13…I join my first ever ludum dare, best experince ever. I got to meet new people and learn how to make awesome games and get advice from people all over the world. i am now 14 and hoping to do another ludum dare  COMPO.

btw, if your going to “CrashSpace” in LA im the white skinny kid with brown hair/ blue eyes. kthxbai

Comments

MadGnomeGamer
15. Apr 2013 · 13:15 UTC
Cool dude 😀 your story reminds me so much of mine… cant wait to see your game :)
15. Apr 2013 · 22:48 UTC
love your story, it’s like mine too! apparently i’m not the only young scratcher/ld contestant!

I’m In

I’m game to do my first Ludum Dare. It’s my first, so I think I’m Jamming, and I will be using the Cinder library

Comments

MadGnomeGamer
15. Apr 2013 · 13:10 UTC
WTH is Cinder?

My first Ludum Dare

Well, I decided that I’m going to do my first Ludum Dare! Assuming I have nothing going on that weekend, I’ll more than likely take part in the Jam.

Tools I’m using:

Language: Visual Basic 2010

Graphics: Paint.NET

Music: No idea. I was thinking about using like, Mario Paint Composer or something simple like that. Any suggestions?

Livestream: Twitch

 

I’m a bit nervous considering I’m using Visual Basic, but I’m only taking part in the Jam.  Maybe when I’m more experienced, I’ll do the actual competition, but I’m mostly doing this for the learning side of it. Since I have a habit of not finishing projects, this should be interesting.

By the way, when I say I’m using Visual Basic, just note that I’m not going to be using pictureboxes and all that, lol.

Anyways, to all the other people taking part in this Ludum Dare, good luck!

 

Let’s try this out

I’m a young guy that likes to program stuff (usually in java or lua in computercraft) so i think this would be a fun challenge for me.

 

Language: Lua

Library: LÖVE2d

IDE: SciTE and maybe notepad++

Graphics: Paint, gimp and pyxeledit if i can learn it quick enough

Sound/Music: Otomata, bfxr or sfxr, minecraft noteblock studio and audacity

Livestream: xSplit on Twitch

Looking to join a team

I’m a very experienced mobile, web, and back-end developer, just getting in to game programming.

I’m looking to learn, and could definitely contribute to a team. I’m looking for a team that already has an experienced designer and programmer. Any tips on how to find one? Could anyone use some help?

I’m willing to fly somewhere in the US for the right team (or we could just work remotely). Let me know, thanks!

Im In Again

After failing to finish LD #23 I have decided to try again, this time I’m more prepared.
I’ll be doing the Jam.

Language: C#
Engine: TIME/MQDE source available here https://bitbucket.org/matter123/time
Graphics: Gimp
Sound Sfxr/Bfxr Autotracker-bu/iNudge
Timelapse: chronolapse

Good Luck too everyone and have fun

I’m In!

Hi

I am entering in the Ludum Dare Jam, But if I do finish in 48 hours I will enter into the Compo!

I am using GML and Gamemaker 8 Pro. Also using Acid Xpress to make music!

This is my first time so I’m pretty excited!

May post a time lapse on my YouTube Channel – CablePlays http://www.youtube.com/user/CablePlays?feature=mhee

Can’t wait!

Cable Plays

 

First Timer

So this will be my first LudumDare! Not sure if I’ll enter the Jam or Compo, more likely the Jam since I might be busy at the time.

I’ll be using the following:

  • Language: Flash (Axel Game Library)
  • Graphics: Paint.NET / GIMP
  • Sound / Music: SFXR / LMMS
  • [Other stuff?]

I might also stream it, if I do I’ll post a link to it.

Oh yeah, I’m also doing this as part of onegameamonth.

Good luck everyone!

Comments

JayPC000
16. Apr 2013 · 22:54 UTC
Its my first LD as well! Good luck to you!

I’m in!

This will be my third LD, and hopefully my first successful one. As long as I can get through Google Code Jam (which just happens to start at about the same time as LD) quickly, I should be good.

Tools I’ll be using:

Language: Java

IDE: Eclipse

Platform: I’m up in the air between whether or not I should target Android or PC first. (suggestions?)

Sound: Bfxr and Audacity

Graphics: Paint.net

Livestream: http://www.twitch.tv/pwnedu46 (XSplit broadcaster)

 

Edit: OBS runs much better on my computer, and it’s FREEEEEEEEE, so it looks like I’ll be using that instead.

Comments

15. Apr 2013 · 20:21 UTC
Depends on what your goals are. If your goal is to get your game reviewed by fellow LD participants, PC will get you more reviewers than Android. Cross-platform web would get you more reviewers than either. If your goal is to get an Android game out the door in 48 hours, then screw the reviewers and make it for Android and port to whatever during the porting provision.
15. Apr 2013 · 22:41 UTC
I would say do whatever seems easiest at the time. If it takes forever to port, do it later. But if it takes five minutes, go ahead and do both.
Zelen3d
15. Apr 2013 · 23:39 UTC
Google Code Jam seemed interesting for a guy like me, since I like math and algorithms, but then I found out that I cannot do it. Why? Because you cannot do it if you are “a resident of Quebec, Saudi Arabia, Cuba, Syria, or anywhere that the contest is prohibited by law.” Fuuuuuuuuuuu I so happens to live in Quebec (a Canadian province), and I’m not sure why it is prohibited here.

LD26

Hello!!!

A new ludum dare is comming, and this time i dont want to make the same mistakes again. So, im imposing myself with some rules:

1) No new games. Ill work with this 3 basic games as basics……tetris, snake and arkanoid. Ill have to adapt the selected theme to one of them as the pilar of my project.

2) My project, my graphics. Last time i took some graphics for inet thinking into change them before release, but time line came and i screw it myself……..not again!!!

3) The main target is to finish the project, and it must be done before time line…..instead of time line setting the end of the project :(

4) Secundary target is to get something funny. Pretty = Better, Complex (can be) = Exciting, but Funny = Satisfaction.

Good luck everyone!!!!!

P.D: Oh, before i leave, ill use Java, stand alone and applet. Photoshop for graphics and sfx for sound (if have time :D)

Comments

xgeovanni
16. Apr 2013 · 17:28 UTC
I find choosing what you want to make beforehand to be outside the spirit of the Ludum Dare. I feel that it is to make a game, not implement a game. But still, there’s nothing against it in the rules as far as I can see. Oh well.

This sounds fun! I’ll give it a go!

Last ludem dare my brother, RadioLemon (at http://207.58.176.222/compo/author/radiolemon/), participated in the event. Him and I are both very new to this game making stuff, but I was so surprised at the game he came up with in just under 48 hours! 

I’ve decided I’d like to try this Ludem dare thing with him this time around. However, I am very new to this game making stuff and have very limited programming knowledge, so I don’t think I’d be able to do it on my own. Because of this, me and my bro are going to give it a go for the team game jam. I’m thinking of helping him out with most of the graphics, some design, and possibly sound of the game.

Programs: Eclipse, Netbeans

Possible art programs: Paint.net, GIMP

Possible Sound programs: Audacity, MS sound recorder

Sounds like fun! Unfortunately I have absolutely no musical intuition so sound effects might be beating empty cans together or something like that! I’ve made my avatar a baby version of myself because I’m a newblet!

Comments

RadioLemon
15. Apr 2013 · 21:21 UTC
Bro! We got this!

Chien Loco is In For the 1st Time

Hi everyone, I’m Paulo, a Brazilian living in Montreal, Canada. This will be my first Ludum Dare. I have some experience from three past Global Game Jams, but this time I’ll be doing it by myself, and hopefully I’ll complete the project as well as the other three times. My tools of the trade:

  • Netbeans 7 and g++ on Ubuntu 12.04 (yes, I’m somewhat eccentric)
  • Gimp
  • sfxr, Otomata , BFXR and my trusty Epiphone + Fender Mustang  to hack some music and SFX.
  • An epson scanner to get whatever I can scribe on paper to disk.
  • Mingw32 for Linux, so I don’t have to dual boot to build binaries for those using Windows.
  • SFML 2.0 (I’m doing this game prototype to consolidate my skills) C++ or plain C and Chien 2D, an open source SDL 1.2 based library I developed long ago. The choice will depend on how much learning more about SFML will give me more difficulties, instead of benefits. I have some base SFML code that I wrote on my recent dev blog that I plan to reuse.
  • I might have some crazy idea to use some library that I din’t remember to cite here, but those are most likely to be publicly available for a long time.
  • Simple time lapse tools, to capture my desktop during the JAM.

My skills are mostly related to programming, so hopefully I’ll come across a good idea to polish it in under 48 hours and cross compile it for Windows.

Im in!!

First time to do this, should be fun =)
Planning to use untity.

Looking To Collaborate On LD26

Hey everyone! SonnyBone here…

I said that I would not be competing in any more Ludum Dare competitions until my commercial game is released, but I lied a bit. I’m not going to be creating a game on my own, that’s for sure… but I’m willing to work with a talented team to provide audio.

My LD23 game earned a gold medal for audio, and my LD25 entry came in 4th.

You can check out my previous LD games HERE
And you can download the songs I created for my LD games HERE

If you’re interested, leave a comment here with your previous work/experience… or contact me directly HERE

I wanna work with some rad and talented dudes/dudettes that are familiar with Ludum Dare. Let’s do this!

Tags: collaboration

Spritely – Autogenerating Sprites From The Web (Free Tool!)

Just in time for Ludum Dare #26, I’m releasing a beta of Spritely, a tool I made for autogenerating placeholder art. We have lots of tools for automatically making music (like Autotracker) or sound effects (like cfxr) – these tools are great for adding in temporary content when you’re rapidly developing a game, or for generating content that you can’t make yourself just yet (I have no musical sense, so Autotracker often comes in handy for this). Why don’t we have one for art?

spritelyexamples

Spritely is my attempt to make one! It uses image sources like Google Images, OpenClipArt and Wikimedia Commons to generate sprite-sized art automatically. It comes in three flavours – an easy-to-use GUI (which is really ugly), a command-line interface (in case you want to automate things) and a Java library (for building right into your game). Best of all, the code is public domain so you can hack it and extend it to your heart’s content.

Download links for the UI, command line, and the source code in the README on GitHub

What can you use Spritely for? Well, it’s handy for generating art to fill gaps when you’re prototyping – you don’t have to stare at coloured rectangles any more. I’m hoping lots of you will find that useful when you’re coding like crazy in a couple of weeks. But why not think more experimental?

Screen Shot 2013-04-13 at 16.56.09

WALRUS!

For the #7DRL competition this year I tried to make a roguelike generate itself. One of the things I added was enemies, player icons, items and skills that had their graphics generated on-the-fly by Spritely. The player said they wanted to be a dog… or a walrus… or a trumpet… and Spritely made a picture to match. If you reduce Spritely to just searching for one or two images at a time it can do it quite quickly (not quick enough for realtime, but I’m sure you’ll find a creative way around it – in my roguelike I just searched in the background and added the icons in when they were ready).

If you use Spritely for anything, from placeholders to a new genre of games, let me know! You don’t have to, of course, but it will put a smile on my face and also let me justify spending time on making it. I want to create more tools like this that spin off from my day job (where I research techniques for automatic game design). If I get lots of feedback I can show this off to people next time the funding nightmare comes back.

Good luck in Ludum Dare 26! If you have any questions please leave them below. I’ll do my best to update Spritely when I can, but no promises – feel free to make your own extensions and fixes, the code is free!

Tags: procedural generation, sprites, tools

4th time lucky

Did great time but this time lets do better! Hope to have some fun with a good theme.

 

Using:

unity 3d

blender

and gimp!

The obvious winner enters. So as to win, obviously.

This is my “I’m in” post for the Compo.

I will either use Unity or Pygame for this, depending on whether I decide to make a 2D or 3D game. Bear this in mind when reading my tool list.

Language: Python / C#

Art: Paint.NET, possibly Blender.

Audio: Garageband, BFXR.

I’m going to attempt to follow Quill18‘s stream while I code. I seemed to manage last time, so hopefully I won’t get too distracted.

Should I go the Python route, I will use some self-written libraries for Grids and a Game class. You are, of course, free to use these yourself if you wish.

 

I’m in

Fifth timer!

My tool box:

– Java :
IntelliJ IDEA, I became an evangelist for this IDE,  get it now, I believe it’s still on sale!
Slick2d + JBox2D OR libgdx, depends on how much practice I get with libgdx, music especially.

– Graphics :
Paint.NET again, I think.

– Music/SFX :
I’m going to try to improve my top score (pun intended) and go all out here. Been practicing a lot. Instruments at my disposal: Double bass, classical guitar, electric guitar, keyboard and some minor instruments (recorder, harmonica, etc…)
BFXR/SFXR, whichever one is the most complete of the two, I always seem to forget.

Good luck to all and see you soon!

In Yet Again!

This will mark my 4th Ludum Dare, and I feel good about this one, I feel like I’ll make something better than I ever have :D
Regardless of what the theme is I will either be making a tile-based ‘strategy’ game, or a card game. Why? Because I want to.

I will be using:
Unity 3D as my engine
Blender for modelling
Paint.NET for textures
My microphone with Audacity for recording sounds
(Possibly with SFXR)

I can tell you for sure that I will be making a warm-up game this time because I have never made either a tile-based game nor a card game before, so this’ll be fun!
Good Luck!!!

Question about the use of my own personal code libraries

I have made a few personal code libraries, which can handle sprites, sound and console output. The problem with the sprite library is that it is a heavily modified version of the one used in the book Learning XNA 4.0. Am i still allowed to use it?

Comments

quill18
16. Apr 2013 · 14:47 UTC
The rules are pretty clear.
FlashRocks
16. Apr 2013 · 16:01 UTC
Yes, and Learning XNA 4.0 has open-source (ish) code, so it should be fine as long as the copyright notices are left (and you say that it’s from XNA 4.0 in the blog post)
visibleatom
16. Apr 2013 · 19:57 UTC
So in this case, does Backplague need to post a link to the libraries he’s thinking of using BEFORE the competition starts? Can he link to a personal website where the code might be shared?
dalbinblue
16. Apr 2013 · 23:46 UTC
Absolutely. If no person website is available, a link to a public code repository , or even a dropbox link (which is what I currently use will work). The idea is just that we have a level playing field. If you are going to use common base code it’s sporting to allow others to use the same code if they choose.

Me and my Bro are going in the Jam!

Huzzah! This event brings so much motivation to me, since I know that there are so many others doing the same exact thing;  making games! I hope that I will be able to finish something once more, and to get motivation to learn more on my off-time!

Last time I joined Ludum Dare #25 solo, and had loads of fun doing the game making (Although I did not participate in the after-math D: ). My game quality was not very awesome, but I learned a little bit about development in that time.

This time me and my brother TheColorMan are doing the Jam, and neither of us have ever REALLY done any super awesome game making, and so it will be a blast. I just hope my brother will be able to look at his talents and what he can learn rather than what he can’t do, same goes for me.

Summary: Lets do this!

My bro already said our tools, but I like listing things so:

  • Physical Tools: Little Whiteboard, Big Whiteboard, Lots of EXPO Markers, Lots of pencils, lots of notebooks, Programming/Coding references, and COFFEE
  • Art Tools: My brother’s High School Digital Media class experience, GIMP, and Paint.NET
  • Sound Tools: Audacity, and the hope for me to learn how to implement Sound in my game!
  • Planning Tools: Our brains, UMLet (It’s great!), Google Docs
  • Programming Tools: A little library that I made, Netbeans, Eclipse, and the endless Web!

I almost for sure can make it to the Jam with my bro!

Good luck to all! I’m excited for this!

 

 

 

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This entry was posted on Tuesday, April 16th, 2013 at 5:03 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in! (I think!)

Hello! I am joining the Ludum Dare Compo/Jam this year!
Hi, I am joining the Ludum Dare this year as my first year! I am planning to join the compo, unless I run out of time(which I am prone to doing), in which case I will enter my game in the Jam. I think that I am going to make a text based game, because they are fun! the problem is, I am tied between 2 languages, Java and C++. I know more Java, but C++ is easier to manipulate with the console, using SYSTEM() and also the cout << and cin >> syntax’s. anyway, I hope that you all have a fun time, and good luck!

Physical Tools:
– Notebook for planning
– computer(I know, what a shocker!)

Tools:
– Eclipse/Code::Blocks (still don’t know if I should use Java or C++….)

Art Tools:
– Paint.NET for graphics if I need them

Sound Tools:
– sfxr for sounds if I need them (if you don’t know what sfxr is, google it! its helpful!)

Language(s):
– Java or C+++…can’t decide… :P

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This entry was posted on Tuesday, April 16th, 2013 at 5:52 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Maybe Joining

I’m not quite sure I’ll be able to make it in for the Dare. It will be butting up right against finals, as usual. Last dare I just… yeah had way too much going on. If I can’t do it, I’ll just peek in at the theme, and maybe make a toy/game later on that theme. We’ll see.

I’m In! And a bit of a reflection too

I make a bit of a habit to try and enter into Ludum Dare as frequently as possible. It’s become almost a ritual of mine to try and do something with it no matter the theme since my first LD entry of “Arcane” for LD #18 – Enemies as Weapons.

 

Boy the amount of stuff I’ve learnt through this. When I started this I was a novice game developer who did a bit of everything except programming. Since then I’ve been constantly trying different things and genres with each entry, testing out ideas and mechanics unfamiliar to me. It’s really helped me a great deal.

 

It’s quite often that people sing the praise of indie developers. The Notch’s and McMillen’s to the Amaya’s and Nygren’s. There’s a lot of names that get out there, and just as many, if not more that aren’t. I think it’s kind of a shame really that some names stick and others don’t, especially when the quality of the games these guys put out are often always top notch, if Ludum Dare is anything to go by.

 

It’s that adage I keep hearing, “Game Development is like making a film, where you grind your own lenses” that sticks true to me. The end user isn’t going to notice the hours slaved over tweaking animations, or creating smooth menus,  or the horrible little quirks that comes with engines like the inversion of y values for the Box2D physics on Game Maker Studio (Seriously guys? Seriously.) But Hell, to get a game done and out, finished and playable for people to enjoy, and for those players to actually, honestly enjoy the thing is seriously a humbling feeling. No game is flawless, the same as no film is flawless or no book is flawless, but its the flaws as much as the strengths to a game that adds character to the product. I think these flaws and nicks give games some added flavor. They make these things human, they’re not merely simulations but actual things that hold sentimental or emotional depth. I think Ludum Dare really brings that adage of grinding lenses to its core. Everything focused out in those 48 hours will often not be pristine or absolutely bugless, but in each game you can feel the effort put into it, and see the progress we make as developers and admirers of the art form. A Bad Game is always Bad, this much is true, but I don’t think there are ever really “Bad” Games on Ludum Dare, they’re all part and process of growing as developers.

 

So here’s my salute to the past Developers of Ludum Dare who have moved onto other things, to the current Devs who are planning and running for this month’s LD, and to the future Devs who have yet to pluck up the courage to try this foray into crunch-time, to make a game they’ve always wanted to do. Without folks like them who break blocks both creative and conventional, LD wouldn’t be where it is today. Experiment on, and we’ll be experimenting with you.

 

As always, Count Me In.

 

My Tools

 

  • Game Maker : Studio – Game Dev. and Programming
  • FL Studios 10 – Music Composition
  • Flash CS6 – Concept Art and Animation
  • Gimp – Photo Manipulation
  • Graphics Gale – Pixel Art and Animation
  • Twitch.tv (GearStrike, UltraJMan, Romscout, MegaGWolf, gallefrayvbs, thatonevideojirard, projared and the TGS podcast, etc.) – Inspiration / Anti-Cabin Fever
  • Jazz Radio.com – Inspiration
  • Youtube – Inspiration / Anti-Cabin Fever

I’m really excited to see what LD #26 has in store for us. Lets Rock!

 

First time entering – Planning on making the first “Adult” game for LD in it’s history!

Hi all,

I’m a hentai game dev, and I’ve scheduled some time off work so I can enter this competition.  I’m planning on using the robust LÖVE2D game making framework.  Of course the game will have “disclaimer” tags for underage, NSFW, etc.  But yea, I’m excited about this, and looking forward to ‘jamming’ with you all!

My planned tools:

Audacity, Notepad++, GIMP

I haven’t fully decided on which libs I will be using, but I will be window-shopping for some around the LOVE2D wiki and will post here whatever I decide on!  My game plan for the compo is as follows: 10+ hours of sleep the night before, sleep 6 hours the first night, stay up nonstop for the second night.  Total time to spend = 42 hours.

My time will be divided up like so:

  • 35% code (15 hours)
  • 35% art (15 hours)
  • 15% sound (6 hours)
  • 15% misc. stuff (6 hours) [bug fixing/breaks/RR/eating/etc.]

I’m hoping this balance will give me enough time to finish a game properly.  I wish everyone the best of luck!

-Codex

P.S. – I regret not having the chance to enter in the last competition. I would have VERY much enjoyed doing a femme fatale styled game as the villain.   =P

(edit – due to various reasons I have chosen to sit this round out as well, sorry folks!)

My ‘I’m in’ post.

Hello folks! I’m Connor and this is my first time entering; regardless of how well I do I know I’ll gain experience in doing it and I’m looking forward to all of the other games that’ll be produced by the end!

 

The tools I’ll be using:

Game Maker

Paint.NET (Maybe Pickle, Pickle is neat.)

Audacity/WolframTones

 

Looking forward to the competition!

 

-Connor

I’m in it to make a game!

I don’t know what engine I’ll be using yet but I’m already honing my skills in preparation this time!

Probable Engine: Twine, Ren’Py, Construct, GameMaker

Audio: Audacity, Goldwave, Ableton Live

Writing: Notepad, SciTE

Art: Traditional watercolor, fractals, 3D from Zbrush, Photoshop, Paint Tool SAI, Artrage

I’ll be kicking butt and taking names!

We’re also hosting an IRL meetup! http://www.meetup.com/East-Coast-Artists-Guild-S3-Branch/events/114543632/

You can follow me later here: http://artwithoutprediction.tumblr.com/

Tags: 2013, April, bcs, buttercupsaiyan, Ludum Dare

I’m in.

Here are my tools:

I probably won’t use them all.  But it all depends on the theme and what kind of game I think would be interesting for that theme.

Tags: im in

Comments

ianmaclarty
17. Apr 2013 · 00:59 UTC
Thanks for putting me onto Futile! I’m might look into using it as well. I’ve been teaching myself Unity and doing 2d stuff can be quite painful.

Ludum Dare 26

And we’re in for the Jam !

This will be our second participation as a team (first was LD24). We’re all very glad to be back!

logo

Langage:

Python

 

Librairies:

Pyglet

Cocos2D

 

Code editor:

Sublime Text

 

BGM and SFX:

LMMS (Linux MultiMedia Studio)

SFXR

ZynAddSubFX

 

Graphic:

Gimp

Photoshop

Blender

 

Repository:

Github

Tags: LD #26

I’m (kinda?) In!

Jimun …and possibly myself will be doing LD again this April.
I will be helping run a table at a sci-fi convention and mostly away, so it looks like he’ll be kind of on his own except where I can help!

 

NO PRESSURE AT ALL, PAL!

My personal library i will be using

(Note: changed my name from Backplague to Spanfile to reflect the nickname i use in the README)

Here is a Dropbox link to my personal code library. Remember to read the README inside!

I’m in

learned a lot about rapid game prototyping during my last project TinyTractorTales Unity3d is a perfect plattform to start a game idea with.

Hopefully I can use the skills gained

frog.recurse(null)

The frog may not recurse for this LD.

Given the schedule constraints of working a job as well as continuing work on Agents from the last Ludum Dare, there’s not a lot of time to throw at another game jam just now.

That said, I’m keeping an eye on the theme. Does the frog have an idea for another interesting game mechanic or two? Or three?

Oh yes indeed, he does.

13 - 1-2

And if the stars are right, and if the time is available, and the theme works out… well… who knows?

International Roguelike Developers Conference 2013

You are hereby invited to take part in an annual gathering of people of all nationalities, genders and beliefs, who are interested in creation of roguelike games. Roguelike games are computer games that are in some aspects similar to, or inspired by, a classic, turn-based, tile-based, text-mode, tactical, heavily randomized, perma-death, dungeon exploration game known as Rogue. You might have probably heard about some of them, such as NetHack, Angband, Dungeon Crawl, DoomRL or ADOM.

This meeting has an informal nature of an unconference, which means that the exact list of speakers and the schedule are going to be decided right there on the spot. All kinds of activities are possible, from traditional talks, through discussion panels and workshops, to game jams and maybe even musicals — it all depends on what the participants think would be the best use of their time.

This is the 5th IRDC, and it will take place on 7-9 June 2013 in at the Zoo Coworking Space, 20 Zwierzyniecka street, Poznań, Poland. Registration is not required, as the event is open, but it will help us to estimate the number of participants and better prepare the venue if you register at http://irdc2013.eventbrite.com/.

More information is available at: http://roguebasin.roguelikedevelopment.org/index.php?title=IRDC_2013

Tags: event roguelike

Soooo keen

omigosh so keen to Ludum Dare yaaaaay! using as3/flashpro/as3sxfr/gimp/MAYBE THE MUSIC SYNTHS FROM CAVE STORY????

I’m in!

I’m in! Hopefully I won’t do anything stupid forcing me to throw away all of my code after the first day like last time.

Language:
Processing (Dialect of java)

Art:
Inkscape

Sound/Music:
Renoise

Coffee:
Moccamaster

I’m in! I guess…

Hello again, fellow ludumdarians! I participated on this competition 2 times, and I’m looking forward to the third. However, the start date is very tight this time (school…), and I’ll probably enter the Jam, but I hope I can get in time for Compo. Anyways, I’ll either use Java or Unity3D (probably Unity, I’m used to it) with sounds from BFXR and graphics from Paint.NET and/or Blender. My previous Compos: LD25, LD23 (both open in new tabs).
I wish best of luck to everybody since now!
(and pardon the bad English)

I’m in for my second LudumDare main event!

Language: C#

IDE: Visual Studio 2012

Framework: XNA / MonoGame (not decided yet)

Art: Paint.NET, Pickle

Sound effects: Bfxr

Notes: Notepad++

IRC:  Miranda IM

Stream: Open Broadcaster should do the trick

Timelapse: Chronolapse

 

I’ll probably make Windows and Linux version of my entry! Looking forward to compete!

In for the long haul

So I’ve decided to attempt another Ludum Dare, see if I can increase my 66.666666(repeating of course)% completion rate.

My earlier games include Tiny Hack/ (LD#23), and My Little World Domination Simulator (LD #25).
I’m hoping that I won’t end up with a severe cold like in LD#24 (Evolution), though I think I’ll stick to my usual tools.
Maybe I’ll even see about packeting a Linux version before the deadline this time, I’ll just have to set up a proper Linux build environment that isn’t too bleeding edge. Ubuntu LTS maybe, comment if you have a better idea.

Language: C++
Framework: SFML with my own creations named Kunlaboro, and the core part of Yarn if I’ve managed to get it open-sourced at that point.
IDE: Visual Studio 2010, and Sublime Text 2
Art: Gimp, and possibly Blender
Sound: Not the slightest clue, possibly Audacity and Windows sound recorder
IRC: irssi, the client of the future, on my laptop over SSH.
Timelapse: Possibly Chronolapse, might also use a small tool I found called simply Timelapse
Broadcast: XSplit, since I really like it.

You’ll probably be able to find my broadcast at http://twitch.tv/ananace once the Ludum Dare starts, I’ll be sure to set the game correctly so I show up on the sidebar. Music should be expected on the stream, but you’re free to mute it.

Hope to see you there :)

I’m in.

ludumdare

I might use Löve, or javascript/canvas or maybe qbasic depending on the theme.

 

5

This entry was posted on Wednesday, April 17th, 2013 at 9:54 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

To all Java Text-Based game makers!

Hello! I am planning to make a text-based game this year in the Ludum Dare, and I realized how lazy I am…so lazy that I find it hard to keep typing “System.out.println(“walri rock!”)”, so I thought of this:

In the beginning of your main class, make 2 methods, a “say” method and a “take” method, these will work as the cin and count in C++, the say method would be the following:

public static void say(String message){
System.out.println(say);
}

And make the take method the following:

public static void take(String takeTo){
Scanner sc = new Scanner(System.in);
takeTo = sc.nextLine();
}

And TA-DA!!! I am stating now though, that I have NOT tested the take method…Anyhow, you would use the code like this:

//This is a simple intake/output thingy majogger
String input = "";
say("Say something!");
take(input);
say("You said: " + input + "!");

Fell free to use any of this code, and Good Luck to all!!!!!

Comments

pirate-rob
17. Apr 2013 · 11:26 UTC
Wow, I never knew java user input was this easy, rather helpful, thanks!
17. Apr 2013 · 14:03 UTC
The take method will not work – you can’t use Strings as an output in Java because they are immutable. Your sample will always output “You said: !”
bitcrusher
17. Apr 2013 · 14:28 UTC
Your say method won’t work. Try…
bitcrusher
17. Apr 2013 · 14:43 UTC
Have your take method return a String:
LlamaHarmer
17. Apr 2013 · 16:14 UTC
You thought about using the Console?
SuperDisk
17. Apr 2013 · 17:57 UTC
The “take” method won’t work. First, you’re modifying a reference, and you’re not freeing the Scanner sc, causing a memory leak.
EatenAlive3
20. Apr 2013 · 22:15 UTC
For take, try:
Shadow12345
20. Aug 2013 · 23:32 UTC
Hey! what about sysout?

About “solo only”

Is it okay that my friend helps me come up with the idea for the game but I and only I will do the rest? Last time I wanted to join, I could not come up with anything for the theme given.

Comments

pirate-rob
17. Apr 2013 · 13:00 UTC
I’m sure it’s fine, as long as all the content of the game is yours.

Warmup Weekend – Ludum Dare 26

It’s Warmup Weekend time!

Between now and Ludum Dare 26′s start time, you should make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development and testing cycle.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

We’re just getting started!

I’m in.

First time doing LD, hope I’m competent.

Language: Java

IDE: Netbeans

Libraries: Slick2D (lwjgl-based)

Art: Gimp

Sound: None as yet

Back again!

So the last ludum dare back in december was my first time participating and although i did pretty badly, i loved every minute.

So im going to compete again. im gonna put more effort into it and not goof off for most of the time. good luck to everyone and may we all do well.

ps.  should probably mention im entering the jam, not the main compotition

Comments

Spaceoff
18. Apr 2013 · 04:47 UTC
Good luck man, hope you enjoy it as much as you did last time 😀

Pumped up!!!

Heck, this thing is funny. It’s my second time, and i am eager to entertain you with what i learned since december. Muahahah!

Warm Up game Live Stream!!

Hello all anyone bored and want to watch me make a quick game common down to my twitch channel! MrRedstoner420

I will be working on this for most of my afternoon while listening to music and talking friends on Skype!! :)

I’m In

Keeping it simple:

Language: Java

IDE: BlueJ

Art: MS Paint

Sound: Bfxr

Missing the Saturday!

I just found out that i have a commitment that i cannot miss on the Saturday in ludum dare…. I am not going to have much time to make a game unfortuntly, And i would rather enter into the compo than the jam, so my time is limited to a day :/ But i will still enter! 😀 God luck everyone, The time is approaching!

I’m in!

Taking part in game jam for the first time! I hope this one goes well for me :)

Language: Java / C#
Framework: Java2D, Slick2D, Unity 4
IDE: eclipse, Visual Studio 2012
Art: Paint.net, maybe Blender (in case of 3D stuff)
Sound: SFXR
Others: Chronolapse, The Internet

Excited!

Hack-a-Jam ON FRIDAY!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: compeition, game, html5, jam, tools, unity, unity3d, video

I’m in for the fifth time! Hopefully I’ll be more prepared than last time. :)

Hi, everyone! I’ve been anxiously awaiting the next LD since the last one ended, and I didn’t quite get my game “finished” as I had planned, but I did submit it anyway in a kind of broken state…

But this time that won’t be a problem! I’m going to keep it super simple and try a 2D platformer this time. Using the Warmup week to experiment with that type of game.

I’ve learned a lot since the last LD, and so much since my first LD back in December 2011.

I’m going to prepare myself this week and I will be ready to make a really good game this time, not that I haven’t made some things I was proud of in the past, but they all had glaring problems even if they were fun. This time I will keep it simple and make a complete and fun game by the end of 48 hours.

 

Tools:

  • Unity 3D
  • PhotoShop
  • PhotoFiltre
  • LithUnwrap (If needed)
  • Blender
  • Anim8or
  • bfxr
  • Spotify (To keep myself going with my favorite music 😉

 

See you all later, and good luck, have fun!

I’m (probably) in

I’m probably going to attempt to do the competition, which will be my first try.  Unfortunately, it’s the weekend before finals, so that may get in the way.  Hopefully it all works out, though!

Language: Java

Libraries: JOGL

Audio: Milkytracker, Audacity, sfxr

Art: Paint.NET

I wrote a couple of files that just draw things/play

sounds: https://www.dropbox.com/s/8mwzchhj2b6yehx/Engine.zip

 

Comments

Puzzlem00n
18. Apr 2013 · 16:17 UTC
Hey, as long as you have a good time, who cares if you can finish? It’s all in good fun. I wish you good luck! And that luck can be redeemed for both the LD and the finals, haha.

Im (maybe) in

This is going to be my first time entering the LD and will be the first real game I have made. Im going to do my best but not going to be too competitive.

Language: Java

Libraries: None (Maybe slick)

IDE: Eclipse

Audio: Sound Forge

Art: UDK

 

Comments

Puzzlem00n
18. Apr 2013 · 16:13 UTC
Good to see you here! Lemme let you in on a little secret, no one here is trying that hard to be competitive. The whole “competition” thing is just for kicks. We all do our best, and if some of us have better bests than others, hey, give ’em a rank to let ’em know.