LD26 April 26–29, 2013

I’m in for the first time

Hello, this is my first Ludum dare and i’m really excited to be a part of it. I have always wanted to do a Ludum Dare but I have never really had the skills or the courage :)

I don’t really know what to expect but i’m sure that i’ll have fun making my game.

I am going to be making a game using pure Java because that is really the only language I know that I could make a game in.

Good luck to every one and I hope this isn’t my last Ludum Dare :)

I’m in

I’d like to make a simple game with good music (hopefully).

Here’s a link to a list of tools I used for LD 23:

http://www.ludumdare.com/compo/2012/05/02/micro-world-toolbox/

 

In case I use Flash, I have Flixel set up in this little project:

https://dl.dropboxusercontent.com/u/21897708/Framework.rar

 

I might be using Unity to make the game and Pro Tools MP 9 for the music.

 

Good luck and have fun :)

My first Ludum Dare!

I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

  • Genre: Point and click adventure
    I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”.  The fun thing about this genre is that it can fit any theme pretty easily.
  • Language: Python
  • Engine: Ren’py
    I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time  (stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
    Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of  minutes, no joke.
    Fast prototyping, fast debugging and on the fly script reloading means an immense amount  of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free. 
  • Editor: Notepad++
  • Graphics: Paint.NET, GIMP, probably some handdrawn or rotoscoped stuff.
  • Audio: REAPER combined with the free and excellent sounding Synth1

Good luck to everyone and good work!

Tags: adventure, click, first, LD#26, point, pygame, python, reaper, Ren'Py, synth1, tools

We’re In

Team Minion is in for their first 72-hour team Jam!

We will be using Unity as our engine and writing a lot of C# code.

There’s going to be some Photoshop involved….not sure on tools for music & SFX yet.

Team members include:  Eric, Damon, Sonny, Mesidin

Hope everyone has a great weekend making games!

Comments

MinionEric
26. Apr 2013 · 01:52 UTC
probably gonna use reaper for music and a couple VST players for the SFX…. woot. Hey! they got unity pro up in here

I’m in!

It’s going to be my third time or so, will probably stay up for the theme to be revealed and then sleep on it.

Going Unity this year, will probably bite me in the ass since I’m not yet fluent in the ways of Unity3D.

Checking everything is ready

I don’t know if I’ll have time tomorrow to check everything is working for the last time so I prepared my desk today and here is the result:

DSCN0847

I hope not to suffer from overheating issues during LD

I’m ready to go, just need the theme ( by the way, vote “death is good”, I really like it :P)

Good luck to everyone!

Tags: deskphoto

First Ludum Dare

So this is my first time really putting myself out there and challenging myself to become better at game development. I’m very excited! My only goal is to finish, so I’ll probably be keeping it very simple – maybe overly so.

I’ve worked on a few of my own personal projects in the past, but I’ve only ever completed one. Hopefully this competition gives me a chance to see what I’m made of.

Good luck to everyone!

 

Edit: After reading some of the other posts, I thought it would be a good idea to share more detail about the tools I’m planning on using.

IDE/Engine: Game Maker 8

Music: I have a keyboard hooked up to my PC so I”ll hopefully be doing some simple custom music.

Sound: I recently purchased a snowball microphone, so I’ll be using that to record some sound effects and do some basic editing with Audacity.

Art: Trying out either some hand-drawn art using a tablet (Auto-Sketch) or just drawing basic shapes, depending on how much time I put into the mechanics.

The Badgers Are In!

Arcade Badgers will be taking part in this weekend’s Ludum Dare.. somehow… we’ll have two kids running around, but there’s always the twilight coding hours!

This weekend’s combatants shall be: Octopi and Stuckie!

Octopi shall be using Windows 7, with MS Paint, Notepad, Firefox and ImpactJS’s Level Editor thingy-mah-bob.

Stuckie shall be using KXStudio, with GIMP, Chrome, KATE, Audacity, LMMS, a LAMP stack and ImpactJS.

(And yes, we do have two ImpactJS licenses!)

Good Luck to All!

Tags: arcade badgers, octopi, stuckie, We're In

I’m in, First Time

Something about missing 100% of the shots you don’t take…

Really looking forward to this.

I’m in again..

My 3rd time!

Language : C

Framework : my own small misfit framework for Windows/HTML5/Wii/Android

Programming : Visual Studio 2010,  kripken / emscripten, devkitPro, eclipse

Audio : my own small misfitracker (retro chip tunes)

Graphics : aseprite, PhotoShop

 

My first Ludum Dare

I’m getting to grips with game development and lately jams like this have helped me to actually get stuff done.

I’m not yet sure what tools I’m going to use. I like Unity but it’s hard and I’m very slow with it. Construct 2 comes recommended so it is likely that I will take advantage of the ludum deal discount on that if the theme suits. For some themes I might find that I’d rather make something with Twine, or if I’m going to go super abstract and geometric then I’ll use Processing.

I’ve been following the theme voting with bated breath. Some of the leading themes I love and I’m really hoping I can make one of the game ideas I have for them!

Tags: construct, First Time, motivation, processing, tools, unity

Comments

Sir_Dashington
25. Apr 2013 · 17:14 UTC
I’ll be using Construct2 myself. good luck to you!

I’m in

second LD here, probably with Flash…

Let’s DO THIS

Participated last time in a four-person team. This time I will be the only programmer, sharing two artists with another programmer making his own game. It’s… confusing. I plan on using libGDX, and can hopefully figure out how to export to HTML5 before the compo so that I can get more people rating me like some object.

Nearly Forgot and I’m in!

I’m in!

… Why too many people say this 😛

Tools:

SFXR

Gamemaker 8.1 lite

and anything else I find usefull

I’m in! wakawaka!

Hi all! This is my first Ludum dare and I really hope that I can finish the game in 2 days. It will be a pixel game in oldschool style 😀

I will be using FlashDevelop as my code editor, Flash CS 6 with Pixel Tools v2.0 plagin  (or maybe Photoshop CS6) as my drawing tool and Bfxr as sound editor. Aslo i think i will be using WolframTones for creating ambient sounds.

I really like Afterlife theme and expect we will see this one D:

Good luck to everyone! I hope we will get a great weekend!

Tags: as3

Streaming tonight.

I created a new Twitch account and will be streaming at 7 probably aim to finish around midnight (5 ish hours?). I will probably do something on the theme of “dream”…

http://www.twitch.tv/castlegreysky

DalsGames is IN!!

We are in for our 5th Ludum Dare! We are very psyched about it and it will be our best Ludum Dare thus far!
Our team consits of 4 people.
2 Programmers
1 Music and sound effect creator.
2 Graphics designers and game designers.
You will have to find out how that adds up to 4 by your self.

Our tools:

Programming language: Java
Framework: Slick2D with our own layer of abstraction on top of it.
Gfx: Gimp and Graphicsh Gale
Sound effects: ?! Sfx
Music: ?

You can check out our last entries here.

We will be livingstreaming this event aswell (Link comming!).

Good luck to all!

We’re back – all that’s old is new again

So I missed out on LD25 due to production of a commercial adventure game (check out Hungry Planet Games to find out more about Astroloco!), but this time I’m back, and Dave is with me.

We’re going to be kickin’ it old-school with a new point & click adventure for you all to enjoy! There are some great ideas flowing out of our brain-holes, and I hope you look forward to playing the finished result.

Good luck to everyone!

Simple 2D platformer engine (SFML2+HTML5)

Kaala

Kaala was the name given to the little engine.

The above picture says a thousand words along with the title of this post, of course. To hear a million words, go try out the HTML5 demo yourself right away in your browser. Use WASD for movement.

I am sure having fun trying to provide some helpfulness this LD around! So far, I’ve written about how I set up SFML 2.0 for cross-compilation and made a little rectangle collision demo in SFML 2.0 for you to use. I have now spent the evening fixing some bugs in my old, simple 2D platformer engine that I wrote in June last year using SFML 2.0, which I later converted to HTML5 using Canvas some time in September or so the same year. I transferred the bug fixes to that version as well and then I packaged into a grand present the following:

  • Four subfolders, labelled MacLinuxWindows and HTML5.
  • I compiled the SFML 2.0 version for OS X, Linux and Windows alike and provided those executables in subfolders labelled DEMO.
  • I included the source code, of course. It is the same for OS X, Linux and Windows (C++) and different for HTML5 (JavaScript).

The code is messy at points and very uncommented, but at least the C++ version has a good file hierarchy of subfolders and classes. The JavaScript version has everything in a single file but at least still uses “classes” as JS provides them.

The grand .zip archive containing all four versions can be downloaded here.

If you do want to use it, check the code out and try to play with it. I won’t explain it in detail, but I can give you some clues.

  • WASD movement in all versions.
  • The HTML5 version uses images for graphics. The C++ versions only use SFML to draw rectangles.
  • The Character as well as the Block class both derive from Collidable which derives from Object.
  • Character has set gravity enabled in the constructor through a call to setGravityEnabled()Block has not.
  • Collidables are assigned “masks” as hitboxes. The character’s mask’s size is taken from a loaded .png which isn’t actually used for drawing in itself – either modify this code to set a hardcoded value, or modify the code to use the image, but if you remove the image from the project, it won’t load, the size won’t be retrieved, and the character’s hitbox will be 0x0 in size, making it fall through the ground and be invisible.
  • One can’t hold the jump button (W) down to make the character jump again as soon as it lands. This is manually programmed, and can easily be reverted by going into Character‘s update() function and modify the code there. I commented instructions into the file.
  • There is a simple image loader for the C++ version implemented. You can see the loading of images in Game and the usage of such an asset in Character. I don’t remember if there were actually problems drawing those images, but I wouldn’t think so – try it out yourself.

After consideration, I am IN!

I had been planning for weeks to do the Dare. Over the past few months I have developed an interest in OpenGL and other graphics libraries, and I wanted to complete a game but kept on changing ideas before I finished. Thus, Ludum Dare seemed like a great fit for me to just shut up and make a game.

Then I found out I had a test this Friday, and Saturday, and a project due this Sunday.

“Welp”, I thought, “Guess I’ll just have to do some other game competition.”

Then I watched the keynote, and being both inspired, and learning that Twine lets you make text based games quickly, I am now bucking up and going to do a damn game.

That game is most likely done in Twine, so all text! If by some miracle I am able to complete all this work by Friday morning, unlikely but possible if I can reschedule the test, I would love to work out a game in WebGL while using WebAudio API for sound. But that is likely a plan for future Dares.

Good luck to everyone, and don’t expect too much from me!

Edit: I still have that final tomorrow, so likely going to be pretty simple, but Goo Engine looks AMAZING! I would highly recommend it to anyone who likes WebGL. I think at this point I am definitely going to use it, as it looks awesome.

Warm up

Hello, just finished a small scale project to get me in the move for the LD26, I had to refresh my very rusty code :)

It is a small scale game, you play as a soviet submarine at the peak of the Cold War crisis, your mission is to test out a nuclear missile from your submarine.

Don’t get spotted by the USA military serviceperson or face the consequences!

Get to the bouy and stop there!

#Watch out for the angry blue fish!

http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=18650

Controls:

Movement-Arrows

Shooting a torpedo ( only two avalaible) – Space

PS: I will be posting updates on my whereabouts with the LD26 on my website:

http://teamsomethingbeautiful.webs.com/

 

PS: Feedback welcome, and of course Good luck to all participants!

Regards

 

 

Throwing our hat in.

One UK programmer and one German with a synthesizer. This could get depressing.

Tools:

Beer, Game maker, Paint, Gimp, Childs Easel, aforementioned synthesizer and secret weapon:

Super Tiger Mug

Super Leopard Mug

 

Good luck all!

Let’s do this.

  • Friday and Monday off work.
  • Coffee and food acquired
  • Livestream and Chronolapsing software installed.
  • Development VM Initialised
  • Basic Dependencies and libraries initiated.

It’s time to roll.

Comments

gigitrix
26. Apr 2013 · 17:26 UTC
Dammit, can’t livestream because of RAM requirements, given that I’m inside a Linux VM :(

First time, Im in.

I heard about this years Ludum Dare on Tuesday, since then I have been in emergency preparation mode so I can at least create something over the weekend! 😀

Tools I’m using:

  • Crafty JS – My main engine as I’m using HTML5.
  • Photoshop – For sprites, sprite-maps, animations, etc.
  • Audacity – For sound effects and music.

I wish everyone else luck! 😀

 

I’m in!

Oh yes, I’m in for the LD. Was it ever a question?

Tools

  • Haxe + HaxePunk – although I’ve used Haxe a lot, I don’t know my way around HaxePunk that much. What’s that you say? I’m committing the cardinal sin of LD by not being familiar with the framework I’m using, you say? cough
  • Sublime Text 2 – Can’t beat it. This is the only real part of my tools that’s stayed stable over the Dares and years. Too good.
  • Pixen – LETS MAKE SOME PIXELS!!!
  • Ableton – for music production. Although I’m still not satisfied with my music producing, I think that I’ve gotten a lot better since the last time I had a game with music in it.

Things I need to remind myself (i.e. the list of stuff that dragged me down in past LDs)

  • Keep a todo list; otherwise I forget to do important things
  • Plan early; otherwise scope creep will happen and I’ll be overly ambitious.
  • Do music early; I run out of time otherwise.
  • Make easy levels; easy levels for me are hard levels for you.
  • Get a beta tester; otherwise God knows what could be wrong with it. 😀

See you on the fields of battle :-)

Like I already said… I’m IN! (JAM)

Me and i believe 2 friends will be in making a game, I will be the coder using hopefully javaScript.. But if that fails, then GamerMaker it is.

One of them will come up with a short story line based on the theme, and the other will help me implement graphics and spritesheets.

I will be the one putting it all together which includes extremely long nights.

Not planning on using any specific game engine, but may work on my own during this process using either java or javaScript.

I find interest in HTML5, since it is so easily accessable throughout all playforms and operating systems.

I have booked the entire weekend off and then some.

Will be liveStreaming on twitch.tv SO LOOK FOR ME!

Using TEAMVIEWER since my friends live 7 hours away, but I will make sure to show you them on the stream as well.

I will code on my laptop, use my mac for misc.. and my desktop for the livestream and teamviewer.

I hope all goes well with everybody!

This will be my third day EVER using javaScript, so i will be a bit bad. I hope to learn as I go though!

GOOD LUCK EVERYONE! I HOPE TO BE PLAYING SOON!

TWENTY SIX

Count me in, people. Third time now, excited as always!

I’ll be using my minimal C++ engine from LD24/25. It’s mostly a wrapper for GLFW, OpenAL and FreeType.

LET’S DO IT.

First Compo

Flying solo in my first compo. Creating an entire game in 48 hours is intimidating but I’m going to give it a shot.

Trying to avoid using paid plugins so I’ve been creating my own 2D library for Unity that I’m hoping to use but I’m not sure if that’s going to be viable just yet. I’ve been trying to make something simpler than the Orthello 2D framework. The only thing it’s missing that I’m really worried about at the moment is animated sprites but I think I can hack together a solution quick so I might still use it so you can find it on github here if you care to take a look.

Platform: Going 2D in Unity3D

Language: C#

Libraries: iTween + Fud2D or iTween + SM2 +EZGUI +TK2D

Music: SFXR, BFXR, GarageBand

Art: Photoshop

I’m in, and so is the CraftStudio community!

As I did for the last two editions, I’ll be taking part in the Ludum Dare 72h jam along with my buddies Canardu57, pixelboy, schouillette, bilou84, Xael (and probably some others) using CraftStudio, my coop game-making platform (who -totally not a coincidence- just happens to have hit beta status).

Screenshot from our first try at a game for LD25 (idea ended up scrapped)

Schouillette and I have stocked on food as a bunch of our teammates are coming to jam together in person! I’m looking forward to having great fun designing another wacky game with friends in definitely-not-enough-time! I’ll try to livestream at http://twitch.tv/eliseegw

Others in the CraftStudio community have announced they will join too: Erwan0fil and friends, Adam Clarke, Van Merwan and possibly NexxCR.

Free CraftStudio week-end!

If you’d like to try out CraftStudio this LD but are still on the fence and don’t want to shell out the 20 € just yet, I’m running a 5-days long free week-end (yeah, that doesn’t make much sense to me either) for the occasion, starting… 15 minutes from now! Just create an account, download it and you’ll get access to all features for the duration of the jam and then some!

CraftStudio comes with a physics engine, Lua or visual scripting, a built-in model & map editor and real-time cooperation support!

You can check out a bunch of games made with it over here: http://store.craftstud.io/games

We’re in – Team Sleipnir

Team Sleipnir is in.

Team Sleipnir consists of two guys for this ludum dare, Emil(Programmer) and Michael(3D).

Tools:

  • Unity3D with C#
  • Blender
  • GIMP
  • Audacity

None of us are particularly gifted with sound so we are probably going to use either BFXR or freesound.org. This will also be our first time participating in any jam so here’s hoping it goes well.

 

I don’t even know if I should attempt this at all..

I am pretty new to game development but are pretty confident with my abilities. Now don’t get me wrong, I just finished my first game (a clone of pacman) which took me about six months (including an extreme amount of procrastination and little prior knowledge of Java or any game development)… But I might just take a wack at it. And who knows, I might make it to the top 300…

First Compo

My first time… oh god… but I’m READY!

 

Code: Java – libGDX

Graphics: GraphicGale + libgdx packet tools

Music: iNudge + Audacity

Sound Effects: sfxr

Motivation: A lot of coffee.

 

And… GOOD LUCK FOR EVERYONE!!!!

Comments

25. Apr 2013 · 23:42 UTC
For music, I would recommend trying LMMS (Linux Multi Media studio (works on windows)). It works great. Also, you might want to go get chronolapse so you can record a timelapse. Make sure to check out the tools page.

Let’s do this!

My goal is simply to finish: release a playable game, however basic, by the end of the 48hrs.  Being a programmer I’ll focus on code, game design and gameplay, and do minimal graphics and audio. Maybe I can include an easter potato.

Tools:

Framework: HTML, Javascript , CraftyJS
Text editor: Kate
Graphics (if I do more than boxes and circles and text): GIMP, Inkscape
Audio: Autotracker / a sound effects generator.

 

I’m in, for the third time!

Hi all! This time I’m going to make a flash game, because my 2D game engine (written in C++)  always gives some annoying problem when I use it for ludumdare. So here’s what i’ll be using:

Engine: Flashpunk

Language: ActionScript3 (AS3)

Graphics: MsPaint, Paint.NET, Gif Movie Gear (to test animations)

Sound: BFXR (or something like that)

Music: No music or music generated with Autotracker if I decide to take part  to the compo. Another guy will be responsible for the music instead if I opt for the jam.

Sad Potato

Anyway my pixel-potato is not happy about themes in the final round.

Good luck to everyone! :)

In for Ludum Dare 26

Hey everyone,

I’m in for this weekend’s Ludum Dare! This is my first time along with many others as I see.

Tools:

Multimedia Fusion Developer 2, Photoshop

Good Luck everyone,

Paul

EDIT: After seeing what a great tool it is, I have decided to use sfxr for sound effects.

A Small Warmup

So I was doing some Batching, Creating some sort of 2D Engine, and the scary part is it kinda works!

Here are two screenshots from my warmup test-game that runs wonderfully at 14 FPS:

batch1

batch2

 

It’s not really game-ish as I haven’t implemented any logic like collision detection or randomness.
All the player can do is move their car (the left one) up or down between the two lanes, and see it pass through the other cars.

Somehow I think I won’t be surprised if I find myself doing a text-based game instead.
The sound implementation will definitely be used anyway :)

P.S. I really hope I won’t need a car sprite in the LD48 because I can’t see myself creating another one…

 

 

Tags: batch

Comments

rxi
25. Apr 2013 · 18:48 UTC
Good lord.
Age
25. Apr 2013 · 19:16 UTC
Oh my god you use batch 😀
martijn
27. Apr 2013 · 14:59 UTC
The fact this says “SOUND: VROOOOM!” got me laughing hard.

Huldo LD

Signing up for the competition seems to be in order. It’s my first one, so hopefully it goes swimmingly.

I’m going to use my old XNA framework engine, but I’ll utilize ANX to get rid of the framework dependency. I tested it a few times and it seems to work mostly fine, except for Rendertargets which leak memory bad and crash the whole thing! Apparently fullscreen support is missing as well which is a bit of a bummer.

I might just ship two versions then eh, when/if I get something done of course.

Here is the codebase for those interested.

Have a nice day.

Tags: code, LD#26, Saying hello

I’m in!

Heyo,

Just a post to tell you that I’m in for the LD #26. I’m probably gonna write a small warmup game tonight. Lets hope for Minimalistic theme, I got a great game idea for it :) !

Language: C#
IDE: Visual Studio
Framework: XNA 4.0 (maybe I should try MonoGame too :) ?)
Graphics: Photoshop
Audio: Uhm.. Haven’t done any audio before :) Maybe SFXR?

Get LD Jam Updates

If you want, you can receive Ludum Dare Jam Updates from CablePlays on my Twitter account:  @CablePlays or YouTube account: CablePlays where I will be doing updates of my progress!

I also Connected my YouTube account to my twitter account so you can see the videos when I upload them!

Follow me and I’ll follow you back because I want to see how you are doing in the Ludum Dare!

Have a great weekend!

CablePlays

Ludum Attempt 2: With More Co-Op!

Hey everyone! Looks like I’m in for the jam! I tried the ludum dare 24, but it didn’t really work out due to family issues coming up at the last moment.

I’ll be using C++, SFML 2.0, and my own  game programming framework using OOP with a custom image/map loader thingy. (I was going to use Cistron for a component based framework but figured that’d be design overkill)

For art, I have my good buddy Mr_Wilt on the job! He’ll be helping with design and art and hopefully after this we’ll make another game. 😀

I’m super excited about the themes and plan on fulfilling as many potato related goals as possible!

Good luck to everyone out there!

 

First time for me ^_^

Hi there …

This the first time for me in this competition … , and I want to thanks my friends to tell me about it

I’ll do my best to make a good game … ( I hope so ^_^ )

I’ll chose the Jam competition

My Engine will be Unity 3D , and for Modeling  3DSMax .

 

I’m in!

That will be my second participation. I hope I’ll do better than the last time, but if I finish my game, that will be already great.

For the tools, I keep the sames:

  • Language: C++
  • Libraries: OpenGL
  • IDE: Visual Studio 2010
  • Graphics: Paint .Net
  • Audio: Musagi, Bfxr.

No high level graphical library but I think I’ll scavenge some code from my previous entry to spend more time on my game and less on the technical aspects.

Good luck everyone!

I’m in!

I’m in again. My Tools:

Language: Dart,

Graphics: Gimp + Inkscape,

Sound: no idea.

Enjoy!

I will compete… Probably

If possible I will compete in ludum dare this weekend, if I do I’ll post my tools here afterwards.

However my computer is being… interesting. It keeps crashing no matter how many operating systems I try

Fourth time around!

Wow, I can’t believe this is my fourth Ludum Dare in a row! I started with the 10th anniversary last year and although I’m a bit late to “Game Jams World” (with capitals!), I hope not to miss a single one from now! Speaking of which, I have a religious-familiar-event (r) on Sunday, so I’m unsure if I’ll be making a 24 hours game on Saturday or if I’ll send the game to the jam instead. I’d prefer to send to the compo, as that’s the one I always participate in, but well…

Finally, I’ll be using:

  • Unity
  • Blender
  • Gimp / MyPaint
  • BFXR / Autotracker

And I’ll be listening wonderful music from fellow’s indie games. Lots of them from this amazing collection.

C’mon! Let’s make some games!

Tags: LD#26, unity

I’m ready

I’m ready for the Ludum Dare :

Game engine : Gamestart
Graphic tools : Inkscape and Gimp
Code tools : Eclipse for Squirrel
Video record : Chronolapse and Afterburner

I’m in

I’m in

The clock is ticking down and we are getting closer to the beginning of the
end. Well that might be a little dramatic, but we stand on the edge of one
of the most stressful, grueling weekends of the year.

This will be my fourth ludumdare which means I should know what I am doing.
Experience shows how little experience I actually have, attempt three was my
first failure. Hopefully that I can take the lessons from LD25 and manage to
finish this time.

I’m working on an engine in C++ with the intention to embed lua as a
scripting language. Before I can do that I need to learn some lua, hence
LD26 will be my first attempt at making a game in lua.

Tools for this weekend.

  • Löve
  • Audacity or another audio tool
  • sfxr (maybe a variant)
  • Pen and paper
  • MacBook Pro and my RAT3 Mouse

I also have a couple of shaders that and some rendering code written in lua,
which is here. The shaders
create a slight blur effect, fish eye and barrel distortions.

Most of the heavy lifting has been done for me. All I have to do now is
come up with a reasonable idea and follow through on an implementation.
Good luck fellow adventurers, this weekend will be a long slog up hill. The
pay out will me much greater than the small amount of time and loss of sleep
this weekend will take.

This post is also on my blog with some images.

I’m in !

Ok, for the ludum dare, i use :

-Programming : Java (i use slick), tools : Eclipse and Notepad++,
-Graphisme : Gimp and Alchemy, with my tablet,
-Music ! LMMS, Audacity.

Happy ludum dare !

I’m in, I love Ludum Dare, etc :D

I am extremely excited with this edition of Ludum Dare. I am really looking forward to see what I can do in 48 hrs this time, and what other people will do. I can’t stop checking the main page at least once per hour 😀 It’s going to be my 3rd Ludum Dare.

I participated in Ludum Dare 25 with the game Earth Destroyer:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14551

While the game only placed #200 overall (Which is actually pretty good, and beyond my own personal goal), I loved working in the game, and I actually *love* what I did, from time to time I load it up and play it for a while, I personally think it’s an incredibly fun and entertaining game.

In Ludum Dare 24, I was in the Jam supervising some of my high-schools students while they made their first game ever, in 48 hrs nonetheless:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16030

It was a blast working on that, the kids learned a lot that weekend, and became little heroes in the school. It was a big event for the school actually.


I am incentivating everyone I know who can code and has any interest in gaming to participate. I am also promoting Ludum Dare heavily in my own facebook timeline, and I am incentivating my students to try to go solo in the Compo. A few will do, while some other will work in a duo, without my supervision, which still is pretty cool.

I’ll use GameMaker Studio. Even though I can code in other languages, I really love GameMaker for, erm, GameMaking. I was thinking about going for HTML5, because its something I am learning nowadays, but I still don’t feel secure with it right now to try to make a game in 48hrs. But I’ll surely try it out in a future Ludum Dare.

I still am not sure what tool I’ll use for music making, that will depend on what I’ll want to do. Soundwise, BFXR and Audacity for sure :) for GFX, mostly I’ll use the built-in Game Maker sprite editor, though I’ll probably use Gimp for some stuff.

Oh, and I’m Brazilian, I live in Rio de Janeiro. Anyone nearby?

That’s all, I’m in.

 

In for the Jam!

The last couple of times I’ve been in for the compo, but this time I’m working with someone else, so it’s Jam time! The person in question is the lovely Lianne Booton (@Liannethy on Twitter :D) – I am SUPER excited to be making a game with her as her art is freakin’ awesome. Like. Really awesome. 😀

Anyway, tools of the trade (for me at least) are the usual:

  • Flash CS4
  • Photoshop Cs4
  • Audacity/BFXR (if needed!)
  • Chronolapse

Good luck to everyone! I’ll be blogging and looking at everyone else’s work! 😀

Alread said I was in but got my framework done…

I spent a wee while knocking up a little framework. Its rough and ready, but takes away the pain of drawing text and playing sounds and that sort of thing. Nothing amazing, but better then having
to start from scratch during LD. Uses SDL for drawing and inputs, and BASS for audio.

https://github.com/8BitPimp/Framework

Livestream issues?

So my livestream account for some reason or another goes through Justin.tv instead of  Twitch.  When you attempt to view my profile on Twitch, it just redirects you to the Justin profile. This is a problem as I can’t seem to find a way to change my “game” on Justin.tv, and thus my stream does not show in the stream box. Any help?

I’m In!

Planning on participating! Check me out.

Language: Pygame and Python

Game idea: Ikachan 2, the return of _____!

Comments

25. Apr 2013 · 19:34 UTC
Change the name.

The Up is IN! Good!!

I’d like to keep it simple and create a browser-based game using Javascript, CreateJS, Paint, and Notepad.  Sound is suspect.  Good luck, everyone!

Question: What’s a good file hosting service?

Comments

25. Apr 2013 · 20:16 UTC
where to host files? How about on your hosted web server.

For free? Oh. 😉

In for the Jam

First LD for me and my teammate!

We will be using ImpactJS and coffeescript.

Put together a quick boilerplate to make working with impact and coffeescript super simple: https://github.com/netpro2k/impact-boilerplate

It removes the need to run a php server for weltmiester and adds live reloading on code changes (including hot swapping of images) People are more than welcome to use it, and welcome any feedback.

I’m in

Not sure where this post goes but here’s me throwing my hat into the ring.

I’m in!

This is… LD #7 for me, I think. I’ll likely be doing it with Jonnopon and a co-worker whom I managed to convert to the cause, but we’ll see.

Syntactic Sugar Studio (my studio) has been pretty busy with a major commission, so this weekend may end up being too busy for us. Again, we’ll see, but we’re planning on doing our best!

 

Tools:

  • WebStorm
  • Notepad++
  • NodeJS
  • Paint.NET
  • FL Studio 10
  • Bfxr

 

Languages:

  • HTML/HTML5
  • JavaScript
  • SASS
  • XML
  • JSON

That’s right, HTML5 devs up in here! Good luck to you all!

P.S.

Motherload clone, anyone? ;D

Motherload clone, anyone? ;D

Tags: html, html5, in, javascript, web

Comments

Toastation
25. Apr 2013 · 21:13 UTC
No !! “Death is good” is a best choice !

Change of plans

Medical issues and schoolwork attack my partner and I, so he is unfortunately going to be unable to participate.  Technically, I probably shouldn’t be able to participate either, but against my better judgment (and my girlfriend’s urging), I’m still going to attempt to get something workable created for this LD. With any luck, I might be able to do it in 48 hours and submit to the Dare instead of the Jam. If not, I’ll at least stick to the Jam part of the original plan. But given my inexperience with XNA, and the loss of my partner, I might try switching to something a little simpler (as much as I hate giving up the coding side of things) and looking at Construct Classic or something similar. I suppose I won’t make that decision until I actually start the game though lol.

I’m in, I hope

First time entering. Hope I can do it 😀

Tools (most likely, depends on the theme)

  • Processing
  • Gimp OR PyxelEdit
  • FL Studio

I’m so nervous :(

Comments

25. Apr 2013 · 20:53 UTC
don’t be nervous :)

i am in hopefully :)

my first  ludumdare  (O_O)….. hope i am up to the challenge

compo seem like a good choice because i don’t  have a team and i have university on Monday beside i am a lousy artist .

so here is a list of what i will use :

game engine: flixel and AS3 (still new to flixel) , but i guess i will be able to get o the finish line

graphics : gimp and graphicgale

soundeffects :sfxr

time lapse : chrnolapse

good bye

(not a very good finale  though)

I’ll be in

Oh, yeah. Ludum Dare!!!

First Ludum Dare for team Bloodrush Games!

32402_348137795288833_618694969_n

 

Hey guy’s

Posting last minute to let you know that we’re in for the Jam.
We’re a group of 5 students from the Netherlands.
We’ll probably be using Unity or XNA combined with farseer physics and the TMX Maploader.

It’s our First Ludum Dare and we’re psyched to create something awesome!

Lets do it.

This will be my first time in the 48 hour compo. Ill be using LIBGDX. Wish me luck.

I’m in!

So I´m in too. As this is my first Ludum Dare I am pretty excited and looking forward to the weekend. Ok, let´s get down to business:

Language: Java

IDE: Eclipse

Librarys: Libgdx, Artemis

Music and sound: SunVox and sfxr

Graphics: OmiGraffle

Good luck and have fun to everybody!

My second Ludum Dare

Hi all, this is my second Ludum Dare. This time I hope to get further along towards creating some fun gameplay.

Language / Platform: C# using Silverlight 5.

IDE: Visual Studio 2012

Libraries: I am planning to reuse a simple framework that I created for my first Ludum Dare entry.

Music: Probably none, maybe some freeware music.

Sound: I’ve never used SFXR before, but I might try it; otherwise I’ll be recording some sound effects.

Art: programmer art?

Declaration of Libraries

When in the Course of human events it becomes necessary for one people to dissolve the political bands which have connected them with another and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature’s God entitle them, a decent respect to the opinions of mankind requires…

Woops, wrong declaration.

All corny jokes aside, it has come the time for me to make public my cobbling of libraries, which can be found here on Github: https://github.com/Puzzlem00n/BaseLibraries

Credits go to Kikito, Kadoba, litearc, Nikolai Resokav, Inny, thelinx, and YellowAfterLife for many of the libraries and ideas for what I coded myself.

A few interesting decisions I made this time:

  • I’ve decided to make the game run with a pseudo-fixed framerate. Love2D normally runs with variable framerates and delta time, but I’m really sick of all the glitches that gets me, so I figured it couldn’t hurt sticking it to 30fps.
  • I’ve finally written in my own code for tile collision. Don’t get me wrong, bump.lua is awesome and it’s still in there in case I want it for entity collision, but when I get weird tile collision glitches, it’s hard to fix when it’s not my own code. Besides, mine is much, much simpler, and works just as well.

Well, my fourth event approaches. Good luck to all, especially you, new guys! Without you, Ludum Dare wouldn’t be growing so fast and strong.

 

EDIT: A new credit goes out to Taehl, because I just had to add Tserial. :)

Library

Here’s a Unity library I threw together that includes Futile patched for 2D and 3D simultaneousness.  Including the latest GoKit source instead of just a DLL that Futile used to use.  I also messed up the input preferences and tried to make something that feels balanced on the keyboard, mouse, and joystick, so you don’t have to spend hours trying to get it to feel ok.  But I didn’t use the character controller and now I think maybe the character controller is better.  Especially because you can mouselook above zenith.  So if you want to fix that or any other bug feel free to issue a pull request.  Or just fork it yourself and combine your own favorite libraries in your own game jam kit for the world.  http://github.com/robert-wallis/GameJamKit

I know it’s not great, but I might use it, really depends on the theme.

Tags: Personal Library

First time, I’m in

I’m gonna take part in the jam, since I won’t have much time this weekend, and make a trainwreck of some kind. I’m gonna try to use unity, if i can remember how its used (-_-)… And im gonna use resources entirely from open game art, probably

Participating

I’m in for my third Ludum Dare.

Engine: GameMaker 8

Art: GIMP/GameMaker’s built-in editor

Music: MuseScore

Sound: SFXR

Best of luck to all participating.

To victory or defeat, for Kitty McMeowMeow!

I plan for Ludum 26 to cure my inability to finish games.

Slippery Squid

My tools of therapy:

  • Environment: IntelliJ-IDEA 12, Git
  • Frameworks: LibGDX, with possibly kry/krylonet, launch4j to package it up nicely.
  • Content creation: Fireworks CS5, SFXR, BMFONT or HIERO

Good luck to all,
Daan

First Ludum Dare – Alan Zucconi

Hey! This weekend will be my first Ludum Dare. So …be kind! :-)

Genre: I like games with dark atmospheres and it is not unusual for me to overcompensate the minimalistic style with …tons of effects! :-) Like the majority of people here, I will probably surely do something 2D.

Language:

  • Action Script 3

IDEs:

  • Flash Develop

Frameworks:

  • Flixel (probably using an online tutorial from the official website as the base for the development of tiles map)
  • Box2D (if there will be the chance!)
  • R (the very bizarre framework I developed for Still Time)

Tools:

  • Tiled
  • Mappy
  • Sublime Text 2

Graphics:

  • GIMP 2
  • Paint (yes… THAT Paint!)

Sound & Music: It am totally new to this, since usually someone else takes care of this aspects in my games. I’ll try to invent something. But it is very likely that there will be no audio at all. Exception made for few sounds that I might get from FreeSound.org.

Unfortunately lot of other stuff is happening this weekend, so I’ll do my best even though I might have only a day or so of full development. For the same reason, there will not be a recording of my work. However, I’ll take screenshots and tweet them during the entire development.

FINAL ROUND

I voted. Did you? Let me influence your decisions (although, not really). Can’t wait for the results! And hopefully make some games if this weekend isn’t ultra busy.

ld26finalvote

Comments

Suese
25. Apr 2013 · 22:50 UTC
Almost the exact opposite as me. The one we agree on is ‘No Weapons Allowed’.

I think I’m missing the meme context on a lot of these as usual.

Predicting the Future (My Ludum Dare 26 Entry)

Genre and Idea: Art! Or, more specifically, a puzzle game involving shifting blocks into innovative and complicated Rube Goldberg machines!

Language: GML

Tools:  

  • GameMaker 8.1 (programming, art)
  • Pickle (art, animations)
  • Pxtone (“music”)
  • Sfxr (sound effects)

This is my second(?) time entering, and I think I may only have around 4 hours this weekend to do everything. I’ll see how things go!

I’m in, again.

This will be my 4th LD, a finish this time would bring my win/fail ratio to 50/50 :)

I will likely be using:

Game Maker,

Gimp/ PyxelEdit,

SFXR and Reason.

This jam will also offer me a little and much needed break from my new life as a Dad.

 

GLA :)

First LD Entry

Right so this is my first LD I am taking part in. I try to make games all the time whether it’s 3d or 2d but they are always concepts and prototypes and never finished products.

So this is a good chance to scare my procrastination with an actual deadline I can work towards.

I’m sure this is going to be great fun, good luck to all you guys!

 

Engine: Unity3d

Language: Javascript

Art and Graphics: Photoshop (2D), Softimage XSI (3D)

Sound: BFXR

Music: Most likely music under Creative Commons

Why I decided to partecipate to my first Ludum Dare

Ok, since I have some free time I may as well put down why I decided to be part of this Ludum Dare.

The main reason is I need some motivation to get my first game done. It is actually pretty easy to procastinate when you do not have some hard coded deadlines. Ludum Dare instead gives you a time frame (and a very small one too!) to do EVERYTHING related to making a game. This is actually a fantastic idea, and I’ve followed the past LDs with excitement and awe while some expert coder was showing his code katas on Eclipse or Vim, or a modeler was plasmating a good model in a matter of minutes. I always though: “I’ll never be able to do that”. I still think I can’t, which actually puts me a lot of pressure on the upcoming challenge. I mean, the hell I’m doing? I’ve hardly coded anything in my life, let alone a whole game! But still, pressure is a good stimulus to get stuff done, so I’m looking foward to it. Whether I’ll finish my game or not, I’ll put as much effort as I can into it.

Another great reason I really wanted to partecipate was the community. It is great to see so much support in an event, and a very rare occurrence indeed. While following past LDs I really liked the attutude and dedication of the developers, and really wanted to be part of it (hopefully I’ll be able to). I really learned heaps by only reading other posts about what went right and what went wrong (this is also the reason why I’m trying to contribute with useful posts). I got to know a lot of tools and techniques I would have never heard of if I didn’t watch some timelapses.

Third, I really want to see some feedback. Feedback is vital to any developers, since I believe what defines us as human beings. Doing something and getting responses is something that really excites me, and makes me want to contribute even more. Also, as I said in my first post, I want to make a point and click adventure game for an idea of a story I have. This LD was the perfect occasion to get a small game together and see how people like or hate it. Since my “dream game” will probably have my “style” in it just like my LD entry, this game will be a good test for the waters, so to speak: it will help me see if I’m moving in the right direction or if I have to do something better or differently.

Fourth, it looks fun. This is without a doubt the biggest motivation of them all. Only reading past developer posts makes me all set up to start. It’s great to read other posts where people say it was heaps of fun… Somehow it makes you enjoy the game even more. Following the story of a game is great, and that’s something I really would like to see more of. If I’ll have enough time, I’ll share as much as i can of the development of my game.

Well I guess that’s it for now. I think it would be fun if you guys would share in the comments your reasons for partecipating in this LD.

Tags: LD#26, motivation, reasons

Rainblade Studios is in! (probably..)

Hey all,

I should be participating. Depends on workload this weekend, but so far, I will be joining in on this.

I will be using Unity. I will be scripting with Unityscript. I will do art with Photoshop CS2, and that’s probably it. (Unless you count the horrendous amounts of caffeine I may or may not be consuming)

Good luck everyone!

LD#26 I should be in?

Well, again I decide that I should probably be in on the LD this time. Unlike the last two times, I don’t have anything particularly time consuming to do and I do not foresee getting sick within the next three days (I hope, I hope, I hope).

So I’ll be joining in! (Though, some time will be eaten up by travel since I’ll be house sitting for most of the competition).

I’ll be making use of:

Platform: My Win7 Laptop and my two Android devices to do some secondary testing if I get an idea that’ll fit on Android. >.>

Library: libGDX (Which is fantastic)

Art: Paint.net, Gimp, maybe Blender

Music: Abundant Music ( http://abundant-music.com/ ), and then probably one of the other generators for sound effects.

Hello – FlashDave joins the parade

Hi, I’m FlashDave this is my first Ludum Dare, I wanted to wanted to say hi. A little intro, I’m 29 and a full time Flash AS3 programmer from the UK. I have used unity and javascript.

My plan of attack for this weekend is

1) getting ready (before announcement)
– Organize Bookmarks for relevant sites and tools
– review short list : I jot down some wild ideas so when the announcement comes I have something to fall back on.
– Moodboard : I collect some images that I think will be useful to kick start my creative juices
– Get my tools ready, installed and play around with those I’m unfamiliar with.
– Streaming, I have to decide if I want to stream or timelapse. I may jump between the two depending on lag.

2) Planning
– Environment, Unity or Flash
– Sketching
– Find the fun
– Identify that attention grab factor
– Plan my Time

3) Design
– Characters, sketch main guys
– Level, sketch the environment theme
– Game mechanics, prototype it
– Sounds, Grab something basic, if I run out of time it can stay.

4) implementation
– Prototype mechanics
– get assests in
– Make UI reusable if I decide to scrap stuff the UI can be reused (i.e mute)
– get sound early on

So that’s basically my plan and its pretty straight forward.

Hi I’m in

Hi, I’ll be doing Ludum Dare.

My name is Tony Perriello, I’m a developer. I started making games for real about late last year. Felt like I hadn’t created enough to produce something I would be happy with in 72 hours, but I feel ready now!

I’ll be collaborating with artist dopoko: http://hurritoisdrawing.tumblr.com/

My dev tool will be Flixel.

Excited and stressed and nervous and thrilled, okay bye.

Help me with trends.

I don't understand the context of most trending themes.

I’m the kind of person that doesn’t play video games, doesn’t listen to music, doesn’t watch movies, and doesn’t keep up with the mainstream at all even though I’m heavily into making all those things (except movies).

As a result, I don’t always understand the context of some Ludum Dare themes.  An example was ‘Tiny World’,  people seemed to understand this meant ‘tiny revolving world’, which is a genre of video games I had no idea existed.  The first time I saw one I though it was innovative,  then I realized there were over 200 similar tiny round world submissions.

Something tells me it was a ‘thing‘ that I just wasn’t on the hip-enough band-wagon to understand.

Since the themes with the most ‘meme context‘ tend to win,   can someone please help me to understanding the “meme context” of a few of these suggested themes?

A link or just a quick explanation as to where/why they came to be would be greatly appreciated.

Thanks!

Comments

naufr4g0
25. Apr 2013 · 23:17 UTC
I can help you to understand the meaning of “alternative physics”, cause it’s one of the theme I have proposed.

With Alternative physics I mean: different/unconventional physics rules. :)
25. Apr 2013 · 23:41 UTC
I wouldn’t worry about the “meme context” of the themes. Memes and pop-culture references are like a black-hole for creativity and originality. Just interpret the theme your own way. You’ll end up making a better game than the 1000 people making the same Zelda and Portal references.
mildmojo
25. Apr 2013 · 23:42 UTC
I’m not sure there’s any deeper context to the themes than you’ve found. I think the trends you saw with the Tiny World theme were just common literal interpretations.

Yes.

I have clearance from my girlfriend and a short break from my professional duties. I think I can do this now. I will probably use at least one or more of the following software tools at some point during my process: Alchemy, Sketchbook Pro, Pencil, Pixen, Dragonframe, Blender, Renoise, Audacity, Bfxr, and either Love2d or Ren’Py with Sublime Text 2. I also have a Canon XS, a stop-motion stage, a Cintiq, and an analog synth for music. Yeah. It’s on.

And so I am “in” once more.

Here I stand, an aged soldier on the battlefield of gamemaking. I’ve been out here for a year now and survived through four raids. Will this be my last? I doubt it.

16 months ago I stood here as a recruit, mere cannon fodder, armed with only Game Maker 8 and my wits. But now I have learned the ins and outs of battle and I have become a warrior of Flash.

May the gods favor you, comrades, and three nights from now we may once more see the light of day.

Good luck.

Language: Flash AS3, I’m an idiot

IDE: FlashDevelop

Graphics: Paint.NET

Sound: bfxr.net || (microphone && mouth)

Comments

25. Apr 2013 · 23:48 UTC
I’m sorry, but shouldn’t language be “ActionScript”? 😀 It’s not like it matters, I was just saying :)
FiveThumbsDown
26. Apr 2013 · 00:51 UTC
AS2 or AS3?

Hi, im Alastor and this is my first LD!

Welcome! Welcome to city 1…….. oh wait!

This is my blog, this is my post, this is where my project will come out! Where I will put all my thoughts and ideas (okay not all of them).
As I watch the making-off of the kickstarter of Double Fine Adventure, Im amaze how well 2 Player Production do their videos. I love to see the inside of the industry, something we rarely touch and it’s sadden me.

For my first Ludum Dare, im gonna use Twine, a Text-Base Adventure game. For now, I don’t have time to focus on learning a new engine, and ever since I read Epiphany in Spaaace! and Moly the Were-Zombire, I want to do a text adventure someday. And now is the day!

I will try to have artwork……….OMG THERE A HUGE SPIDER ARRKKKK

ok…ok, it’s gone.

So yeah, I will try to have awesome sketchs for my story from one of my friend.

For the Audio, I really have NO IDEA of what program to use, if you have any tips, let me know!

I can’t wait to see the theme tomorrow! I will post my schedule!

Probably in!

Im in if homeworks give me the time!

I will use:
SFML and C++
CFXR for sounds
Pixen or Pyxel for Pixel Arts
If I have time, probably Garageband + magical 8bit plugin for music

I’m in!

Guys, I haven’t touched game coding in months.  So I’m kind of scared.  How do you do circle collision again?

But, I have some moral support from some friends who are entering along with me, so lets KICK SOME ASS

Toolset:

  • OSX
  • Love2D
  • SublimeText w/ vim
  • Something that draws stuff, Seashore I guess, or GIMP if I can figure out how to use it
  • Tiled
  • SFXR
  • Ableton Live
  • Coffee

This community is amazing.  Best of luck to all, and have fun!

Comments

h4tch
26. Apr 2013 · 01:07 UTC
If the distance of a point to the center of the circle is less than the circle’s radius, then the point is colliding with the circle.
26. Apr 2013 · 03:48 UTC
Sure! I was worrying more about calculating the vector of reflection.
26. Apr 2013 · 09:50 UTC
P,V is the incident object (position and velocity), C is the point at the center of your circle. r is the radius of your circle.

Remember to get sleep!!

It’s 3 am, I have school to attend later, currently struggling to keep my eyes open. In other words, I’m screwed.
As much as you may see it in “survival guides”, tips and tricks, etc. This is a nice warning to get you well prepared for the weekend:

GET YOUR WELL NEEDED SLEEP!

And don’t do a stupid.

It will help, I promise! (Considering this is my first LD…)

Lets Jam!

Barker Games is in for the jam!

Last Ludum Dare I(Justin Lee Barker) made The Accursed Moon. This time Jeremy Gohier will be joining me. I will work on the programming and he will work on everything else.

The problem I had last Ludum Dare was that I worked between 13-14 hours on Saturday which burned me out. All I did Sunday is fix a few bugs and publish it. My motivation was depleted :(

I plan on working normal work hours(8 hours a day). With Monday being the only possible exception. Hopefully that way I wont loose motivation and will feel more confident about our entry.

Our tools:

Language: C#, XNA

Art: Gimp, possibly InkScape

Sound: sfxr

Music: Undecided

 

Good luck to everyone!

Happy Ludum Dare 26

Tags: jam, motivation, Windows, xna

LD26: It’s game on!

I’m in for LD26!

 

Ah, it feels good to get that off my chest. Greetings fellow LD jammers! It’s a privilege to be in your company again. LD23 was the last LD I was able to enter. Since then, I became a father and life got way less predictable (but also quite fun!) Now things have stabilized enough for me to participate again.

 

Last time my kit was HTML5 and ClojureScript and they served me well. But, I’ve been developing for the Ouya lately so I’ve built some new tools that I’m enjoying.

Early Video of “Trucker”

I’ll be using my new in-house engine GGL (pronounced “Giggle”.) Follow the link to download the mac/windows/linux version of my warmup game “trucker” along with the source.

In more detail, this year my kit is:

  • C++ and Lua (via my GGL engine)
  • OpenGL (again via GGL)
  • Box2D (via GGL)
  • Spriter (which GGL supports)
  • Photoshop
  • Cfxr and my mic on sound fx

Last year I built a pixelated platformer. This year I’m planning to design something more action flavored and probably from a top-down perspective. I’ll be confining myself to a restricted palette because I’m not much of an artist.

I’m looking forward to seeing what everyone creates! Best of luck!

We are in! #YOLO

How is everyone doing? I wanted to mention that we, Idioscopic Creations, are in the Jam!
Game Dev tools: Either Unity Engine, Love2D, or CraftStudio. Probably Unity.

Music tools: Audacity and FL Studios.

Animation/Modeling tools: Blender, intranet.

Communication tools: Skype.

Livestream: http://www.twitch.tv/Idioscopic (you’ll probably see it on the main page)

 

Also, we shall participate on the Potato Challenge. And we vote for free breadsticks for everyone.

Ludum Dare!!!

This will be my first Ludum Dare that I will be competing in. Don’t really know why I decided I needed to post this but hey, why not.

Tools of the trade:

 

Programming language: Java unmodified

Image editing: Paint.net

Sound: bfxr and audacity

Because the internet really cares. Hope to see everyone’s take on this years theme.

 

Comments

metadept
26. Apr 2013 · 00:20 UTC
The internet really DOES care! Can’t wait to see what you come up with!

Streaming!

Streaming @ http://www.twitch.tv/castlegreysky as long as my computer doesn’t shit itself. Got a great idea for a game based on the theme “dreams” which I don’t think it made it to the final round.

I’m in despite no potato

My  2nd attempt. Life happened last time. I’ve developed several commercial games, but I’m still learning Java programming. As I mentioned last time, I love the challenge of starting with nothing but a language and creating a whole game. No engines, pre-existing code, just pixel blitting and native audio. I may regret my choice a few hours in.

Tools I plan to use…

  • IntelliJ IDEA (community edition)
  • Paint.NET (maybe some mac paint program if I decide to go mac)
  • as3sfxr

Will do some live streaming @ http://www.twitch.tv/caprockgames

I will also post timelapse after compo.

-rich

And here we go again (I’m in)

Nice to be able to join another LD, counting the hours for it.

Previously on LD:

LD #23 Tiny World
Organelle

LD #24 Evolution
Flagellum

 

LD #25 You are the villain
Moonrise

MoonRise

 

Tools: 

Code/Engine: Unity 3D 3.5 Pro
Art: Corel PaintShop Pro X5
Model: Blender 2.65
Music: ModPlug
Idea/Design: CrossDoc (i will talk about this one in next post)

I’m out

Going away this weekend.

Originally it was going to be Sunday, so I would have Saturday afternoon to compete.
But now plans have changed.

I might give myself a personal challenge to use the same theme and make a game the following weekend.

Good luck to everyone who takes part.