LD26 April 26–29, 2013

1hr 17min to go!

 

setup

One hour and seventeen minutes left to go before we head off!

Lets do this!

 

Let’s do this!

My setup

My setup

Live streaming at http://www.twitch.tv/caprockgames

Good luck everyone. Can’t wait to see what you all make this weekend.

 

-rich

Possibly in.

I am not entirely sure I will have an entire weekend to work on this but am still going to try and get something done. With that said, the theme will determine which set of tools I use. Various CS6 tools will be used (flash pro/flash builder if go with flash, dreamweaver for HTML and additional ones if needed). Tiled, Audacity, and cfxr are other tools in my box. My gamejam library that I am developing is still very primitive but as I may be using it, the link is http://blazinggames.com/other/openLibrary/html5Libs.php  and it is built on top of the starling library. If I go with HTML5, I will be using the createjs library.

Good luck everyone.

In

Not sure what tech stack will be the weapon of choice this weekend, it all depends on the theme. Either

cocos2d for iphone,

cocos2d for osx,

or some ouya goodness.

Let’s do this thing!

Twitch: http://www.twitch.tv/tacograveyard

I’m in!

Tools:Game maker GML, Paint.net,  sfxr.

Oh and i’m a first timer :)

Comments

umu
26. Apr 2013 · 22:54 UTC
Good luck. Do you have a lot of GM experience?

Xploit Games reporting in for #LD48

Xploit are ready and waiting for Ludum Dare 26!

Weapons of choice:

* Turbulenz Engine (JavaScript) for 2D/3D graphics, physics etc

* Sublime Text 2

* Acorn/Paint.NET/Inkscape for programmer art

* Garageband/Caustic 2 for digital chip musik

* cxfr/sxfr (standard)

* Spotify for dev tunes

 

Good luck to all! Lets make some gameage.

I’m in!

Hi, guys!

I’m Aler from Vibrance Digital Studio (based on Moscow). We’re working on advertisment games and our project, but i have experience in rapid game development.

I will be working in Unity3d with some extra tools like Photoshop and Visual Studio.

promo846

I (and my little team) was made 48, the Game in 48 hours (and little time for polish). But in this time I have a extra challenge because i will be stream all time in English. As you will can see i haven’t a lot of practice in english and i’am little afraid of this :)

I redesigned my stream-site for english and that all what i can do.

I hope you enjoy it and will have a fun.

Pattern Recognition is Cheating?

One thing I’m noting is that three or four game concepts could more than adequately fit the remaining topics (five or six if you want to be really literal). Add to that the fact that we can see which topics  have been voted for in round 4…I already have a fully fleshed out design doc in my head! I suppose it could bite me in the face if one of the outliers arbitrarily gets a bunch of support, but in my experience that’s not how the internet works.

Oh well, just gives me a project to make afterwards >_>

Remember the Rules:

SWERY card text

Comments

InnovumTechnology
26. Apr 2013 · 22:57 UTC
Yes, I’ve analyzed the remaining themes as well and realized that I could come up with three games that would overall cover all of them. I think I could also go back and see which themes have been the most popular to see what game I might end up having to make. The people intelligent enough to notice patterns surely deserve to win. Now I’m not going to even start my game yet, just really basic planning such as:

“Oh, I could make a space game out of these themes. Just have the user fly around shooting enemies and possibly asteroids as well for resources and points!”

Twitch Streaming!

I will be streaming a bit tonight and more tomorrow of my programming in the Ludum Dare!

http://www.twitch.tv/cableplays

Hope to see you there!

Would love your input on my game and Have fun with you!

Thanks!

CablePlays

Last chance for added glory!

Add an extra mind-blowing level of difficulty to the already crazy Ludum Dare 48 feat and we’ll reward those who are brave enough to accept and complete the challenge.

Your mission, should you accept it,  is to beef up your Ludum Dare 48 pandemonium by adding three extra requirement to your entry on top of the theme.  The black box includes:

  • A technical requirement
  • A genre requirement
  • A size requirement 4MB or less (source code + assets).

The black box will be announced at the same time as the official Ludum Dare theme on April 26th @ 7pm PST

Rules:

  • Your entry must qualify for all Ludum Dare 48 rules and guidelines.
  • Solo entries only.
  • Limit 4mb compressed or less (source + assets only).
  • Source code, assets and compiling instructions must be submitted to OUR server before the extended deadline of 12pm April 29th (GMT).
  • Entry must use the genre, technical and theme requirement components.

Judging:

  • Entries are scored by a small panel of 3 – 5 judges (to be determined).
  • Each entry will be scored in 3 categories:
    • up to 10 points for fun.
    • up to 5 points for originality (in using theme and requirements).
    • up to 5 points for presentation.
  • The winner is the game with the most points.

Trophies:

  • 1st Place
  • 2nd Place
  • 3rd Place
  • Participation Ribbon

The Prize:

  • More Glory
  • Virtual Trophy
  • Publicity – We’ll write some thoughtful articles reviewing entries, entrants, and winners.

Technical and Genre requirements will be revealed along with the Ludum Dare theme requirement.

Click here to join.

Comments

Zelen3d
15. Apr 2013 · 21:18 UTC
This isn’t really clear, but I guess it would be an interesting thing to try if the technical and genre requirements aren’t too restrictive/out of my taste.

I guess “I’m in”
Suese
15. Apr 2013 · 22:48 UTC
I’d be happy to clear anything up for you. What’s up?
15. Apr 2013 · 23:38 UTC
Is the “downloadable package” a bundle of all the games from this challenge?
Suese
15. Apr 2013 · 23:45 UTC
@RobProductions That’s what I want to do, yes. Each entry will include a link to the Ludum Dare voting page so we can get more votes out to the winners.
15. Apr 2013 · 23:49 UTC
Sounds cool but unfortunately Unity exports with giant files and knowing me I wouldn’t want to have that kind of insane limit haha
Zampi
25. Apr 2013 · 00:43 UTC
For unity3d programers will can use webplayer build for small size of project. For example clean project will be less when 7Kb.
Ezzam
16. Apr 2013 · 03:35 UTC
Higher difficulty means more fun, so I guess I’m in as well.
sythra4
16. Apr 2013 · 06:12 UTC
If this wasn’t my first LD I would definitely consider participating… Does this happen in every LD?
DeathBySnail
16. Apr 2013 · 06:42 UTC
I’m in, this sounds like a good challenge.
Puzzlem00n
16. Apr 2013 · 21:43 UTC
This all sounds pretty fun, minus the file size limitations. If you got rid of that requirement, I think that a lot more people would be interested in this.
sorceress
17. Apr 2013 · 09:52 UTC
Having less file size doesn’t necessarily mean you’re being a better coder. As Rob said above, some toolkits are just bigger than others, and that doesn’t make them inferior.
24. Apr 2013 · 20:55 UTC
This sounds like Speed Hack. I miss Speed Hack. Unfortunately this Ludum Dare I am going to miss 8+ hours to spocial obligations, and will be working with a team who probably don’t want to worry about obscure technical/artistic specifications.
Suese
24. Apr 2013 · 21:27 UTC
Speed Hack ~thumbs up~
tnovelli
25. Apr 2013 · 00:40 UTC
Hardcore, heh… sure, I can make a downloadable HTML5 game in 4MB… including 3.5MB of music. I’ll have to see about the tech/genre requirement though.
AngelDE98
25. Apr 2013 · 10:42 UTC
… “Windows or web entries only.” WHAT THE F**K?!

Really, it sounds like random “OS racism”. Most people will do Unity and people doing Unity almost only export into web (exporting as .exe will make it runnable via Wine at least).. so it’s impossible to run Unity web entries on Linux.

Wait.. Flash Player? Well, hopefully Flash as web entry. It will be cross platform then. I’ve seen some random flash games as .exe on the web :/

Feeling Boundlessly Enthusiastic!

Just one last post before we get rolling.  My usual computer is on the fritz, so I’ll be working on my old one, no biggie.  All the themes this time ’round are looking really great.  I don’t think I’ve ever been so confident in my ability to perform, regardless of which theme is voted in!  The enthusiasm I’m feeling now is on par with right before my first compo! Here’s to the best LD48 yet, and long live the theme!

 

In for a second one

For the second Ludum Dare I participate in, I’ll probably be using the same tools as last time.

I’m working fully on linux again, so I hope it’ll be compilable at the end in an exe. I’ve got a problem with paths, but that should be solved now.

Python as a programming language, with PyGame as a graphics library, using Geany as an IDE. <3 Geany. GIMP and Audacity will be my tools.

A wise man once said “When your only tool is a hammer, all you see is nails.”

Hope to deliver something great in 49 hours!

Willow.

I’m In!

Been livestreaming for a few hours and am ready to roll!

  • Editor: Sublime Text 2
  • Language: LUA
  • Framework: LOVE & HUMP Library
  • Graphics: Paint.NET
  • Sound: bfxr
  • Music: Pandora & Spotify
  • Sustenance: Ramen, Kettle BBQ Chips, Crackers, Tuna, Water

Looking forward to an awesome weekend! Let’s do this!

Recycle! :3

Hey guys, just letting you know I might use some code from other games to make development faster. Of course I will modify these I will just use them to create an engine faster.

I thought LD started in 20 minutes, rather than an hour and twenty minutes…

Which means I have a full hour to clean off my desk after turning in this job application!

I’m probably going to do the jam rather than 48 hour deal, since I’m having a yard sale tomorrow morning (not much choice, as homeowners’ association only lets you sell your crap on the front lawn two days a year here). I may try to jam while I sit out there, although the glare will probably do me in.

I’ll likely be utilizing:

  • Adobe Photoshop CS5 (+ an older Wacom tablet)
  • Flash (w/ the Flixel library and Photonstorm’s Flixel Power Tools)
  • LMMS and/or Famitracker; Audacity
  • The ridiculous amount of chocolate pudding I just made

My last #LD48 entry was successful in that it was done and fairly decent, but I’d like to challenge myself to make something a bit more interesting/challenging this time.

 

I’m in!

First ludum dare! Using java mainly!

I’m in!

This looks like just too much fun. Count me in!

My 1st LD48

This will be my first Ludum dare, and my first game jam for that matter. Looking forward to it!

 

Language: Lua

Platform/Framework: Moai (https://github.com/my-digital-decay/moai-dev)

Art: Gimp / Pixelmator, Blender

Sound: cfxr

…..

And what ever else is needed as I go. :)

 

I’m using this as an opportunity to finally evaluate Moai as a platform, and to get some experience with Lua. Considering both are somewhat unfamiliar to me we’ll see how far I get with the game. Should be fun though.

 

Comments

McBeef
26. Apr 2013 · 23:10 UTC
Nice to see more people using MOAI. Good work!

All In

HTML + JS + JQuery = “In it to win it”;

Comments

26. Apr 2013 · 23:05 UTC
You mean: HTML + JS + JQuery == “In it to win it”; 😀
TehWut
26. Apr 2013 · 23:11 UTC
brave man!

Animated Gifs = Free Hearts

So we’re about 5 hours in and here’s where I’m at:

I went with the whole black and white minimalism idea (that I’m sure many people also went with), but I’m doing it ikaruga style where you swap between the two colors. I still haven’t quite figured out totally what I’m aiming for, right now I’m just trying to get all the basic gameplay in before I worry about that.

PS: Livestream: http://www.twitch.tv/iarkeus

Warmup game made in 2 hours!

3 hours before the compo, I decided to quickly make a game. Although it is a pong clone and has bad AI, you can get it here
Picture of my pong game :)

My pong game

Comments

Zelen3d
27. Apr 2013 · 00:13 UTC
You can as well submit it as your game. It goes with the the theme.

I am not in! Sadly :(

I was hoping to take the week to rewrite some stuff and compete (and by that I mean create a half-decent game. Unfortunately I have lots to do on this weekend and it will not happen. That is really sad because it has been sometime since I programmed a game – or even programmed. But that’s how it goes, you can’t always win. I wish best of luck for everyone that is in and hope y’all have fun!

Battlestation

Here’s my battle station photo for posterity:

01 battlestation_it_begins

Sat sipping on a hot chocolate tapping away at the internets waiting for the final hour to count down… good luck everyone!

Music Playlist for Ludum Dare 26!

One thing that’s seldom mentioned is the music to go with all this game development!

When I’m not writing my music for my game this time around (which I really like to do) I’ve got a rather large set of music to listen to.

My 836 song music rotation for this time around is as follows:

Every studio recorded song ever from these artists:

  • Arcade Fire
  • Cake
  • Simon & Garfunkel

Every album-recorded song ever from these artists:

  • Avenged Sevenfold
  • Franz Ferdinand
  • Weezer
  • Green Day
  • Mumford & Songs
  • Queens of the Stone Age
  • Juanes

And a select set of music from these artists, either because of style changes or laziness in acquiring their music:

  • The Beatles
  • Leonard Cohen

If this music turns out not to be enough, I have a 360 track list of lots of classical music, including John Williams, Beethoven, and Jason Graves.

And if that turns out not to be enough, I have a playlist of musicals like Jesus Christ Superstar and Fiddler on the Roof prepared!

I think I’m set!

Comments

MikePad
26. Apr 2013 · 23:12 UTC
If you were sharing this playlist via a stream, I’d totally tune in… Good luck!

In!

We’re in for the game jam. There are 3 of us all together, 2 developers (Pierre-Olivier and Hugues) and a game designer/artist (me, also known as Alice).

We’ll be using HaXe and Photoshop but this is the first time we’ve collaborated together so there will be a lot of learning points and seeing how things go.

Good luck everyone!

Here we go! :D

The Time is 02:10am where i live! It’s just under an hour now! Can’t wait! I will be livestreaming the whole 48Hours on my Twitch.Tv Account!

 

 

http://www.twitch.tv/mattysvn

come watch!

😀

We’re In

First Ludum Dare in Jam.

We are two french students who try this Ludum Dare 26 challenge.

  • Editor : VS2012 / Emacs
  • Language/Librairie : C++ with SFML2
  • Graphics : Photoshop with a Bamboo’s Tablet
  • Sound / Music : bfxr / FL perhaps

You can follow us on stream : twitch.tv/winterde

I’m in!

Caught a snag last time I did this. No longer.

 

C++ / SDL

Mac/ Windows too!

Sounds in BSfxr

Graphics in Pixelmator, Inkscape, possibly generated.

 

Good luck to everyone!

The jelly’s in the fridge and I’m ready to roll!

I recommend jelly to everybody.

Put it in the fridge at the start of the compo, get cracking on your game (In my case, “game” has a very loose definition).

5 hours in, you’ll remember you have jelly, and feel like rewarding yourself.

Remembering jelly is a good feeling.

 

Again I wish the best of luck to you all.

I’m in

I’ll be using unity 4.

i’ll also be streaming.

This is my first LudumDare, I have only really been programming games for about 6 months now. I’m looking forward to seeing what I can make. I have a coffee pot right next to me, brewing the darkest of the dark brews. I also have a huge bag of candy, and a very angry girlfriend who doesn’t yet understand that I will be programming for a continuous 48 hours. Does anyone else have the angry girlfriend problem? Its the worst. Anyway, best of luck to everyone.

I’m in!

Hey, this is going to be my 2nd Ludum Dare! My first one was for LD21 ‘Escape’, where I made a Flixel platformer, which went pretty successfully apart from some audio and level design issues.

This time I shall be using my own game engine called Vamos, which is a FlashPunk-style library written in the ooc programming language using SDL 2.0. I’ll likely be using Renoise for music, Fireworks and Graphics Gale for sprites, and Ogmo Editor for maps/levels (using the Tiny-XML library to read the level data). The mixer in my engine isn’t working yet, so I’ll be using another ooc library called bleep to play back sounds.

I’m really looking forward to this. I’ll admit I’m anxious about writing a desktop game in 48 hours – there’s a lot more things that can go wrong compared to Flash – but being able to write a game in my own engine will be a cool achievement.

Good luck guys!

It’s time to make games and chew bubblegum

And I’m all out of gum

 

Using Flashpunk for the code, Graphics Gale and maybe Inkscape for the art.

And probably Modplug and SFXR for the sounds.

 

Let’s do this!

I’m (probably!) in

I’ll be using Haxe with Nape, maybe Tiled, in Flash.

Probably doing the jam for a bit of extra time because I’ve got a bit of homework to do too.

Okay… Unforseen issues…

Got everything working but LWJGL threw an error. I had to force software opengl and that is getting EXTREMELY low framerates. So I’ll go with C++ this time, with GLEW, GLFW, and SOIL. Thankfully I have that environment all set to go on a USB stick, otherwise I’d be in a bunch of trouble. Unfortunately though, that will limit me to Windows only.

Joining in again!

I’ll be using Coonstruct Classic together with Graphics Gale, Photoshop and Renoise for music.

Tags: LD #26

Art Stream

art will be going up here: http://www.twitch.tv/stephenemond

I’m in it again for LD26

This will be my third attempt. My previous game ran long and I couldn’t make it within the comp time constraints  Even with the jam’s extra day I failed to add proper game objectives, ending, music, or coordinate the theme but I haven’t given up. Just gotta stay focused and spend less time experimenting with game interface and inconsequential effects. I’m going to be using the same setup as LD25.

*Game Maker Studio  http://www.yoyogames.com/gamemaker/studio

*Labchirp   http://labbed.net/software.php?id=labchirp

*PXTone Collage   http://www.cavestory.org/downloads_musictools.php

Good luck everyone. Can’t wait to see what you come up with.

My Dev Setup

 

Wish I could get 3 displays out of my lappy, so I’ve rigged DisplayLink to show through my iPad, and opted for the two large LCD to work from.

Got a Mac in the wings ready to record music.

iOS, W7 and ‘droid if I get to a shipping state.

Unfortunately no time for surfing today 😀
devSetup

I’m in, again!

40 minutes to go!

This will be my second Ludum Dare, and I’ll be using pretty much the same tools as last time:

  • Engine: Unity
  • Editors: MonoDevelop & Notepad++
  • 2D: Gimp
  • 3D: Wings3D
  • Noises: as3sfxr & autotracker.py

Good luck everyone, and have an awesome time!

PS: I also did a warmup game last weekend, check it out here.

I’m in!

Very first Ludum Dare. Been developing in Game Maker since 2005 (dabbled in C# and Java, but I just don’t have the attention span to use them for personal projects), LD #26 has me motivated to finish my first full game in 3+ years.

Using GM8, with everything hand-coded, sans a few core things (drawing, lists, etc).
May use the built-in 3D engine if the game ends up calling for some extra dimension.

Visuals: GM’s built-in sprite editor
Music: Reaper, with a wealth of various  VSTi’s and drum samples (I’m a musician most of the time)
SFX: BFXR, maybe some foley work in Reaper.

Here’s to making something cool (hopefully)!

We are in

With less than 1 hours before strart this is the We are in post from the Hexot

This is the second Jam we participate

The actual members of HeXoT are:

And we use:

  • C# + XNA
  • Paint.Net
  • And tons of open-source graphics and music

Another first time jammer here

Let’s do this! Stuff I’m going to use:

C#&XNA, Visual Studio 2010, Paint, Gimp, SFXR, Audacity, lots of junk food.

edit. also energy drinks!

Tags: 2D, im in, jam, xna

I’m In!

This will by 2nd ludum dare. Last time I had a learned a lot and had a good time, hoping this time it’s more of the same.

Tech I’m going to use:

  • OS: linux
  • Engine: zoetrope (http://libzoetrope.org/)
  • Art: gimp
  • Sound: Audacity, zynaddsubfx, rosegarden, bfxr

Setup a github project with all my code ready to go : https://github.com/df3n5/ludum_dare_26

Also

We’re developing on linux. The combination of linux with SDL is clearly superior to any other possible platforms you plebians may choose to use. We haven’t used SDL much, however, so it’s slightly more fair. More like a hamster against a lion than a krill against a whale. FYI, we’re the lion/whale.

Comments

26. Apr 2013 · 23:29 UTC
I like your confidence, and your dev platform!

We’re In!

This will my team’s first Ludum Dare Jam ever!

We are a team of four people who really don’t know what we are doing. :)

We’re hoping to, at the very least, create something that resembles a video game.

Definitely looking forward to the challenge.

Tools:

-Unity, Photoshop, Illustrator, Garageband

Good luck to everybody!

We’ll see you on the other side. :)

 

 

First Ludum Dare

I’ll be using python, pygame library, Grafx2 for pixel art, sfxr for sound effects. Notepad++ for editing. And that’s pretty much it.  Got some food for breakfast, lunch, and dinner. I’m very excited. I wonder what the theme will be.  Nothing to do now but wait and clean my desk. Let’s do this!

EDIT: twitter: @KonyaHurricane

I’m in!

FlashDevelop/FlashPunk, Construct 2, or Unity. Depends on the theme and game.

Photoshop CS6

BSfxr and p22

Third Ludum Dare. Have yet to complete game. Tonight brainstorming will mostly consist of playing drunken cards against humanity with friends.

Can’t wait

it’s less than 40 min left and I love the feeling i get while waiting for someting great early in the morning. I got up at 4am to get redy, now i’m going to hurry up and eat someting.

All in!

Let’s do this, men. And women. Countdown commence, and start your engines.

Too bad I haven’t been able to learn a new language in the past however-many-months, but whatever. The product will be equally shitty, but I’ll have a hell of a time doing it. Good luck, everyone, and may the best game win!

I’m in!

Hi guys, first Ludum Dare for me. Let’s do this!

Using:

– Windows

– Java

– Eclipse

Only 35 minutes left!

I just woke from a good sleep, ready to begin creating! Yesterday our family got a new 60″ plasma TV, so i conquered our living room for the weekend. Ahh, the wait is killing me. I better eat something before beginning.

I’m in!

This will be my 7th or so attempt now, and this time I spent some good time before the comp getting to know my tools and getting setup so I don’t spend the entire time learning a new language and wondering why no sound will play 😉

I’m using:

– Flash/AIR

– Axel as the game engine (with some added customizations/tweeks of my own)

– SFXR / FL Studio for sounds and music

– Photoshop for graphics

– My custom 2d animation tool

Good luck everyone! I can’t wait to see everyone’s entries.

 

Almost That Time

So, as Ludum Dare approaches, I decided that no matter what the theme, I am probably making a visual novel. And I’m probably writing the player for HTML5.

It will use a domain specific language, the most recent braindump of which is here https://github.com/Bananattack/proze/wiki/Script-Syntax but I’ll share how it looks at the time of this writing as well:

Comments

  • # this is a comment

Declarations

  • event name, where name is the name of the event being declared.
  • var name value, where name is the name of a variable to declare, and value is the literal integer value it will take on before script is started.
  • image name path, where name is the name of an image to declare, and path is where the resource can be found.

Commands

  • say text, where text is a body of text to display on the screen.
  • wait amount, where amount is a value indicating the number of frames to wait.
  • go event, where event is the name of an event to jump to.
  • go event condition, where event is the name of an event to jump to if a condition is met, and condition is <>=<> or =, acting on the result of the last compare instruction.
  • compare ls rs, where ls and rs are values to compare to each other.
  • set variable value, where variable is the name of an existing variable and value is the new value it will take on
  • add variable value, where variable is the name of an existing variable and value is the amount to add.
  • sub variable value, where variable is the name of an existing variable and value is the amount to subtract.
  • min variable value, where variable is the name of an existing variable, and min( variablevalue) is the the value it will take on.
  • max variable value, where variable is the name of an existing variable, and max( variablevalue) is the the value it will take on.
  • fg image, where image is the name of the foreground image to use.
  • bg image, where image is the name of the background image to use.
  • ask question
    • event text
    • end, a collection of choices the user can make, with question being some text presented to the user. For each option, there is an eventnaming where to go if that choice is made, and text being the option displayed in-game.

Values

For commands that take “values” without further clarification, these may either be literal integers like 123 or names of existing variables like hitpoints.

 

 

ANYWAY, I made a proof-of-concept in Plum (my Lua game engine) last night just to see if it was plausible, but it was far from being usable. I want to start from scratch in JS during the contest. Then once the player is fleshed out, I can write the majority of the game in my scripting language. Let’s how things go!

Food ordered from China Palace

Steamed fish, tea smoked duck, dumplings, egg rolls, Szechuan green beans—it should last the entire time, hopefully! A little later than I’d hoped getting home. USB extension cable has been located, and MIDI keyboard and drawing tablet are prepped to be connected just in case. Paper notebook turned to blank page to begin sketching out design ideas as soon as the theme begins.

Heeheeheeheehee!

Here goes nothing

Time to see how much I can get done this time around.

Using C++. SFML, OpenGL, possibly a utility library or two, depending on what is needed.

EDIT: Alright, turns out I lied.  Partway in I decided to try my luck with Unity instead.

Deadly Apps – Chris Lucian

Hey All!

I have been making Android and I Phone games for a while now in my free time. This is My First LD…

Unity3d, Blender, Paint.Net, FL Studio

 

@DeadlyApps

blog: DeadlyApps.com

Joining in.

Going to join the upcoming Ludum Dare.

 

SFXR and/or BFXR + audacity for sounds.

LMMS + audacity for music.

GameMaker:Studio Professional for game engine, pixel art, and other things.

GIMP for further image editing and creation.

I might stream, I might not.  Depends on what I feel like doing and the theme.

Getting stuff ready

So.. only half an hour to go. What am I doing? I’m getting stuff ready!

Setting up the project skeleton.

Setting up a github.

Checking if all my software is correctly installed.

Checking my old code for useful stuff.

Maybe code some procedural content generation stuff that might be useful. Probably Perlin noise and Markov chains.

 

I’ll probably go to bed soon after the theme is announced. It was a though day at my job, and it’s 2:30 am in Portugal.

 

Down & Dirty :)

First time at LD

Here are my Weapons of choice:
Engine: Unity3D
Code: Notepad++ & PlayMaker
Sound Design: Reason & BFXR
Sound Editing: Audacity
3D Modeling (if any): Blender & Sculptris & GameDraw
Tasks Tracking & Concept: trello.com & Google Drive

Format: Web (Unity)

Watch me dev for the Ludum Dare on twitch:
http://www.twitch.tv/oliviosarikas

I’m in!

First time ludum darer(daree?). I may not have the time, but I will try! My tools are GM: Studio, Photoshop and sfxr.

To do list…

1. Set up Sigur Ros Pandora Station DONE

2. Prepare Programs In Progress

3. Set up Twitch Stream Incomplete

4. Wait

I love LUDUMDARE!!!

So this will be my 3rd or 4th Ludumdare Jam.   Always super fun!

As usual I’ll be using monogame, along with paint.net, and maybe sfxr for the sounds.

Last time we got over ambitious and didn’t quite finish so I’m hoping we have a better final result this time!

Goodluck everyone!

Team Hardhead Games Assemble!!

AHHH

Its almost here!!! I’m freaking out, I’ve left certain important tasks to the last minute!! I’ve just realized that I don’t have something to make an exe out of my python scripts!!! Oh well, I’ve got everything else ready and setup. I hope everyone else was better prepared than me, See you there!!

Late but in

Ok,

My first LD and I’m in just for fun.

I’ll use

C++ (TextMate or VIM to edit, makefile coding on a MacBook)

My base code: https://github.com/fermcg/ld26

SDL 2.0 framework (SDL, SDL_image, SDL_mixer, SDL_ttf)

http://www.bfxr.net/ to make sounds

Pixen to make sprites

Eventually I might be forced to use something else…

Getting ready!

This is what my 5th or 6th Ludum Dare, the last one didnt go so well, i’m hoping for a better result this time.

I wont be starting till later tonight, nor will I have much time tomorrow, but i’ll hope for the best.

 

Ill be using Blender as the game engine/modeling/animating, etc.

Photoshop for graphics, most likely my game will be 2d but we will see depending on the theme

screen ninja for time lapse

and that’s it.

 

 

Good luck to everyone!

P.S. I would post a screenshot of my desk setup, but its…kinda messy 😀

Here we go! @shotiris

All geared up! Looking forward to a 48h party :)

Placeholder page for my entry is http://shotiris.net/ld48/

I’m using the Shiva 3D engine, Blender, and MuTools. No external libraries, only what’s available with Shiva basic!

Good luck everyone!

-Emmanuel

Come watch!

Hello everyone!

I invite you all to watch me make terrible programming mistakes on my livestream! you can find it at http://www.twitch.tv/herpdermit

thanks all who come!

Let’s do this thing!

Hi All,

I’m in again. Let’s see if I can make something better, more playable, more enjoyable, more entertaining, more potato-ee than before. Using Unity as usual, Illustrator, Photoshop, Audacity most likely, my phone if I need to record anything and Notepad++!!!

This is my fourth LD.

 

Good luck to all!

I’m in!

Hey there, just checking in for another LD and I’m checking in fairly late.:P I’m going to be doing the Game Jam and working together with Greg O’Donnell whom will be doing sound work. I’ll be using flixel as my platform, and most of my graphics work will be done in paint.NET. Poorly. I’m going to be glad with the extra time, sadly have to work tomorrow which will eat eight hours of dev time. I’ll be tweeting at @Nuurbs

I’m in

Just finished exams, who needs sleep right?  I’m in.

I’ll be coding in Java and I might use gimp, or inkscape for art…

hmmmmm…..

Brain is broken already…. that’s not good.

getting ready

Hello Everyone!

setting up a github repo at https://github.com/Geroro/LudumDare26 for mah game

and I will be using my javascript game library – https://github.com/Geroro/GeroSoupLibrary

Quick Workspace post before we begin!

Here’s what my setup looks like:
Workspace setup

Golden Apples for worshiping (red for eating)
Whiskey for drinking (coffee is brewing)
Keyboard for typing
Window for yelling
Mac for a 3rd screen.
Mic for yelling (at you people)

All is good. I should take off these pants now, shouldn’t I?

-X

Our github

If you want to take a look, here it is:

git://github.com/rbryan/furry-avenger.git

By the way, the name was chosen by github, and we just thought it was cool.

Not much there yet, just a makefile and an empty .c file.

Development will likely be done in gedit (think notepad) or maybe vim (I pity the Winderps fools who have no equivalent).

Also, my friend any I are having a debate / argument: which is better? Cheddar or Colby Jack? I’m confident you will weigh in on the correct side.

I’m in

Tools:

Either

HaxePunk

 

or

twine

 

Potential challenges:

challenges2

Sleep:

challenges

 

 

Kick ~ Punch! Let’s do this!

Hello everyone.

I will be using a couple dozen hours to hit the compo.

Tools of trade: most probably Unity 4. Aside from that – Gimp, Bfxr, Audacity, pen and lots of paper.

Don’ get cocky, it’s gonna get rocky.

GL and HF!

~ Psen

Yo! Streaming

http://www.twitch.tv/chamberlain91
I’d be glad to have some of you watch me and talk to me n stuff.

An updated List of Tools

Graphics: MS-Paint, Photoshop, Flash

Sound: BFXR, Adobe Audition

Timelapse: Chronolapse

Place of Upload: Google Drive

LD26 Streaming

I’ll be streaming at http://www.twitch.tv/roaet

It begins!

I’ve been wanting to Ludum Dare for a while, but I can’t code for beans. Seriously. The last time a bean asked me to write a function, I just froze up. Mostly because my beans were talking to me. So instead, I’m going to “compete” in the Game Jam alongside a code-savvy teammate or two, but will otherwise be following the rules for the solo Compo.

We’ll be dual-screen streaming over here, as soon as the theme is announced: http://www.gamefetch.tv/?ch1=hitchh1k3r&ch2=solifuge

Hybrid Compo-Jam Rules are as follows:
1) You can work alone or on a team.
2) All game code and content must be created within the 48 hours (72 if we blow it).
3) Games must be based on the theme.
4) All publicly available libraries and middleware are allowed.
5) All content creation, and development tools are allowed.
6) Source code must be included.

As for the project specs:
Language: Java
IDE: Eclipse (with Saros plugin)
Libraries: LWJGL and Slick-Util
Sound: FruityLoops, bfxr, audacity
Graphics: GraphicsGale, maybe PaintToolSAI
Food: Leftover Chicken Penne Rosa (from scratch; I cook better than I code)
Beverage: Excessive ammounts of Chai Tea.
Palette:

Tags: compo, Compo-Jam, first, hybrid, jam, java, LD#26, start

I am going to make a game!

Hah, just figured that I can write a post here -.-

Lava

But yeah, whatever, you probably know me from my game “Pokémon3D” (I am the main developer :P)

I am going to make my first game for a Ludum Dare competition. If you want to, you can watch my stream on Twitch.tv here: http://www.twitch.tv/nilllzz

Or follow me on twitter here: @nilllzz

Well, good game then 😀

Comments

26. Apr 2013 · 23:57 UTC
Keep posting through the weekend, its good to share your progress and document the journey :)

I’m In

Ludum Dare’s been on my radar for years, but this’ll be my first attempt – still not sure I’ll find the time to do it, but will give it a shot for kicks.

Language: JavaScript

Tools: Browserify and Node for HTML5 Canvas – possibly three.js

IDE: Sublime Text 2

I wrote a quick boids implementation last night which I may or may not use, but just open sourced it. MIT licensed, so use it however you please :)

And will probably be using some combination of my own modules and/or mikolalysenko’s along the way.

pregame setup

OS: Windows 7, Crunchbang

Software:

  • Sublime Text 2
  • Gimp
  • Inkscape

Food (round 1):

  • Strawberry Milkis
  • Green Tea Oreos
  • Thai Ice Tea

Not only am I in, but I’m timelapsing it too!

Going to timelapse my creation for this comp, like I did the last.

Tools:

Engine: Game maker

Sprites: Game maker

SFX :Srfx (I think it’s called) and Audacity.

And yeah, that’s about it, considering I have no music creations skills. >.>

Change of Plans!!

I’ve Decided to do the Ludum Dare Compo!

I want to challenge myself and make a game from scratch! 😀

If I can’t do it I’ll just enter in the Jam!

So excited!

Anyone else feel this will be the longest 10 mins in their life?

I think so ahha

Have a good long night :)

CablePlays

 

Comments

26. Apr 2013 · 23:56 UTC
Haha, good luck 😀
umu
26. Apr 2013 · 23:56 UTC
I wouldn’t advise using Scratch.
cableplays
26. Apr 2013 · 23:59 UTC
well i’m not using scratch like a game made out of nothing? no base code or anything haha i’m using GM8 Pro :)