
My setup
Live streaming at http://www.twitch.tv/caprockgames
Good luck everyone. Can’t wait to see what you all make this weekend.
-rich
I am not entirely sure I will have an entire weekend to work on this but am still going to try and get something done. With that said, the theme will determine which set of tools I use. Various CS6 tools will be used (flash pro/flash builder if go with flash, dreamweaver for HTML and additional ones if needed). Tiled, Audacity, and cfxr are other tools in my box. My gamejam library that I am developing is still very primitive but as I may be using it, the link is http://blazinggames.com/other/openLibrary/html5Libs.php and it is built on top of the starling library. If I go with HTML5, I will be using the createjs library.
Good luck everyone.
I made a Java!
Java has the small little engine with sprite and music. Java good.
You can use it but it not very fixed. It have unfinished feature (sprite no rotate!)
Here is!
https://dl.dropboxusercontent.com/u/62490156/2dGameEngineWithBugs.zip
(Why I talk this?!)
Not sure what tech stack will be the weapon of choice this weekend, it all depends on the theme. Either
cocos2d for iphone,
cocos2d for osx,
or some ouya goodness.
Let’s do this thing!
Twitch: http://www.twitch.tv/tacograveyard
Tools:Game maker GML, Paint.net, sfxr.
Oh and i’m a first timer 
Xploit are ready and waiting for Ludum Dare 26!
Weapons of choice:
* Turbulenz Engine (JavaScript) for 2D/3D graphics, physics etc
* Sublime Text 2
* Acorn/Paint.NET/Inkscape for programmer art
* Garageband/Caustic 2 for digital chip musik
* cxfr/sxfr (standard)
* Spotify for dev tunes
Good luck to all! Lets make some gameage.
Hi, guys!
I’m Aler from Vibrance Digital Studio (based on Moscow). We’re working on advertisment games and our project, but i have experience in rapid game development.
I will be working in Unity3d with some extra tools like Photoshop and Visual Studio.

I (and my little team) was made 48, the Game in 48 hours (and little time for polish). But in this time I have a extra challenge because i will be stream all time in English. As you will can see i haven’t a lot of practice in english and i’am little afraid of this 
I redesigned my stream-site for english and that all what i can do.
I hope you enjoy it and will have a fun.
One thing I’m noting is that three or four game concepts could more than adequately fit the remaining topics (five or six if you want to be really literal). Add to that the fact that we can see which topics have been voted for in round 4…I already have a fully fleshed out design doc in my head! I suppose it could bite me in the face if one of the outliers arbitrarily gets a bunch of support, but in my experience that’s not how the internet works.
Oh well, just gives me a project to make afterwards >_>
Remember the Rules:
I will be streaming a bit tonight and more tomorrow of my programming in the Ludum Dare!
http://www.twitch.tv/cableplays
Hope to see you there!
Would love your input on my game and Have fun with you!
Thanks!
CablePlays
Add an extra mind-blowing level of difficulty to the already crazy Ludum Dare 48 feat and we’ll reward those who are brave enough to accept and complete the challenge.
Your mission, should you accept it, is to beef up your Ludum Dare 48 pandemonium by adding three extra requirement to your entry on top of the theme. The black box includes:
The black box will be announced at the same time as the official Ludum Dare theme on April 26th @ 7pm PST
Rules:
Judging:
Trophies:
The Prize:
Technical and Genre requirements will be revealed along with the Ludum Dare theme requirement.
Click here to join.
Just one last post before we get rolling. My usual computer is on the fritz, so I’ll be working on my old one, no biggie. All the themes this time ’round are looking really great. I don’t think I’ve ever been so confident in my ability to perform, regardless of which theme is voted in! The enthusiasm I’m feeling now is on par with right before my first compo! Here’s to the best LD48 yet, and long live the theme!
For the second Ludum Dare I participate in, I’ll probably be using the same tools as last time.
I’m working fully on linux again, so I hope it’ll be compilable at the end in an exe. I’ve got a problem with paths, but that should be solved now.
Python as a programming language, with PyGame as a graphics library, using Geany as an IDE. <3 Geany. GIMP and Audacity will be my tools.
A wise man once said “When your only tool is a hammer, all you see is nails.”
Hope to deliver something great in 49 hours!
Willow.
Been livestreaming for a few hours and am ready to roll!
Looking forward to an awesome weekend! Let’s do this!
Hey guys, just letting you know I might use some code from other games to make development faster. Of course I will modify these I will just use them to create an engine faster.
Which means I have a full hour to clean off my desk after turning in this job application!
I’m probably going to do the jam rather than 48 hour deal, since I’m having a yard sale tomorrow morning (not much choice, as homeowners’ association only lets you sell your crap on the front lawn two days a year here). I may try to jam while I sit out there, although the glare will probably do me in.
I’ll likely be utilizing:
My last #LD48 entry was successful in that it was done and fairly decent, but I’d like to challenge myself to make something a bit more interesting/challenging this time.
First ludum dare! Using java mainly!
This looks like just too much fun. Count me in!
This will be my first Ludum dare, and my first game jam for that matter. Looking forward to it!
Language: Lua
Platform/Framework: Moai (https://github.com/my-digital-decay/moai-dev)
Art: Gimp / Pixelmator, Blender
Sound: cfxr
…..
And what ever else is needed as I go. 
I’m using this as an opportunity to finally evaluate Moai as a platform, and to get some experience with Lua. Considering both are somewhat unfamiliar to me we’ll see how far I get with the game. Should be fun though.
HTML + JS + JQuery = “In it to win it”;
So we’re about 5 hours in and here’s where I’m at:

I went with the whole black and white minimalism idea (that I’m sure many people also went with), but I’m doing it ikaruga style where you swap between the two colors. I still haven’t quite figured out totally what I’m aiming for, right now I’m just trying to get all the basic gameplay in before I worry about that.
PS: Livestream: http://www.twitch.tv/iarkeus
3 hours before the compo, I decided to quickly make a game. Although it is a pong clone and has bad AI, you can get it here

My pong game
I was hoping to take the week to rewrite some stuff and compete (and by that I mean create a half-decent game. Unfortunately I have lots to do on this weekend and it will not happen. That is really sad because it has been sometime since I programmed a game – or even programmed. But that’s how it goes, you can’t always win. I wish best of luck for everyone that is in and hope y’all have fun!
First 48 hour jam entirely on my own. I’m excited!
Engine: Unity
SFX: bfxr
Music: Audiotool
Arts: Sketchbook
Project Manager: Trello
Design Tool: Tiny Game Design Tool
Timelapse: Chronolapse
Good luck everyone!
One thing that’s seldom mentioned is the music to go with all this game development!
When I’m not writing my music for my game this time around (which I really like to do) I’ve got a rather large set of music to listen to.
My 836 song music rotation for this time around is as follows:
Every studio recorded song ever from these artists:
Every album-recorded song ever from these artists:
And a select set of music from these artists, either because of style changes or laziness in acquiring their music:
If this music turns out not to be enough, I have a 360 track list of lots of classical music, including John Williams, Beethoven, and Jason Graves.
And if that turns out not to be enough, I have a playlist of musicals like Jesus Christ Superstar and Fiddler on the Roof prepared!
I think I’m set!
We’re in for the game jam. There are 3 of us all together, 2 developers (Pierre-Olivier and Hugues) and a game designer/artist (me, also known as Alice).
We’ll be using HaXe and Photoshop but this is the first time we’ve collaborated together so there will be a lot of learning points and seeing how things go.
Good luck everyone!
The Time is 02:10am where i live! It’s just under an hour now! Can’t wait! I will be livestreaming the whole 48Hours on my Twitch.Tv Account!
come watch!
😀
First Ludum Dare in Jam.
We are two french students who try this Ludum Dare 26 challenge.
You can follow us on stream : twitch.tv/winterde
Caught a snag last time I did this. No longer.
C++ / SDL
Mac/ Windows too!
Sounds in BSfxr
Graphics in Pixelmator, Inkscape, possibly generated.
Good luck to everyone!
I recommend jelly to everybody.
Put it in the fridge at the start of the compo, get cracking on your game (In my case, “game” has a very loose definition).
5 hours in, you’ll remember you have jelly, and feel like rewarding yourself.
Remembering jelly is a good feeling.
Again I wish the best of luck to you all.
I’ll be using unity 4.
i’ll also be streaming.
This is my first LudumDare, I have only really been programming games for about 6 months now. I’m looking forward to seeing what I can make. I have a coffee pot right next to me, brewing the darkest of the dark brews. I also have a huge bag of candy, and a very angry girlfriend who doesn’t yet understand that I will be programming for a continuous 48 hours. Does anyone else have the angry girlfriend problem? Its the worst. Anyway, best of luck to everyone.
Hey, this is going to be my 2nd Ludum Dare! My first one was for LD21 ‘Escape’, where I made a Flixel platformer, which went pretty successfully apart from some audio and level design issues.
This time I shall be using my own game engine called Vamos, which is a FlashPunk-style library written in the ooc programming language using SDL 2.0. I’ll likely be using Renoise for music, Fireworks and Graphics Gale for sprites, and Ogmo Editor for maps/levels (using the Tiny-XML library to read the level data). The mixer in my engine isn’t working yet, so I’ll be using another ooc library called bleep to play back sounds.
I’m really looking forward to this. I’ll admit I’m anxious about writing a desktop game in 48 hours – there’s a lot more things that can go wrong compared to Flash – but being able to write a game in my own engine will be a cool achievement.
Good luck guys!
And I’m all out of gum
Using Flashpunk for the code, Graphics Gale and maybe Inkscape for the art.
And probably Modplug and SFXR for the sounds.
Let’s do this!
I’ll be using Haxe with Nape, maybe Tiled, in Flash.
Probably doing the jam for a bit of extra time because I’ve got a bit of homework to do too.
Got everything working but LWJGL threw an error. I had to force software opengl and that is getting EXTREMELY low framerates. So I’ll go with C++ this time, with GLEW, GLFW, and SOIL. Thankfully I have that environment all set to go on a USB stick, otherwise I’d be in a bunch of trouble. Unfortunately though, that will limit me to Windows only.
I’ll be using Coonstruct Classic together with Graphics Gale, Photoshop and Renoise for music.
Tags: LD #26
art will be going up here: http://www.twitch.tv/stephenemond
This will be my third attempt. My previous game ran long and I couldn’t make it within the comp time constraints Even with the jam’s extra day I failed to add proper game objectives, ending, music, or coordinate the theme but I haven’t given up. Just gotta stay focused and spend less time experimenting with game interface and inconsequential effects. I’m going to be using the same setup as LD25.
*Game Maker Studio http://www.yoyogames.com/gamemaker/studio
*Labchirp http://labbed.net/software.php?id=labchirp
*PXTone Collage http://www.cavestory.org/downloads_musictools.php
Good luck everyone. Can’t wait to see what you come up with.
40 minutes to go!
This will be my second Ludum Dare, and I’ll be using pretty much the same tools as last time:
Good luck everyone, and have an awesome time!
PS: I also did a warmup game last weekend, check it out here.
Very first Ludum Dare. Been developing in Game Maker since 2005 (dabbled in C# and Java, but I just don’t have the attention span to use them for personal projects), LD #26 has me motivated to finish my first full game in 3+ years.
Using GM8, with everything hand-coded, sans a few core things (drawing, lists, etc).
May use the built-in 3D engine if the game ends up calling for some extra dimension.
Visuals: GM’s built-in sprite editor
Music: Reaper, with a wealth of various VSTi’s and drum samples (I’m a musician most of the time)
SFX: BFXR, maybe some foley work in Reaper.
Here’s to making something cool (hopefully)!
Hey guys! 😀 This is my first time at LD~ I’ll be streaming. >:3 Let’s do this!
We’ll be using Java2D, and coding with Saros in Eclipse.
Livestream at http://www.justin.tv/jjjollyjim. This is our first time, we may just end up with a stickman who can walk 😉
This will by 2nd ludum dare. Last time I had a learned a lot and had a good time, hoping this time it’s more of the same.
Tech I’m going to use:
Setup a github project with all my code ready to go : https://github.com/df3n5/ludum_dare_26
We’re developing on linux. The combination of linux with SDL is clearly superior to any other possible platforms you plebians may choose to use. We haven’t used SDL much, however, so it’s slightly more fair. More like a hamster against a lion than a krill against a whale. FYI, we’re the lion/whale.
This will my team’s first Ludum Dare Jam ever!
We are a team of four people who really don’t know what we are doing. 
We’re hoping to, at the very least, create something that resembles a video game.
Definitely looking forward to the challenge.
Tools:
-Unity, Photoshop, Illustrator, Garageband
Good luck to everybody!
We’ll see you on the other side. 
I’ll be using python, pygame library, Grafx2 for pixel art, sfxr for sound effects. Notepad++ for editing. And that’s pretty much it. Got some food for breakfast, lunch, and dinner. I’m very excited. I wonder what the theme will be. Nothing to do now but wait and clean my desk. Let’s do this!
EDIT: twitter: @KonyaHurricane
FlashDevelop/FlashPunk, Construct 2, or Unity. Depends on the theme and game.
Photoshop CS6
BSfxr and p22
Third Ludum Dare. Have yet to complete game. Tonight brainstorming will mostly consist of playing drunken cards against humanity with friends.
it’s less than 40 min left and I love the feeling i get while waiting for someting great early in the morning. I got up at 4am to get redy, now i’m going to hurry up and eat someting.
Let’s do this, men. And women. Countdown commence, and start your engines.
Too bad I haven’t been able to learn a new language in the past however-many-months, but whatever. The product will be equally shitty, but I’ll have a hell of a time doing it. Good luck, everyone, and may the best game win!
Hi guys, first Ludum Dare for me. Let’s do this!
Using:
– Windows
– Java
– Eclipse
@travisirby (hit me up i want to follow everyoneee)
Tools: Unity (ragespline & 2d toolkit) in the Compo…
Tags: unity
I just woke from a good sleep, ready to begin creating! Yesterday our family got a new 60″ plasma TV, so i conquered our living room for the weekend. Ahh, the wait is killing me. I better eat something before beginning.
This will be my 7th or so attempt now, and this time I spent some good time before the comp getting to know my tools and getting setup so I don’t spend the entire time learning a new language and wondering why no sound will play 😉
I’m using:
– Flash/AIR
– Axel as the game engine (with some added customizations/tweeks of my own)
– SFXR / FL Studio for sounds and music
– Photoshop for graphics
– My custom 2d animation tool
Good luck everyone! I can’t wait to see everyone’s entries.
So, as Ludum Dare approaches, I decided that no matter what the theme, I am probably making a visual novel. And I’m probably writing the player for HTML5.
It will use a domain specific language, the most recent braindump of which is here https://github.com/Bananattack/proze/wiki/Script-Syntax but I’ll share how it looks at the time of this writing as well:
# this is a comment<, >=, <> or =, acting on the result of the last compare instruction.For commands that take “values” without further clarification, these may either be literal integers like 123 or names of existing variables like hitpoints.
—
ANYWAY, I made a proof-of-concept in Plum (my Lua game engine) last night just to see if it was plausible, but it was far from being usable. I want to start from scratch in JS during the contest. Then once the player is fleshed out, I can write the majority of the game in my scripting language. Let’s how things go!
Steamed fish, tea smoked duck, dumplings, egg rolls, Szechuan green beans—it should last the entire time, hopefully! A little later than I’d hoped getting home. USB extension cable has been located, and MIDI keyboard and drawing tablet are prepped to be connected just in case. Paper notebook turned to blank page to begin sketching out design ideas as soon as the theme begins.
Heeheeheeheehee!
Time to see how much I can get done this time around.
Using C++. SFML, OpenGL, possibly a utility library or two, depending on what is needed.
EDIT: Alright, turns out I lied. Partway in I decided to try my luck with Unity instead.
Hey All!
I have been making Android and I Phone games for a while now in my free time. This is My First LD…
Unity3d, Blender, Paint.Net, FL Studio
@DeadlyApps
blog: DeadlyApps.com
Going to join the upcoming Ludum Dare.
SFXR and/or BFXR + audacity for sounds.
LMMS + audacity for music.
GameMaker:Studio Professional for game engine, pixel art, and other things.
GIMP for further image editing and creation.
I might stream, I might not. Depends on what I feel like doing and the theme.
So.. only half an hour to go. What am I doing? I’m getting stuff ready!
Setting up the project skeleton.
Setting up a github.
Checking if all my software is correctly installed.
Checking my old code for useful stuff.
Maybe code some procedural content generation stuff that might be useful. Probably Perlin noise and Markov chains.
I’ll probably go to bed soon after the theme is announced. It was a though day at my job, and it’s 2:30 am in Portugal.
First time at LD
Here are my Weapons of choice:
Engine: Unity3D
Code: Notepad++ & PlayMaker
Sound Design: Reason & BFXR
Sound Editing: Audacity
3D Modeling (if any): Blender & Sculptris & GameDraw
Tasks Tracking & Concept: trello.com & Google Drive
Format: Web (Unity)
Watch me dev for the Ludum Dare on twitch:
http://www.twitch.tv/oliviosarikas
First time ludum darer(daree?). I may not have the time, but I will try! My tools are GM: Studio, Photoshop and sfxr.
1. Set up Sigur Ros Pandora Station DONE
2. Prepare Programs In Progress
3. Set up Twitch Stream Incomplete
4. Wait
So this will be my 3rd or 4th Ludumdare Jam. Always super fun!
As usual I’ll be using monogame, along with paint.net, and maybe sfxr for the sounds.
Last time we got over ambitious and didn’t quite finish so I’m hoping we have a better final result this time!
Goodluck everyone!
Team Hardhead Games Assemble!!
Its almost here!!! I’m freaking out, I’ve left certain important tasks to the last minute!! I’ve just realized that I don’t have something to make an exe out of my python scripts!!! Oh well, I’ve got everything else ready and setup. I hope everyone else was better prepared than me, See you there!!
Ok,
My first LD and I’m in just for fun.
I’ll use
C++ (TextMate or VIM to edit, makefile coding on a MacBook)
My base code: https://github.com/fermcg/ld26
SDL 2.0 framework (SDL, SDL_image, SDL_mixer, SDL_ttf)
http://www.bfxr.net/ to make sounds
Pixen to make sprites
Eventually I might be forced to use something else…
This is what my 5th or 6th Ludum Dare, the last one didnt go so well, i’m hoping for a better result this time.
I wont be starting till later tonight, nor will I have much time tomorrow, but i’ll hope for the best.
Ill be using Blender as the game engine/modeling/animating, etc.
Photoshop for graphics, most likely my game will be 2d but we will see depending on the theme
screen ninja for time lapse
and that’s it.
Good luck to everyone!
P.S. I would post a screenshot of my desk setup, but its…kinda messy 😀
All geared up! Looking forward to a 48h party 
Placeholder page for my entry is http://shotiris.net/ld48/
I’m using the Shiva 3D engine, Blender, and MuTools. No external libraries, only what’s available with Shiva basic!
Good luck everyone!
-Emmanuel
Hello everyone!
I invite you all to watch me make terrible programming mistakes on my livestream! you can find it at http://www.twitch.tv/herpdermit
thanks all who come!
Hi All,
I’m in again. Let’s see if I can make something better, more playable, more enjoyable, more entertaining, more potato-ee than before. Using Unity as usual, Illustrator, Photoshop, Audacity most likely, my phone if I need to record anything and Notepad++!!!
This is my fourth LD.
Good luck to all!
Hey there, just checking in for another LD and I’m checking in fairly late.:P I’m going to be doing the Game Jam and working together with Greg O’Donnell whom will be doing sound work. I’ll be using flixel as my platform, and most of my graphics work will be done in paint.NET. Poorly. I’m going to be glad with the extra time, sadly have to work tomorrow which will eat eight hours of dev time. I’ll be tweeting at @Nuurbs
I’ll be using Flashpunk. I might also stream my development.
Just finished exams, who needs sleep right? I’m in.
I’ll be coding in Java and I might use gimp, or inkscape for art…
…
…
…
hmmmmm…..
Brain is broken already…. that’s not good.
Hello Everyone!
setting up a github repo at https://github.com/Geroro/LudumDare26 for mah game
and I will be using my javascript game library – https://github.com/Geroro/GeroSoupLibrary
Here’s what my setup looks like:

Golden Apples for worshiping (red for eating)
Whiskey for drinking (coffee is brewing)
Keyboard for typing
Window for yelling
Mac for a 3rd screen.
Mic for yelling (at you people)
All is good. I should take off these pants now, shouldn’t I?
-X
If you want to take a look, here it is:
git://github.com/rbryan/furry-avenger.git
By the way, the name was chosen by github, and we just thought it was cool.
Not much there yet, just a makefile and an empty .c file.
Development will likely be done in gedit (think notepad) or maybe vim (I pity the Winderps fools who have no equivalent).
Also, my friend any I are having a debate / argument: which is better? Cheddar or Colby Jack? I’m confident you will weigh in on the correct side.
Hello everyone.
I will be using a couple dozen hours to hit the compo.
Tools of trade: most probably Unity 4. Aside from that – Gimp, Bfxr, Audacity, pen and lots of paper.
Don’ get cocky, it’s gonna get rocky.
GL and HF!
~ Psen
http://www.twitch.tv/chamberlain91
I’d be glad to have some of you watch me and talk to me n stuff.
Hey guys. Im streaming at http://www.twitch.tv/sci4me
Feel free to check my stream out!
Graphics: MS-Paint, Photoshop, Flash
Sound: BFXR, Adobe Audition
Timelapse: Chronolapse
Place of Upload: Google Drive
Quick one here! – I have started the twitch stream that I will continue throughout the Ludum Dare!
Come join us @ http://www.twitch.tv/mrredstoner420
some collision code i might use
http://www.speedyshare.com/YanWb/working.zip
I’ll be streaming at http://www.twitch.tv/roaet
I’ve been wanting to Ludum Dare for a while, but I can’t code for beans. Seriously. The last time a bean asked me to write a function, I just froze up. Mostly because my beans were talking to me. So instead, I’m going to “compete” in the Game Jam alongside a code-savvy teammate or two, but will otherwise be following the rules for the solo Compo.
We’ll be dual-screen streaming over here, as soon as the theme is announced: http://www.gamefetch.tv/?ch1=hitchh1k3r&ch2=solifuge
Hybrid Compo-Jam Rules are as follows:
1) You can work alone or on a team.
2) All game code and content must be created within the 48 hours (72 if we blow it).
3) Games must be based on the theme.
4) All publicly available libraries and middleware are allowed.
5) All content creation, and development tools are allowed.
6) Source code must be included.
As for the project specs:
Language: Java
IDE: Eclipse (with Saros plugin)
Libraries: LWJGL and Slick-Util
Sound: FruityLoops, bfxr, audacity
Graphics: GraphicsGale, maybe PaintToolSAI
Food: Leftover Chicken Penne Rosa (from scratch; I cook better than I code)
Beverage: Excessive ammounts of Chai Tea.
Palette:

Tags: compo, Compo-Jam, first, hybrid, jam, java, LD#26, start
Hah, just figured that I can write a post here -.-
But yeah, whatever, you probably know me from my game “Pokémon3D” (I am the main developer :P)
I am going to make my first game for a Ludum Dare competition. If you want to, you can watch my stream on Twitch.tv here: http://www.twitch.tv/nilllzz
Or follow me on twitter here: @nilllzz
Well, good game then 😀

Ludum Dare’s been on my radar for years, but this’ll be my first attempt – still not sure I’ll find the time to do it, but will give it a shot for kicks.
Language: JavaScript
Tools: Browserify and Node for HTML5 Canvas – possibly three.js
IDE: Sublime Text 2
I wrote a quick boids implementation last night which I may or may not use, but just open sourced it. MIT licensed, so use it however you please 
And will probably be using some combination of my own modules and/or mikolalysenko’s along the way.
OS: Windows 7, Crunchbang
Software:
Food (round 1):
Going to timelapse my creation for this comp, like I did the last.
Tools:
Engine: Game maker
Sprites: Game maker
SFX :Srfx (I think it’s called) and Audacity.
And yeah, that’s about it, considering I have no music creations skills. >.>
I’ve Decided to do the Ludum Dare Compo!
I want to challenge myself and make a game from scratch! 😀
If I can’t do it I’ll just enter in the Jam!
So excited!
Anyone else feel this will be the longest 10 mins in their life?
I think so ahha
Have a good long night 
CablePlays
