LD27 August 23–26, 2013

Fashionably Late

This will be my first Ludum Dare, hopefully resulting in my first real game. I’m working alone, so I might as well enter the compo. Aside from a Pong clone in x86 and puttering in Unity, I don’t have any games experience at all.

Tools:

Eclipse

LWJGL

GIMP

Famitracker (if I get anywhere close to making some sounds)

Progress

Spent about one hour discussing game ideas with the team. Then slowly coded some stuff, while Shwig made some art.

Current state of affairs:

screen

Didn’t warmup

Oh well. I didn’t finish muh warmup.

But I do have some nice base code available here: https://github.com/kennymalac/ld27-basecodeIt’s very simple, uses löve+lua, and is not nearly working to its requirements.

Hope the theme isn’t 10 seconds, good luck everyone. :)

SSDD we’re in.

Three man team in for the Jam.

Code: Flashdevelop + Flashpunk
Graphics: MyPaint + GraphicsGale + Paint.net + PyxelEdit
Sound: Audacity + BFXR + MilkyTracker

Good luck everyone!

Tags: LD #27

This is a disaster

4 hours in and completely out of ideas. Wasted all the time dropping down overambitous designs. Also today I have to work most of the day so this is looking grim.

Still, no way I’m giving up. I will get into the LD48 no matter what. This is a personal quest I’ll complete. No way this is going to end so soon!

 

First try at LD

This is going to be the first time I participate. My hope is that I’ll make something at least decent in 2 days. This will be a test of productivity.

Here are the tools I’m considering:

IDE: Game Maker Studio or Unity 3D, depending if the game will be 2D or 3D.

Language: GML or C#, depending on which IDE I choose.

AudioWavepadBFXR, or FreeSound.org

Music: No clue…

Graphics: Game Maker’s sprite editorHexelsPaint.NET, or something else.

Planning: 53 Paper for iPad, and a whiteboard :)

 

Best of luck to everyone.

My progress can be followed on Twitter.

Tags: im in

The Seconds

After 4 fucking hours of intense brainstorming we came up with a stupid idea.

Crew:

Puccinelli – Animation
Kryvoruchka – Programming
Michels – Programming
Fassina – BGM/FX
Ilges – General Art
Fardin – General Art
Sesterrem – Research

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I’m In!

Today, I’ll be joining the ranks of Ludum Dare’s 27th event!

The tools I’ll be using are:

  • Python
  • Pygame
  • Some boilerplate pygame that I’ve had sitting around for ages now
  • One of my friends’ assets for 2d games and stuff.

I’m planning on going for some kind of 2d rpg, but theme dependent, that will probably not happen.

Best luck pals,

Johnny

In

Going to try and give this another go, didn’t get far last time but maybe I’ll have better luck this time.

Tools: Gimp, MyPaint, Unity, Blender

I have a cold and I’m totally doing this anyways

I have been debating on doing this all day. Caught a cold at Gen Con that seems to be really hitting full force now. ANYWAYS MORE GAME MAKING.

Tools:

Construct 2

Photoshop

Uhh something for music again maybe(Garage Band?)

SFXR

go!

Comments

RabbitRobot
23. Aug 2013 · 22:31 UTC
I also have a cold. Good luck to you.

I’m in…

i’m a little late but i’m going to be doing the compo

Set Up

Ok, I’m set up.

DSC00916

I’m in!

Hello, my name is Brunodev and this is my second Ludum  entry.

I once again plan on doing the whole game engine on Flash, the art on Paint.NET and the sounds on Bfxr.

Good luck everyone!

I’m in!

Yes, I’m in too! (so plug your noses:)

This will be my third attempt!

I’ll be using Flash and pure Actionscript 3 – no frameworks and other’s libs.

As usual I’ll give you advantage as I am starting with sleep again 😮 not before I see the theme (at 4 am : )

There is something special to think about theme and game concept while falling asleep – You wake up early in the morning before the alarm and you can’t wait to throw some pencil trails :)

Well, I’ll gona do this. Just prepared this soundFX tool – from my previous experience there is never enough time for integrating sounds.. It’s a singleton class that handles both sound effects and music loop.

Tags: actionscript, as3, class, flash, music, singleton, sound

It’s going to be, like, my third jam ever.

I’m sort of in debt with myself (and the world) for having sort of skipped the last LD, but I’m really pumped up over the themes that got to the final round – I can’t see myself complaining about any of them!

I’ll be giving this game some löve and gale, probably with the addition of some sfx(r) and music if time allows.

Hope to see all your games and for you to see mine!

LD27 Jam

I will be participating in the LD27 Jam this time around with some other folks.

Platform: MOAI

Language: C++, Lua

Tools: To be determined

 

Anxiously awaiting the reveal of the theme.

Entering LD for Second Time!

(Pretending that someone will read this…)

Entering Ludum for second time. This time though, my goal is to finish something no matter how insignificant it is. Focusing on the fun elements.

Tools: Flash Develop, flixel, Gimp, SFXR, Autotracker.

Code base: Just a bunch of home brewed snippets laying around.

I’m all set so good luck to anyone else!