LD29 April 25–28, 2014

This LD will be scary

I’ll be entering this Ludum Dare with my standard tools of C++ with SFML and probably some auto generated music, and probably an absurdly difficult game as usual (protip: if you have run out of time to make levels, make three levels but make the third incredibly difficult so nobody bothers to complete it and realises that there are only three levels. Also insult them whenever they fail at it.). I really want to create a game without levels this time – some sort of infinite game, whatever that may come out as, and unless I get a really good idea, I’ll not make puzzle game again.

After the last Ludum Dare, I wrote a post about the best things to do to make your Ludum Dare games great. Unfortunately I won’t be able to follow my own lessons, having gotten involved in another project after starting creating a framework, so my nice-to-code-in game-design-pattern-obliging framework is unfinished. I was left a dilemma -copy paste my HORRIBLE last LD framework or start from scratch? – and chose the latter.

But now I have no collision detection to start with?! This will definitely give me nightmares.

im in

hiya- just a quick ‘i’m in’.

I’ll be using as3 flixel, most likely with some code from this : https://github.com/revilossor/oliFlixel which i’ve been playing about with for a bit.

Probably using Reaper( http://reaper.fm/ ) and Bfxr ( http://www.bfxr.net/ ) for sounds and paint.NET with a load of animation plugins for graphics.

 

Good luck, have fun, learn stuff.

I’m posting a post!

This is not a post about writing a post for a post when to post, but a post in which to post for a post.

I’ll be doing the Ludum Dare with my own Java Game Library, which can be downloaded from http://www.scrufflet.com/. It’s truly the best library in the world! That’s at least what I’d tell others, but feel free to give it a try.

Good luck y’all!

Michael Goodfellow

Coucou.

Hi everbody. :-)

 

If  the theme is good, i’ll try to develop in Python a game.

 

Techno :

* Python

* TKinter

* Cookies

Comments

msk
25. Apr 2014 · 19:55 UTC
I FORGOT TO BUY COOKIES ! I’m so doomed 😐

Doin’ it right

Gotta get in on Ludum Dare again this year, just the break after working on getting our first game a few weeks ago. The tools of the trade:

* Code: OpenFL/HaxeFlixel
* Art: Photoshop
* Sound: sfxr, bfxr, Audacity
* Misc: Git, Sublime

Oh yeah, and with time-permitting I’m going to try to get an Android build running on one of these babies.

android_phones

Happy jammin’ to everyone and good luck!

Hoorah

Just realized my idea for a theme survived the Theme Slaughter and made it into fifth place on Round 4.

Yaaaaay.

My First Ludum Dare

Hi, I am very excited for my first Ludum Dare!

I will be using Construct 2, Bfxr, PyxelEdit, Inkscape and Photoshop.

My socket library

In case I decide to make a multiplayer web game, I’ll use the following libraries of (GPL) code I’ve previously written:

https://github.com/domino14/Webolith/blob/master/djAerolith/wordwalls/static/js/wordwalls/socket.js

https://github.com/domino14/Webolith/blob/master/node/sockets.js

https://github.com/domino14/Webolith/blob/master/node/channels.js

https://github.com/domino14/Webolith/blob/master/djAerolith/lib/socket_helper.py

These use SockJS.

Looking forward to it.

DNA Yarn is Ryan Hill and Anand Friesen.

We’ve previously done LD #26 jam together, for the Minimalism theme we made a tower defense game called Defenders of Order.

We’ve also done the compo individually before,
Ryan for LD 24, Evolution, made Slimy Things Did Crawl, a game where you use natural selection to create your own controls for the game.
Anand made Tether for LD #28, You Only Get One, where you had only one tether connecting you to a space ship, and only one chance to grab your pet jellyfish.

This would be our first Ludum Jam together when we’re both comfortable working in Unity.

We’ve been talking a bit about ways we can combine 2D and 3D elements, like Doom or Parappa the Rapper. That could be an interesting experiment with our graphics. We’ll decide for certain this evening when the theme is finalized.

Tags: jam, ld29, unity

Might be in for the jam

Not totally sure yet, but at least I’m tracking it a bit on IRC! I’m on a major quest right now in the rest of my life, and I can only accept sidequests that advance the plot. I think I can align my participation so that it advances the plot, but it depends on the theme, and on how much time I have. We’ll see. I’m cautiously neutral about it, and awaiting what happens while I tidy up in other places.

I’m in, for the first time

First Ludum Dare for me, looking forward much! 😀

My tools are:

-Java

-lwjgl

-Paint.NET

-sfxr

-FL Studio 11

 

Hope it’s gonna be all fun :)

3rd (time’s a charm) Ludum Dare – I’m In!

Failed my first 2 LD attempts (the last 2 LDs last year), but got so close on the latest. I know this 3rd time will be a charm.

 

Language: C++

IDE: Visual Studio 2012

Library: SDL 2.0

Art: Paint.NET

Music/Sound: sfxr or bfxr, possibly Logic

 

Good luck everyone and remember to have some fun!2014-04-15 22.18.46

In? Most assuredly! Out? No.

Hello folks, it’s another year and another LD, and things sure have changed here for me! I took a sort of quasi-break last time (I submitted an entry but didn’t rate any) but this time I’m going full swing! A lot has happened this past year, a lot of progress and I’m ready and willing to nail something out awesome for this time around!

This’ll be my second Jam this month, I submitted an entry for Alamantus’ Insanity Jam and managed to tie first with the project. It’s a surprise, as I wasn’t too happy with the project and nearly cancelled it before being convinced to finish it (much thanks to JupiterHadley. Alamantus and the Tales of Game’s guys for this!). You can check it out here: http://jam.alamantus.com/insanity2014/viewtopic.php?id=251

 

Beyond this and working on emigration to Japan for a year along with working with the ToG guys on a super secret project (Shut up and Jam Gaiden 2) which has been a really, really damn good ride. But enough of this, it’s time to LD, and I’m here to say I’m In.

 

Tools of the Trade

 

FL Studios 10 – Music and some special effects

Audacity – For Sound editing

Game Maker Studio – All game making programming goodness

Graphics Gale – Graphics and whatnot

Flash – More graphics, potentially

 

Everyone enjoy LD! It’s a damn good Jam and I’m looking forward to everyone’s submissions! Over and out~

So, LudumDare again. If schedules work out I will be participating. If so, this is my placeholder “In” post. I will be going in cold, with no preexisting framework – only raw libSDL2 and a the standard support libs for sound/music.

A few other 3rd party libs may be used as well, depending on the direction of the game:
– Box2D or Chipmunk for physics
– FontStash for text rendering
– Spine and Spine Runtime for articulated sprites
– Gimp, Mischief, Inkscape for graphics

Alternatively, I may chuck it all and just do a low-level 6502 assembly game on the old Atari 800 computers.

First time entering.

Tried to make games for Candy Jam and Procedural Death Jam but didn’t finish in time due to being a relatively new programmer. Going to work hard to try and finish an entry for this!

 

Tools:

Engine/language: Unity/C#

Audio: SFXR/BFXR

Music: SunVox, if time allows

Sprite art: PyxelEdit

There’s Only One St. Nick Self-Assessment

Ludum Dare #29 is upon us, and I realize I never made a review of my last game, There’s Only One St. Nick. So, better late than never; here are my thoughts:

For Ludum Dare #28, I decided to make a grid-based, real-time strategy game.  The player controls Santa Clause to manage the workshop and get ready for Christmas by hiring elves, making toys, and improving his skills.

What went well:

  • Strategy game mechanics
  • Development tools (Game Maker 8.1, MS Paint)
  • Game Balance

I decided to push myself for this Ludum Dare by making a strategic game, which I hadn’t done before.  Surprisingly, this worked very well.  I designed the “engine” to run like a wanted and be flexible to new mechanics.  This time around, the features weren’t quite as modular – I had to get a certain amount of mechanics working before the game was fun or playable.  However, once I set up the framework, I could enhance it bit-by-bit.  I had more features planned, but I managed to get in enough to make the game interesting and entertaining.

My development tools remained the same since last time, and this was fine.  Game Maker is not the best suit for a strategy game, but this actually made for an interesting challenge that I’m glad to have faced.

Lastly, the game balance feels just right.  The scoring system is a little off (see below), but the time spent on each activity (chopping wood, hiring elves, etc.) is perfect to create the fast-paced, zany feel I wanted the workshop to have.  There’s always something to do, but it never feels like much more than you can handle if you time it right.

 

What went poorly:

  • Interface
  • Lack of Sound
  • Scoring

Although the game’s info bar displays what you need to know, it can be hard to read and interpret, especially for a new player.  Additionally, I ran low on time at the end and had to rush to put on a title and end-screen.  This results in a very sloppy look.  I made the right choice in prioritizing gameplay, but it would have been better to have a cleaner appearance.

Again, I neglected to add sound to my project, which can be almost annoying while playing.  I would have loved to add some wacky background music and sound-effects, but I didn’t leave myself enough time to do so.

Finally, even though the game balance is spot-on, this is not reflected in the score as much as it should be.  My goal was to give the player points for every gift they delivered (this is the main driving goal of the game), as well as an “efficiency” score that rewards the player for delivering gifts as early as possible.  This means the player has to choose between upgrading their skills early to invest for the late-game or getting as many quick gifts in as they can.  I still think this system is good, but it isn’t properly tweaked and just doesn’t make much sense in it’s current valuations.

 

Final Thoughts:

Despite its flaws, I am proud to say that my game turned out to be a success.  It isn’t pretty, but the overwhelming consensus in the comments was that not only were the mechanics interesting, but the game was just plain fun.  And that is what I’d call the result of a successful 48 hours.

Participating for first time

Hi!
I’m in! This is my first time in Ludum Dare. And to be honest, I’ve never done any game before. Sure, I have done programming and stuff but still, I kinda have low expectations for this because most likely I’m not going to finish. But, finish or not, this is going to be a great experience :)

I’m going to use Construct 2, GIMP, Paint.NET, BFXR, Audacity and possibly some other software (I think it’s not necessary to list all software used, but I’m just going with the flow as everybody else is listing their tools :) )

Good luck and have fun!

I am in :)

This is my third Ludum Dare , and the first on my own
I will be using
*Code: Java : Libgdx
 Art: Inkscape , Gimp.
 Sound:  bfxr, Audacity
 Even though I didn’t made much using Libgdx I though it will be a good challenge to push my learning forward
Good luck every one :)

Second time

Just saying I’m doing it again. I had a fun time last time and am looking forward to learning more. Not sure what I’ll be using yet, probably the same as last time but we’ll see, kind of depends on the theme and what I want to try.

Have a good time everyone!