LD29 April 25–28, 2014

I’m In – Ludum Dare 49

My first LD, so I am very much hoping that I don’t make a fool of myself. I’ve got the most basic info on Blender, and a somewhat-kinda understanding of Unity C#. The rest of it is just winging :P. I’ll be doing the solo variant, considering that I have no team to work with. Anyways, I’m liking the options, so I thought, “Why not?”

I wish the best of luck to everybody else, and hopefully I can not make a fool my myself!

-Ryan

Comments

benmcnelly
25. Apr 2014 · 20:55 UTC
I volunteer as tribute! *for the fool thing
RyanImperiun
25. Apr 2014 · 20:57 UTC
Ha! My sentiments exactly!

giveing it another try

Sadly last time i wasnt able to finish. Hope this time things will work out a bit better!

will be using:

Engine & Language:  Unity   3D whit c#

Art:  GIMP

Models: Blender

Audio :  Sfxr and Audacity

Let’s do this! (Signing in)

So this is my first LD and I am really psyched about it. Since I live in Germany and I have been up for a long time, I will start as soon as a wake up in a few hours. I just wanted to sign in and commit myself further to this!

Stuff, I will use:

  • Unity 3D /w Playmaker
  • Photoshop
  • Adobe Audition
  • XSplit (for streaming on Twitch)
  • Editor (for super awesome note taking!)

 

Tags: ld48

I’m in + code

well, here is my semi-working base code:

https://github.com/ashdnazg/ld29

let us all hope for the best…

Taking the day to discover my game.

I’ve spent the last hour or so coming up with some ideas in my head and getting them a little more defined. I’m still kinda lost about what I really want to make yet. Here’s some concept art from the process, though!

 

concepts

Help OBS broke

help obs wont stream anymore it was running fine like one hour ago. It says it is streaming but my twitch stream says im not.

Comments

25. Apr 2014 · 21:32 UTC
Restarting OBS helped me in this situation.

Maybe you just need to restart your PC?

Ludum Dare 29 – Still deciding

Since I only heard about it today and it’s Kingsday tomorrow in the Netherlands, I will have a look if the theme is gonna be any good.

Will be participating in the Jam as always as it makes it easier to define people for a team as well.

Programs being used:

* Multimedia Fusion 2

* WikiLoops (Music created by live musicians)

* Paint.Net for the lovely graphics

First LD

Going to see what I can put together, it’s my first time participating so I”m expecting to fail miserably. :)

I’ll be using three.js and possibly some extensions from THREEx. At least the keyboard input: http://learningthreejs.com/data/THREEx/THREEx.KeyboardState.js

It’s quite late here and the theme isn’t up for another two hours. Oh well..

LudumMakerFaireDare

Ludum Dare 29 coincides with the UK’s main Maker Faire in Newcastle. This means I’ll be spending the first day looking around other people’s electronics and craftwork, and hopefully coming away with some good inspiration.  I’ll also have a lot of time on the train. My challenge this time is not to write any code until Sunday.

My travel kit for Ludum Dare 29

Travelling dev kit for Ludum Dare 29

If you’re in Manchester, UK on Sunday, there’s plenty of places left at MadLab where we’ll be getting together to finish and show off our games: http://madlab.org.uk/content/mcrgamejam-27-04-14/. Good luck, everyone. I’m looking forward to playing some great games.

I’m in!

This is my first time so… let’s see how this turns out…

Im In!

Dopoko here, this is my 3rd time as an artist. hoping to pixel stuff with Zenas Prime. 😀 Good luck all!

Signing up for LD29

It’s not my first game jam, but it’s my first LD, so I’m gonna keep my toolset relatively safe:

  • Unity3D + Playmaker
  • GIMP 2.0
  • Bfxr + Audacity

Greetings civilians!

Looks like I’ll be participating in the Solo Competition for my first time this year, and I’ll be streaming the whole thing! Observe as I maybe create something cool unless of course I fail miserably or just make something sub par!

 

I’ll be using:

  • Unity (Engine)
  • Visual Studio 2012 (Coding Environment)
  • C# (coding language)
  • FM8 (Sound Design)
  • Photoshop (Art)
  • Renoise (Audio)
  • and should I happen to not be making a 2D Game, Maya (I’ll probably be making a 2D game)

You can watch over at http://www.livestream.com/thepointingmandoesludumdare

 

Obligatory

I’m in.

Will wait to decide on tools / platform until after the theme is announced.

bvssvni’s Codebase in Rust for Ludum Dare

According to the rules, I need to publish my code-base before the competition starts.

This will be posted on /r/rust so other Rust hackers has the same benefit.

 

Because my goal is to improve Rust-Graphics, a back-end agnostic graphics engine,

the following will be part of my code-base:

https://github.com/bvssvni/rust-graphics (the graphics engine)

https://github.com/bvssvni/piston (the game engine, depends on Rust-Graphics, glfw-rs and rust-opengles)

https://github.com/bvssvni/rust-snake (example project, depends on Piston)

 

To install Rust, you can clone one of the projects and type `make nightly-install`.

This will install a nightly build of Rust on your machine.

 

The best way to iterate between multiple projects is using symlinks `ln -s <from> <to>`.

Symlink the .rlib library located in `target/cpu-vendor-os/lib/` folder to the same folder in next project.

 

Some updates on Rust-Graphics:

1. Alpha blending

2. Clear background

3. Fill rectangles

4. Fill polygons (convex)

5. Fill ellipses

 

Rust-Graphics now supports procedural polygon triangulation for convex polygons.

It also has some interpolation algorithms.

This will hopefully make it faster to add new functionality.

 

I will update Rust-Graphics while trying to make a small game.

Join the #rust-gamedev channel at irc.mozilla.org to get status updates.

Feel free to experiment with Rust-Graphics!

In For The First Time

This will be my first Ludum Dare, and my first ever event of this kind.

I don’t have high expectations for actually finishing, but it will be a good exercise for getting into the full development process. I’ve worked on a successfully released (non-commercial) game before, but my contribution was pretty narrowly focused, and given the dozens on unimplemented game designs I’ve made over the years I thought this would be a good way to start producing more.

I’ve (re)learned how to use git, and got myself set up on github. A few months ago I started learning libgdx (and Java in the process), and will be using the newly released version 1.0 for the competition. I built a few infrastructure components (a re-implementation of libgdx’s Game and Screen classes, a custom entity framework, and renderer for simple geometric shapes to use instead of placeholder graphics) that I’ll be using. You can see them in the first commit here. I could go into them in detail at some point if anyone cares; it was from exploring another user’s Ludum Dare entries that I discovered the value of using an entity framework so maybe it would be of value to someone else if I explained my decision to roll my own.

For content I’ll use GIMP or Inkscape for graphics if necessary, Tiled for maps/levels if appropriate, and bfxr for sounds. If I have time for music I’ll probably try one of the generators people have made available.

Looking forward to it!

microwerx’s starting source code

Howdy All,

Here’s my code base. What does it do? It’s C++11 code that uses Allegro 5 to do some display, sound, input, and fonts. It’s also got some of my old Fluxions 0.2.0 code that I’ve written to do 3D math and other things [Probably won’t need anything but the Matrix/Vector stuff but who knows…].

http://www.mfactorgames.com/ludumdare/microwerx_ld29_warmup.zip

Here are some of the tools I plan to use:

  • Language: C++11 via Microsoft Visual Studio 2013
  • My boiler plate Allegro 5 LD29 warm up code + Some previous code I’ve written for 3D graphics + math(Fluxions 0.2.0) [if needed]
  • Libraries: Allegro 5, OpenGL, GLU, GLUT
  • Sound and Music: Ableton Live + a variety of software and hardware synthesizers.
  • Graphics: GIMP and Paint.NET
  • Fonts: freeware Commodore / Atari / Apple ][ TTF fonts

I think that’s it. I am excited to start as this is my first compo though I’ve been wanting to participate for a few years now.

=^)

Almost forgot!

I still needed to upload my framework! Anyway, here it is. It’s probably not usefull yet to other people, as I haven’t written any tutorials and there’s still a lot of stuff I’m working on, but it’s what I’m gonna use.

Let’s do this!

Well isn’t this exciting ^^
This will be my first entry into a LD event and I must say that it’s both terrifying and “superspännande” as we say in Sweden. Since I’m such a noob at this and especially code my tools will be:

– Construct 2
– Bfxr for sound
– Paint/Photoshop (depending on themes complexity)

I expect to crash and burn, but it’s going to be superfun anyways =D
Let the competition begin!… very soon.

Ludum Newbie

Hi guys

First time doing a Ludum Dare (compo) or any game jam.

Will probably use Unity with 2dtoolkit and/or NGUI.

Everything else I’ll just wing it.

Good luck everyone!!!