LD29 April 25–28, 2014

Never done LD, gonna do it now

Hey guys, I don’t know all the rules exactly other than:
-I’m doing a game from scratch in 48 hours

-I’m screencapping it

-Source will be included

Hope it all qualifies.

I have my idea figured out.
IDE: Eclipse

Language: Java

Engine: LibGDX

Sprites: Paint.Net

Music(if any): Fl Studio

References: Several Books + Google

Good luck everybody!

Yay I liek dis theme.

Well My game idea seems kinda dumb but at the same time it’s a game I would actually play myself.

It’s 2:20 am so I’m going to bed I look forward to seeing other peoples progress in the morning and getting a start on it myself. So diving and research sim HERE I COME!!!:P To those of you also going to bed, sleep tight and to those of you starting work, Good look.

I’m in! (Sleepily)

Yeah!
Beneath the Surface, eh? I should be able to think of something…
My tools are:

GameMaker Studio
Aseprite
Sfxr/Bfxr
GoTile
Pyxel Edit
Abundant Music (MAYBE)
Hexels (MAYBE)

I’m super excited but also super sleepy!
yeah!
Flatgub~

Count me In!

First time LD 😀

Ill be using Gamemaker Studio for first time.

Comments

DesignerNap
25. Apr 2014 · 23:28 UTC
Best of luck! It is my program of choice. Great bit of kit that. only advice is to save often and under different file names :)

I’m in

Joaogl and I are in for Ludum Dare 29. The theme seems a nice challenge for 48 hours, and we’re up for the task.

“I’m in” almost late post

Just landed home and here I am for my 7th LD.

Previous entries:

LD #28 You got just one – Hard Point

HardPointPowerUps

LD #27 Ten Seconds – Mission Luna

Countdown2

LD #26 Minimalism – Alien Raid

AlienRaid battle

LD #25 You are the villain – Moonrise

MoonRise

LD #24 Evolution – Flagellum

LD #23 Tiny World – Organelle

 

Tools: 

Code/Engine: C# /Unity 3D
Art: Corel PaintShop Pro X6
Model: Blender
Music: ModPlug

Comments

25. Apr 2014 · 23:33 UTC
Mission Luna was a lot of fun, I can clearly remember!

Im in!

Im in my first jam, ill be using flixel

My Basecode… SFML and C++

My basecode can be found at this link:
It was done for a game I was working on prior to LD:
https://bitbucket.org/goodpaul6/the-vine

Code Base

A little late, but:

Using:

Python, Pygame

GIMP

bfxr, Audacity

 

And possibly some more. This is my first time, so I’ll figure it out along the way!

I’m in!

Alright, gonna use the lovely LÖVE framework to create my game.

Tools:

Photoshop

LÖVE framework

Sublime Text 2.0.2

As3sfxr (if I need sound effects)

Pen and paper

 

Libraries:

tween.lua (if I need fancy tweens as a polish)

MiddleClass (Lua OOP)

gamera.lua (for cameras)

hump utility library

Beneath the Surface? Let’s go!!

Good Luck for everyone, and come on do some things o/

 

Tools:

Engine: Construct 2

Assets, Pixelart: Photoshop, Pyxel Edit

2D Animation: Spriter

 

 

I’m in! :)

Hello World! This is my second Ludum Dare, and I am in! To be honest, I don’t even know why I’m posting this, because nobody knows me and why should everyone care that I myself am in, but this just seems to be the tradition around here. ;D I like the theme (beneath the surface), and I can’t wait to get going, but I’m afraid I’ll have to get some sleep first. Also, having a song stuck in your head doesn’t help much when you’re trying to think hard about video games, as I am learning. I know I’ve been watching/reading too much Game of Thrones when “The Rains of Castamere” is stuck on infinite loop in my brain (I spent the last hour of waiting for the theme announcement learning the lyrics – unfortunately). Good luck everyone! 😀

EDIT:

Tools I’m using: Game Maker Studio, Paint.NET, and sfxr (I think that’s it for now)

Change of Plans

I’ve been all over the place this time around as far as what kind of game I want to make. I played some with libgdx earlier in the week since it’s been on my list and I really wanted to play with Spine a bit. I liked it, but the siren-call of working with something familiar like Unity (which I’ve used for almost all of my other ludum dares) was pulling me back. On the other side, I sort of wanted to do something a little less asset-heavy and text-driven. I find aliceffekt’s Paradise super interesting (and his work in general really inspiring), so I think I’m going to try building out a web-based text game. Growing up, I loved playing Zork and other interactive fiction, and jumped around between a bunch of different MUDs. Particularly with those, I loved the sense of exploring this huge world where other people would drift in and out of your little window. I think that’s where I’m going. I’d love to find a balance between the elegance of Paradise and the complexity of those older experiences.

I’ll be switching my tools up then to support my new project. I’d normally be doing this kind of thing with a Django app, but I’ve been doing a bunch of Grails stuff at work lately, so I’m going to stick to what’s familiar for the weekend to keep things simple. I’ll pull in third-party utility libraries as I need them, but I plan on working out the interaction/parser stuff and core gameplay (traversal, interacting with entites) on my own rather than pulling in a library that’s specifically for interactive fiction.

So, new tools:  Java and Groovy as languages, Eclipse as IDE, Grails as the framework, and Tomcat for hosting.

I’m pretty excited to have the immediate feedback of a web project. Good luck and have fun, the theme’s wide open :)

JAmsnap1

All set to get my jam on. Kicking around ideas now and narrowing down to a couple of ideas

best of luck to everyone and I am looking forward to playing the many games that you all create. Quick shout out to Pete who is doing his first ever jam – http://www.ludumdare.com/compo/author/pete_h/

 

Remember, ANYTHING IS POSSIBLE!

 

G

 

My Code Base

Still thinking about my game idea, but I;m pretty sure I will use:

1. Unity 4

I might use the UFPS library (from http://www.visionpunk.com/ ) for player movement – but I’m not sure yet.

2. Photoshop CS4

3. Blender

5. Maybe some generators for sound and textures…

6. NeoTexture generator for procedural textures: http://neotextureedit.sourceforge.net/

7. Drone FX for generating music

 

Good luck everybody!

 

I’m Participating in LD 29

I haven’t participated in Ludum Dare for a while (due to personal reasons). I’m gonna try if I can get something done.

Here are my tools so far (I’m still deciding between making a 2D game and 3D game):

-Unity or Game Maker?
-Photoshop
-MODO 701
-sfxr?
-Audacity
-Garageband?

Good luck to everyone!

IN!

Theme feels good. Should have a bit of time this weekend. Woohoo!

Tools:

Phaser – JavaScript game engine

Sublime Text – Coding

Photoshop – Gfx

Audacity – Sfx

Probably Sfxr or some other sound generation tools.