LD29 April 25–28, 2014

First time

I’m in, depending on the theme. Could be fun, glad I didn’t have any plans for the weekend.

I’ll most likely be using Unity and C#

 

Also, I have no idea how to change avatars here.

It’s Go Time, Baby. WOOOOO!

I’m in! This will be my fourth time participating in Ludum Dare and hopefully my third successful one. Ludum Dares have consistently proven to be both the most enjoyable and most miserable weekends of my life, but it’s always exciting.

Tools

IDE: Stencyl
Music & SFX: Logic Pro X, SFXR, Audacity, Korg M50 Keyboard
Graphics: Photoshop

Goals

Make a good game and learn some valuable stuff that I can apply to future projects.

Tags: im in

I’ll be joining

I’ll be using the HaxePunk library, a FlashPunk port to AS3. For art, probably Paint.NET. Pixitracker for possible music and Bfxr for sound effects.

 

I’ll also be using my HXP-Resizable library, which I use to facilitate easy letterboxing in HaxePunk.

https://github.com/Anheurystics/HXP-Resizable

I’m In

I tried and failed during the “10 Seconds” Ludum Dare, but I’m ready to try again. I’ll be using the Phaser HTML5 framework and coding it in javascript. My goal this time is to make an extremely simple game and actually attempt to make art, sound and music.

It’s that time again :)

Going to be streaming the whole thing (most likely) over on Twitch, so pumped….

Most likely going to be going with LibGDX with a simplification library and Photoshop for graphics, we shall see how things go… Good luck to eveyone

First Timer

For my first ludumdare i will use dartlang

Are you ready for some fun?

Because we are.

LD #29 will be our fifth Ludum Dare participation and we are very excited awaiting for the theme. ^^

Our toolbox:

  • Libs: HaxePunk + OpenFL
  • Pixel: Pixen
  • Graphics: Pixelmator
  • Audio: SunVox
  • Text editor: Vim

Good luck to everyone!

 

What I’m using…

Minutes left, and forgot to post my tools…

i will be using the same tools as last time:

  • Art: Photoshop, Illustrator, Flash
  • Code: FDT, Adobe AIR, Flash, CitrusEngine, Starling
  • Sound: Adobe Audition

Aside from CitrusEngine and Starling i am adding some publicly available utilities i wrote last time, they are in the src folder of my LD28 project. Most notably, the TiledBackgound class and the ShapeConverter class.

my son (enderosc) is using Scratch for his game

OK, good luck all!

 

IMG_4767 sm

 

 

 

Super last-minute “I’m in!” and personal base code declaration

I’m In!

 

Code: Eclipse + Java

Art: Paint.NET

Music: Abundant-Music.com

SFX: SFXR

 

Libraries: LWJGL, PNGDecoder, JOGG/JOrbis, possibly JInput

 

For this competition, I created a single .java file that makes using OpenGL/OpenAL/JInput easier and faster. I call it the Swift Game Library (or SwiftGL for short)

Download it here! :  https://www.dropbox.com/s/f107dtippx9hee9/Swift.java

 

YES I DO

Hello lads,

I’m pretty glad to participate for the 4th time to this wonderful event!

I’ll be doing the compo and staying at my friend’s place close to Paris for the next couple of days.

 

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Probable Tools :

Photoshop/Illustrator

Unity 4.3

Ableton Live/ Bfxr

I’ll also certainly use the State Machine framework from Unity Gems that you can find here

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I wish you all good luck, and to make an awesome game!

 

IM IN, BITCHES.

Nuff said.

Using C#, maybe the new SIMD stuff that got released to CTP this month.

No idea on anything else.

*FXR for sound of course.

Will probably ignore the theme (JAM style) and spin the rule-o-matic @ http://speedhack.allegro.cc/rule-o-matic/spin

Tags: LD #29

Comments

BrainSlugs83
25. Apr 2014 · 23:07 UTC
Changed my mind — Beneath the Surface is awesome. If I spin the rule-o-matic, it will be to augment the theme.

First Ludum Dare

This will be my first time doing ludum dare, and weirdly, my bday is tomorrow… so hopefully that brings me luck.

andrewjasonsantos.com

First Game Jam

Doing Game Jam solo because I’m using some existing assets and code.

Java Monkey Engine, Blender, Music Creator 6, potentially GIMP or Photoshop CS6.

I’M IN FIRST LD

I hope you’re allowed to use Game Maker

YOU JOINED – Dark Souls II and LD marathon!

nope-logo-notext

Ok, it’s not our fault that FROM decided to launch Dark Souls II on PC just a day before LD. Prioritising it over our own sleep and other needs, yeah, we may be the ones to blame for that. Either way, here we are again! Two brothers going on a marathon to create a game in 72h and then finish Dark Souls II before fainting and hibernating for a week! Last time we didn’t do too bad, as we made a complete game, so let’s see if we can do better… or (hopefully not!) worse!

As with the previous time, we’re going to use:

  • Unity – for the complete game design.
  • Inkscape – for any kind of vector graphics.
  • Paint.NET – for any simple graphics.
  • Audacity – for the sound editing needs.
  • Gimp – for fancy effects!

Again, we’ll make use of resources from:

  • OpenGameArt.org (credits will be given properly in a case-by-case basis)

Finally, we’ll make use of other sites to help us in general.

  • WordPress – for the website.
  • Thesaurus – for all of our wordy needs.

We’ll try to make updates as we go, but due to time constraints, it may not happen at all!

PS: We’ll be hosting our game / site on http://nope.hol.es/blog/ , so you’re all welcome to come have a look to see it grow! :)

My code base

I’ve developed javascript html 5 utilitary classes during my warmup.

I will use this code as a base for my ludum dare compo, don’t hesitate to pick info in it if you want: https://bitbucket.org/vcarluer/1gam0414/src/1615dade427c6cb44893b626828089e68de3071a/src2/?at=master

coded:

image loader

audio loader

event factory

canvas loader

simple tmx file reader

simple translation service

main loop update service

A sprite renderer

 

And some reference code like tweening, etc…

Have fun with ld 29!

I’m officially in

-side my apartment. The theme is pretty neutral, hopefully some kind of inspiration will strike. Have fun, people!

I like this theme.

So far having a lot of fun brainstorming for this one. Things are flowing out pretty easily and they all (seem) doable.

So lets see how this goes.

 

-Ludusamo