LD29 April 25–28, 2014

I’m probably out

Unfortunately, I have joined the GMC jam, and the theme / handicap is hardly compatible with the ludum dare possibilities, so I’m probably out.
But if the ld theme misteriously fits with my GMC jam idea, I may present the same game for both the jams.

– GVmG

I’m in

Programming language: Python

Engine: Ren’Py

Graphic Stuff: Photoshop

Audio Stuff: No Audio.

Twitter: @Penetrait0r (see me probably raging there)

2nd

This will be Ludum Dare #2 for me, excited to play with the newest version of Phaser.

My tools of choice:

Vim, JavaScript, Phaser framework, Gimp, Inkscape, and maybe bfxr and audacity if I get around to doing audio this time.

Have fun all!

@RadStar_ workspace

Hi there !

Here is a little picture of @RadStar_ workspace !

Rad Star workspace

Follow us on Twitter : @RadStar_ // @Ynck_33 // @damrem // @thomas_baudon // @sentsu_actu

Follow us on Twitch : Ynk33 // Sentsu_FR // paraplegeek

 

About 20 minutes before the jam begins ! See ya around !

IM IN!

I’m in! Cheetos, tablet, music and knock-off-brand pop!

I’ll likely be using blender, C# and whatever various tools found on this website.
I’m not sure if I’m in for the 48 or 72 hour jam.. or whatever.

Lets see what can be done!

Unreal Engine 4 game

Hello everybody!
Making a game in unreal engine 4
the game will most likely make it to ps4 and xbox one
now..this is all in due time! Please be patient
for Quill18 if you could announce my name on your stream
Engine: Unreal Engine 4
Game : FPS

Jam or Compo?
Jam

Tools of the trade

This is s short post about the tools i might be using for this jam.

Flashbuilder CC
Flash CC
Photoshop CC
Showbox (spritesheet generation tool)
Audacity
Sunvox
Unity3D
Javascript
BideJS
PHP
Blender

Libraries might include:

My own AS3 engine (includes other libraries like starling, a Lua interpretator and Nape for physics)
https://github.com/sebbdk/Floor
CakePHP if i find my self needing to save scores or something

Aaaand thats what i can think of right now =)

Shudda Hadda Gonna Game Jam!

Shudda Hadda Lotta Fun is back for more Ludum Dare after a year long hiatus (it’s been a year since our one and only entry).  We’re back for more fun, more adventure, more…. more…. more jam.

What are we using?

Unity, Garageband, cfxr, Spine, illustrator, photoshop, glass, ice, energy drink, coffee, mystery Doritos, pizza, cervezas, avocados, English muffins, German muffins, Australian muffins, Guatemalan muffinsGood Luck Everyone! Here’s hoping for a theme with crazy interesting ideas.

 

Get In The Jar!

 

 

I’m in! And streaming my progress!

This will be my 8th or 9th LD, can’t quite remember.

Swing on by my twitch channel if you want to check out my progress.

I’ll be using C++, SFML, and my own custom engine for this Jam. I’ll be working with Keo again. Hype!

Libraries I’m Using

My first time with Ludum Dare and I saw on the rules that we need to make this blog post so this is just to say hello and that I’m using Java with 2 libraries. Those libraries will be lwjgl and slick2d. Other than that I don’t know if this is the right place or time to do this but it is here :) .

Code Framework available!!

Hi guys,
Man only 20 minutes to go and almost forgot to share my base framework with you all.
I had to wake up because it is only 2:40 AM now…
I need coffee…………………….

Anyways, you can find the code here: Ludum Dare 29 Framework

The framework needs the java-tween-lib to work.

This framework has common util classes and a framework that brings screen flow and control together!

Good luck to all!

I’m in

Here goes…

 

I’ll be using HTML5 as usual, but this time I will be using Phaser rather than hand-coding everything.

I’m also using gulp to compile everything and run a local server for testing. The server I will using is called browserSync (which means I can test on any device / browser on my local network).

Good luck everyone!

Tags: LD #29

I am in!

4th Ludum Dare, though this is a terrible weekend for it to be happening… so much going on!

I’ve always used Flixel/FlashDevelop, but I’ll be trying out Unity for this LD.  Hopefully it’ll go well!  Need to get Visual Studio to replace the terrible MonoDevelop.

Participating

Language: C++ 2011

If any, framework will be SFML 2.0

Project storage: https://github.com/MDBrothers/LD48