First LD48
Now, I’m going to enter my first LD.
Tools I will use are:
-Unity
-Photoshop
-MilkyTracker
-Audacity
Good Luck everyone.
ruerob
Now, I’m going to enter my first LD.
Tools I will use are:
-Unity
-Photoshop
-MilkyTracker
-Audacity
Good Luck everyone.
ruerob
Hey guys, just wanted to drop a post and say I’m having a go at this for once instead of feeding off other people’s entries.
I’m a student who’s currently in a bit of a coursework binge so doing this will hopefully be a nice change of pace, it’ll be great to actually (hopefully) finish something.
I’ll probably just use Unity, engine-wise, but it could change depending on the theme (Microsoft Powerpoint choose your own adventure could be on the cards!) . As for the art it’ll probably just be GIMP or Paint.NET (It’ll look horrible no matter what I use).
Anyway I look forward to giving it a good go and hopefully these nerves won’t get the better of me!
Thanks,
Aki
After many a skipped LD, I’ve hyped myself up enough to finally participate in one!
Language: HTML/Javascript
Engine: Excalibur.js
Editor: Vim
Graphics: GIMP
Audio: Audacity
I’ll likely be using:
– HaxeFlixel
– FlashDevelop
– Paint Shop Pro X4
– Sfxr
– Audacity
– http://www.abundant-music.com/ or SunVox if there’s time.
Yo! Here is my Unity3D base code! (You’ll need RageSpline to use it completely.)
It does lots of cool stuff:
Good luck everybody!
jrap
Australia, Tasmania
ASEsprite, gamemaker studio, HTML5
This will be my first ludum dare please be kind.
My second ludum dare.
Tools
Programming: C#
Graphics Library: SFML.Net
Physics Library: Box2d or My Own
IDE: Visual Study 2013
Art: Paint.NET
Audio: Audacity and MuLab
Can’t wait to begin. Last year was a failure. Learned so much and made lots of new friends. That’s what it’s all about.
Here’s my base code : https://github.com/Nigelmnz/ld29-mnz
(It’s just Hello World done in Phaser, with full screen and socket support.)
Good luck to all!
I want to make something different. Not a conventional video game, moving a player around on screen, shooting, jumping, etc. Something more akin to Twine, but not strictly a hypertext. A bit of stateful logic never hurt anyone. I’m guessing something more, structurally, like a management sim. You know, something with a dashboard of information that the player can dig down into and manipulate. Exploration in a form similar to surfing the web or browsing Facebook.
I don’t know, I’ll probably end up not making anything. Out of the 48 hours of the compo I can’t imagine I’d get more than 4 or 5 good, quality hours of work in.
Oh, I’m ready–or almost I guess.
My (very dark (thanks camera!)) work space is all ready:
My couch is ready for a quick nap if my eyes get tired:
My kitchen is equipped with both space for thinking and water for drinking (until my pizza is delivered, which hopefully is before 9!)

And Shuma-Gorath is guarding my bed, claiming, “WASTE OF FLESH!” Not sure why…

Oh my. It’s not even 11 P.M. EST and I think I have the game jam giggles…
In seriousness, I’m so excited because for the first time in months, I’m doing some hard, fast, difficult, and challenging, but it’s also something I WANT to do. I don’t HAVE to do this at all, but really WANT to. All I hope is that the theme doesn’t make me want to drive home and retrieve my temporary Oculus Rift, which would probably be bad anyway since (nearly) no one would be able to play it. And don’t worry — not that anyone is, was, or will — I’ll do more game-oriented posts as soon as the jam actually starts.
Oh, I guess this means I’m in as well *shrug*
As for tools, using Unity, but not going to predecide any toolsets before hearing the theme. Even deciding a toolset early can sometimes influence the type of game and frustrate me if it doesn’t fit the theme.
Good luck everyone!
Using Phaser.IO
and very obvious programmer art.
Here’s some images, shaders, and Blender meshes from my old LD games and a miniLD!
http://digitaldoge.duckdns.org:90/ld29/content.zip
Consider them under Creative Commons Attribution Share-Alike.
I would put an example picture here, but WP doesn’t like SVGs.
Hey everyone! So I’ll be entering for the first time. Super excited!
Tools:
Gamesalad – This will be my engine of choice. Simply because I am nowhere near capable of tackling proper programming! I might possibly re-use some point & click behaviour I had set up in another project, but that’s about it!
Art/animation – Photoshop
Music/Sound Design – Reaper
Good luck to everyone else! Follow me on twitter for frequent updates!
Our amateur game group, PoQA Games, is getting ready to enter into our first Ludum Dare. We’ve previously competed in three BaconGameJams with the folks at Reddit.
I’ll be handling all the code. Derrick is our designer, his wife Tina is our artist, and Victor will be on audio. We also have Chad on call in case story or VO is needed.
We’ll most likely be working in XNA, as I’m the only one with experience in Unity. This will be our last (new) project in XNA.
Our source will be located here.
Four hours in for me. I’ve been streaming at twitch.tv/SudsDev since about ten minutes from theme reveal. Everything has been done on camera so far. I’ve had an unusual amount of progress. It’s been amazing.
Everything will end up on youtube in full. I’m also recording a time lapse. ![]()
My planning:

Planning. Trial by fire.
I started with thinking about what sorts of things have surfaces, and what would be beneath them. The world (ore, fossils, lost civilisations). People (emotions, memories). The Ocean (unknown, monsters). The beach (treasure!).
I went with “reality”. Beneath the surface of reality, we find most things have sharper edges; are more dangerous; less colourful. You see something you love, and you get used to it, you learn about it. All its flaws start leaking through.
This is true of most software I’ve loved, games I’ve played, TV shows I’ve binged on, people I’ve known.
Everything is flawed, [beneath the surface].
The idea then:

The over world and shadow world, side by side.
The lovely world on the left; All grass, flowers, colourful. Then there’s the shadow world on the right; Thorns. Pitfalls. Traps. Dead.
How do they interact? Enter, Lens of Awesome!

Lens of Awesome. Show’s what’s real, beneath the surface.
You pick it up (not yet implemented) and then you can use it. Toggle it on or off with E. The worlds mirror each other. But you have different abilities in each.
The stuff in the shadow world, will kill you. Whether you’re looking at it or not. You can’t walk in the shadow world. Its for foresight and hindsight only. Treat it as a map.
The deadly objects in the shadow world will be visible in the lovely world. They will just look different; lovely. There are five flowers in a row. Only one doesn’t secretly have thorns. ![]()
Some other screenies:

Lens of Awesome, mid-make.

Terrain mid-make

Shadow World close-up
I’m streaming every second! twitch.tv/SudsDev (I’m very quiet. Extended silences ensue.)
I’m tweeting too! Shameless self-plug.
Happy coding!
Maybe in, if I like the theme.
So just in preparation, here’s my “framework”, some base things to get things rolling: https://github.com/Ramuh/Ld260414
It does a Libgdx HTML Project, and the Desktop Project works too. We will see if we I get somewhere.
Already tired as hell
So.. it has been a while since I posted here last.. I was supposed to do a Postmortem for mine and my brother’s Ludum Dare 28 entry, but we never got around to it. 😛
I’ll be competing again, but there’ll be some slight changes. This time I’m at college instead of at home so I’ll be competing again in the Jam, but with different team members. I’m not entirely sure how many of us are going to be on the team (nor who’s going to be on the team.. 😛 ), but I do know that there will be at least one other person picking up the asset development department.
The game will still be coded in Java (and I may end up re-using some template code from the previous one like the Animator class I created last time), but the art and sound will most likely be developed in different software suites. Anyways, we’ll see where it goes from here in a few hours!
I’ve done quite a few rapid game programming competitions in the Allegro community, but this is the first one I’ll be doing outside of it…
Although I’m pretty sure it’s not necessary, the libraries I’ll be using are Allegro and RustAllegro. I’m a developer of both, so maybe the boundary between “middleware” and “personal code library” is a bit blurry.
Gettin pretty hype. I’m going to have some food, tea, and wine ready for when the theme is announced. I don’t have any engines set up, so I’ll have to put everything from scratch.
Language : Java
IDE : Eclipse
Graphics : Paint.net
Sound : SFXR
Music (maybe) : milkytracker
Good luck to everyone, and may the odds ever be in your favor.
It seems i need to declare my weapons before they can go through customs so here they are:
Anim8: https://github.com/kikito/anim8
An Sprite-sheet Animation Library for Love2D
Sound Manager: https://github.com/bartbes/love-misc-libs/tree/master/Soundmanager
A music manager for Love2D
Flux: https://github.com/rxi/flux
A tweening library for Love2D
And finally Lume: https://github.com/rxi/lume
Game library to make game development easier, in Love2D
Is that too many Libraries?
Tags: love2d