LD29 April 25–28, 2014

First LD48

Now, I’m going to enter my first LD.

Tools I will use are:

-Unity

-Photoshop

-MilkyTracker

-Audacity

 

Good Luck everyone.

ruerob

Biting the bullet!

Hey guys, just wanted to drop a post and say I’m having a go at this for once instead of feeding off other people’s entries.

I’m a student who’s currently in a bit of a coursework binge so doing this will hopefully be a nice change of pace, it’ll be great to actually (hopefully) finish something.

I’ll probably just use Unity, engine-wise,  but it could change depending on the theme (Microsoft Powerpoint choose your own adventure could be on the cards!) . As for the art it’ll probably just be GIMP or Paint.NET (It’ll look horrible no matter what I use).

Anyway I look forward to giving it a good go and hopefully these nerves won’t get the better of me!

Thanks,
Aki

First time!

After many a skipped LD, I’ve hyped myself up enough to finally participate in one!

Language: HTML/Javascript

Engine: Excalibur.js

Editor: Vim

Graphics: GIMP

Audio: Audacity

 

Comments

26. Apr 2014 · 00:04 UTC
Awesome! Let us know if you need any help, tweet us @excaliburjs

I’m in

I’ll likely be using:

– HaxeFlixel

– FlashDevelop

– Paint Shop Pro X4

– Sfxr

– Audacity

– http://www.abundant-music.com/ or SunVox if there’s time.

And once more with feeling: Base Code

Yo! Here is my Unity3D base code! (You’ll need RageSpline to use it completely.)

It does lots of cool stuff:

  • Unified button layout for XBox360 controllers on Windows (even with vibration there!) and Mac
  • Makes cool (optionally glowing) shapes (together with RageSpline)
  • Traversing spline paths (with RageSpline too)
  • Uses Scoreoid for a leaderboard
  • Basic text buttons and vanishing text for notifications
  • Easing
  • A few helpers for math, Unity and some general C# stuff

Good luck everybody!

Thity-two minutes to go, I’m in.

jrap

Australia, Tasmania

ASEsprite, gamemaker studio, HTML5

 

This will be my first ludum dare please be kind.

I’m In

My second ludum dare.

Tools

Programming: C#

Graphics Library: SFML.Net

Physics Library: Box2d or My Own

IDE: Visual Study 2013

Art: Paint.NET

Audio: Audacity and MuLab

Can’t wait to begin. Last year was a failure. Learned so much and made lots of new friends. That’s what it’s all about.

I want to make something different.

I want to make something different. Not a conventional video game, moving a player around on screen, shooting, jumping, etc. Something more akin to Twine, but not strictly a hypertext. A bit of stateful logic never hurt anyone. I’m guessing something more, structurally, like a management sim. You know, something with a dashboard of information that the player can dig down into and manipulate. Exploration in a form similar to surfing the web or browsing Facebook.

I don’t know, I’ll probably end up not making anything. Out of the 48 hours of the compo I can’t imagine I’d get more than 4 or 5 good, quality hours of work in.

“Doesn’t it look like I’m ready? I am ALWAYS ready! I have BEEN ready since first call! I AM READY! Roll!”

Oh, I’m ready–or almost I guess.

My (very dark (thanks camera!)) work space is all ready:

mattrified_workspace

My couch is ready for a quick nap if my eyes get tired:

20140425_201348

My kitchen is equipped with both space for thinking and water for drinking (until my pizza is delivered, which hopefully is before 9!)

20140425_201522

And Shuma-Gorath is guarding my bed, claiming, “WASTE OF FLESH!”  Not sure why…

20140425_201541

Oh my.  It’s not even 11 P.M. EST and I think I have the game jam giggles…

In seriousness, I’m so excited because for the first time in months, I’m doing some hard, fast, difficult, and challenging, but it’s also something I WANT to do.  I don’t HAVE to do this at all, but really WANT to.  All I hope is that the theme doesn’t make me want to drive home and retrieve my temporary Oculus Rift, which would probably be bad anyway since (nearly) no one would be able to play it.  And don’t worry — not that anyone is, was, or will — I’ll do more game-oriented posts as soon as the jam actually starts.

Oh, I guess this means I’m in as well *shrug*

As for tools, using Unity, but not going to predecide any toolsets before hearing the theme.  Even deciding a toolset early can sometimes influence the type of game and frustrate me if it doesn’t fit the theme.

Good luck everyone!

Tags: foodphoto, journal, ld48

Comments

Barakados
25. Apr 2014 · 22:32 UTC
Cool man! Sounds like you’re a hardcore Ludum Darer! Best of luck!

I’m in :3

Using Phaser.IO

and very obvious programmer art.

Jam Content

Here’s some images, shaders, and Blender meshes from my old LD games and a miniLD!

http://digitaldoge.duckdns.org:90/ld29/content.zip

Consider them under Creative Commons Attribution Share-Alike.

I would put an example picture here, but WP doesn’t like SVGs.

First Ludum Dare!

Hey everyone! So I’ll be entering for the first time. Super excited!

Tools:

Gamesalad – This will be my engine of choice. Simply because  I am nowhere near capable of tackling proper programming! I might possibly re-use some point & click behaviour I had set up in another project, but that’s about it!

Art/animation – Photoshop

Music/Sound Design – Reaper

Good luck to everyone else! Follow me on twitter for frequent updates!

Poqa Games getting ready for the LD29 Jam!

Our amateur game group, PoQA Games, is getting ready to enter into our first Ludum Dare.  We’ve previously competed in three BaconGameJams with the folks at Reddit.

I’ll be handling all the code. Derrick is our designer, his wife Tina is our artist, and Victor will be on audio. We also have Chad on call in case story or VO is needed.

We’ll most likely be working in XNA, as I’m the only one with experience in Unity. This will be our last (new) project in XNA.

 

Our source will be located here.

Progress Report #1

 

Four hours in for me. I’ve been streaming at twitch.tv/SudsDev since about ten minutes from theme reveal. Everything has been done on camera so far. I’ve had an unusual amount of progress. It’s been amazing.

Everything will end up on youtube in full. I’m also recording a time lapse. :D

My planning:

Planning. Trial by fire.

Planning. Trial by fire.

I started with thinking about what sorts of things have surfaces, and what would be beneath them. The world (ore, fossils, lost civilisations). People (emotions, memories). The Ocean (unknown, monsters). The beach (treasure!).

I went with “reality”. Beneath the surface of reality, we find most things have sharper edges; are more dangerous; less colourful. You see something you love, and you get used to it, you learn about it. All its flaws start leaking through.

This is true of most software I’ve loved, games I’ve played, TV shows I’ve binged on, people I’ve known.

Everything is flawed, [beneath the surface].

The idea then:

The over world and shadow world, side by side.

The over world and shadow world, side by side.

The lovely world on the left; All grass, flowers, colourful. Then there’s the shadow world on the right; Thorns. Pitfalls. Traps. Dead.

How do they interact? Enter, Lens of Awesome!

Lens of Awesome. Show's what's real, beneath the surface.

Lens of Awesome. Show’s what’s real, beneath the surface.

You pick it up (not yet implemented) and then you can use it. Toggle it on or off with E. The worlds mirror each other. But you have different abilities in each.

The stuff in the shadow world, will kill you. Whether you’re looking at it or not. You can’t walk in the shadow world. Its for foresight and hindsight only. Treat it as a map.

The deadly objects in the shadow world will be visible in the lovely world. They will just look different; lovely. There are five flowers in a row. Only one doesn’t secretly have thorns. :-)

 

Some other screenies:

Lens of Awesome, mid-make.

Lens of Awesome, mid-make.

Terrain mid-make

Terrain mid-make

Shadow World close-up

Shadow World close-up

I’m streaming every second! twitch.tv/SudsDev (I’m very quiet. Extended silences ensue.)

I’m tweeting too! Shameless self-plug.

 

Happy coding!

In maybe

Maybe in, if I like the theme.

So just in preparation, here’s my “framework”, some base things to get things rolling: https://github.com/Ramuh/Ld260414

It does a Libgdx HTML Project, and the Desktop Project works too. We will see if we I get somewhere.

 

Already tired as hell

Belated “I’m In!” Post

So.. it has been a while since I posted here last.. I was supposed to do a Postmortem for mine and my brother’s Ludum Dare 28 entry, but we never got around to it. 😛

I’ll be competing again, but there’ll be some slight changes.  This time I’m at college instead of at home so I’ll be competing again in the Jam, but with different team members.  I’m not entirely sure how many of us are going to be on the team (nor who’s going to be on the team.. 😛 ), but I do know that there will be at least one other person picking up the asset development department.

The game will still be coded in Java (and I may end up re-using some template code from the previous one like the Animator class I created last time), but the art and sound will most likely be developed in different software suites.  Anyways, we’ll see where it goes from here in a few hours!

First LudumDare for me….

I’ve done quite  a few rapid game programming competitions in the Allegro community, but this is the first one I’ll be doing outside of it…

Although I’m pretty sure it’s not necessary, the libraries I’ll be using are Allegro and RustAllegro. I’m a developer of both, so maybe the boundary between “middleware” and “personal code library” is a bit blurry.

Comments

RensGroothuijsen
25. Apr 2014 · 22:41 UTC
You worked on Allegro? Awesome! It was one of the first graphics libraries I used for programming, I liked its ease of use.
SiegeLord
26. Apr 2014 · 00:18 UTC
Still working on it. A few years ago it came out with a new major version which broke all the old API to make it more “modern”, and there’s still more features to add for the next release.

In

Gettin pretty hype.  I’m going to have some food, tea, and wine ready for when the theme is announced.  I don’t have any engines set up, so I’ll have to put everything from scratch.

Language : Java

IDE : Eclipse

Graphics : Paint.net

Sound : SFXR

Music (maybe) : milkytracker

Good luck to everyone, and may the odds ever be in your favor.

Hola Hombres!

It seems i need to declare my weapons before they can go through customs so here they are:

Anim8: https://github.com/kikito/anim8
An Sprite-sheet Animation Library for Love2D

Sound Manager: https://github.com/bartbes/love-misc-libs/tree/master/Soundmanager
A music manager for Love2D

Flux: https://github.com/rxi/flux
A tweening library for Love2D

And finally Lume: https://github.com/rxi/lume
Game library to make game development easier, in Love2D

Is that too many Libraries?

Tags: love2d