LD30 August 22–25, 2014
Close Your Eyes
Hello, I’ve eventually uploaded this frakking game of mine, it’s finally over!
And now to play play and play…
Life is so hard…
Cheers
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36254
Wohooo! Done!
This weekend was again pretty awesome. What a great idea this online jam 
I’m quite happy with the results of my entry. I learned a lot, especially about the new GUI System in Unity (4.6beta).
Check it out! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31659
Web | Windows | OS/X | Linux
Falling back to the jam.
I’m done the art and code!
I’ve posted another video which can be found here.
Essentially completed code and art wise(at least for what I’m gunna get done for the jam and almost entirely). Now to do some more levels and see what I can do about a front end!!
Tags: connected worlds, LD30, Ludum Dare, ludum dare 30
5 hours on visuals and music
I created a game…
This time didn’t go to good, again. Game didn’t turn out too good!
I almost spent almost 8 hours on Box2D bugs, which ruined pretty much everything.
The source code is here : https://github.com/Angergard/Ludumdare30
I made the game with libGDX and libgdx-utils (by dermetfan (Great library!))
See you next time, then, I will have my own engine made with LWJGL. Then I shall be more prepared and not having to deal with Box2D.
Portals!
Lands 101 completed + some notes
Finished LudumDare game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5587 It is small HTML5 microspaces, chained into something that hopefully has more weight than the components. I guess it has to do with self-contained childhood spaces and that sense of focusing on things until they become their own little worlds. They all have the same controls to an extent and the same point of view which hopefully ties them together…
I did Ludum Dare twice before and both times found it good as something that would help me work thru what was on my mind – the previous times, closed modular worlds and suggestion of systems framing the POV, i guess. This time it was little web games that add up to a whole experience. I hope i have got them out of my system ::o)
It’s not very extensive, I worked maybe an hour yesterday and then most of today. The game was made in construct2 and the music in PXTone.
Goo day,
Stephen
Finally I can sleep! … I mean… can I?
Between game finished! Finally! After ~ 40h of work it’s done. But it’s not as I expected. Lots of features went right to trash, and it’s not as fun as I thought before.


Few hours ago I was playing with music and… honestly, I don’t know why, but I created something… something normal, something better than before. It’s not much, but for me, I think I’ve gained some skill! 
https://soundcloud.com/mmajko/between
But… The game is unfinished. Like, really, it is. Lots of stuff is missing. So, yeah. Finally bed time, but these things leaves me sleepless. Next time I’ll choose 2D and implement some multiplayer stuff and (I hope) better visual look!
Anyway, my entry is here: Between http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40616
Finally done
Finally done and submitted. This being my first Ludum Dare I must say it was quite a lot of fun. I’m pretty happy with the result although the game could’ve been more polished. I’ve also never done a roguelike before so this was indeed an interesting experience.
And behold the greatest game name ever: The Grand Quest for The Potato Salad.
I ended up making the game using Irrlicht and SFML2 for audio. Also added Oculus Rift-support but it’s of course optional.
I guess the biggest issues was trying to make music – I’m the most unmusical person there is. The plan was to first use eJay but when I finally got to it I noticed that my trial had ended. So after lots of pondering I ended up using something called PixiTracker. For sound effects I used bfxr.
During the first day I recorded a timelapse but forgot to put the recorder on during the second day. Anyway, the video is available here.
Sleep…
It’s Away!
Well, I’ve gone ahead and hit the “submit” button… guess there is no backing out now. I’ll probably use the last few hours to see what else I can add, but right now it works and I’m not really displeased.
Fingers crossed.
Crying over pieces of code
Using an editor with no debugger is not the best idea, especially when you’re in a hurry. As a result I have created the most chaotic and hardcoded source ever. My heart breaks every time I look at some fragments. Just look at this:
The only purpose of this monstrosity is to make floor (10 different tiles) render correctly. And I’m not going to change it, because it works!
Anyway, I have one big thing left to code – projectiles. And then I’m pretty much sorted (after multiple lowering of expectations about the final result). But before that I need to shower!
Comments
Insprirational Shit Ahead
Hey folks,
after composing a few tracks with logic, here are some (raw) short compositions which you will here in our final game.
Hope it spreads some inspirations out there, connect some worlds etc… Keep it up:)
Philipp, Kristof, Anna & Nico
Flipside

The aim of the game is to travel through and place portals which will flip the player to the other side of the map in order to collect portal potions to create portals and keys to unlock doors, to complete the level’s end which is marked by a red flag.
!!__Windows Version Coming Soon__!!
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell).
Controls
[W] Forward
[A] Left
[S] Back
[D] Right
[E] Use Portal or Use Door (with key)
[Space] Place Portal
[Esc] Pause
Requirements
OS: Mac OS X (Windows Coming Soon)
OpenGL 2.1
Keyboard
Mouse
Tools Used:
– Programming Language: C++
– Graphics Library: SFML 2.1 & OpenGL 2.1
– Audio Library: SFML 2.1
– Image Editor/Creator: Photoshop CS5
– Music Editor/Creator: Garageband
– Text Edito/Creator: Sublime Text 3
Tags: 3D, awesome, C++, cool, flipside, opengl, sfml, trippy, why are you reading this?
It’s that time….
Abstract game called Abstrakt
In two sentences: “I’ve made an abstract game called Abstrakt. It was pretty weird.”
I must admit that this game is more focused on the meaning than it is on the actual “game” part. The mechanics is pretty simple: You spawn white minions to protect the cactus in first round and in the second round, you spawn black minions to destroy the cactus. Easy as that.
Except for it’s not easy at all, it’s a bit more complicated.
Actually a lot more complicated. It’s so compilcated, that I was kind of forced to do a playthrough video.
This game is designed to be played once as it is focused on it’s meaning. You can get it here. I highly recommend you to read the instructions as the game might be a bit harder to understand.
Also, here are few screenshots just to draw your attention to this post:





My biggest fear is that people will think that the “game” part is the only part that should be rated/judged and that they won’t even reach the end, which is vital for the game.
Thanks for reading this post and don’t forget to have a good time playing all the LD games ![]()
Well I guess I am finished
I was planning to do more but my schedule was disrupted so it didnt work out so here you go: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36219
I have another idea for the grower theme will work on that and give a status update on that as I have time but my record exams start in a week so that is kinda a pipe dream well have fun
Wrapping it up, having some rest. Thank you LD48!
The entry has been submitted now. I didn’t feel too well today, waking up unrested and with a headache, so instead of overthinking it I finished the missing systems, added some kind of unbalanced funish gameplay tweaks and proceeded to hack some programmer art in less than a couple of hours. Given that my objectives were focused on what I could code than in making the game itself, and that part was finished last night, I feel quite proud with what I have.
You can find the entry at: Quest for McGuffin!
It’s been a good learning experience, the last time I got a game to this state it took me weeks, this time in ~30h I could get from nothing to engine to small game. The stream experience has been mixed, I accumulated at least 25 of those 30 hours streaming yet I got very little contact with the watchers, there were only a couple of them at a time and not much chat banter. I want to give a big thank you to the libgdx team for their awesome library and tools, to the guys at #math in freenode for saving half the project and whoever was watching, specially Ilovecars33, who was there the 3 days.
Hope I can motivate myself to participate again in the future, maybe in the jam format with a team to share the experience with 
PS: You can find me any time lurking at /r/gamedev, do not hesitate to shoutout.
Tags: LD30
First pass on goals and graphics
Finished.
I tried to add a couple sounds and an effect but I think I am wiped out for the rest of the time being. So I am finished. Play and rate it here:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=1960
Good Luck everyone!
(pst, use http://itch.io/ for hosting! it’s great and easy!)











