Third Ludum Dare for me. You learn something every time. My first LD went surprisingly well, the second one was not so great. This third one went pretty well. Play and Rate it here.

The Theme
The theme didn’t really give me ton of ideas like the last two. I was thinking of a Godzilla-like game where you had to destroy houses, but it didn’t seem like a very interesting mechanic, or at least I couldn’t envision much around it. So I started thinking, what do monsters do or where are they anyway. So the in-the-closet and the under-the-bed idea was born. It was pretty clear form the start that Godzilla or under the bed games would be plenty. Oh well.
Learn from the Past
It’s clear I’ve learned a lot from previous LDs. I’ve been ok with time management usually, although last time I got hung up on physics bugs and coding menus to no end. This time, I went back to basics and decided the menus should be last, and as simple as possible. Apart from the mouse sensitivity option I didn’t actually code much into UI, although the buttons at the top of the game are technically Unity UI buttons. The main menu is just mouse raycast detection against the 3D scene.
The other thing I learned in last LD,
is that creating a quick bitmap for a UI element can be a really easy way to clean up the UI. So the buttons at the top became pictures of the cubes, with icons on them. It just looks so much more polished.
Goals
Do more art work. Use Blender more instead of basic 3D shapes in Unity – those are also easier to texture. And so I did. The toys are all made in Blender with my limited skills, and then textured using Paint and Gimp. I wouldn’t say the game has top of the line graphics, but it’s an improvement over last time. And even with the limited amount of 3D models, the game looks a lot more polished from a graphics point of view then my previous LD entries. Ok, the baby is still made up of Unity primitives… but I had it in as a prototype and it just worked somehow, I didn’t want to replace it.

Another goal was to not repeat last LD’s mistake of getting hung up on a specific issue. I think I was just lucky I didn’t really run into anything. I didn’t find any major bugs that I couldn’t solve in a minute or two.
Anything bad? … anything?
Not really, actually. I was kind of ahead of where I was in last LDs already on Saturday by noon. I did music early (usually a last-minute effort here), already had some levels. So I actually spent some more time making a few more models and texturing them. A power outage cost me a few hours, but it wasn’t a big deal. You could argue that could have been another level or two. Which brings me to the usual bad thing, I could have had more levels.
So overall, from a personal standpoint I consider this my best LD entry to date. But that’s kind of the point maybe, each LD should be a bit better…
Play and rate Monsters Under the Bed