LD33 August 21–24, 2015

In for My Tenth Time

Wow, this is my tenth time competing at this point (both overall and consecutively)!  You’d think I’d have learned a thing or two about both preparing and game design in general.  Ah, well.  Also time might be tight as we are performing the largest system deployment I’ve been involved with at work, starting at 9PM Friday, and continuing Saturday morning.  I’m not expecting it to take too much of my time personally, but if something goes wrong, I may be tapped most of the competition.

In any case, this time around I’m changing up my tools.  The last 9 entries were all done in XNA, and well I finally need to let go since Microsoft has done so apparently.  I set up a new machine with VS2015 and Monogame, and spent the last hour porting over my last entry to Monogame as a Warmup weekend.  It’s not half bad, so I’d suggest taking a look and letting me know if the game works on your machine (it’s the first time I’ve compiled anything in Monogame).  You can find the warmup entry Here.

 

I’ll be using the following during the competition:

Programming: Visual Studio 2015, C#, Monogame 3.4, Notepad++.

Graphics: Paint.NET, Sketchbook Pro, Paper, Pencil, Camera.  I typically draw my graphics on paper or with a sketching program, then bring them into Paint.NET to convert them to 8-bit style sprite.

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engineported to Monogame.  At this point it pretty much abstracts out Monogame and wraps all needed operations into nice custom objects.  Once again I suggest stealing my code, and let me know if you decide to use anything (I’m curious if anyone ever uses anyone else’s base code).

Font: For any text display, I have been using a free font  from http://www.proggyfonts.net/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.  I keep telling myself I’ll draw a new font during the competition, but this is up here in case I don’t have the time.

 

Finally, this is where I put some sage advice to those new to the competition:

  • First and foremost sleep regularly.  You can only be an effective developer for so many hours in a day, and loss of sleep will make them unproductive.
  • Make something small and simple; get that done then polish the game until it gleams.  If you can get a working game engine early, then you’ll be in great shape.
  • Get somebody to play your game often.  The more people play it before you submit, the more stupid mistakes you’ll fix before the competition is over.  There is a great community here, and the folk in IRC will usually be able to help here (they helped me debug an issue related to culture settings in one of my previous games that I would never have caught on my own machine).
  • Absolutely everything you make will take longer than you expect.
  • Post screenshots as you go.  This also helps judge audience interest and can help you polish your game.  Also, I like looking at works in progress when I get burned out, so I would hope to see yours.
  • Submit what you make, even if you get frustrated or don’t think it’s your best work.  The critique you get will help you the next time you compete.
  • And most importantly have fun.  Seriously, this is a friendly competition; you don’t win anything except that you made a game, and maybe some bragging rights.

As always, good luck, and I hope to see your games come Sunday/Monday night!

 

Comments

MiniBobbo
21. Aug 2015 · 04:21 UTC
I am also doing a new system implementation on Friday evening and may get tapped out if things go poorly. Hope your implementation goes well!

I’m In

Tools which I am using:

  • GameMaker Studio
  • SFXR
  • SunVox
  • GraphicsGale Free Edition

This is the my first game jam and I looking to enjoy it. (Since I didn’t get to compete in #TDJam) :)

I’m in

I think I will try my hand at the LD.  I normally just spectate these things and watch others since I normally have other projects.  But currently I don’t.

 

I will be using Unity for the Game Engine

Paint.net for the art

BFXR for the Sounds

Im IN!

So pumped and so terrified. This is my 3rd LD and my first LD to be doing with a group. I can’t wait to start this adventure!

I’m in!

Am I in? I AM in!

LDJAM Wallpaper!

Wallpaper by One Red Point

Hey! Ludum Dare 33 Wallpaper!
tweet me to other resolutions

Comments

duwom
21. Aug 2015 · 03:50 UTC
Excellent!

I’m in!

I once tried to do a Ludum Dare in the past, but I ended up not. This time, I’m serious, I’ve been preparing.

I’m still not super experienced with Unity, but I have experience with using C# and have been able to get some basic games working.

 

Engine: Unity, using C# for scripting

Music: GreaseMonkey’s atrk-bu.py script to generate base music, Audacity, Modplug Tracker to fine tune the music

Graphics: Paint, Photoshop

Sylver’s Edge In for LD33!

I’ve never done a Ludum Dare before, so I’m hoping that this experience goes well!

My tools will be Construct 2, PyxelEdit, and either Bosca Ceoil or BeepBox.

I’ll most likely stream my process on my Twitch channel, so check it out if you have time!

I’m in!

I always seem to be busy when these happen and the stars have finally aligned for me to give it a shot!

 

Going to use JavaScript(Phaser framework) and paint.net since I need some good solid practice with both and making a game is a great excuse!

I’m in!

Looking forward to my first LD, working with my friends

Joining LD 33

I’ll be doing Ludum Dare 33. Things I’ll be using:

language: javascript

editor: chrome dev editor (200 ok for the web server, nothing fancy)

libraries: zeploid (personal library), canvg(svg implemented in javascript) and glfx (webgl doing visual effects)

visual editor: pencil, paper and inkscape

sound effects: real life stuff and a recording device, I’ll see how it goes

music: if I can manage to put in the rhythm correctly and even get to making assets, muscore

planning: pencil and paper

distribution: my github pages website http://aucguy.github.io

by the way I’m planning on posting my files on github as I go at https://github.com/aucguy/Ludum-Dare-33

Might be in!

Not certain if I’m going to be able to join again this weekend (my 4th LD), but just in case:

BASE CODE
PlanetUnity2
https://github.com/SmallPlanetUnity/PlanetUnity2

TOOLS TO BE USED
Unity
Photoshop
Audacity
Blender or Wings3D

http://www.fakemusicgenerator.com
http://www.bfxr.net

Base code declaration

This is the current state of my base code: https://github.com/iamgreaser/psx-chain

It works in Mednafen and PCSX-Reloaded. You may need to tweak the paths (and potentially the linker script) to suit your own cross-compiler – I’m using binutils 2.22, gcc 4.7.0, and newlib 2.2.0-1.

Music playback and text printing works, and I have a working libc.

Well, that’s that crap out of the way.

I’m in. Fourth time’s the charm, right?

I’ve told myself I was going to make a game for the last three jams, but barely did anything. This time I’m actually going to do it.

My game will most likely by a 2D web game. HTML 5 Canvas style. GIMP and MS Paint for graphics. Nothing super fancy, but it’ll be fun to finally make a game. Very excited for LD 33!

I’m In (like Flynn)

Unfortunately, I missed LD32 due to being sick, so I’m really looking forward to LD33. I participated in LD30, LD31 and had a blast. This year, I’m spending most of the weekend around a friend’s house, where the 3 of us are going to be all working on our own separate projects. Also, this LD, I’m going to be using Unity instead of Haxeflixel.

Resources I’ll be using are:-

Have a good one ! See you on the other side.

I’m In

2nd try at Ludum Dare, this time my goal is to make significantly more content in the game as my first time I had a roughly finished prototype… with one level that could be finished in a couple minutes.

go :)

Joined I think around 2 years ago. Had some encouraging feedback on my extremely rough game then (made with farb’s pycap engine: http://www.farbs.org/pycap.html).

I want to try again, even though I should have less time now than my previous LD :)

This game most likely suck worse than my previous game, but what the heck :)

For the glory of Pluto’s Heart

yo I’m in. it’s been a while since I completed a solo jam successfully so we will see how this goes.

  • Scala, LibGDX
  • IntelliJ IDEA Community Edition, Atom
  • Photoshop CS6
  • Sunvox, Pixitracker, or FL Studio
  • Tiled? Maybe?

scala’s pretty nice for a JVM language. its standard library heavily makes use of Option[T] is super cool, though case classes are a bit of a clumsy way of handling sum types.

game jams are actually just a time for me to experiment with programming languages.

Comments

zzorn
21. Aug 2015 · 06:11 UTC
Yeah, Scala is pretty nice and powerful. You may want to give Kotlin a try sometime as well, IMHO it solves the null pointer problem in a more elegant way than Scalas Option, and extension functions are pretty nice too. It’s still a bit new though.

I’m in!

I don’t know what kind of game I will be making yet, but I am familiar with the tools I’ll be using.

A friend of mine is working on a game engine using lua, so I thought I would make another game in it.

http://christophergorsky.com/nf-functions.html

Here is the first game that I made in a couple of hours to test it out.

Download link

Nofxboy1234 is in!

I’m feeling a bit under the weather with flu, but maybe LD will help me get better :).
This will be my 3rd LD and I’m excited to try again!

I’ll be using:
GameMaker Studio
Sublime Text 3
Git + Github
Aseprite
Tiled
Bfxr
Maybe LMMS if I can work out what I’m doing in it :/ (Any tips for making a really simple song for an
absolute beginner?)

If I’m going to start with any basecode, I’ll post a link to it tonight.

Thanks!
Have fun :D!