LD33 August 21–24, 2015

Most likely in again

Throwing my potential hat into the ring, here.

I will most likely be using my standard tile-based platformer code base for Clickteam Fusion 2.5, as stripped down from whatever the last game I made was.

www.l-ames.com/logan/base-33.zip

It usually gets the job done.

 

=)=)=)=)=0

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

I’m IN.

Bah, I promised myself to stop experimenting for the next LD, but here I am, and no technology picked. But I’ll try to do something really simple, so might as well try HTML5. So:

  • language: JS? Maybe? 😛
  • editor: Eclipse/Sublime Text
  • graphics: GraphicsGale, Paint.NET
  • sound: bfxr/sfxr/similar

Anyway, so far I managed to prepare my first LD wallpaper (in two flavours), so might as well share it:

ld33_4ld33_2

Good luck to all of you!

Tags: im in, LD33, wallpaper

Noaksey is back for Ludum Dare 33

With only a few hours of voting left not doubt you Indies are going to get Busy!!

And so I thought it would be worth giving you this post now so when you are done you can let me know and I can get playing :)

Last few years I have played a large number of Ludum Dare entries for #LD30, #LD31 and #LD32 and I am looking to do this all again for #LD33.

Ludum_Dare_33_WallpaperNO

If you would like me play your “LD Entry” submit your name and link to your Ludum Dare entry following the link below

I will try and play every game entered.

I will only play your game if you ware in the chat due to the critic and feedback I give as part of the stream. 

I will be streaming when I can so please follow me for updates.

Watch my #LD32 Live Feeds here

Live Feeds

Enter your game link here:

Register Your Game!

My Stream:

Twitch Feed!

My Channel:

Standard YouTube Link!

Tweet me any questions you may have!

Tweet Me!

Why Not?

Get your Friends to come watch

Tags: LD33, Live Play, Ludum Dare

Fine, I’ll do it.

I’m in again this time. Not sure what tools I’ll be using, but I’ll likely work out of Unity or Gamemaker unless something crazy happens.

Okay, I’m in!

So for pretty much every other LD, I’ve either not competed (life and stuff); or done it in secret (I’d play by the rules but tell anyone).

This time, I decided “screw it” and say “I’m in!”. I have no idea how it will turn out, since I’m going to try to do it in Rust which I’m only just getting used to. But now is as good a time as any to see how much I have learned in Rust, and I’ve been a spectator in LD for far too long.

Languages/Tools/Libraries I’ll be using:

  • Rust (duh)
  • Glium (specifically glium-sdl2)
  • SDL2 (rust binding for it, cause I might be able to work in customisable keybindings, and joystick support)
  • Gimp
  • NeoVim
  • Hacked together shell scripts to make things usable in the game (maybe. Depends how lazy I get)

But yeah, I’m in. Let’s see if I can actually ship something!

 

Comments

21. Aug 2015 · 02:18 UTC
hey, I’m MDK too (took this from the 90s game M.D.K.) 😉

Im in!

This will be my my 5th, or sixth Ludum Dare, I will be participating in the 48 hour competition, I hope to finish this time!

For coding I will either be using blender and pycharm, or visual studio and some sort of c# library.
For audio, I have not decided, probably bfxr.

I am going to go against better judgment and try to make something I’ve never done before. Usually I do some sort of first person game, so maybe this time i’ll do a board game.

Anyways as long as whatever I make is more interesting  than this post I will be happy:). Good luck to everyone!

Change of plans…

I guess I won’t use what I was planning (SDL, c++, yada yada)
Instead, I’ll use pygame + python and use some bits and pieces from my last entry in the pyweek compo. Here’s the link, and feel free to use anything that you might find useful:

https://github.com/Gato-X/NotYourData

i’m in

I’m going to be participating if everything goes to plan in the jam with 2 friends from university, while we are on break for summer. This will be my first time making a game for LD.

 

software we’re using:

  • unity
  • photoshop
  • sound: sfxr or something similar

I’m IN

After the catastrophic failure of LD31, I am back to make another cruddy game!

Tools:

Editor/Framework: I dunno!
Graphics maybe?: Gimp!
Audio, lol: Audacity!
It will be awful!
I’m excited!

Comments

t4u
21. Aug 2015 · 00:23 UTC
I love your enthusiasm.

My body is (Not) Ready

Well, are you?

Well, are you?

First Ludum Dare for me, will be doing the Jam. Let’s see how this goes.

Tools:

  • Unity3D with C#
  • Pyxel Edit
  • Bfxr
  • LMMS
  • The Free Sound Project
  • 8BitCollective
  • That’s probably it.

Happy jamming!

 

Pixelbound: Ultimate Bounding Box Tool

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It can generate rectangles automatically for you, or you can create customized ones that snap into place. Uses include sprite sheet creation, UI creation, collision definition, creating hotspots on images… Check out the screenshots for example use cases.

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pixelbound_spritesheet

Comments

21. Aug 2015 · 01:12 UTC
Nice contribution! Thanks.

I’m In.

I’ll be on vacation, but why not do LD, this will be my second, and i’m hoping to not just make a twine game this time!

I’m in!!!

I’ll be doing the comp again this weekend! This will be my 3rd LD (2nd time solo) so I’m really excited about this one.

Tools:

  • Unity
  • GIMP
  • Audacity
  • SFXR
  • Some sort of music generator (haven’t looked yet)
  • Twitter (yeah, this is a tool. I’ll be posting screenshots and updates all weekend!)

I’ll have lots of coffee, fruit, water, and music to keep me going, because what’s the point of a game jam if you’re not having fun?? 😀

Bring it

I’m in.

Tools of the trade:
Java with LibGDX
GIMP for art
and a lot of coffee.

I can’t wait, it’s my first game jam and I’m excited to try it.

Entering

I’m participating again this time.

Tools:

  • Java
  • LibGDX
  • Various of my libraries as base code
  • Procedural programmer art
  • Procedural programmer sound?

Looking forward to playing around with some 3D!

Comments

Xanderzoo
21. Aug 2015 · 01:46 UTC
Procedural sound would be cool. I’ll be interested to see how it turns out!

I’m in, I guess?

Oops, my lack of confidence is showing.  I’ll be that loser who builds stuff in RPGMaker VXAce, because I’m not yet feeling even remotely comfortable building in a more opening editor, even if I’ve been trying to learn.  Still, I feel like I have to start dedicating myself at some point.  Remaining programs to be used remain to be seen; team members unknown; skill questionable; editor amateur; stream on hitbox under this name; let’s do this.

Comments

OccamsRazor
21. Aug 2015 · 02:45 UTC
Don’t sweat the small things – if you make games, then you are a game developer – the tools themselves don’t matter.

i’m in!

I’ll try to do the compo. 1st game jam for me, wish me good luck 😉

I’m a programmer, and I play some music. My pixel and polygon creation skills are not pretty…

I find it actually way simpler personally to do some 3D, and that’s the kind of stuff I’ve been working on lately for school projects (I’m an software engineering student in a french private engineering school).

I’ve seen people are listing their tools, here’s what I plan to use:

  • Visual studio (because you have to write and compile code somewhere, right? 😉
  • Blender
  • Gimp

And that’s about it. I have weird ideas for music. I was recently playing with an Amiga emulater lately (WinUAE). So I decided that 8bit chiptune is overated and 16 bit sythetised music is for the win! o/ (or I wan write midi files and pipe them to cubase… I’ll decide on the go)

I’m in!

This will be my 2nd Ludum Dare.  Like last time, I’ll be streaming the whole thing.  Twitch was a lot of help to me last time in coming up with ideas and pointing out coding errors.  Also, it’s hard to procrastinate when a bunch of people are staring at you =P

Live-Stream: http://www.twitch.tv/archonthewizard

Tools:
Unity3D 5.1 (C#)
Audacity

I think I might record the SFX and music with my mouth-hole… this will probably turn out to be a horrible idea.

So do i decide wether to do 3d or 2d before or after the jam?

Do i i need some answers

 

Comments

Sogomn
21. Aug 2015 · 01:21 UTC
Well. The jam is over after the jam…?!?!?
BluShine
21. Aug 2015 · 01:21 UTC
You don’t have to decide anything until the jam starts.
21. Aug 2015 · 01:38 UTC
As long as you get it done before it’s over, that’s what matters. 😉